// Modded weapons by BlacKy // Massive thanks to Lazy, Oskar, Murko and others for helping me test these weapons. // Massive thanks to Ptyx and Ian Hunter for assisting me with custom models and attributes. WaveSchedule { PrecacheModel "models/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl" PrecacheModel "models\weapons\c_models\c_sho_scattergun.mdl" PrecacheModel "models\weapons\c_models\c_eternal_earner\c_eternal_earner.mdl" PointTemplates // this piece of code is to remove the powerup from the game if its dropped, hence making it only be used by the designated class { powerup_fix { logic_timer { "targetname" "powerup_kill" "RefireTime" "0.1" "OnTimer" "item_powerup_rune,kill,,0,-1" } } } SpawnTemplate powerup_fix // SCOUT CustomWeapon { Name "T.K's Tsunami" OriginalItemName "TF_WEAPON_SCATTERGUN" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "projectile spread angle penalty" 2.5 // FINALLY IT WORKS! Just needed to remove 'fire full clip'. Kudos goes to Seelpit for figuring this out. "override projectile type" 13 // Bison "energy weapon penetration" 1 // Replaces bison projectile to pomson so it penetrates "damage penalty on bodyshot" 0.75 "dmg bonus vs buildings" 0 "mult dmg vs tanks" 0.5 // "fire full clip at once" 1 // no. FUCK YOU for preventing spread! // "hold fire until full reload" 1 // apparently this prevents switching off the weapon while it reloads "fire rate bonus" 0.01 // "cannot be upgraded" 1 "projectile lifetime" 0.5 "custom kill icon" "pomson" "custom item model" "models\weapons\c_models\c_sho_scattergun.mdl" "special item description" "Shoots a short burst of penetrating bison projectiles" // WORKS PERFECTLY! } DisallowUpgrade // penetrates by default { Upgrade "projectile penetration" ItemName "T.K's Tsunami" } CustomWeapon { Name "Sacrificial lamb" OriginalItemName "The Soda Popper" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 403 // Sacred Slayer "damage penalty" 0.9 "effect cond override" 16 // minicrits "special item description" "On hype: Deals minicrits; -10% damage" // WORKS PERFECTLY! } CustomWeapon { Name "Chop Suey!" OriginalItemName "The Flying Guillotine" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "Blast radius increased" 2 "always crit" 1 "damage bonus" 9 "mult dmg vs giants" 2 "no damage falloff" 1 "collect currency on kill" 1 "mod projectile heat seek power" 70 // homing stuff "mod projectile heat aim error" 90 // homing stuff "mod projectile heat aim start time" 0.2 // homing stuff "mod projectile heat aim time" 7 // homing stuff "override projectile type" 2 // this and the custom model enable custom particles (?) "custom kill icon" "guillotine" "custom projectile model" "models/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl" "projectile trail particle" "eyeboss_projectile" "special item description" "Deals explosion AoE damage" // WORKS PERFECTLY! } // SOLDIER CustomWeapon { Name "Mortartillery Cannon" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 413 // Sky Stallion "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "clip size penalty" 0.75 // "clip size upgrade atomic" -1 "projectile gravity" 600 "damage penalty" 0.8 "no damage falloff" 1 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "special item description" "Fires a barrage of spreaded mortars; -25% clip size; -20% damage" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "clip size upgrade atomic" MaxLevel 2 // can only buy up to 2 ticks of that upgrade ItemName "Mortartillery Cannon" } CustomWeapon { Name "Topneaa Torchlight" OriginalItemName "The Cow Mangler 5000" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "attach particle effect" 2 // Flying Bits "alt fire attack" 1 // enables altfire attributes "alt fire attributes" "fire rate penalty HIDDEN|2.5|damage bonus HIDDEN|2.5|override projectile type extra|mechanicalarmorb|Set DamageType Ignite|1|custom kill icon|purgatory" "special item description" "Altfire slowly shoots powerful Short Circuit projectiles that set enemies on fire" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "rocket specialist" ItemName "Topneaa Torchlight" } CustomWeapon { Name "S.H.I.E.L.D Agent" OriginalItemName "Blast Blocker" "add cond when active" 93 // 'Resistance' powerup "special item description" "Enables 'Resistance' powerup on user - Blocks 50% of incoming damage" // WORKS PERFECTLY! } //CustomWeapon //{ // Name "Ghost Wyrm" // OriginalItemName "The Righteous Bison" // "killstreak tier" 2 // enables killstreak effects with sheen // "killstreak idleeffect" 7 // Hot Rod // "mod projectile heat seek power" 1080 // homing stuff // "mod projectile heat aim error" 1080 // homing stuff // "mod projectile heat aim time" 10 // homing stuff // "mod projectile heat aim start time" 0 // homing stuff // "mod projectile heat follow crosshair" 1 // guided projectile // "add cond when active" 11 // "damage penalty on bodyshot" 1.5 // "add cond when active" 16 // banner minicrit // "energy weapon penetration" 1 // Replaces bison projectile to pomson so it penetrates // "no damage falloff" 1 // "fire rate penalty" 5 // "reload full clip at once" 1 // "mult dmg vs tanks" 0.25 // "projectile lifetime" 4 // "set item tint rgb" 16738740 // Pink as hell // "cannot be upgraded" 1 // "special item description" "A guided crit projectile" // this weapon has all the info you need to know built in // // WORKS PERFECTLY! //} CustomWeapon { Name "Ghost Wyrm" OriginalItemName "The Righteous Bison" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 7 // Hot Rod "mod projectile heat seek power" 1080 // homing stuff "mod projectile heat aim error" 1080 // homing stuff "mod projectile heat aim time" 10 // homing stuff "mod projectile heat aim start time" 0 // homing stuff "mod projectile heat follow crosshair" 1 // guided projectile "energy weapon penetration" 1 // Replaces bison projectile to pomson so it penetrates "no damage falloff" 1 "fire rate penalty" 2.5 "mult dmg vs tanks" 0.25 "projectile lifetime" 3 "set item tint rgb" 16738740 // Pink as hell "special item description" "Projectiles pass through enemies till they disappear after 3 seconds" // this weapon has all the info you need to know built in // WORKS PERFECTLY! } CustomWeapon { Name "Selfish Soldier (long buff)" OriginalItemName "The Buff Banner" "increase buff duration" 1.75 "mod soldier buff range" 0.05 "special item description" "+75% buff duration" // WORKS PERFECTLY! } CustomWeapon { Name "Selfish Soldier (Uber)" OriginalItemName "The Battalion's Backup" "effect cond override" 51 // Uber effect "mod soldier buff range" 0.05 "max health additive penalty" -20 "rage receive scale" 0.33 "increase buff duration" 0.5 "cannot taunt" 1 // Taunting causes a glitch with a pickaxe taunt triggering infinite uber, thus disabled "special item description" "Personal Uber effect; -50% banner duration; no passive HP buff" // WORKS PERFECTLY! } // PYRO CustomWeapon { Name "Pressurized Phosphorus" OriginalItemName "The Backburner" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 4 // Mean Green "flame_drag" 4.5 "lunchbox adds minicrits" 2 "weapon burn dmg increased" 2 "mult dmg vs tanks" 0 "flame ammopersec decreased" 2 "special item description" "Longer flame reach; double afterburn damage; double ammo consumption (no extra damage)" // WORKS PERFECTLY! } CustomWeapon { Name "Adren Rush" OriginalItemName "The Phlogistinator" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "gesture speed increase" 9 "damage penalty" 0.85 // "mult dmg vs tanks" 0.66 // "dmg taken from fire increased" 0.85 "provide on active" 1 "special item description" "Near instant 'mmmph' taunt; -15% damage" // WORKS PERFECTLY! } CustomWeapon { Name "Draconic Dash" OriginalItemName "The Dragon's Fury" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 390 // Dragon Slayer "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 3 // Manndarin "airblast dashes" 1 "special item description" "Stronger airblast force when crouching" // WORKS PERFECTLY! } CustomWeapon { Name "Kinetic Bhop" OriginalItemName "The Detonator" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 297 // Necromanced "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 5 // Agonizing Emerald "self dmg push force increased" 1.5 "blast dmg to self increased" 2 "allow bunny hop" 1 "special item description" "Self push force is 50% stronger; Self blast damage is 100% stronger" // WORKS PERFECTLY! } // DEMOMAN CustomWeapon { Name "Calcium Cannon" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 130 // Bovine Blazemaker "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "add cond on hit" 27 // milk enemies "add cond on hit duration" 3 "add cond when active" 27 // milk yourself, idiot! "fire rate penalty" 1.3 "sticky air burst mode" 