population { PointTemplates { // Tanks SentryTank_Easy { obj_sentrygun { "targetname" "l" "origin" "-70 -30 160" "SolidToPlayer" "0" "teamnum" "3" "spawnflags" "10" //"defaultupgrade" 1 "modelscale" 1 } obj_sentrygun { "targetname" "l" "origin" "-70 30 160" "SolidToPlayer" "0" "teamnum" "3" "spawnflags" "10" //"defaultupgrade" 1 "modelscale" 1 } } SentryTank { obj_sentrygun { "targetname" "l" "origin" "70 0 160" "SolidToPlayer" "0" "teamnum" "3" "spawnflags" "10" "defaultupgrade" 2 "modelscale" 1 } obj_sentrygun { "targetname" "l" "origin" "-70 -30 160" "SolidToPlayer" "0" "teamnum" "3" "spawnflags" "10" //"defaultupgrade" 1 "modelscale" 1 } obj_sentrygun { "targetname" "l" "origin" "-70 30 160" "SolidToPlayer" "0" "teamnum" "3" "spawnflags" "10" //"defaultupgrade" 1 "modelscale" 1 } } } Templates { // Scout T_TFBot_Scout_Tiny_Melee { Class Scout ClassIcon scout_minion Name "Minion Scout" Skill Expert WeaponRestrictions MeleeOnly Scale 0.5 } T_TFBot_Scout_Tiny { Class Scout ClassIcon scout_minion Name "Minion Scout" Skill Expert Scale 0.5 } T_TFBot_Scout_Jumping { Class Scout ClassIcon scout_killerbee_nys Name "Bee Scout" Skill Expert Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "warbird_scattergun_killerbee" "weapon spread bonus" 0.8 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 1.25 } Item "warbird_scattergun_killerbee" Item "The Flight of the Monarch" Item "Bumble Beenie" } T_TFBot_Scout_Jumping_Hyper { Class Scout ClassIcon scout_kingbee_nys Name "Killer Bee Scout" Skill Expert Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "warbird_scattergun_killerbee" "weapon spread bonus" 0.3 "faster reload rate" -0.8 "damage bonus" 2.0 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 2 } Item "warbird_scattergun_killerbee" Item "The Flight of the Monarch" Item "Bumble Beenie" } T_TFBot_Scout_Armored { Health 650 Scale 1.3 Class Scout ClassIcon scout_armored Name "Armored Scout" Skill Expert CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } T_TFBot_Scout_Backscatter { ClassIcon scout_gunner Name "Burst Scatter Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "fire rate bonus" 0.4 "faster reload rate" 0.85 } Item "the back scatter" } T_TFBot_Scout_Backscatter_Hard { ClassIcon scout_gunner Name "Burst Scatter Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "damage bonus" 1.5 "fire rate bonus" 0.2 "faster reload rate" 0.6 "clip size penalty" 1.5 } Item "the back scatter" } T_TFBot_Scout_Backscatter_Hyper { ClassIcon scout_gunner_hyper Name "Hyper Burst Scatter Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "damage bonus" 2.0 "fire rate bonus" 0.1 "faster reload rate" 0.4 "clip size penalty" 2.0 } Item "the back scatter" Item "scout beanie" } T_TFBot_Scout_FastFire { ClassIcon scout_fastfire Name "Rapid Fire Scout" Class Scout Skill Expert ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } } T_TFBot_Scout_Melee_Fast { ClassIcon scout_fast Name "Fast Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 } Item "the holy mackerel" Item "bonk boy" } T_TFBot_Scout_Fast { ClassIcon scout_fast Name "Fast Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 } Item "the holy mackerel" Item "bonk boy" } T_TFBot_Scout_Bonk_Expert { ClassIcon scout_bonk Name "Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Item "bonk! atomic punch" Item "bonk helm" CharacterAttributes { "deploy time increased" 0.5 } } T_TFBot_Scout_Bonk_Fast { ClassIcon scout_superbonk Name "Fast Bonk Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" Item "bonk helm" } T_TFBot_Scout_Bonk_Fast_Type2 { ClassIcon scout_superbonk Name "Fast Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" Item "bonk helm" } T_TFBot_Scout_Hyper { ClassIcon scout_fast_hyper Name "Hyper Scout" Class Scout Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller scattergun mk.i" "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 2.0 } Item "the bolt boy" Item "blood botkiller scattergun mk.i" } T_TFBot_Scout_Hyper_Bonk { ClassIcon scout_superbonk_hyper Name "Hyper Bonk Scout" Class Scout Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller scattergun mk.i" "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the bolt boy" Item "blood botkiller scattergun mk.i" Item "bonk helm" } T_TFBot_Scout_Sandman_Bonk { Class Scout Name "Minor League Scout" Skill Hard ClassIcon scout_bonk_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "bonk! atomic punch" Item "bonk helm" CharacterAttributes { "deploy time increased" 0.5 } } T_TFBot_Scout_Sandman_FastCharge_Bonk { Class Scout Name "Hyper League Scout" Skill Hard ClassIcon scout_bonk_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "bonk! atomic punch" Item "bonk helm" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "deploy time increased" 0.5 } } T_TFBot_Scout_Sandman_Fast { Class Scout Name "Minor League Scout" Skill Hard ClassIcon scout_fastball WeaponRestrictions MeleeOnly Item "The Sandman" Item "bonk! atomic punch" Item "bonk helm" Item "bonk boy" CharacterAttributes { "move speed bonus" 2.0 } } T_TFBot_Scout_Sandman_FastCharge_Fast { Class Scout Name "Hyper League Scout" Skill Hard ClassIcon scout_fastball WeaponRestrictions MeleeOnly Item "The Sandman" Item "bonk! atomic punch" Item "bonk helm" Item "bonk boy" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 2.0 } } T_TFBot_Scout_Marker { ClassIcon scout_fanowar Name "Marker Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "the fan o'war" } T_TFBot_Scout_Marker_Sandman { ClassIcon scout_tagger Name "Marker Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 "mark for death" 1 } Item "the sandman" Item "batter's helmet" Item "the boston boom-bringer" } T_TFBot_Scout_Marker_Spammer { ClassIcon scout_tagger_giant Health 650 Name "Armored Marker Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 "set damagetype ignite" 1 "mark for death" 1 } CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.7 } Item "the sandman" Item "the boston boom-bringer" Item "the backwards ballcap" } T_TFBot_Scout_Sandman_Spammer { ClassIcon scout_stun_spammer Name "Sandman Spammer Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.01 } Item "the sandman" Item "the backwards ballcap" Item "mnc mascot outfit" } T_TFBot_Scout_Sandman_Spammer_Type2 { ClassIcon scout_stun_spammer Health 650 Name "Sandman Spammer Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.01 } CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.7 } Item "the sandman" Item "the backwards ballcap" Item "mnc mascot outfit" } T_TFBot_Scout_Jumping_Sandman_Armored { ClassIcon scout_jumping_armored Health 900 Name "Armored Jumping Sandman Scout" Scale 1.5 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 0.75 "head scale" 0.7 "increased jump height" 2 } Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" } T_TFBot_Scout_MiniCrit { ClassIcon scout_cola_nys Name "Mini Crit Scout" Class Scout Skill Expert CharacterAttributes { "effect bar recharge rate increased" 0.5 } Item "crit-a-cola" } T_TFBot_Scout_Soda { ClassIcon scout_pop Name "Soda Scout" Class Scout Skill Hard MaxVisionRange 500 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 } CharacterAttributes { "effect bar recharge rate increased" 0.6 "deploy time increased" 0.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" } T_TFBot_Scout_Soda_Jump { ClassIcon scout_pop AutoJumpMin 10 AutoJumpMax 10 Name "Soda Scout" Class Scout Skill Hard MaxVisionRange 500 Attributes HoldFireUntilFullReload Attributes AutoJump ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 } CharacterAttributes { "effect bar recharge rate increased" 0.6 "increased jump height" 2.0 "deploy time increased" 0.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" } T_TFBot_Scout_Soda_Expert { ClassIcon scout_pop_expert Name "Addicted Scout" Class Scout Skill Expert ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 "faster reload rate" 0.6 "clip size bonus" 2.0 "minicrits become crits" 1 } CharacterAttributes { "effect bar recharge rate increased" 0.4 "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" Item "the bolt boy" } T_TFBot_Scout_Soda_Expert_Jump { ClassIcon scout_pop_expert AutoJumpMin 10 AutoJumpMax 10 Name "Addicted Scout" Class Scout Skill Expert Attributes "AutoJump" ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 "faster reload rate" 0.6 "clip size bonus" 2.0 "minicrits become crits" 1 } CharacterAttributes { "effect bar recharge rate increased" 0.4 "move speed bonus" 2.0 "increased jump height" 2.0 "deploy time increased" 0.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" Item "the bolt boy" } T_TFBot_Scout_Bonkboy { ClassIcon scout_pop Health 650 Name "Bonk Boy" Scale 1.4 Class Scout Skill Expert ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 } CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.7 "deploy time increased" 0.5 "effect bar recharge rate increased" 0.6 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" } T_TFBot_Scout_Bonkboy_Expert { ClassIcon scout_pop_expert Health 650 Name "Addicted Bonk Boy" Scale 1.4 Class Scout Skill Expert ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 "fire rate bonus" 0.001 "faster reload rate" 0.6 "clip size bonus" 2.0 "minicrits become crits" 1 } CharacterAttributes { "move speed bonus" 2.0 "head scale" 0.7 "deploy time increased" 0.5 "effect bar recharge rate increased" 0.4 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" } T_TFBot_Scout_Blaster { ClassIcon scout_blaster Name "Blaster Scout" Class Scout Skill Normal MaxVisionRange 600 Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Scout_Blaster_Pusher { ClassIcon scout_blaster_push Name "Blaster Pusher" Class Scout Skill Hard MaxVisionRange 600 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Scout_Blaster_Hyper { ClassIcon scout_publicenemy Name "Public Enemy Scout" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } T_TFBot_Scout_Blaster_Pusher_Armored { ClassIcon scout_blaster_push_armored Name "Armored Blaster Pusher" Class Scout Skill Hard MaxVisionRange 600 Scale 1.4 Health 650 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 1.3 "head scale" 0.7 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Scout_Blaster_Hyper_Armored { ClassIcon scout_publicenemy_armored Name "Armored Public Enemy Scout" Class Scout Skill Expert Scale 1.4 Health 650 MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 "head scale" 0.7 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } T_TFBot_Mad_Milk { Name "Milkman Scout" Class Scout Skill Expert ClassIcon scout_milk WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } } T_TFBot_Mad_Milk_Jump { Name "Milkman Scout" Class Scout Skill Expert ClassIcon scout_milk_para WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon Attributes Parachute Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } CharacterAttributes { "increased jump height" 2 } } T_TFBot_Mad_Milk_Slow { Name "Milkman Scout" Class Scout Skill Expert ClassIcon scout_milk WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "applies snare effect" 0.35 "effect bar recharge rate increased" -2 } } T_TFBot_Mad_Milk_Slow_Jump { Name "Milkman Scout" Class Scout Skill Expert ClassIcon scout_milk_para WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon Attributes Parachute Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "Mad Milk" "applies snare effect" 0.35 "effect bar recharge rate increased" -2 } CharacterAttributes { "increased jump height" 2 } } T_TFBot_Scout_Milk { ClassIcon scout_shortstop Name "Milk Scout" Class Scout Skill Normal Item "the shortstop" Item "mad milk" Item "the holy mackerel" CharacterAttributes { "effect bar recharge rate increased" 0.6 } } T_TFBot_Scout_Milk_Hard { ClassIcon