WaveSchedule { Templates { // Mixing my gatebots and bot_downtown // Downtown's gatebots have "BehaviorModifiers Mobber" after capture all points. // and after capture all points, gatebots still CAN'T have the bomb. Different from other's one. // Standard GateBots T_TFGateBot_Scout_Melee { Class Scout ClassIcon scout_bat EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Hard WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } Skill Hard WeaponRestrictions MeleeOnly } } } T_TFGateBot_Scout_Hard { Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Hard MaxVisionRange 1300 } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } Skill Hard MaxVisionRange 1300 } } } T_TFGateBot_Scout_Bonk_Fast_Type2 { ClassIcon scout_superbonk Health 125 Name "Fast Bonk Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" CharacterAttributes { "move speed bonus" 2.0 } Skill Expert WeaponRestrictions PrimaryOnly Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" BehaviorModifiers Mobber CharacterAttributes { "move speed bonus" 2.0 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Scout_FAN { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 2 "damage penalty" 0.65 // 35% damage reduction } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.7 "damage penalty" 0.65 // 35% damage reduction } } } } T_TFGateBot_Scout_FAN_Crit { Class Scout ClassIcon scout_fan Name "Force-A-Nature Scout" EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Scout" Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 750 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 2 "damage penalty" 0.65 // 35% damage reduction } } RevertGateBotsBehavior { BehaviorModifiers Mobber Attributes AlwaysCrit Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } Skill Expert // Item "The Fed-Fightin' Fedora" // Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 // 60% slower reload "scattergun knockback mult" 1.7 "damage penalty" 0.65 // 35% damage reduction } } } } T_TFGateBot_Scout_Blaster_Push { ClassIcon scout_blaster_push Name "Blaster Pusher" Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Hard MaxVisionRange 600 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" BehaviorModifiers Mobber Skill Hard MaxVisionRange 600 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Scout_Blaster_Hyper { ClassIcon scout_publicenemy Health 125 Name "Public Enemy Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Skill Expert BehaviorModifiers Mobber MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" } } } T_TFGateBot_Scout_Blaster_Hyper_Crit { ClassIcon scout_publicenemy Health 125 Name "Public Enemy Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert Attributes AlwaysCrit MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" } } } T_TFGateBot_Scout_Pistol_Accurate { ClassIcon scout_pistol_nys Name "Pistol Sniping Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "weapon spread bonus" 0 "damage bonus" 2.0 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.75 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" BehaviorModifiers Mobber Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "weapon spread bonus" 0 "damage bonus" 2.0 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.75 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Scout_Pistol_Heal_Hyper { ClassIcon scout_pocketpistol_hyper Name "Hyper Healing Pistol Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 125 "damage bonus" 2.0 "fire rate bonus" 0.5 } Item "pretty boy's pocket pistol" Item "dillinger's duffel" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" BehaviorModifiers Mobber Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 125 "damage bonus" 2.0 "fire rate bonus" 0.5 } Item "pretty boy's pocket pistol" Item "dillinger's duffel" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Scout_FAN_Shotguner { ClassIcon scout_fan_hyper Name "Double Barrel Shotguner" Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 3.0 "scattergun knockback mult" 10 "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.4 } Item "the force-a-nature" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" BehaviorModifiers Mobber Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 3.0 "scattergun knockback mult" 10 "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.4 } Item "the force-a-nature" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Scout_FAN_Shotguner_Crit { ClassIcon scout_fan_hyper Name "Double Barrel Shotguner" Class Scout EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 3.0 "scattergun knockback mult" 10 "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.4 } Item "the force-a-nature" Attributes AlwaysCrit } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" BehaviorModifiers Mobber Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 3.0 "scattergun knockback mult" 10 "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.4 } Item "the force-a-nature" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } Attributes AlwaysCrit } } } T_TFGateBot_Scout_Shortstop { Class Scout Name "Shortstop Scout" ClassIcon scout_shortstop Health 650 Scale 1.4 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Scout" Item "The Shortstop" CharacterAttributes { "move speed bonus" 1.25 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Scout" Item "The Shortstop" CharacterAttributes { "move speed bonus" 1.25 } ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Soldier_Easy { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Easy } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 "cannot pick up intelligence" 1 } Skill Easy } } } T_TFGateBot_Soldier_Normal { Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Normal } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 "cannot pick up intelligence" 1 } Skill Normal } } } T_TFGateBot_Soldier_RocketPush { Class Soldier ClassIcon soldier_libertylauncher Name "Blast Soldier" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "cannot pick up intelligence" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } } } T_TFGateBot_Soldier_Extended_Battalion_Hard { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard BehaviorModifiers Mobber Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "cannot pick up intelligence" 1 "deploy time increased" 0.5 } } } } T_TFGateBot_Soldier_Extended_Battalion_Expert { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Expert Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert BehaviorModifiers Mobber Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "cannot pick up intelligence" 1 "deploy time increased" 0.5 } } } } T_TFGateBot_Soldier_Extended_Battalion_Expert_Crit { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Expert Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert BehaviorModifiers Mobber Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 "cannot pick up intelligence" 1 "deploy time increased" 0.5 } } } } T_TFGateBot_Soldier_Tanker { ClassIcon soldier_tanker Health 900 Name "Tanker Soldier" Scale 1.5 Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Item "MvM GateBot Light Soldier" Skill Expert Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 200 "fire rate bonus" 0.001 "faster reload rate" 0.8 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Tag bot_giant ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 "cannot pick up intelligence" 1 } Skill Expert BehaviorModifiers Mobber Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 200 "fire rate bonus" 0.001 "faster reload rate" 0.8 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" } } } T_TFGateBot_Soldier_Extended_Buff_Banner { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Buff Banner" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } RevertGateBotsBehavior { Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal BehaviorModifiers Mobber Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "cannot pick up intelligence" 1 "deploy time increased" 0.5 } } } } T_TFGateBot_Soldier_Stun_Spammer { ClassIcon soldier_stun_burstfire Health 200 Name "Rapid Stunner Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 1 "damage bonus" 0.8 } } RevertGateBotsBehavior { BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 "cannot pick up intelligence" 1 } Item "MvM GateBot Light Soldier" Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 1 "damage bonus" 0.8 } } } } T_TFGateBot_Soldier_Dumpster_Expert { Name "Hyper Dumpster Diver" Class Soldier ClassIcon soldier_bazooka_hyper EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Attributes AlwaysCrit ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "faster reload rate" 0.2 "fire rate bonus" 0.2 "clip size upgrade atomic" 10.0 "damage bonus" 2.0 } } RevertGateBotsBehavior { BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 "cannot pick up intelligence" 1 } Item "MvM GateBot Light Soldier" Skill Expert Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Attributes AlwaysCrit ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "faster reload rate" 0.2 "fire rate bonus" 0.2 "clip size upgrade atomic" 10.0 "damage bonus" 2.0 } } } } T_TFGateBot_Pyro_Normal { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Normal } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 "cannot pick up intelligence" 1 } Skill Normal } } } T_TFGateBot_Pyro_Expert { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 "cannot pick up intelligence" 1 } Skill Expert } } } T_TFGateBot_Pyro_Expert_Airblast { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert ItemAttributes { ItemName tf_weapon_flamethrower "mult airblast refire time" 0.001 } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 "cannot pick up intelligence" 1 } Skill Expert ItemAttributes { ItemName tf_weapon_flamethrower "mult airblast refire time" 0.001 } } } } T_TFGateBot_Pyro_AlwaysFireWeapon { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Attributes AlwaysFireWeapon Skill Easy } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 "cannot pick up intelligence" 1 } Attributes AlwaysFireWeapon Skill Easy } } } T_TFGateBot_Pyro_Crit { ClassIcon pyro_bigcrit Health 175 Name "Crit Pyro" Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 "cannot pick up intelligence" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } } T_TFGateBot_Pyro_Hyper { ClassIcon pyro_hyper Name "Hyper Pyro" Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "rust botkiller flame thrower mk.i" "damage bonus" 3.0 "airblast pushback scale" 3.0 } CharacterAttributes { "move speed bonus" 2.0 } Item "rust botkiller flame thrower mk.i" } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 "cannot pick up intelligence" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "rust botkiller flame thrower mk.i" "damage bonus" 3.0 "airblast pushback scale" 3.0 } CharacterAttributes { "move speed bonus" 2.0 } Item "rust botkiller flame thrower mk.i" } } } T_TFGateBot_Pyro_Future { ClassIcon pyro_phlog Health 175 Name