2 // projectiles shatter on surface impact "reduced_healing_from_medics" 0.33 // -66% heal rate from medics "provide on active" 1 "special item description" "Shoots milk-doused grenades that last 3s; -30% fire rate; pipes shatter on miss; when equipped: -66% healing from medics and you're constantly under milk effect" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "heal on kill" ItemName "Calcium Cannon" } CustomWeapon { Name "De_Nuke" OriginalItemName "The Loose Cannon" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 285 // Swashbuckled "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 4 // Manndarin "clip size upgrade atomic" -3 "damage bonus" 1.5 "mult dmg vs giants" 3 // "add cond when active" 11 "always crit" 1 "blast radius increased" 3 "fire rate penalty" 2 "reload time increased" 2 "maxammo primary increased" 0.15 "use large smoke explosion" 1 "projectile speed decreased" 0.2 "grenade launcher mortar mode" 0 // disables fuse prime mechanism // "grenade launcher mortar mode" 1 // detonates when fuse time ends, also disables smoke effect on misfire // "fuse bonus" -1 // redundant attribute for 'mortar mode 0' "projectile detonate time" 0.75 "kill forces attacker to laugh" 1 "gesture speed increase" 3 "cannot be upgraded" 1 // "passive reload" 1 "provide on active" 1 "no revive" 1 "hand scale" 3 "mult projectile scale" 2 "blast dmg to self increased" 4 "heal on kill" 25 "single wep deploy time increased" 1.5 "single wep holster time increased" 1.5 // "no primary ammo from dispensers while active" 1 "self dmg push force increased" 3 // Mann Co. Space Program is under way! "custom kill icon" "megaton" "special item description" "Releases a single nuke-sized projectile near self; +25hp on kill; low fire rate and reload; 85% less ammo" // WORKS PERFECTLY! } CustomWeapon { Name "King Tavish the dying" OriginalItemName "The King of Scotland Cape" "add cond when active" 109 // 'King' powerup "health regen" -5 "max health additive penalty" -100 "special item description" "'King' Powerup - Constant fire rate and reload speed boost for you and every player around you; 5 HP drain per second" // WORKS PERFECTLY! } CustomWeapon { Name "Sticky Squirter" OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 405 // Bonzo Gnawed "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 4 // Mean Green "clip size penalty" 0.5 "projectile spread angle penalty" 10 "fire rate bonus" -3 "stickybomb charge rate" 0.01 "Projectile range increased" 0.4 "Blast radius decreased" 0.65 "max pipebombs decreased" -4 // only 1 sticky is alive at any given time // "fire full clip at once" 1 "stickybomb stick to enemies" 1 "auto fires full clip" 1 // These 2 attribs give the weapon 'beggars' effect "auto fires when full" 1 // These 2 attribs give the weapon 'beggars' effect // "can overload" 0 "special item description" "Load and release 4 stickies at once; stickies are launched in spread; -35% blast radius" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "clip size upgrade atomic" ItemName "Sticky Squirter" } CustomWeapon { Name "Sluggish Silo" OriginalItemName "The Chargin' Targe" "maxammo primary increased" 2 "move speed penalty" 0.8 "charge time decreased" -69 "cannot be upgraded" 1 "special item description" "x2 max ammo on primary weapon; -20% move speed; cannot charge" // WORKS PERFECTLY! } CustomWeapon { Name "Supercharger" OriginalItemName "The Splendid Screen" "charge impact damage increased" 8 "charge time decreased" -1.3 "no charge impact range" 1 // "dmg taken from blast reduced" 1 // "dmg taken from fire reduced" 1 "special item description" "+700% charge impact damage; near zero charge duration" // WORKS PERFECTLY! } // HEAVY CustomWeapon { Name "DShK" OriginalItemName "Tomislav" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 217 // Bomber Soul "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 5 // Agonizing Emerald "damage bonus" 3 "mult dmg vs giants" 1.5 "penetrate teammates" 1 // "maxammo primary increased" 0.2 // a scrapped idea to give the weapon 40 ammo // "fire rate bonus" 5 // while the weapon fires slowly, you can tapfire to bypass this negative attribute, hence its fairly broken "bullets per shot bonus" 0.25 "explosive bullets" 100 "special item description" "Fires single heavy caliber rounds that explode with AoE damage on impact (weapon deals blast damage)" // WORKS