// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { T_TFBot_Cheif_Heavyweapons_Titan { Class Heavyweapons Scale 2 Skill expert Health 100000 Name "Heavyweapons Titan" Item "The Fists of Steel" Item "Batter's Bracers" Item "Teufort Knight" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Fists of Steel" "damage bonus" 5 "damage causes airblast" 1 "airblast pushback scale" 5 } CharacterAttributes { "move speed bonus" 0.45 "health regen" 250 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "head scale" 0.8 "cancel falling damage" 1 } } T_TFBot_Cheif_Heavy_Titan { Class Heavy Scale 2 Skill expert Health 75000 Name "Heavy Titan" Item "The Huo-Long Heater" Item "Dusk Duster" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Huo-Long Heater" "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.35 "health regen" 250 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "head scale" 1.2 "cancel falling damage" 1 } } T_TFBot_Cheif_Soldier_Titan { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Scale 2 Health 100000 MaxVisionRange 99999 Name "Soldier Titan" Item "Batter's Bracers" Item "The Caped Crusader" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "use large smoke explosion" 1 "damge causes airblast" 1 "airblast pushback scale" 15 "blast radius increased" 1.6 "reload time increased" 1.6 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "head scale" 1.2 "cancel falling damage" 1 } } T_TFBot_Cheif_Demoman_Titan { Class Demoman Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 99999 Scale 2 Health 100000 Name "Demoman Titan" Item "The Buccaneer's Bicorne" Item "The Iron Bomber" Item "The King of Scotland Cape" Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Attributes AirChargeOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damge causes airblast" 1 "airblast pushback scale" 1 "reload time decreased" 0.1 "clip size upgrade atomic" 11 "fire rate penalty" 0.33 "projectile spread angle penalty" 3 "projectile speed" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_TFBot_Cheif_Scout_Titan { Class Scout Scale 2 Name "Scout Titan" Skill Expert Item "The Front Runner" Health 35000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 0.5 "clip size upgrade atomic" 50 "reload rate increased" 0.05 } CharacterAttributes { "move speed bonus" 3 "override footstep sound set" 3 "cancel falling damage" 1 "increased jump height" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 } } T_TFBot_Cheif_Pyro_Titan { Class Pyro Scale 4.5 Name "Pyro Titan" Skill Expert Item "The Combustible Kabuto" Item "The Lunatic's Leathers" Item "The Gas Guzzler" WeaponRestrictions PrimaryOnly Health 75000 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "cancel falling damage" 1 "increased jump height" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 } } T_TFBot_Cheif_Medic_Titan { Class Medic Scale 2 Name "Medic Titan" Skill Expert Item "The Crusader's Crossbow" Item "Coldfront Commander" Item "Coldfront Carapace" WeaponRestrictions PrimaryOnly Health 75000 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate penalty" 0.5 "reload rate increased" 0.25 "clip size upgrade atomic" 25 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.35 "airblast vulnerability multiplier" 0.00000000000000001 "airblast vertical vulnerability multiplier" 0.0000000000000000001 } } T_TFBot_Cheif_Sniper_Titan { Class Sniper Scale 2 Name "Sniper Titan" Skill Hard Item "The Hitman's Heatmaker" Item "The Criminal Cloak" Item "The Dread Hiding Hood" Health 75000 MaxVisionRange 9000 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "The Hitman's Heatmaker" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "cancel falling damage" 1 "increased jump height" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "jarate backstabber" 1 } } T_TFBot_Soldier_Titan_Jumper { HomingRockets { IgnoreDisguisedSpies 1 // Default: 1 IgnoreStealthedSpies 1 // Default: 1 RocketSpeed 1.15 // Multiplier of rocket speed. (Default: 1) TurnPower 360 //How fast should the rocket rotate to face the target (Default: 10) MaxAimError 360 //Max angle between rocket and the target (Default: 