Moonman Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "move speed bonus" 1.5 } Item "the phlogistinator" Item "the moonman backpack" } RevertGateBotsBehavior { BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 "cannot pick up intelligence" 1 } Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "move speed bonus" 1.5 } Item "the phlogistinator" Item "the moonman backpack" } } } T_TFGateBot_Pyro_Magnetic { Class Pyro Name "Magnetic Flame Pyro" ClassIcon pyro_magnet EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the nostromo napalmer" "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "the nostromo napalmer" } RevertGateBotsBehavior { BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 "cannot pick up intelligence" 1 } Item "MvM GateBot Light Pyro" Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the nostromo napalmer" "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "the nostromo napalmer" } } } T_TFGateBot_Demoman_Easy { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Easy } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Skill Easy } } } T_TFGateBot_Demoman_Normal { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Normal } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Skill Normal } } } T_TFGateBot_Demoman_Hard { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Skill Hard BehaviorModifiers Mobber } } } T_TFGateBot_Demoman_Crit_Easy { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Demoman" Skill Easy } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Skill Easy BehaviorModifiers Mobber Attributes AlwaysCrit } } } T_TFGateBot_Demoman_Crit { Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Skill Hard BehaviorModifiers Mobber Attributes AlwaysCrit } } } T_TFGateBot_Demo_Cannon_Normal { Class Demoman Name "Cannon Demo" ClassIcon "demo_cannon" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Demo" Item "The loose cannon" Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demo" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demo" "item style override" 1 } ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 "cannot pick up intelligence" 1 } Skill Normal WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber MaxVisionRange 1400 } } } T_TFGateBot_Demo_Cannon_Hard { Class Demoman Name "Cannon Demo" ClassIcon "demo_cannon" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Demo" Item "The loose cannon" Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demo" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demo" "item style override" 1 } ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 "cannot pick up intelligence" 1 } Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly MaxVisionRange 1400 } } } T_TFGateBot_Demo_Cannon_Crit { Class Demoman Name "Cannon Demo" ClassIcon "demo_cannon" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Demo" Item "The loose cannon" Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demo" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demo" "item style override" 1 } ItemAttributes { ItemName "The loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 "cannot pick up intelligence" 1 } Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes AlwaysCrit MaxVisionRange 1400 } } } T_TFGateBot_Demo_Burst { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 } } } } T_TFGateBot_Demo_Scatter_Crit { ClassIcon demo_scatter Health 175 Name "Scatter Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 3 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } BehaviorModifiers Mobber Attributes AlwaysCrit } } } T_TFGateBot_Demo_Scatter_Hyper { ClassIcon demo_scatter_hyper Health 175 Name "Hyper Scatter Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Attributes AlwaysCrit Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "gentlemanne_grenadelauncher_topshelf" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.5 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 "clip size upgrade atomic" 6 "damage bonus" 2.0 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "gentlemanne_grenadelauncher_topshelf" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.5 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 "clip size upgrade atomic" 6 "damage bonus" 2.0 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } BehaviorModifiers Mobber Attributes AlwaysCrit } } } T_TFGateBot_Demo_Cluster_Blast { ClassIcon demo_blastburst Name "Cluster Bomb Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 6 "damage causes airblast" 1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 6 "damage causes airblast" 1 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } BehaviorModifiers Mobber } } } T_TFGateBot_Demo_Loch_Burst_NoShield { ClassIcon demo_loch_burst Name "Burst Loch Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Expert Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.05 "faster reload rate" 1.75 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3 } Item "the loch-n-load" Item "the ullapool caber" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.05 "faster reload rate" 1.75 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3 } Item "the loch-n-load" Item "the ullapool caber" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } BehaviorModifiers Mobber } } } T_TFGateBot_Demo_Loch_Tankburster_Crit { ClassIcon demo_loch_tankbuster Name "Tank Buster Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Skill Expert Attributes