WaveSchedule { Templates { ///////////////////////////////////////////////////////////////////////////////////// // Standard Bots ///////////////////////////////////////////////////////////////////////////////////// // Scout T_TFBot_Scout_CausticaxDroneB { Class Scout Name "Causticax Drone B" Skill Expert Item "Mad Milk" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 10 } } // Pyro T_TFBot_Pyro_Caustic { Class Pyro Name "Caustic Pyro" Skill Easy Item "concealedkiller_flamethrower_forestfire" Item "The Rusty Reaper" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "concealedkiller_flamethrower_forestfire" "attach particle effect" 702 "set_item_texture_wear" .2 "damage penalty" .5 "weapon burn time reduced" .0 "lunchbox adds minicrits" 1 "bleeding duration" 10 } ItemAttributes { ItemName "The Rusty Reaper" "set item tint RGB" 7511618 } } T_TFBot_Pyro_Powerjack_Caustic { Class Pyro Name "Caustic Pyro" Skill Expert Health 200 Scale 1.25 Item "concealedkiller_flamethrower_forestfire" Item "The Powerjack" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Powerjack" "damage penalty" .75 "bleeding duration" 10 } ItemAttributes { ItemName "Respectless Robo-Glove" "set item tint RGB" 7511618 "attach particle effect" 702 } CharacterAttributes { "head scale" .85 } } T_TFBot_Pyro_Caustic_Blaster { Class Pyro Name "Caustic Blaster" Skill Hard Item "Firewall Helmet" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "tf_weapon_shotgun_pyro" "attach particle effect" 702 "damage penalty" .5 "weapon spread bonus" .5 "bleeding duration" 3 } ItemAttributes { ItemName "Firewall Helmet" "set item tint RGB" 7511618 } } // Soldier T_TFBot_Soldier_Caustic { Class Soldier Name "Caustic Commando" Skill Hard Item "concealedkiller_rocketlauncher_woodlandwarrior" Item "The Mantreads" Item "Tyrantium Helmet" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "attach particle effect" 702 "set_item_texture_wear" .2 "damage penalty" .5 "bleeding duration" 10 } ItemAttributes { ItemName "Tyrantium Helmet" "set item tint RGB" 7511618 } } // Demoman T_TFBot_Demoman_Caustic { Class Demoman Name "Caustic Demoman" Skill Hard Item "warbird_grenadelauncher_butcherbird" Item "The FR-0" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "attach particle effect" 702 "set_item_texture_wear" .2 "damage penalty" .25 "clip size upgrade atomic" 4 "fire rate bonus" 1.5 "faster reload rate" .5 "bleeding duration" 10 } ItemAttributes { ItemName "The FR-0" "set item tint RGB" 7511618 } } T_TFBot_Demoman_Caustic_Marauder { Class Demoman Name "Caustic Marauder" ClassIcon demoknight Skill Hard Item "The Persian Persuader" Item "The Chargin' Targe" Item "Pirate Bandana" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Persian Persuader" "damage penalty" .75 "bleeding duration" 10 } ItemAttributes { ItemName "Pirate Bandana" "set item tint RGB" 7511618 "attach particle effect" 702 } } T_TFBot_Demoman_Grenadier_Frag { Class Demoman Name "Frag Grenadier" ClassIcon demo_caber_ver3 Skill Expert Scale 1.25 Health 400 Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/c_models/c_caber/c_caber.mdl" "Projectile speed increased" .85 "grenade damage reduction on world contact" 2 "fire rate bonus" 1.25 "faster reload rate" 1.5 "clip size upgrade atomic" -2 "projectile spread angle penalty" 3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" .85 "head scale" .8 } } T_TFBot_Demoman_Grenadier_Concussion { Class Demoman Name "Concussion Grenadier" ClassIcon demo_blast Skill Expert Scale 1.25 Health 400 Item "Cyborg Stunt Helmet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\weapons\w_models\w_stickybomb3.mdl" "damage bonus" .01 "Projectile speed increased" .85 "fire rate bonus" 1.25 "faster reload rate" 1.5 "clip size upgrade atomic" -2 "projectile spread angle penalty" 3 "blast radius increased" 1.25 "damage causes airblast" 1 "apply z velocity on damage" 550 } CharacterAttributes { "move speed bonus" .85 } } T_TFBot_Demoman_Grenadier_Napalm { Class Demoman Name "Napalm Grenadier" ClassIcon Pyro Skill Expert Scale 1.25 Health 400 Item "Brigade Helm" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_flaregun_shell.mdl" "damage bonus" .1 "set damagetype ignite" 1 "Projectile speed increased" .85 "weapon burn dmg increased" 1.5 "fire rate bonus" 1.25 "faster reload rate" 1.5 "clip size upgrade atomic" -2 "projectile spread angle penalty" 3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" .85 } } // Heavyweapons T_TFBot_Heavyweapons_HeaterMinor { Class Heavyweapons Name "Heater Heavy" ClassIcon heavy_heater_giant Skill Hard Item "The Huo Long Heatmaker" Item "Bunsen Brave" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.1 } } // Medic // Sniper T_TFBot_Sniper_CausticaxDroneA { Class Sniper Name "Causticax Drone A" Skill Expert ClassIcon sniper_jarate Item "Jarate" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 5 } } T_TFBot_Sniper_Caustic { Class Sniper Name "Caustic Sniper" Skill Hard Item "teufort_sniperrifle_bogtrotter" Item "The Razorback" Item "Letch's LED" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "teufort_sniperrifle_bogtrotter" "attach particle effect" 702 "damage penalty" .15 "fire rate bonus" 2 "bleeding duration" 10 } ItemAttributes { ItemName "The Bolted Bicorne" "set item tint RGB" 3329330 } } // Spy // Engineer ///////////////////////////////////////////////////////////////////////////////////// // Giants ///////////////////////////////////////////////////////////////////////////////////// // Scout // Pyro T_TFBot_Giant_Pyro_LongRange { Class Pyro Name "Giant Long-Range Pyro" ClassIcon pyro_giant Skill Expert Health 4500 Item "powerhouse_flamethrower_turbinetorcher" Item "Rail Spikes" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" .8 "damage bonus" 1.33 "weapon burn dmg increased" 1.25 "lunchbox adds minicrits" 2 "flame life bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "hand scale" 1.25 } } // Soldier // Demoman T_TFBot_Giant_Demoman_Impericus { Class Demoman Name "Impericus the Indestructable" Skill Expert Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage bonus" .5 "blast radius increased" 1.1 "bleeding duration" 666 } CharacterAttributes { "move speed bonus" .5 } } // Heavyweapons T_TFBot_Giant_Heavyweapons_Deflector_Panic { Class Heavyweapons Name "Giant Panic Deflector" ClassIcon heavy_deflector Skill Expert Health 8000 Item "warbird_minigun_butcherbird" Item "The U-clank-a" Item "Commissar's Coat" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "warbird_minigun_butcherbird" "set_item_texture_wear" .8 "attack projectiles" 1 "damage bonus" .5 "fire rate bonus" .6 "fire rate bonus with reduced health" .15 } } // Medic // Sniper // Spy // Engineer ///////////////////////////////////////////////////////////////////////////////////// // Chiefs ///////////////////////////////////////////////////////////////////////////////////// // Scout // Pyro T_TFBot_Giant_Pyro_Causticax { Class Pyro Name "Causticax the Indestructable" Skill Expert Health 7000 Item "powerhouse_flamethrower_flashfryer" WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "powerhouse_flamethrower_flashfryer" "damage bonus" 1.25 "bleeding duration" 5 "weapon burn time reduced" .0 "health from healers increased" 25 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 6 } } // Soldier // Demoman // Heavyweapons T_TFBot_Giant_Heavyweapons_Infernus { Class Heavyweapons Name "Infernus the Indestructable" ClassIcon heavy_heater_giant Skill Expert Health 50000 Item "gentlemanne_minigun_coffinnail" WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss ItemAttributes { ItemName "gentlemanne_minigun_coffinnail" "set_item_texture_wear" 1 "damage bonus" 1.65 "fire rate bonus with reduced health" .5 "ring of fire while aiming" 50 "bleeding duration" 1 "weapon burn time increased" 10000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 "rage giving scale" .1 "afterburn immunity" 1 } } // Medic // Sniper // Spy // Engineer } }