PERFECTLY! } DisallowUpgrade // apparently i cant stack disallowing upgrades into one block so i need to write them individually. come on... { Upgrade "projectile penetration heavy" ItemName "DShK" } DisallowUpgrade { Upgrade "attack projectiles" ItemName "DShK" } DisallowUpgrade { Upgrade "generate rage on damage" ItemName "DShK" } CustomWeapon { Name "Neutrino Pellets" OriginalItemName "Tomislav" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 232 // Alien Tech "attach particle effect" 702 // Isotope unusual effect "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 4 // Mean Green "no damage falloff" 1 "shot penetrate all players" 1 "projectile penetration" 1 "penetration damage penalty" 0.5 "ragdolls become ash" 1 "penetrate teammates" 1 "damage bonus" 3 // "maxammo primary increased" 0.2 // a scrapped idea to give the weapon 40 ammo // "fire rate bonus" 10 // while the weapon fires slowly, you can tapfire to bypass this negative attribute, hence its fairly broken "sniper fires tracer HIDDEN" 1 // machina tracers "bullets per shot bonus" 0.25 "spread penalty" 0.01 // "fire input on attack" "!self^$playsound^weapons/capper2.mp3" // makes the capper sound not break when spammed // "custom weapon fire sound" "weapons/capper2.mp3" "special item description" "Fires neutrino particles that penetrates all enemies with no damage falloff" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "projectile penetration heavy" ItemName "Neutrino Pellets" } DisallowUpgrade { Upgrade "attack projectiles" ItemName "Neutrino Pellets" } DisallowUpgrade { Upgrade "generate rage on damage" ItemName "Neutrino Pellets" } CustomWeapon { Name "Fast food" OriginalItemName "The Second Banana" "gesture speed increase" 2 "switch from wep deploy time decreased" 0.33 // "alt-fire disabled" 1 // disabled due to it allowing infinite taunt-healing - Thanks to Missing for finding this bug! "special item description" "40% less 'noms'; +67% faster deploy time; -50% health given when eaten" // WORKS PERFECTLY } CustomWeapon { Name "Terminal Tumor" OriginalItemName "The Bread Bite" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 5 // Agonizing Emerald "mod_maxhealth_drain_rate" 0 "reduced_healing_from_medics" 0.9 "special item description" "No health drain; -10% heal rate from medics" // WORKS PERFECTLY! } // ENGINEER CustomWeapon { Name "Express Dellivery" OriginalItemName "The Rescue Ranger" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 234 // Damascus & Mahogany "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "mark for death on building pickup" 0 "arrow heals buildings" 0 "clip size bonus" 1.5 "fire rate bonus" 0.5 "engineer building teleporting pickup" 1 // only costs 1 metal when picking up buildings "special item description" "No mark for death when picking up buildings; +50% clip size; +50% fire rate; 1 metal cost on building-teleport pickup; cant heal buildings with RR bolts" // WORKS PERFECTLY! } CustomWeapon { Name "EMP Casings" OriginalItemName "The C.A.P.P.E.R" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 3 // Manndarin "damage applies to sappers" 1 "stun on damage" 120 "weapon spread bonus" 0.2 "mult dmg vs giants" 3 "maxammo secondary reduced" 0.12 // only 24 base reserve ammo "special item description" "Removes sappers on hit; +80% accuracy; giants and armored enemies cant be stunned; a lot less reserve ammo" // WORKS PERFECTLY! } CustomWeapon { Name "Immovable Object" OriginalItemName "TF_WEAPON_WRENCH" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 412 // Secretly Serviced "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 6 // Villainous Violet "building color rgb" 69 // BlacK, like my soul "engy building health bonus" 5 "Repair rate decreased" 0 // "arrow heals buildings" 0 // doesnt work :( "disable wrangler shield" 1 "buildings cannot be sapped" 1 "cannot pick up buildings" 1 "special item description" "Buldings have x5 health; cant be repaired by wrench or picked up" // WORKS PERFECTLY! (you can exploit this wrench by equipping it, placing the buildings, and then changing to a different wrench and still retain the HP buffs till they're destroyed.) } // MEDIC CustomWeapon { Name "Milk of the Sloppy" OriginalItemName "The Crusader's Crossbow" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 7 // Hot Rod "add cond on hit" 27 // milk enemies "add cond on hit duration" 8 "damage