AlwaysCrit Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "dmg bonus vs buildings" 11 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "dmg bonus vs buildings" 11 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the loch-n-load" //Item "the chargin' targe" Item "the ullapool caber" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } BehaviorModifiers Mobber } } } T_TFGateBot_Demo_Golf { ClassIcon demoknight_nineiron Health 650 Name Golfman Scale 1.3 Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 5 } ItemAttributes { ItemName "nessie's nine iron" "damage bonus" 2.0 "apply look velocity on damage" 850 "apply z velocity on damage" 650 } Item "the chargin' targe" Item "nessie's nine iron" Item "the gaelic golf bag" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 2 } ItemAttributes { ItemName "nessie's nine iron" "damage bonus" 2.0 "apply look velocity on damage" 850 "apply z velocity on damage" 650 } //Item "the chargin' targe" Item "nessie's nine iron" Item "the gaelic golf bag" BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Demoknight_BattleAxe_Armored { ClassIcon demoknight_skullcutter_lite Name "Axeman" Health 900 Scale 1.5 Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2.5 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.85 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "The Dark Age Defender" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2.5 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.85 } //Item "ali baba's wee booties" //Item "the chargin' targe" Item "the scotsman's skullcutter" Item "The Dark Age Defender" BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_Champ { Class Heavyweapons ClassIcon heavy_champ Name "Heavyweight Champ" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Item "the killing gloves of boxing" Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.2 } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "the killing gloves of boxing" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.2 } Skill Easy WeaponRestrictions MeleeOnly } } } T_TFGateBot_Heavy_Champ_Fast { Class Heavyweapons ClassIcon heavy_gru Name "Heavyweight Champ" EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Item "Gloves of Running Urgently MvM" Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently MvM" "damage bonus" 1.2 } } RevertGateBotsBehavior { Item "Gloves of Running Urgently MvM" Item "MvM GateBot Light Heavy" BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "Gloves of Running Urgently MvM" "damage bonus" 1.2 } Skill Easy WeaponRestrictions MeleeOnly } } } T_TFGateBot_Heavy_Easy { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Easy } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } Skill Easy Attributes AlwaysCrit } } } T_TFGateBot_Heavy_Normal { Class Heavy EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Normal } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "cannot pick up intelligence" 1 "item style override" 1 } Skill Normal } } } T_TFGateBot_Heavyweapons_Shotgun { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 } } } } T_TFGateBot_Heavy_Shotgun_Hunter // Rapid Shotgun Heavy { ClassIcon heavy_shotgun_infinite Health 300 Name "Rapid Shotgun Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" -1 "fire rate bonus" 0.6 "bullets per shot bonus" 3 "damage bonus" 0.33 } } RevertGateBotsBehavior { Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_Natascha_Expert { ClassIcon heavy_grapple Health 300 Name "Natascha Heavy" Class HeavyWeapons EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName natascha "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "natascha" } RevertGateBotsBehavior { BehaviorModifiers Mobber Skill Expert Item "natascha" Item "MvM GateBot Light Heavy" MaxVisionRange 1200 ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } ItemAttributes { ItemName natascha "apply z velocity on damage" -125 "apply look velocity on damage" -125 } } } } T_TFGateBot_Heavy_Brassbeast { ClassIcon heavy_brass_nys Health 300 Name "Goldgun Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert ItemAttributes { ItemName "the brass beast" "damage bonus" 1.2 "turn to gold" 1 "fire rate bonus" 0.5 } Item "the brass beast" } RevertGateBotsBehavior { Skill Expert BehaviorModifiers Mobber ItemAttributes { ItemName "the brass beast" "damage bonus" 1.2 "turn to gold" 1 "fire rate bonus" 0.5 } Item "the brass beast" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_Deflector_Pusher { ClassIcon heavy_deflector_push_normal Health 300 Name "Deflector Heavy Pusher" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Skill Expert ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 } Item "deflector" Item "the titanium towel" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { BehaviorModifiers Mobber Skill Expert ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 } Item "deflector" Item "the titanium towel" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_Deflector_Pusher_Crit { ClassIcon heavy_deflector_push_normal Name "Deflector Heavy Pusher" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Attributes AlwaysCrit Skill Expert ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 } Item "deflector" Item "the titanium towel" Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { BehaviorModifiers Mobber Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 } Item "deflector" Item "the titanium towel" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_Fire_Crit { ClassIcon