population { Templates { // Scout T_TFBot_Scout_Armored { Health 650 Scale 1.3 Class Scout ClassIcon scout_armored Name "Armored Scout" Skill Expert CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } } T_TFBot_Scout_FastFire { ClassIcon scout_rapidfire Name "Rapid Fire Scout" Class Scout Skill Expert ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } } T_TFBot_Scout_Bonk_Expert { ClassIcon scout_bonk Name "Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Item "bonk! atomic punch" Item "bonk helm" CharacterAttributes { "deploy time increased" 0.5 } } T_TFBot_Scout_Bonk_Blast_Vac { Class Scout Name "Bonk Scout" Skill Expert WeaponRestrictions PrimaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" ClassIcon scout_bonk_blast_nys CharacterAttributes { "deploy time increased" 0.5 } AddCond { Name "TF_COND_BLAST_IMMUNE" } } T_TFBot_Scout_Bonk_Bullet_Vac { Class Scout Name "Bonk Scout" Skill Expert WeaponRestrictions PrimaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" ClassIcon scout_bonk_bullet_nys CharacterAttributes { "deploy time increased" 0.5 } AddCond { Name "TF_COND_BULLET_IMMUNE" } } T_TFBot_Scout_Bonk_Fire_Vac { Class Scout Name "Bonk Scout" Skill Expert WeaponRestrictions PrimaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" ClassIcon scout_bonk_fire_nys AddCond { Name "TF_COND_FIRE_IMMUNE" } CharacterAttributes { "deploy time increased" 0.5 } } T_TFBot_Scout_MiniCrit { ClassIcon scout_cola Name "Mini Crit Scout" Class Scout Skill Expert CharacterAttributes { "effect bar recharge rate increased" 0.5 } Item "crit-a-cola" } T_TFBot_Scout_Fast { ClassIcon scout_fast Name "Fast Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 } Item "the holy mackerel" Item "bonk boy" } T_TFBot_Scout_Bonk_Fast { ClassIcon scout_superbonk Name "Fast Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" Item "bonk helm" } T_TFBot_Scout_Hyper { ClassIcon scout_fast_hyper Name "Hyper Scout" Class Scout Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller scattergun mk.i" "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 2.0 } Item "the bolt boy" Item "blood botkiller scattergun mk.i" } T_TFBot_Scout_Hyper_Bonk { ClassIcon scout_superbonk_hyper Name "Hyper Bonk Scout" Class Scout Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller scattergun mk.i" "fire rate bonus" 0.5 "faster reload rate" -0.8 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the bolt boy" Item "blood botkiller scattergun mk.i" Item "bonk helm" } T_TFBot_Scout_Jumping { Class Scout ClassIcon scout_killerbee_nys Name "Bee Scout" Skill Expert Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "warbird_scattergun_killerbee" "weapon spread bonus" 0.8 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 1.25 } Item "warbird_scattergun_killerbee" Item "The Flight of the Monarch" Item "Bumble Beenie" } T_TFBot_Scout_Jumping_Hyper { Class Scout ClassIcon scout_kingbee_nys Name "Killer Bee Scout" Skill Expert Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "warbird_scattergun_killerbee" "weapon spread bonus" 0.25 "faster reload rate" -0.8 "damage bonus" 2.0 } CharacterAttributes { "increased jump height" 2 "move speed bonus" 2 } Item "warbird_scattergun_killerbee" Item "The Flight of the Monarch" Item "Bumble Beenie" } T_TFBot_Scout_FAN_Pusher { ClassIcon scout_fan_push Name "Force-A-Pusher" Class Scout Skill Expert ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 0.5 "scattergun knockback mult" 10 } Item "the force-a-nature" Item "flipped trilby" } T_TFBot_Scout_FAN_Shotguner { ClassIcon scout_fan_hyper Name "Double Barrel Shotguner" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 3.0 "scattergun knockback mult" 10 "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.4 } Item "the force-a-nature" Item "l4d hat" } T_TFBot_Scout_FAN_Pusher_Wizard { Health 650 Scale 1.4 Class Scout ClassIcon scout_fan_spell Name "Wizard Pusher Scout" Skill Expert MaxVisionRange 500 Item "TF_WEAPON_SPELLBOOK" Item "point and shoot" Item "The Force-a-Nature" ItemAttributes { ItemName "The Force-a-Nature" "scattergun knockback mult" 2 } CharacterAttributes { "head scale" 0.7 "hand scale" 0 "move speed bonus" 1.25 } Spell { Delay 5 Cooldown 15 Type "Ball O' Bats" } } T_TFBot_Scout_Delivery { ClassIcon scout_shortstop Name "Delivery Scout" Class Scout Skill Normal Item "the shortstop" Item "mad milk" Item "the holy mackerel" } T_TFBot_Scout_Delivery_Hard { ClassIcon scout_shortstop Name "Delivery Scout" Class Scout Skill Hard ItemAttributes { ItemName "the shortstop" "faster reload rate" -0.8 "fire rate bonus" 0.9 } CharacterAttributes { "move speed bonus" 1.5 } Item "the shortstop" Item "mad milk" Item "the milkman" } T_TFBot_Scout_Delivery_Hyper { ClassIcon scout_shortstop_hyper Name "Special Delivery Scout" Class Scout Skill Expert ItemAttributes { ItemName "the shortstop" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 2.0 } Item "the shortstop" Item "mad milk" Item "the milkman" } T_TFBot_Scout_Shortstop_Hyper { ClassIcon scout_shortstop_armored_hyper Health 650 Name "Hyper Shortstop Scout" Scale 1.4 Class Scout Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the shortstop" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 2.0 "head scale" 0.7 } Item "the shortstop" Item "the milkman" } T_TFBot_Scout_Soda { ClassIcon scout_pop Name "Soda Scout" Class Scout Skill Hard MaxVisionRange 500 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 } CharacterAttributes { "effect bar recharge rate increased" 0.6 "deploy time increased" 0.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" } T_TFBot_Scout_Soda_Jump { ClassIcon scout_pop AutoJumpMin 10 AutoJumpMax 10 Name "Soda Scout" Class Scout Skill Hard MaxVisionRange 500 Attributes HoldFireUntilFullReload Attributes AutoJump ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 } CharacterAttributes { "effect bar recharge rate increased" 0.6 "increased jump height" 2.0 "deploy time increased" 0.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" } T_TFBot_Scout_Soda_Hyper { ClassIcon scout_pop_hyper Name "Addicted Scout" Class Scout Skill Expert ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 "faster reload rate" 0.6 "clip size bonus" 2.0 "minicrits become crits" 1 } CharacterAttributes { "effect bar recharge rate increased" 0.4 "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" Item "the bolt boy" } T_TFBot_Scout_Soda_Hyper_Jump { ClassIcon scout_pop_hyper AutoJumpMin 10 AutoJumpMax 10 Name "Addicted Scout" Class Scout Skill Expert Attributes "AutoJump" ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 "faster reload rate" 0.6 "clip size bonus" 2.0 "minicrits become crits" 1 } CharacterAttributes { "effect bar recharge rate increased" 0.4 "move speed bonus" 2.0 "increased jump height" 2.0 "deploy time increased" 0.5 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" Item "bonk leadwear" Item "the bolt boy" } T_TFBot_Scout_Bonkboy { ClassIcon scout_pop_armored Health 650 Name "Bonk Boy" Scale 1.4 Class Scout Skill Expert ItemAttributes { ItemName "the soda popper" "fire rate bonus" 0.001 } CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.7 "deploy time increased" 0.5 "effect bar recharge rate increased" 0.6 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" } T_TFBot_Scout_Bonkboy_Hyper { ClassIcon scout_pop_hyper Health 650 Name "Addicted Bonk Boy" Scale 1.4 Class Scout Skill Expert ItemAttributes { ItemName "the soda popper" "bullets per shot bonus" 2 "fire rate bonus" 0.001 "faster reload rate" 0.6 "clip size bonus" 2.0 "minicrits become crits" 1 } CharacterAttributes { "move speed bonus" 2.0 "head scale" 0.7 "deploy time increased" 0.5 "effect bar recharge rate increased" 0.4 } Item "the soda popper" Item "crit-a-cola" Item "the atomizer" } T_TFBot_Scout_Blaster { ClassIcon scout_blaster_nys Name "Blaster Scout" Class Scout Skill Normal MaxVisionRange 600 Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Scout_Blaster_Pusher { ClassIcon scout_blaster_push Name "Blaster Pusher" Class Scout Skill Hard MaxVisionRange 600 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Scout_Blaster_Hyper { ClassIcon scout_publicenemy Name "Public Enemy Scout" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } T_TFBot_Scout_Blaster_Pusher_Armored { ClassIcon scout_blaster_push_armored_v2 Name "Armored Blaster Pusher" Class Scout Skill Hard MaxVisionRange 600 Scale 1.4 Health 650 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 1.3 "head scale" 0.7 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Scout_Blaster_Hyper_Armored { ClassIcon scout_publicenemy_armored_v2 Name "Armored Public Enemy Scout" Class Scout Skill Expert Scale 1.4 Health 650 MaxVisionRange 500 ItemAttributes { ItemName "baby face's blaster" "scattergun has knockback" 5 "bullets per shot bonus" 6 "damage bonus" 2.0 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.3 "head scale" 0.7 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } T_TFBot_Scout_Backscatter { ClassIcon scout_burst Name "Burst Scatter Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "fire rate bonus" 0.4 "faster reload rate" 0.85 "closerange backattack minicrits" 0 } Item "the back scatter" } T_TFBot_Scout_Backscatter_Hard { ClassIcon scout_burst Name "Burst Scatter Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "damage bonus" 1.5 "fire rate bonus" 0.2 "faster reload rate" 0.6 "clip size penalty" 1.5 "closerange backattack minicrits" 0 } Item "the back scatter" } T_TFBot_Scout_Backscatter_Hyper { ClassIcon scout_burst_hyper Name "Hyper Burst Scatter Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the back scatter" "damage bonus" 2.0 "fire rate bonus" 0.1 "faster reload rate" 0.4 "clip size penalty" 2.0 "closerange backattack minicrits" 0 } Item "the back scatter" Item "scout beanie" } T_TFBot_Scout_Stealth { ClassIcon scout_d Name "Stealth Scout" Class Scout Skill Hard Action FetchFlag Attributes DisableDodge WeaponRestrictions PrimaryOnly MaxVisionRange 300 Item "the back scatter" ItemAttributes { ItemName "the back scatter" "minicrits become crits" 1 } AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Scout_Pistol { ClassIcon scout_pistol_nys Name "Pistol Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly } T_TFBot_Scout_Pistol_Accurate { ClassIcon scout_pistol_nys Name "Pistol Sniping Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "weapon spread bonus" 0 "damage bonus" 2.0 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.75 } } T_TFBot_Scout_Pistol_Hyper { ClassIcon scout_pistol_hyper Name "Hyper Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "warbird_pistol_blitzkrieg" "weapon spread bonus" 0 "damage bonus" 5.0 "fire rate bonus" 1.5 } Item "warbird_pistol_blitzkrieg" } T_TFBot_Scout_Pistol_Hyper_Armored { ClassIcon scout_pistol_armored_hyper Health 650 Scale 1.4 Name "Armored Hyper Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "warbird_pistol_blitzkrieg" "weapon spread bonus" 0 "damage bonus" 5.0 "fire rate bonus" 1.5 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "warbird_pistol_blitzkrieg" } T_TFBot_Scout_Pistol_Heal { ClassIcon scout_pocketpistol_lite Name "Healing Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 50 } Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Scout_Pistol_Heal_Hyper { ClassIcon scout_pocketpistol_hyper Name "Hyper Healing Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 50 "damage bonus" 2.0 "fire rate bonus" 0.5 } Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } T_TFBot_Scout_Winger { ClassIcon scout_winger_lite Name "Winger Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "subtract victim medigun charge on hit" 5 "subtract victim cloak on hit" 10 } Item "the winger" Item "the virtual viewfinder" } T_TFBot_Scout_Winger_Hard { ClassIcon scout_winger_lite Name "Winger Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 } Item "the winger" Item "the virtual viewfinder" } T_TFBot_Scout_Raygun { ClassIcon scout_capper_lite Name "Capper Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 2.0 } } T_TFBot_Scout_Raygun_Armored { ClassIcon scout_capper_lite_armored Health 650 Name "Capper Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The C.A.P.P.E.R" "damage bonus" 2.0 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "Phononaut" Item "The C.A.P.P.E.R" Item "Batsaber" } T_TFBot_Scout_Milk { Name "Milkman Scout" Class Scout Skill Expert ClassIcon scout_milk WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } } T_TFBot_Scout_Milk_Slow { Name "Milkman Scout" Class Scout Skill Expert ClassIcon scout_milk_slowdown WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "applies snare effect" 0.35 "effect bar recharge rate increased" -2 } } T_TFBot_Scout_Cleaver { ClassIcon scout_cleaver Name "Cleaver Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.75 "effect bar recharge rate increased" 0.05 } Item "the flying guillotine" } T_TFBot_Scout_Stealth_Melee { ClassIcon scout_d Name "Stealth Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly MaxVisionRange 300 AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Scout_Bonk_Blast_Vac_Melee { Class Scout Name "Bonk Scout" Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_blast_nys CharacterAttributes { "deploy time increased" 0.5 } AddCond { Name "TF_COND_BLAST_IMMUNE" } } T_TFBot_Scout_Bonk_Bullet_Vac_Melee { Class Scout Name "Bonk Scout" Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_bullet_nys CharacterAttributes { "deploy time increased" 0.5 } AddCond { Name "TF_COND_BULLET_IMMUNE" } } T_TFBot_Scout_Bonk_Fire_Vac_Melee { Class Scout Name "Bonk Scout" Skill Hard Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_fire_nys CharacterAttributes { "deploy time increased" 0.5 } AddCond { Name "TF_COND_FIRE_IMMUNE" } } T_TFBot_Scout_Fast_Melee { ClassIcon scout_fast Name "Fast Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 } Item "the holy mackerel" Item "bonk boy" } T_TFBot_Scout_Bonk_Fast_Melee { ClassIcon scout_superbonk Name "Fast Bonk Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" Item "bonk helm" } T_TFBot_Scout_Sandman_Spammer { ClassIcon scout_stun_spammer Name "Sandman Spammer Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.01 } Item "the sandman" Item "the backwards ballcap" Item "mnc mascot outfit" } T_TFBot_Scout_Sandman_Spammer_Armored { ClassIcon scout_stun_spammer_armored Health 650 Name "Sandman Spammer Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.01 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "the sandman" Item "the backwards ballcap" Item "mnc mascot outfit" } T_TFBot_Scout_Jumping_Sandman_Armored { ClassIcon scout_jumping_armored Health 650 Name "Jumping Sandman Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 ItemAttributes { ItemName "the sandman" "damage bonus" 2 "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.7 "increased jump height" 2 } Item "The Sandman" Item "The Hanger-On Hood" Item "The Flight of the Monarch" } T_TFBot_Scout_Sandman_Bonk { Class Scout Name "Bonk League Scout" Skill Hard ClassIcon scout_bonk_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "bonk! atomic punch" Item "bonk helm" CharacterAttributes { "deploy time increased" 0.5 } } T_TFBot_Scout_Sandman_FastCharge_Bonk { Class Scout Name "Bonk League Scout" Skill Hard ClassIcon scout_bonk_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "bonk! atomic punch" Item "bonk helm" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "deploy time increased" 0.5 } } T_TFBot_Scout_Sandman_Fast { Class Scout Name "Minor League Scout" Skill Hard ClassIcon scout_fastball WeaponRestrictions MeleeOnly Item "The Sandman" Item "bonk! atomic punch" Item "bonk helm" Item "bonk boy" CharacterAttributes { "move speed bonus" 2.0 } } T_TFBot_Scout_Sandman_FastCharge_Fast { Class Scout Name "Hyper League Scout" Skill Hard ClassIcon scout_fastball WeaponRestrictions MeleeOnly Item "The Sandman" Item "bonk! atomic punch" Item "bonk helm" Item "bonk boy" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 2.0 } } T_TFBot_Scout_Marker { ClassIcon scout_fanowar Name "Marker Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "the fan o'war" } T_TFBot_Scout_Marker_Sandman { ClassIcon scout_tagger Name "Marker Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 "mark for death" 1 } Item "the sandman" Item "batter's helmet" Item "the boston boom-bringer" } T_TFBot_Scout_Marker_Spammer { ClassIcon scout_tagger_armored Health 650 Name "Marker Scout" Scale 1.3 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 "set damagetype ignite" 1 "mark for death" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "the sandman" Item "the boston boom-bringer" Item "the backwards ballcap" } T_TFBot_Scout_Batsaber { ClassIcon scout_batsaber_nys Name "Batsaber Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batsaber" "damage bonus" 3.0 } Item "the back scatter" Item "the cross-comm express" Item "Batsaber" } T_TFBot_Scout_Wrap { ClassIcon scout_wrap_lite Name "Wrap Assassin Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.1 "damage penalty" 1 } Item "The Wrap Assassin" Item "the big elfin deal" Item "the bootie time" } T_TFBot_Scout_Sunstick_Fixed { ClassIcon scout_sunstick Name "Sunstick Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "sun-on-a-stick" } T_TFBot_Scout_Sunstick_Armored { ClassIcon scout_sunstick_armored Health 650 Name "Sunstick Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName sun-on-a-stick "damage penalty" 2.0 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "sun-on-a-stick" Item "the bolt boy" Item "merc's pride scarf" } T_TFBot_Scout_Elf { ClassIcon scout_cane_lite Health 100 Name "Elf Scout" Scale 0.8 Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the candy cane" "crit forces victim to laugh" 1 "crit does no damage" 1 } Item "the candy cane" Item "the big elfin deal" Item "the bootie time" } // Soldier T_TFBot_Soldier_Stealth { ClassIcon soldier_d Name "Stealth Soldier" Class Soldier Skill Hard MaxVisionRange 500 AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } } T_TFBot_Soldier_Spammer { ClassIcon soldier_spammer_normal Name "Rapid Fire Soldier" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } } T_TFBot_Soldier_Spammer_Buff { ClassIcon soldier_buff_spammer Name "Rapid Fire Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Item "the buff banner" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Spammer_Backup { ClassIcon soldier_backup_spammer Name "Rapid Fire Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Item "the battalion's backup" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Spammer_Conch { ClassIcon soldier_conch_spammer Name "Rapid Fire Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Item "The Concheror" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Crit { Classicon soldier_bigcrit Name "Crit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } } T_TFBot_Soldier_Burst_Easy { ClassIcon soldier_burstfire_normal Name "Burst Fire Soldier" Class Soldier Skill Normal Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.8 "fire rate bonus" 0.2 } } T_TFBot_Soldier_Burst { ClassIcon soldier_burstfire_normal Name "Burst Fire Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } } T_TFBot_Soldier_Burst_Buff { ClassIcon soldier_burstfire_buff Name "Burst Fire Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "the buff banner" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Burst_Backup { ClassIcon soldier_burstfire_backup Name "Burst Fire Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "the battalion's backup" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Burst_Conch { ClassIcon soldier_burstfire_conch Name "Burst Fire Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Item "The Concheror" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Burst_Spammer { ClassIcon soldier_burstfire_spammer Name "Fast Burst Fire Soldier" Class Soldier Skill Expert Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.4 "Projectile speed increased" 0.65 "fire rate bonus" -1 } } T_TFBot_Soldier_Burst_Hyper { ClassIcon soldier_burstfire_hyper Name "Hyper Burst Fire Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "Projectile speed increased" 0.9 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "damage bonus" 2.0 } Item "blood botkiller rocket launcher mk.i" Item "tyrant's helm" } T_TFBot_Soldier_Scatter { ClassIcon soldier_rocketrain Name "Scatter Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 } } T_TFBot_Soldier_Scatter_Hyper { ClassIcon soldier_rocketrain_hyper Name "Hyper Scatter Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 6.