// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { T_TFBot_Cheif_Heavyweapons_Titan { Class Heavyweapons Scale 2 Skill expert Health 100000 Name "Heavyweapons Titan" Item "The Fists of Steel" Item "Batter's Bracers" Item "Teufort Knight" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Fists of Steel" "damage bonus" 5 "damage causes airblast" 1 "airblast pushback scale" 5 } CharacterAttributes { "move speed bonus" 0.45 "health regen" 250 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "head scale" 0.8 "cancel falling damage" 1 } } T_TFBot_Cheif_Heavy_Titan { Class Heavy Scale 2 Skill expert Health 75000 Name "Heavy Titan" Item "The Huo-Long Heater" Item "Dusk Duster" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Huo-Long Heater" "damage bonus" 1 } CharacterAttributes { "move speed bonus" 0.35 "health regen" 250 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "head scale" 1.2 "cancel falling damage" 1 } } T_TFBot_Cheif_Soldier_Titan { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Scale 2 Health 100000 MaxVisionRange 99999 Name "Soldier Titan" Item "Batter's Bracers" Item "The Caped Crusader" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "use large smoke explosion" 1 "damge causes airblast" 1 "airblast pushback scale" 15 "blast radius increased" 1.6 "reload time increased" 1.6 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "head scale" 1.2 "cancel falling damage" 1 } } T_TFBot_Cheif_Demoman_Titan { Class Demoman Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 99999 Scale 2 Health 100000 Name "Demoman Titan" Item "The Buccaneer's Bicorne" Item "The Iron Bomber" Item "The King of Scotland Cape" Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Attributes AirChargeOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "damge causes airblast" 1 "airblast pushback scale" 1 "reload time decreased" 0.1 "clip size upgrade atomic" 11 "fire rate penalty" 0.33 "projectile spread angle penalty" 3 "projectile speed" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_TFBot_Cheif_Scout_Titan { Class Scout Scale 2 Name "Scout Titan" Skill Expert Item "The Front Runner" Health 35000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 0.5 "clip size upgrade atomic" 50 "reload rate increased" 0.05 } CharacterAttributes { "move speed bonus" 3 "override footstep sound set" 3 "cancel falling damage" 1 "increased jump height" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 } } T_TFBot_Cheif_Pyro_Titan { Class Pyro Scale 4.5 Name "Pyro Titan" Skill Expert Item "The Combustible Kabuto" Item "The Lunatic's Leathers" Item "The Gas Guzzler" WeaponRestrictions PrimaryOnly Health 75000 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "cancel falling damage" 1 "increased jump height" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 } } T_TFBot_Cheif_Medic_Titan { Class Medic Scale 2 Name "Medic Titan" Skill Expert Item "The Crusader's Crossbow" Item "Coldfront Commander" Item "Coldfront Carapace" WeaponRestrictions PrimaryOnly Health 75000 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Crusader's Crossbow" "fire rate penalty" 0.5 "reload rate increased" 0.25 "clip size upgrade atomic" 25 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.35 "airblast vulnerability multiplier" 0.00000000000000001 "airblast vertical vulnerability multiplier" 0.0000000000000000001 } } T_TFBot_Cheif_Sniper_Titan { Class Sniper Scale 2 Name "Sniper Titan" Skill Hard Item "The Hitman's Heatmaker" Item "The Criminal Cloak" Item "The Dread Hiding Hood" Health 75000 MaxVisionRange 9000 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "The Hitman's Heatmaker" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "cancel falling damage" 1 "increased jump height" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "jarate backstabber" 1 } } T_TFBot_Soldier_Titan_Jumper { HomingRockets { IgnoreDisguisedSpies 1 // Default: 1 IgnoreStealthedSpies 1 // Default: 1 RocketSpeed 1.15 // Multiplier of rocket speed. (Default: 1) TurnPower 360 //How fast should the rocket rotate to face the target (Default: 10) MaxAimError 360 //Max angle between rocket and the target (Default: 105) AimTime 9999 //How long should the rocket be aiming (Default: 9999) Acceleration 0 //Acceleration in hu (Default: 0) AccelerationTime 9999 //How long should the rocket accelerate (Default: 9999) AccelerationStartTime 0 //Time before rockets start accelerating (Default: 0) Gravity 0 // Gravity of the rocket (Default: 0) FollowCrosshair 0 // Follow crosshair instead of enemies (Default: 0) } Class Soldier Skill Expert ClassIcon boss_atomic_admiral Scale 4 Health 125000 MaxVisionRange 99999 Name "Nightmare Commander" Item "Prince Tavish's Crown" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload //DestroyTemplate "Blockade" //Override default tank destroy animation with template ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate penalty" 3 "damage bonus" 2 "BLAST radius increased" 2.2 "use large smoke explosion" 1 "damage causes airblast" 1 "airblast pushback scale" 7 "reload time decreased" 0.6 "clip size upgrade atomic" 5 "scattergun knockback mult" 3 "no self blast dmg" 1 "energy