scout_shortstop Name "Delivery Scout" Class Scout Skill Hard ItemAttributes { ItemName "the shortstop" "faster reload rate" -0.8 "fire rate bonus" 0.9 } CharacterAttributes { "move speed bonus" 1.5 "effect bar recharge rate increased" 0.6 } Item "the shortstop" Item "mad milk" Item "the milkman" } T_TFBot_Scout_Milk_Expert { ClassIcon scout_shortstop_hyper Name "Special Delivery Scout" Class Scout Skill Expert ItemAttributes { ItemName "the shortstop" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 2.0 } Item "the shortstop" Item "the milkman" } T_TFBot_Scout_Shortstop_Expert { ClassIcon scout_shortstop_hyper Health 650 Name "Hyper Shortstop Scout" Scale 1.4 Class Scout Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the shortstop" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 2.0 "head scale" 0.7 } Item "the shortstop" Item "the milkman" } T_TFBot_Scout_FAN_Pusher { ClassIcon scout_fan_push Name "Force-A-Pusher" Class Scout Skill Expert ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 0.5 "scattergun knockback mult" 10 } Item "the force-a-nature" Item "flipped trilby" } T_TFBot_Scout_FAN_Pusher_Wizard { Health 650 Scale 1.3 Class Scout ClassIcon scout_fan_spell Name "Wizard Pusher Scout" Skill Expert MaxVisionRange 500 Item "TF_WEAPON_SPELLBOOK" Item "point and shoot" Item "The Force-a-Nature" ItemAttributes { ItemName "The Force-a-Nature" "scattergun knockback mult" 2 } CharacterAttributes { "head scale" 0.7 "hand scale" 0 "move speed bonus" 1.25 } Spell { Delay 5 Cooldown 15 Type "Ball O' Bats" } } T_TFBot_Scout_FAN_Shotguner { ClassIcon scout_fan_hyper Name "Double Barrel Shotguner" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 3.0 "scattergun knockback mult" 10 "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.4 } Item "the force-a-nature" Item "l4d hat" } T_TFBot_Scout_Batsaber { ClassIcon scout_batsaber Name "Batsaber Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batsaber" "damage bonus" 3.0 } Item "the back scatter" Item "the cross-comm express" Item "Batsaber" } T_TFBot_Scout_Sunstick_Fixed { ClassIcon scout_sunstick Name "Sunstick Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "sun-on-a-stick" } T_TFBot_Scout_Sunstick_Expert { ClassIcon scout_sunstick Health 650 Name "Armored Sunstick Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName sun-on-a-stick "damage bonus" 2.0 "crit vs burning players" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "sun-on-a-stick" Item "the bolt boy" Item "merc's pride scarf" } T_TFBot_Scout_Elf { ClassIcon scout_bat Health 100 Name "Elf Scout" Scale 0.8 Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "crit forces victim to laugh" 1 } Item "the wrap assassin" Item "the big elfin deal" Item "the bootie time" } T_TFBot_Scout_Elf_Fast { ClassIcon scout_bat Name "Elf Scout" Scale 0.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the candy cane" "crit forces victim to laugh" 1 } CharacterAttributes { "move speed bonus" 2.5 } Item "the candy cane" Item "the big elfin deal" Item "the bootie time" } T_TFBot_Scout_Cleaver { ClassIcon scout_cleaver Name "Cleaver Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.75 "effect bar recharge rate increased" 0.05 } Item "the flying guillotine" } T_TFBot_Scout_Pistol_Accurate { ClassIcon scout_accu Name "Pistol Sniping Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "weapon spread bonus" 0 "damage bonus" 2.0 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.75 } } T_TFBot_Scout_Pistol_Accurate_Para { ClassIcon scout_accu_para Name "Pistol Sniping Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes Parachute Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName tf_weapon_pistol_scout "weapon spread bonus" 0 "damage bonus" 2.0 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.75 "increased jump height" 2 } } T_TFBot_Scout_Pistol_Heal { ClassIcon scout_peppistol Name "Healing Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 50 } Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Scout_Pistol_Heal_Hyper { ClassIcon scout_peppistol_hyper Name "Hyper Healing Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 125 "damage bonus" 2.0 "fire rate bonus" 0.5 } Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } T_TFBot_Scout_Winger { ClassIcon scout_winger_lite Name "Winger Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "subtract victim medigun charge on hit" 5 "subtract victim cloak on hit" 10 } Item "the winger" Item "the virtual viewfinder" } T_TFBot_Scout_Winger_Expert { ClassIcon scout_winger_lite Name "Hyper Winger Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 } Item "the winger" Item "the virtual viewfinder" } T_TFBot_Scout_Raygun { ClassIcon scout_capper Name "Capper Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 2.0 } } T_TFBot_Scout_Raygun_Expert { ClassIcon scout_capper Health 650 Name "Capper Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 2.0 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" } // Soldier T_TFBot_Soldier_Equalizer { ClassIcon soldier_equalizer Name "Equalizer Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "damage bonus" 1.5 } CharacterAttributes { "no self blast dmg" 1 } Item "the equalizer" Item "stainless pot" } T_TFBot_Soldier_Equalizer_Elite { ClassIcon soldier_equalizer Health 900 Scale 1.5 Name "Equalizer Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "damage bonus" 1.5 } CharacterAttributes { "no self blast dmg" 1 "deploy time increased" 0.5 } Item "the equalizer" Item "stainless pot" } T_TFBot_Soldier_Escapeplan { ClassIcon soldier_escape Name "Escape Plan Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 "no self blast dmg" 1 } Item "the escape plan" Item "worms gear" } T_TFBot_Soldier_Escapeplan_Elite { ClassIcon soldier_escape Health 900 Scale 1.5 Name "Escape Plan Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "no self blast dmg" 1 "move speed bonus" 1.5 "deploy time increased" 0.5 } Item "the escape plan" Item "worms gear" } T_TFBot_Soldier_Whip { ClassIcon soldier_disciplinary Name "Whip Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the disciplinary action" "damage bonus" 1 } CharacterAttributes { "move speed bonus" 1.2 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the concheror" Item "the disciplinary action" Item "armored authority" Item "fancy dress uniform" } T_TFBot_Soldier_Whip_Elite { ClassIcon soldier_disciplinary Name "Whip Soldier" Health 900 Scale 1.5 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the disciplinary action" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the concheror" Item "the disciplinary action" Item "armored authority" Item "fancy dress uniform" } T_TFBot_Soldier_Spammer { ClassIcon soldier_spammer_normal Name "Rapid Fire Soldier" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } T_TFBot_Soldier_Spammer_Burst { ClassIcon soldier_spammer_burstfire Name "Fast Burst Fire Soldier" Class Soldier Skill Expert Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.4 "Projectile speed increased" 0.65 "fire rate bonus" -1 } } T_TFBot_Soldier_Spammer_Buff { ClassIcon soldier_buff_spammer Name "Rapid Fire Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Item "the buff banner" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Spammer_Backup { ClassIcon soldier_infinite_backup Name "Rapid Fire Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Item "the battalion's backup" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Spammer_Conch { ClassIcon soldier_infinite_conch Name "Rapid Fire Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Item "The Concheror" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Crit { ClassIcon soldier_normal_crit Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } } T_TFBot_Soldier_Burst { ClassIcon soldier_burstfire_normal Name "Burst Fire Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } } T_TFBot_Soldier_Burst_Expert { ClassIcon soldier_hyper Name "Hyper Burst Fire Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "rust botkiller rocket launcher mk.i" "Projectile speed increased" 0.9 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "damage bonus" 2.0 } Item "rust botkiller rocket launcher mk.i" Item "tyrant's helm" } T_TFBot_Soldier_Barrage { ClassIcon soldier_barrage_normal Health 650 Name "Barrage Soldier" Scale 1.4 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.22 "fire rate bonus" 0.2 "damage bonus" 1.5 "projectile spread angle penalty" 5 "clip size upgrade atomic" 26.0 } CharacterAttributes { "Projectile speed increased" 0.4 "move speed bonus" 0.9 } } T_TFBot_Soldier_Scatter { ClassIcon soldier_rocketrain Name "Scatter Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 } } T_TFBot_Soldier_Scatter_Expert { ClassIcon soldier_rocketrain_hyper Name "Hyper Scatter Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "rust botkiller rocket launcher mk.i" "faster reload rate" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 6.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } Item "rust botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } T_TFBot_Soldier_Charged { ClassIcon soldier_crit_normal Name "Charged Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 } Item "the original" } T_TFBot_Soldier_Charged_Slow { ClassIcon soldier_frostnuke Name "Frost Nuke Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 "slow enemy on hit major" 5 } Item "the original" Item "the b.m.o.c." } T_TFBot_Soldier_PowerShot { ClassIcon soldier_nuker Name "Power Shot Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 "damage bonus" 5.0 } Item "the original" Item "full metal drill hat" } T_TFBot_Soldier_Homing_Easy { ClassIcon soldier_homing_nys Name "Homing Soldier" Class Soldier Skill Easy HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Homing { ClassIcon soldier_homing_nys Name "Homing Soldier" Class Soldier Skill Hard HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.8 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Homing_Accurate { ClassIcon soldier_homing_nys Name "Accurate Homing Soldier" Class Soldier Skill Expert Item "The Original" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 999 //How fast should the rocket rotate to face the target MaxAimError 999 //Max angle between rocket and the target } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Homing_Spammer { ClassIcon soldier_spammer_homing Name "Rapid Homing Soldier" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.6 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Homing_Burst { ClassIcon soldier_burstfire_homing_nys Name "Burst Homing Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.6 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Homing_Scatter { ClassIcon soldier_rocketrain_homing_nys Name "Scatter Homing Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.8 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Stun { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ClassIcon soldier_stun Name "Stunner Soldier" Item "The Lucky Shot" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "rocket specialist" 1 "Projectile speed increased" 0.8 } } T_TFBot_Soldier_Stun_Spammer { ClassIcon soldier_stun_infinite Name "Rapid Stunner Soldier" Item "The Lucky Shot" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 1 "damage bonus" 0.8 } } T_TFBot_Soldier_Stun_Burst { ClassIcon soldier_stun_spammer Name "Burst Stunner Soldier" Item "The Lucky Shot" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "rocket specialist" 1 "damage bonus" 0.8 } } T_TFBot_Soldier_Stun_Spammer_Hyper { ClassIcon soldier_stun_infinite_hyper Name "Hyper Stunner Soldier" Item "The Lucky Shot" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 "damage bonus" 1.5 } } T_TFBot_Soldier_Stun_Burst_Hyper { ClassIcon soldier_stun_spammer_hyper Name "Hyper Stunner Soldier" Item "The Lucky Shot" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "rocket specialist" 2 "damage bonus" 1.5 } } T_TFBot_Soldier_Dumpster { Name "Dumpster Diver" Class Soldier Skill Normal ClassIcon soldier_dumpster WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 } } T_TFBot_Soldier_Dumpster_Hard { Name "Dumpster Diver" Class Soldier Skill Hard ClassIcon soldier_dumpster WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "faster reload rate" 0.5 "fire rate bonus" 0.4 "clip size upgrade atomic" 5.0 } } T_TFBot_Soldier_Dumpster_Expert { Name "Hyper Dumpster Diver" Class Soldier Skill Expert ClassIcon soldier_dumpster_hyper WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" Attributes AlwaysCrit ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "faster reload rate" 0.2 "fire rate bonus" 0.2 "clip size upgrade atomic" 10.0 "damage bonus" 2.0 } } T_TFBot_Soldier_Direct { ClassIcon soldier_directhit_buff Name "Direct Hit Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" } T_TFBot_Soldier_Direct_Normal { ClassIcon soldier_directhit Name "Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" } T_TFBot_Soldier_Direct_Spammer { ClassIcon soldier_directhit_infinite_buff Name "Direct Hit Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Soldier_Direct_Spammer_Nobuff { ClassIcon soldier_directhit_infinite Name "Direct Hit Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } Item "the direct hit" } T_TFBot_Soldier_Direct_Burst { ClassIcon soldier_directhit_spammer Name "Direct Burst Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the direct hit" Item "the buff banner" } T_TFBot_Soldier_Direct_Burst_Buff { ClassIcon soldier_directhit_spammer_buff Name "Direct Burst Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Soldier_TankBuster { ClassIcon soldier_tankbuster Name "Tank Buster Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "Blast radius increased" 3.0 "Projectile speed increased" 0.5 "dmg bonus vs buildings" 51 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } T_TFBot_Soldier_Tanker_Normal { ClassIcon soldier_tanker_normal Name "Tanker Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 100 "faster reload rate" 0.8 "Blast radius increased" 1.2 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } T_TFBot_Soldier_Tanker { ClassIcon soldier_tanker Health 900 Name "Tanker Soldier" Scale 1.5 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 200 "fire rate bonus" 0.001 "faster reload rate" 0.8 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } T_TFBot_Soldier_FastRocket { ClassIcon soldier_blast Name "Pusher Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Blast radius decreased" 1 } Item "the liberty launcher" } T_TFBot_Soldier_FastRocket_Spammer { ClassIcon soldier_infinite_blast Name "Rapid Pusher Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Blast radius decreased" 1 "fire rate bonus" 0.6 "faster reload rate" -0.8 } Item "the liberty launcher" } T_TFBot_Soldier_Airborne { ClassIcon boss_soldier_buff Health 650 Name "Airborne Soldier" Scale 1.4 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Projectile speed increased" 2.0 "faster reload rate" 0.8 "Blast radius decreased" 1.5 "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the buff banner" Item "the liberty launcher" Item "the market gardener" Item "jumper's jeepcap" } T_TFBot_Soldier_CowMangler { Name "Mangler Soldier" Class Soldier Skill Normal ClassIcon soldier_mangler WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "Set DamageType Ignite" 1 } } T_TFBot_Soldier_Future { ClassIcon soldier_mangler_spammer Name "Future Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.4 "set damagetype ignite" 1 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Bison_Soldier { Name "Bison Soldier" Class Soldier Skill Expert ClassIcon soldier_bison WeaponRestrictions SecondaryOnly MaxVisionRange 2000 Item "The Righteous Bison" ItemAttributes { ItemName "the righteous bison" "damage bonus" 2.0 } } T_TFBot_Bison_Soldier_Rapid { Name "Bison Soldier" Class Soldier Skill Expert ClassIcon soldier_bison WeaponRestrictions SecondaryOnly MaxVisionRange 2000 Item "The Righteous Bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" ItemAttributes { ItemName "the righteous bison" "damage bonus" 2.0 "reload time decreased" -1 "fire rate bonus" 0.5 } } T_TFBot_Soldier_Future_Ray { ClassIcon soldier_bison Health 200 Name "Future Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "damage bonus" 2.0 "reload time decreased" 0.03 "clip size bonus" 4 "fire rate bonus" 0.3 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Soldier_Parachute { Class Soldier Skill Hard Name "Parachute Soldier" ClassIcon soldier_para Attributes Parachute Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 Item "The B.A.S.E. Jumper" Item "Armored Authority" Item "The Soldier's Stogie" CharacterAttributes { "increased jump height" 3 "bot custom jump particle" 1 } } T_TFBot_Soldier_Airstrike { Name "Air Strike Soldier" Class Soldier Skill Hard Health 200 ClassIcon soldier_airstrike_para AutoJumpMin 12 AutoJumpMax 12 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes Parachute ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 4 "faster reload rate" 0.4 "Projectile speed increased" 0.75 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3.0 } } T_TFBot_Soldier_Airstrike_Hyper { Name "Hyper Air Strike Soldier" Class Soldier Skill Expert Health 200 ClassIcon soldier_airstrike_para_hyper AutoJumpMin 12 AutoJumpMax 12 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes Parachute ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 10 "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3.0 } } T_TFBot_Soldier_Samurai { Class Soldier Name "Samurai Soldier" ClassIcon soldier_samurai Skill Expert Health 750 Scale 1.4 Item "The Half-Zatoichi" Item "Soldier Samurai Hat" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "critboost on kill" 5 } } T_TFBot_Soldier_Samurai_Concheror { Class Soldier Name "Samurai Soldier" ClassIcon soldier_samurai_conch Skill Expert Health 750 Scale 1.4 Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "critboost on kill" 5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Samurai_Backup { Class Soldier Name "Samurai Soldier" ClassIcon soldier_samurai_backup Skill Expert Health 750 Scale 1.4 Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Item "the battalion's backup" WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "critboost on kill" 5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Shotgun { ClassIcon shotgun_nys Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly } T_TFBot_Soldier_Shotgun_Expert { ClassIcon shotgun_nys Name "Shotgun Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 1.5 "bullets per shot bonus" 6 } } T_TFBot_Soldier_Airborne_Shotgun { ClassIcon shotgun_nys Health 650 Name "Airborne Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage causes airblast" 1 "bullets per shot bonus" 5 "faster reload rate" -0.8 "damage bonus" 2.0 } Item "the liberty launcher" Item "the market gardener" Item "jumper's jeepcap" } // Pyro T_TFBot_Pyro_Tiny { ClassIcon pyro_minion Name "Minion Pyro" Class Pyro Skill Expert Scale 0.75 WeaponRestrictions PrimaryOnly Item "blazing bull" Item "fallen angel" Item "tail from the crypt" } T_TFBot_Pyro_Heal { ClassIcon pyro_heal Name "Heal-on-Hit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "heal on kill" 300 "heal on hit for rapidfire" 100 } Item "pyroland_flamethrower_rainbow" } T_TFBot_Pyro_Ricochet { ClassIcon pyro_ricochet_nys Name "Ricochet Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "The Nostromo Napalmer" Item "Combustible Cutie" ItemAttributes { ItemName "The Nostromo Napalmer" "flame_speed" 3000 "flame_drag" 6 "max_flame_reflection_count" 20 "flame_reflect_on_collision" 1 } } T_TFBot_Pyro_Longflame { ClassIcon pyro_long Name "Long Flame Pyro" Class Pyro Skill Hard ItemAttributes { ItemName "the degreaser" "lunchbox adds minicrits" 2 "flame_drag" 3.5 } Item "the degreaser" } T_TFBot_Pyro_Igniter { ClassIcon pyro_igniter Name "Igniter Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "weapon burn dmg increased" 2 "weapon burn time increased" 4 } Item "the degreaser" Item "the backpack broiler" Item "employee of the mmmph" } T_TFBot_Pyro_Gasjockey { ClassIcon pyro_degreaser Health 650 Name "Gas Jockey Pyro" Scale 1.4 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "airblast pushback scale" 5 "damage causes airblast" 1 "mult airblast refire time" -1 "weapon burn dmg increased" 2 "weapon burn time increased" 2 } Item "the degreaser" Item "the attendant" } T_TFBot_Pyro_Slow { ClassIcon pyro_freeze Name "Freeze Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive flamethrower 2011" "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 "slow enemy on hit major" 3 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Pyro_Repulsive { Class Pyro Name "Repulsive Flame Pyro" ClassIcon pyro_push Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "the nostromo napalmer" "damage causes airblast" 1 "apply z velocity on damage" 100 "apply look velocity on damage" 100 } Item "the nostromo napalmer" Item "the mk 50" } T_TFBot_Pyro_Magnetic { Class Pyro Name "Magnetic Flame Pyro" ClassIcon pyro_magnet Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the nostromo napalmer" "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "the nostromo napalmer" } T_TFBot_Pyro_Pusher { ClassIcon pyro_reflect_daan Name "Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "mult airblast refire time" -1 "airblast pushback scale" 3 "damage bonus" 0.8 "damage causes airblast" 1 } Item "the degreaser" Item "traffic cone" } T_TFBot_Pyro_Pusher_Airblast { ClassIcon pyro_reflect_daan Name "Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "the degreaser" "airblast pushback scale" 3 "damage bonus" 0.8 "damage causes airblast" 1 } Item "the degreaser" Item "traffic cone" } T_TFBot_Pyro_Backburner { ClassIcon pyro_fast Name "Backburner Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.5 } Item "the backburner" } T_TFBot_Pyro_Backburner_Hyper { ClassIcon pyro_backburner Health 300 Scale 1.2 Name "Dark Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the backburner" "damage bonus" 3 "heal on kill" 300 "heal on hit for rapidfire" 100 "slow enemy on hit" 1 "lunchbox adds minicrits" 2 "apply z velocity on damage" -300 "apply look velocity on damage" -300 "airblast pushback scale" 5 "mult airblast refire time" 0 "flame_drag" 0.75 "flame_spread_degree" 5 "flame_speed" 1000 "flame_up_speed" 25 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 } CharacterAttributes { "move speed bonus" 2.0 } Item "the backburner" Item "blazing bull" Item "fallen angel" Item "tail from the crypt" } T_TFBot_Pyro_Crit { ClassIcon pyro_crit Name "Crit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Pyro_Hyper { ClassIcon pyro_hyper_v2 Name "Hyper Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "rust botkiller flame thrower mk.i" "damage bonus" 3.0 "airblast pushback scale" 3.0 } CharacterAttributes { "move speed bonus" 2.0 } Item "rust botkiller flame thrower mk.i" Item "the flamboyant flamenco" } T_TFBot_Pyro_Dragon { ClassIcon pyro_dragon_fury_swordstone Name "Dragon Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 800 Item "The Dragon's Fury" } T_TFBot_Pyro_Dragon_Hard { ClassIcon pyro_dragon_fury_swordstone Name "Boosted Dragon Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 } Item "The Dragon's Fury" Item "the warsworn helmet" } T_TFBot_Pyro_Dragon_Heal { ClassIcon pyro_dragon_fury_heal Name "Heal-on-Hit