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } T_TFBot_Soldier_Barrage { ClassIcon soldier_barrage_normal Health 650 Name "Barrage Soldier" Scale 1.4 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.22 "fire rate bonus" 0.2 "damage bonus" 1.5 "projectile spread angle penalty" 5 "clip size upgrade atomic" 26.0 } CharacterAttributes { "Projectile speed increased" 0.4 "move speed bonus" 0.9 } } T_TFBot_Soldier_FastRocket { ClassIcon soldier_accel Name "Fast Rocket Soldier" Class Soldier Skill Hard Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile speed increased" 0.25 "projectile acceleration" 5000 "projectile acceleration time" 1 "projectile acceleration start time" 0.25 } } T_TFBot_Soldier_FastRocket_Spammer { ClassIcon soldier_accel_spammer Name "Fast Rocket Soldier" Class Soldier Skill Expert Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "faster reload rate" -0.8 "fire rate bonus" 0.6 "projectile speed increased" 0.25 "projectile acceleration" 5000 "projectile acceleration time" 1 "projectile acceleration start time" 0.25 } } T_TFBot_Soldier_Charged { ClassIcon soldier_crit_normal Name "Charged Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 } Item "the original" } T_TFBot_Soldier_Charged_Spammer { ClassIcon soldier_crit_spammer Name "Rapid Charged Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 0.6 "faster reload rate" -1 } Item "the original" } T_TFBot_Soldier_Charged_Burst { ClassIcon soldier_crit_burstfire Name "Burst Charged Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } Item "the original" } T_TFBot_Soldier_PowerShot { ClassIcon soldier_nuke2 Name "Power Shot Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 "damage bonus" 5.0 } Item "the original" Item "full metal drill hat" } T_TFBot_Soldier_Stun { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ClassIcon soldier_stun Name "Stunner Soldier" Item "The Lucky Shot" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "rocket specialist" 1 } } T_TFBot_Soldier_Stun_Spammer { ClassIcon soldier_stun_infinite Name "Rapid Stunner Soldier" Item "The Lucky Shot" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 1 "damage bonus" 0.8 } } T_TFBot_Soldier_Stun_Spammer_Hyper { ClassIcon soldier_stun_infinite_hyper Name "Hyper Stunner Soldier" Item "The Lucky Shot" Class Soldier Skill Expert ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 4 "damage bonus" 1.6 } Item "concealedkiller_rocketlauncher_sandcannon" } T_TFBot_Soldier_Stun_Burst { ClassIcon soldier_stun_burstfire Name "Burst Stunner Soldier" Item "The Lucky Shot" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "rocket specialist" 1 "damage bonus" 0.8 } } T_TFBot_Soldier_Stun_Burst_Hyper { ClassIcon soldier_stun_burstfire_hyper Name "Hyper Stunner Soldier" Item "The Lucky Shot" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "concealedkiller_rocketlauncher_sandcannon" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "rocket specialist" 4 "damage bonus" 1.6 } Item "concealedkiller_rocketlauncher_sandcannon" } T_TFBot_Soldier_Freeze { ClassIcon soldier_freeze Name "Frost Rocket Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive rocket launcher 2011" "slow enemy on hit major" 3 "attach particle effect" 30 "Projectile speed increased" 0.65 } Item "festive rocket launcher 2011" Item "the b.m.o.c." } T_TFBot_Soldier_Freeze_Spammer { ClassIcon soldier_freeze_spammer Name "Frost Spammer Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive rocket launcher 2011" "slow enemy on hit major" 3 "attach particle effect" 30 "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.6 } Item "festive rocket launcher 2011" Item "the b.m.o.c." } T_TFBot_Soldier_Freeze_Burst { ClassIcon soldier_burstfire_freeze Name "Frost Burst Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "festive rocket launcher 2011" "slow enemy on hit major" 3 "attach particle effect" 30 "Projectile speed increased" 0.65 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } Item "festive rocket launcher 2011" Item "the b.m.o.c." } T_TFBot_Soldier_Freeze_Scatter { ClassIcon soldier_rocketrain_freeze Name "Frost Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "festive rocket launcher 2011" "slow enemy on hit major" 3 "Projectile speed increased" 0.65 "attach particle effect" 30 "faster reload rate" 0.9 "fire rate bonus" 0.001 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 } Item "festive rocket launcher 2011" Item "the b.m.o.c." } T_TFBot_Soldier_Freeze_Nuker { ClassIcon soldier_freeze_atomic Name "Frost Nuke Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "attach particle effect" 30 "fire rate bonus" 2 "faster reload rate" 0.5 "Blast radius increased" 2.0 "slow enemy on hit major" 5 } Item "the original" Item "the b.m.o.c." RocketCustomParticle flare_glow } T_TFBot_Soldier_DirectHit { ClassIcon soldier_directhit_lite Name "Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" } T_TFBot_Soldier_DirectHit_Buff { ClassIcon soldier_directhit_buff Name "Direct Hit Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" } T_TFBot_Soldier_DirectHit_Spammer { ClassIcon soldier_directhit_infinite Name "Direct Hit Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } Item "the direct hit" } T_TFBot_Soldier_DirectHit_Spammer_Buff { ClassIcon soldier_directhit_infinite_buff Name "Direct Hit Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Soldier_DirectHit_Burst { ClassIcon soldier_directhit_spammer Name "Direct Burst Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the direct hit" } T_TFBot_Soldier_DirectHit_Burst_Buff { ClassIcon soldier_directhit_spammer_buff Name "Direct Burst Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Soldier_Blackbox // tanker without heal { ClassIcon soldier_blackbox_lite Name "Black Box Soldier" Class Soldier Skill Hard Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.001 "faster reload rate" 0.8 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 } Item "The Black Box" } T_TFBot_Soldier_Blackbox_Powershot { ClassIcon soldier_blackbox_atomic Name "Power Shot Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 } Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" } T_TFBot_Soldier_Tanker { ClassIcon soldier_tanker Name "Tanker Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 100 "faster reload rate" 0.8 "Blast radius increased" 1.2 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } T_TFBot_Soldier_Tanker_Armored { ClassIcon soldier_tanker_armored Health 900 Name "Tanker Soldier" Scale 1.5 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 200 "fire rate bonus" 0.001 "faster reload rate" 0.8 "Blast radius increased" 1.25 "projectile spread angle penalty" 2 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "stainless pot" } T_TFBot_Soldier_TankBuster { ClassIcon soldier_tankbuster Name "Tank Buster Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "Blast radius increased" 3.0 "Projectile speed increased" 0.5 "dmg bonus vs buildings" 50 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } T_TFBot_Soldier_TankBuster_Armored { ClassIcon soldier_tankbuster_armored Name "Tank Buster Soldier" Health 650 Scale 1.4 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "Blast radius increased" 3.0 "Projectile speed increased" 0.5 "dmg bonus vs buildings" 50 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } T_TFBot_Soldier_Blast { ClassIcon soldier_blast Name "Pusher Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Blast radius decreased" 1.2 } Item "the liberty launcher" } T_TFBot_Soldier_Blast_Spammer { ClassIcon soldier_blast_spammer Name "Rapid Pusher Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Blast radius decreased" 1.2 "fire rate bonus" 0.6 "faster reload rate" -0.8 } Item "the liberty launcher" } T_TFBot_Soldier_Airborne { ClassIcon soldier_airborne Health 650 Name "Airborne Soldier" Scale 1.4 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Projectile speed increased" 2.0 "faster reload rate" 0.8 "Blast radius decreased" 1.5 "damage penalty" 1.5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the buff banner" Item "the liberty launcher" Item "the market gardener" Item "jumper's jeepcap" } T_TFBot_Soldier_CowMangler { Name "Mangler Soldier" Class Soldier Skill Normal ClassIcon soldier_mangler WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "Set DamageType Ignite" 1 } } T_TFBot_Soldier_CowMangler_Charged { Name "Charged Mangler Soldier" Class Soldier Skill Hard ClassIcon soldier_mangler WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Cow Mangler 5000" ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.75 } } T_TFBot_Soldier_Future { ClassIcon soldier_mangler_spammer Name "Future Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.4 "set damagetype ignite" 1 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Soldier_Future_Charged { ClassIcon soldier_mangler_hyper Name "Future Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.25 "damage bonus" 5.0 "weapon burn dmg increased" 3 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Soldier_Dumpster { Name "Dumpster Diver" Class Soldier Skill Normal ClassIcon soldier_bazooka WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 } } T_TFBot_Soldier_Dumpster_Hard { Name "Dumpster Diver" Class Soldier Skill Hard ClassIcon soldier_bazooka WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "faster reload rate" 0.5 "fire rate bonus" 0.4 "clip size upgrade atomic" 5.0 } } T_TFBot_Soldier_Dumpster_Hyper { Name "Hyper Dumpster Diver" Class Soldier Skill Expert ClassIcon soldier_bazooka_hyper WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Captain's Cocktails" Item "The Helmet Without a Home" Attributes AlwaysCrit ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires when full" 1 "faster reload rate" 0.2 "fire rate bonus" 0.2 "clip size upgrade atomic" 10.0 "damage bonus" 2.0 } } T_TFBot_Soldier_Parachute { Class Soldier Skill Hard Name "Parachute Soldier" Attributes Parachute Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 Item "The B.A.S.E. Jumper" Item "Armored Authority" Item "The Soldier's Stogie" CharacterAttributes { "increased jump height" 3 "bot custom jump particle" 1 } } T_TFBot_Soldier_Airstrike { Name "Air Strike Soldier" Class Soldier Skill Normal Health 200 ClassIcon soldier_airstrike_lite AutoJumpMin 5 AutoJumpMax 5 WeaponRestrictions PrimaryOnly Item "The Air Strike" Item "The B.A.S.E. Jumper" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes Parachute ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 4 "faster reload rate" 0.6 "fire rate bonus" 0.35 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3 "increased air control" 3 } } T_TFBot_Soldier_Airstrike_Hard { Name "Air Strike Soldier" Class Soldier Skill Hard Health 200 ClassIcon soldier_airstrike_lite AutoJumpMin 5 AutoJumpMax 5 WeaponRestrictions PrimaryOnly Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes Parachute ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 4 "faster reload rate" 0.4 "fire rate bonus" 0.2 "blast radius decreased" 1 "damage penalty" 1 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3 "increased air control" 3 } } T_TFBot_Soldier_Airstrike_Hyper { Name "Hyper Air Strike Soldier" Class Soldier Skill Expert Health 200 ClassIcon soldier_airstrike_hyper AutoJumpMin 5 AutoJumpMax 5 WeaponRestrictions PrimaryOnly Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes Parachute Attributes AlwaysCrit ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 10 "faster reload rate" 0.2 "fire rate bonus" 0.1 "blast radius decreased" 1.1 "damage penalty" 2.0 } CharacterAttributes { "cancel falling damage" 1 "increased jump height" 3 "increased air control" 3 } } T_TFBot_Soldier_Homing_Easy { ClassIcon soldier_homing_nys Name "Homing Soldier" Class Soldier Skill Easy Item "warbird_rocketlauncher_warhawk" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 30 //How fast should the rocket rotate to face the target MaxAimError 30 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Homing { ClassIcon soldier_homing_nys Name "Homing Soldier" Class Soldier Skill Normal Item "warbird_rocketlauncher_warhawk" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Homing_Hard { ClassIcon soldier_homing_nys Name "Homing Soldier" Class Soldier Skill Hard Item "warbird_rocketlauncher_warhawk" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Buff_Homing { ClassIcon soldier_homing_nys_buff Name "Homing Soldier" Class Soldier Skill Normal Attributes SpawnWithFullCharge Item "warbird_rocketlauncher_warhawk" Item "the buff banner" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Backup_Homing { ClassIcon soldier_homing_nys_backup Name "Homing Soldier" Class Soldier Skill Normal Attributes SpawnWithFullCharge Item "warbird_rocketlauncher_warhawk" Item "the battalion's backup" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Conch_Homing { ClassIcon soldier_homing_nys_conch Name "Homing Soldier" Class Soldier Skill Normal Attributes SpawnWithFullCharge Item "warbird_rocketlauncher_warhawk" Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Spammer_Homing { ClassIcon soldier_homing_spammer_nys Name "Rapid Homing Soldier" Class Soldier Skill Expert Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" -0.8 "fire rate bonus" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Spammer_Homing_Hyper { ClassIcon soldier_homing_spammer_hyper Name "Crit Homing Soldier" Class Soldier Skill Expert Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 2.0 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Burst_Homing { ClassIcon soldier_burstfire_homing_nys Name "Burst Homing Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.65 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Burst_Homing_Hyper { ClassIcon soldier_burstfire_homing_hyper Name "Burst Homing Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "damage bonus" 2.0 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.9 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile Item "warbird_rocketlauncher_warhawk" Item "tyrant's helm" } T_TFBot_Soldier_Scatter_Homing { ClassIcon soldier_rocketrain_homing_nys Name "Scatter Homing Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" 0.9 "fire rate bonus" 0.001 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Scatter_Homing_Hyper { ClassIcon soldier_rocketrain_homing_hyper Name "Scatter Homing Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "faster reload rate" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 6.0 "projectile spread angle penalty" 3 "damage bonus" 2.0 } Item "warbird_rocketlauncher_warhawk" Item "the cross-comm crash helmet" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 120 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Charged_Homing { ClassIcon soldier_heat_nys_blu Name "Charged Homing Soldier" Class Soldier Skill Expert Item "The Original" Attributes AlwaysCrit ItemAttributes { ItemName "the original" "fire rate bonus" 2 "faster reload rate" 0.5 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 999 //How fast should the rocket rotate to face the target MaxAimError 999 //Max angle between rocket and the target } RocketCustomParticle flare_glow } T_TFBot_Soldier_PowerShot_Homing { ClassIcon soldier_homing_crit_nuke_nys Name "Homing Power Shot Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "fire rate bonus" 2 "faster reload rate" 0.5 "damage bonus" 5.0 } Item "the original" Item "full metal drill hat" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 999 //How fast should the rocket rotate to face the target MaxAimError 999 //Max angle between rocket and the target } RocketCustomParticle flare_glow } T_TFBot_Soldier_DirectHit_Homing { ClassIcon soldier_homing_direct Name "Homing Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.8 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } } T_TFBot_Soldier_DirectHit_Spammer_Homing { ClassIcon soldier_homing_direct_spammer Name "Homing Direct Hit Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.8 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } } T_TFBot_Soldier_DirectHit_Burst_Homing { ClassIcon soldier_homing_direct_burst Name "Homing Direct Hit Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the direct hit" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1.8 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } } T_TFBot_Soldier_Blast_Homing { ClassIcon soldier_blast_homing Name "Homing Pusher Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Blast radius decreased" 1.2 } Item "the liberty launcher" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Blast_Spammer_Homing { ClassIcon soldier_blast_homing_spammer Name "Homing Pusher Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "Blast radius decreased" 1.2 "fire rate bonus" 0.6 "faster reload rate" -0.8 } Item "the liberty launcher" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_RocketPush_Homing { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Homing Blast Soldier" ClassIcon soldier_libertylauncher_homing Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_RocketShotgun_Homing { Class Soldier ClassIcon soldier_blackbox Item "The Black Box" Name "Homing Black Box Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 1 // Multiplier of rocket speed. 1 for default speed TurnPower 45 //How fast should the rocket rotate to face the target MaxAimError 90 //Max angle between rocket and the target AimTime 3 } RocketCustomParticle eyeboss_projectile } T_TFBot_Soldier_Shotgun { ClassIcon heavy_shotgun Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly } T_TFBot_Soldier_Shotgun_Explosive { ClassIcon heavy_shotgun_explosive Name "Explosive Shotgun Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 1.5 "bullets per shot bonus" 2 "explosive bullets" 147 } Item "dec2014 skullcap" } T_TFBot_Soldier_Shotgun_Reserve_Easy { ClassIcon shotgun_reserve_lite Name "Reserve Shooter Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "explosive bullets" 1 "apply z velocity on damage" 300 } Item "the reserve shooter" } T_TFBot_Soldier_Shotgun_Reserve { ClassIcon shotgun_reserve_lite Name "Reserve Shooter Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the reserve shooter" "bullets per shot bonus" 2 "explosive bullets" 1 "apply z velocity on damage" 300 } Item "the reserve shooter" Item "jumper's jeepcap" } T_TFBot_Soldier_Shotgun_Reserve_Armored { ClassIcon shotgun_reserve_armored Health 650 Name "Airborne Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "damage bonus" 1.5 "bullets per shot bonus" 2 "apply z velocity on damage" 300 "explosive bullets" 1 } Item "the reserve shooter" Item "jumper's jeepcap" } T_TFBot_Soldier_Bison_Easy { Name "Bison Soldier" Class Soldier Skill Easy ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" } T_TFBot_Soldier_Bison { Name "Bison Soldier" Class Soldier Skill Hard ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "the righteous bison" "damage bonus" 1.5 } } T_TFBot_Soldier_Bison_Spammer_Easy { Name "Rapid Bison Soldier" Class Soldier Skill Easy ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.6 "reload time decreased" -0.8 } } T_TFBot_Soldier_Bison_Spammer { Name "Rapid Bison Soldier" Class Soldier Skill Expert ClassIcon soldier_bison_spammer WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "the righteous bison" "damage bonus" 1.5 "fire rate bonus" 0.6 "reload time decreased" -0.8 } } T_TFBot_Soldier_Bison_Hyper { ClassIcon soldier_bison_spammer_hyper Name "Future Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "damage bonus" 2.0 "fire rate bonus" 0.3 "reload time decreased" -0.8 "projectile speed increased" 0.5 "SPELL: set item tint RGB" 5 } Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFBot_Soldier_Bison_Homing_Easy { Name "Homing Bison Soldier" Class Soldier Skill Easy ClassIcon soldier_bison_homing_lite WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "the righteous bison" "mod projectile heat seek power" 999 "mod projectile heat aim error" 999 "mod projectile heat aim time" 5 "set item tint RGB" 16738740 } } T_TFBot_Soldier_Bison_Homing { Name "Homing Bison Soldier" Class Soldier Skill Hard ClassIcon soldier_bison_homing_lite WeaponRestrictions SecondaryOnly Item "The Righteous Bison" ItemAttributes { ItemName "the righteous bison" "damage bonus" 1.5 "mod projectile heat seek power" 999 "mod projectile heat aim error" 999 "set item tint RGB" 16738740 } } T_TFBot_Soldier_Bison_Homing_Hyper { Name "Death Beam Soldier" Class Soldier Skill Expert ClassIcon soldier_bison_homing_hyper WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" ItemAttributes { ItemName "the righteous bison" "damage bonus" 3.0 "reload time decreased" -0.8 "mark for death" 1 "set damagetype ignite" 1 "Projectile speed increased" 0.75 "mod projectile heat seek power" 999 "mod projectile heat aim error" 999 } } T_TFBot_Soldier_Equalizer { ClassIcon soldier_equalizer Name "Equalizer Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "damage bonus" 1.5 } CharacterAttributes { "no self blast dmg" 1 } Item "the equalizer" Item "stainless pot" } T_TFBot_Soldier_Equalizer_Armored { ClassIcon soldier_equalizer_armored Health 900 Scale 1.5 Name "Equalizer Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "damage bonus" 1.5 } CharacterAttributes { "no self blast dmg" 1 } Item "the equalizer" Item "stainless pot" } T_TFBot_Soldier_Escapeplan { ClassIcon soldier_escape Name "Escape Plan Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 "no self blast dmg" 1 } Item "the escape plan" Item "worms gear" } T_TFBot_Soldier_Escapeplan_Armored { ClassIcon soldier_escape_armored Health 900 Scale 1.5 Name "Escape Plan Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "no self blast dmg" 1 "move speed bonus" 1.5 } Item "the escape plan" Item "worms gear" } T_TFBot_Soldier_Whip { ClassIcon soldier_disciplinary Name "Whip Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "the disciplinary action" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.2 } Item "the disciplinary action" Item "armored authority" Item "fancy dress uniform" } T_TFBot_Soldier_Whip_Armored { ClassIcon soldier_disciplinary_armored Name "Whip Soldier" Health 900 Scale 1.5 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "the disciplinary action" "damage penalty" 1 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 1.5 } Item "the disciplinary action" Item "armored authority" Item "fancy dress uniform" } T_TFBot_Soldier_Samurai { Class Soldier Name "Samurai Soldier" ClassIcon demoknight_samurai Skill Expert Health 900 Scale 1.5 Item "The Half-Zatoichi" Item "Soldier Samurai Hat" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "critboost