weapon no deflect" 1 "mult projectile scale" 1.5 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "SPELL: Halloween voice modulation" 1 "SPELL: Halloween death ghosts" 1 "cancel falling damage" 1 "increased jump height" -1 "bombinomicon effect on death" 1 "SPELL: set Halloween footstep type" 1 "rage on assists" 25 "SPELL: Halloween death ghosts" 1 "mod_air_control_blast_jump" 500 } } T_TFBot_Soldier_Titanic { HomingRockets { IgnoreDisguisedSpies 1 // Default: 1 IgnoreStealthedSpies 1 // Default: 1 RocketSpeed 1.25 // Multiplier of rocket speed. (Default: 1) TurnPower 90 //How fast should the rocket rotate to face the target (Default: 10) MaxAimError 360 //Max angle between rocket and the target (Default: 105) AimTime 9999 //How long should the rocket be aiming (Default: 9999) Acceleration 0 //Acceleration in hu (Default: 0) AccelerationTime 9999 //How long should the rocket accelerate (Default: 9999) AccelerationStartTime 0 //Time before rockets start accelerating (Default: 0) Gravity 0 // Gravity of the rocket (Default: 0) FollowCrosshair 0 // Follow crosshair instead of enemies (Default: 0) } Class Soldier Skill Expert ClassIcon boss_atomic_admiral Scale 8 Health 125000 MaxVisionRange 99999 Name "Nightmare Commander" Item "Prince Tavish's Crown" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload //DestroyTemplate "Blockade" //Override default tank destroy animation with template ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.35 "damage bonus" 3 "damage causes airblast" 1 "airblast pushback scale" 7 "reload time decreased" -0.8 "clip size upgrade atomic" 50 "scattergun knockback mult" 3 "energy weapon no deflect" 1 "mult projectile scale" 1.25 } CharacterAttributes { "move speed bonus" 0 "damage force reduction" 2 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 } } T_TFBot_Cheif_Demoman_Megabomb { AddCond //Adds conditions to bots { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Name "TF_COND_MVM_BOT_STUN_RADIOWAVE" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 8.1 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Name "TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 8.1 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 5000 //When set, the task activates only when the bot health is below specified value Name "TF_COND_PREVENT_DEATH" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 40 // Duration of the condition effect (Default: -1 - infinite duration) } AddAttribute { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Item "The Loose Cannon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "damage bonus" // Attribute name Value 999999 // Attribute value Delay 0 //Delay before adding the attribute } AddAttribute //Adds conditions to bots { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Item "The Loose Cannon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "health regen" // Attribute name Value 3000000 // Attribute value Delay 6.9 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } AddAttribute //Adds conditions to bots { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Item "The Loose Cannon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "max health additive bonus" // Attribute name Value 79901 // Attribute value Delay 0 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } RemoveAttribute //Adds conditions to bots { IfHealthAbove 80000 //When set, the task activates only when the bot health is below specified value Item "The Loose Cannon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "health regen" // Attribute name Delay 1 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } Class Demoman Skill Expert MaxVisionRange 99999 Scale 2 Health 100 Name "Megabomb" WeaponRestrictions PrimaryOnly Item "The Tartan Shade" Item "The Loose Cannon" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 10 "fire rate penalty" 6 "reload time decreased" -0.4 "projectile spread angle penalty" 4 "Projectile speed increased" 0.8 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "cancel falling damage" 1 "grenade no drag" 1 "stickybomb charge rate" 0.001 "max pipebombs decreased" 7 "mult projectile scale" 2 "no self blast dmg" 1 "energy weapon no deflect" 1 "use large smoke explosion" 1 "Blast radius increased" 2.1 "custom impact sound" "MVM.SentryBusterExplode" "increased jump height" 2 "cancel falling damage" 1 } } T_TFBot_Cheif_Nightmare_Demoman_Megabomb { AddCond //Adds conditions to bots { IfHealthBelow 1 //When set, the task activates only when the bot health is below specified value Name "TF_COND_MVM_BOT_STUN_RADIOWAVE" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 7 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 1 //When set, the task activates only when the bot health is below specified value Name "TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 7 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 2000 //When set, the task activates only when the bot health is below specified value Name "TF_COND_PREVENT_DEATH" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 40 // Duration of the condition effect (Default: -1 - infinite duration) } AddAttribute //Adds conditions to bots { IfHealthBelow 