Dragon Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "heal on hit for rapidfire" 100 } Item "The Dragon's Fury" Item "the warsworn helmet" } T_TFBot_Pyro_Dragon_Hyper { ClassIcon pyro_dragon_fury_hyper Name "Ancient Dragon Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.4 "damage bonus" 2.0 } Item "the warsworn helmet" Item "The Dragon's Fury" } T_TFBot_Pyro_Fireball { ClassIcon pyro_dragon_fury_spell Name "Fireball Pyro" Class Pyro Skill Normal Item "TF_WEAPON_SPELLBOOK" Item "blazing bull" Item "fallen angel" Item "tail from the crypt" Attributes SuppressFire Spell { Delay 2 Cooldown 4 IfSeeTarget 1 Type "Fireball" } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } } T_TFBot_Pyro_Phlog { Name "Phlog Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } Item "the phlogistinator" } T_TFBot_Pyro_Future { ClassIcon pyro_phlog Name Moonman Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "slow enemy on hit major" 3 "critboost on kill" 5 } Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } T_TFBot_Pyro_Future_Taunt { ClassIcon pyro_phlog Name Moonman Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "slow enemy on hit major" 3 "airblast disabled" 0 } Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } T_TFBot_Pyro_Flareheal { Name "Flareheal Pyro" Class Pyro Skill Hard Health 175 ClassIcon pyro_flareheal WeaponRestrictions SecondaryOnly Item "The Detonator" ItemAttributes { ItemName "The Detonator" "damage penalty" 0.50 "faster reload rate" 0.50 "heal on hit for slowfire" 175 } } T_TFBot_Pyro_Detonator { ClassIcon pyro_detonator Name "Detonator Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the detonator" "Blast radius increased" 3.0 } Item "the detonator" Item "madame dixie" } T_TFBot_Pyro_Future_Flaregun { ClassIcon pyro_manmelter Name "Flare Moonman" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "damage all connected" 1 "weapon burn dmg increased" 3.0 } Item "the manmelter" Item "the bubble pipe" Item "the moonman backpack" } T_TFBot_Pyro_ScorchShot_Pusher { Class Pyro Name "Super Pyro Pusher" Skill Expert ClassIcon pyro_scorch_blast Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "faster reload rate" 1.25 "Projectile speed increased" 1.5 "damage causes airblast" 1 "apply look velocity on damage" 850 "apply z velocity on damage" 650 } } T_TFBot_Pyro_ScorchShot_FastShot { Class Pyro Name "Scorch Shot Spammer" Skill Expert ClassIcon pyro_scorch_spammer Item "The Scorch Shot" Item "madame dixie" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.5 "faster reload rate" 0.5 "Projectile speed increased" 1.5 } } T_TFBot_Pyro_Flaregun_FastShot { ClassIcon pyro_flare_spammer_giant Name "Flare Gun Spammer" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage bonus" 1.5 "Projectile speed increased" 1.5 } Item "the flare gun" Item "old guadalajara" } T_TFBot_Pyro_Flaregun_Hyper { ClassIcon pyro_flare_hyper Name "Hyper Flare Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 "faster reload rate" 0.3 "damage bonus" 3.0 "Projectile speed increased" 2.0 } Item "the flare gun" Item "old guadalajara" } T_TFBot_Pyro_Gaspasser { ClassIcon pyro_gascann Name "Gas Passer Thrower" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.05 "fire rate penalty" 5 } Item "The Gas Passer" } T_TFBot_Pyro_Gaspasser_Slow { ClassIcon pyro_gascann Name "Sticky Gas Thrower" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.05 "applies snare effect" 0.35 "fire rate penalty" 5 } Item "neptune's nightmare" Item "The Gas Passer" } T_TFBot_Pyro_Gaspasser_Explove { ClassIcon pyro_gascann_explode Name "Explosive Gas Thrower" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.05 "explode_on_ignite" 1 "fire rate penalty" 5 } Item "The Gas Passer" Item "neptune's nightmare" } T_TFBot_Pyro_Melee { ClassIcon pyro_fireaxe Name "Axe Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly } T_TFBot_Pyro_Axtinguisher { ClassIcon pyro_axtinguisher Name "Axtinguisher Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "fire rate bonus" 0.8 "crit vs burning players" 1 } Item "the axtinguisher" } T_TFBot_Pyro_Neon { Name "Pyroshark" Class Pyro Skill Expert ClassIcon pyro_neon Item "The Neon Annihilator" Item "The Cranial Carcharodon" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.35 } } T_TFBot_Pyro_Thirddegree { ClassIcon pyro_thirddegree Name "Third Degree Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the third degree" "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 1.35 } Item "the third degree" Item "the bubble pipe" Item "the moonman backpack" } T_TFBot_Pyro_Powerjack { Name "Powerjack Pyro" Class Pyro Skill Expert Health 900 Scale 1.5 ClassIcon pyro_powerjack WeaponRestrictions MeleeOnly Item "The Person in the Iron Mask" Item "The Powerjack" ItemAttributes { ItemName "The Powerjack" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.9 } } T_TFBot_Pyro_Volcano_Normal { ClassIcon pyro_riftaxe Name "Volcano Axe Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "weapon burn dmg increased" 3.0 "weapon burn time increased" 1.5 } Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" } T_TFBot_Pyro_Volcano { ClassIcon pyro_riftaxe Health 900 Name "Sharpened Volcano Pyro" Scale 1.5 Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 1.5 "weapon burn dmg increased" 3.0 "weapon burn time increased" 2.0 } CharacterAttributes { "move speed bonus" 0.9 } Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" } T_TFBot_Pyro_Sentry_Hitter { ClassIcon pyro Name "Sentry Hitter" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the homewrecker" "dmg bonus vs buildings" 3 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.5 } Item "the homewrecker" } T_TFBot_Pyro_Sentry_Destroyer { ClassIcon pyro Name "Sentry Destroyer" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the maul" "dmg bonus vs buildings" 100 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0 } Item "the maul" Item "the scrap pack" } T_TFBot_Pyro_Shotgun { ClassIcon shotgun_nys Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly } T_TFBot_Pyro_Shotgun_Expert { ClassIcon shotgun_nys Name "Shotgun Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "faster reload rate" -0.8 "fire rate bonus" 0.4 "damage causes airblast" 1 } Item "the reserve shooter" Item "brigade helm" } // Demoman T_TFBot_Demo_Sticky { ClassIcon demo_sticky_daan Name "Sticky Bomb Demo" Class Demoman Skill Hard Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" -1 "sticky arm time bonus" 5 "faster reload rate" 0.4 "max pipebombs increased" -7 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Charged { ClassIcon demo_sticky_daan Name "Charged Sticky Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "faster reload rate" 0.4 "stickybomb charge rate" -1 "sticky arm time bonus" 5 "damage bonus" 1.2 "fire rate bonus" 2 "max pipebombs increased" -7 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Burst { ClassIcon demo_sticky_burst Name "Burst Sticky Bomb Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" -3 "sticky arm time bonus" 5 "fire rate bonus" -1 "clip size upgrade atomic" -4 "faster reload rate" 0.65 "projectile spread angle penalty" 5 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Hyper { ClassIcon demo_sticky_hyper Name "Hyper Sticky Bomb Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" -1 "sticky arm time bonus" 5 "damage bonus" 2.0 "stickies detonate stickies" 1 "Blast radius increased" 1.2 "faster reload rate" -1 "max pipebombs increased" -7 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Powershot { ClassIcon demo_sticky_nuke Name "Powered Sticky Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" -1 "sticky arm time bonus" 5 "max pipebombs increased" -7 "faster reload rate" 0.5 "fire rate bonus" 2 "damage bonus" 5 "damage causes airblast" 1 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Burst_Hyper { ClassIcon demo_sticky_burst_hyper Name "Hyper Sticky Bomb Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 "faster reload rate" -1 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "sticky arm time bonus" 5 "damage bonus" 2.0 "stickybomb charge rate" -3 "fire rate bonus" 0.01 "faster reload rate" 0.33 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Spammer { ClassIcon demo_spammer Name "Rapid Fire Demo" Class Demoman Skill Expert ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 } } T_TFBot_Demo_Spammer_Burst { ClassIcon demo_burst_spammer Name "Fast Burst Fire Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.4 "fire rate bonus" -1 } } T_TFBot_Demo_Blast { Class Demoman Name "Blast Demo" ClassIcon demo_blast Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "damage causes airblast" 1 "projectile spread angle penalty" 3 "Projectile speed increased" 1.5 } } T_TFBot_Demo_Scatter { ClassIcon demo_scatter Name "Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 3 } } T_TFBot_Demo_Scatter_Expert { ClassIcon demo_scatter_hyper Name "Hyper Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.5 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 "clip size upgrade atomic" 6 "damage bonus" 2.0 } Item "reggaelator" Item "gentlemanne_grenadelauncher_topshelf" } T_TFBot_Demo_Crit { ClassIcon demo_crit Name "Crit Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "damage bonus" 2.0 "Projectile speed increased" 2.0 } } T_TFBot_Demo_Burst_Hyper { ClassIcon demo_bomber_normal Name "Hyper Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "faster reload rate" 0.1 "fire rate bonus" 0.2 "clip size upgrade atomic" 10 "damage bonus" 2.0 "Projectile speed increased" 2.0 } Item "prince tavish's crown" Item "warbird_grenadelauncher_butcherbird" } T_TFBot_Demo_Cluster_Normal { ClassIcon demo_clusterbomb_single Name "Cluster Bomb Demo" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" } T_TFBot_Demo_Cluster { ClassIcon demo_clusterbomb Name "Cluster Bomb Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" Item "The Bolted Bombardier" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 6 } } T_TFBot_Demo_Cluster_Blast { ClassIcon demo_airburst Name "Cluster Bomb Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" Item "The Bolted Bombardier" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 6 "damage causes airblast" 1 } } T_TFBot_Demo_Landmine { ClassIcon demo_landmine MaxVisionRange 3000 Name "Landmine Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Item "The Iron Bomber" Item "a whiff of the old brimstone" Item "scotch bonnet" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.0001 "Projectile speed increased" 2 "projectile spread angle penalty" 10 "Blast radius increased" 1.5 "damage bonus" 1.5 "fuse bonus" 3 "blast dmg to self increased" 0.001 } } T_TFBot_Demo_Loch_Easy { ClassIcon demo_loch_nys Name "Loch Demo" Class Demoman Skill Easy ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 } Item "the loch-n-load" } T_TFBot_Demo_Loch { ClassIcon demo_loch_nys Name "Loch Demo" Class Demoman Skill Expert ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_NoShield { ClassIcon demo_loch_nys Name "Loch Demo" Class Demoman Skill Expert ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 } Item "the loch-n-load" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Spammer_Easy { ClassIcon demo_loch_spammer Name "Rapid Loch Demo" Class Demoman Skill Easy ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "fire rate bonus" 0.6 "faster reload rate" -0.8 } Item "the loch-n-load" } T_TFBot_Demo_Loch_Spammer { ClassIcon demo_loch_spammer Name "Rapid Loch Demo" Class Demoman Skill Expert ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Spammer_NoShield { ClassIcon demo_loch_spammer Name "Rapid Loch Demo" Class Demoman Skill Expert ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } Item "the loch-n-load" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Burst_Easy { ClassIcon demo_loch_burst Name "Burst Loch Demo" Class Demoman Skill Easy Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "fire rate bonus" 0.05 "faster reload rate" 1.75 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3 } Item "the loch-n-load" } T_TFBot_Demo_Loch_Burst { ClassIcon demo_loch_burst Name "Burst Loch Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.05 "faster reload rate" 1.75 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Burst_NoShield { ClassIcon demo_loch_burst Name "Burst Loch Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.05 "faster reload rate" 1.75 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3 } Item "the loch-n-load" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Tankbuster_Easy { ClassIcon demo_loch_tankbuster Name "Tank Buster Demo" Class Demoman Skill Normal Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "dmg bonus vs buildings" 3 "faster reload rate" 0.8 "fire rate bonus" 0.2 } Item "the loch-n-load" Item "sober stuntman" } T_TFBot_Demo_Loch_Tankbuster { ClassIcon demo_loch_tankbuster Name "Tank Buster Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "dmg bonus vs buildings" 11 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" } T_TFBot_Demo_Loch_Tankbuster_NoShield { ClassIcon demo_loch_tankbuster Name "Tank Buster Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "dmg bonus vs buildings" 11 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the loch-n-load" Item "sober stuntman" } T_TFBot_Demo_Loch_Hyper { ClassIcon demo_loch_hyper Name "Hyper Loch Demo" Class Demoman Skill Expert Attributes AlwaysCrit Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 4 "dmg bonus vs buildings" 11 "Projectile speed increased" 2 "Blast radius increased" 0.25 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Hyper_NoShield { ClassIcon demo_loch_hyper Name "Hyper Loch Demo" Class Demoman Skill Expert Attributes AlwaysCrit Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "damage bonus" 4 "dmg bonus vs buildings" 11 "Projectile speed increased" 2 "Blast radius increased" 0.25 } Item "the loch-n-load" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loosecannon { ClassIcon demo_cannon Name "Loose Cannon Demo" Class Demoman Skill Hard CharacterAttributes { "grenade launcher mortar mode" -2 "damage causes airblast" 1 "fire rate bonus" 0.8 } Item "the loose cannon" } T_TFBot_Demo_Loosecannon_Scatter { ClassIcon demo_cannon_burst Name "Scatter Cannon Demo" Class Demoman Skill Hard Attributes "HoldFireUntilFullReload" CharacterAttributes { "grenade launcher mortar mode" -2 "damage causes airblast" 1 "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 } Item "the loose cannon" } T_TFBot_Demo_Charged { ClassIcon demo_cannon Name "Charged Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "fire rate bonus" 2 "faster reload rate" 0.2 "damage causes airblast" 1 "Projectile speed increased" 2.0 } CharacterAttributes { "grenade launcher mortar mode" -2 } Item "the loose cannon" } T_TFBot_Demo_PowerShot { ClassIcon demo_atomic Name "Power Shot Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "fire rate bonus" 2 "faster reload rate" 0.2 "damage causes airblast" 1 "Projectile speed increased" 2.0 "damage bonus" 5.0 } CharacterAttributes { "grenade launcher mortar mode" -2 } Item "the loose cannon" Item "the bolted bicorne" } T_TFBot_Demo_Para { Class Demoman ClassIcon demo_para Skill Expert Attributes AutoJump Attributes Parachute Attributes "HoldFireUntilFullReload" AutoJumpMin 10 AutoJumpMax 10 } T_TFBot_Demo_Bleed { Class Demoman Name "Bleed Demo" ClassIcon demo_bleed Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "bleeding duration" 5 } } T_TFBot_Demo_Burst_Bleed { Class Demoman Name "Bleed Burst Fire Demo" ClassIcon demo_burst_bleed Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "bleeding duration" 5 "Projectile speed increased" 1.1 } } T_TFBot_Demo_Charger { ClassIcon demo_targe_nys Name "Charger Demo" Class Demoman Skill Hard Item "the chargin' targe" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge impact damage increased" 2 } CharacterAttributes { "charge time increased" 3 "charge recharge rate increased" 3 } } T_TFBot_Demo_Charger_AirCharge { ClassIcon demo_targe_nys Name "Air Charger Demo" Class Demoman Skill Hard Item "the chargin' targe" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge impact damage increased" 2 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 7 "increased jump height" 1.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_TFBot_Demo_Charger_Burst { ClassIcon demo_targe_burst Name "Charger Demo" Class Demoman Skill Expert Item "the chargin' targe" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge impact damage increased" 2 } CharacterAttributes { "charge time increased" 3 "charge recharge rate increased" 3 } } T_TFBot_Demo_Charger_Burst_AirCharge { ClassIcon demo_targe_burst Name "Air Charger Demo" Class Demoman Skill Expert Item "the chargin' targe" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge impact damage increased" 2 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 7 "increased jump height" 1.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_TFBot_Demo_Charger_Super { ClassIcon demo_splendid_lite Name "Super Charger Demo" Class Demoman Skill Expert Health 650 Scale 1.4 ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 "charge impact damage increased" 4 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 5 } Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "the liquor locker" } T_TFBot_Demo_Charger_Super_AirCharge { ClassIcon demo_splendid_lite Name "Super Charger Demo" Class Demoman Skill Expert Health 650 Scale 1.4 Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 "charge impact damage increased" 4 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 7 "increased jump height" 1.3 "bot custom jump particle" 1 "cancel falling damage" 1 } Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "the liquor locker" } T_TFBot_Demo_Bottle { ClassIcon demoknight_bottle_lite Name "Bottleknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bottle "critboost on kill" 5 } Item "the chargin' targe" } T_TFBot_Demo_Paintrain { ClassIcon demoknight_paintrain Name "Pain Train Demo" Class Demoman Skill Hard ItemAttributes { ItemName "the pain train" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 1.5 } Item "the pain train" Item "The Chargin' Targe" } T_TFBot_Demo_Paintrain_Armored { ClassIcon demoknight_paintrain Name "Pain Train Demo" Class Demoman Skill Expert Scale 1.4 Health 650 ItemAttributes { ItemName "the pain train" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 1.5 } Item "the pain train" Item "The Chargin' Targe" } T_TFBot_Demo_Caber { ClassIcon demo_caber_nys Name "Caber Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 3.0 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" } T_TFBot_Demo_Kamikaze { ClassIcon demo_caber_nuke Name "Kamikaze Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "damage bonus" 11 "blast dmg to self increased" 11 } CharacterAttributes { "move speed bonus" 2.0 "bombinomicon effect on death" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" } T_TFBot_Demoknight_Heal { ClassIcon demoknight_heal Name "Heal-on-Hit Demoknight" Health 650 Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "heal on hit for rapidfire" 300 "heal on kill" 650 "critboost on kill" 3 } Item "ali baba's wee booties" Item "the chargin' targe" Item "The Eyelander" } T_TFBot_Demoknight_Flame // Placeholder, Doesn't work { Class Demoman Name "Flame Demoknight" ClassIcon demoknight_fire Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "set damagetype ignite" 1 "attach particle effect" 1 } } T_TFBot_Demoknight_Slow { ClassIcon demoknight_ice Name "Frost Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "slow enemy on hit major" 5 "attach particle effect" 30 } Item "The Chargin' Targe" Item "The Eyelander" Item "The Sub Zero Suit" Item "The Polar Pullover" Item "The Merc's Muffler" } T_TFBot_Demoknight_Mittens { ClassIcon demoknight_mittens Name "Mittens Knight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the merc's muffler" Item "festive targe 2014" Item "Festive Eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } } T_TFBot_Demoknight_Persian { ClassIcon demoknight_persian_nys Name "Persian Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the persian persuader" "critboost on kill" 5 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" Item "aladdin's private reserve" } T_TFBot_Demoknight_BattleAxe { ClassIcon demoknight_skullcutter_lite Name "BattleAxe Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 5 "damage bonus" 2.0 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "The Glasgow Great Helm" Item "The Dark Age Defender" } T_TFBot_Demoknight_BattleAxe_Armored { ClassIcon demoknight_skullcutter_armored Name "Axeman" Health 900 Scale 1.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2.5 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.85 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "The Glasgow Great Helm" Item "The Dark Age Defender" } T_TFBot_Demo_Samurai_Normal { ClassIcon demo_samurai_normal Name "Samurai Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "the half-zatoichi" "critboost on kill" 3 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the half-zatoichi" Item "demo kabuto" } T_TFBot_Demo_Chargeknight { ClassIcon demoknight_charge Name Chargeknight Class Demoman Skill Expert ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 "charge time increased" 5 "charge recharge rate increased" 5 } ItemAttributes { ItemName "the claidheamohmor" "critboost on kill" 3 } Item "ali baba's wee booties" Item "the tide turner" Item "the claidheamohmor" } T_TFBot_Demo_Chargeknight_Hyper { ClassIcon demoknight_charge_hyper Name "Hyper Chargeknight" Class Demoman Skill Expert ItemAttributes { ItemName "the tide turner" "no charge impact range" 1 "Attack not cancel charge" 1 "charge time increased" 5 "charge recharge rate increased" 5 "charge impact damage increased" 5.0 } ItemAttributes { ItemName "the claidheamohmor" "critboost on kill" 3 "damage bonus" 2.0 } Item "ali baba's wee booties" Item "the tide turner" Item "the claidheamohmor" Item "demoman hallmark" } T_TFBot_Demo_Golf_Easy { ClassIcon demoknight_nineiron Name "Golfing Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "nessie's nine iron" "critboost on kill" 3 "apply look velocity on damage" 850 "apply z velocity on damage" 650 } Item "the chargin' targe" Item "nessie's nine iron" Item "tam o'shanter" Item "the gaelic golf bag" } T_TFBot_Demo_Golf_Normal { ClassIcon demoknight_nineiron Name "Golfing Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the chargin' targe" "charge time increased" 2 "charge recharge rate increased" 2 } ItemAttributes { ItemName "nessie's nine iron" "damage bonus" 1.2 "critboost on kill" 3 "apply look velocity on damage" 850 "apply z velocity on damage" 650 } Item "the chargin' targe" Item "nessie's nine iron" Item "tam o'shanter" Item "the gaelic golf bag" } T_TFBot_Demo_Golf { ClassIcon demoknight_nineiron Health 650 Name "Golfman" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 2 } ItemAttributes { ItemName "nessie's nine iron" "damage bonus" 2.0 "critboost on kill" 3 "apply look velocity on damage" 850 "apply z velocity on damage" 650 } Item "the chargin' targe" Item "nessie's nine iron" Item "tam o'shanter" Item "the gaelic golf bag" } T_TFBot_Demoknight_Skull { Class Demoman Name "Summoner Demoknight" ClassIcon demoknight_headtaker_skull Skill