on kill" 5 "speed_boost_on_kill" 5 } } T_TFBot_Soldier_Samurai_Buff { Class Soldier Name "Samurai Soldier" ClassIcon soldier_samurai_buff Skill Expert Health 900 Scale 1.5 Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Item "the buff banner" WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Samurai_Backup { Class Soldier Name "Samurai Soldier" ClassIcon soldier_samurai_backup Skill Expert Health 900 Scale 1.5 Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Item "the battalion's backup" WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Soldier_Samurai_Concheror { Class Soldier Name "Samurai Soldier" ClassIcon soldier_samurai_conch Skill Expert Health 900 Scale 1.5 Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } // Pyro T_TFBot_Pyro_Armored { ClassIcon pyro_armored2 Name "Armored Pyro" Health 900 Scale 1.5 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } T_TFBot_Pyro_Heal { ClassIcon pyro_heal Name "Heal-on-Hit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "heal on kill" 175 "heal on hit for rapidfire" 50 } Item "pyroland_flamethrower_rainbow" } T_TFBot_Pyro_Buff { ClassIcon pyro_buff Name "Extended Buff Pyro" Class Pyro Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Buff Banner" } T_TFBot_Pyro_Backup { ClassIcon pyro_backup Name "Extended Backup Pyro" Class Pyro Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Battalion's Backup" } T_TFBot_Pyro_Conch { ClassIcon pyro_conch Name "Extended Conch Pyro" Class Pyro Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Concheror" } T_TFBot_Pyro_Crit { ClassIcon pyro_bigcrit Name "Crit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Pyro_Hyper { ClassIcon pyro_hyper Name "Hyper Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller flame thrower mk.i" "damage bonus" 3.0 "airblast pushback scale" 3.0 "mult airblast refire time" 0.001 } CharacterAttributes { "move speed bonus" 2.0 } Item "blood botkiller flame thrower mk.i" Item "the flamboyant flamenco" } T_TFBot_Pyro_Backburner { ClassIcon pyro_fast Name "Backburner Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.5 } Item "the backburner" } T_TFBot_Pyro_Backburner_Armored { ClassIcon pyro_backburner_nys Name "Armored Backburner Pyro" Class Pyro Skill Hard Health 650 Scale 1.3 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.5 } Item "the backburner" } T_TFBot_Pyro_Backburner_Hyper { ClassIcon pyro_backburner Health 650 Scale 1.3 Name "Dark Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the backburner" "damage bonus" 3 "heal on kill" 650 "heal on hit for rapidfire" 100 "apply z velocity on damage" -300 "apply look velocity on damage" -300 "airblast pushback scale" 3 "mult airblast refire time" 0.001 "weapon burn dmg increased" 3.0 "weapon burn time increased" 3.0 "flame_speed" 3000 "flame_drag" 6 "max_flame_reflection_count" 30 "flame_reflect_on_collision" 2 "lunchbox adds minicrits" 2 "SPELL: Halloween green flames" 1 "slow enemy on hit major" 3 } CharacterAttributes { "move speed bonus" 2.0 } Item "the backburner" Item "blazing bull" Item "fallen angel" Item "tail from the crypt" } T_TFBot_Pyro_Stealth { ClassIcon pyro_d Name "Stealth Pyro" Class Pyro Skill Hard Action FetchFlag Attributes DisableDodge WeaponRestrictions PrimaryOnly MaxVisionRange 500 Item "the backburner" AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Pyro_Longflame { ClassIcon pyro_long Name "Long Flame Pyro" Class Pyro Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName tf_weapon_flamethrower "lunchbox adds minicrits" 2 "flame_drag" 3.5 } } T_TFBot_Pyro_Ricochet { ClassIcon pyro_ricochet_nys Name "Ricochet Pyro" Class Pyro Skill Hard Attributes AlwaysFireWeapon Item "The Nostromo Napalmer" Item "the electric escorter" ItemAttributes { ItemName "The Nostromo Napalmer" "flame_drag" 4 "max_flame_reflection_count" 1000 "flame_reflect_on_collision" 1000 "flame_spread_degree" 5 "flame_up_speed" -25 } } T_TFBot_Pyro_Igniter { ClassIcon pyro_lighter_lite Name "Igniter Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "weapon burn time increased" 2 // 10s hard cap "weapon burn dmg increased" 2 } Item "the degreaser" Item "the backpack broiler" Item "employee of the mmmph" } T_TFBot_Pyro_Gasjockey { ClassIcon pyro_degreaser Health 650 Name "Gas Jockey Pyro" Scale 1.3 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "airblast pushback scale" 3 "mult airblast refire time" 0.001 "weapon burn time increased" 2 // 10s hard cap "weapon burn dmg increased" 2 } Item "the degreaser" Item "the attendant" } T_TFBot_Pyro_Slow { ClassIcon pyro_freeze Name "Freeze Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive flamethrower 2011" "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 "slow enemy on hit major" 3 "attach particle effect" 30 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Pyro_Repulsive { Class Pyro Name "Repulsive Flame Pyro" ClassIcon pyro_pusher Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "the nostromo napalmer" "damage causes airblast" 1 "apply z velocity on damage" 100 "apply look velocity on damage" 100 } Item "the nostromo napalmer" Item "the mk 50" } T_TFBot_Pyro_Magnetic { Class Pyro Name "Magnetic Flame Pyro" ClassIcon pyro_magnet Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the nostromo napalmer" "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "the nostromo napalmer" Item "the mk 50" } T_TFBot_Pyro_Pusher { ClassIcon pyro_reflect_daan Name "Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "mult airblast refire time" 0.001 "airblast pushback scale" 3 } Item "the degreaser" Item "traffic cone" } T_TFBot_Pyro_Pusher_Airblast { ClassIcon pyro_reflect_daan Name "Airblast Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "the degreaser" "airblast pushback scale" 3 } Item "the degreaser" Item "traffic cone" } T_TFBot_Pyro_Dragon { ClassIcon pyro_dragon_fury_swordstone Name "Dragon Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 800 Item "The Dragon's Fury" } T_TFBot_Pyro_Dragon_Hard { ClassIcon pyro_dragon_fury_swordstone Name "Boosted Dragon Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 } Item "The Dragon's Fury" Item "the warsworn helmet" } T_TFBot_Pyro_Dragon_Hyper { ClassIcon pyro_dragon_fury_hyper Name "Ancient Dragon Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.4 "damage bonus" 2.0 } Item "the warsworn helmet" Item "The Dragon's Fury" } T_TFBot_Pyro_Dragon_Armored { ClassIcon pyro_dragon_fury_armored Name "Armored Dragon Pyro" Class Pyro Skill Hard Health 650 Scale 1.3 WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 } Item "The Dragon's Fury" Item "the warsworn helmet" } T_TFBot_Pyro_Dragon_Heal { ClassIcon pyro_dragon_fury_heal Name "Heal-on-Hit Dragon Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for rapidfire" 100 } Item "The Dragon's Fury" } T_TFBot_Pyro_Dragon_Heal_Hard { ClassIcon pyro_dragon_fury_heal Name "Heal-on-Hit Dragon Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "heal on hit for rapidfire" 100 } Item "The Dragon's Fury" Item "the warsworn helmet" } T_TFBot_Pyro_Dragon_Slow { ClassIcon pyro_fury_freeze Name "Ice Dragon Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "is_festivized" 1 "slow enemy on hit major" 3 "attach particle effect" 30 } Item "The Dragon's Fury" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Pyro_Dragon_Slow_Hard { ClassIcon pyro_fury_freeze Name "Ice Dragon Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "is_festivized" 1 "slow enemy on hit major" 3 "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "attach particle effect" 30 } Item "The Dragon's Fury" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Pyro_Fireball { ClassIcon pyro_dragon_fury_spell Name "Fireball Pyro" Class Pyro Skill Normal Item "TF_WEAPON_SPELLBOOK" Item "blazing bull" Item "fallen angel" Item "tail from the crypt" Attributes SuppressFire Spell { Delay 2 Cooldown 4 IfSeeTarget 1 Type "Fireball" } CustomWeaponModel { Slot 0 Model "models\empty.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } } T_TFBot_Pyro_Phlog { Name "Phlog Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } Item "the phlogistinator" } T_TFBot_Pyro_Future { ClassIcon pyro_phlog Name Moonman Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "critboost on kill" 5 "speed_boost_on_kill" 5 } CharacterAttributes { "move speed bonus" 1.5 } Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } T_TFBot_Pyro_Future_Taunt { ClassIcon pyro_phlog Name Moonman Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "critboost on kill" 5 "speed_boost_on_kill" 5 "airblast disabled" 0 "mod rage on hit bonus" 100 } CharacterAttributes { "gesture speed increase" 2.0 } Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } T_TFBot_Pyro_Shotgun { ClassIcon heavy_shotgun Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly } T_TFBot_Pyro_Shotgun_Ignite { ClassIcon heavy_shotgun_fire Name "Flame Shotgun Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PYRO "faster reload rate" -0.8 "set damagetype ignite" 1 } Item TF_WEAPON_SHOTGUN_PYRO Item "airtight arsonist" } T_TFBot_Pyro_Flareheal { Name "Flareheal Pyro" Class Pyro Skill Hard Health 175 ClassIcon pyro_flareheal WeaponRestrictions SecondaryOnly Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "damage penalty" 0.50 "faster reload rate" 0.50 "heal on hit for slowfire" 100 } Item "pyro's boron beanie" } T_TFBot_Pyro_Flaregun_Homing { Class Pyro Name "Homing Flare Pyro" Skill Hard ClassIcon pyro_flare_homing_lite Item "The Flare Gun" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flare Gun" "mod projectile heat seek power" 30 "mod projectile heat aim error" 30 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } } T_TFBot_Pyro_Detonator { ClassIcon pyro_detonator_lite Name "Detonator Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the detonator" "fire rate bonus" 0.3 } Item "the detonator" } T_TFBot_Pyro_Flaregun_FastShot { ClassIcon pyro_flare_spammer Name "Flare Gun Spammer" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.5 "faster reload rate" 0.5 "Projectile speed increased" 1.5 } Item "the flare gun" Item "old guadalajara" } T_TFBot_Pyro_ScorchShot_Pusher { Class Pyro Name "Super Pyro Pusher" Skill Expert ClassIcon pyro_scorch_blast Item "The Scorch Shot" Item "the metal slug" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "faster reload rate" 1.25 "Projectile speed increased" 1.5 "damage causes airblast" 1 "apply look velocity on damage" 850 "apply z velocity on damage" 650 } } T_TFBot_Pyro_ScorchShot_FastShot { Class Pyro Name "Scorch Shot Spammer Pyro" Skill Expert ClassIcon pyro_scorch_spammer Item "The Scorch Shot" Item "madame dixie" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.5 "faster reload rate" 0.5 "Projectile speed increased" 1.5 } } T_TFBot_Pyro_Future_Flaregun { ClassIcon pyro_manmelter Name "Flare Moonman" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "fire rate bonus HIDDEN" 1 "mult projectile count" 3 "projectile trail particle" raygun_projectile_blue_crit "projectile spread angle penalty" 7 "Projectile speed increased HIDDEN" 0.75 "mod projectile heat seek power" 90 "mod projectile heat aim error" 90 } Item "the manmelter" Item "the bubble pipe" Item "the moonman backpack" } T_TFBot_Pyro_Flaregun_Hyper { ClassIcon pyro_flare_hyper Name "Hyper Flare Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 "faster reload rate" 0.3 "damage bonus" 3.0 "Projectile speed increased" 2.0 } Item "the flare gun" Item "the flamboyant flamenco" } T_TFBot_Pyro_Gaspasser { ClassIcon pyro_gascann Name "Gas Passer Thrower" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.05 "fire rate penalty" 5 } Item "The Gas Passer" } T_TFBot_Pyro_Gaspasser_Slow { ClassIcon pyro_gascann_slowdown Name "Sticky Gas Thrower" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.05 "applies snare effect" 0.35 "fire rate penalty" 5 } Item "neptune's nightmare" Item "The Gas Passer" } T_TFBot_Pyro_Gaspasser_Explove { ClassIcon pyro_gascann_explode Name "Explosive Gas Thrower" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.05 "explode_on_ignite" 1 "fire rate penalty" 5 } Item "The Gas Passer" Item "neptune's nightmare" } T_TFBot_Pyro_Melee { ClassIcon pyro_fireaxe_lite Name "Axe Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly } T_TFBot_Pyro_Axtinguisher { ClassIcon pyro_axtinguisher Name "Axtinguisher Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the axtinguisher" "damage penalty" 1 "minicrits become crits" 1 } Item "the axtinguisher" Item "Firewall Helmet" Item "Trickster's Turnout Gear" Item "Fireman's Essentials" } T_TFBot_Pyro_Thirddegree { ClassIcon pyro_thirddegree Name "Third Degree Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the third degree" "damage bonus" 1.5 } Item "the third degree" Item "the bubble pipe" Item "the moonman backpack" } T_TFBot_Pyro_Volcano { ClassIcon pyro_volcano Name "Volcano Axe Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "weapon burn dmg increased" 3.0 } Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" } T_TFBot_Pyro_Volcano_Armored { ClassIcon pyro_volcano_armored Health 900 Name "Armored Volcano Axe Pyro" Scale 1.5 Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "damage penalty" 1.5 "weapon burn dmg increased" 3.0 } CharacterAttributes { "move speed bonus" 0.9 } Item "sharpened volcano fragment" Item "blazing bull" Item "fallen angel" } T_TFBot_Pyro_Backscratcher { ClassIcon pyro_backscratcher_lite Name "Back Scratcher Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Item "the back scratcher" } T_TFBot_Pyro_Homewrecker { ClassIcon pyro_homewrecker_lite Name "Homewrecker Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the homewrecker" "dmg bonus vs buildings" 3 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.5 } Item "the homewrecker" } T_TFBot_Pyro_Homewrecker_Armored { ClassIcon pyro_homewrecker_lite_armored Name "Armored Homewrecker Pyro" Class Pyro Skill Hard Scale 1.5 Health 900 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the homewrecker" "dmg bonus vs buildings" 100 } CharacterAttributes { "SET BONUS: dmg from sentry reduced" 0.25 } Item "the homewrecker" Item "the scrap pack" } T_TFBot_Pyro_Powerjack { Name "Powerjack Pyro" Class Pyro Skill Hard ClassIcon pyro_powerjack WeaponRestrictions MeleeOnly Item "The Person in the Iron Mask" Item "The Powerjack" ItemAttributes { ItemName "The Powerjack" "heal on kill" 175 "heal on hit for rapidfire" 100 } } T_TFBot_Pyro_Powerjack_Armored { Name "Armored Powerjack Pyro" Class Pyro Skill Expert Health 900 Scale 1.5 ClassIcon pyro_powerjack WeaponRestrictions MeleeOnly Item "The Person in the Iron Mask" Item "The Powerjack" ItemAttributes { ItemName "The Powerjack" "heal on kill" 900 "heal on hit for rapidfire" 150 } } T_TFBot_Pyro_Neon { Name "Pyroshark" Class Pyro Skill Expert ClassIcon pyro_neon Item "The Neon Annihilator" Item "The Cranial Carcharodon" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.35 } } T_TFBot_Pyro_Hothand { ClassIcon pyro_slap_lite Name "Hot Hand Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Item "The Hot Hand" CharacterAttributes { "move speed bonus" 3.0 } } // Demoman T_TFBot_Demo_Armored { ClassIcon demo_armored Name "Armored Demoman" Class Demoman Skill Expert Health 900 Scale 1.5 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } } T_TFBot_Demo_Armored_Type2 { ClassIcon demo_armored Name "Armored Demoman" Class Demoman Skill Expert Health 900 Scale 1.5 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } } T_TFBot_Demo_Buff { ClassIcon demo_buff_lite Name "Extended Buff Demoman" Class Demoman Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Buff Banner" } T_TFBot_Demo_Backup { ClassIcon demo_backup_lite Name "Extended Backup Demoman" Class Demoman Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Battalion's Backup" } T_TFBot_Demo_Conch { ClassIcon demo_conch_lite Name "Extended Conch Demoman" Class Demoman Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Concheror" } T_TFBot_Demo_Para { Class Demoman Skill Expert Attributes AutoJump Attributes Parachute Attributes "HoldFireUntilFullReload" AutoJumpMin 10 AutoJumpMax 10 } T_TFBot_Demo_Bleed { Class Demoman Name "Bleed Demo" ClassIcon demo_bleed Skill Normal ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "bleeding duration" 5 } } T_TFBot_Demo_Burst_Bleed { Class Demoman Name "Bleed Burst Fire Demo" ClassIcon demo_burst_bleed Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "bleeding duration" 5 "Projectile speed increased" 1.1 } } T_TFBot_Demo_Charged { ClassIcon demo_frag Name "Charged Pipe Demo" Class Demoman Skill Expert ItemAttributes { ItemName "gentlemanne_grenadelauncher_coffinnail" "damage bonus" 2 "fire rate bonus" 3 "Blast radius decreased" 0.5 "faster reload rate" 0.5 } Item "the frag proof fragger" Item "gentlemanne_grenadelauncher_coffinnail" } T_TFBot_Demo_Charged_Bleed { ClassIcon demo_frag_nys Name "Charged Bleed Pipe Demo" Class Demoman Skill Expert ItemAttributes { ItemName "gentlemanne_grenadelauncher_coffinnail" "damage bonus" 2 "fire rate bonus" 3 "Blast radius decreased" 0.5 "faster reload rate" 0.5 "bleeding duration" 10 } Item "the frag proof fragger" Item "gentlemanne_grenadelauncher_coffinnail" } T_TFBot_Demo_Spammer { ClassIcon demo_spammer Name "Rapid Fire Demo" Class Demoman Skill Expert ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "faster reload rate" -0.8 } } T_TFBot_Demo_Spammer_Burst { ClassIcon demo_burst_spammer Name "Fast Burst Fire Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.4 "fire rate bonus" -1 } } T_TFBot_Demo_Blast_Easy { Class Demoman Name "Blast Demo" ClassIcon demo_blast Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "damage causes airblast" 1 "projectile spread angle penalty" 3 "Projectile speed increased" 1.5 "damage bonus" 0.5 } } T_TFBot_Demo_Blast { Class Demoman Name "Blast Demo" ClassIcon demo_blast Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "damage causes airblast" 1 "projectile spread angle penalty" 3 "Projectile speed increased" 1.5 } } T_TFBot_Demo_Scatter { ClassIcon demo_scatter Name "Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 3 } } T_TFBot_Demo_Scatter_Hyper { ClassIcon demo_scatter_hyper Name "Hyper Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.5 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 "clip size upgrade atomic" 6 "damage bonus" 2.0 } Item "reggaelator" Item "gentlemanne_grenadelauncher_topshelf" } T_TFBot_Demo_Crit { ClassIcon demo_bigcrit Name "Crit Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" AimAt Body ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" -0.8 "damage bonus" 2.0 "Projectile speed increased" 2.0 } Item "gentlemanne_grenadelauncher_topshelf" } T_TFBot_Demo_Burst_Hyper { ClassIcon demo_burst_hyper Name "Hyper Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" AimAt Body ItemAttributes { ItemName "gentlemanne_grenadelauncher_topshelf" "faster reload rate" 0.1 "fire rate bonus" 0.2 "clip size upgrade atomic" 10 "damage bonus" 2.0 "Projectile speed increased" 2.0 } Item "prince tavish's crown" Item "gentlemanne_grenadelauncher_topshelf" } T_TFBot_Demo_Charger { ClassIcon demo_targe_nys Name "Charger Demo" Class Demoman Skill Hard Item "the chargin' targe" ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge impact damage increased" 2 } CharacterAttributes { "charge time increased" 3 "charge recharge rate increased" 3 } } T_TFBot_Demo_Charger_AirCharge { ClassIcon demo_targe_nys Name "Air Charger Demo" Class Demoman Skill Hard Item "the chargin' targe" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge impact damage increased" 2 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 7 "increased jump height" 1.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_TFBot_Demo_Charger_Burst { ClassIcon demo_targe_burst Name "Charger Demo" Class Demoman Skill Expert Item "the chargin' targe" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge impact damage increased" 2 } CharacterAttributes { "charge time increased" 3 "charge recharge rate increased" 3 } } T_TFBot_Demo_Charger_Burst_AirCharge { ClassIcon demo_targe_burst Name "Air Charger Demo" Class Demoman Skill Expert Item "the chargin' targe" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 "charge impact damage increased" 2 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 7 "increased jump height" 1.