// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- WaveSchedule { Templates { // Dasher T_TFBot_Dasher { Class Scout Skill Normal Name "Double Speed Dasher" ClassIcon scout_speed_gd Item "Computron 5000" Item "Batsaber" ItemAttributes { ItemName "Batsaber" "move speed bonus" 1.7 } ItemAttributes { ItemName "Computron 5000" "set item tint rgb" 3329330 } WeaponRestrictions MeleeOnly CharacterAttributes { "head scale" 2 "move speed bonus" 2 } } //Yll Orb Demoman Burst T_TFBot_Yel_Orb_Demo { Class Demoman Skill Hard Health 200 Name "Yellow Orb Demo" ClassIcon yellow_orb_demo Item "Bananades" Item "The Bomber Knight" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "increased jump height" 20 "fire rate bonus" -0.4 "projectile spread angle penalty" 20 "Paintkit_proto_def_index" 401 "Set_item_texture_wear" 0 "cancel falling damage" 1 } ItemAttributes { ItemName "The Bomber Knight" "set item tint rgb" 15185211 } CharacterAttributes { "dmg taken from blast reduced" 1.5 "increased jump height" 20 "head scale" 2 } Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin "5" AutoJumpMax "5" } //Flying Ship T_TFBot_Ship_Soldier { Class Soldier Skill Easy Health 200 Name "Homing Ship Mann" ClassIcon soldier_homing_ship_mann Item "The Whirly Warrior" Item "War Blunder" ItemAttributes { ItemName "War Blunder" "set item tint rgb" 16738740 } Item "The Air Strike" ItemAttributes { ItemName "The Air Strike" "increased jump height" 3.0 "mod minicrit airborne" 1 "mod projectile heat seek power" 45 "projectile speed decreased" 0.5 "blast radius decreased" 4 "Paintkit_proto_def_index" 213 "Set_item_texture_wear" 0 "projectile trail particle" eyeboss_projectile } Item "The B.A.S.E. Jumper" ItemAttributes { ItemName "The B.A.S.E. Jumper" "parachute redeploy" 1 } Attributes AutoJump AutoJumpMin "7" AutoJumpMax "15" Attributes parachute CharacterAttributes { "head scale" 1 } } //Giant Slow Brass Heavy zero.two speed T_TFBot_Slow_Brass_Heavy { Class Heavyweapons Name "Giant Slow Brass Heavy" ClassIcon slow_heavy_brass_giant Item "The Brass Beast" Item "Road Block" Item "Computron 5000" Skill Hard Health 7500 MaxVisionRange 750 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.5 "move speed penalty" 0.2 } ItemAttributes { ItemName "Computron 5000" "set item tint rgb" 13595446 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } //Mini Normal Speed Scout //////////////////////////////////////// T_TFBot_Small_Scout { Class Scout Skill Normal Name "Mini Dasher" ClassIcon scout_mini_normal Item "Batsaber" Item "Computron 5000" Health 75 ItemAttributes { ItemName "Computron 5000" "set item tint rgb" 2452877 } ItemAttributes { ItemName "Batsaber" "damage penalty" 0.2 } WeaponRestrictions MeleeOnly Scale 0.5 } //Mini Double Speed Scout T_TFBot_Small_DSpeed_Scout { Class Scout Skill Normal ClassIcon scout_speed_mini_normal Name "Mini Double Speed Dasher" Health 75 Item "Batsaber" Item "Computron 5000" ItemAttributes { ItemName "Computron 5000" "set item tint rgb" 3329330 } ItemAttributes { ItemName "Batsaber" "damage penalty" 0.2 } WeaponRestrictions MeleeOnly Scale 0.5 CharacterAttributes { "move speed bonus" 2.0 } } } }