#base robot_standard.pop #base robot_giant.pop #base robot_stardust.pop WaveSchedule { Templates { // Scout T_TFBot_Giant_Scout_DamageHealthPercent { Name "Anti-Chief Batter" Class Scout ClassIcon scout_stun_giant_armored Scale 1.7 Health 10000 Attributes MiniBoss Attributes AlwaysFireWeapon attributes UseBossHealthBar Skill Expert MaxVisionRange 2000 WeaponRestrictions MeleeOnly Tag bot_giant Item "The Sandman" ItemAttributes { ItemName "The sandman" "dmg max health" 0.08 // removes 8% of max health on hit "effect bar recharge rate increased" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Giant_Scout_Milk { Name "Giant Milk Scout" Class Scout ClassIcon scout_milk_giant Scale 1.7 Health 1600 Attributes MiniBoss Attributes AlwaysFireWeapon Skill Expert MaxVisionRange 2000 WeaponRestrictions SecondaryOnly Tag bot_giant Item "Mad Milk" Item "the milkman" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "effect bar recharge rate increased" 0.05 "override footstep sound set" 5 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Giant_Scout_Mark { Name "Giant Mark Scout" Class Scout ClassIcon scout_fanowar_giant Scale 1.7 Health 1600 Attributes MiniBoss MaxVisionRange 1200 WeaponRestrictions MeleeOnly Tag bot_giant Action Mobber Skill Expert Item "The Fan O'War" ItemAttributes { ItemName "The Fan O'War" } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } //Soldier T_TFBot_Giant_Soldier_BlackBox_Chief { Name "Giant Black Box Chief" Class Soldier ClassIcon heavy_chief Scale 1.7 Health 40000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Skill Expert MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Black Box" ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.6 "blast radius increased" 1.25 "Projectile speed decreased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "restore health on kill" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } //Pyro T_TFBot_Giant_Pyor_Flare_MiniChief { Name "Giant General Flare" Class Pyro ClassIcon pyro_flare_rain_nys Scale 1.75 Health 15000 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert MaxVisionRange 2000 WeaponRestrictions SecondaryOnly Tag bot_giant Item "the flare gun" Item "last breath" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.1 "mult projectile count" 3 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } //Demo T_TFBot_Giant_Demoman_PillTrain // Fires a line of pills to decimate single targets. { Name "Giant Pillstream Demo" Class Demoman ClassIcon scout_giant Scale 1.7 Health 40000 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 2000 AimAt Head WeaponRestrictions PrimaryOnly FireWeapon //Periodically fires weapon { Delay 5 //Time before the first fire input starts (Default: 10) Cooldown 10 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0.5 //How long should the button be pressed (Default: 0.1) IfSeeTarget 1 Type "Primary" } Tag bot_giant Item "The Loch-N-Load" Item "Scotch Bonnet" ItemAttributes { ItemName "The Loch-N-Load" "grenade explode on impact" 1 "damage penalty" 0.5 "fire rate bonus" 0.00000001 "clip size upgrade atomic" 15.0 "clip size penalty" 1 "faster reload rate" 0.65 "projectile speed increased" 2.0 "blast radius decreased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Super_Buster { Name "Chief Buster" Class Demoman ClassIcon heavy_chief Scale 1.7 Health 40000 Attributes MiniBoss Attributes AlwaysCrit Skill Expert MaxVisionRange 1000 WeaponRestrictions MeleeOnly Tag bot_giant Item "The Ullapool Caber" UseBusterModel 1 ItemAttributes { ItemName "The Ullapool Caber" "use large smoke explosion" 1 "damage bonus" 10 "blast radius increased" 3 "fire rate penalty" 5 "regenerate stickbomb" 1 } CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } //Heavy T_TFBot_Giant_Heavyweapons_Shotgun_Chief { Name "Giant Chief Shotgun" Class Heavyweapons ClassIcon heavy_shotgun_burst_lite_giant Scale 1.75 Health 50000 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Tag bot_giant Item "tf_weapon_shotgun_hwg" Item "The Heavy Artillery Officer's Cap" ItemAttributes { ItemName "tf_weapon_shotgun_hwg" "fire rate bonus" 0.001 "bullets per shot bonus" 15 "weapon spread bonus" 0.5 "damage penalty" 0.5 "faster reload rate" 0.5 "add cond on hit" 56 "add cond on hit duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Giant_Heavy_Judge { Name "The Judge" Class Heavyweapons ClassIcon heavy_shotgun_spammer_pda Scale 1.7 Health 50000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag bot_giant Skill Expert MaxVisionRange 1000 WeaponRestrictions SecondaryOnly Item "Panic Attack Shotgun" ItemAttributes { ItemName "Panic Attack Shotgun" "single wep deploy time decreased" 1 "clip size bonus" 1.25 "fire rate bonus" 0.5 "faster reload rate" 0.4 "bullets per shot bonus" 6 "damage penalty" 0.5 "mult_spread_scales_consecutive" 0 "item color rgb" 353131 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } T_TFBot_Giant_Heavyweapons_HealonHit { Name "Giant Heal-on-Hit Heavy" Class Heavyweapons ClassIcon heavy_deflector_healonkill Scale 1.75 Health 5000 Attributes MiniBoss Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag bot_giant Item "tf_weapon_minigun" ItemAttributes { ItemName "tf_weapon_minigun" "damage bonus" 1.5 "heal on hit for rapidfire" 100 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 // 5=Scout,3=Soldier,6=Pyro,4=Demoman,2=Heavy,7=Buster } } //engie //medic //sniper T_TFBot_Giant_Sniper_Huntsman_Chief { Name "Parauniverse Pinhead" Class Sniper ClassIcon sniper_bow_barrage Scale 1.7 Health 40000 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The huntsman" Item "your worst nightmare" ItemAttributes { ItemName "the huntsman" "projectile spread angle penalty" 2 "mult projectile count" 4 "damage bonus" 1.5 "fire rate bonus" 0.6 "explosive sniper shot" 2 "arrow mastery" 1 "damage bonus" 2 "fire rate penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } //spy } }