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_TFBot_Demo_Charger_Super { ClassIcon demo_splendid_lite_armored Name "Super Charger Demo" Class Demoman Skill Expert Health 650 Scale 1.4 ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 "charge impact damage increased" 4 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 5 } Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "the liquor locker" } T_TFBot_Demo_Charger_Super_AirCharge { ClassIcon demo_splendid_lite_armored Name "Super Charger Demo" Class Demoman Skill Expert Health 650 Scale 1.4 Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 20 ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 "charge impact damage increased" 4 } CharacterAttributes { "charge time increased" 5 "charge recharge rate increased" 7 "increased jump height" 1.3 "bot custom jump particle" 1 "cancel falling damage" 1 } Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "the liquor locker" } T_TFBot_Demo_Pumpkin { ClassIcon spell_pumpkin_lite Name "Pumpkin Bomb Demo" Class Demoman Skill Expert Item "TF_WEAPON_SPELLBOOK" Item "Spine-Chilling Skull" Spell { Delay 5 Cooldown 20 Type "Pumpkin MIRV" } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "SPELL: Halloween pumpkin explosions" 1 } } T_TFBot_Demo_Pumpkin_Spammer { ClassIcon spell_pumpkin_spammer Name "Pumpkin Bomb Demo" Class Demoman Skill Expert Item "TF_WEAPON_SPELLBOOK" Item "Spine-Chilling Skull" Spell { Delay 5 Cooldown 15 Type "Pumpkin MIRV" } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "SPELL: Halloween pumpkin explosions" 1 } } T_TFBot_Demo_Pumpkin_Spammer { ClassIcon spell_pumpkin_burst Name "Pumpkin Bomb Demo" Class Demoman Skill Expert Item "TF_WEAPON_SPELLBOOK" Item "Spine-Chilling Skull" Spell { Delay 5 Cooldown 15 Type "Pumpkin MIRV" } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 "SPELL: Halloween pumpkin explosions" 1 } } T_TFBot_Demo_Loch_Easy { ClassIcon demo_loch_nys Name "Loch Demo" Class Demoman Skill Easy AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "dmg bonus vs buildings" 1 } Item "the loch-n-load" } T_TFBot_Demo_Loch_Shield_Easy { ClassIcon demo_loch_nys Name "Loch Demo" Class Demoman Skill Easy AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "dmg bonus vs buildings" 1 } Item "the loch-n-load" Item "the chargin' targe" } T_TFBot_Demo_Loch { ClassIcon demo_loch_nys Name "Loch Demo" Class Demoman Skill Expert AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "dmg bonus vs buildings" 1 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Demo_Loch_Shield { ClassIcon demo_loch_nys Name "Loch Demo" Class Demoman Skill Expert AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "dmg bonus vs buildings" 1 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Demo_Loch_Spammer_Easy { ClassIcon demo_loch_spammer Name "Rapid Loch Demo" Class Demoman Skill Normal AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "fire rate bonus" 0.6 "faster reload rate" -0.8 "dmg bonus vs buildings" 1 } Item "the loch-n-load" } T_TFBot_Demo_Loch_Spammer_Shield_Easy { ClassIcon demo_loch_spammer Name "Rapid Loch Demo" Class Demoman Skill Normal AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "fire rate bonus" 0.6 "faster reload rate" -0.8 "dmg bonus vs buildings" 1 } Item "the loch-n-load" Item "the chargin' targe" } T_TFBot_Demo_Loch_Spammer { ClassIcon demo_loch_spammer Name "Rapid Loch Demo" Class Demoman Skill Expert AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 "dmg bonus vs buildings" 1 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Demo_Loch_Spammer_Shield { ClassIcon demo_loch_spammer Name "Rapid Loch Demo" Class Demoman Skill Expert AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 "dmg bonus vs buildings" 1 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Demo_Loch_Burst_Easy { ClassIcon demo_loch_burst Name "Burst Loch Demo" Class Demoman Skill Normal Attributes HoldFireUntilFullReload AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "fire rate bonus" 0.05 "faster reload rate" 1.75 "projectile spread angle penalty" 3 "dmg bonus vs buildings" 1 } Item "the loch-n-load" } T_TFBot_Demo_Loch_Burst_Shield_Easy { ClassIcon demo_loch_burst Name "Burst Loch Demo" Class Demoman Skill Normal Attributes HoldFireUntilFullReload AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "fire rate bonus" 0.05 "faster reload rate" 1.75 "projectile spread angle penalty" 3 "dmg bonus vs buildings" 1 } Item "the loch-n-load" Item "the chargin' targe" } T_TFBot_Demo_Loch_Burst { ClassIcon demo_loch_burst Name "Burst Loch Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.05 "faster reload rate" 1.75 "projectile spread angle penalty" 3 "dmg bonus vs buildings" 1 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Demo_Loch_Burst_Shield { ClassIcon demo_loch_burst Name "Burst Loch Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.05 "faster reload rate" 1.75 "projectile spread angle penalty" 3 "dmg bonus vs buildings" 1 } Item "the loch-n-load" Item "the chargin' targe" Item "scotch bonnet" } T_TFBot_Demo_Loch_Tankbuster_Easy { ClassIcon demo_loch_tankbuster Name "Tank Buster Demo" Class Demoman Skill Normal Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "dmg bonus vs buildings" 3 "faster reload rate" 0.8 "fire rate bonus" 0.2 "clip size upgrade atomic" 2.0 } Item "the loch-n-load" Item "sober stuntman" } T_TFBot_Demo_Loch_Tankbuster_Shield_Easy { ClassIcon demo_loch_tankbuster Name "Tank Buster Demo" Class Demoman Skill Normal Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.2 "dmg bonus vs buildings" 3 "faster reload rate" 0.8 "fire rate bonus" 0.2 "clip size upgrade atomic" 2.0 } Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" } T_TFBot_Demo_Loch_Tankbuster { ClassIcon demo_loch_tankbuster Name "Tank Buster Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "dmg bonus vs buildings" 5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the loch-n-load" Item "sober stuntman" } T_TFBot_Demo_Loch_Tankbuster_Shield { ClassIcon demo_loch_tankbuster Name "Tank Buster Demo" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 1513.3 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "dmg bonus vs buildings" 5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" } T_TFBot_Demo_Loch_Hyper { ClassIcon demo_loch_hyper Name "Hyper Loch Demo" Class Demoman Skill Expert Attributes AlwaysCrit Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 2432 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 4 "dmg bonus vs buildings" 5 "Projectile speed increased" 2 } Item "the loch-n-load" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loch_Hyper_Shield { ClassIcon demo_loch_hyper Name "Hyper Loch Demo" Class Demoman Skill Expert Attributes AlwaysCrit Attributes "HoldFireUntilFullReload" AimAt Body AimLeadProjectileSpeed 2432 ItemAttributes { ItemName "the loch-n-load" "damage bonus" 4 "dmg bonus vs buildings" 5 "Projectile speed increased" 2 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Demo_Loosecannon { ClassIcon demo_cannon Name "Loose Cannon Demo" Class Demoman Skill Hard CharacterAttributes { "grenade launcher mortar mode" -2 "damage causes airblast" 1 "fire rate bonus" 0.8 } Item "the loose cannon" } T_TFBot_Demo_Loosecannon_Charged { ClassIcon demo_cannon Name "Charged Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "damage bonus" 1.2 "fire rate bonus" 2 "faster reload rate" 0.2 "damage causes airblast" 1 "Projectile speed increased" 2.0 "Blast radius increased" 1.2 } CharacterAttributes { "grenade launcher mortar mode" -2 } Item "the loose cannon" } T_TFBot_Demo_Loosecannon_Powershot { ClassIcon demo_atomic Name "Power Shot Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "fire rate bonus" 2 "faster reload rate" 0.2 "damage causes airblast" 1 "Projectile speed increased" 2.0 "damage bonus" 5.0 } CharacterAttributes { "grenade launcher mortar mode" -2 } Item "the loose cannon" Item "the bolted bicorne" } T_TFBot_Demo_Loosecannon_Scatter { ClassIcon demo_cannon_burst Name "Scatter Cannon Demo" Class Demoman Skill Hard Attributes "HoldFireUntilFullReload" CharacterAttributes { "grenade launcher mortar mode" -2 "damage causes airblast" 1 "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 } Item "the loose cannon" } T_TFBot_Demo_Cluster_Normal { ClassIcon demo_ironbomber_lite Name "Cluster Bomb Demo" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" } T_TFBot_Demo_Cluster { ClassIcon demo_clusterbomb Name "Cluster Bomb Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" Item "The Bolted Bombardier" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 6 } } T_TFBot_Demo_Cluster_Blast { ClassIcon demo_blastburst Name "Cluster Bomb Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" Item "The Bolted Bombardier" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 6 "damage causes airblast" 1 } } T_TFBot_Demo_Landmine { ClassIcon demo_clusterbomb_delay MaxVisionRange 3000 Name "Landmine Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Item "The Iron Bomber" Item "a whiff of the old brimstone" Item "scotch bonnet" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.0001 "Projectile speed increased" 2 "projectile spread angle penalty" 10 "Blast radius increased" 1.5 "damage bonus" 1.5 "fuse bonus" 2 "blast dmg to self increased" 0.001 } } T_TFBot_Demo_Sticky { ClassIcon demo_sticky_daan Name "Sticky Bomb Demo" Class Demoman Skill Hard Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -7 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Type2 { ClassIcon demo_quickie_pda Name "Sticky Bomb Demo" Class Demoman Skill Hard Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "the quickiebomb launcher" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -7 } CharacterAttributes { "no self blast dmg" 1 } Item "the quickiebomb launcher" } T_TFBot_Demo_Sticky_Charged { ClassIcon demo_sticky_daan Name "Charged Sticky Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -7 "clip size upgrade atomic" -4 "fire rate bonus" 2 "Blast radius increased" 1.2 "damage causes airblast" 1 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Powershot { ClassIcon demo_sticky_nuke Name "Powered Sticky Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -7 "clip size upgrade atomic" -4 "damage bonus" 5 "fire rate bonus" 2 "Blast radius increased" 1.25 "damage causes airblast" 1 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Spammer { ClassIcon demo_sticky_spammer_daan Name "Sticky Spam Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -5 "fire rate bonus" 0.6 "faster reload rate" -1 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Spammer_Hyper { ClassIcon demo_sticky_spammer_hyper Name "Hyper Sticky Spam Demo" Class Demoman Skill Expert Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "blood botkiller stickybomb launcher mk.i" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -5 "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -1 "stickies detonate stickies" 1 } CharacterAttributes { "no self blast dmg" 1 } Item "blood botkiller stickybomb launcher mk.i" } T_TFBot_Demo_Sticky_Burst { ClassIcon demo_sticky_burst Name "Burst Sticky Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -4 "clip size upgrade atomic" -4 "fire rate bonus" 0.001 "faster reload rate" 0.65 "projectile spread angle penalty" 5 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Burst_Hard { ClassIcon demo_sticky_burst Name "Burst Sticky Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "max pipebombs increased" -2 "clip size upgrade atomic" -2 "fire rate bonus" 0.001 "faster reload rate" 0.4 "projectile spread angle penalty" 3 } CharacterAttributes { "no self blast dmg" 1 } } T_TFBot_Demo_Sticky_Burst_Hyper { ClassIcon demo_sticky_burst_hyper Name "Hyper Burst Sticky Demo" Class Demoman Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysCrit WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "blood botkiller stickybomb launcher mk.i" "stickybomb charge rate" 0.001 "Projectile range increased" 0.5 "damage bonus" 2.0 "fire rate bonus" 0.001 "faster reload rate" 0.33 "projectile spread angle penalty" 3 } CharacterAttributes { "no self blast dmg" 1 } Item "blood botkiller stickybomb launcher mk.i" } T_TFBot_Demo_Bottle { ClassIcon demoknight_bottle_lite Name "Bottleknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bottle "critboost on kill" 5 } Item "the chargin' targe" } T_TFBot_Demo_Paintrain { ClassIcon demoknight_paintrain Name "Pain Train Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the pain train" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 2.0 } Item "the pain train" Item "The Chargin' Targe" } T_TFBot_Demo_Paintrain_Armored { ClassIcon demoknight_paintrain_armored Name "Pain Train Demo" Class Demoman Skill Expert Scale 1.5 Health 900 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the pain train" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 1.5 } Item "the pain train" Item "The Chargin' Targe" } T_TFBot_Demo_Caber { ClassIcon demo_caber_nys Name "Caber Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" } T_TFBot_Demo_Caber_Fast { ClassIcon demo_caber_nys Name "Fast Caber Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" } T_TFBot_Demo_Kamikaze { ClassIcon demo_caber_nuke Name "Kamikaze Demo" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "damage bonus" 10 "blast dmg to self increased" 100 "blast radius increased" 2 } CharacterAttributes { "bombinomicon effect on death" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" } T_TFBot_Demoknight_Flame { Class Demoman Name "Flame Demoknight" ClassIcon demoknight_fire Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "set damagetype ignite" 1 "attach particle effect" 13 } } T_TFBot_Demoknight_Fireball { Class Demoman Name "Fireball Demoknight" ClassIcon demoknight_fireball2 Skill Expert Item "ali baba's wee booties" Item "The Chargin' Targe" Item "The Eyelander" Item "The Warsworn Helmet" Item "TF_WEAPON_SPELLBOOK" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "set damagetype ignite" 1 "attach particle effect" 1 "weapon burn dmg increased" 3 } Spell { Delay 10 Cooldown 15 IfSeeTarget 1 Type "Fireball" } } T_TFBot_Demoknight_Slow { ClassIcon demoknight_ice Name "Frost Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "slow enemy on hit major" 5 "attach particle effect" 30 } Item "The Chargin' Targe" Item "The Eyelander" Item "The Sub Zero Suit" Item "The Polar Pullover" Item "The Merc's Muffler" } T_TFBot_Demoknight_Mittens { ClassIcon demoknight_festive Name "Mittens Knight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the merc's muffler" Item "festive targe 2014" Item "Festive Eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } } T_TFBot_Demoknight_Heal { ClassIcon demoknight_heal Name "Heal-on-Hit Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "heal on hit for rapidfire" 175 "heal on kill" 175 "critboost on kill" 3 } Item "the chargin' targe" Item "The Eyelander" } T_TFBot_Demoknight_Heal_Armored { ClassIcon demoknight_heal_armored Name "Heal-on-Hit Demoknight" Health 650 Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "heal on hit for rapidfire" 325 "heal on kill" 650 "critboost on kill" 3 } Item "ali baba's wee booties" Item "the chargin' targe" Item "The Eyelander" } T_TFBot_Demoknight_Skull { Class Demoman Name "Summoner Demoknight" ClassIcon demoknight_headtaker_skull Skill Expert Health 650 Scale 1.3 Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" Item "TF_WEAPON_SPELLBOOK" ItemAttributes { ItemName "the horseless headless horseman's headtaker" "critboost on kill" 3 } Spell { Delay 0 Cooldown 60 Charges 1 Limit 1 IfHealthBelow 500 Type "Summon Skeletons" } } T_TFBot_Demoknight_Armored { ClassIcon demoknight_armored Name "Armored Demoknight" Health 900 Scale 1.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 5 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "The Eyelander" } T_TFBot_Demoknight_Persian { ClassIcon demoknight_persian_nys Name "Persian Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the persian persuader" "critboost on kill" 5 } ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" Item "aladdin's private reserve" } T_TFBot_Demoknight_BattleAxe_Easy { ClassIcon demoknight_skullcutter_lite Name "BattleAxe Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 5 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "The Glasgow Great Helm" Item "The Dark Age Defender" } T_TFBot_Demoknight_BattleAxe { ClassIcon demoknight_skullcutter_lite Name "BattleAxe Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "critboost on kill" 5 "damage bonus" 2.0 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "The Glasgow Great Helm" Item "The Dark Age Defender" } T_TFBot_Demoknight_BattleAxe_Armored { ClassIcon demoknight_skullcutter_armored Name "Axeman" Health 900 Scale 1.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2.5 } ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.85 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "The Glasgow Great Helm" Item "The Dark Age Defender" } T_TFBot_Demo_Samurai_Easy { ClassIcon demoknight_samurai_normal Name "Samurai Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "the half-zatoichi" "critboost on kill" 3 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the half-zatoichi" Item "demo kabuto" } T_TFBot_Demo_Samurai_Hyper // From robot_hole { Class Demoman Name "Hyper Samurai Demo" ClassIcon demoknight_samurai_hyper Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "the king of scotland cape" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 3 AutoJumpMax 3 ItemAttributes { ItemName "The Half-Zatoichi" "heal on kill" 650 "critboost on kill" 5 "damage bonus" 2 "fire rate bonus" 0.6 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_TFBot_Demo_Chargeknight { ClassIcon demoknight_charge Name Chargeknight Class Demoman Skill Expert ItemAttributes { ItemName "the tide turner" "Attack not cancel charge" 1 "charge time increased" 5 "charge recharge rate increased" 5 } ItemAttributes { ItemName "the claidheamohmor" "critboost on kill" 3 } Item "ali baba's wee booties" Item "the tide turner" Item "the claidheamohmor" } T_TFBot_Demo_Chargeknight_Hyper { ClassIcon demoknight_charge_hyper Name "Hyper Chargeknight" Class Demoman Skill Expert ItemAttributes { ItemName "the tide turner" "no charge impact range" 1 "Attack not cancel charge" 1 "charge time increased" 5 "charge recharge rate increased" 5 "charge impact damage increased" 5.0 } ItemAttributes { ItemName "the claidheamohmor" "critboost on kill" 3 } Item "ali baba's wee booties" Item "the tide turner" Item "the claidheamohmor" Item "demoman hallmark" } T_TFBot_Demo_Golf_Easy { ClassIcon demoknight_nineiron Name "Golfing Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "nessie's nine iron" "critboost on kill" 3 "apply look velocity on damage" 700 "apply z velocity on damage" 700 } Item "the chargin' targe" Item "nessie's nine iron" Item "tam o'shanter" Item "the gaelic golf bag" } T_TFBot_Demo_Golf { ClassIcon demoknight_nineiron Name "Golfing Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the chargin' targe" "charge recharge rate increased" 2 "apply look velocity on damage" 700 "apply z velocity on damage" 700 } ItemAttributes { ItemName "nessie's nine iron" "critboost on kill" 3 "apply look velocity on damage" 700 "apply z velocity on damage" 700 } Item "the chargin' targe" Item "nessie's nine iron" Item "tam o'shanter" Item "the gaelic golf bag" } T_TFBot_Demo_Golfman { ClassIcon demoknight_nineiron_armored Health 650 Name "Golfman" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 "charge time increased" 2 "charge recharge rate increased" 2 "apply look velocity on damage" 700 "apply z velocity on damage" 700 } ItemAttributes { ItemName "nessie's nine iron" "damage bonus" 2.0 "critboost on kill" 3 "apply look velocity on damage" 700 "apply z velocity on damage" 700 } Item "the chargin' targe" Item "nessie's nine iron" Item "tam o'shanter" Item "the gaelic golf bag" } T_TFBot_Demoknight_Hyper { ClassIcon demoknight_golden_lite Name "Hyper Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the chargin' targe" "charge time increased" 10 "Attack not cancel charge" 1 "no charge impact range" 1 "charge impact damage increased" 2.0 "charge recharge rate increased" 2.0 } ItemAttributes { ItemName "the eyelander" "damage bonus" 2.0 "fire rate bonus" 0.6 "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 1.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } // Heavy T_TFBot_Heavy_Armored { ClassIcon heavy_armored Name "Armored Heavy" Class HeavyWeapons Skill Hard Health 900 Scale 1.5 } T_TFBot_Heavy_HealonHit { ClassIcon heavy_healonkill Name "Heal-on-Hit Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName tf_weapon_minigun "heal on hit for rapidfire" 25 } } T_TFBot_Heavy_Boost { ClassIcon heavy_booster Name "Booster Heavy" Class HeavyWeapons Skill Hard Item "Tough Guy's Toque" ItemAttributes { ItemName tf_weapon_minigun "critboost on kill" 5 "speed_boost_on_kill" 5 } } T_TFBot_Heavy_Penetration { Class HeavyWeapons Name "Penetrator Heavy" ClassIcon heavy_penetrate ItemAttributes { ItemName "Iron Curtain" "projectile penetration" 1 } Item "Iron Curtain" Item "potato hat" } T_TFBot_Heavy_Penetration_Hyper { Class HeavyWeapons Name "Hyper Penetrator Heavy" Skill Expert ClassIcon heavy_penetrate_hyper ItemAttributes { ItemName "Iron Curtain" "damage bonus" 3.0 "projectile penetration" 1 } Item "Iron Curtain" Item "potato hat" } T_TFBot_Heavy_Crit { ClassIcon heavy_bigcrit Name "Crit Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } T_TFBot_Heavy_Buff { ClassIcon heavy_buff_lite Name "Extended Buff Heavy" Class HeavyWeapons Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Buff Banner" } T_TFBot_Heavy_Backup { ClassIcon heavy_backup_lite Name "Extended Backup Heavy" Class Heavyweapons Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Battalion's Backup" } T_TFBot_Heavy_Conch { ClassIcon heavy_conch_lite Name "Extended Conch Heavy" Class Heavyweapons Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time increased" 0.5 } Item "The Concheror" } T_TFBot_Heavy_Jump { ClassIcon heavy_helicopter Name "Helicopter Heavy" Class HeavyWeapons Skill Hard Attributes AutoJump Attributes Parachute AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } Item "Hard Counter" } T_TFBot_Heavy_SlowonHit { ClassIcon heavy_natascha_slow Name "Slow-on-Hit Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName natascha "slow enemy on hit major" 3 } Item "natascha" } T_TFBot_Heavy_Natascha { ClassIcon heavy_grapple Name "Natascha Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName natascha "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "natascha" } T_TFBot_Heavy_Natascha_Hyper { ClassIcon heavy_grapple_hyper Health 300 Name "Powered Natascha Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName natascha "apply z velocity on damage" -500 "apply look velocity on damage" -500 } Item "natascha" } T_TFBot_Heavy_Brassbeast_Easy { ClassIcon heavy_brass_nys Name "Goldgun Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName "the brass beast" "turn to gold" 1 } Item "the brass beast" } T_TFBot_Heavy_Brassbeast { ClassIcon heavy_brass_nys Name "Goldgun Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "the brass beast" "turn to gold" 1 "fire rate bonus" 0.5 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Heavy_Brassbeast_Penetration { ClassIcon heavy_brass_penetrate Name "Goldgun Penetrator Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "the brass beast" "turn to gold" 1 "fire rate bonus" 0.5 "projectile penetration" 1 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Heavy_Brassbeast_Hyper { ClassIcon heavy_brass_hyper Name "Hyper Goldgun Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "the brass beast" "damage bonus" 3.0 "turn to gold" 1 "bullets per shot bonus" 2 "fire rate bonus" 0.4 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Heavy_Brassbeast_Explosive // from robot_hole_sigsegv.pop { ClassIcon heavy_brass_explosion Name "Explosive Bullet Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "the brass beast" "damage bonus" 5 "turn to gold" 1 "weapon spread bonus" 2 "fire rate bonus" 3 "explosive bullets" 147 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Heavy_Brassbeast_Explosive_Hyper // from robot_hole_sigsegv.pop { ClassIcon heavy_brass_explosion_hyper Name "Explosive Bullet Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName "the brass beast" "damage bonus" 10 "turn to gold" 1 "bullets per shot bonus" 2 "weapon spread bonus" 2 "fire rate bonus" 3 "explosive bullets" 147 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Heavy_Tomislav_Easy { ClassIcon heavy_accurate_lite Name "Tomislav Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName "tomislav" "weapon spread bonus" 0.75 } Item "tomislav" } T_TFBot_Heavy_Tomislav { ClassIcon heavy_accurate_lite Name "Mafia Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 2.0 "weapon spread bonus" 0.