Expert Health 650 Scale 1.3 Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "TF_WEAPON_SPELLBOOK" ItemAttributes { ItemName "the horseless headless horseman's headtaker" "critboost on kill" 3 } Spell { Delay 0 Cooldown 60 Charges 1 Limit 1 IfHealthBelow 500 Type "Summon Skeletons" } } T_TFBot_Demoknight_Hyper { ClassIcon demoknight_golden_lite Name "Hyper Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the chargin' targe" "charge time increased" 10 "Attack not cancel charge" 1 "no charge impact range" 1 "charge impact damage increased" 2.0 "charge recharge rate increased" 2.0 } ItemAttributes { ItemName "the eyelander" "damage bonus" 2.0 "fire rate bonus" 0.6 "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } // Heavy T_TFBot_Heavy_Armored { ClassIcon heavy_armored Name "Armored Heavy" Class HeavyWeapons Skill Hard Health 900 Scale 1.5 } T_TFBot_Heavy_HealonHit { ClassIcon heavy_healonkill Name "Heal-on-Hit Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName tf_weapon_minigun "heal on hit for rapidfire" 50 } } T_TFBot_Heavy_Boost { ClassIcon heavy_booster Name "Booster Heavy" Class HeavyWeapons Skill Hard Item "Tough Guy's Toque" ItemAttributes { ItemName tf_weapon_minigun "critboost on kill" 5 "speed_boost_on_kill" 5 } } T_TFBot_Heavy_Penetration { Class HeavyWeapons Name "Penetrator Heavy" ClassIcon heavy_penetrate ItemAttributes { ItemName "Iron Curtain" "projectile penetration" 1 } Item "Iron Curtain" Item "potato hat" } T_TFBot_Heavy_Jump { ClassIcon heavy_helicopter Name "Helicopter Heavy" Class HeavyWeapons Skill Hard Attributes AutoJump Attributes Parachute AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } Item "Hard Counter" } T_TFBot_Heavy_Crit { ClassIcon heavy_crit Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } T_TFBot_Heavy_Natascha { ClassIcon heavy_grapple Name "Natascha Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName natascha "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "natascha" } T_TFBot_Heavy_Natascha_Hyper { ClassIcon heavy_grapple_move Health 300 Name "Powered Natascha Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName natascha "apply z velocity on damage" -500 "apply look velocity on damage" -500 } Item "natascha" } T_TFBot_Heavy_SlowonHit { ClassIcon heavy_natascha_slow Name "Slow-on-Hit Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName natascha "slow enemy on hit major" 3 } Item "natascha" } T_TFBot_Heavy_Brassbeast { ClassIcon heavy_brass_nys Name "Goldgun Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "the brass beast" "damage bonus" 1.2 "turn to gold" 1 "fire rate bonus" 0.5 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Heavy_Brassbeast_Hyper { ClassIcon heavy_brassbeast_hyper Name "Hyper Goldgun Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "the brass beast" "damage bonus" 3.0 "turn to gold" 1 "bullets per shot bonus" 2 "fire rate bonus" 0.4 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Heavy_Tomislav { ClassIcon heavy_accurate_lite Name "Mafia Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 1.6 "weapon spread bonus" 0.75 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Tomislav_Hyper { ClassIcon heavy_accurate_hyper Name "Hyper Mafia Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector_normal Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_Crit { ClassIcon heavy_deflector_normal Name "Crit Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "attack projectiles" 1 "damage bonus" 1.5 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_Pusher { ClassIcon heavy_deflector_push_normal Name "Deflector Heavy Pusher" Class HeavyWeapons Skill Expert ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } T_TFBot_Heavy_Deflector_Healonkill { ClassIcon heavy_deflector_healonkill_normal Name "Heal-on-Hit Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 2 "damage bonus" 1.5 "heal on kill" 300 "heal on hit for rapidfire" 50 } Item "deflector" Item "the tungsten toque" } T_TFBot_Heavy_Deflector_Healonkill_Hyper { ClassIcon heavy_deflector_healonkill_hyper Name "Hyper Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "rust botkiller minigun mk.i" "attack projectiles" 2 "weapon spread bonus" 0.75 "damage bonus" 3.0 "heal on hit for rapidfire" 50 } Item "rust botkiller minigun mk.i" Item "the tungsten toque" } T_TFBot_Heavy_Fire { ClassIcon heavy_heater Name "Flame Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Heavy_Fire_Crit { ClassIcon heavy_heater Name "Crit Flame Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Heavy_Deflector_Fire { ClassIcon heavy_deflector_fire Name "Flame Deflector Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "attack projectiles" 1 } Item "the huo long heatmaker" } T_TFBot_Heavy_Dragon { ClassIcon heavy_deflector_fire_hyper Name "Dragon Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 "attack projectiles" 2 "weapon burn time increased" 2 "weapon burn dmg increased" 3 } Item "the huo long heatmaker" Item "dragonborn helmet" } T_TFBot_Heavy_Rocket { ClassIcon heavy_rocket Name "Rocket Heavy" Class HeavyWeapons Skill Easy ItemAttributes { ItemName "iron curtain" "override projectile type" 2 "damage bonus" 5.0 "fire rate penalty" 2.75 } CharacterAttributes { "no self blast dmg" 1 } Item "iron curtain" } T_TFBot_Heavy_Rocket_Hyper { ClassIcon heavy_rocket_hyper Name "Hyper Rocket Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "override projectile type" 2 "damage bonus" 9.0 "fire rate penalty" 2.75 } CharacterAttributes { "no self blast dmg" 1 } Item "iron curtain" Item "the team captain" } T_TFBot_Heavy_Raygun { ClassIcon heavy_atomic Name "Laser Beam Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "Iron Curtain" "override projectile type" 13 "ragdolls plasma effect" 1 "fire rate bonus" 2.0 } Item "captain space mann" Item "Iron Curtain" } T_TFBot_Heavyweapons_Fist_Normal { Class Heavyweapons Name "Steelweight Champ" Skill Hard ClassIcon heavy_steelfist Health 300 WeaponRestrictions MeleeOnly Item "Fists of Steel" } T_TFBot_Heavyweapons_Fist_Buff { Class Heavyweapons Name "Extended Buff Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist_buff Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "Fists of Steel" Item "the buff banner" ItemAttributes { ItemName "Fists of Steel" "mod rage on hit bonus" 10001 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Fist_Conch { Class Heavyweapons Name "Extended Conch Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist_conch Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "Fists of Steel" Item "The Concheror" ItemAttributes { ItemName "Fists of Steel" "mod rage on hit bonus" 10001 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Fist_Backup { Class Heavyweapons Name "Extended Backup Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist_battalion Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "Fists of Steel" Item "The Battalion's Backup" ItemAttributes { ItemName "Fists of Steel" "mod rage on hit bonus" 10001 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavy_Juggernaut { ClassIcon heavy_juggernaut Health 1000 Name Juggernaut Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } Item "fists of steel" Item "war head" } T_TFBot_Heavy_Juggernaut_Regen { ClassIcon heavy_juggernaut_regen Health 1000 Name Juggernaut Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } CharacterAttributes { "health regen" 50 } Item "fists of steel" Item "war head" } T_TFBot_Heavy_Juggernaut_Minigun { ClassIcon heavy_juggernaut_minigun Health 1000 Name "Minigun Juggernaut" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 3.0 "fire rate bonus" 0.8 "attack projectiles" 2 "weapon spread bonus" 0.75 } Item "iron curtain" Item "fists of steel" Item "war head" } T_TFBot_Heavy_Heavyweight_Armored { ClassIcon heavy_apocofist Name "Armored Heavyweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Scale 1.5 Health 900 ItemAttributes { ItemName apoco-fists "critboost on kill" 10 "damage bonus" 1.5 } Item "apoco-fists" Item "pugilist's protector" Item "the heavy-weight champ" } T_TFBot_Heavy_Gnome_Hyper { ClassIcon heavy_mittens Name "Father Heavy Mittens" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the holiday punch" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 2.0 } Item "the holiday punch" Item "point and shoot" Item "the all-father" } T_TFBot_Heavy_Bearweight { ClassIcon heavy_warrior Name "Bearweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the buffalo steak sandvich" "max health additive bonus" 1 "force weapon switch" 1 "single wep deploy time increased" 0.01 "effect bar recharge rate increased" 0.5 } ItemAttributes { ItemName "warrior's spirit" "damage bonus" 1.5 "minicrits become crits" 1 } Item "the buffalo steak sandvich" Item "warrior's spirit" Item "big chief" } T_TFBot_Heavy_Bearfist { ClassIcon heavy_warrior Health 900 Name "Big Bear Guy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the buffalo steak sandvich" "max health additive bonus" 1 "force weapon switch" 1 "single wep deploy time increased" 0.01 "effect bar recharge rate increased" 0.5 } ItemAttributes { ItemName "warrior's spirit" "damage bonus" 1.5 "minicrits become crits" 1 } Item "the buffalo steak sandvich" Item "warrior's spirit" Item "the warsworn helmet" } T_TFBot_Heavy_Brassknuckle { ClassIcon heavy_eviction_nys Name "Brass Knuckle Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eviction notice" mod_maxhealth_drain_rate 0 } CharacterAttributes { "move speed bonus" 2.0 } Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Shotgun_Accurate { Class Heavyweapons ClassIcon shotgun_ranged Name "Accurate Heavy Shotgun" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 "weapon spread bonus" 0.4 } } T_TFBot_Heavy_Shotgun_Armored { Name "Armored Shotgun Heavy" Class Heavyweapons Skill Expert ClassIcon heavy_armored_shotgun_crin WeaponRestrictions SecondaryOnly Scale 1.5 Health 900 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.4 } } T_TFBot_Heavy_Shotgun_NoAttributes { Name "Shotgun Heavy" Class Heavyweapons Skill Hard ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly } T_TFBot_Heavy_Shotgun_Scout { ClassIcon heavy_shotgun Name "Heavy Scout" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 2.0 } } T_TFBot_Heavy_Shotgun_Blast { Class Heavyweapons ClassIcon heavy_shotgun_blast Name "Blast Shotgun Heavy" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 6 "damage bonus" 0.25 "damage causes airblast" 1 } } T_TFBot_Heavy_Shotgun_Burst { Class Heavyweapons Name "Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.5 "spread penalty" 0.5 "bullets per shot bonus" 3 "damage penalty" 0.5 "faster reload rate" 0.7 } } T_TFBot_Heavy_Shotgun_Burst_Expert { Class Heavyweapons Name "Hyper Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst_hyper Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.3 "spread penalty" 0.5 "bullets per shot bonus" 4 "faster reload rate" 0.3 } } T_TFBot_Heavy_Shotgun_Hunter { ClassIcon chief_heavy_meat_sgtc Name "Heavy Hunter" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 500 ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 3.0 "fire rate bonus" 3.0 "bullets per shot bonus" 10 "damage bonus" 1.2 } Item "the apparatchik's apparel" Item "the outdoorsman" } T_TFBot_Heavy_Shotgun_FastFire { ClassIcon heavy_shotgun Name "Rapid Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 1.5 } } // Medic T_TFBot_Medic_Kritzkrieg { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Blinking { Class Medic Name "Blinking Uber Medic" ClassIcon medic_battery Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 15 "uber duration bonus" -6 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.1 "bot medic uber health threshold" 