WaveSchedule { Templates { // GateBot Templates for most maps (mannhattan, area 52.. etc) // DON'T USE THIS AT DOWNTOWN // Standard GateBots T_TFGateBot_Scout_Melee // 50% damage penalty { Class Scout EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.5 } Skill Normal WeaponRestrictions MeleeOnly } } } T_TFGateBot_Scout_Batsaber { ClassIcon scout_batsaber Health 125 Name "Batsaber Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batsaber" "damage bonus" 3.0 } Item "Batsaber" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batsaber" "damage bonus" 3.0 } Item "Batsaber" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Batsaber_Crit { ClassIcon scout_batsaber Health 125 Name "Batsaber Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "Batsaber" "damage bonus" 3.0 } Item "Batsaber" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "Batsaber" "damage bonus" 3.0 } Item "Batsaber" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Marker_Sandman { ClassIcon scout_fanowar Health 125 Name "Marker Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 "mark for death" 1 } Item "the sandman" Item "batter's helmet" Item "the boston boom-bringer" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 "mark for death" 1 } Item "the sandman" Item "batter's helmet" Item "the boston boom-bringer" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_FastFire { ClassIcon scout Health 125 Name "Rapid Fire Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } } RevertGateBotsBehavior { Skill Expert Item "MvM GateBot Light Scout" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_FastFire_Crit { ClassIcon scout Health 125 Name "Rapid Fire Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } Attributes AlwaysCrit } RevertGateBotsBehavior { Skill Expert Item "MvM GateBot Light Scout" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Attributes AlwaysCrit } } } T_TFGateBot_Scout_Bonk_Expert { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions PrimaryOnly Item "bonk! atomic punch" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Item "bonk! atomic punch" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Blaster_Pusher { ClassIcon scout_blaster Health 125 Name "Blaster Pusher" Class Scout Tag nav_prefer_flank_4 Tag nav_prefer_flank_5 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Skill Hard MaxVisionRange 600 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } RevertGateBotsBehavior { Skill Hard MaxVisionRange 600 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Scout_Blaster_Hyper { ClassIcon scout_publicenemy Health 125 Name "Public Enemy Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } } } T_TFGateBot_Scout_Blaster_Hyper_Crit { ClassIcon scout_publicenemy Health 125 Name "Public Enemy Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert Attributes AlwaysCrit MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Skill Expert Attributes AlwaysCrit MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } } } T_TFGateBot_Soldier_Shotgun { ClassIcon shotgun Health 200 Name "Shotgun Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Soldier_Mangler { ClassIcon soldier_mangler Health 200 Name Soldier Class Soldier Tag nav_prefer_flank_2 Tag nav_prefer_flank_3 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Item "the cow mangler 5000" } RevertGateBotsBehavior { Skill Expert Item "the cow mangler 5000" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Soldier_Crit { ClassIcon soldier_normal_crit Health 200 Name "Crit Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } } RevertGateBotsBehavior { Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Soldier_Burst_Crit { ClassIcon soldier_burstfire_normal Health 200 Name "Burst Fire Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Attributes "AlwaysCrit" Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } } RevertGateBotsBehavior { Attributes "AlwaysCrit" Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Soldier_Stun_Spammer { ClassIcon soldier_stun_spammer Health 200 Name "Rapid Stunner Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "The Lucky Shot" Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 1 "damage bonus" 0.8 } } RevertGateBotsBehavior { ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "MvM GateBot Light Soldier" Item "The Lucky Shot" Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 1 "damage bonus" 0.8 } } } } T_TFGateBot_Soldier_Direct { ClassIcon soldier_directhit Health 200 Name "Direct Hit Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" } RevertGateBotsBehavior { Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Soldier_TankBuster { ClassIcon soldier_tankbuster Health 200 Name "Tank Buster Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "Blast radius increased" 2.0 "Projectile speed increased" 0.65 "damage causes airblast" 1 "dmg bonus vs buildings" 21 } CharacterAttributes { "increase buff duration" 9.0 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Skill Expert Attributes "SpawnWithFullCharge" Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "Blast radius increased" 2.0 "Projectile speed increased" 0.65 "damage causes airblast" 1 "dmg bonus vs buildings" 21 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Pyro_Expert_Airblast { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert ItemAttributes { ItemName tf_weapon_flamethrower "mult airblast refire time" 0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert ItemAttributes { ItemName tf_weapon_flamethrower "mult airblast refire time" 0 } } } } T_TFGateBot_Pyro_Crit { ClassIcon pyro_crit Health 175 Name "Crit Pyro" Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } } T_TFGateBot_Pyro_Future_Crit { ClassIcon pyro_phlog Health 175 Name Moonman Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon Attributes AlwaysCrit ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "heal on kill" 175 "heal on hit for rapidfire" 50 "critboost on kill" 100 } Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } RevertGateBotsBehavior { ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "heal on kill" 175 "heal on hit for rapidfire" 50 "critboost on kill" 100 } Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } } } T_TFGateBot_Pyro_Shotgun_Expert { ClassIcon pyro_shotgun Health 175 Name "Shotgun Pyro" Class Pyro EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "faster reload rate" -0.8 "fire rate bonus" 0.4 "set damagetype ignite" 1 "damage causes airblast" 1 } Item "the reserve shooter" Item "brigade helm" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "faster reload rate" -0.8 "fire rate bonus" 0.4 "set damagetype ignite" 1 "damage causes airblast" 1 } Item "the reserve shooter" Item "brigade helm" Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } T_TFGateBot_ScorchShot { Class Pyro Name "Pyro Pusher" ClassIcon pyro_flare EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Pyro" Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 "damage causes airblast" 1 } } RevertGateBotsBehavior { Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 "damage causes airblast" 1 } Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } } } } T_TFGateBot_Demo_Spammer { ClassIcon demo_spammer Health 175 Name "Rapid Fire Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Expert ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Demoman_Crit { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard Attributes AlwaysCrit } } } T_TFGateBot_Demo_Cannon_Normal { Class Demoman Name "Cannon Demo" ClassIcon "demo_loosecannon" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Demo" Item "The loose cannon" Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demo" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demo" "item style override" 1 } ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 1400 } } } T_TFGateBot_Demo_Cannon_Hard { Class Demoman Name "Cannon Demo" ClassIcon "demo_loosecannon" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Demo" Item "The loose cannon" Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demo" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demo" "item style override" 1 } ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 1400 } } } T_TFGateBot_Demo_Cannon_Crit { Class Demoman Name "Cannon Demo" ClassIcon "demo_loosecannon" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Demo" Item "The loose cannon" Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demo" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demo" "item style override" 1 } ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysCrit MaxVisionRange 1400 } } } T_TFGateBot_Demo_Scatter { ClassIcon demo_scatter Health 175 Name "Scatter Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Demo_Scatter_Crit { ClassIcon demo_scatter Health 175 Name "Scatter Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Attributes AlwaysCrit } } } T_TFGateBot_Demo_Scatter_Expert { ClassIcon demo_scatter_crit Health 175 Name "Hyper Scatter Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.5 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 6 "damage bonus" 2.0 } Item "reggaelator" Item "gentlemanne_grenadelauncher_topshelf" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.5 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 6 "damage bonus" 2.0 } Item "reggaelator" Item "gentlemanne_grenadelauncher_topshelf" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Demo_Loch_Burst { ClassIcon demo_loch_burst Health 175 Name "Expert Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.05 "faster reload rate" 1.75 "clip size upgrade atomic" 3.0 "projectile spread angle penalty" 3 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "MvM GateBot Light Demoman" } RevertGateBotsBehavior { Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.05 "faster reload rate" 1.75 "clip size upgrade atomic" 3.0 "projectile spread angle penalty" 3 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Demo_Loch_Tankburster { ClassIcon demo_loch_burst Health 175 Name "Tank Burster Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 2.0 "fire rate bonus" 0.05 "faster reload rate" 0.65 "clip size upgrade atomic" 3.0 "dmg bonus vs buildings" 51 