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Tomislav_Penetration { ClassIcon heavy_accurate_penetrate Name "Mafia Penetrator Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 2.0 "weapon spread bonus" 0.5 "projectile penetration" 1 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Tomislav_Hyper { ClassIcon heavy_accurate_hyper Name "Hyper Mafia Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "tomislav" "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Stealth { ClassIcon heavy_d Name "Stealth Heavy" Class HeavyWeapons Skill Hard Action FetchFlag Attributes DisableDodge MaxVisionRange 500 Item "tomislav" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } } T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector_normal Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_Penetration { ClassIcon heavy_deflector_penetrate Name "Deflector Penetrator Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 1 "projectile penetration" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_Crit { ClassIcon heavy_deflector_bigcrit Name "Crit Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "attack projectiles" 1 "damage bonus" 1.5 } Item "deflector" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_Hyper { ClassIcon heavy_deflector_hyper Name "Hyper Deflector Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "attack projectiles" 2 "weapon spread bonus" 0.5 "damage bonus" 3.0 } Item "deflector" Item "the warsworn helmet" } T_TFBot_Heavy_Deflector_Penetration_Hyper { ClassIcon heavy_deflector_penetrate_hyper Name "Hyper Deflector Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "attack projectiles" 2 "weapon spread bonus" 0.5 "damage bonus" 3.0 "projectile penetration" 1 } Item "deflector" Item "war head" } T_TFBot_Heavy_Deflector_Pusher { ClassIcon heavy_deflector_push_normal Name "Deflector Heavy Pusher" Class HeavyWeapons Skill Expert ItemAttributes { ItemName deflector "attack projectiles" 2 "damage causes airblast" 1 } Item "deflector" Item "the u-clank-a" Item "the titanium towel" } T_TFBot_Heavy_Deflector_Booster { ClassIcon heavy_deflector_booster Name "Booster Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName deflector "damage bonus" 1.2 "attack projectiles" 2 "critboost on kill" 5 "speed_boost_on_kill" 5 } Item "deflector" Item "Tough Guy's Toque" } T_TFBot_Heavy_Deflector_HoH { ClassIcon heavy_deflector_healonkill_normal Name "Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 ItemAttributes { ItemName deflector "attack projectiles" 2 "damage bonus" 1.5 "heal on kill" 300 "heal on hit for rapidfire" 25 } Item "deflector" Item "the tungsten toque" } T_TFBot_Heavy_Deflector_HoH_Hyper { ClassIcon heavy_deflector_healonkill_hyper Name "Hyper Heal-on-Hit Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller minigun mk.i" "attack projectiles" 2 "weapon spread bonus" 0.75 "damage bonus" 3.0 "heal on hit for rapidfire" 50 } Item "blood botkiller minigun mk.i" Item "the tungsten toque" } T_TFBot_Heavy_Delfector_Natascha { ClassIcon heavy_deflector_grapple Name "Deflector Natascha Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName natascha "attack projectiles" 1 "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "natascha" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_Brassbeast { ClassIcon heavy_deflector_golden_lite Name "Deflector Goldgun Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "the brass beast" "attack projectiles" 2 "damage bonus" 1.2 "turn to gold" 1 "fire rate bonus" 0.5 } Item "the brass beast" Item "the u-clank-a" } T_TFBot_Heavy_Deflector_Tomislav { ClassIcon heavy_deflector_accurate Name "Deflector Mafia Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "tomislav" "attack projectiles" 1 "aiming movespeed increased" 2.0 "weapon spread bonus" 0.5 } Item "tomislav" Item "the u-clank-a" } T_TFBot_Heavy_Flame { ClassIcon heavy_heater Name "Flame Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Heavy_Flame_Penetration { ClassIcon heavy_heater_penetrate Name "Flame Penetrator Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "projectile penetration" 1 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Heavy_Flame_Crit { ClassIcon heavy_heater_bigcrit Name "Crit Flame Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Heavy_Deflector_Flame { ClassIcon heavy_deflector_fire Name "Flame Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "attack projectiles" 1 } Item "the huo long heatmaker" } T_TFBot_Heavy_Dragon { ClassIcon heavy_deflector_fire_hyper Name "Dragon Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 "damage bonus" 1.5 "attack projectiles" 2 "weapon burn dmg increased" 3 } Item "the huo long heatmaker" Item "dragonborn helmet" } T_TFBot_Heavy_Rocket { ClassIcon heavy_rocket Name "Rocket Heavy" Class HeavyWeapons Skill Easy ItemAttributes { ItemName "iron curtain" "override projectile type" 2 "damage bonus" 5.0 "fire rate penalty" 2.75 } CharacterAttributes { "no self blast dmg" 1 } Item "iron curtain" } T_TFBot_Heavy_Rocket_Hyper { ClassIcon heavy_rocket_hyper Name "Hyper Rocket Heavy" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "override projectile type" 2 "damage bonus" 10.0 "fire rate penalty" 2.75 } CharacterAttributes { "no self blast dmg" 1 } Item "iron curtain" Item "the team captain" } T_TFBot_Heavy_Raygun { ClassIcon heavy_atomic Name "Laser Beam Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "override projectile type" 13 "ragdolls plasma effect" 1 "fire rate bonus" 2.0 "Projectile speed increased" 1.1 "mult projectile scale" 0.1 "projectile trail particle" "raygun_projectile_red" "custom item model" "models/weapons/c_models/c_tokamak/c_tokamak.mdl" } Item "captain space mann" } T_TFBot_Heavy_Raygun_Hyper { ClassIcon heavy_atomic_hyper Name "Hyper Laser Beam Heavy" Class HeavyWeapons Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "override projectile type" 13 "ragdolls plasma effect" 1 "Projectile speed increased" 1.1 "mult projectile scale" 0.1 "projectile trail particle" "raygun_projectile_red" "damage bonus" 2.0 "custom item model" "models/weapons/c_models/c_tokamak/c_tokamak.mdl" } Item "captain space mann" } T_TFBot_Heavy_Shotgun_Armored { Name "Armored Shotgun Heavy" Class Heavyweapons Skill Expert ClassIcon heavy_armored_shotgun WeaponRestrictions SecondaryOnly Scale 1.5 Health 900 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } } T_TFBot_Heavy_Shotgun_NoAttributes { Name "Shotgun Heavy" Class Heavyweapons Skill Hard ClassIcon heavy_shotgun WeaponRestrictions SecondaryOnly } T_TFBot_Heavy_Shotgun_Penetration { Class Heavyweapons ClassIcon heavy_shotgun_penetrate Name "Penetrator Heavy Shotgun" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 "projectile penetration" 1 } } T_TFBot_Heavy_Shotgun_Accurate { Class Heavyweapons ClassIcon heavy_shotgun_accurate_lite Name "Accurate Heavy Shotgun" Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 "weapon spread bonus" 0.5 } } T_TFBot_Heavy_Shotgun_Blast { Class Heavyweapons ClassIcon heavy_shotgun_blast Name "Blast Shotgun Heavy" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 6 "damage bonus" 0.25 "damage causes airblast" 1 } } T_TFBot_Heavy_Shotgun_Scout { ClassIcon heavy_shotgun_fast Name "Heavy Scout" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 3.0 } Item "Ellis Hat" } T_TFBot_Heavy_Shotgun_FastFire { ClassIcon heavy_shotgun_infinite Name "Rapid Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" -1 "fire rate bonus" 0.6 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Heavy_Shotgun_Burst { Class Heavyweapons Name "Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst_lite Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.5 "spread penalty" 0.5 "bullets per shot bonus" 3 "damage penalty" 0.5 "faster reload rate" 0.7 } } T_TFBot_Heavy_Shotgun_Burst_Hyper { Class Heavyweapons Name "Hyper Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst_hyper Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.3 "spread penalty" 0.5 "bullets per shot bonus" 4 "faster reload rate" 0.3 } } T_TFBot_Heavy_Shotgun_Hunter { ClassIcon heavy_family_business_lite Name "Heavy Hunter" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "the family business" "faster reload rate" 2.0 "fire rate bonus" 2.0 "bullets per shot bonus" 10 "damage bonus" 1.5 } Item "the apparatchik's apparel" Item "the outdoorsman" Item "the family business" } T_TFBot_Heavyweapons_Fist_Normal { Class Heavyweapons Name "Steelweight Champ" Skill Hard ClassIcon heavy_steelfist Health 300 WeaponRestrictions MeleeOnly Item "Fists of Steel" } T_TFBot_Heavyweapons_Fist_Buff { Class Heavyweapons Name "Extended Buff Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist_buff Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "Fists of Steel" Item "the buff banner" ItemAttributes { ItemName "Fists of Steel" "mod rage on hit bonus" 10001 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Fist_Conch { Class Heavyweapons Name "Extended Conch Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist_conch Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "Fists of Steel" Item "The Concheror" ItemAttributes { ItemName "Fists of Steel" "mod rage on hit bonus" 10001 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavyweapons_Fist_Backup { Class Heavyweapons Name "Extended Backup Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist_battalion Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Item "Fists of Steel" Item "The Battalion's Backup" ItemAttributes { ItemName "Fists of Steel" "mod rage on hit bonus" 10001 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Heavy_Juggernaut { ClassIcon heavy_juggernaut Health 1000 Name Juggernaut Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } Item "fists of steel" Item "war head" } T_TFBot_Heavy_Juggernaut_Regen { ClassIcon heavy_juggernaut_regen Health 1000 Name Juggernaut Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } CharacterAttributes { "health regen" 50 } Item "fists of steel" Item "war head" } T_TFBot_Heavy_Juggernaut_Minigun { ClassIcon heavy_juggernaut_minigun Health 1000 Name "Minigun Juggernaut" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 3.0 "fire rate bonus" 0.8 "attack projectiles" 2 "weapon spread bonus" 0.5 } Item "iron curtain" Item "fists of steel" Item "war head" } T_TFBot_Heavy_Heavyweight_Armored { ClassIcon heavy_apocofist Name "Armored Heavyweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Scale 1.5 Health 900 ItemAttributes { ItemName apoco-fists "critboost on kill" 10 "damage bonus" 1.5 } Item "apoco-fists" Item "pugilist's protector" Item "the heavy-weight champ" } T_TFBot_Heavy_Heavyweight_Blast_Vac { ClassIcon heavy_champ_vac_blast Name "Heavyweight Champ" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" AddCond { Name "TF_COND_BLAST_IMMUNE" } } T_TFBot_Heavy_Heavyweight_Bullet_Vac { ClassIcon heavy_champ_vac_bullet Name "Heavyweight Champ" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" AddCond { Name "TF_COND_BULLET_IMMUNE" } } T_TFBot_Heavy_Heavyweight_Fire_Vac { ClassIcon heavy_champ_vac_fire Name "Heavyweight Champ" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" AddCond { Name "TF_COND_FIRE_IMMUNE" } } T_TFBot_Heavy_Heavyweight_Trio_Vac { ClassIcon heavy_champ_vac_trio Name "Heavyweight Champ" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" AddCond { Name "TF_COND_BLAST_IMMUNE" } AddCond { Name "TF_COND_BULLET_IMMUNE" } AddCond { Name "TF_COND_FIRE_IMMUNE" } } T_TFBot_Heavy_Heavyweight_Bullet_Vac_Armored { ClassIcon heavy_champ_vac_bullet_armored Name "Armored Heavyweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Scale 1.5 Health 900 Item "the killing gloves of boxing" Item "Pugilist's Protector" AddCond { Name "TF_COND_BULLET_IMMUNE" } } T_TFBot_Heavy_Heavyweight_Blast_Vac_Armored { ClassIcon heavy_champ_vac_blast_armored Name "Armored Heavyweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Scale 1.5 Health 900 Item "the killing gloves of boxing" Item "Pugilist's Protector" AddCond { Name "TF_COND_BLAST_IMMUNE" } } T_TFBot_Heavy_Heavyweight_Fire_Vac_Armored { ClassIcon heavy_champ_vac_fire_armored Name "Armored Heavyweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Scale 1.5 Health 900 Item "the killing gloves of boxing" Item "Pugilist's Protector" AddCond { Name "TF_COND_FIRE_IMMUNE" } } T_TFBot_Heavy_Heavyweight_Trio_Vac_Armored { ClassIcon heavy_champ_vac_trio_armored Name "Armored Heavyweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Scale 1.5 Health 900 Item "the killing gloves of boxing" Item "Pugilist's Protector" AddCond { Name "TF_COND_BLAST_IMMUNE" } AddCond { Name "TF_COND_BULLET_IMMUNE" } AddCond { Name "TF_COND_FIRE_IMMUNE" } } T_TFBot_Heavy_Gnome_Hard { ClassIcon heavy_mittens Name "Father Heavy Mittens" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the holiday punch" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 2.0 } Item "the holiday punch" Item "point and shoot" Item "the all-father" } T_TFBot_Heavy_Bread { Class Heavyweapons Name "Bread Bite Heavy" ClassIcon heavy_breadbite_nys Skill Hard WeaponRestrictions MeleeOnly Item "The Bread Bite" Item "Bread Heads" ItemAttributes { ItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 } DamageAppliesCond { Name "TF_COND_URINE" Duration 10 } } T_TFBot_Heavy_Brassknuckle { ClassIcon heavy_eviction_nys Name "Brass Knuckle Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eviction notice" mod_maxhealth_drain_rate 0 } CharacterAttributes { "move speed bonus" 3.0 } Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Brassknuckle_Armored { ClassIcon heavy_eviction_armored Health 900 Scale 1.5 Name "Brass Knuckle Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eviction notice" mod_maxhealth_drain_rate 0 } CharacterAttributes { "move speed bonus" 2.0 } Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Bearweight { ClassIcon heavy_warrior Name "Bearweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the buffalo steak sandvich" "force weapon switch" 1 "single wep holster time increased" 0.1 "effect bar recharge rate increased" 0.5 } ItemAttributes { ItemName "warrior's spirit" "damage bonus" 1.5 "minicrits become crits" 1 } Item "the buffalo steak sandvich" Item "warrior's spirit" Item "big chief" } T_TFBot_Heavy_Bearfist { ClassIcon heavy_warrior Health 900 Name "Big Bear Guy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the buffalo steak sandvich" "force weapon switch" 1 "max health additive bonus" 1 "single wep holster time increased" 0.1 "effect bar recharge rate increased" 0.5 "lunchbox healing decreased" 3 // 900+ } ItemAttributes { ItemName "warrior's spirit" "damage bonus" 1.5 "minicrits become crits" 1 } Item "the buffalo steak sandvich" Item "warrior's spirit" Item "horace" } // Engineer // Battle engineers usually have 150 health T_TFBot_Engineer_Shotgun // From robot_hole_sigsegv.pop { Health 150 Class Engineer Name "Shotgun Engineer" ClassIcon heavy_shotgun Skill Normal Action FetchFlag } T_TFBot_Engineer_Shotgun_Buff { ClassIcon heavy_shotgun_buff_lite Health 150 Name "Buff Engineer" Class Engineer Skill Normal Action FetchFlag Item "The Buff Banner" Item "TF_WEAPON_SHOTGUN_PRIMARY" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Engineer_Shotgun_Backup { ClassIcon heavy_shotgun_backup_lite Health 150 Name "Backup Engineer" Class Engineer Skill Normal Action FetchFlag Item "The Battalion's Backup" Item "TF_WEAPON_SHOTGUN_PRIMARY" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Engineer_Shotgun_Conch { ClassIcon heavy_shotgun_backup_lite Health 150 Name "Conch Engineer" Class Engineer Skill Normal Action FetchFlag Item "The Concheror" Item "TF_WEAPON_SHOTGUN_PRIMARY" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } } T_TFBot_Engineer_Frontier // From robot_hole_sigsegv.pop { ClassIcon engineer_frontier_justice_nys Name "Frontier Engineer" Class Engineer Skill Expert Action FetchFlag ItemAttributes { ItemName "the frontier justice" "bullets per shot bonus" 5 "critboost on kill" 5 "speed_boost_on_kill" 5 "fire rate bonus" 2 } Item "the frontier justice" Item "texas ten gallon" Item "the gunslinger" } T_TFBot_Engineer_Widowmaker { Class Engineer Name "Widowmaker Engineer" ClassIcon engineer_widowmaker_nys Skill Normal Action FetchFlag Item "the widowmaker" Item "the gunslinger" } T_TFBot_Engineer_Widowmaker_Infinite { Class Engineer Name "Infinity Engineer" ClassIcon engineer_widowmaker_inf_nys Skill Expert Action FetchFlag Item "the widowmaker" ItemAttributes { ItemName "the widowmaker" "fire rate bonus" 0.5 } Item "the virtual reality headset" Item "the deus specs" Item "the gunslinger" } T_TFBot_Engineer_Widowmaker_Infinite_Hyper { Class Engineer Name "Hyper Infinity Engineer" ClassIcon engineer_widowmaker_inf_hyper Skill Expert Action FetchFlag Item "the widowmaker" ItemAttributes { ItemName "the widowmaker" "damage bonus" 2.0 "fire rate bonus" 0.4 } Item "the virtual reality headset" Item "the deus specs" Item "the gunslinger" } T_TFBot_Engineer_Widowmaker_Armored { Class Engineer Health 1200 Scale 1.5 Name "Armored Infinity Engineer" ClassIcon engineer_widowmaker_inf_armored_nys Skill Expert Action FetchFlag Item "the widowmaker" ItemAttributes { ItemName "the widowmaker" "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 0.85 } Item "the virtual reality headset" Item "the deus specs" Item "the gunslinger" } T_TFBot_Engineer_Pomson // From robot_hole_sigsegv.pop { Class Engineer Name "Pomson Engineer" ClassIcon engineer_pomson Skill Normal Action FetchFlag Health 150 Item "the pomson 6000" } T_TFBot_Engineer_Pomson_Future // From robot_hole_sigsegv.pop { Class Engineer Name "Future Engineer" ClassIcon engineer_pomson Skill Expert Action FetchFlag Health 150 ItemAttributes { ItemName "the pomson 6000" "faster reload rate" -1 "fire rate bonus" 0.4 "projectile penetration" 1 } Item "the pomson 6000" Item "the eureka effect" Item "the brainiac goggles" Item "the brainiac hairpiece" } T_TFBot_Engineer_Ranger { Health 150 Name "Charged Engineer" ClassIcon engineer_ranger_nys Class Engineer Skill Expert Action FetchFlag Item "The Rescue Ranger" WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } T_TFBot_Engineer_Ranger_Type2 { Health 150 Name "Charged Engineer" ClassIcon engineer_ranger_nys Class Engineer Skill Expert Action FetchFlag Item "The Rescue Ranger" WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.4 "fire rate bonus" 1.25 } } T_TFBot_Engineer_Ranger_Hyper { Name "Hyper Charged Engineer" ClassIcon engineer_ranger_hyper Class Engineer Skill Expert Health 150 Action FetchFlag Item "The Rescue Ranger" Item "The Data Mining Light" Item "The Texas Half-Pants" WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Rescue Ranger" "damage bonus" 2.0 "fire rate bonus" 0.6 "faster reload rate" -0.4 "slow enemy on hit major" 5 } } T_TFBot_Engineer_Ranger_Electric { Name "Electric Shock Engineer" ClassIcon engineer_ranger_electric Class Engineer Skill Expert Health 650 Scale 1.4 Action FetchFlag Item "The Rescue Ranger" Item "The Data Mining Light" Item "The Texas Half-Pants" Item "TF_WEAPON_SPELLBOOK" Attributes AlwaysCrit ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" -0.4 "fire rate bonus" 1.25 "slow enemy on hit major" 5 } Spell { Delay 0 Cooldown 60 Charges 1 Limit 1 IfHealthBelow 450 Type "Tesla Bolt" } } T_TFBot_Engineer_Ranger_Electric_Hyper { Name "Hyper Electric Shock Engineer" ClassIcon engineer_ranger_electric_hyper Class Engineer Skill Expert