heavy_heater Health 300 Name "Crit Flame Heavy" Class HeavyWeapons EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } Item "the huo long heatmaker" } RevertGateBotsBehavior { BehaviorModifiers Mobber Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } Item "the huo long heatmaker" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_Fire_Crit_NoDMGBoost { ClassIcon heavy_heater Health 300 Name "Crit Flame Heavy" Class HeavyWeapons EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 } Item "the huo long heatmaker" } RevertGateBotsBehavior { BehaviorModifiers Mobber Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 } Item "the huo long heatmaker" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_Dragon { ClassIcon heavy_deflector_fire_hyper Name "Dragon Heavy" Class HeavyWeapons EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 "attack projectiles" 2 "weapon burn dmg increased" 3 } Item "the huo long heatmaker" } RevertGateBotsBehavior { BehaviorModifiers Mobber Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 "weapon burn dmg increased" 3 "attack projectiles" 2 } Item "the huo long heatmaker" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_IronFist_Airblast { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } RevertGateBotsBehavior { Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert } } } T_TFGateBot_Heavy_IronFist_Crit { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Fists of Steel" Item "MvM GateBot Light Heavy" Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } RevertGateBotsBehavior { Item "Fists of Steel" BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } Attributes AlwaysCrit WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard } } } T_TFGateBot_Heavy_Tomislav_Hyper_Crit { ClassIcon heavy_accurate_hyper Name "Hyper Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" } RevertGateBotsBehavior { Skill Expert BehaviorModifiers Mobber Attributes "AlwaysCrit" ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_Tomislav_Hyper_Crit_AlwaysFireWeapon { ClassIcon heavy_accurate_hyper Name "Hyper Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Skill Expert Attributes "AlwaysCrit" Attributes AlwaysFireWeapon ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" } RevertGateBotsBehavior { Skill Expert BehaviorModifiers Mobber Attributes "AlwaysCrit" Attributes AlwaysFireWeapon ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Heavy_Juggernaut_Regen { ClassIcon heavy_juggernaut Health 1000 Name Juggernaut Scale 1.5 Class HeavyWeapons EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } CharacterAttributes { "health regen" 50 } Item "fists of steel" } RevertGateBotsBehavior { WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } CharacterAttributes { "health regen" 50 } Item "fists of steel" BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } Tag bot_giant Skill Expert } } } T_TFGateBot_Sniper_SMG_Spammer { ClassIcon sniper_smg_spammer Name "Bullet Spammer SMGman" Class Sniper EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Sniper" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "bullets per shot bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.85 } } RevertGateBotsBehavior { Skill Expert BehaviorModifiers Mobber WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "bullets per shot bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.85 } Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Sniper_Huntsman_Hyper_Spammer_Penetration { ClassIcon sniper_bow_multi_penetrator_hyper Health 1200 Name "Hyper Bowman Rapid Fire" Scale 1.5 Class Sniper EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Sniper" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 1.5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" } RevertGateBotsBehavior { Tag bot_giant BehaviorModifiers Mobber Item "MvM GateBot Light Sniper" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 1.5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 "cannot pick up intelligence" 1 } } } } // Giant Gatebots // NO STUNS, Scale MUST BE BELOW 1.8, and DON'T SPAWN IT AT spawnbot_trainstation PLEASE T_TFGateBot_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_giant Health 1600 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Scout_Fast { ClassIcon scout_giant_fast Health 1200 Name "Super Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the holy mackerel" Item "bonk boy" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Tag bot_giant BehaviorModifiers Mobber Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "the holy mackerel" Item "bonk boy" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Scout_Fast_Bonk { ClassIcon scout_superbonk Health 1600 Name "Super Bonk Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 2.0 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" } RevertGateBotsBehavior { Tag bot_giant Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 "move speed bonus" 2.0 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Scout_FAN { Class Scout Name "Force-a-Nature Super Scout" ClassIcon scout_fan_giant Health 1200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { BehaviorModifiers Mobber // Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant MaxVisionRange 900 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "cannot pick up intelligence" 1 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 6 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Scout_Blaster_Pusher { ClassIcon scout_blaster_push_giant Health 1600 Name "Giant Blaster Pusher" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 4 "scattergun has knockback" 5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Tag bot_giant BehaviorModifiers Mobber Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 4 "scattergun has knockback" 5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Scout_Blaster_Hyper { ClassIcon scout_publicenemy_giant Health 1600 Name "Giant Public Enemy Scout" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Tag bot_giant BehaviorModifiers Mobber Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 6 "scattergun has knockback" 5 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "dillinger's duffel" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Scout_FAN_Shotguner { ClassIcon scout_fan_hyper_giant Health 1200 Name "Giant Double Barrel Shotguner" Class Scout EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 15 "damage bonus" 10 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "MvM GateBot Light Scout" } RevertGateBotsBehavior { Tag bot_giant BehaviorModifiers Mobber Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 15 "damage bonus" 10 "weapon spread bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Soldier { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant BehaviorModifiers Mobber CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Spammer { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant BehaviorModifiers Mobber ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Soldier_Spammer_Crit { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer_hyper_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Tag bot_giant BehaviorModifiers Mobber ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Soldier_Spammer_Burst { Class Soldier Name "Giant Fast Burst Fire Soldier" ClassIcon soldier_burstfire_spammer_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 "cannot pick up intelligence" 1 } Skill Expert Tag bot_giant BehaviorModifiers Mobber Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } } } T_TFGateBot_Giant_Soldier_Scatter_Expert { ClassIcon soldier_rocketrain_hyper_giant Health 4200 Name "Giant Hyper Scatter Soldier" Class Soldier EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "blood botkiller rocket launcher mk.i" } RevertGateBotsBehavior { Tag bot_giant BehaviorModifiers Mobber Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "blood botkiller rocket launcher mk.i" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Soldier_RocketShotgun // Health regen on hit { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Health 4200 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The Black Box" Item "MvM GateBot Light Soldier" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } RevertGateBotsBehavior { Item "The Black Box" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert Attributes MiniBoss Tag bot_giant BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "cannot pick up intelligence" 1 "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } } T_TFGateBot_Giant_Soldier_SlowBarrage { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.4 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Soldier_Extended_Buff_Banner_Crit { Class Soldier Name "Giant Buff Banner Soldier" ClassIcon soldier_buff_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Giant_Soldier_Smoker // THROWING A SMOKE! { Name "Lieutenant Smokebomb" Class Soldier Health 3800 ClassIcon soldier_smoke_bomb_alt EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Item "The Air Strike" Attributes MiniBoss ItemAttributes { ItemName "The Air Strike" "Projectile speed increased" 10 "projectile spread angle penalty" 5 "use large smoke explosion" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant BehaviorModifiers Mobber Skill Expert WeaponRestrictions PrimaryOnly Item "The Air Strike" Attributes MiniBoss ItemAttributes { ItemName "The Air Strike" "Projectile speed increased" 10 "projectile spread angle penalty" 5 "use large smoke explosion" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Stun_Normal { Class Soldier Name "Giant Stunner Soldier" ClassIcon soldier_stun_giant Health 3800 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Item "MvM GateBot Light Soldier" Skill Expert Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 4 "damage bonus" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } RevertGateBotsBehavior { WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber Attributes HoldFireUntilFullReload Attributes MiniBoss Item "MvM GateBot Light Soldier" Skill Expert Tag bot_giant ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 4 "damage bonus" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } T_TFGateBot_Giant_Soldier_Stunner_Hyper { Class Soldier Classicon soldier_stun_burstfire_hyper_giant Health 4200 Name "Giant Hyper Stunner Soldier" EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Soldier" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Skill Expert Item "concealedkiller_rocketlauncher_sandcannon" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "damage bonus" 1.8 "fire rate bonus" 0.4 "clip size upgrade atomic" 8 "faster reload rate" 0.15 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit BehaviorModifiers Mobber Item "concealedkiller_rocketlauncher_sandcannon" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "damage bonus" 1.8 "fire rate bonus" 0.4 "clip