105) AimTime 9999 //How long should the rocket be aiming (Default: 9999) Acceleration 0 //Acceleration in hu (Default: 0) AccelerationTime 9999 //How long should the rocket accelerate (Default: 9999) AccelerationStartTime 0 //Time before rockets start accelerating (Default: 0) Gravity 0 // Gravity of the rocket (Default: 0) FollowCrosshair 0 // Follow crosshair instead of enemies (Default: 0) } AddCond //Adds conditions to bots { IfHealthBelow 5000 //When set, the task activates only when the bot health is below specified value Name "TF_COND_MVM_BOT_STUN_RADIOWAVE" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 5 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 5000 //When set, the task activates only when the bot health is below specified value Index 5 //Condition index can be used instead Delay 0 // Delay before the condition activates (Default: 0) Duration 5 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 5000 //When set, the task activates only when the bot health is below specified value Index 106 //Condition index can be used instead Delay 0 // Delay before the condition activates (Default: 0) Duration 5 // Duration of the condition effect (Default: -1 - infinite duration) } Class Soldier Skill Expert ClassIcon boss_atomic_admiral Scale 4 Health 125000 MaxVisionRange 99999 Name "Nightmare Commander" Item "Prince Tavish's Crown" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload //DestroyTemplate "Blockade" //Override default tank destroy animation with template ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate penalty" 3 "damage bonus" 2 "BLAST radius increased" 2.2 "use large smoke explosion" 1 "damage causes airblast" 1 "airblast pushback scale" 7 "reload time decreased" 0.6 "clip size upgrade atomic" 5 "scattergun knockback mult" 3 "no self blast dmg" 1 "energy weapon no deflect" 1 "mult projectile scale" 1.5 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "SPELL: Halloween voice modulation" 1 "SPELL: Halloween death ghosts" 1 "cancel falling damage" 1 "increased jump height" -1 "bombinomicon effect on death" 1 "SPELL: set Halloween footstep type" 1 "rage on assists" 25 "SPELL: Halloween death ghosts" 1 "mod_air_control_blast_jump" 500 } } T_TFBot_Cheif_Demoman_Megabomb { AddCond //Adds conditions to bots { IfHealthBelow 1 //When set, the task activates only when the bot health is below specified value Name "TF_COND_MVM_BOT_STUN_RADIOWAVE" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 7 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 1 //When set, the task activates only when the bot health is below specified value Name "TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 7 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 2000 //When set, the task activates only when the bot health is below specified value Name "TF_COND_PREVENT_DEATH" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 40 // Duration of the condition effect (Default: -1 - infinite duration) } AddAttribute //Adds conditions to bots { IfHealthBelow 1 //When set, the task activates only when the bot health is below specified value Item "The Loose Canon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "max health additive bonus" // Attribute name Value 80000 // Attribute value Delay 0 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } AddAttribute //Adds conditions to bots { IfHealthBelow 1 //When set, the task activates only when the bot health is below specified value Item "The Loose Canon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "health regen" // Attribute name Value 80000 // Attribute value Delay 5 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } Class Demoman Skill Expert MaxVisionRange 99999 Scale 4 Health 40000 Name "Megabomb" WeaponRestrictions PrimaryOnly Item "The Tartan Shade" Item "The Loose Cannon" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 10 "fire rate penalty" 4 "reload time decreased" -0.4 "projectile spread angle penalty" 4 "Projectile speed increased" 0.8 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "cancel falling damage" 1 "grenade no drag" 1 "stickybomb