Health 650 Scale 1.4 Action FetchFlag Item "The Rescue Ranger" Item "The Data Mining Light" Item "The Texas Half-Pants" Item "TF_WEAPON_SPELLBOOK" Attributes AlwaysCrit ItemAttributes { ItemName "The Rescue Ranger" "damage bonus" 2.0 "faster reload rate" -0.4 "fire rate bonus" 0.5 "slow enemy on hit major" 5 } Spell { Delay 10 Cooldown 20 Type "Tesla Bolt" } } T_TFBot_Engineer_Gazer // not working { Name "Gamma Gazer Engineer" ClassIcon engineer_gazer_lite Class Engineer Skill Expert Health 150 Scale 1.5 Action FetchFlag Item "Gamma Gazer" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Gamma Gazer" "damage bonus" 3.0 "dmg bonus vs buildings" 2.0 } } T_TFBot_Engineer_Shortcircuit { Health 150 Name "Short Circuit Engineer" Class Engineer ClassIcon engineer_shortcircuit_lite Skill Normal Item "The Short Circuit" WeaponRestrictions SecondaryOnly Action FetchFlag FireWeapon { Delay 0.25 Cooldown 5 IfSeeTarget 1 Type Secondary } } T_TFBot_Engineer_Shortcircuit_Spammer { Health 150 Name "Short Circuit Engineer" Class Engineer ClassIcon engineer_shortcircuit_spammer Skill Expert Item "The Short Circuit" Item "Head Mounted Double Observatory" WeaponRestrictions SecondaryOnly Action FetchFlag FireWeapon { Delay 0.25 Cooldown 1 IfSeeTarget 1 Type Secondary } } T_TFBot_Engineer_Shortcircuit_Mission // mission sniper { Health 150 Name "Short Circuit Engineer" Class Engineer ClassIcon engineer_shortcircuit_lite Skill Hard Item "The Short Circuit" WeaponRestrictions SecondaryOnly } T_TFBot_Engineer_Dispenser { Class Engineer ClassIcon dispenser_lite Name "Dispenser Engineer" Skill Expert Health 500 TeleportWhere spawnbot Attributes TeleportToHint Attributes IgnoreFlag ExtAttr BuildDispenserAsTeleporter ItemAttributes { ItemName TF_WEAPON_WRENCH "engy building health bonus" 1.5 } CharacterAttributes { "engy dispenser radius increased" 50 } } T_TFBot_Engineer_Dispenser_Battle { Class Engineer ClassIcon dispenser_lite Name "Dispenser Engineer" Skill Expert Health 500 TeleportWhere spawnbot Attributes IgnoreFlag ExtAttr BuildDispenserAsTeleporter ItemAttributes { ItemName TF_WEAPON_WRENCH "engy building health bonus" 1.5 } CharacterAttributes { "engy dispenser radius increased" 50 } } T_TFBot_Engineer_Wrangler_Teleporter // from robot_bro.pop { Class Engineer ClassIcon engineer_wrangler_lite Name "Wrangler Engineer" Skill Expert Health 500 TeleportWhere spawnbot Attributes TeleportToHint Attributes IgnoreFlag Item "The Wrangler" } T_TFBot_Engineer_Wrangler_Battle_TeleIn // from robot_bro.pop { Class Engineer ClassIcon engineer_wrangler_lite Name "Wrangler Engineer" Health 275 Skill Expert Attributes TeleportToHint Attributes IgnoreFlag Item "The Wrangler" } T_TFBot_Engineer_Wrangler_Tele_Battle // from robot_bro.pop { Class Engineer ClassIcon engineer_wrangler_lite Name "Wrangler Engineer" Skill Expert Health 275 TeleportWhere spawnbot Attributes IgnoreFlag Item "The Wrangler" } T_TFBot_Engineer_Wrangler_Battle // from robot_bro.pop { Class Engineer ClassIcon engineer_wrangler_lite Name "Wrangler Engineer" Skill Expert Health 275 Attributes IgnoreFlag Item "The Wrangler" } T_TFBot_Engineer_Giger_Teleporter // from robot_bro.pop { Class Engineer ClassIcon engineer_wrangler_giger_lite Name "Giger Counter Engineer" Skill Expert Health 500 TeleportWhere spawnbot Attributes TeleportToHint Attributes IgnoreFlag Item "the giger counter" Item "the eureka effect" Item "engineer earmuffs" ItemAttributes { ItemName "the eureka effect" "fire rate bonus" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target } } T_TFBot_Engineer_Giger_TeleIn_Battle // from robot_bro.pop { Class Engineer ClassIcon engineer_wrangler_giger_lite Name "Giger Counter Engineer" Health 275 Skill Expert Attributes TeleportToHint Attributes IgnoreFlag Item "the giger counter" Item "the eureka effect" Item "engineer earmuffs" ItemAttributes { ItemName "the eureka effect" "fire rate bonus" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target } } T_TFBot_Engineer_Giger_Tele_Battle // from robot_bro.pop { Class Engineer ClassIcon engineer_wrangler_giger_lite Name "Giger Counter Engineer" Skill Expert Health 275 TeleportWhere spawnbot Attributes IgnoreFlag Item "the giger counter" Item "the eureka effect" Item "engineer earmuffs" ItemAttributes { ItemName "the eureka effect" "fire rate bonus" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target } } T_TFBot_Engineer_Giger_Battle // from robot_bro.pop { Class Engineer ClassIcon engineer_wrangler_giger_lite Name "Giger Counter Engineer" Skill Expert Health 275 Attributes IgnoreFlag Item "the giger counter" Item "the eureka effect" Item "engineer earmuffs" ItemAttributes { ItemName "the eureka effect" "fire rate bonus" 0.8 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target } } T_TFBot_Engineer_Sentry_Teleporter_Stealth { Class Engineer ClassIcon engineer_d Name "Stealth Engineer" Skill Expert TeleportWhere spawnbot Health 500 Attributes "IgnoreFlag" Attributes TeleportToHint AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Engineer_Sentry_Battle_TeleIn_Stealth { Class Engineer ClassIcon engineer_d Name "Stealth Engineer" Skill Expert Health 275 Attributes "IgnoreFlag" Attributes TeleportToHint AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Engineer_Sentry_Tele_Battle_Stealth { Class Engineer ClassIcon engineer_d Name "Stealth Engineer" Skill Expert TeleportWhere spawnbot Attributes "IgnoreFlag" Health 275 AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Engineer_Sentry_Battle_Stealth { Class Engineer ClassIcon engineer_d Name "Stealth Engineer" Skill Expert Attributes "IgnoreFlag" Health 275 AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Engineer_Sentry_Teleporter_FastBuild // From robot_hole.pop { ClassIcon engineer_jag_lite Name "Fast Build Engineer" Class Engineer Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint Attributes IgnoreFlag ItemAttributes { ItemName "the jag" "engineer sentry build rate multiplier" 5.0 "build rate bonus" 0.25 } Item "the jag" } T_TFBot_Engineer_Sentry_Battle_TeleIn_FastBuild // From robot_hole.pop { ClassIcon engineer_jag_lite Name "Fast Build Engineer" Class Engineer Skill Expert Health 275 Attributes TeleportToHint Attributes IgnoreFlag ItemAttributes { ItemName "the jag" "engineer sentry build rate multiplier" 5.0 "build rate bonus" 0.25 } Item "the jag" } T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild // From robot_hole.pop { ClassIcon engineer_jag_lite Name "Fast Build Engineer" Class Engineer Skill Expert TeleportWhere spawnbot Health 275 Attributes IgnoreFlag ItemAttributes { ItemName "the jag" "engineer sentry build rate multiplier" 5.0 "build rate bonus" 0.25 } Item "the jag" } T_TFBot_Engineer_Sentry_Battle_FastBuild // From robot_hole.pop { ClassIcon engineer_jag_lite Name "Fast Build Engineer" Class Engineer Skill Expert Health 275 Attributes IgnoreFlag ItemAttributes { ItemName "the jag" "engineer sentry build rate multiplier" 5.0 "build rate bonus" 0.25 } Item "the jag" } T_TFBot_Engineer_Sentry_Teleporter_Armored // From robot_hole.pop { Class Engineer ClassIcon engineer_armored Name "Armored Engineer" Skill Expert TeleportWhere spawnbot Attributes TeleportToHint Attributes IgnoreFlag Scale 1.5 Health 900 ItemAttributes { ItemName TF_WEAPON_WRENCH "engy building health bonus" 4 } } T_TFBot_Engineer_Sentry_Tele_Battle_Armored // From robot_hole.pop { Class Engineer ClassIcon engineer_armored Name "Armored Engineer" Skill Expert TeleportWhere spawnbot Attributes IgnoreFlag Scale 1.5 Health 900 ItemAttributes { ItemName TF_WEAPON_WRENCH "engy building health bonus" 4 } } T_TFBot_Engineer_Sentry_Teleporter_Hyper // From robot_hole.pop { Class Engineer ClassIcon engineer_hyper Name "Hyper Engineer" Skill Expert TeleportWhere spawnbot Health 500 Attributes TeleportToHint Attributes AlwaysCrit Attributes IgnoreFlag ItemAttributes { ItemName "blood botkiller wrench mk.i" "fire rate bonus" 0.6 "engy building health bonus" 1.5 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 15.0 "engineer teleporter build rate multiplier" 3.0 //"engy sentry radius increased" 1.3 "engy sentry damage bonus" 2 "dmg bonus vs buildings" 4 "Repair rate increased" 2 } CharacterAttributes { "move speed bonus" 2.0 } Item "blood botkiller wrench mk.i" Item "clockwerk's helm" } T_TFBot_Engineer_Sentry_Battle_TeleIn_Hyper // From robot_hole.pop { Class Engineer ClassIcon engineer_hyper Name "Hyper Engineer" Skill Expert Health 275 Attributes TeleportToHint Attributes AlwaysCrit Attributes IgnoreFlag ItemAttributes { ItemName "blood botkiller wrench mk.i" "fire rate bonus" 0.6 "engy building health bonus" 2 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 15.0 "engineer teleporter build rate multiplier" 3.0 //"engy sentry radius increased" 1.3 "engy sentry damage bonus" 2 "dmg bonus vs buildings" 4 "Repair rate increased" 2 } CharacterAttributes { "move speed bonus" 2.0 } Item "blood botkiller wrench mk.i" Item "clockwerk's helm" } T_TFBot_Engineer_Sentry_Tele_Battle_Hyper // From robot_hole.pop { Class Engineer ClassIcon engineer_hyper Name "Hyper Engineer" Skill Expert TeleportWhere spawnbot Health 275 Attributes AlwaysCrit Attributes IgnoreFlag ItemAttributes { ItemName "blood botkiller wrench mk.i" "fire rate bonus" 0.6 "engy building health bonus" 2 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 15.0 "engineer teleporter build rate multiplier" 3.0 //"engy sentry radius increased" 1.3 "engy sentry damage bonus" 2 "dmg bonus vs buildings" 4 "Repair rate increased" 2 } CharacterAttributes { "move speed bonus" 2.0 } Item "blood botkiller wrench mk.i" Item "clockwerk's helm" } T_TFBot_Engineer_Sentry_Battle_Hyper // From robot_hole.pop { Class Engineer ClassIcon engineer_hyper Name "Hyper Engineer" Skill Expert Health 275 Attributes AlwaysCrit Attributes IgnoreFlag ItemAttributes { ItemName "blood botkiller wrench mk.i" "fire rate bonus" 0.6 "engy building health bonus" 2 //"build rate bonus" 0.25 "engineer sentry build rate multiplier" 15.0 "engineer teleporter build rate multiplier" 3.0 //"engy sentry radius increased" 1.3 "engy sentry damage bonus" 2 "dmg bonus vs buildings" 4 "Repair rate increased" 2 } CharacterAttributes { "move speed bonus" 2.0 } Item "blood botkiller wrench mk.i" Item "clockwerk's helm" } // Medic T_TFBot_Medic_Battle { ClassIcon medic_syringe Name "Battle Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly AimLeadProjectileSpeed 1000 AimAt Head Action FetchFlag ItemAttributes { ItemName tf_weapon_syringegun_medic "mad milk syringes" 1 "damage bonus" 1.5 } Item "the quick-fix" } T_TFBot_Medic_Vampire { ClassIcon medic_blutsauger_lite Name "Vampire Medic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly AimLeadProjectileSpeed 1000 AimAt Head Action FetchFlag ItemAttributes { ItemName "the blutsauger" "damage bonus" 1.5 "heal on hit for rapidfire" 50 "mad milk syringes" 1 "faster reload rate" -1 } Item "the blutsauger" Item "the quick-fix" Item "blighted beak" } T_TFBot_Medic_Crossbow { ClassIcon medic_crossbow Name "Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } T_TFBot_Medic_Crossbow_Penetration { ClassIcon medic_crossbow_penetration Name "Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "projectile penetration" 1 } Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } T_TFBot_Medic_Crossbow_Penetration_Crit { ClassIcon medic_crossbow_penetration Name "Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 1.5 "projectile penetration" 1 } Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } T_TFBot_Medic_Crossbow_Bleed { ClassIcon medic_crossbow_bleed Name "Bleed Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 1.5 "bleeding duration" 5 } Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } T_TFBot_Medic_Crossbow_Burst { ClassIcon medic_crossbow_burst Name "Burst Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "clip size upgrade atomic" 3.0 "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.1 "faster reload rate" 0.5 } Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } T_TFBot_Medic_Crossbow_Burst_Penetration { ClassIcon medic_crossbow_burst_penetration Name "Burst Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "clip size upgrade atomic" 3.0 "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.1 "faster reload rate" 0.5 "projectile penetration" 1 } Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } T_TFBot_Medic_Crossbow_Burst_Penetration_Crit { ClassIcon medic_crossbow_burst_penetration Name "Burst Crossbow Medic" Class Medic Skill Expert AimAt Head AimLeadProjectileSpeed 2400 Action FetchFlag Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "damage bonus" 1.5 "clip size upgrade atomic" 3.0 "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.1 "faster reload rate" 0.5 "projectile penetration" 1 } Item "the crusader's crossbow" Item "the quick-fix" Item "berliner's bucket helm" } T_TFBot_Medic_Blinking { Class Medic Name "Blinking Uber Medic" ClassIcon medic_battery Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 15 "uber duration bonus" -6 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.1 "bot medic uber health threshold" 300 } Item "prussian pickelhaube" } T_TFBot_Medic_Quickuber_Click { ClassIcon medic_uber_infinite Name "Quick Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 25 } CharacterAttributes { "heal rate bonus" 5 } Item "german gonzila" } T_TFBot_Medic_Uber_Extended { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber_invert Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 8 "bot medic uber health threshold" 300 } Item "berlin brain bowl" } T_TFBot_Medic_Uber_Extended_Nopop { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber_invert Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 8 } Item "berlin brain bowl" } T_TFBot_Medic_Uber_Extended_Hyper { Class Medic Name "Hyper Extended Uber Medic" ClassIcon medic_uber_invert_hyper Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 16 "bot medic uber health threshold" 300 } Item "berlin brain bowl" } T_TFBot_Medic_Uber_Extended_Hyper_Nopop { Class Medic Name "Hyper Extended Uber Medic" ClassIcon medic_uber_invert_hyper Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 16 } Item "berlin brain bowl" } T_TFBot_Medic_Hyper { ClassIcon medic_uber_hyper Name "Hyper Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "blood botkiller medi gun mk.i" "ubercharge rate bonus" 50 } CharacterAttributes { "heal rate bonus" 200 "bot medic uber health threshold" 100 } Item "blood botkiller medi gun mk.i" Item "berlin brain bowl" } T_TFBot_Medic_Armored { ClassIcon medic_uber_armored Health 500 Name "Armored Uber Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 2 "bot medic uber health threshold" 100 } Item "Coldfront Carapace" } T_TFBot_Medic_Quickuber_Armored { ClassIcon medic_uber_inf_armored Health 500 Name "Armored Quick Uber Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 25 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 100 } Item "Coldfront Carapace" Item "german gonzila" } T_TFBot_Medic_Hyper_Armored { ClassIcon medic_uber_armored_hyper Health 650 Name "Armored Hyper Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "blood botkiller medi gun mk.i" "ubercharge rate bonus" 50 } CharacterAttributes { "heal rate bonus" 200 "bot medic uber health threshold" 300 } Item "blood botkiller medi gun mk.i" Item "berlin brain bowl" Item "Coldfront Carapace" } T_TFBot_Medic_Kritzkrieg { ClassIcon medic_kritz Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Kritzkrieg_Armored { ClassIcon medic_kritz_armored Health 500 Scale 1.3 Name "Armored Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 1000 } Item "the kritzkrieg" Item "Coldfront Carapace" Item "vintage tyrolean" } T_TFBot_Medic_QuickFix_Pop { Class Medic ClassIcon medic_pop Name "Quick-Fix Medic" Skill Easy Item "The Quick-Fix" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_BigHeal_Pop { Class Medic ClassIcon medic_pop Name "Quick-Fix Medic" Skill Normal Item "The Quick-Fix" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 10 } } T_TFBot_Medic_Quickheal { ClassIcon medic_quickfix Name "Quick Heal Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 200 } Item "the quick-fix" Item "Das Naggenvatcher" } T_TFBot_Medic_Long_Uber //Added in to fix ???? Clickin misplaced it over the years ig. Might have never been used, however. { Class Medic Name "Extended Uber Medic" ClassIcon medic_uber_inf Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 200 "bot medic uber health threshold" 300 } } T_TFBot_Medic_Long_Quickfix //Added in to fix bigrock click exp 1. Clickin misplaced it over the years ig. { Class Medic Name "Extended Quick-Fix Medic" ClassIcon medic_quickfix_inf Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 200 "uber duration bonus" 200 "bot medic uber health threshold" 300 } Item "the quick-fix" } T_TFBot_Medic_Quickfix_Extended { Class Medic Name "Extended Quick-Fix Medic" ClassIcon medic_inf Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "the quick-fix" "uber duration bonus" 200 "bot medic uber health threshold" 300 } Item "the quick-fix" } T_TFBot_Medic_Quickheal_Extended { Class Medic Name "Extended Quick Heal Medic" ClassIcon medic_quickfix_inf Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 200 "uber duration bonus" 200 "bot medic uber health threshold" 300 } Item "the quick-fix" Item "Das Naggenvatcher" } T_TFBot_Medic_Quickfix_Armored { ClassIcon medic_armored Health 500 Name "Armored Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 10 "bot medic uber health threshold" 100 } Item "the quick-fix" Item "Coldfront Carapace" } T_TFBot_Medic_Quickheal_Armored { ClassIcon medic_quickfix_armored Health 500 Name "Armored Quick Heal Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 200 "bot medic uber health threshold" 100 } Item "the quick-fix" Item "Das Naggenvatcher" Item "Coldfront Carapace" } T_TFBot_Medic_Vaccinator_Bullet_Click { ClassIcon medic_bullet Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 200 "heal rate bonus" 1 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "the vaccinator" } T_TFBot_Medic_Vaccinator_Blast_Click { ClassIcon medic_blast Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 200 "heal rate bonus" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" } T_TFBot_Medic_Vaccinator_Fire_Click { ClassIcon medic_fire Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 200 "heal rate bonus" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" } T_TFBot_Medic_Vaccinator_Bullet_Infinite { ClassIcon medic_bullet_inf Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "craftsmann_medigun_reclaimedreanimator" "ubercharge rate bonus" 200 "heal rate bonus" 1 "uber duration bonus" 600 "effect cond override" 67 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun keep charged effect" 1 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "The Virus Doctor" Item "craftsmann_medigun_reclaimedreanimator" } T_TFBot_Medic_Vaccinator_Blast_Infinite { ClassIcon medic_blast_inf Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "craftsmann_medigun_reclaimedreanimator" "ubercharge rate bonus" 200 "heal rate bonus" 1 "uber duration bonus" 600 "effect cond override" 68 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun keep charged effect" 1 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "The Virus Doctor" Item "craftsmann_medigun_reclaimedreanimator" } T_TFBot_Medic_Vaccinator_Fire_Infinite { ClassIcon medic_fire_inf Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "craftsmann_medigun_reclaimedreanimator" "ubercharge rate bonus" 200 "heal rate bonus" 1 "uber duration bonus" 600 "effect cond override" 69 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun keep charged effect" 1 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "The Virus Doctor" Item "craftsmann_medigun_reclaimedreanimator" } T_TFBot_Medic_Vaccinator_Switch_Click { ClassIcon medic_vac_trio Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" FireWeapon { Delay 5 Cooldown 5 Type Reload } FireWeapon { Delay 1 Cooldown 0.5 Type Secondary } } T_TFBot_Medic_Vaccinator_Trio_Click // Test { ClassIcon medic_vac_trio Name "Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 200 "heal rate bonus" 1 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" FireWeapon { Delay 1 Cooldown 1.1 Type Reload } FireWeapon { Delay 1 Cooldown 1.1 Type Secondary } } T_TFBot_Medic_Vaccinator_Bullet_Armored { ClassIcon medic_bullet_armored_lite Name "Armored Vaccinator Medic" Class Medic Skill Expert Health 500 Scale 1.3 Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 200 "heal rate bonus" 1 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } Item "the vaccinator" Item "Coldfront Carapace" } T_TFBot_Medic_Vaccinator_Blast_Armored { ClassIcon medic_blast_armored_lite Name "Armored Vaccinator Medic" Class Medic Skill Expert Health 500 Scale 1.3 Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 200 "heal rate bonus" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } Item "the vaccinator" Item "Coldfront Carapace" } T_TFBot_Medic_Vaccinator_Fire_Armored { ClassIcon medic_fire_armored_lite Name "Armored Vaccinator Medic" Class Medic Skill Expert Health 500 Scale 1.3 Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 200 "heal rate bonus" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" Item "Coldfront Carapace" } T_TFBot_Medic_Vaccinator_Bullet_Infinite_Armored { ClassIcon medic_bullet_armored_inf Name "Armored Vaccinator Medic" Class Medic Skill Expert Health 500 Scale 1.3 Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "craftsmann_medigun_reclaimedreanimator" "ubercharge