300 } Item "prussian pickelhaube" } T_TFBot_Medic_Quickuber_Faster { ClassIcon medic_uber Name "Quick Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 50 } CharacterAttributes { "heal rate bonus" 5 } Item "berlin brain bowl" } T_TFBot_Medic_Quickheal { ClassIcon medic_quickfix Name "Quick Heal Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 200 } Item "the quick-fix" Item "the surgeon's stahlhelm" } T_TFBot_Medic_Long_Uber { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber_inf Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 16 "bot medic uber health threshold" 300 } } T_TFBot_Medic_Long_Uber_Nopop { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber_inf Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 16 } } T_TFBot_Medic_Long_Uber_Easy { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 8 "bot medic uber health threshold" 300 } } T_TFBot_Medic_Long_Uber_Easy_Nopop { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 8 } } T_TFBot_Medic_Long_Quickfix { Class Medic Name "Extended Quick-Fix Medic" ClassIcon medic_quickfix_inf Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 200 "uber duration bonus" 200 "bot medic uber health threshold" 300 } Item "the quick-fix" } T_TFBot_Medic_Long_Quickfix_Easy { Class Medic Name "Extended Quick-Fix Medic" ClassIcon medic_inf Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "the quick-fix" "uber duration bonus" 200 "bot medic uber health threshold" 300 } Item "the quick-fix" } T_TFBot_Medic_Armored { ClassIcon medic_uber_armored Health 500 Name "Armored Uber Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 100 } } T_TFBot_Medic_Quickfix_Armored { ClassIcon medic_armored_qf Health 500 Name "Armored Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 100 } Item "the quick-fix" Item "the surgeon's stahlhelm" } T_TFBot_Medic_Quickheal_Armored { ClassIcon medic_quickfix_armored Health 500 Name "Armored Quick Heal Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 200 "bot medic uber health threshold" 100 } Item "the quick-fix" Item "the surgeon's stahlhelm" } T_TFBot_Medic_Quickuber_Armored { ClassIcon medic_uber_armored Health 500 Name "Armored Quick Uber Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 50 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 100 } Item "berlin brain bowl" } T_TFBot_Medic_Kritzkrieg_Armored { ClassIcon medic_kritz_armored Health 500 Scale 1.3 Name "Armored Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 1000 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Hyper { ClassIcon medic_uber_hyper Health 650 Name "Hyper Medic" Scale 1.4 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "blood botkiller medi gun mk.i" "ubercharge rate bonus" 50 } CharacterAttributes { "heal rate bonus" 200 "bot medic uber health threshold" 100 } Item "blood botkiller medi gun mk.i" Item "berlin brain bowl" } T_TFBot_Medic_Vaccinator_Bullet_Click { ClassIcon medic_bullet Name "Bullet Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "the vaccinator" } T_TFBot_Medic_Vaccinator_Blast_Click { ClassIcon medic_blast Name "Blast Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" } T_TFBot_Medic_Vaccinator_Fire_Click { ClassIcon medic_fire Name "Fire Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" } T_TFBot_Medic_Shield { ClassIcon medic_shield_uber Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 1 } Item "german gonzila" } T_TFBot_Medic_Shield_Extended { ClassIcon medic_shield_uber Name "Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 1 "increase buff duration" 10 } Item "german gonzila" } T_TFBot_Medic_Shield_Quickfix { ClassIcon medic_shield_qf Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Medic_Shield_Extended_Quickfix { ClassIcon medic_shield_qf Name "Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 5 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Medic_Shield_Kritzkrieg { ClassIcon medic_shield_kritz Name "Shield Kritz Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 2 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Shield_Extended_Kritzkrieg { ClassIcon medic_shield_kritz Name "Extended Shield Kritz Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 2 "increase buff duration" 5 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Shield_Hyper { ClassIcon medic_shield_uber_hyper Health 300 Name "Hyper Shield Medic" Scale 1.2 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName "blood botkiller medi gun mk.i" "ubercharge rate bonus" 4 "generate rage on heal" 2 "increase buff duration" 10 } CharacterAttributes { "heal rate bonus" 20 } Item "blood botkiller medi gun mk.i" Item "german gonzila" } T_TFBot_Medic_Overheal { ClassIcon medic_overheal Name "Overhealer Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "overheal expert" 4 "overheal decay disabled" 1 } CharacterAttributes { "heal rate bonus" 10 } Item "the quick-fix" } T_TFBot_Medic_Overheal_Uber { ClassIcon medic_overheal_uber Name "Overhealer Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 "overheal expert" 2 "overheal decay disabled" 1 } CharacterAttributes { "heal rate bonus" 2 } } T_TFBot_Medic_Overheal_Quickheal { ClassIcon medic_overheal_quickfix Name "Quick Overhealer Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 "overheal expert" 4 "overheal decay disabled" 1 } CharacterAttributes { "heal rate bonus" 200 } Item "the quick-fix" Item "the surgeon's stahlhelm" } T_TFBot_Medic_Battle { ClassIcon medic_syringe Name "Battle Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly AimLeadProjectileSpeed 1000 AimAt Head ItemAttributes { ItemName tf_weapon_syringegun_medic "mad milk syringes" 1 "damage bonus" 1.5 } Item "the quick-fix" } T_TFBot_Medic_Vampire { ClassIcon medic_syringe Name "Vampire Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly AimLeadProjectileSpeed 1000 AimAt Head ItemAttributes { ItemName "the blutsauger" "damage bonus" 1.5 "heal on hit for rapidfire" 10 "mad milk syringes" 1 "faster reload rate" -1 } Item "the blutsauger" Item "the quick-fix" Item "blighted beak" } T_TFBot_Medic_Crossbow { ClassIcon medic_crossbow Name "Crossbow Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 2.0 } Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } T_TFBot_Medic_Crossbow_Bleed { ClassIcon medic_crossbow_bleed_v2 Name "Bleed Crossbow Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 2.0 "bleeding duration" 10 } Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } T_TFBot_Medic_Crossbow_Burst { ClassIcon medic_crossbow_burst Name "Burst Crossbow Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 2.0 "clip size upgrade atomic" 3.0 "auto fires full clip" 2 "auto fires when full" 2 "projectile spread angle penalty" 4.0 "fire rate bonus" 0.01 "faster reload rate" 0.8 } Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } // Sniper T_TFBot_Sniper_Bushwacka { Name "Bushwacka Sniper" Class Sniper Skill Hard ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" Item "The Bushwacka" } T_TFBot_Sniper_Shiv { Name "Shiv Sniper" Class Sniper Skill Hard ClassIcon sniper_jug_trivalshiv_death WeaponRestrictions MeleeOnly Item "the tribalman's shiv" Item "the swagman's swatter" Item "The Cozy Camper" ItemAttributes { ItemName "the tribalman's shiv" "bleeding duration" 5 "mark for death" 1 } } T_TFBot_Sniper_Shahanshah { Name "Shahanshah Sniper" Health 900 Scale 1.5 Class Sniper Skill Expert ClassIcon sniper_jug_shahanshah WeaponRestrictions MeleeOnly Item "the shahanshah" Item "point and shoot" Item "the all-father" } T_TFBot_Sniper_Armored { Class Sniper ClassIcon sniper_tanky Health 650 Scale 1.4 Name "Armored Sniper" Skill Expert Item "The Razorback" MaxVisionRange 3000 } T_TFBot_Sniper_Camper { Name "Camper Sniper" Class Sniper Skill Hard ClassIcon sniper_camper MaxVisionRange 3000 Item "The Cozy Camper" ItemAttributes { ItemName tf_weapon_sniperrifle "heal on hit for rapidfire" 125 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Sniper_Sydney_Razorback { ClassIcon sniper_sydneysleeper Name "Sydney Sniper" Class Sniper Skill Expert MaxVisionRange 3000 Item "the sydney sleeper" Item "the razorback" } T_TFBot_Sniper_Sydney_Slow { ClassIcon sniper_sydneysleeper_slow Name "Slow Sydney Sniper" Class Sniper Skill Hard MaxVisionRange 3000 Item "the sydney sleeper" ItemAttributes { ItemName "The Sydney Sleeper" "slow enemy on hit major" 5 } } T_TFBot_Sniper_Acid { Class Sniper Name "Acid Piss Sniper" Skill Expert ClassIcon sniper_sydneysleeper_bleed Item "The Sydney Sleeper" ItemAttributes { ItemName "The Sydney Sleeper" "bleeding duration" 5 } MaxVisionRange 3000 Item "spine-chilling skull" } T_TFBot_Sniper_Explosive_Piss { ClassIcon sniper_sydneysleeper_headshot Name "Explosive Piss Sniper" Class Sniper Skill Expert MaxVisionRange 3000 ItemAttributes { ItemName "The Sydney Sleeper" "explosive sniper shot" 1 } Item "The Sydney Sleeper" } T_TFBot_Sniper_Crocostyle { ClassIcon sniper_crocostyle Health 250 Name "Croc-o-Style Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 10.0 } Item "the sydney sleeper" Item "darwin's danger shield" Item "the bushwacka" Item "ol' snaggletooth" } T_TFBot_Sniper_Crocostyle_Explosive { ClassIcon sniper_crocostyle_headshot Health 250 Name "Croc-o-Style Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 10.0 "explosive sniper shot" 3 } Item "the sydney sleeper" Item "darwin's danger shield" Item "the bushwacka" Item "ol' snaggletooth" } T_TFBot_Sniper_Machina { Name Sniper Class Sniper ClassIcon sniper_machina Skill Hard Name "Machina Sniper" ClassIcon sniper MaxVisionRange 3000 Item "the machina" } T_TFBot_Sniper_Machina_Slow { ClassIcon sniper_machina Name "Charged Machina Sniper" Class Sniper Skill Hard Attributes AlwaysCrit MaxVisionRange 3000 ItemAttributes { ItemName "The Machina" "sniper charge per sec" 10 "Reload time increased" 2 "fire rate penalty" 2 } Item "the machina" Item "the razorback" } T_TFBot_Sniper_Charged { ClassIcon sniper_power Name "Charged Sniper" Class Sniper Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the machina" "damage bonus" 3.0 "Reload time increased" 2 "fire rate penalty" 2 "sniper charge per sec" 10.0 } Item "the machina" Item "the razorback" } T_TFBot_Sniper_Charged_Hyper { ClassIcon sniper_power Name "Insta-Kill Sniper" Class Sniper Skill Expert Attributes AlwaysCrit MaxVisionRange 3000 ItemAttributes { ItemName "blood botkiller sniper rifle mk.i" "damage bonus" 30 "sniper charge per sec" 8 "Reload time increased" 5 "fire rate penalty" 5 "damage causes airblast" 1 } Item "blood botkiller sniper rifle mk.i" Item "the anger" } T_TFBot_Sniper_Explosive { ClassIcon sniper_headshot Name "Explosive Headshot Sniper" Class Sniper Skill Expert MaxVisionRange 3000 Attributes "AlwaysCrit" ItemAttributes { ItemName "the hitman's heatmaker" "explosive sniper shot" 1 } Item "the hitman's heatmaker" Item "the cleaner's carbine" Item "letch's led" } T_TFBot_Sniper_Deathray { ClassIcon sniper_headshot_deadly Name "Death Ray Sniper" Class Sniper Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "Shooting Star" "explosive sniper shot" 5.0 "damage bonus" 2.0 "sniper charge per sec" 10.0 } Item "the crosslinker's coil" Item "the doublecross-comm" Item "Shooting Star" } T_TFBot_Sniper_Ignite // Placeholder, Doesn't work { Name Sniper Class Sniper Skill Hard Name "Ignite Sniper" ClassIcon sniper_flame MaxVisionRange 3000 Item "The Machina" ItemAttributes { ItemName "The Machina" "damage bonus" 0.7 } CharacterAttributes { "Set DamageType Ignite" 1 } } T_TFBot_Sniper_Semiauto_Normal { ClassIcon sniper_blast Name "Suppression Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the awper hand" "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage bonus" 0.5 "damage causes airblast" 