charge rate" 0.001 "max pipebombs decreased" 7 "mult projectile scale" 2 "no self blast dmg" 1 "energy weapon no deflect" 1 "use large smoke explosion" 1 "Blast radius increased" 2.1 "custom impact sound" "MVM.SentryBusterExplode" } } T_TFBot_Giant_DemoPan // Fast Moving DemoKnight ** { Class Demoman ClassIcon pan_lite Name "Giant DemoPan" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "Frying Pan" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Frying Pan" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demoman_Pan { Class Demoman Name "DemoPan" ClassIcon pan_lite Skill Hard Health 200 Item "The Chargin' Targe" Item "Frying Pan" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Frying Pan" "critboost on kill" 3 "max health additive penalty" -0 } } T_TFBot_Heavy_Mafia { Class Heavyweapons ClassIcon heavy_shotgun Scale 2.5 Health 350000 MaxVisionRange 99999 Item "Capo's Capper" Item "The Family Business" Name "Maifa Boss Heavyweapons" Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Family Business" "damage bonus" 0.5 "fire rate bonus" 0.05 "clip size upgrade atomic" 10 "faster reload rate" 0.1 "projectile spread angle penalty" 6 "override projectile type" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "SPELL: Halloween voice modulation" 1 "SPELL: Halloween death ghosts" 1 "cancel falling damage" 1 "bot custom jump particle" 1 "bombinomicon effect on death" 1 "SPELL: set Halloween footstep type" 1 "rage on assists" 25 "SPELL: Halloween death ghosts" 1 } } T_TFBot_Chief_Golatrion_Soldier { Class Soldier Skill Hard ClassIcon soldier_crit Scale 10 Health 100000 MaxVisionRange 35000 Item "The Helmet Without a Home" Item "The Captainz's Cocktails" Name "Captain Cocktail" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 2.5 "damage causes airblast" 1 "airblast pushback scale" 1 "scattergun knockback mult" 3 "Reload time increased" 1.5 "blast radius increased" 1 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.000001 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "cancel falling damage" 1 } } T_TFBot_Fire_Axe_Pyro { Class Pyro Skill Expert ClassIcon Pyro Scale 2 Health 75000 MaxVisionRange 1000000 Name "Sharpened Volcano Fragment Pryo" Item "The Flame Warrior" Item "The Steel Sixpack" Item "The Chargin' Targe" Item "Sharpened Volcano Fragment" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Sharpened Volcano Fragment" "fire rate bonus" 1.35 "Damage bonus" 1 "damage causes airblast" 1 "airblast pushback scale" 1 "mark for death" 1 "ragdolls become ash" 1 "minicrits become crits" 1 "melee range multiplier" 1.1 } CharacterAttributes { "move speed bonus" 0.375 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "bombinomicon effect on death" 1 "SPELL: Halloween death ghosts" 1 "health regen" 250 "ring of fire while aiming" 1 "charge impact damage increased" 5 "charge time increased" 5 } } T_TFBot_Cooler_Axe_Pyro { Class Pyro Skill Expert ClassIcon Pyro Scale 2 Health 50000 MaxVisionRange 1000000 Name "Axtinguisher Pryo" Item "The Fear Monger" Item "The Lunatic's Leathers" Item "The Axtinguisher" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Axtinguisher" "fire rate bonus" 1.0 "Damage bonus" 1.5 "damage causes airblast" 1 "airblast pushback scale" 1 "ragdolls become ash" 1 "minicrits become crits" 1 "slow enemy on hit major" 5 "bleeding duration" 5 "melee range multiplier" 1.35 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "bombinomicon effect on death" 1 "SPELL: Halloween death ghosts" 1 } } T_TFBot_Neon_Axe_Pyro { Class Pyro Skill Expert ClassIcon Pyro Scale 2 Health 50000 MaxVisionRange 1000000 Name "Neon Annihilator Pryo" Item "The Seared Sorcerer" Item "The Invisible Flame" Item "The Neon Annihilator" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Neon Annihilator" "fire rate bonus" 1.15 "Damage bonus" 1 "damage causes airblast" 1 "airblast pushback scale" 1 "ragdolls become ash" 1 "minicrits become crits" 1 "damage all connected" 1 "mod shovel damage boost" 1 "melee range multiplier" 1.35 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "bombinomicon effect on death" 1 "SPELL: Halloween death ghosts" 1 } } T_TFBot_Lolipop_Axe_Pyro { Class Pyro Skill Expert ClassIcon Pyro Scale 2 Health 50000 MaxVisionRange 1000000 Name "Lollichop Pryo" Item "The Lollichop Pryo" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Neon Annihilator" "fire rate bonus" 1.15 "Damage bonus" 1 "damage causes airblast" 1 "airblast pushback scale" 1 "ragdolls become ash" 1 "minicrits become crits" 1 "damage all connected" 1 "mod shovel damage boost" 1 "melee range multiplier" 1.35 } CharacterAttributes { "move speed bonus" 1 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "bombinomicon effect on death" 1 "SPELL: Halloween death ghosts" 1 } } T_TFBot_Scout_Boston_Basher { Class Scout Skill Expert ClassIcon scout_basher_lite Item "The Boston Basher" Item "The Bombing Run" Name "Boston Basher Scout" WeaponRestrictions MeleeOnly Health 850 Scale 1.6 MaxVisionRange 150 ItemAttributes { ItemName "The Boston Basher" "melee range multiplier" 0.85 } CharacterAttributes { "head scale" 0.5 "move speed bonus" 1.50 } } T_TFBot_Scout_BFB { Class Scout Skill Hard ClassIcon scout_blaster_nys Item "Baby Face's Blaster" Item "The Dillinger's Duffel" Item "The Fed-Fightin' Fedora" Name "Baby Face Blaster Scout" WeaponRestrictions PrimaryOnly Health 300 Scale 1.25 MaxVisionRange 350 ItemAttributes { ItemName "Baby Face's Blaster" "damage bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.65 } } T_TFBot_Scout_Cola { Class Scout Skill Easy Health 75 Name "Crit-A-Cola Scout" Item "Crit-A-Cola" Item "The Bonk Boy" Item "The Soda Popper" ClassIcon scout_cola CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Scout_Mad_Mlik { Class Scout Skill Expert Health 175 Name "Mad Milk Scout" Item "The Mad Milk" Item "The Milkman" Item "Mad Milk" WeaponRestrictions SecondaryOnly ClassIcon scout_milk CharacterAttributes { "move speed bonus" 1 "head scale" 1.5 } } T_TFBot_Scout_Batsaber { Class Scout Skill Expert Health 250 Scale 1.25 Name "Batsaber Scout" Item "Batsaber" Item "The Half-pipe Hurdler" Item "The Airdog" ClassIcon scout_Batsaber_nys WeaponRestrictions MeleeOnly Attributes AlwaysCrit ItemAttributes { ItemName "Batsaber" "ragdolls plasma effect" 1 "Damage bonus" 4 "melee attack rate bonus" 0.75 "cannot be backstabbed" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 1 "head scale" 1.5 } } T_TFBot_Giant_Scout_Cola { Class Scout Skill Easy Name "Giant Crit-A-Cola Scout" Item "Crit-A-Cola" Item "The Bonk Boy" Item "The Soda Popper" Attributes MiniBoss ClassIcon scout_cola_nys_giant Health 900 CharacterAttributes { "move speed bonus" 2 "override footstep sound set" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Scout_BFB { Class Scout Skill Expert ClassIcon scout_blaster_nys_bright Item "Baby Face's Blaster" Item "The Dillinger's Duffel" Item "The Fed-Fightin' Fedora" Name "Giant Baby Face Blaster Scout" WeaponRestrictions PrimaryOnly Health 1500 Scale 1.75 MaxVisionRange 1000 Attributes MiniBoss ItemAttributes { ItemName "Baby Face's Blaster" "damage bonus" 1.25 } CharacterAttributes { "override footstep sound set" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Soldier_Air_Strike { Class Soldier Name "Air Strike Soldier" Skill Hard Item "The Air Strike" Item "The Lucky Shot" ClassIcon soldier_airstrike Attributes AutoJump WeaponRestrictions PrimaryOnly AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "cancel falling damage" 1 } } T_TFBot_Soldier_Direct_Hit { Class Soldier Name "Direct Hit Soldier" Skill Expert Item "The Direct Hit" Item "Full Metal Drill Hat" ClassIcon soldier_directhit WeaponRestrictions PrimaryOnly } T_TFBot_Soldier_Shotgun { Class Soldier Name "Shotgun Soldier" Skill Hard Item "The Gilded Guard" ClassIcon shotgun_lite Health 300 Scale 1.35 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "Move speed bonus" 0.95 } } T_TFBot_Soldier_Disciplinary_Action { Class Soldier Name "Disciplinary Action Soldier" Skill Expert Item "The Mantreads" Item "The Disciplinary Action" Item "Armored Authority" Item "Fancy Dress Uniform" Scale 1.35 Health 275 WeaponRestrictions MeleeOnly ClassIcon soldier_disciplinary CharacterAttributes { "move speed bonus" 1.35 "damage bonus" 1.55 "head scale" 0.75 } } T_TFBot_Giant_Soldier_Shotgun { Class Soldier Name "Shotgun Soldier" Skill Expert Item "The Gilded Guard" ClassIcon shotgun_lite Health 2000 Scale 1.9 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SHOTGUN" "fire rate bonus" 4 "bullets per shot bonus" 10 "scattergun knockback mult" 3 } CharacterAttributes { "Move speed bonus" 0.6 "override footstep sound set" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Soldier_Disciplinary_Action { Class Soldier Name "Giant Disciplinary Action Soldier" Skill Expert Item "The Mantreads" Item "The Disciplinary Action" Item "Armored Authority" Item "Fancy Dress Uniform" Item "The Buff Banner" Scale 1.9 Health 3000 WeaponRestrictions MeleeOnly ClassIcon soldier_disciplinary Attributes SpawnWithFullCharge Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.7 "damage bonus" 2 "head scale" 0.75 "increase buff duration" 9.0 "override footstep sound set" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Pyro_Napalmer { Class Pyro Name "Nostromo Napalmer Pyro" Skill Expert Item "The Nostromo Napalmer" Item "The MK 50" Scale 1.35 Health 275 WeaponRestrictions PrimaryOnly ClassIcon pyro_crit CharacterAttributes { "move speed bonus" 1 "damage bonus" 0.5 } } T_TFBot_Pyro_Gas { Class Pyro Name "Gas Passer Pyro" Skill Expert Item "The Gas Passer" Item "Brigade Helm" WeaponRestrictions SecondaryOnly ClassIcon pyro_gascann CharacterAttributes { "damage penalty" 0.5 } } T_TFBot_Pyro_Gas_Explode { Class Pyro Name "Gas Passer Explode Pyro" Skill Expert Item "The Gas Passer" Item "Brigade Helm" WeaponRestrictions SecondaryOnly ClassIcon pyro_gascann_explode ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 } CharacterAttributes { "damage penalty" 0.5 } } T_TFBot_Pyro_Backburner { Class Pyro Name "Backburner Pyro" Skill Expert Item "Backburner" Item "The Dethkapp" WeaponRestrictions PrimaryOnly ClassIcon pyro_backburner_nys CharacterAttributes { "move speed bonus" 1 "damage bonus" 0.5 } } T_TFBot_Pyro_Axtinguisher { Class Pyro Name "Axtinguisher Pyro" Skill Expert Item "The Axtinguisher" Item "The Firefly" Health 200 Scale 1.1 WeaponRestrictions MeleeOnly ClassIcon pyro_axtinguisher CharacterAttributes { "move speed bonus" 1 } } T_TFBot_Pyro_Neon { Class Pyro Name "Neon Annihilator Pyro" Skill Expert Item "The Neon Annihilator" Item "Impact Impaler" Health 200 Scale 1.1 WeaponRestrictions MeleeOnly ClassIcon pyro_neon CharacterAttributes { "move speed bonus" 1 } } T_TFBot_Giant_Pyro_Napalmer { Class Pyro Name "Giant Nostromo Napalmer Pyro" Skill Expert Item "The Nostromo Napalmer" Item "The MK 50" Scale 1.95 Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly ClassIcon pyro_crit CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Pyro_Backburner { Class Pyro Name "Giant Backburner Pyro" Skill Expert Item "Backburner" Item "The Dethkapp" Scale 1.95 Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly ClassIcon pyro_backburner_nys CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Demoman_Mini_Samurai { Class Demoman Name "Mini Samurai Demo" ClassIcon demoknight_samurai Skill Hard Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Health 500 WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 1 } } T_TFBot_Demoman_Skullcutter { Class Demoman Name "Skullcutter Demoman" ClassIcon demo_skullcutter Skill Hard Item "The Scotsman's Skullcutter" Item "The Splendid Screen" Item "The Tartan Shade" Health 300 WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 2 } } T_TFBot_Demoman_Caber { Class Demoman Name "Caber Demoman" ClassIcon demo_caber_nys Skill Hard Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Scotch Bonnet" Health 250 WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 3 } } T_TFBot_Demoman_Loch { Class Demoman Name "Caber Demoman" ClassIcon demo_loch_nys Skill Hard Item "The Loch-n-Load" Item "Scotch Bonnet" Health 250 WeaponRestrictions PrimaryOnly CharacterAttributes { "damage force reduction" 1 } } T_TFBot_Giant_Demoman_Skullcutter { Class Demoman Name "Giant Demoman Skullcutter" ClassIcon demo_skullcutter Skill Hard