size upgrade atomic" 8 "faster reload rate" 0.15 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Pyro // Since robot_gatebot doesn't have non autofire Giant Pyros { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 4000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 "heal on kill" 4000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant BehaviorModifiers Mobber ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 "heal on kill" 4000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Pyro_Dragon_Heal { Class Pyro Name "Giant Heal-on-Hit Dragon Pyro" ClassIcon pyro_dragon_fury_heal_giant Health 3800 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "heal on hit for rapidfire" 750 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Tag bot_giant BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "heal on hit for rapidfire" 750 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot pick up intelligence" 1 } Item "The Dragon's Fury" } } } T_TFGateBot_Giant_Pyro_AlwaysFire { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant BehaviorModifiers Mobber CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Pyro_Flare_Spammer_ScorchShot { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Health 3000 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Expert Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant BehaviorModifiers Mobber ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Demoman { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Health 3000 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload BehaviorModifiers Mobber ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Demo_Spammer_Hyper { ClassIcon demo_spammer_giant Health 3800 Name "Giant Rapid Fire Demoman" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload BehaviorModifiers Mobber ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Demo_Sticky_Burst { Class Demoman Name "Giant Burst Sticky Bomb Demo" ClassIcon demo_sticky_burst_giant Health 3300 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" -3 "sticky arm time bonus" 5 "fire rate bonus" -1 "faster reload rate" 0.33 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" -3 "sticky arm time bonus" 5 "fire rate bonus" -1 "faster reload rate" 0.33 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } } } } T_TFGateBot_Giant_Demo_Sticky_Infinite_Hyper { Class Demoman Name "Giant Hyper Sticky Bomb Demo" ClassIcon demo_sticky_burst_infinite_hyper Health 4200 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName "diamond botkiller stickybomb launcher mk.i" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "fire rate bonus" 0.01 "faster reload rate" 0.01 "damage bonus" 2.0 "Blast radius increased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } Item "diamond botkiller stickybomb launcher mk.i" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName "diamond botkiller stickybomb launcher mk.i" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "fire rate bonus" 0.01 "faster reload rate" 0.01 "damage bonus" 2.0 "Blast radius increased" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "no self blast dmg" 1 } Item "diamond botkiller stickybomb launcher mk.i" } } } T_TFGateBot_Giant_Demo_Scatter { ClassIcon demo_scatter_giant Health 3300 Name "Giant Scatter Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 8.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 8.0 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Giant_Demo_Nuker { ClassIcon demo_atomic_giant Health 4200 Name "Giant Nuker Demo" Class Demoman EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 2.0 "damage bonus" 16 "damage causes airblast" 1 "Blast radius increased" 2.0 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "grenade launcher mortar mode" -2 } Item "the loose cannon" Item "the scrumpy strongbox" } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 "cannot pick up intelligence" 1 } Tag bot_giant BehaviorModifiers Mobber Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "faster reload rate" 2 "fire rate bonus" 2 "Projectile speed increased" 2.0 "damage bonus" 16 "damage causes airblast" 1 "Blast radius increased" 2.0 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "grenade launcher mortar mode" -2 } Item "the loose cannon" Item "the scrumpy strongbox" } } } T_TFGateBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy Health 5000 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Skill Expert Tag bot_giant Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Heavyweapons_Shotgun { Class Heavyweapons Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1400 Attributes MiniBoss Attributes IgnoreFlag //Prevents GateBots hoarding the bomb(s) when they reactivate Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions SecondaryOnly BehaviorModifiers Mobber MaxVisionRange 1400 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "cannot pick up intelligence" 1 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavyweapons_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "Deflector" Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } BehaviorModifiers Mobber Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "cannot pick up intelligence" 1 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Heavy_Deflector_Pusher { ClassIcon heavy_deflector_push Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the titanium towel" } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the titanium