1 //When set, the task activates only when the bot health is below specified value Item "The Loose Canon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "max health additive bonus" // Attribute name Value 80000 // Attribute value Delay 0 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } AddAttribute //Adds conditions to bots { IfHealthBelow 1 //When set, the task activates only when the bot health is below specified value Item "The Loose Canon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "health regen" // Attribute name Value 80000 // Attribute value Delay 5 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } Class Demoman Skill Expert MaxVisionRange 99999 Scale 4 Health 320000 Name "Mega Atomicbomb" WeaponRestrictions PrimaryOnly Item "The Tartan Shade" Item "The Loose Cannon" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 10 "fire rate penalty" 4 "reload time decreased" -0.4 "projectile spread angle penalty" 4 "Projectile speed increased" 0.8 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "cancel falling damage" 1 "grenade no drag" 1 "stickybomb charge rate" 0.001 "max pipebombs decreased" 7 "mult projectile scale" 2 "no self blast dmg" 1 "energy weapon no deflect" 1 "use large smoke explosion" 1 "Blast radius increased" 2.1 "custom impact sound" "MVM.SentryBusterExplode" } } T_TFBot_Giant_DemoPan // Fast Moving DemoKnight ** { Class Demoman ClassIcon pan_lite Name "Giant DemoPan" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "Frying Pan" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Frying Pan" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demoman_Pan { Class Demoman Name "DemoPan" ClassIcon pan_lite Skill Hard Health 200 Item "The Chargin' Targe" Item "Frying Pan" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Frying Pan" "critboost on kill" 3 "max health additive penalty" -0 } } T_TFBot_Heavy_Mafia { Class Heavyweapons ClassIcon heavy_shotgun Scale 2.5 Health 50000 MaxVisionRange 99999 Item "Capo's Capper" Item "The Family Business" Name "Maifa Boss Heavyweapons" Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Family Business" "fire rate bonus" 0.1 "clip size upgrade atomic" 30 "faster reload rate" -0.7 "projectile spread angle penalty" 6 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "cancel falling damage" 1 } } T_TFBot_Chief_Golatrion_Soldier { Class Soldier Skill Hard ClassIcon soldier_crit Scale 10 Health 100000 MaxVisionRange 35000 Item "The Helmet Without a Home" Item "The Captainz's Cocktails" Name "Captain Cocktail" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 2.5 "damage causes airblast" 1 "airblast pushback scale" 1 "scattergun knockback mult" 3 "Reload time increased" 1.5 "blast radius increased" 1 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.000001 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "cancel falling damage" 1 } } T_TFBot_Fire_Axe_Pyro { Class Pyro Skill Expert ClassIcon Pyro Scale 2 Health 50000 MaxVisionRange 1000000 Name "Sharpened Volcano Fragment Pryo" Item "The Flame Warrior" Item "The Steel Sixpack" Item "The Chargin' Targe" Item "Sharpened Volcano Fragment" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Sharpened Volcano Fragment" "fire rate bonus" 1.35 "Damage bonus" 10 "damage causes airblast" 1 "airblast pushback scale" 1 "mark for death" 1 "ragdolls become ash" 1 "minicrits become crits" 1 "melee range multiplier" 1.1 } CharacterAttributes { "move speed bonus" 0.375 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "bombinomicon effect on death" 1 "SPELL: Halloween death ghosts" 1 "health regen" 250 "ring of fire while aiming" 1 "charge impact damage increased" 5 "charge time increased" 5 } } T_TFBot_Cooler_Axe_Pyro { Class Pyro Skill Expert ClassIcon Pyro Scale 2 Health 50000 MaxVisionRange 1000000 Name "Axtinguisher Pryo" Item "The Fear Monger" Item "The Lunatic's Leathers" Item "The Axtinguisher" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Axtinguisher" "fire rate bonus" 1.0 "Damage bonus" 1.5 "damage causes airblast" 1 "airblast pushback scale" 1 "ragdolls become ash" 1 "minicrits become crits" 1 "slow enemy on hit major" 5 "bleeding duration" 5 "melee range multiplier" 1.35 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "bombinomicon effect on death" 1 "SPELL: Halloween death ghosts" 1 } } T_TFBot_Neon_Axe_Pyro { Class Pyro Skill Expert ClassIcon Pyro Scale 2 Health 50000 MaxVisionRange 1000000 Name "Neon Annihilator Pryo" Item "The Seared Sorcerer" Item "The Invisible Flame" Item "The Neon Annihilator" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Neon Annihilator" "fire rate bonus" 1.15 "Damage bonus" 1 "damage causes airblast" 1 "airblast pushback scale" 1 "ragdolls become ash" 1 "minicrits become crits" 1 "damage all connected" 1 "mod shovel damage boost" 1 "melee range multiplier" 1.35 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "bombinomicon effect on death" 1 "SPELL: Halloween death ghosts" 1 } } T_TFBot_Lolipop_Axe_Pyro { Class Pyro Skill Expert ClassIcon Pyro Scale 2 Health 50000 MaxVisionRange 1000000 Name "Lollichop Pryo" Item "The Lollichop Pryo" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Neon