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" } RevertGateBotsBehavior { Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 2.0 "fire rate bonus" 0.05 "faster reload rate" 0.65 "clip size upgrade atomic" 3.0 "dmg bonus vs buildings" 51 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Heavy_Champ { Class Heavyweapons ClassIcon heavy_champ Name "Heavyweight Champ" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Item "the killing gloves of boxing" Item "Pugilist's Protector" Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.2 } } RevertGateBotsBehavior { Item "the killing gloves of boxing" Item "Pugilist's Protector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.2 } Skill Easy WeaponRestrictions MeleeOnly } } } T_TFGateBot_Heavy_Champ_Fast { Class Heavyweapons ClassIcon heavy_gru Name "Heavyweight Champ" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Item "Gloves of Running Urgently" Item "Pugilist's Protector" Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently" "damage bonus" 1.2 } } RevertGateBotsBehavior { Item "Gloves of Running Urgently" Item "Pugilist's Protector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "Gloves of Running Urgently" "damage bonus" 1.2 } Skill Easy WeaponRestrictions MeleeOnly } } } T_TFGateBot_Heavyweapons_Gnome { Class Heavyweapons Name "Heavy Mittens" ClassIcon heavy_mittens Health 60 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Easy WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } } RevertGateBotsBehavior { Skill Easy WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Brassknuckle { ClassIcon heavy_knuckle Health 300 Name "Brass Knuckle Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 } Item "the eviction notice" Item "capone's capper" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 } Item "the eviction notice" Item "capone's capper" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Natascha_Expert { ClassIcon heavy_grapple Health 300 Name "Natascha Heavy" Class HeavyWeapons EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert ItemAttributes { ItemName natascha "apply z velocity on damage" -125 "apply look velocity on damage" -125 } Item "natascha" } RevertGateBotsBehavior { Skill Expert Item "natascha" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName natascha "apply z velocity on damage" -125 "apply look velocity on damage" -125 } } } } T_TFGateBot_Heavy_Natascha_Hyper { ClassIcon heavy_grapple Health 300 Name "Powered Natascha Heavy" Class HeavyWeapons EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert ItemAttributes { ItemName natascha "apply z velocity on damage" -500 "apply look velocity on damage" -500 } Item "natascha" } RevertGateBotsBehavior { Skill Expert Item "natascha" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName natascha "apply z velocity on damage" -500 "apply look velocity on damage" -500 } } } } T_TFGateBot_Heavy_Brassbeast_Hyper_Crit { ClassIcon heavy_brassbeast Health 300 Name "Hyper Goldgun Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert ItemAttributes { ItemName "the brass beast" "damage bonus" 3.0 "turn to gold" 1 "bullets per shot bonus" 2 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.8 } Item "the brass beast" Item "the gridiron guardian" Attributes "AlwaysCrit" } RevertGateBotsBehavior { Skill Expert ItemAttributes { ItemName "the brass beast" "damage bonus" 3.0 "turn to gold" 1 "bullets per shot bonus" 2 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.8 } Item "the brass beast" Item "the gridiron guardian" Attributes "AlwaysCrit" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Tomislav { ClassIcon heavy_tomislav Health 300 Name "Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 1.2 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } RevertGateBotsBehavior { Skill Expert ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 1.2 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Tomislav_Hyper_Crit { ClassIcon heavy_tomislav Health 300 Name "Hyper Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } RevertGateBotsBehavior { Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Deflector { ClassIcon heavy_deflector_normal Health 300 Name "Deflector Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } RevertGateBotsBehavior { Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Deflector_Healonkill_Crit { ClassIcon heavy_deflector_healonkill Health 300 Name "Heal-on-Kill Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert Attributes AlwaysCrit MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 2 "damage bonus" 1.5 "heal on kill" 300 } Item "deflector" Item "the tungsten toque" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert Attributes AlwaysCrit MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 2 "damage bonus" 1.5 "heal on kill" 300 } Item "deflector" Item "the tungsten toque" } } } T_TFGateBot_Heavy_Deflector_Pusher { ClassIcon heavy_deflector_push_normal Health 300 Name "Deflector Heavy Pusher" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } RevertGateBotsBehavior { Skill Expert ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Fire_Crit { ClassIcon heavy_heater Health 300 Name "Crit Flame Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } Item "the huo long heatmaker" Item "the bunsen brave" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" Item "the huo long heatmaker" Item "the bunsen brave" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } } } } T_TFGateBot_Heavy_Dragon { ClassIcon heavy_dragon Health 300 Name "Dragon Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 "attack projectiles" 1 } Item "the huo long heatmaker" Item "dragonborn helmet" } RevertGateBotsBehavior { Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 "attack projectiles" 1 } Item "the huo long heatmaker" Item "dragonborn helmet" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Shotgun_Killer { ClassIcon heavy_hunter Health 300 Name "Heavy Killer" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 3.0 "fire rate bonus" 3.0 "bullets per shot bonus" 10 } Item "the apparatchik's apparel" Item "the outdoorsman" Item "the family business" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 3.0 "fire rate bonus" 3.0 "bullets per shot bonus" 10 } Item "the apparatchik's apparel" Item "the outdoorsman" Item "the family business" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Juggernaut { ClassIcon heavy_juggernaut Health 1000 Name Juggernaut Scale 1.5 Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } Item "fists of steel" Item "war head" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } Item "fists of steel" Item "war head" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Sniper_Huntsman { Class Sniper Name "Bowman" Health 125 ClassIcon sniper_bow EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Sniper" Skill Hard WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } T_TFGateBot_Sniper_Huntsman_Bleed { Class Sniper Name "Bleed Bowman" EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Sniper" Skill Hard ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "bleeding duration" 3 } } RevertGateBotsBehavior { Skill Hard ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "bleeding duration" 3 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } // Giant GateBots // NO STUNS T_TFGateBot_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_giant Health 1600 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Giant_Scout_Fast_Expert { ClassIcon scout_giant_fast Health 1600 Name "Super Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the holy mackerel" Item "bonk boy" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "the holy mackerel" Item "bonk boy" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Scout_Fast_Bonk_Expert { ClassIcon scout_superbonk Health 1600 Name "Super Bonk Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 2.0 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk helm" Item "bonk boy" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 2.0 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk helm" Item "bonk boy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Giant_Scout_FAN_Pusher { ClassIcon scout_fan_giant Health 1600 Name "Giant Force-A-Pusher" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "scattergun knockback mult" 10 "weapon spread bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "scattergun knockback mult" 10 "weapon spread bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" Tag bot_giant Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Giant_Scout_FAN_Pusher_Crit { ClassIcon scout_fan_giant Health 1600 Name "Giant Force-A-Pusher" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Attributes "AlwaysCrit" Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "scattergun knockback mult" 10 "weapon spread bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" } RevertGateBotsBehavior { Attributes "AlwaysCrit" Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "scattergun knockback mult" 10 "weapon spread bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" Tag bot_giant Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Giant_Scout_Blaster_Hyper { ClassIcon scout_publicenemy_giant Health 1600 Name "Giant Public Enemy Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" Item "the fed-fightin' fedora" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" Item "the fed-fightin' fedora" Tag bot_giant Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } } } } T_TFGateBot_Giant_Soldier_Scatter_Expert { ClassIcon soldier_scatter_giant Health 4200 Name "Giant Hyper Scatter Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 2 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } RevertGateBotsBehavior { Tag bot_giant Skill Expert Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 2 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Giant_Soldier_Stun_Normal { Class Soldier Name "Giant Stunner Soldier" ClassIcon soldier_stun_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Lucky Shot" Item "MvM GateBot Light Soldier" Skill Expert Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.75 "rocket specialist" 1 