population { Templates { // Demo T_TFBot_Demo_Ironbomber { ClassIcon demo_ironbomber Class Demoman Health 175 Skill Hard Name "Ironbomber Demoman" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.8 "projectile speed increased" 1.2 } } T_TFBot_Demo_Ironbomber_Expert { ClassIcon demo_ironbomber Class Demoman Health 175 Skill Expert Name "Ironbomber Demoman" WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.4 "projectile speed increased" 1.2 "damage bonus" 1.5 } } T_TFBot_Demo_Directhit //sigmod { ClassIcon demo_ironbomber Class Demoman Skill Expert Name "Directhit Demo" Item "The Iron Bomber" AimAt Head AimLeadProjectileSpeed 2000 ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.4 "projectile speed increased" 2.5 "projectile range increased" 4 "mod mini-crit airborne" 1 "damage bonus" 1.2 } } //Soldier T_TFBot_Soldier_Marketgarden { ClassIcon soldier_shovel Class Soldier tag bot_giant Skill Expert MaxVisionRange 850 Attributes Autojump Attributes DisableDodge Autojumpmax 1 Autojumpmin 1 ItemAttributes { ItemName "tf_weapon_rocketlauncher" "override projectile type" 3 "fuse bonus" 0.295 "damage bonus" 0.5 "Blast radius decreased" 2 "faster reload rate" 0.01 "fire rate bonus" 1.2 "clip size bonus" 5 "apply look velocity on damage" 1300 "apply z velocity on damage" 15 "Projectile speed increased HIDDEN" 2 } ItemAttributes { Itemname "the market gardener" "deploy time decreased" 0.01 } CharacterAttributes { "blast dmg to self increased" 0.2 "cancel falling damage" 1 "melee range multiplier" 2.5 "damage force reduction" 0.1 "dmg from ranged reduced" 0.85 "increased jump height" 1.05 "mod crit while airborne" 1 "move speed bonus" 3 } Item "the market gardener" Item "the gunboats" } T_TFBot_Soldier_Future_Hyper { ClassIcon soldier_mangler_spammer_hyper Health 200 Name "Hyper Future Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.6 "damage bonus" 1.5 "fire rate bonus" 0.3 "projectile spread angle penalty" 2 "set damagetype ignite" 1 "weapon burn time increased" 2 "weapon burn dmg increased" 3 "disable buildings on hit" 4 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFGateBot_Soldier_Future_Hyper { ClassIcon soldier_mangler_spammer_hyper Health 200 Name "Hyper Future Soldier" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.6 "damage bonus" 1.5 "fire rate bonus" 0.3 "projectile spread angle penalty" 2 "set damagetype ignite" 1 } Item "mvm gatebot light soldier" Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.6 "damage bonus" 1.5 "fire rate bonus" 0.3 "projectile spread angle penalty" 2 "set damagetype ignite" 1 } Item "mvm gatebot light soldier" Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } } } T_TFBot_Giant_Soldier_Future_Hyper { ClassIcon soldier_mangler_spammer_hyper_giant Health 4200 Name "Giant Hyper Future Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.5 "damage bonus" 2 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "set damagetype ignite" 1 "weapon burn time increased" 2 "weapon burn dmg increased" 3 "disable buildings on hit" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } T_TFGateBot_Giant_Soldier_Future_Hyper { ClassIcon soldier_mangler_spammer_hyper_giant Health 4200 Name "Giant Hyper Future Soldier" Class Soldier EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.5 "damage bonus" 2 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" Item "mvm gatebot light soldier" } RevertGateBotsBehavior { Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" -0.5 "damage bonus" 2 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "set damagetype ignite" 1 } ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" Item "mvm gatebot light soldier" } } } T_TFBot_Giant_Hyper_Soldier_Air_Barrage { Name "Hyper Air Colonel Barrage" Class Soldier Skill Expert Health 4000 ClassIcon soldier_airstrike_para_hyper_giant AutoJumpMin 12 AutoJumpMax 12 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes Parachute ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 40.0 "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.1 "Projectile speed decreased" 0.4 "projectile spread angle penalty" 8 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.01 "cancel falling damage" 1 "damage force reduction" 0.4 "increased jump height" 3.0 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Hyper_Soldier_Air_Barrage_Festive { Name "Hyper Air Colonel Barrage" Class Soldier Skill Expert Health 4000 ClassIcon soldier_airstrike_para_hyper_giant AutoJumpMin 12 AutoJumpMax 12 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Holiday Headcase" Attributes AutoJump Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes Parachute ItemAttributes { ItemName "The Air Strike" "is_festivized" 1 "clip size upgrade atomic" 40.0 "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.1 "Projectile speed decreased" 0.4 "projectile spread angle penalty" 8 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.01 "cancel falling damage" 1 "damage force reduction" 0.4 "increased jump height" 3.0 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Orb_Soldier { Class Soldier Name "Orb" Skill Expert Scale 1.9 Attributes Miniboss ClassIcon engineer_gazer_lite Health 40000 Item "Ali Baba's Wee Booties" Item "The Short Circuit" Item "Beep Man" WeaponRestrictions SecondaryOnly AimAt Feet DamageAppliesCond { Name TF_COND_SWIMMING_NO_EFFECTS Duration 8 } UseMeleeThreatPrioritization 1 AimTrackingInterval 0 FireWeapon { Delay 0.1 Cooldown 0.1 Duration 0.1 IfSeeTarget 1 Type Secondary } Itemattributes { Itemname "TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 1 "is_passive_weapon" 1 "damage bonus" 0 "fire rate bonus" 100 "faster reload rate" 0.01 } Itemattributes { Itemname "The Short Circuit" "apply z velocity on damage" 520 "apply look velocity on damage" 1000 "fire rate bonus" 0.5 "dmg bonus vs buildings" 1337 "damage bonus" 2.0 } Itemattributes { Itemname "Ali Baba's Wee Booties" "max health additive bonus" -25 } Itemattributes { Itemname "Beep Man" "SPELL: set item tint RGB" 3 } Attributes UseBossHealthBar CharacterAttributes { "dmg penalty vs players" 1.5 "cancel falling damage" 1 "dmg pierces resists absorbs" 1 "gesture speed increase" 1.5 "hand scale" 1.25 "move speed bonus" 0.5 "override footstep sound set" 7 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "rage giving scale" 0.1 } } T_TFBot_Soldier_General_Waste { ClassIcon soldier_general_waste Health 60000 Name "General Waste" Class Soldier Scale 1.9 Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "faster reload rate" 0.5 "fire rate bonus" 0.001 "damage bonus" 0.7 "blast radius increased" 2 "heal on hit for rapidfire" 10000 "clip size upgrade atomic" 3 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increase buff duration" 9.0 "override footstep sound set" 3 "health regen" 75 } Item "the black box" Item "the Concheror" Item "Soldier Samurai Hat" } //Heavy T_TFBot_Heavy_Penetration_Deflector_Pusher { Class HeavyWeapons Skill Expert Name "Penetration Deflector Pusher" ClassIcon heavy_penetrator_push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "projectile penetration" 1 "attack projectiles" 2 "damage causes airblast" 1 } Item "Iron Curtain" Item "potato hat" } T_TFBot_Heavy_Penetration_Deflector_Pusher_Festive { Class HeavyWeapons Skill Expert Name "Penetration Deflector Pusher" ClassIcon heavy_penetrator_push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 1.5 "projectile penetration" 1 "attack projectiles" 2 "damage causes airblast" 1 } Item "festive minigun 2011" Item "the holiday headcase" } //Engi T_TFBot_Engineer_Shortcircuit_Potato { Class Engineer Health 275 Name "Short Circuit Engineer" ClassIcon engineer_shortcircuit Skill Expert Item "The Pomson 6000" Item "The Short Circuit" ItemAttributes { ItemName "The Pomson 6000" "override projectile type" 27 } ItemAttributes { ItemName "The Short Circuit" "is_passive_weapon" 1 "hand scale" 0 } } T_TFBot_Engineer_Wrangler_Disp_Battle { Class Engineer Name "Wrangler Engineer" Skill Expert TeleportWhere spawnbot Attributes "IgnoreFlag" Health 275 Item "The Wrangler" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.25 // Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target= MaxAimError 360 //Max angle between rocket and the target } ExtAttr BuildDispenserAsTeleporter //Builds dispenser instead of teleporter CharacterAttributes { "engy dispenser radius increased" 40 } } //Spy T_TFBot_Spy_Super_Sapper { ClassIcon spy_super_sapper Name "Super Sapper Spy" Class Spy Skill Expert CharacterAttributes { "sapper damage bonus" 0.5 "sapper health bonus" 4.0 "move speed bonus" 1.5 } Item "The Ninja Cowl" } }