penalty" 0.1 "passive reload" 1 "projectile spread angle penalty" 2.5 "fire full clip at once" 1 "special item description" "Milks enemies on hit for 8s; fires entire clip at once; slight spread; -90% damage" // WORKS PERFECTLY! } CustomWeapon { Name "Flash Protocol" OriginalItemName "gentlemanne_medigun_highrollers" "set_item_texture_wear" 0 // FN "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "ubercharge rate bonus" 7 "uber duration bonus" -4 "special item description" "+600% faster uber rate; -4 sec uber duration; cant buy shield nor Uber duration upgrades" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "generate rage on heal" ItemName "Flash Protocol" } CustomWeapon { Name "Passive Powerlifter" OriginalItemName "The Kritzkrieg" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "medigun passive attributes" "minicritboost on kill|2|effect cond override|16|mult dmg vs tanks|1.15" "effect cond override" 90 // 'Strength' powerup "special item description" "While healing players, they will recieve 2s minicrit on kill and +15% damage to tanks; Kritz Ubercharge is replaced with the 'Strength' powerup - double damage (doesnt work on tanks)" // WORKS PERFECTLY! } CustomWeapon { Name "Soul Split" OriginalItemName "The Quick-Fix" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 4 // Mean Green "medigun attack enemy" 1.3 // attacks enemies at x1.3 of its heal rate "medigun attack enemy heal mult" 0 "overheal penalty" 1 "mod see enemy health" 1 "SPELL: Halloween death ghosts" 1 "medigun particle enemy" "~passtime_beam" // "custom kill icon" "merasmus_zap" "custom kill icon" "passtime_pass" "medigun particle spark" "~unusual_breaker_purple_spark" // probably broken since it disabled nozzle spark entirely (its buggy otherwise) "special item description" "Damages enemies with medigun; cant use shield or share canteens" } DisallowUpgrade { Upgrade "generate rage on heal" ItemName "Soul Split" } DisallowUpgrade { Upgrade "canteen specialist" // apparently its possible to share canteens with enemies you heal, making it a top kek moment, yet somewhat broken ItemName "Soul Split" } CustomWeapon { Name "Uberweisen Saw" OriginalItemName "The Ubersaw" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 6 // Villainous Violet "set_item_texture_wear" 0 // Factory New "paintkit_proto_def_index" 204 // Kill Covered "add uber charge on hit" 0.5 "fire input on hit" "!activator^$TakeDamage^50" "special item description" "+25% uber gain per hit; when hitting enemies, hit yourself for 50hp" // WORKS PERFECTLY! } CustomWeapon { Name "Uber Container" OriginalItemName "The Vita-Saw" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "ubercharge_preserved_on_spawn_max" 1 "max health additive penalty" 0 "special item description" "Retains all ubercharge after death depending on how many organs have been collected; removes the original health penalty" // WORKS PERFECTLY! } // SNIPER CustomWeapon { Name "Black King" OriginalItemName "The Machina" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 3 // Manndarin "explosive bullets" 250 "sniper full charge damage bonus" 1.25 "mult dmg vs tanks" 1.5 "No self blast dmg" 2 // "sniper no headshot without full charge" 1 "maxammo primary reduced" 0.66 "fire rate penalty" 2.5 "sniper charge per sec" 0.5 "sniper penetrate players when charged" 0 "sniper fires tracer" 0 "special item description" "Fires explosive rounds; +25% damage on full charge; -150% fire rate; x2 slower charge time; -33% ammo; can't penetrate on full charge" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "projectile penetration" ItemName "Black King" } DisallowUpgrade { Upgrade "explosive sniper shot" ItemName "Black King" } CustomWeapon { Name "Brushfire" OriginalItemName "The Huntsman" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "attach particle effect" 2 // Flying Bits "Set DamageType Ignite" 1 "cannot headshot" 1 "weapon burn dmg increased" 3 "projectile penetration" 1 "special item description" "Fire flaming arrows that penetrate enemies and deal x3 afterburn damage" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "projectile penetration" ItemName "Brushfire" } CustomWeapon { Name "Bushman's Boon" OriginalItemName "Das Feelinbeterbager" "uber on damage taken" 0.15 // when hit, gain 15% chance of becoming ubercharged for 3 seconds // WORKS PERFECTLY! } CustomWeapon { Name "Croky