Annihilator" "fire rate bonus" 1.15 "Damage bonus" 1 "damage causes airblast" 1 "airblast pushback scale" 1 "ragdolls become ash" 1 "minicrits become crits" 1 "damage all connected" 1 "mod shovel damage boost" 1 "melee range multiplier" 1.35 } CharacterAttributes { "move speed bonus" 1 "airblast vulnerability multiplier" 0 "override footstep sound set" 15 "airblast vertical vulnerability multiplier" 0 "SPELL: Halloween voice modulation" 1 "bombinomicon effect on death" 1 "SPELL: Halloween death ghosts" 1 } } T_TFBot_Scout_Boston_Basher { Class Scout Skill Expert ClassIcon scout_basher_lite Item "The Boston Basher" Item "The Bombing Run" Name "Boston Basher Scout" WeaponRestrictions MeleeOnly Health 850 Scale 1.6 MaxVisionRange 150 ItemAttributes { ItemName "The Boston Basher" "melee range multiplier" 0.85 } CharacterAttributes { "head scale" 0.5 "move speed bonus" 1.50 } } T_TFBot_Scout_BFB { Class Scout Skill Hard ClassIcon scout_blaster_nys Item "Baby Face's Blaster" Item "The Dillinger's Duffel" Item "The Fed-Fightin' Fedora" Name "Baby Face Blaster Scout" WeaponRestrictions PrimaryOnly Health 300 Scale 1.25 MaxVisionRange 350 ItemAttributes { ItemName "Baby Face's Blaster" "damage bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.65 } } T_TFBot_Scout_Cola { Class Scout Skill Easy Health 75 Name "Crit-A-Cola Scout" Item "Crit-A-Cola" Item "The Bonk Boy" Item "The Soda Popper" ClassIcon scout_cola CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Scout_Mad_Mlik { Class Scout Skill Expert Health 175 Name "Mad Milk Scout" Item "The Mad Milk" Item "The Milkman" Item "Mad Milk" WeaponRestrictions SecondaryOnly ClassIcon scout_milk CharacterAttributes { "move speed bonus" 1 "head scale" 1.5 } } T_TFBot_Scout_Batsaber { Class Scout Skill Expert Health 250 Scale 1.25 Name "Batsaber Scout" Item "Batsaber" ClassIcon scout_Batsaber_nys WeaponRestrictions MeleeOnly Attributes AlwaysCrit ItemAttributes { ItemName "Batsaber" "ragdolls plasma effect" 1 "Damage bonus" 4 "melee attack rate bonus" 0.75 "cannot be backstabbed" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 1 "head scale" 1.5 } } T_TFBot_Giant_Scout_Cola { Class Scout Skill Easy Name "Giant Crit-A-Cola Scout" Item "Crit-A-Cola" Item "The Bonk Boy" Item "The Soda Popper" Attributes MiniBoss ClassIcon scout_cola_nys_giant Health 900 CharacterAttributes { "move speed bonus" 2 "override footstep sound set" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Scout_BFB { Class Scout Skill Expert ClassIcon scout_blaster_nys_bright Item "Baby Face's Blaster" Item "The Dillinger's Duffel" Item "The Fed-Fightin' Fedora" Name "Giant Baby Face Blaster Scout" WeaponRestrictions PrimaryOnly Health 1500 Scale 1.75 MaxVisionRange 1000 Attributes MiniBoss ItemAttributes { ItemName "Baby Face's Blaster" "damage bonus" 1.25 } CharacterAttributes { "override footstep sound set" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Soldier_Air_Strike { Class Soldier Name "Air Strike Soldier" Skill Hard Item "The Air Strike" Item "The Lucky Shot" ClassIcon soldier_airstrike Attributes AutoJump WeaponRestrictions PrimaryOnly AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "cancel falling damage" 1 } } T_TFBot_Soldier_Direct_Hit { Class Soldier Name "Direct Hit Soldier" Skill Expert Item "The Direct Hit" Item "Full Metal Drill Hat" ClassIcon soldier_directhit_lite WeaponRestrictions PrimaryOnly } T_TFBot_Soldier_Shotgun { Class Soldier Name "Shotgun Soldier" Skill Hard Item "The Gilded Guard" ClassIcon soldier_shotgun2 Health 300 Scale 1.35 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "Move speed bonus" 0.95 } } T_TFBot_Soldier_Disciplinary_Action { Class Soldier Name "Disciplinary Action Soldier" Skill Expert Item "The Mantreads" Item "The Disciplinary Action" Item "Armored Authority" Item "Fancy Dress Uniform" Scale 1.35 Health 275 WeaponRestrictions MeleeOnly ClassIcon soldier_disciplinary CharacterAttributes { "move speed bonus" 1.35 "damage bonus" 1.55 "head scale" 0.75 } } T_TFBot_Giant_Soldier_Shotgun { Class Soldier Name "Giant Shotgun Soldier" Skill Expert Item "The Gilded Guard" ClassIcon soldier_shotgun2_giant Health 2000 Scale 1.9 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SHOTGUN" "fire rate bonus" 4 "bullets per shot bonus" 10 "scattergun knockback mult" 3 } CharacterAttributes { "Move speed bonus" 0.6 "override footstep sound set" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Soldier_Disciplinary_Action { Class Soldier Name "Giant Disciplinary Action Soldier" Skill Expert Item "The Mantreads" Item "The Disciplinary Action" Item "Armored Authority" Item "Fancy Dress Uniform" Item "The Buff Banner" Scale 1.9 Health 3000 WeaponRestrictions MeleeOnly ClassIcon soldier_disciplinary Attributes SpawnWithFullCharge Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.7 "damage bonus" 2 "head scale" 0.75 "increase buff duration" 9.0 "override footstep sound set" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Pyro_Napalmer { Class Pyro Name "Nostromo Napalmer Pyro" Skill Expert Item "The Nostromo Napalmer" Item "The MK 50" Scale 1.35 Health 275 WeaponRestrictions PrimaryOnly ClassIcon