// This is a robot template file, this will allow to load in robot templates without the need to insert themselves into the mission. // All icons go to their rightful owners. WaveSchedule { Templates { // Scout Bots br_mad_milk_scout // Mad Milk Scout. { Class Scout Skill Expert WeaponRestrictions SecondaryOnly ClassIcon scout_milk Name "Mad Milker" Item "The Hot Dogger" Item "Mad Milk" CharacterAttributes { "effect bar recharge rate increased" 0.0001 } } br_white_gel_thrower // Slowing Mad Milk Scout. { Class Scout Skill Expert WeaponRestrictions SecondaryOnly ClassIcon scout_d Name "White Gel Thrower" Item "Potato Hat" Item "Mad Milk" CharacterAttributes { "effect bar recharge rate increased" 0.0001 "applies snare effect" 0.45 } } // Demoman Bots br_mittens_knight // Makes you laugh, deals no damage. { Name "Feather Knight" ClassIcon heavy_mittens Skill Normal Class Demoman Health 95 Attributes AirChargeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 6 AutoJumpMax 8 Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 "damage bonus" 0.2 // Taunt kill does 100 dmg. "increased jump height" 1.45 "cancel falling damage" 1 "charge recharge rate increased" 7 } } // Heavy Bots br_heavy_electric // crits vs wet players and deals 25% less damage. { Class HeavyWeapons Skill Normal ClassIcon heavy_atomic Name "Electric Heavy" Item "Hard Counter" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Hard Counter" "set item tint rgb" 3329330 "attach particle effect" 69 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "crit vs wet players" 1 "Damage Bonus" 0.75 } WeaponRestrictions PrimaryOnly } br_heavy_standard // so won't need to add in manually. { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } br_heavy_deflector // valve? { Class HeavyWeapons ClassIcon heavy_deflector Name "Deflector Heavy" Skill Hard WeaponRestrictions PrimaryOnly Item "Deflector" Item "The U-clank-a" } br_heavy_natascha // Natascha Heavy { ClassIcon heavy_natascha Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item natascha Item "Officer's Ushanka" // To differ from the standard heavies. } // Pyro Bots br_pyro_neon // Neon Annhilator pyro. { Name "Neon Sign Pyro" Class Pyro Item "Pyro in Chinatown" Skill Hard // Will not make them idiots. Item "The Neon Annihilator" ClassIcon pyro_neon WeaponRestrictions MeleeOnly } // Soldier Bots br_shockwave_soldier // Deals low-medium damage, but will knockback players around , has a high blast radius + will also crit against wet players { Class Soldier Name "Shockwave Soldier" ClassIcon soldier_mangler Skill Hard Item "The Cow Mangler 5000" Item "The Data Mining Light" ItemAttributes { ItemName "The Cow Mangler 5000" "damage bonus" 0.6 "crit vs wet players" 1 "set item tint rgb" 8208497 // will make it look purple. No man behind the slaughter jokes please. "faster reload rate" -1 "fire rate bonus" 1.2 "Blast radius increased" 3.0 //"apply z velocity on damage" 340 //"apply look velocity on damage" 460 // These have been disabled for being plain ol annoying } } br_shockwave_super_soldier // super variant of the shockwave soldier, will only be used in sniper mission banks. Only applies Z velocity. { Class Soldier Name "Super Shockwave Soldier" Health 750 Scale 1.5 ClassIcon soldier_mangler Skill Expert Item "The Cow Mangler 5000" Item "Brigade Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "damage bonus" 1.2 "crit vs wet players" 1 "set item tint rgb" 182111111 // will make it look gray yellow?? "weapon burn time increased" 0.00001 // no afterburn "faster reload rate" -1 "fire rate bonus" 2.5 "Blast radius increased" 4.0 "apply z velocity on damage" 500 } } br_reserve_soldier // A downgraded shotgun heavy you could say, slightly dangerous when you are in the sky. { Class Soldier Name "Reserve Soldier" ClassIcon heavy_shotgun Skill Hard Item tf_weapon_shotgun_soldier //Item "The Reserve Shooter" forgot reserve shooters can't be a thing in mvm w/o plugins... WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_shotgun_soldier "bullets per shot bonus" 1.5 "auto fires when full" 1 "auto fires full clip" 1 "mod mini-crit airborne" 1 } } // Medic Bots br_maniacal_milker // Small version of the maniacal milker { Class Medic Name "Maniacal Milker" ClassIcon medic_milk Skill Hard BehaviorModifiers Mobber // Will focus on players MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes Aggressive // Will focus on players Item "The Milkman" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "fire rate bonus" 0.9 "mad milk syringes" 1 // Will coat enemies in mad milk. } } // Engineer Bots. br_rocket_engineer_para // An engineer bot which shoots rockets