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Lucky Shot" Item "MvM GateBot Light Soldier" Skill Expert Tag bot_giant ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.75 "rocket specialist" 1 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Stunner_Hyper { Class Soldier Classicon soldier_stun_spammer_giant Health 4200 Name "Giant Hyper Stunner Soldier" EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Soldier" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Skill Expert Item "The Lucky Shot" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "damage bonus" 1.5 "fire rate bonus" 0.4 "clip size upgrade atomic" 8 "faster reload rate" 0.15 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "The Lucky Shot" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "damage bonus" 1.5 "fire rate bonus" 0.4 "clip size upgrade atomic" 8 "faster reload rate" 0.15 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Giant_Soldier_Smoker { Name "Lieutenant Smokebomb" Class Soldier Health 3800 ClassIcon soldier_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Item "The Air Strike" Attributes MiniBoss ItemAttributes { ItemName "The Air Strike" "Projectile speed increased" 10 "projectile spread angle penalty" 5 "use large smoke explosion" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Item "The Air Strike" Attributes MiniBoss ItemAttributes { ItemName "The Air Strike" "Projectile speed increased" 10 "projectile spread angle penalty" 5 "use large smoke explosion" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Extended_Buff_Banner_Crit { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Giant_Pyro // Since robot_gatebot doesn't have non autofire Giant Pyros { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 4000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 "heal on kill" 4000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 "heal on kill" 4000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Pyro_Hyper // Since robot_gatebot doesn't have non autofire Giant Pyros { ClassIcon pyro_giant Health 4200 Name "Giant Hyper Pyro" Class Pyro EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller flame thrower mk.i" "damage bonus" 3.0 "airblast pushback scale" 5 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "blood botkiller flame thrower mk.i" Item "old guadalajara" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller flame thrower mk.i" "damage bonus" 3.0 "airblast pushback scale" 5 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "blood botkiller flame thrower mk.i" Item "old guadalajara" } } } T_TFGateBot_Giant_Pyro_Flare_Spammer { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Health 3000 EventChangeAttributes { Default { BehaviorModifiers Push Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "IgnoreFlag" Skill Expert Item "The detonator" WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Tag "bot_giant" Skill Expert Item "The detonator" WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Demo_RapidFire { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Health 3000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Demo_Spammer_Crit { ClassIcon demo_spammer_giant Health 4000 Name "Giant Rapid Fire Demoman" Class Demoman Tag nav_prefer_main_1 Tag nav_prefer_main_2 Tag nav_prefer_main_3 Tag nav_prefer_main_4 Tag nav_prefer_main_5 Tag nav_prefer_main_6 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Giant_Demo_Scatter { ClassIcon demo_scatter_giant Health 3300 Name "Giant Scatter Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 8.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 8.0 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Demo_Scatter_Hyper { ClassIcon demo_scatter_giant Health 3300 Name "Giant Hyper Scatter Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive grenade launcher" "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 "Projectile speed increased" 2.0 "clip size upgrade atomic" 12.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "festive grenade launcher" Item "reggaelator" } RevertGateBotsBehavior { Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" Item "festive grenade launcher" Item "reggaelator" ItemAttributes { ItemName "festive grenade launcher" "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 "Projectile speed increased" 2.0 "clip size upgrade atomic" 12.