towel" } } } T_TFGateBot_Giant_Heavy_Deflector_Pusher_Crit { ClassIcon heavy_deflector_push Health 5000 Name "Giant Deflector Heavy Pusher" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the titanium towel" } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes "MiniBoss" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the titanium towel" } } } T_TFGateBot_Giant_Heavy_Dragon { ClassIcon heavy_deflector_fire_hyper_giant Health 5000 Name "Giant Dragon Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2.0 "ragdolls become ash" 1 "ring of fire while aiming" 50 "attack projectiles" 2 "set damagetype ignite" 1 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" Tag bot_giant ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2.0 "ragdolls become ash" 1 "ring of fire while aiming" 50 "attack projectiles" 2 "set damagetype ignite" 1 "weapon burn dmg increased" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" } } } T_TFGateBot_Giant_Heavy_Booster { Name "Giant Booster Heavy" Class Heavyweapons Health 5000 ClassIcon heavy_booster_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.2 "critboost on kill" 5 "heal on kill" 1000 "speed_boost_on_kill" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.2 "critboost on kill" 5 "heal on kill" 1000 "speed_boost_on_kill" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Heavy_Booster_Hyper { Name "Giant Hyper Booster Heavy" Class Heavyweapons Health 5000 ClassIcon heavy_booster_giant EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1600 Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 "heal on kill" 5000 "speed_boost_on_kill" 15 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1600 Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 "heal on kill" 5000 "speed_boost_on_kill" 15 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Heavy_Tomislav { ClassIcon heavy_accurate_lite_giant Health 5000 Name "Giant Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 2.0 "weapon spread bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "the family business" Item "the eviction notice" } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tomislav" Item "the family business" Item "the eviction notice" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 2.0 "weapon spread bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Heavy_Tomislav_Hyper { ClassIcon heavy_accurate_hyper_giant Health 5000 Name "Giant Hyper Mafia Heavy" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "tomislav" Item "the family business" Item "the eviction notice" } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tomislav" Item "the family business" Item "the eviction notice" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Heavy_Shotgun_Hunter_Crit { ClassIcon heavy_family_business_lite_giant Health 5000 Name "Giant Heavy Hunter" Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.0 "bullets per shot bonus" 10 "faster reload rate" 1.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the apparatchik's apparel" } RevertGateBotsBehavior { BehaviorModifiers Mobber Item "MvM GateBot Light Heavy" Tag bot_giant Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 2.0 "bullets per shot bonus" 10 "faster reload rate" 1.5 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "the apparatchik's apparel" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 "cannot pick up intelligence" 1 } } } } T_TFGateBot_Giant_Sniper_Huntsman_Hyper { ClassIcon sniper_bow_multi_penetrator_hyper_giant Health 3000 Name "Giant Hyper Bowman" Class Sniper EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Sniper" Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 2.0 "projectile penetration" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } Item "the fortified compound" Item "the razorback" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 2.0 "projectile penetration" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 } Item "the fortified compound" Item "the razorback" Item "MvM GateBot Light Sniper" BehaviorModifiers Mobber ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } // Chief GateBots T_TFGateBot_Chief_Heavyweapons_HealOnKill //Deflector Chief { Class Heavyweapons Name "Giant Deflector Chief" Health 35000 ClassIcon heavy_deflector_healonkill Scale 1.8 EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Tungsten Toque" Item "Deflector" Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1800 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 2000 "heal on hit for rapidfire" 25 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "The Tungsten Toque" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } BehaviorModifiers Mobber Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1800 Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 //"heal on kill" 6000 "heal on hit for rapidfire" 15 } CharacterAttributes { "cannot pick up intelligence" 1 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } } } T_TFGateBot_Chief_Soldier_RocketPush // Chief Blast Soldier { Class Soldier Name "Chief Blast Soldier" ClassIcon soldier_libertylauncher Health 30000 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Item "The Liberty Launcher" Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" Item "The Liberty Launcher" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload BehaviorModifiers Mobber ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "cannot pick up intelligence" 1 } Skill Expert WeaponRestrictions PrimaryOnly } } } } }