and has a parachute. He would need to be in a squad to function correctly. { ClassIcon soldier Class Engineer //Health 250 Name "Rocket Engineer" Skill Hard WeaponRestrictions PrimaryOnly BehaviorModifiers Mobber Item "The B.A.S.E. Jumper" Item "Nasty Norsemann" Attributes Parachute ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PRIMARY "override projectile type" 2 // Will shoot rockets. "damage bonus" 3.75 // Deals resonable damage. "faster reload rate" -2 // No need to reload. "cancel falling damage" 1 "increased jump height" 3 // Jumps high. "fire rate bonus" 1.75 // 50% slower firing rate. } } // Giant Robots \\ /////////\\\\\\\\\ br_giant_reserve_soldier // A downgraded giant shotgun heavy you could say, dangerous when you are in the sky. { Class Soldier Name "Giant Reserve Soldier" ClassIcon heavy_shotgun_giant Skill Expert Health 3800 Item "The Cloud Crasher" Item f_weapon_shotgun_soldier //Item "The Reserve Shooter" forgot reserve shooters can't be a thing in mvm w/o plugins... Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 0.9 "fire rate bonus" 0.8 "bullets per shot bonus" 2 "minicrits become crits" 1 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } // Demoman Bots br_nightmare_knight // A very strong mini-boss variant of a demoknight, appears only in one wave and one time only, sometimes can appear twice in a mission however. { Class Demoman ClassIcon demo_skullcutter_giant Name "Nightmare Knight" Scale 1.8 Skill Expert Health 9000 Item "medic mtg hat" Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "Ali Baba's Wee Booties" Item "The Sub Zero Suit" Item "Big Steel Jaw of Summer Fun" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Scotsman's Skullcutter" "critboost on kill" 9 "damage bonus" 2.0 "restore health on kill" 10 // restores 10% health on kill, dangerous! } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "airblast vertical vulnerability multiplier" 0.2 "airblast vulnerability multiplier" 0.2 "rage giving scale" 0.3 // 30% rage given! "override footstep sound set" 4 } } // Heavy Bots br_giant_lullaby_heavy // Upgraded version of a mittens heavy. { Class HeavyWeapons Name "Giant Lullaby Heavy" ClassIcon heavy_mittenS Skill Expert Health 5000 Item "The Holiday Punch" Item "The Holiday Headcase" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Holiday Punch" "fire rate bonus" 0.8 "melee range multiplier" 1.5 // Originally was 3.0 , went out horrible with actual testing } ItemAttributes { ItemName "The Holiday Headcase" "attach particle effect" 38 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } br_giant_electric_heavy // Giant variant of the electric heavy, 25% damage bonus instead of the usual 50%. { Class Heavyweapons Name "Giant Electric Heavy" ClassIcon heavy_atomic_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Item "Hard Counter" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Hard Counter" "set item tint rgb" 16738740 "attach particle effect" 72 } MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.25 "crit vs wet players" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } // Sniper Bots br_giant_jarate_sniper // Jarates enemies repeaditly, gives half rage due to no wa of defending itself, slightly smaller than a giant (original scale is 1.75!) { ClassIcon sniper_jarate Health 2200 Name "Jarate Cultist" Scale 1.65 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" CharacterAttributes { "override footstep sound set" 7 "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.5 "rage giving scale" 0.5 "fire rate bonus" 0.7 "effect bar recharge rate increased" 0.00001 } Item "jarate" Item "desert marauder" } // Medic Bots br_giant_maniacal_milker // Syringe Gun Medic with mad milk. { Class Medic Name "Giant Maniacal Milker" ClassIcon medic_milk_giant Skill Expert BehaviorModifiers Mobber // Will focus on players Health 4500 MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes Aggressive // Will focus on players Attributes MiniBoss Item "The Milkman" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.2 "fire rate bonus" 0.8 "mad milk syringes" 1 // Will coat enemies in mad milk. } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } // Pyro Bots br_giant_neon_pyro { Class Pyro Name "Giant Neon Sign Pyro" ClassIcon pyro_neon_giant Skill Expert Health 2600 Item "Pyro in Chinatown" Item "The Neon Annihilator" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Pyro in Chinatown" "set item tint rgb" 16738740 } ItemAttributes { ItemName "The Neon Annihilator" "damage bonus" 1.4 "set item tint rgb" 16738740 // doesn't do anything. } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 6 } } } }