Assassin" OriginalItemName "The Cleaner's Carbine" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "provide on active" 1 "effect cond override" 66 "mult effect duration" 1.5 "special item description" "Crikey minicrits become invisibility spell for 12s" // WORKS PERFECTLY! } CustomWeapon { Name "Titanium plank" OriginalItemName "The Razorback" "cannot be backstabbed" 1 "max health additive penalty" -10 "item_meter_charge_rate" 0 // this removes the razorback upgrade from the upgrade menu as its useless with this weapon "item_meter_charge_type" 0 // this removes the razorback upgrade from the upgrade menu as its useless with this weapon "special item description" "permanent backstab immunity; -10hp on wearer" // WORKS PERFECTLY! } CustomWeapon { Name "Maniacal Mercenary" OriginalItemName "The Bushwacka" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "fire rate penalty" 1.5 "mult dmg vs tanks" 0.5 "add cond when active" 16 // buff banner effect "special item description" "constant personal buff banner effect; -50% melee fire rate;" // WORKS PERFECTLY! } // SPY CustomWeapon { Name "Cloak Leak" OriginalItemName "L'Etranger" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 7 // Hot Rod "add cloak on hit" 50 "cloak consume rate decreased" 3 "special item description" "+50% cloak gain on hit; x3 cloak drain rate" // WORKS PERFECTLY! } CustomWeapon { Name "Magnum Opus" OriginalItemName "The Enforcer" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "provide on active" 1 "alt-fire disabled" 1 "mult dmg vs tanks" 3 "move speed penalty" 0.33 "Reload time increased" 2.5 "hand scale" 2 "special item description" "66% slower movement speed while deployed; +250% reload time; cant use invis watches when euqipped" // WORKS PERFECTLY! } CustomWeapon { Name "AB+" OriginalItemName "TF_WEAPON_REVOLVER" "set_item_texture_wear" 0 // Factory New "paintkit_proto_def_index" 263 // Death Deluxe "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 5 // Agonizing Emerald "bleeding duration" 10 "mult bleeding delay" 0.5 "mult bleeding dmg" 3 "damage penalty" 0.5 "self add attributes on hit" "move speed penalty|0.85|0.5" "special item description" "Enemies bleed for 10s on hit; Bleed damage causes 15% slow movement to self; -50% damage" // WORKS PERFECTLY! } CustomWeapon { Name "Eternal Earner" OriginalItemName "The Big Earner" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 6 // Villainous Violet "disguise on backstab" 1 "silent killer" 1 "lunchbox adds minicrits" 1 "special taunt" 1 "mult cloak meter consume rate" 1.33 "mod_disguise_consumes_cloak" 1 "custom kill icon" "eternal_reward" "custom item model" "models\weapons\c_models\c_eternal_earner\c_eternal_earner.mdl" "special item description" "Big Earner + YER properties combined" // WORKS PERFECTLY! } CustomWeapon { Name "Joker" OriginalItemName "The Black Rose" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "fire rate penalty" 1.2 "critboost on kill" 3 "crit forces victim to laugh" 1 // only works on non giants // "provide on active" 1 "special item description" "3s Crit on kill; crits forces non giants to laugh; +20% slower swing speed" // WORKS PERFECTLY! } ExtraLoadoutItems { Scout { Primary "T.K's Tsunami" Primary "Sacrificial lamb" Secondary "Chop Suey!" } Soldier { Primary "Mortartillery Cannon" Primary "Topneaa Torchlight" Primary "S.H.I.E.L.D Agent" Secondary "Ghost Wyrm" Secondary "Selfish Soldier (long buff)" Secondary "Selfish Soldier (Uber)" } Pyro { Primary "Pressurized Phosphorus" Primary "Adren Rush" Primary "Draconic Dash" Secondary "Kinetic Bhop" } Demoman { Primary "Calcium Cannon" Primary "De_Nuke" Primary "King Tavish the dying" Secondary "Sticky Squirter" Secondary "Sluggish Silo" Secondary "Supercharger" } HeavyWeapons { Primary "DShK" Primary "Neutrino Pellets" Secondary "Fast food" Melee "Terminal Tumor" } Engineer { Primary "Express Dellivery" Secondary "EMP Casings" Melee "Immovable Object" } Medic { Primary "Milk of the Sloppy" Secondary "Flash Protocol" Secondary "Passive Powerlifter" Secondary "Soul Split" Melee "Uberweisen Saw" Melee "Uber Container" } Sniper { Primary "Black King" Primary "Brushfire" Primary "Bushman's Boon" Secondary "Croky Assassin" Secondary "Titanium plank" Melee "Maniacal mercenary" } Spy { Secondary "Cloak Leak" Secondary "Magnum Opus" Secondary "AB+" Melee "Eternal Earner" Melee "Joker" } } }