rate bonus" 200 "heal rate bonus" 1 "uber duration bonus" 600 "effect cond override" 67 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun keep charged effect" 1 } CharacterAttributes { "bot medic uber health threshold" 1000 } Item "The Virus Doctor" Item "craftsmann_medigun_reclaimedreanimator" Item "Coldfront Carapace" } T_TFBot_Medic_Vaccinator_Blast_Infinite_Armored { ClassIcon medic_blast_armored_inf Name "Armored Vaccinator Medic" Class Medic Skill Expert Health 500 Scale 1.3 Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" ItemAttributes { ItemName "craftsmann_medigun_reclaimedreanimator" "ubercharge rate bonus" 200 "heal rate bonus" 1 "uber duration bonus" 600 "effect cond override" 68 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun keep charged effect" 1 } CharacterAttributes { "bot medic uber health threshold" 1000 } Item "The Virus Doctor" Item "craftsmann_medigun_reclaimedreanimator" Item "Coldfront Carapace" } T_TFBot_Medic_Vaccinator_Fire_Infinite_Armored // Test { ClassIcon medic_fire_armored_inf Name "Armored Vaccinator Medic" Class Medic Skill Expert Health 500 Scale 1.3 Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" ItemAttributes { ItemName "craftsmann_medigun_reclaimedreanimator" "ubercharge rate bonus" 200 "heal rate bonus" 1 "uber duration bonus" 600 "effect cond override" 69 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun keep charged effect" 1 } CharacterAttributes { "bot medic uber health threshold" 1000 } Item "The Virus Doctor" Item "craftsmann_medigun_reclaimedreanimator" } T_TFBot_Medic_Vaccinator_Switch_Armored { ClassIcon medic_vacc_trio_armored_lite Name "Armored Vaccinator Medic" Class Medic Skill Expert Health 500 Scale 1.3 Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" Item "Coldfront Carapace" FireWeapon { Delay 5 Cooldown 5 Type Reload } FireWeapon { Delay 1 Cooldown 0.5 Type Secondary } } T_TFBot_Medic_Vaccinator_Trio_Armored // Test { ClassIcon medic_vacc_trio_armored_lite Name "Armored Vaccinator Medic" Class Medic Skill Expert Health 500 Scale 1.3 Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Attributes "VaccinatorBlast" Attributes "VaccinatorFire" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } Item "the vaccinator" Item "Coldfront Carapace" } T_TFBot_Medic_Shield { ClassIcon medic_uber_shield_ala Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 1 } } T_TFBot_Medic_Shield_Extended { ClassIcon medic_uber_shield_ala Name "Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 1 "increase buff duration" 10 } } T_TFBot_Medic_Shield_Quickfix { ClassIcon medic_shield_ala Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "uber duration bonus" -8 } Item "the quick-fix" } T_TFBot_Medic_Shield_Quickfix_Extended { ClassIcon medic_shield_ala Name "Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 10 "uber duration bonus" -8 } Item "the quick-fix" } T_TFBot_Medic_Shield_Kritzkrieg { ClassIcon medic_kritz_shield_ala Name "Shield Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 1 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Shield_Kritzkrieg_Extended { ClassIcon medic_kritz_shield_ala Name "Extended Shield Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 1 "increase buff duration" 10 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Quickuber_Shield { ClassIcon medic_uber_inf_shield_ala Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 2 "heal rate bonus" 5 "ubercharge rate bonus" 25 } Item "german gonzila" } T_TFBot_Medic_Quickuber_Shield_Extended { ClassIcon medic_uber_inf_shield_ala Name "Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 2 "increase buff duration" 10 "heal rate bonus" 5 "ubercharge rate bonus" 25 } Item "german gonzila" } T_TFBot_Medic_Shield_Quickheal { ClassIcon medic_quickfix_shield_ala Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "heal rate bonus" 200 } Item "the quick-fix" Item "Das Naggenvatcher" } T_TFBot_Medic_Shield_Quickheal_Extended { ClassIcon medic_quickfix_shield_ala Name "Extended Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 10 "heal rate bonus" 200 } Item "the quick-fix" Item "Das Naggenvatcher" } T_TFBot_Medic_Shield_Armored { ClassIcon medic_uber_armored_shield Health 500 Name "Armored Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 "generate rage on heal" 2 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 100 } Item "Coldfront Carapace" } T_TFBot_Medic_Shield_Extended_Armored { ClassIcon medic_uber_armored_shield Health 500 Name "Armored Extended Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 "generate rage on heal" 2 "increase buff duration" 10 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 100 } Item "Coldfront Carapace" } T_TFBot_Medic_Shield_Quickfix_Armored { ClassIcon medic_armored_shield Health 500 Name "Armored Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "uber duration bonus" -8 } Item "the quick-fix" Item "Coldfront Carapace" } T_TFBot_Medic_Shield_Quickfix_Extended_Armored { ClassIcon medic_armored_shield_ala Health 500 Name "Armored Extended Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 "increase buff duration" 10 "uber duration bonus" -8 } Item "the quick-fix" Item "Coldfront Carapace" } T_TFBot_Medic_Shield_Kritzkrieg_Armored { ClassIcon medic_kritz_armored_shield_ala Health 500 Name "Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 2 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Shield_Kritzkrieg_Extended_Armored { ClassIcon medic_kritz_armored_shield_ala Health 500 Name "Armored Extended Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "generate rage on heal" 2 "increase buff duration" 10 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Shield_Quickuber_Armored { ClassIcon medic_uber_inf_armored_shield Health 500 Name "Armored Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 25 "generate rage on heal" 2 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 100 } Item "Coldfront Carapace" Item "german gonzila" } T_TFBot_Medic_Shield_Quickuber_Extended_Armored { ClassIcon medic_uber_inf_armored_shield Health 500 Name "Armored Extended Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 25 "generate rage on heal" 2 "increase buff duration" 10 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 100 } Item "Coldfront Carapace" Item "german gonzila" } T_TFBot_Medic_Shield_Quickheal_Armored { ClassIcon medic_quickfix_armored_shield Health 500 Name "Armored Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 "generate rage on heal" 2 } CharacterAttributes { "heal rate bonus" 200 "bot medic uber health threshold" 100 } Item "the quick-fix" Item "Das Naggenvatcher" Item "Coldfront Carapace" } T_TFBot_Medic_Shield_Quickheal_Extended_Armored { ClassIcon medic_quickfix_armored_shield Health 500 Name "Armored Extended Shield Medic" Scale 1.3 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 "generate rage on heal" 2 "increase buff duration" 10 } CharacterAttributes { "heal rate bonus" 200 "bot medic uber health threshold" 100 } Item "the quick-fix" Item "Das Naggenvatcher" Item "Coldfront Carapace" } // All overheal medic currently only works with non-giant robots // for giant "max health additive bonus" attribute should be added T_TFBot_Medic_Overheal { ClassIcon medic_overheal Name "Overhealer Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "overheal expert" 4 "overheal decay disabled" 1 "heal rate bonus" 10 } Item "the quick-fix" } T_TFBot_Medic_Overheal_Uber { ClassIcon medic_overheal_uber Name "Overhealer Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 "overheal expert" 2 "overheal decay disabled" 1 "heal rate bonus" 2 } } T_TFBot_Medic_Overheal_Quickheal { ClassIcon medic_overheal_quickfix Name "Quick Overhealer Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 "overheal expert" 6 "overheal decay disabled" 1 } CharacterAttributes { "heal rate bonus" 200 } Item "the quick-fix" Item "the surgeon's stahlhelm" } T_TFBot_Medic_Ubersaw { ClassIcon medic_jug_ubersaw_bleed Name "Ubersaw Medic" Class Medic Skill Hard WeaponRestrictions MeleeOnly Action FetchFlag ItemAttributes { ItemName "The Ubersaw" "bleeding duration" 5 "slow enemy on hit major" 5 } Item "The Ubersaw" Item "blighted beak" } T_TFBot_Medic_Amputator // Test { ClassIcon medic_jug_amputator2 Name "Amputator Medic" Class Medic Skill Hard WeaponRestrictions MeleeOnly Action FetchFlag ItemAttributes { ItemName "The Amputator" "heal rate bonus" 2 } CharacterAttributes { "gesture speed increase" 3.0 } Taunt { Delay 5 Cooldown 15 } Item "The Amputator" Item "Berliner's Bucket Helm" } // Sniper T_TFBot_Sniper_Armored { Class Sniper ClassIcon sniper_armored Health 650 Scale 1.4 Name "Armored Sniper" Skill Expert Item "The Razorback" MaxVisionRange 3000 } T_TFBot_Sniper_Ignite { Name Sniper Class Sniper Skill Hard Name "Ignite Sniper" ClassIcon sniper_flame MaxVisionRange 3000 Item "harvest_sniperrifle_pumpkinpatch" ItemAttributes { ItemName "harvest_sniperrifle_pumpkinpatch" "Set DamageType Ignite" 1 "attach particle effect" 13 } } T_TFBot_Sniper_Camper { Name "Camper Sniper" Class Sniper Skill Hard ClassIcon sniper_camper MaxVisionRange 3000 Item "The Cozy Camper" ItemAttributes { ItemName tf_weapon_sniperrifle "heal on hit for rapidfire" 125 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Sniper_Stealth { ClassIcon sniper_d Name "Stealth Sniper" Class Sniper Skill Expert MaxVisionRange 3000 Item "the hitman's heatmaker" Item "the cleaner's carbine" Item "letch's led" AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Sniper_Machina { Name Sniper Class Sniper ClassIcon sniper_machina Skill Hard Name "Machina Sniper" ClassIcon sniper MaxVisionRange 3000 Item "the machina" } T_TFBot_Sniper_Machina_Slow { ClassIcon sniper_machina Name "Charged Machina Sniper" Class Sniper Skill Hard Attributes AlwaysCrit MaxVisionRange 3000 ItemAttributes { ItemName "The Machina" "sniper charge per sec" 10 "Reload time increased" 2 "fire rate penalty" 2 } Item "the machina" } T_TFBot_Sniper_Charged { ClassIcon sniper_power Name "Charged Sniper" Class Sniper Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the machina" "damage bonus" 3.0 "sniper charge per sec" 10.0 "Reload time increased" 2 "fire rate penalty" 2 } Item "the machina" } T_TFBot_Sniper_Charged_Hyper { ClassIcon sniper_power_hyper Name "Hyper Charged Sniper" Class Sniper Skill Expert Attributes AlwaysCrit MaxVisionRange 3000 ItemAttributes { ItemName "blood botkiller sniper rifle mk.i" "damage bonus" 10.0 "sniper charge per sec" 10.0 "sniper fires tracer" 1 "Reload time increased" 3 "fire rate penalty" 3 } Item "blood botkiller sniper rifle mk.i" Item "the anger" } T_TFBot_Sniper_Explosive { ClassIcon sniper_headshot Name "Explosive Headshot Sniper" Class Sniper Skill Expert MaxVisionRange 3000 Attributes "AlwaysCrit" ItemAttributes { ItemName "the hitman's heatmaker" "explosive sniper shot" 1 } Item "the hitman's heatmaker" Item "the cleaner's carbine" Item "letch's led" } T_TFBot_Sniper_Deathray { ClassIcon sniper_headshot_deadly Name "Death Ray Sniper" Class Sniper Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "Shooting Star" "damage bonus" 2.0 "sniper charge per sec" 10.0 "explosive sniper shot" 5.0 } Item "the crosslinker's coil" Item "the doublecross-comm" Item "Shooting Star" } T_TFBot_Sniper_Semiauto { ClassIcon sniper_blast Name "Suppression Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the awper hand" "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage bonus" 0.5 "damage causes airblast" 1 } Item "the awper hand" } T_TFBot_Sniper_Fullauto { ClassIcon sniper_blast_hyper Name "Full-Auto Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the awper hand" "fire rate bonus" 0.1 "damage causes airblast" 1 "faster reload rate" 0.5 } Item "the awper hand" Item "sniper's snipin' glass" } T_TFBot_Sniper_Magnetic { ClassIcon sniper_magnet Name "Magnetic Bullet Sniper" Class Sniper Skill Hard ItemAttributes { ItemName "warbird_sniperrifle_airwolf" "apply z velocity on damage" 250 "apply look velocity on damage" -1000 "faster reload rate" 1.5 } Item "warbird_sniperrifle_airwolf" } T_TFBot_Sniper_Magnetic_Hyper { ClassIcon sniper_magnet_hyper Name "Hyper Magnetic Bullet Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "warbird_sniperrifle_airwolf" "apply z velocity on damage" 500 "apply look velocity on damage" -3000 } Item "warbird_sniperrifle_airwolf" } T_TFBot_Sniper_Sydney_Razorback { ClassIcon sniper_sydneysleeper Name "Sydney Sniper" Class Sniper Skill Expert MaxVisionRange 3000 Item "the sydney sleeper" Item "the razorback" } T_TFBot_Sniper_Sydney_Slow { ClassIcon sniper_sydneysleeper_slow Name "Slow Sydney Sniper" Class Sniper Skill Hard MaxVisionRange 3000 Item "the sydney sleeper" ItemAttributes { ItemName "The Sydney Sleeper" "slow enemy on hit major" 5 } } T_TFBot_Sniper_Sydeny_Bleed { Class Sniper Name "Acid Piss Sniper" Skill Expert ClassIcon sniper_sydneysleeper_bleed Item "The Sydney Sleeper" ItemAttributes { ItemName "The Sydney Sleeper" "bleeding duration" 5 } MaxVisionRange 3000 Item "spine-chilling skull" } T_TFBot_Sniper_Sydeny_Explosive { ClassIcon sniper_sydneysleeper_headshot Name "Explosive Piss Sniper" Class Sniper Skill Expert MaxVisionRange 3000 ItemAttributes { ItemName "The Sydney Sleeper" "explosive sniper shot" 1 } Item "The Sydney Sleeper" } T_TFBot_Sniper_Crocostyle { ClassIcon sniper_crocostyle Health 250 Name "Croc-o-Style Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 10.0 } Item "the sydney sleeper" Item "darwin's danger shield" Item "the bushwacka" Item "ol' snaggletooth" } T_TFBot_Sniper_Crocostyle_Explosive { ClassIcon sniper_crocostyle_headshot Health 250 Name "Croc-o-Style Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 10.0 "explosive sniper shot" 3 } Item "the sydney sleeper" Item "darwin's danger shield" Item "the bushwacka" Item "ol' snaggletooth" } T_TFBot_Sniper_Classic { ClassIcon sniper_classic MaxVisionRange 3000 Name "SWAT Sniper" Class Sniper Skill Expert Item "the classic" } T_TFBot_Sniper_Classic_Explosive { ClassIcon sniper_explosion MaxVisionRange 3000 Name "Explosive Bullet Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the classic" "sniper full charge damage bonus" 1.5 "explosive bullets" 150 } Item "the classic" Item "the deus specs" } T_TFBot_Sniper_Classic_Explosive_Hyper { ClassIcon sniper_explosion_hyper Name "Hyper Explosive Bullet Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the classic" "damage bonus" 2.0 "sniper full charge damage bonus" 2.0 "explosive bullets" 300 } Item "the classic" Item "the deus specs" } T_TFBot_Sniper_Rifleman { Class Sniper Name "Rifleman" Skill Expert Item "The Bazaar Bargain" AimAt Head AimTrackingInterval 0 Attributes AlwaysFireWeapon } T_TFBot_Sniper_Rifleman_Fastfire { ClassIcon sniper_alwaysfire Class Sniper Name "Rapid Fire Rifleman" Skill Expert Item "The Bazaar Bargain" AimAt Head AimTrackingInterval 0 Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Bazaar Bargain" "fire rate bonus" 0.5 "faster reload rate" 0.5 } } T_TFBot_Sniper_Rifleman_Pusher { ClassIcon sniper_blast Class Sniper Name "Rifleman Pusher" Skill Expert Item "The Bazaar Bargain" AimAt Head AimTrackingInterval 0 Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Bazaar Bargain" "damage causes airblast" 1 "fire rate bonus" 0.5 "faster reload rate" 0.5 } } T_TFBot_Sniper_Rifleman_Charged { ClassIcon sniper_power Class Sniper Name "Charged Rifleman" Skill Expert Item "The Bazaar Bargain" AimAt Head AimTrackingInterval 0 Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Bazaar Bargain" "damage bonus" 2.0 } Item "the anger" } T_TFBot_Sniper_Rifleman_Armored { Class Sniper ClassIcon sniper_armored Health 1200 Scale 1.5 Name "Armored Rifleman" Skill Expert Item "The Bazaar Bargain" Item "The Razorback" Attributes AlwaysFireWeapon AimAt Head AimTrackingInterval 0 CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_SMG { ClassIcon sniper_smg_tind Name SMGman Class Sniper Skill Easy WeaponRestrictions SecondaryOnly } T_TFBot_Sniper_SMG_Spammer { ClassIcon sniper_smg_spammer Name "Bullet Spammer SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "bullets per shot bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_SMG_Spammer_Expert { ClassIcon sniper_smg_spammer_hyper Name "Hyper Bullet Spammer SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 2.0 "bullets per shot bonus" 2 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_SMG_Accurate { ClassIcon sniper_smg_accu Name "Accurate SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "weapon spread bonus" 0 "fire rate bonus" 1.2 } } T_TFBot_Sniper_SMG_Accurate_Expert { ClassIcon sniper_smg_accu_hyper Name "Hyper Accurate SMGman" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 2.0 "weapon spread bonus" 0 "bullets per shot bonus" 1.5 } } T_TFBot_Sniper_Carbin { ClassIcon sniper_carbine Name "Carbin Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 "damage bonus" 1.5 "weapon spread bonus" 0.5 } Item "the cleaner's carbine" Item "letch's led" } T_TFBot_Sniper_Carbin_Pusher { ClassIcon sniper_carbine_blast Name "Suppression Carbin Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the cleaner's carbine" "critboost on kill" 5 "damage bonus" 1.5 "weapon spread bonus" 0.5 "damage causes airblast" 1 } Item "the cleaner's carbine" Item "letch's led" } T_TFBot_Sniper_Huntsman_Spammer_Normal { ClassIcon sniper_bow_multi Name "Bowman Rapid Fire" Class Sniper Skill Hard ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Multishot { Class Sniper Name "Multishot Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi_armored Skill Hard Health 1200 scale 1.5 ItemAttributes { ItemName "The Huntsman" "arrow mastery" 2 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Penetration_Easy { ClassIcon sniper_bow_penetrator Name "Penetrator Bowman" Class Sniper Skill Hard ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 "projectile penetration" 1 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Penetration { ClassIcon sniper_bow_multi_penetrator Name "Penetrator Bowman" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Spammer_Penetration { Class Sniper Health 1200 Scale 1.5 Name "Penetrator Bowman Rapid Fire" ClassIcon sniper_bow_multi_penetrator_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Pusher { Class Sniper Name "Pusher Bowman" Skill Hard ClassIcon sniper_bow_blast WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.25 "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage causes airblast" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Pusher { Class Sniper Name "Pusher Bowman Rapid Fire" Skill Hard ClassIcon sniper_bow_multi_blast WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage causes airblast" 1 } } T_TFBot_Sniper_Huntsman_Pusher_Multishot { Class Sniper Health 1200 Scale 1.5 Name "Multishot Pusher Bowman" ClassIcon sniper_bow_multi_blast_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "arrow mastery" 2 "damage penalty" 0.5 "fire rate bonus" 0.6 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Homing { Class Sniper Name "Homing Bowman" Skill Hard ClassIcon sniper_bow_homing WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "projectile speed decreased" 0.8 "mod projectile heat seek power" 30 "mod projectile heat aim error" 30 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } } T_TFBot_Sniper_Huntsman_Spammer_Homing_Normal { Class Sniper Name "Homing Bowman Rapid Fire" Skill Hard ClassIcon sniper_bow_multi_homing WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile speed decreased" 0.8 "mod projectile heat seek power" 45 "mod projectile heat aim error" 45 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } } T_TFBot_Sniper_Huntsman_Spammer_Homing { Class Sniper Health 1200 Scale 1.5 Name "Homing Bowman Rapid Fire" ClassIcon sniper_bow_multi_homing_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile speed decreased" 0.8 "mod projectile heat seek power" 45 "mod projectile heat aim error" 45 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Homing_Multishot { Class Sniper Health 1200 Scale 1.5 Name "Homing Multishot Bowman" ClassIcon sniper_bow_multi_homing_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "arrow mastery" 2 "projectile speed decreased" 0.8 "mod projectile heat seek power" 45 "mod projectile heat aim error" 45 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Bleed { Class Sniper Name "Bleed Bowman" Skill Hard ClassIcon sniper_bow_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "bleeding duration" 5 } } T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal { Class Sniper Name "Bleed Bowman Rapid Fire" Skill Hard ClassIcon sniper_bow_multi_bleed WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "voodoo juju" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 } } T_TFBot_Sniper_Huntsman_Spammer_Bleed { Class Sniper Health 1200 Scale 1.5 Name "Bleed Bowman Rapid Fire" ClassIcon sniper_bow_multi_bleed_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "voodoo juju" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Bleed_Multishot { Class Sniper Health 1200 Scale 1.5 Name "Bleed Multishot Bowman" ClassIcon sniper_bow_multi_bleed_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "voodoo juju" ItemAttributes { ItemName "The Huntsman" "arrow mastery" 2 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Bleed_Penetration { Class Sniper Name "Bleed Bowman" Skill Expert ClassIcon sniper_bow_bleed_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 "damage penalty" 0.5 "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Bleed_Penetration_Normal { Class Sniper Name "Bleed Bowman Rapid Fire" Skill Expert ClassIcon sniper_bow_multi_bleed_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "voodoo juju" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Bleed_Penetration { Class Sniper Name "Bleed Bowman Rapid Fire" Skill Expert Health 1200 Scale 1.5 ClassIcon sniper_bow_multi_bleed_penetrator_armored WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "voodoo juju" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "bleeding duration" 5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Milk { Class Sniper Name "Milk Bowman" Skill Hard ClassIcon sniper_bow_milk WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } } T_TFBot_Sniper_Huntsman_Spammer_Milk_Normal { Class Sniper Name "Milk Bowman Rapid Fire" Skill Hard ClassIcon sniper_bow_multi_milk WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "crocleather slouch" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } } T_TFBot_Sniper_Huntsman_Spammer_Milk { Class Sniper Health 1200 Scale 1.5 Name "Milk Bowman Rapid Fire" ClassIcon sniper_bow_multi_milk_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "crocleather slouch" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.85 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } } T_TFBot_Sniper_Huntsman_Milk_Multishot { Class Sniper Health 1200 Scale 1.5 Name "Milk Multishot Bowman" ClassIcon sniper_bow_multi_milk_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "crocleather slouch" ItemAttributes { ItemName "The Huntsman" "arrow mastery" 2 } CharacterAttributes { "move speed bonus" 0.85 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } } T_TFBot_Sniper_Huntsman_Milk_Penetration { Class Sniper Name "Milk Bowman" Skill Expert ClassIcon sniper_bow_milk_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "crocleather slouch" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "projectile penetration" 1 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } } T_TFBot_Sniper_Huntsman_Spammer_Milk_Penetration_Normal { Class Sniper Name "Milk Bowman Rapid Fire" Skill Expert ClassIcon sniper_bow_multi_milk_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "crocleather slouch" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } } T_TFBot_Sniper_Huntsman_Spammer_Milk_Penetration { Class Sniper Name "Milk Bowman Rapid Fire" Skill Expert Health 1200 Scale 1.5 ClassIcon sniper_bow_multi_milk_penetrator_armored WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "crocleather slouch" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } } T_TFBot_Sniper_Huntsman_Flame { Class Sniper Name "Flame Bowman" Skill Hard ClassIcon sniper_bow_ignite WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "Set DamageType Ignite" 1 "attach particle effect" 13 } } T_TFBot_Sniper_Huntsman_Spammer_Flame_Normal { Class Sniper Name "Flame Bowman Rapid Fire" Skill Hard ClassIcon sniper_bow_ignite_multi WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "spine-chilling skull" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "Set DamageType Ignite" 1 "attach particle effect" 13 } } T_TFBot_Sniper_Huntsman_Spammer_Flame { Class Sniper Health 1200 Scale 1.5 Name "Flame Bowman Rapid Fire" ClassIcon sniper_bow_ignite_multi_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "spine-chilling skull" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "Set DamageType Ignite" 1 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Flame_Multishot { Class Sniper Health 1200 Scale 1.5 Name "Flame Multishot Bowman" ClassIcon sniper_bow_ignite_multi_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "spine-chilling skull" ItemAttributes { ItemName "The Huntsman" "arrow mastery" 2 "Set DamageType Ignite" 1 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Flame_Penetration { Class Sniper Name "Flame Bowman" Skill Hard ClassIcon sniper_bow_ignite_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 "Set DamageType Ignite" 1 "projectile penetration" 1 "attach particle effect" 13 } } T_TFBot_Sniper_Huntsman_Spammer_Flame_Penetration_Normal { Class Sniper Name "Flame Bowman Rapid Fire" Skill Hard ClassIcon sniper_bow_multi_ignite_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "spine-chilling skull" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "Set DamageType Ignite" 1 "projectile penetration" 1 "attach particle effect" 13 } } T_TFBot_Sniper_Huntsman_Spammer_Flame_Penetration { Class Sniper Health 1200 Scale 1.5 Name "Flame Bowman Rapid Fire" ClassIcon sniper_bow_multi_ignite_penetrator_armored Skill Expert WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "spine-chilling skull" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "Set DamageType Ignite" 1 "projectile penetration" 1 "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Freeze { Class Sniper Name "Freeze Bowman" Skill Hard ClassIcon sniper_bow_freeze WeaponRestrictions PrimaryOnly Item "festive huntsman" ItemAttributes { ItemName "festive huntsman" "damage penalty" 0.5 "slow enemy on hit major" 5 "attach particle effect" 30 } } T_TFBot_Sniper_Huntsman_Spammer_Freeze_Normal { Class Sniper Name "Flame Bowman Rapid Fire" Skill Hard ClassIcon sniper_bow_multi_freeze WeaponRestrictions PrimaryOnly Item "festive huntsman" Item "the snow scoper" Item "eotl_brisk-weather beanie" ItemAttributes { ItemName "festive huntsman" "fire rate bonus" 0.6 "slow enemy on hit major" 5 "attach particle effect" 30 } } T_TFBot_Sniper_Huntsman_Spammer_Freeze { Class Sniper Health 1200 Scale 1.5 Name "Flame Bowman Rapid Fire" ClassIcon sniper_bow_multi_freeze_armored Skill Expert WeaponRestrictions PrimaryOnly Item "festive huntsman" Item "the snow scoper" Item "eotl_brisk-weather beanie" ItemAttributes { ItemName "festive huntsman" "fire rate bonus" 0.6 "slow enemy on hit major" 5 "attach particle effect" 30 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Freeze_Multishot { Class Sniper Health 1200 Scale 1.5 Name "Flame Bowman Rapid Fire" ClassIcon sniper_bow_multi_freeze_armored Skill Expert WeaponRestrictions PrimaryOnly Item "festive huntsman" Item "the snow scoper" Item "eotl_brisk-weather beanie" ItemAttributes { ItemName "festive huntsman" "arrow mastery" 2 "slow enemy on hit major" 5 "attach particle effect" 30 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Freeze_Penetration { Class Sniper Name "Freeze Bowman" Skill Hard ClassIcon sniper_bow_freeze_penetrator WeaponRestrictions PrimaryOnly Item "festive huntsman" ItemAttributes { ItemName "festive huntsman" "damage penalty" 0.5 "slow enemy on hit major" 5 "attach particle effect" 30 "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Freeze_Penetration_Normal { Class Sniper Name "Flame Bowman Rapid Fire" Skill Hard ClassIcon sniper_bow_multi_freeze_penetrator WeaponRestrictions PrimaryOnly Item "festive huntsman" Item "the snow scoper" Item "eotl_brisk-weather beanie" ItemAttributes { ItemName "festive huntsman" "fire rate bonus" 0.6 "slow enemy on hit major" 5 "attach particle effect" 30 "projectile penetration" 1 } } T_TFBot_Sniper_Huntsman_Spammer_Freeze_Penetration { Class Sniper Health 1200 Scale 1.5 Name "Flame Bowman Rapid Fire" ClassIcon sniper_bow_multi_freeze_penetrator_armored Skill Expert WeaponRestrictions PrimaryOnly Item "festive huntsman" Item "the snow scoper" Item "eotl_brisk-weather beanie" ItemAttributes { ItemName "festive huntsman" "fire rate bonus" 0.6 "slow enemy on hit major" 5 "attach particle effect" 30 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Hyper_Easy { ClassIcon sniper_bow_hyper Name "Hyper Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper { ClassIcon sniper_bow_hyper Name "Hyper Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Spammer { ClassIcon sniper_bow_multi_hyper Health 1200 Name "Hyper Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Multishot { ClassIcon sniper_bow_multi_hyper Health 1200 Name "Hyper Multishot Bowman" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "arrow mastery" 3 "damage bonus" 1.5 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Penetration_Easy { ClassIcon sniper_bow_penetrator_hyper Name "Hyper Penetrator Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "projectile penetration" 1 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Penetration { ClassIcon sniper_bow_penetrator_hyper Name "Hyper Penetrator Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 "projectile penetration" 1 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Spammer_Penetration { ClassIcon sniper_bow_multi_penetrator_hyper Health 1200 Name "Hyper Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Sniper_Huntsman_Hyper_Homing_Easy { ClassIcon sniper_bow_homing_hyper Name "Hyper Homing Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "mod projectile heat seek power" 90 "mod projectile heat aim error" 90 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } Item "the fortified compound" Item "the fruit shoot" Item "the huntsman's essentials" } T_TFBot_Sniper_Huntsman_Hyper_Homing { ClassIcon sniper_bow_homing_hyper Name "Hyper Homing Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 "mod projectile heat seek power" 90 "mod projectile heat aim error" 90 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } Item "the fortified compound" Item "the fruit shoot" Item "the huntsman's essentials" } T_TFBot_Sniper_Huntsman_Hyper_Spammer_Homing { ClassIcon sniper_bow_multi_homing_hyper Health 1200 Name "Hyper Homing Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 "mod projectile heat seek power" 90 "mod projectile heat aim error" 90 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the fruit shoot" Item "the huntsman's essentials" } T_TFBot_Sniper_Huntsman_Hyper_Multishot_Homing { ClassIcon sniper_bow_multi_homing_hyper Health 1200 Name "Hyper Homing Multishot Bowman" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "arrow mastery" 3 "damage bonus" 1.5 "fire rate bonus" 0.5 "mod projectile heat seek power" 90 "mod projectile heat aim error" 90 "mod projectile heat aim time" 3 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "the fruit shoot" Item "the huntsman's essentials" } T_TFBot_Sniper_Hunter { ClassIcon sniper_bow_bleed_hyper Name "Hunter Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } Item "the fortified compound" Item "Darwin's Danger Shield" Item "the swagman's swatter" Item "The Triggerman's Tacticals" } T_TFBot_Sniper_Hunter_Spammer { ClassIcon sniper_bow_multi_bleed_hyper Name "Hunter Sniper" Class Sniper Skill Expert Health 1200 Scale 1.5 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "Darwin's Danger Shield" Item "the swagman's swatter" Item "The Triggerman's Tacticals" } T_TFBot_Sniper_Hunter_Multishot { ClassIcon sniper_bow_multi_bleed_hyper Name "Multishot Hunter Sniper" Class Sniper Skill Expert Health 1200 Scale 1.5 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "arrow mastery" 3 "fire rate bonus" 0.5 "bleeding duration" 5 "slow enemy on hit major" 5 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "Darwin's Danger Shield" Item "the swagman's swatter" Item "The Triggerman's Tacticals" } T_TFBot_Sniper_Hunter_Penetration { ClassIcon sniper_bow_bleed_penetrator_hyper Name "Penetrator Hunter Sniper" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 "projectile penetration" 1 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } Item "the fortified compound" Item "Darwin's Danger Shield" Item "the swagman's swatter" Item "The Triggerman's Tacticals" } T_TFBot_Sniper_Hunter_Spammer_Penetration { ClassIcon sniper_bow_multi_bleed_penetrator_hyper Name "Penetrator Hunter Sniper" Class Sniper Skill Expert Health 1200 Scale 1.5 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "bleeding duration" 5 "slow enemy on hit major" 5 "projectile penetration" 1 } DamageAppliesCond { Name "TF_COND_URINE" Duration 5 } DamageAppliesCond { Name "TF_COND_MAD_MILK" Duration 5 } CharacterAttributes { "move speed bonus" 0.85 } Item "the fortified compound" Item "Darwin's Danger Shield" Item "the swagman's swatter" Item "The Triggerman's Tacticals" } T_TFBot_Sniper_Jarate_Click { Class Sniper Name "Jarate Master" Skill Expert ClassIcon sniper_jarate Item "Jarate" Item "Master's Yellow Belt" // doesn't appear on robot models Item "Desert Marauder" WeaponRestrictions SecondaryOnly CharacterAttributes { "effect bar recharge rate increased" -2 } } T_TFBot_Sniper_Jarate_Slow { Class Sniper Name "Jarate Master" Skill Expert ClassIcon sniper_jarate_slowdown Item "Jarate" Item "Master's Yellow Belt" // doesn't appear on robot models Item "Desert Marauder" WeaponRestrictions SecondaryOnly CharacterAttributes { "effect bar recharge rate increased" -2 "applies snare effect" 0.35 } } T_TFBot_Sniper_Bushwacka { Name "Bushwacka Sniper" Class Sniper Skill Hard ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" Item "The Bushwacka" } T_TFBot_Sniper_Shiv { Name "Shiv Sniper" Class Sniper Skill Hard ClassIcon sniper_jug_trivalshiv_death WeaponRestrictions MeleeOnly Item "the tribalman's shiv" Item "the swagman's swatter" Item "The Cozy Camper" ItemAttributes { ItemName "the tribalman's shiv" "bleeding duration" 5 "mark for death" 1 } } T_TFBot_Sniper_Shahanshah { Name "Shahanshah Sniper" Health 900 Scale 1.5 Class Sniper Skill Expert ClassIcon sniper_jug_shahanshah WeaponRestrictions MeleeOnly Item "the shahanshah" Item "point and shoot" Item "the all-father" } // Spy T_TFBot_Spy_Sapper { ClassIcon spy_sapper Name "Sapper Spy" Class Spy Skill Expert CharacterAttributes { "sapper damage bonus" 2.0 "sapper health bonus" 2.0 } Item "the doublecross-comm" } T_TFBot_Spy_RedTape { Name "Recorder Spy" Class Spy Skill Expert ClassIcon spy_tape_recorder CharacterAttributes { "sapper degenerates buildings" 0.5 "sapper damage penalty" 0 } } T_TFBot_Spy_Kunai { ClassIcon spy_kunai Health 125 Name "Kunai Spy" Class Spy Skill Expert ItemAttributes { ItemName "Conniver's Kunai" "max health additive penalty" 0 } Item "conniver's kunai" } T_TFBot_Spy_Ninja { ClassIcon spy_fast Name "Ninja Spy" Class Spy Skill Expert CharacterAttributes { "move speed bonus" 2.0 } Item "conniver's kunai" Item "spy oni mask" } T_TFBot_Spy_Armored { Health 650 ClassIcon spy_armored Name "Armored Spy" Class Spy Skill Expert } T_TFBot_Spy_Revolver { ClassIcon spy_revolver_lite Name "Revolver Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag CharacterAttributes { "cannot disguise" 1 } } T_TFBot_Spy_Revolver_Support { ClassIcon spy_revolver_lite Name "Revolver Spy" Class Spy Skill Expert ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "auto fires when full" 1 "auto fires full clip" 1 } Item "Upgradeable TF_WEAPON_REVOLVER" } T_TFBot_Spy_Revolver_Infinite { ClassIcon spy_revolver_infinite Name "Infinite Revolver Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" -1 } CharacterAttributes { "cannot disguise" 1 } Item "Upgradeable TF_WEAPON_REVOLVER" } T_TFBot_Spy_Revolver_Burst { ClassIcon spy_revolver_burstfire Name "Fanning Revolver Spy" Class Spy Skill Expert Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Action FetchFlag ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "damage bonus" 1.5 "fire rate bonus" 0.2 } CharacterAttributes { "cannot disguise" 1 } Item "Upgradeable TF_WEAPON_REVOLVER" Item "French Cowboy" } T_TFBot_Spy_Revolver_Pusher { ClassIcon spy_revolver_blast Name "Pusher Revolver Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "damage bonus" 0.5 "bullets per shot bonus" 4 "weapon spread bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "cannot disguise" 1 } Item "Upgradeable TF_WEAPON_REVOLVER" } T_TFBot_Spy_Revolver_Explosive { ClassIcon spy_revolver_atomic Name "Explosive Revolver Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "damage bonus" 2.0 "explosive bullets" 150 } CharacterAttributes { "cannot disguise" 1 } Item "Upgradeable TF_WEAPON_REVOLVER" Item "detective noir" } // Need SniperAllowHeadshots 1 to mission T_TFBot_Spy_Ambassador_Explosive // From robot_hole_sigsegv.pop { Class Spy ClassIcon spy_ambassador_headshot Name "Explosive Ambassador Spy" Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag AimAt Head AimTrackingInterval 0 Item "The Ambassador" Item "l'homme burglerre" ItemAttributes { ItemName "The Ambassador" "damage bonus" 1.5 "explosive sniper shot" 1 "weapon spread bonus" 0 } CharacterAttributes { "cannot disguise" 1 } } T_TFBot_Spy_Ambassador_Explosive_Hyper // From robot_hole_sigsegv.pop { Class Spy ClassIcon spy_ambassador_deadly Name "Deadly Ambassador Spy" Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag AimAt Head AimTrackingInterval 0 Item "The Ambassador" Item "the crosslinker's coil" Item "the doublecross-comm" ItemAttributes { ItemName "The Ambassador" "sniper fires tracer" 1 "explosive sniper shot" 5.0 "damage bonus" 2.0 "fire rate bonus" 2 "weapon spread bonus" 0 } CharacterAttributes { "cannot disguise" 1 } } T_TFBot_Spy_Business_Easy { ClassIcon spy_enforcer_nys Name "Business Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag Item "the enforcer" Item "the big earner" CharacterAttributes { "cannot disguise" 1 } } T_TFBot_Spy_Business_Easy_Support { ClassIcon spy_enforcer_nys Name "Business Spy" Class Spy Skill Expert ItemAttributes { ItemName "the enforcer" "auto fires when full" 1 "auto fires full clip" 1 } Item "the enforcer" Item "the big earner" } T_TFBot_Spy_Business { ClassIcon spy_enforcer_nys Name "Business Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag ItemAttributes { ItemName "the enforcer" "damage bonus" 2.0 "fire rate bonus" 0.6 } CharacterAttributes { "cannot disguise" 1 } Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" } T_TFBot_Spy_Business_Support { ClassIcon spy_enforcer_nys Name "Business Spy" Class Spy Skill Expert ItemAttributes { ItemName "the enforcer" "damage bonus" 2.0 "fire rate bonus" 0.6 "auto fires when full" 1 "auto fires full clip" 1 } Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" } T_TFBot_Spy_Business_Hyper { ClassIcon spy_enforcer_hyper Name "Hyper Business Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag AimTrackingInterval 0 ItemAttributes { ItemName "the enforcer" "damage bonus" 5.0 "fire rate bonus" 1.5 "sniper fires tracer" 1 "projectile penetration" 1 } CharacterAttributes { "cannot disguise" 1 } Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" } T_TFBot_Spy_Business_Hyper_Support { ClassIcon spy_enforcer_hyper Name "Hyper Business Spy" Class Spy Skill Expert AimTrackingInterval 0 ItemAttributes { ItemName "the enforcer" "damage bonus" 5.0 "fire rate bonus" 1.5 "sniper fires tracer" 1 "auto fires when full" 1 "auto fires full clip" 1 "projectile penetration" 1 } Item "the enforcer" Item "the big earner" Item "cosa nostra cap" Item "the made man" } T_TFBot_Spy_Stealth { ClassIcon spy_d Name "Stealth Spy" Class Spy Skill Expert Item "your eternal reward" CharacterAttributes { "voice pitch scale" 0 "disguise speed penalty" -4 "gesture speed increase" 0.01 } AddCond { Name "TF_COND_STEALTHED_USER_BUFF_FADING" } } T_TFBot_Spy_Saharan { ClassIcon spy_yer_tind Name "Saharan Spy" Class Spy Skill Expert ItemAttributes { ItemName "your eternal reward" "fire rate bonus" 0.6 "mark for death" 1 "slow enemy on hit major" 5 "bleeding duration" 5 } CharacterAttributes { "voice pitch scale" 0 "disguise speed penalty" -4 "gesture speed increase" 0.01 } Item "l'etranger" Item "your eternal reward" Item "the familiar fez" } T_TFBot_Spy_Saharan_Revolver { ClassIcon spy_letranger_nys Name "Tranquilizer Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag ItemAttributes { ItemName "l'etranger" "mark for death" 1 "slow enemy on hit major" 5 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "cannot disguise" 1 } Item "l'etranger" Item "your eternal reward" Item "the familiar fez" } T_TFBot_Spy_Saharan_Revolver_Support { ClassIcon spy_letranger_nys Name "Tranquilizer Spy" Class Spy Skill Expert ItemAttributes { ItemName "l'etranger" "mark for death" 1 "slow enemy on hit major" 5 "auto fires when full" 1 "auto fires full clip" 1 } Item "l'etranger" Item "your eternal reward" Item "the familiar fez" } T_TFBot_Spy_Hyper { ClassIcon spy_hyper Name "Hyper Spy" Class Spy Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the ambassador" "damage bonus" 2.0 "fire rate bonus" 0.5 "faster reload rate" -0.8 } ItemAttributes { ItemName "the black rose" "damage bonus" 2.0 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 2.0 "sapper damage bonus" 2.0 "sapper health bonus" 2.0 } Item "the ambassador" Item "the black rose" Item "the stealth steeler" Item "bowtie" } T_TFBot_Spy_Hyper_Revolver { ClassIcon spy_revolver_hyper Name "Hyper Revolver Spy" Class Spy Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Action FetchFlag AimTrackingInterval 0 ItemAttributes { ItemName "the ambassador" "damage bonus" 5.0 "fire rate bonus" 0.8 "faster reload rate" -1 } CharacterAttributes { "move speed bonus" 2.0 "sapper damage bonus" 2.0 "sapper health bonus" 2.0 "cannot disguise" 1 } Item "the ambassador" Item "the black rose" Item "the stealth steeler" Item "bowtie" } T_TFBot_Spy_Hyper_Revolver_Support { ClassIcon spy_revolver_hyper Name "Hyper Revolver Spy" Class Spy Skill Expert Attributes "AlwaysCrit" AimTrackingInterval 0 ItemAttributes { ItemName "the ambassador" "damage bonus" 5.0 "fire rate bonus" 0.8 "faster reload rate" -1 "auto fires when full" 1 "auto fires full clip" 1 } ItemAttributes { ItemName "the black rose" "damage bonus" 2.0 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 2.0 "sapper damage bonus" 2.0 "sapper health bonus" 2.0 } Item "the ambassador" Item "the black rose" Item "the stealth steeler" Item "bowtie" } } }