1 } Item "the awper hand" } T_TFBot_Sniper_Semiauto { ClassIcon sniper_blast_hyper Name "Full-Auto Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the awper hand" "fire rate bonus" 0.1 "damage causes airblast" 1 "faster reload rate" 0.5 } Item "the awper hand" Item "the razorback" Item "sniper's snipin' glass" } T_TFBot_Sniper_Magnetic { ClassIcon sniper_magnet Name "Magnetic Bullet Sniper" Class Sniper Skill Hard ItemAttributes { ItemName "Shooting Star" "apply z velocity on damage" 250 "apply look velocity on damage" -1000 "faster reload rate" 1.5 } Item "Shooting Star" } T_TFBot_Sniper_Magnetic_Hyper { ClassIcon sniper_magnet_hyper Name "Hyper Magnetic Bullet Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "Shooting Star" "apply z velocity on damage" 500 "apply look velocity on damage" -3000 } Item "Shooting Star" } T_TFBot_Sniper_Killer { ClassIcon sniper MaxVisionRange 2500 Name "Killer Sniper" Class Sniper Skill Hard ItemAttributes { ItemName "the hitman's heatmaker" "sniper fires tracer" 1 "mult sniper charge after bodyshot" 10 "shot penetrate all players" 1 } Item "the hitman's heatmaker" Item "the cleaner's carbine" Item "letch's led" } T_TFBot_Sniper_SWAT_NoAttribute { ClassIcon sniper_classic MaxVisionRange 3000 Name "SWAT Sniper" Class Sniper Skill Expert Item "the classic" Item "the deus specs" } T_TFBot_Sniper_SWAT { ClassIcon sniper_classic MaxVisionRange 3000 Name "SWAT Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the classic" "sniper full charge damage bonus" 2.0 } Item "the classic" Item "the deus specs" } T_TFBot_Sniper_SWAT_Hyper { ClassIcon sniper_classic_hyper Name "Elite SWAT Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the classic" "sniper full charge damage bonus" 2.0 "damage bonus" 2.0 "sniper charge per sec" 10.0 } Item "the classic" Item "the deus specs" } T_TFBot_Sniper_SMG { ClassIcon sniper_smg Name SMGman Class Sniper Skill Easy WeaponRestrictions SecondaryOnly } T_TFBot_Sniper_SMG_Critboost { ClassIcon sniper_carbine Name "Suppression SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 "damage causes airblast" 1 } Item "the cleaner's carbine" Item "letch's led" } T_TFBot_Sniper_SMG_Spammer { ClassIcon sniper_smg_spammer Name "Bullet Spammer SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_SMG_Spammer_Expert { ClassIcon sniper_smg_spammer_hyper Name "Hyper Bullet Spammer SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 2.0 "bullets per shot bonus" 2 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_SMG_Accurate { ClassIcon sniper_smg_accu Name "Accurate SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "weapon spread bonus" 0 "fire rate bonus" 1.2 } } T_TFBot_Sniper_SMG_Accurate_Expert { ClassIcon sniper_smg_accu_hyper Name "Hyper Accurate SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 2.0 "weapon spread bonus" 0 "bullets per shot bonus" 1.5 } } T_TFBot_Sniper_Huntsman_Spammer_Normal { ClassIcon sniper_bow Name "Bowman Rapid Fire" Class Sniper Skill Hard ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Penetration_Easy { ClassIcon sniper_bow_penetrator Name "Penetrator Bowman" Class Sniper Skill Hard ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 "projectile penetration" 1 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Penetration { ClassIcon sniper_bow_penetrator Name "Penetrator Bowman" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Spammer_Penetration { Class Sniper Health 1200 Scale 1.5 Name "Penetrator Bowman Rapid Fire" ClassIcon sniper_bow_multi_penetrator Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Flame { Class Sniper Name "Flame Bowman" Skill Hard ClassIcon sniper_bow_ignite WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "Set DamageType Ignite" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Flame_Normal { Class Sniper Name "Flame Bowman Rapid Fire" Skill Hard ClassIcon sniper_bow_ignite WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "Set DamageType Ignite" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Flame { Class Sniper Health 1200 Scale 1.5 Name "Flame Bowman Rapid Fire" ClassIcon sniper_bow_ignite_multi Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "Set DamageType Ignite" 1 "weapon burn dmg increased" 2.0 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Bleed { Class Sniper Name "Bleed Bowman" Skill Hard ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "bleeding duration" 3 } } T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal { Class Sniper Name "Bleed Bowman Rapid Fire" Skill Hard ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 } } T_TFBot_Sniper_Huntsman_Spammer_Bleed { Class Sniper Health 1200 Scale 1.5 Name "Bleed Bowman Rapid Fire" ClassIcon sniper_huntsman_bleed_multi Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 "slow enemy on hit major" 5 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Bleed_Penetration { Class Sniper Name "Bleed Penetrator Bowman" Skill Expert ClassIcon sniper_huntsman_bleed_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 "fire rate bonus" 0.6 "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Bleed_Penetration_Normal { Class Sniper Name "Bleed Penetrator Bowman" Skill Expert ClassIcon sniper_huntsman_bleed_multi_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Bleed_Penetration { Class Sniper Name "Bleed Penetrator Bowman" Skill Expert Health 1200 Scale 1.5 ClassIcon sniper_huntsman_bleed_multi_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 "slow enemy on hit major" 5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Hunter { ClassIcon sniper_huntsman_bleed Name "Hunter Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 } Item "the fortified compound" Item "Darwin's Danger Shield" Item "The Triggerman's Tacticals" } T_TFBot_Sniper_Hunter_Penetration { Class Sniper Name "Hunter Sniper" Skill Expert ClassIcon sniper_huntsman_bleed_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Hyper { ClassIcon sniper_bow_hyper Name "Hyper Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Dmgup { ClassIcon sniper_bow_hyper Name "Hyper Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Penetration { ClassIcon sniper_bow_penetrator_hyper Name "Hyper Penetrator Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "projectile penetration" 1 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Penetration_Dmgup { ClassIcon sniper_bow_penetrator_hyper Name "Hyper Penetrator Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 "projectile penetration" 1 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Spammer { ClassIcon sniper_bow_multi_hyper Health 1200 Name "Hyper Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Spammer_Penetration { ClassIcon sniper_bow_multi_penetrator_hyper Health 1200 Name "Hyper Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.4 "faster reload rate" 0.2 "damage bonus" 1.5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Jarate_Click { Class Sniper Name "Jarate Master" Skill Expert ClassIcon sniper_jarate Item "Jarate" Item "Master's Yellow Belt" // doesn't appear on robot models Item "Desert Marauder" WeaponRestrictions SecondaryOnly CharacterAttributes { "effect bar recharge rate increased" -2 } } T_TFBot_Sniper_Jarate_Slow { Class Sniper Name "Jarate Master" Skill Expert ClassIcon sniper_jarate Item "Jarate" Item "Master's Yellow Belt" // doesn't appear on robot models Item "Desert Marauder" WeaponRestrictions SecondaryOnly CharacterAttributes { "effect bar recharge rate increased" -2 "applies snare effect" 0.35 } } // Spy T_TFBot_Spy_Tiny { ClassIcon spy Health 75 Scale 0.8 Name "Tiny Spy" Class Spy Skill Expert Item "parasite hat" } T_TFBot_Spy_Armored { Health 650 ClassIcon spy_armored Name "Armored Spy" Class Spy Skill Expert } T_TFBot_Spy_Sapper { ClassIcon spy_super_sapper Name "Sapper Spy" Class Spy Skill Expert CharacterAttributes { "sapper damage bonus" 2.0 "sapper health bonus" 2.0 } Item "the doublecross-comm" } T_TFBot_Spy_Kunai { ClassIcon spy_kunai Health 250 Name "Kunai Spy" Class Spy Skill Expert ItemAttributes { ItemName "Conniver's Kunai" "max health additive penalty" 0 } Item "conniver's kunai" } T_TFBot_Spy_Ninja { ClassIcon spy_fast Name "Ninja Spy" Class Spy Skill Expert ItemAttributes { ItemName "Conniver's Kunai" "max health additive penalty" 0 } CharacterAttributes { "move speed bonus" 2.0 } Item "conniver's kunai" Item "spy oni mask" } T_TFBot_Spy_Revolver { ClassIcon spy_revolver_lite Name "Revolver Spy" Class Spy Skill Expert ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased" 1.5 } Item "Upgradeable TF_WEAPON_REVOLVER" } T_TFBot_Spy_Business { ClassIcon spy_enforcer_nys Name "Business Spy" Class Spy Skill Expert ItemAttributes { ItemName "the enforcer" "auto fires when full" 1 "auto fires full clip" 1 "reload time increased hidden" 1.5 } Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" } T_TFBot_Spy_Business_DMGup { ClassIcon spy_enforcer_nys Name "Business Spy" Class Spy Skill Expert Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the enforcer" "fire rate bonus" 0.6 "reload time increased hidden" 0.5 "damage bonus" 2.0 "auto fires when full" 1 "auto fires full clip" 1 "cannot disguise" 1 } Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" } T_TFBot_Spy_Business_DMGup_Support { ClassIcon spy_enforcer_nys Name "Business Spy" Class Spy Skill Expert ItemAttributes { ItemName "the enforcer" "fire rate bonus" 0.6 "damage bonus" 2.0 "auto fires when full" 1 "auto fires full clip" 1 } Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" } T_TFBot_Spy_Silent_Click { Name "Silent Spy" Class Spy Skill Expert Item "your eternal reward" CharacterAttributes { "voice pitch scale" 0 "disguise speed penalty" -4 "gesture speed increase" 0.01 } } T_TFBot_Spy_Saharan { ClassIcon spy_saharan Name "Saharan Spy" Class Spy Skill Expert ItemAttributes { ItemName "your eternal reward" "fire rate bonus" 0.6 "mark for death" 1 "slow enemy on hit major" 10 "bleeding duration" 10 } CharacterAttributes { "voice pitch scale" 0 "disguise speed penalty" -4 "gesture speed increase" 0.01 } Item "l'etranger" Item "your eternal reward" Item "the familiar fez" } T_TFBot_Spy_Saharan_Revolver { ClassIcon spy_letranger_nys Name "Tranquilizer Spy" Class Spy Skill Expert ItemAttributes { ItemName "l'etranger" "slow enemy on hit major" 10 "damage bonus" 0.5 "auto fires when full" 1 "auto fires full clip" 1 "reload time increased hidden" 1.5 } ItemAttributes { ItemName "your eternal reward" "slow enemy on hit major" 5 "bleeding duration" 5 } CharacterAttributes { "voice pitch scale" 0 "disguise speed penalty" -4 "gesture speed increase" 0.01 } Item "l'etranger" Item "your eternal reward" Item "the familiar fez" } T_TFBot_Spy_Hyper { ClassIcon spy_hyper Name "Hyper Spy" Class Spy Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the ambassador" "damage bonus" 2.0 "fire rate bonus" 0.5 "faster reload rate" -0.8 } ItemAttributes { ItemName "the black rose" "damage bonus" 2.0 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 2.0 "sapper damage bonus" 2.0 "sapper health bonus" 2.0 } Item "the ambassador" Item "the black rose" Item "the stealth steeler" Item "bowtie" } T_TFBot_Spy_Hyper_Revolver { ClassIcon spy_revolver_hyper Name "Hyper Revolver Spy" Class Spy Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the ambassador" "damage bonus" 2.0 "fire rate bonus" 0.5 "faster reload rate" -0.8 "auto fires when full" 1 "auto fires full clip" 1 } ItemAttributes { ItemName "the black rose" "damage bonus" 2.0 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 2.0 "sapper damage bonus" 2.0 "sapper health bonus" 2.0 } Item "the ambassador" Item "the black rose" Item "the stealth steeler" Item "bowtie" } } }