pyro_crit CharacterAttributes { "move speed bonus" 1 "damage bonus" 0.5 } } T_TFBot_Pyro_Gas { Class Pyro Name "Gas Passer Pyro" Skill Expert Item "The Gas Passer" Item "Brigade Helm" WeaponRestrictions SecondaryOnly ClassIcon pyro_gascann CharacterAttributes { "damage penalty" 0.5 } } T_TFBot_Pyro_Gas_Explode { Class Pyro Name "Gas Passer Explode Pyro" Skill Expert Item "The Gas Passer" Item "Brigade Helm" WeaponRestrictions SecondaryOnly ClassIcon pyro_gascann_explode ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 } CharacterAttributes { "damage penalty" 0.5 } } T_TFBot_Pyro_Backburner { Class Pyro Name "Backburner Pyro" Skill Expert Item "Backburner" Item "The Dethkapp" WeaponRestrictions PrimaryOnly ClassIcon pyro_backburner_nys CharacterAttributes { "move speed bonus" 1 "damage bonus" 0.5 } } T_TFBot_Pyro_Axtinguisher { Class Pyro Name "Axtinguisher Pyro" Skill Expert Item "The Axtinguisher" Item "The Firefly" Health 200 Scale 1.1 WeaponRestrictions MeleeOnly ClassIcon pyro_axtinguisher CharacterAttributes { "move speed bonus" 1 } } T_TFBot_Pyro_Neon { Class Pyro Name "Neon Annihilator Pyro" Skill Expert Item "The Neon Annihilator" Item "Impact Impaler" Health 200 Scale 1.1 WeaponRestrictions MeleeOnly ClassIcon pyro_neon CharacterAttributes { "move speed bonus" 1 } } T_TFBot_Giant_Pyro_Napalmer { Class Pyro Name "Giant Nostromo Napalmer Pyro" Skill Expert Item "The Nostromo Napalmer" Item "The MK 50" Scale 1.95 Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly ClassIcon pyro_crit CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Pyro_Backburner { Class Pyro Name "Giant Backburner Pyro" Skill Expert Item "Backburner" Item "The Dethkapp" Scale 1.95 Health 3000 Attributes MiniBoss WeaponRestrictions PrimaryOnly ClassIcon pyro_backburner_nys CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Demoman_Mini_Samurai { Class Demoman Name "Mini Samurai Demo" ClassIcon demoknight_samurai Skill Hard Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Health 500 WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 1 } } T_TFBot_Demoman_Skullcutter { Class Demoman Name "Skullcutter Demoman" ClassIcon demo_skullcutter Skill Hard Item "The Scotsman's Skullcutter" Item "The Splendid Screen" Item "The Tartan Shade" Health 300 WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 2 } } T_TFBot_Demoman_Caber { Class Demoman Name "Caber Demoman" ClassIcon demo_caber_nys Skill Hard Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Scotch Bonnet" Health 250 WeaponRestrictions MeleeOnly CharacterAttributes { "charge time increased" 3 } } T_TFBot_Demoman_Loch { Class Demoman Name "Caber Demoman" ClassIcon demo_loch_nys Skill Hard Item "The Loch-n-Load" Item "Scotch Bonnet" Health 250 WeaponRestrictions PrimaryOnly CharacterAttributes { "damage force reduction" 1 } } T_TFBot_Giant_Demoman_Skullcutter { Class Demoman Name "Giant Demoman Skullcutter" ClassIcon demo_skullcutter Skill Hard Item "The Scotsman's Skullcutter" Item "The Splendid Screen" Item "The Tartan Shade" Health 3000 Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.45 "charge time increased" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Heavy_Natascha { Class Heavy Name "Natascha Heavy" Skill Hard ClassIcon heavy_natascha_nys Health 350 Scale 1.25 WeaponRestrictions PrimaryOnly Item "Natascha" Item "Sinner's Shade" } T_TFBot_Heavy_Brass { Class Heavy Name "Brass Beast Heavy" Skill Hard ClassIcon heavy_brass_nys Health 350 Scale 1.25 Item "The Sinner's Shade" WeaponRestrictions PrimaryOnly Item "The Brass Beast" } T_TFBot_Heavyweapons_Gnome { Class Heavyweapons Name "Heavy Mittens" Skill Easy ClassIcon heavy_mittens Scale 0.4 WeaponRestrictions MeleeOnly Health 200 Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "head scale" 1.5 "move speed bonus" 1.3 } } T_TFBot_Giant_Super_Heavyweapons_Gnome { Class Heavyweapons Name "Super Gnome" Skill Expert ClassIcon heavy_mittens Scale 1.9 WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Health 50000 Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "bleeding duration" 5 "slow enemy on hit major" 6 "Set DamageType Ignite" 8 } CharacterAttributes { "head scale" 1 "move speed bonus" 0.8 "cancel falling damage" 1 "increased jump height" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.0000000000000000001 } } T_TFBot_Giant_Heavy_Natascha { Class Heavy Name "Natascha Heavy" Skill Hard Attributes MiniBoss ClassIcon heavy_natascha_nys_giant Health 3500 Scale 1.8 WeaponRestrictions PrimaryOnly Item "Natascha" Item "The Sinner's Shade" ItemAttributes { ItemName "Natascha" "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Heavy_Brass { Class Heavy Name "Giant Brass Beast Heavy" Skill Hard Attributes MiniBoss ClassIcon heavy_brass_nys_giant Health 3500 Scale 1.8 WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "The Sinner's Shade" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Heavy_Steel { Class Heavy Name "Giant Fists of Steel Heavy" Skill Hard Attributes MiniBoss ClassIcon heavy_steelfist Health 5000 Scale 1.9 WeaponRestrictions MeleeOnly Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Heavyweapons_Gnome { Class Heavyweapons Name "Giant