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Giant_Demo_Expert_Tankburster { ClassIcon demo_loch_giant Health 3300 Name "Giant Tank Burster Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.1 "damage bonus" 2.0 "dmg bonus vs buildings" 51 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.1 "damage bonus" 2.0 "dmg bonus vs buildings" 51 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" Tag bot_giant Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Giant_Demo_Expert_Spammer { ClassIcon demo_loch_giant Health 3800 Name "Giant Expert Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" Tag bot_giant Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Giant_DemoMan_PrinceTavish { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Skill Expert Tag bot_giant Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } } } } T_TFGateBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Health 5000 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Giant_Heavy_Natascha_Hyper { ClassIcon heavy_grapple_giant Health 5000 Name "Giant Natascha Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Heavy" Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 1.5 "apply z velocity on damage" -600 "apply look velocity on damage" -600 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" } RevertGateBotsBehavior { Tag bot_giant Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 1.5 "apply z velocity on damage" -600 "apply look velocity on damage" -600 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Giant_Heavy_Tomislav { ClassIcon heavy_tomislav_giant Health 5000 Name "Giant Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Giant_Heavy_Brassbeast { ClassIcon heavy_brassbeast_giant Health 5000 Name "Giant Goldgun Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 2.0 "turn to gold" 1 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the brass beast" "damage bonus" 2.0 "turn to gold" 1 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the brass beast" Item "the gridiron guardian" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Giant_Heavy_Booster { Name "Giant Booster Heavy" Class Heavyweapons Health 5000 ClassIcon heavy_booster_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Tough Guy's Toque" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.2 "critboost on kill" 5 "heal on kill" 1000 "speed_boost_on_kill" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Tough Guy's Toque" Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.2 "critboost on kill" 5 "heal on kill" 1000 "speed_boost_on_kill" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Giant_Heavy_Booster_Hyper { Name "Giant Hyper Booster Heavy" Class Heavyweapons Health 5000 ClassIcon heavy_booster_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1600 Item "Tough Guy's Toque" Attributes MiniBoss Attributes AlwaysCrit Item "diamond botkiller minigun mk.i" ItemAttributes { ItemName "diamond botkiller minigun mk.i" "damage bonus" 1.5 "heal on kill" 5000 "speed_boost_on_kill" 15 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1600 Item "Tough Guy's Toque" Attributes MiniBoss Attributes AlwaysCrit Item "diamond botkiller minigun mk.i" ItemAttributes { ItemName "diamond botkiller minigun mk.i" "damage bonus" 1.5 "heal on kill" 5000 "speed_boost_on_kill" 15 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Giant_Heavy_Healonhit_Crit { ClassIcon heavy_healonkill_giant Health 5000 Name "Giant Heal-on-Hit Heavy" Class HeavyWeapons Tag nav_prefer_main_6 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Heavy" Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "heal on hit for rapidfire" 200 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the warsworn helmet" } RevertGateBotsBehavior { Tag bot_giant Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "heal on hit for rapidfire" 200 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the warsworn helmet" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Giant_Heavy_Deflector_Pusher { ClassIcon heavy_deflector_push Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } } } T_TFGateBot_Giant_Heavy_Deflector_Pusher_Crit { ClassIcon heavy_deflector_push Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } } } T_TFGateBot_Giant_Heavy_Fire_Crit { Class Heavyweapons Name "Giant Flame Heavy" Health 5000 ClassIcon heavy_heater_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert Attributes AlwaysCrit MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "ragdolls become ash" 1 "ring of fire while aiming" 50 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the bunsen brave" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } MaxVisionRange 1200 Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 "ragdolls become ash" 1 "ring of fire while aiming" 50 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "the bunsen brave" } } } T_TFGateBot_Giant_Heavy_Shotgun_Hunter { ClassIcon heavy_hunter_giant Health 5000 Name "Giant Heavy Hunter" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Heavy" Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "faster reload rate" 0.1 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the outdoorsman" Item "the apparatchik's apparel" } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.5 "bullets per shot bonus" 10 "faster reload rate" 0.1 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the outdoorsman" Item "the apparatchik's apparel" Tag bot_giant Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Giant_Sniper_Huntsman_Hyper { ClassIcon sniper_bow_multi_giant Health 3000 Name "Giant Hyper Bowman Rapid Fire" Class Sniper EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Sniper" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 1.5 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 1.5 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } } }