WaveSchedule { Templates { T_TFGateBot_Scout_Bonk { Class Scout Skill Hard ClassIcon scout_bonk EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Hard Item "MvM GateBot Light Scout" WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } WeaponRestrictions MeleeOnly Item "Bonk! Atomic Punch" Skill Hard } } } T_TFBot_heavy_steel_conch { Class Heavyweapons Health 900 tag bot_giant Name "Steel Gauntlet the Concheror" ClassIcon heavy_steelfist_conch Skill Expert Scale 1.6 WeaponRestrictions MeleeOnly Item "Fists of Steel" Attributes SpawnWithFullCharge Item "The Concheror" Tag bot_giant CharacterAttributes { "increase buff duration" 9.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.8 } } T_TFGateBot_Super_Scout_rapid_heal { Class Scout Name "Super Heal-On-Hit Pistol Scout" ClassIcon scout_healw_giant Health 45000 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Tag bot_giant Skill Expert Item "MvM GateBot Light Scout" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage bonus" 0.55 "faster reload rate" 0.01 "fire rate bonus" 0.7 "heal on hit for rapidfire" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Attributes AlwaysCrit Skill Expert Item "MvM GateBot Light Scout" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage bonus" 0.55 "faster reload rate" 0.01 "fire rate bonus" 0.7 "heal on hit for rapidfire" 20 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 2 } } } } T_TFGateBot_Heavy_IronFist_Airblast_Crit { Class Heavyweapons Name "Steel Gauntlet Pusher" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_GateBot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } RevertGateBotsBehavior { Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Expert Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.75 } } } } T_TFBot_Medic_Vac_Boss_B { Class Medic Health 12500 Attributes UseBossHealthBar Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets Item "The Vaccinator" Tag bot_giant ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 25 "heal rate penalty" 0.5 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } classicon medic_bullet Attributes IgnoreFlag Name "Bullet Resist Medic" Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Medic_Vac_Boss_F { Class Medic Health 12500 Attributes UseBossHealthBar Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire Item "The Vaccinator" Tag bot_giant ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 25 "heal rate penalty" 0.5 "uber duration bonus" 100 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } ClassIcon medic_fire Name "Fire Resist Medic" Attributes IgnoreFlag Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_scout_soda_cola_giant { Class Scout Health 1600 Name "Crit-a-Cola Soda Scout" ClassIcon scout_cola_nys Skill Hard Item "The Soda Popper" Attributes SpawnWithFullCharge Item "Crit-a-Cola" Item "The Caffeine Cooler" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.4 "damage bonus" 0.45 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 "move speed bonus" 0.9 } } T_TFBot_scout_soda_cola { Class Scout Health 125 Name "Crit-a-Cola Soda Scout" ClassIcon scout_cola_nys Skill Hard Item "The Soda Popper" Attributes SpawnWithFullCharge Item "Crit-a-Cola" Item "The Caffeine Cooler" ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.4 "damage bonus" 0.3 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } } T_TFBot_heavy_heal_on_kill_tanker { Class Heavyweapons Health 1300 Name "Heal-on-Kill Tanker Heavy" ClassIcon heavy_healonkill_shield Skill Hard Scale 1.4 MaxVisionRange 1000 Tag bot_giant ItemAttributes { ItemName "tf_weapon_minigun" "heal on kill" 600 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } } T_TFGateBot_heavy_heal_on_kill_tanker { Class Heavyweapons Health 1300 Name "Heal-on-Kill Tanker Heavy" ClassIcon heavy_healonkill_shield Scale 1.4 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Hard Item "MvM GateBot Light Heavy" WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Tag bot_giant ItemAttributes { ItemName "tf_weapon_minigun" "heal on kill" 600 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Tag bot_giant ItemAttributes { ItemName "tf_weapon_minigun" "heal on kill" 600 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Skill Hard } } } T_TFGateBot_Heavyweapons_Heater_normal { Class Heavyweapons ClassIcon heavy_heater Skill Normal Health 300 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Normal Item "MvM GateBot Light Heavy" WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Skill Normal } } } T_TFBot_Heavyweapons_Heater_normal { Class Heavyweapons ClassIcon heavy_heater Skill Normal Health 300 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } T_TFGateBot_scout_soda_cola { Class Scout Health 125 Name "Crit-a-Cola Soda Scout" ClassIcon scout_cola_nys EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Hard Item "MvM GateBot Light Scout" Item "The Soda Popper" Attributes SpawnWithFullCharge Item "Crit-a-Cola" Item "The Caffeine Cooler" ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.4 "damage bonus" 0.45 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "The Soda Popper" Attributes SpawnWithFullCharge Item "Crit-a-Cola" Item "The Caffeine Cooler" ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.4 "damage bonus" 0.3 } ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } Skill Hard } } } T_TFGateBot_Soldier_Extended_Buff_Normal { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff EventChangeAttributes { Default { BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates Item "The Buff Banner" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Buff Banner" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Pyro_Easy_fire { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Easy Attributes AlwaysFireWeapon } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy Attributes AlwaysFireWeapon } } } T_TFGateBot_Pyro_Easy_Fire_Crit { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Pyro" Skill Easy Attributes AlwaysFireWeapon Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Easy Attributes AlwaysFireWeapon Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.4 } } } } T_TFBot_inf_krit { Class Medic Health 150 Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Easy Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 3 "bot medic uber health threshold" 400 "uber duration bonus" 200 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 3 } } T_TFBot_quick_krit { Class Medic Health 150 Name "Kritzkrieg Medic" ClassIcon medic_kritz Skill Easy Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 3 "bot medic uber health threshold" 400 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 3 } } T_TFBot_Giant_Medic_Boss_downtown2 { Class Medic Name "Chief Quick-Fix Medic" ClassIcon medic_giant Skill Expert Health 12500 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.00 "airblast vulnerability multiplier" 0.00 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix "rage giving scale" 0.4 } } T_TFBot_Giant_Medic_Boss_downtown { Class Medic Name "Chief Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 12500 Attributes SpawnWithFullCharge Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Tag bot_giant Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 7 "uber duration bonus" -4 "bot medic uber health threshold" 7000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.00 "airblast vulnerability multiplier" 0.00 "rage giving scale" 0.4 } } T_TFBot_Mad_Bomber_Boss { Class Demoman Name "Mad Bomber" ClassIcon demo_scatter Health 45000 Scale 1.9 Item "The Bolgan" Skill Hard Attributes UseBossHealthBar Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.2 "fire rate bonus" 0.03 "projectile spread angle penalty" 70 "damage bonus" 1.5 "clip size upgrade atomic" 58 "fuse bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.00 "rage giving scale" 0.1 } } T_TFBot_heal_on_hit_scout { Class Scout ClassIcon scout_healw Name "Heal-on-Hit Winger Scout" Item "The Winger" Skill Hard Scale 1.2 Health 325 WeaponRestrictions SecondaryOnly Item "The Cross-Comm Express" ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 35 "faster reload rate" 1.7 "fire rate bonus" 0.5 } } T_TFBot_heal_on_hit_scout_giant_fast { Class Scout ClassIcon scout_healw Name "Heal-on-Hit Winger Super Scout" Item "The Winger" Attributes MiniBoss MaxVisionRange 500 Skill Hard Health 1800 WeaponRestrictions SecondaryOnly Item "The Cross-Comm Express" Tag bot_giant ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 150 "faster reload rate" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 5 } } T_TFBot_heal_on_hit_dragon_giant { Class Pyro ClassIcon pyro_dragon_fury_heal_giant Name "Giant Heal-on-Hit Dragon Pyro" Item "The Dragon's Fury" Item "Pyromancer's Mask" Health 3200 Skill Normal WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for slowfire" 1000 "damage penalty" 0.33 "weapon burn dmg reduced" 0.75 //"fire rate bonus" 0.8 "mult_item_meter_charge_rate" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.05 "airblast vertical vulnerability multiplier" 0.05 "override footstep sound set" 6 } } //Scout T_TFBot_scout_fan_push { Class Scout Name "Force-a-Nature Scout Pusher" Item "The Force-A-Nature" Skill Normal Health 125 WeaponRestrictions PrimaryOnly ClassIcon scout_fan_push ItemAttributes { ItemName "Force-A-Nature" "scattergun knockback mult" 8 "damage bonus" 0.4 "faster reload rate" 1.8 } } //Soldier //Pyro T_TFBot_heal_on_hit_dragon { Class Pyro Name "Heal-on-Hit Dragon's Fury" Item "The Dragon's Fury" Health 175 Skill Normal WeaponRestrictions PrimaryOnly ClassIcon pyro_dragon_fury_heal_on_hit ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for slowfire" 100 "damage penalty" 0.33 "weapon burn dmg reduced" 0.75 //"fire rate bonus" 0.8 "mult_item_meter_charge_rate" 2 } } //Demoman T_TFBot_demo_delay_burstfire { ClassIcon demo_clusterbomb //placeholder Health 175 Skill Expert Name "Minefield Demoman" Class Demoman Item "The Iron Bomber" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 1.5 //dunno if it work "clip size penalty" 0.5 "fire rate bonus" 0.1 "projectile spread angle penalty" 10 } } //Heavy //Medic T_TFBot_medic_bleed_on_hit { Class Medic Name "Bleed-on-Hit Crusader Medic" Skill Hard ClassIcon medic_crossbow_bleed Health 725 Scale 1.3 Tag bot_giant Item "the crusader's crossbow" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "bleeding duration" 10 "damage bonus" 1.3 "Reload time increased" 3 } } T_TFGateBot_medic_bleed_on_hit { Class Medic Name "Bleed-on-Hit Crusader Medic" ClassIcon medic_crossbow_bleed Health 725 "Scale" 1.3 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Skill Hard Tag bot_giant Item "MvM GateBot Light Medic" Item "the crusader's crossbow" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "bleeding duration" 10 "damage bonus" 1.3 "Reload time increased" 3 } } RevertGateBotsBehavior { Item "MvM GateBot Light Medic" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Medic" "item style override" 1 } Item "the crusader's crossbow" WeaponRestrictions PrimaryOnly Tag bot_giant ItemAttributes { ItemName "The Crusader's Crossbow" "bleeding duration" 10 "damage bonus" 1.3 "Reload time increased" 3 } Skill Hard } } } T_TFBot_Giant_inf_krit { Class Medic Health 4500 Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Easy Item "The Kritzkrieg" Attributes SpawnWithFullCharge Tag bot_giant Attributes MiniBoss ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 3 "bot medic uber health threshold" 10000 "uber duration bonus" 200 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.4 "heal rate bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.05 "airblast vertical vulnerability multiplier" 0.05 "override footstep sound set" 6 } } T_TFBot_Pyro_Fire_Spreader { Class Pyro Name "Hyped Fire Spreader" Health 125 Scale 0.8 Item "The Flamboyant Flamenco" Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.3 "flame life bonus" 1.5 "flame size bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.275 } } T_TFBot_Giant_Pyro_Fire_Spreader { Class Pyro ClassIcon pyro_giant Name "Giant Fire Spreader" Health 3200 Item "The Flamboyant Flamenco" Tag bot_giant Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 0.8 "flame life bonus" 1.75 "flame size bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.005 "airblast vertical vulnerability multiplier" 0.005 "override footstep sound set" 6 } } //Sniper T_TFBot_Bleed_on_hit_bow { ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Health 125 Skill Normal Name "Bleed-on-hit bowman" Class Sniper Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 "damage bonus" 0.5 } } T_TFBot_Bleed_on_hit_bow_rapid { ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Health 125 Skill Normal Name "Bleed-on-hit bowman" Class Sniper Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 "damage bonus" 0.2 "fire rate bonus" 0.5 } } //Spy //Giant //Scout T_TFBot_heal_on_hit_scout_giant_fast { Class Scout Name "Heal-on-Hit Winger Super Scout" Item "The Winger" Attributes MiniBoss MaxVisionRange 1000 Tag bot_giant Skill Hard Health 1800 WeaponRestrictions SecondaryOnly Item "The Cross-Comm Express" ClassIcon scout_healw ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 150 "faster reload rate" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.05 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFGateBot_heal_on_hit_scout_giant_fast { Class Scout Name "Heal-on-Hit Winger Super Scout" ClassIcon scout_healw Health 1800 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss MaxVisionRange 1500 Tag bot_giant Skill Hard Item "MvM GateBot Light Scout" Item "The Winger" ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 150 "faster reload rate" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } Item "The Winger" Skill Hard Tag bot_giant MaxVisionRange 1000 Attributes MiniBoss ItemAttributes { ItemName "The Winger" "heal on hit for rapidfire" 100 "faster reload rate" 1.7 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } //Soldier //Pyro T_TFBot_Giant_Soldier_SlowCritBarrage { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } //Demoman T_TFBot_demo_delay_burstfire_giant { ClassIcon demo_clusterbomb_delay_giant Health 3300 Skill Expert Name "Giant Minefield Demoman" Class Demoman WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Iron Bomber" "fuse bonus" 1.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 18 "projectile spread angle penalty" 10 "Projectile speed increased" 1.1 "Blast radius increased" 1.5 "faster reload rate" 0.45 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "move speed bonus" 0.5 } } //Heavy //Medic //Boss //Soldier T_TFBot_battalion_commander { ClassIcon boss_soldier_blast_backup Health 25000 Scale 1.9 Skill Expert Name "Battalion Blasting Commander" Class Soldier Item "The Battalion's Backup" Item "concealedkiller_rocketlauncher_woodlandwarrior" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "concealedkiller_rocketlauncher_woodlandwarrior" "fire rate bonus" 0.20 "faster reload rate" 0.32 "blast radius increased" 1.3 "damage causes airblast" 1 "clip size upgrade atomic" 8 "projectile spread angle penalty" 4 // "Projectile speed increased" 0.45 //switch on for small maps "heal on hit for rapidfire" 200 } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFGateBot_Soldier_Brigadier_Blast //downtown gatebot wave 4 { Class Soldier Name "Blasting Brigadier" Health 27000 Scale 1.9 ClassIcon soldier_infinite_blast EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers push Attributes IgnoreFlag Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant Skill Expert Item "powerhouse_rocketlauncher_aquamarine" ItemAttributes { ItemName "powerhouse_rocketlauncher_aquamarine" "fire rate bonus" 0.55 "Projectile speed increased" 0.6 "faster reload rate" -0.8 "damage causes airblast" 1 "Blast radius decreased" 1.35 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Item "powerhouse_rocketlauncher_aquamarine" Skill Expert Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "powerhouse_rocketlauncher_aquamarine" "fire rate bonus" 0.55 "Projectile speed increased" 0.6 "faster reload rate" -0.8 "damage causes airblast" 1 "Blast radius decreased" 1.35 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 } } } } T_TFBot_Soldier_Brigadier_Blast //downtown wave 4 final { Class Soldier Name "Blasting Brigadier" Skill Expert Health 35000 //Scale 1.9 ClassIcon soldier_infinite_blast Item "powerhouse_rocketlauncher_aquamarine" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant ItemAttributes { ItemName "powerhouse_rocketlauncher_aquamarine" "fire rate bonus" 0.55 "Projectile speed increased" 0.6 "faster reload rate" -0.8 "damage causes airblast" 1 "Blast radius decreased" 1.35 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00 "override footstep sound set" 4 } } } }