Heavy Mittens" Skill Expert ClassIcon heavy_mittens WeaponRestrictions MeleeOnly Health 1750 Scale 1.9 Attributes AlwaysCrit Attributes MiniBoss Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Engineer_Widowmaker { Class Engineer Name "Widowmaker Engineer" Skill Hard ClassIcon engineer_widowmaker_nys Health 275 Scale 1.25 WeaponRestrictions PrimaryOnly Item "The Widowmaker" Item "The Last Straw" ItemAttributes { ItemName "The Widowmaker" "damage bonus" 0.45 } CharacterAttributes { "move speed bonus" 1 } } T_TFBot_Engineer_Pomson_6000 { Class Engineer Name "Pomson 6000 Engineer" Skill Hard ClassIcon engineer_pomson Health 175 Scale 1.15 WeaponRestrictions PrimaryOnly Item "The Pomson 6000" Item "The Brainiac Hairpiece" ItemAttributes { ItemName "The Pomson 6000" "damage penalty" 0.5 "Projectile speed increased" 1 } CharacterAttributes { "move speed bonus" 1.25 } } T_TFBot_Engineer_Frontier_Justice { Class Engineer Name "Frontier Justice Engineer" Skill Expert ClassIcon engineer_frontier_justice_nys Health 225 Scale 1.15 WeaponRestrictions PrimaryOnly Item "Frontier Justice" Item "The Hat with no Name" ItemAttributes { ItemName "Frontier Justice" "damage bonus" 0.25 } CharacterAttributes { "move speed bonus" 1 } } T_TFBot_Giant_Engineer_Widowmaker { Class Engineer Name "Widowmaker Engineer" Skill Hard ClassIcon engineer_widowmaker_nys Health 3500 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Widowmaker" Item "The Last Straw" ItemAttributes { ItemName "The Widowmaker" "damage bonus" 1.25 "fire rate bonus" 2 "bullets per shot bonus" 5 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Boss_Engineer_Widowmaker { AddCond //Adds conditions to bots { IfHealthBelow 210000 //When set, the task activates only when the bot health is below specified value Name "TF_COND_MVM_BOT_STUN_RADIOWAVE" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 7 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 210000 //When set, the task activates only when the bot health is below specified value Name "TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 7 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 210000 //When set, the task activates only when the bot health is below specified value Name "TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 12 // Duration of the condition effect (Default: -1 - infinite duration) } Taunt //Taunt periodically { IfHealthBelow 150000 //When set, the task activates only when the bot health is below specified value Delay 0 //Time before the first taunt starts (Default: 10) Cooldown 9999 //Time between each taunt (Default: 10) Repeats 0 //How many times the bot should taunt in total (Default: 0 - Infinite) Duration 8 //Duration of a looping taunt (Default: 0.1) Name "Taunt: Rancho Relaxo" //If set, uses this item taunt instead of default } AddAttribute //Adds conditions to bots { IfHealthBelow 150000 //When set, the task activates only when the bot health is below specified value Item "The Widowmaker" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "health regen" // Attribute name Value 3000000 // Attribute value Delay 8 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } AddAttribute //Adds conditions to bots { IfHealthBelow 150000 //When set, the task activates only when the bot health is below specified value Item "The Widowmaker" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "max health additive bonus" // Attribute name Value 1 // Attribute value Delay 0 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } AddAttribute //Adds conditions to bots { IfHealthAbove 300000 //When set, the task activates only when the bot health is below specified value Item "The Widowmaker" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "self mark for death" // Attribute name Value 1 // Attribute value Delay 0 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } RemoveAttribute //Adds conditions to bots { IfHealthAbove 300000 //When set, the task activates only when the bot health is below specified value Item "The Widowmaker" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "health regen" // Attribute name Delay 1 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } Class Engineer Name "Engineer Warlord" Skill Easy ClassIcon engineer_widowmaker_nys Health 300000 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "The Widowmaker" ItemAttributes { ItemName "The Widowmaker" "damage bonus" 1.25 "fire rate bonus" 2.25 "bullets per shot bonus" 10 "override projectile type" 2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 2 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Giant_Engineer_Frontier_Justice { Class Engineer Name "Frontier Justice Engineer" Skill Expert ClassIcon engineer_frontier_justice_nys Health 3000 Scale 1.9 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Frontier Justice" Item "The Hat with no Name" ItemAttributes { ItemName "Frontier Justice" "damage bonus" 1 "fire rate bonus" 1.25 "bullets per shot bonus" 7 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_KingSentryBuster { Name "King Sentry Buster" Skill Expert Health 2500 Scale 3 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Attributes