Item "The Scotsman's Skullcutter" Item "The Splendid Screen" Item "The Tartan Shade" Health 3000 Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.45 "charge time increased" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Heavy_Natascha { Class Heavy Name "Natascha Heavy" Skill Hard ClassIcon heavy_natascha_nys Health 350 Item "The Sinner's Shade" Scale 1.25 WeaponRestrictions PrimaryOnly Item "Natascha" Item "Sinner's Shade" } T_TFBot_Heavy_Brass { Class Heavy Name "Brass Beast Heavy" Skill Hard ClassIcon heavy_brass_nys Health 350 Scale 1.25 Item "The Sinner's Shade" WeaponRestrictions PrimaryOnly Item "The Brass Beast" } T_TFBot_Heavyweapons_Gnome { Class Heavyweapons Name "Heavy Mittens" Skill Easy ClassIcon heavy_mittens Scale 0.4 WeaponRestrictions MeleeOnly Health 200 Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "head scale" 1.5 "move speed bonus" 1.3 } } T_TFBot_Giant_Heavy_Natascha { Class Heavy Name "Natascha Heavy" Skill Hard Attributes MiniBoss ClassIcon heavy_natascha_nys_giant Health 3500 Scale 1.8 WeaponRestrictions PrimaryOnly Item "Natascha" Item "The Sinner's Shade" ItemAttributes { ItemName "Natascha" "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Heavy_Brass { Class Heavy Name "Giant Brass Beast Heavy" Skill Hard Attributes MiniBoss ClassIcon heavy_brass_nys_giant Health 3500 Scale 1.8 WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "The Sinner's Shade" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Heavy_Steel { Class Heavy Name "Giant Fists of Steel Heavy" Skill Hard Attributes MiniBoss ClassIcon heavy_steelfist Health 5000 Scale 1.9 WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Heavyweapons_Gnome { Class Heavyweapons Name "Giant Heavy Mittens" Skill Expert ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Health 1750 Scale 1.9 Attributes AlwaysCrit Attributes MiniBoss Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Engineer_Widowmaker { Class Engineer Name "Widowmaker Engineer" Skill Hard ClassIcon engineer_widowmaker_nys Health 275 Scale 1.25 WeaponRestrictions PrimaryOnly Item "The Widowmaker" Item "The Last Straw" ItemAttributes { ItemName "The Widowmaker" "damage bonus" 0.45 } CharacterAttributes { "move speed bonus" 1 } } T_TFBot_Engineer_Pomson_6000 { Class Engineer Name "Pomson 6000 Engineer" Skill Hard ClassIcon engineer_pomson Health 175 Scale 1.15 WeaponRestrictions PrimaryOnly Item "The Pomson 6000" Item "The Brainiac Hairpiece" ItemAttributes { ItemName "The Pomson 6000" "damage penalty" 0.5 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Engineer_Frontier_Justice { Class Engineer Name "Frontier Justice Engineer" Skill Expert ClassIcon engineer_frontier_justice_nys Health 225 Scale 1.15 WeaponRestrictions PrimaryOnly Item "Frontier Justice" Item "The Hat with no Name" ItemAttributes { ItemName "Frontier Justice" "damage bonus" 0.25 } CharacterAttributes { "move speed bonus" 1 } } T_TFBot_Giant_Engineer_Widowmaker { Class Engineer Name "Widowmaker Engineer" Skill Hard ClassIcon engineer_widowmaker_nys Health 3500 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Widowmaker" Item "The Last Straw" ItemAttributes { ItemName "The Widowmaker" "damage bonus" 1.25 "fire rate bonus" 2 "bullets per shot bonus" 5 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Engineer_Pomson_6000 { Class Engineer Name "Pomson 6000 Engineer" Skill Hard ClassIcon engineer_pomson Health 2750 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Pomson 6000" Item "The Brainiac Hairpiece" ItemAttributes { ItemName "The Pomson 6000" "damage bonus" 2 "Projectile speed increased" 2 } CharacterAttributes { "move speed bonus" 0.85 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Engineer_Frontier_Justice { Class Engineer Name "Frontier Justice Engineer" Skill Expert ClassIcon engineer_frontier_justice_nys Health 3000 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Frontier Justice" Item "The Hat with no Name" ItemAttributes { ItemName "Frontier Justice" "damage bonus" 1 "fire rate bonus" 1.25 "bullets per shot bonus" 7 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } }