//This is a bunch of thematic robot templates and other bots you can find on Brugge's three missions //You can use them how you feel fit, even if that's not at all. Other than that this is for my own cleanup //Robot documentation at the bottom of this file //Written by Startacker! https://steamcommunity.com/id/startacker/ #base robot_standard.pop #base robot_giant.pop WaveSchedule { Templates { T_TFBot_Giant_Soldier_Stun_Spammer { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_stun_spammer Name "Giant Rapid Fire Stun Soldiers" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 4 } } T_TFBot_Soldier_Airstrike { Class Soldier Skill Hard Name "Air Strike Soldier" Item "The B.A.S.E. Jumper" Item "The Air Strike" ClassIcon soldier_airstrike Attributes AutoJump AutoJumpMin 6 AutoJumpMax 6 ItemAttributes { ItemName "The Air Strike" "clip size bonus" 2 } CharacterAttributes { "increased jump height" 2.5 } } T_TFBot_Pyro_Dragon { Class Pyro Name "Dragon Pyro" Skill Normal Item "The Dragon's Fury" Health 800 Scale 1.4 ClassIcon pyro_dragon_fury_swordstone } T_TFBot_Heavyweapons_Shotgun_Burst { Class Heavy Name "Burst Shotgun Heavy" Skill Hard ClassIcon heavy_shotgun_burst WeaponRestrictions SecondaryOnly Health 1000 Scale 1.3 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.5 "faster reload rate" 1.5 "clip size bonus" 0.5 "auto fires when full" 1 "auto fires full clip" 1 "damage bonus" 0.75 } } T_TFBot_Medic_Kritz { Class Medic Skill Expert Name "Kritzkrieg Medic" ClassIcon medic_kritz Item "The Kritzkrieg" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 200 } } T_TFBot_Sniper_Cleaners_Carbine { Name "SMG Sniper" Class Sniper Skill Normal Item "The Cleaner's Carbine" ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly } T_TFBot_Giant_Sniper_Cleaners_Carbine { Template T_TFBot_Sniper_Cleaners_Carbine ClassIcon sniper_carbine_giant Health 3000 Skill Hard Name "Giant SMG Sniper" Attributes MiniBoss ItemAttributes { ItemName "The Cleaner's Carbine" "faster reload rate" 0.01 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Sniper_Huntsman { Class Sniper Skill Hard Name "Giant Bowman" Item "The Huntsman" ClassIcon sniper_bow_multi Attributes MiniBoss Health 2200 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Sniper_Jarate { Name "Giant Jarate Sniper" Class Sniper Skill Normal Item "Jarate" WeaponRestrictions SecondaryOnly ClassIcon sniper_jarate Health 3000 Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" .001 "fire rate bonus" .5 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Sniper_Bushwacka { Name "Bushwacka Sniper" Class Sniper Skill Expert Item "The Bushwacka" WeaponRestrictions MeleeOnly ClassIcon sniper_bushwacka CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Kolonel_Landmijn { Class Demoman Skill Expert Health 30000 Name "Kolonel Landmijn" ClassIcon demo_sticky_daan Attributes MiniBoss Attributes UseBossHealthBar Item "A Whiff of the Old Brimstone" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Tartan Tyrolean" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "override projectile type" 15 "is_passive_weapon" 1 "faster reload rate" 0.2 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.001 "fire rate bonus" 0.1 "faster reload rate" 0.2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "rage giving scale" 0.1 } } T_TFBot_Hip_Pain { Class Sniper Skill Expert Attributes MiniBoss Attributes AlwaysCrit Name "Hip Pain" Health 40000 Item "The AWPer Hand" Attributes AlwaysFireWeapon Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly //Covering all ground, mkay? ItemAttributes { ItemName "The AWPer Hand" "sniper fires tracer" 1 "fire rate bonus" .3 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Heavy_Ultra_Puncher { Class Heavyweapons Skill Expert Attributes MiniBoss Attributes AlwaysCrit Name "Whiplash" Health 25000 Attributes UseBossHealthBar WeaponRestrictions MeleeOnly ClassIcon heavy_gru Item "Gloves of Running Urgently MvM" CharacterAttributes //Same as Chief Heal-On-Kill Heavy { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } } } //T_TFBot_Giant_Soldier_Stun_Spammer - The Giant Soldiers at the end of Funeral Toll, meant for stunning players for Hip Pain to hit //T_TFBot_Soldier_Airstrike - Jumps into the air and deploys a parachute, uses an Air Strike that doesn't do Air Strike stuff //T_TFBot_Pyro_Dragon - Mini-giant Pyro with the Dragon's Fury, not as beefy as other mini-giants //T_TFBot_Heavyweapons_Shotgun_Burst - Mini-giant Heavy that burst-fires three shots //T_TFBot_Medic_Kritz - Kritzkrieg Medic, infinite uber //T_TFBot_Sniper_Cleaners_Carbine - SMG Sniper, easier on the ears in large groups compared to normal SMG //T_TFBot_Giant_Sniper_Cleaners_Carbine - Giant SMG Sniper, think of a less powerful but faster Giant Heavy, I guess. More damage cause bigger bullet //T_TFBot_Giant_Sniper_Huntsman - Essentially a conversion of the Rapid Fire Bowman into a giant //T_TFBot_Giant_Sniper_Jarate - Rapid throws Jarate, slightly faster than the other Sniper giants //T_TFBot_Sniper_Bushwacka - Useful in conjunction with the giant Jarate Sniper, has a speed bonus //T_TFBot_Kolonel_Landmijn - Final boss of Flemish Feud. Passive weapon fixes stickybomb's broken animations //T_TFBot_Hip_Pain - Final boss of Funeral Toll. Rapid fire Sniper Rifle //T_TFBot_Chief_Heavy_Ultra_Puncher - Final boss of