DisableDodge CharacterAttributes { "move speed bonus" 6 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Giant_Necromancer { Class Heavyweapons Name "Necromancer" ClassIcon heavy_heater_giant Skill Hard Health 60000 MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Flame_Guardian { Spell //Gives specified spell to bots. { Delay 25 //Time before the first spell charges are given (Default: 10) Cooldown 7.5 //Time between each spell changes (Default: 10) Repeats 9999 //How many times should spell charges be given in total (Default: 0 - Infinite) Charges 1 //How many spell charges to give every time the spell is given (Default: 1) Limit 1 //How many spell charges the bot can store (Default: Same as charges given) Type "Fireball" //Spell name. Possible values: //"Fireball" //"Ball O' Bats" //"Healing Aura" //"Pumpkin MIRV" //"Superjump" //"Invisibility" //"Teleport", //"Tesla Bolt" //"Minify" //"Summon Monoculus" //"Meteor Shower" //"Summon Skeletons" //"Common" //"Rare" //"All" } Class Pyro Name "Flame Guardian" ClassIcon spell_meteor_swordstonehel Skill Hard Health 25000 MaxVisionRange 1200 Item "The Axtinguisher" Item "Arsonist Apparatus" Item "Moccasin Machinery" Item "Bedouin Bandnana" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } } T_TFBot_Giant_Summoner_Guardian { Spell //Gives specified spell to bots. { Delay 20 //Time before the first spell charges are given (Default: 10) Cooldown 10 //Time between each spell changes (Default: 10) Repeats 9999 //How many times should spell charges be given in total (Default: 0 - Infinite) Charges 1 //How many spell charges to give every time the spell is given (Default: 1) Limit 1 //How many spell charges the bot can store (Default: Same as charges given) Type "Summon Skeletons" //Spell name. Possible values: //"Fireball" //"Ball O' Bats" //"Healing Aura" //"Pumpkin MIRV" //"Superjump" //"Invisibility" //"Teleport", //"Tesla Bolt" //"Minify" //"Summon Monoculus" //"Meteor Shower" //"Summon Skeletons" //"Common" //"Rare" //"All" } Class Medic Name "Summoner Guardian" ClassIcon spell_skeletons_lite Skill Hard Health 25000 MaxVisionRange 1200 Item "The Crusader's Crossbow" Item "Kriegsmaschine-9000" Item "Bedouin Bandnana" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } T_TFBot_Giant_Explosive_Guardian { Spell //Gives specified spell to bots. { Delay 25 //Time before the first spell charges are given (Default: 10) Cooldown 12.5 //Time between each spell changes (Default: 10) Repeats 9999 //How many times should spell charges be given in total (Default: 0 - Infinite) Charges 1 //How many spell charges to give every time the spell is given (Default: 1) Limit 1 //How many spell charges the bot can store (Default: Same as charges given) Type "Pumpkin MIRV" //Spell name. Possible values: //"Fireball" //"Ball O' Bats" //"Healing Aura" //"Pumpkin MIRV" //"Superjump" //"Invisibility" //"Teleport", //"Tesla Bolt" //"Minify" //"Summon Monoculus" //"Meteor Shower" //"Summon Skeletons" //"Common" //"Rare" //"All" } Class Demoman Name "Explosive Guardian" ClassIcon spell_pumpkin_lite Skill Hard Health 25000 MaxVisionRange 1200 Item "Horseless Headless Horsemann's Headtaker" Item "The Dark Age Defender" Item "Bedouin Bandnana" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.65 "damage bonus" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } T_TFBot_Giant_Lightning_Guardian { Spell //Gives specified spell to bots. { Delay 30 //Time before the first spell charges are given (Default: 10) Cooldown 10 //Time between each spell changes (Default: 10) Repeats 9999 //How many times should spell charges be given in total (Default: 0 - Infinite) Charges 1 //How many spell charges to give every time the spell is given (Default: 1) Limit 1 //How many spell charges the bot can store (Default: Same as charges given) Type "Tesla Bolt" //Spell name. Possible values: //"Fireball" //"Ball O' Bats" //"Healing Aura" //"Pumpkin MIRV" //"Superjump" //"Invisibility" //"Teleport", //"Tesla Bolt" //"Minify" //"Summon Monoculus" //"Meteor Shower" //"Summon Skeletons" //"Common" //"Rare" //"All" } Class Engineer Name "Lightning Guardian" ClassIcon spell_teslabolt Skill Hard Health 25000 MaxVisionRange 1200 Item "The C.A.P.P.E.R" Item "Underminer's Overcoat" Item "Bedouin Bandnana" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 2 "move speed bonus" 0.65 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } T_TFBot_Giant_Darkness_Guardian { Spell //Gives specified spell to bots. { Delay 10 //Time before the first spell charges are given (Default: 10) Cooldown 10 //Time between each spell changes (Default: 10) Repeats 9999 //How many times should spell charges be given in total (Default: 0 - Infinite) Charges 1 //How many spell charges to give every time the spell is given (Default: 1) Limit 1 //How many spell charges the bot can store (Default: Same as charges given) Type "Ball O Bats" //Spell name. Possible values: //"Fireball" //"Ball O' Bats" //"Healing Aura" //"Pumpkin MIRV" //"Superjump" //"Invisibility" //"Teleport", //"Tesla Bolt" //"Minify" //"Summon Monoculus" //"Meteor Shower" //"Summon Skeletons" //"Common" //"Rare" //"All" } Class Scout Name "Darkness Guardian" ClassIcon spell_swarm_of_bats Skill Hard Health 25000 MaxVisionRange 1200 Item "The Unarmed Combat" Item "Courtly Cuirass" Item "Squire's Sabatons" Item "The Onimann" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 2 "move speed bonus" 0.65 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 1 } } T_TFBot_Diolague_Waiter_guylol { Class Scout Scale 0.01 Classicon scout_bat Skill Hard // increased to improve ability to hit with melee WeaponRestrictions MeleeOnly } T_TFBot_TROLL_Chief_Gauntlet { Class Heavyweapons Skill Expert WeaponRestrictions SecondaryOnly Name "Captain Punch" ClassIcon pyro_troll9 Health 6000000 Scale 1.8 MaxVisionRange 10000 Item "The Thermal Thruster" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.05 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 100 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Damage bonus" 100 "damage causes airblast" 1 "airblast pushback scale" 1 "mark for death" 1 "ragdolls become ash" 1 "minicrits become crits" 1 "melee range multiplier" 100 "increased jump height" 5 } } T_TFBot_Cheif_Demoman_SUPERbomb { AddCond //Adds conditions to bots { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Name "TF_COND_MVM_BOT_STUN_RADIOWAVE" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 8.1 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Name "TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 8.1 // Duration of the condition effect (Default: -1 - infinite duration) } AddCond //Adds conditions to bots { IfHealthBelow 5000 //When set, the task activates only when the bot health is below specified value Name "TF_COND_PREVENT_DEATH" // Condition to apply. Delay 0 // Delay before the condition activates (Default: 0) Duration 40 // Duration of the condition effect (Default: -1 - infinite duration) } AddAttribute { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Item "The Loose Cannon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "damage bonus" // Attribute name Value 999999 // Attribute value Delay 0 //Delay before adding the attribute } AddAttribute //Adds conditions to bots { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Item "The Loose Cannon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "health regen" // Attribute name Value 3000000 // Attribute value Delay 6.9 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } AddAttribute //Adds conditions to bots { IfHealthBelow 2 //When set, the task activates only when the bot health is below specified value Item "The Loose Cannon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "max health additive bonus" // Attribute name Value 79901 // Attribute value Delay 0 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } RemoveAttribute //Adds conditions to bots { IfHealthAbove 80000 //When set, the task activates only when the bot health is below specified value Item "The Loose Cannon" // Item name to which add the attribute, or Player for player attribute, or Active for active weapon Name "health regen" // Attribute name Delay 1 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes } Class Demoman Skill Expert MaxVisionRange 99999 Scale 1.9 Health 18000 Name "Cluster Megabomb" WeaponRestrictions SecondaryOnly Item "The Tartan Shade" Item "The Scottish Resistance" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes Aggressive MaxVisionRange 12000 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 // Fires nothing "fire rate penalty" 99 // No grenade launcher firing animations. "damage bonus" 1 "projectile spread angle penalty" 3 "clip size bonus atomic" 17.6 "sticky arm time penalty" 2 "stickybomb charge rate" 0.001 "fire rate bonus" -0.7 "max pipebombs increased" 100 "mult projectile scale" 1 "stickybomb charge rate" 0.00001 "energy weapon no deflect" 1 "projectile range increased" 0.35 // Prevents overshooting target "Projectile speed increased" 2 } ItemAttributes { ItemName "The Scottish Resistance" "damage bonus" 1 "projectile spread angle penalty" 3 "clip size bonus atomic" 17.6 "sticky arm time penalty" 2 "stickybomb charge rate" 0.001 "fire rate bonus" -0.7 "max pipebombs increased" 100 "mult projectile scale" 1 "stickybomb charge rate" 0.00001 "energy weapon no deflect" 1 "projectile range increased" 0.35 // Prevents overshooting target "Reload time decreased" 0.2 "Projectile speed increased" 2 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00000000000000001 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.0000000000000000001 "cancel falling damage" 1 } } T_TFBot_The_Hoovy_launcher { Class Heavyweapons Skill Expert WeaponRestrictions PrimaryOnly Name "THE HOOVY LAUNCHER" ClassIcon heavy_stoopid_lite Health 25000 Scale 1.8 MaxVisionRange 1200 Item "The Thermal Thruster" Item "TF_WEAPON_ROCKETLAUNCHER" Item "Graybanns" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate penalty" 3 "damage bonus" 1000000 "use large smoke explosion" 1 } ItemAttributes { ItemName "The Thermal Thruster" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "custom impact sound" "giant_explode.wav" } DeathSound "freddy_dead.wav" //Override death sound. RocketCustomModel "models/" //Use custom model for the rocket } } }