// Modded weapons by BlacKy // Massive thanks to Lazy, Oskar, Murko and others for helping me test these weapons. // Massive thanks to Ptyx and Ian Hunter for assisting me with custom models and attributes. WaveSchedule { PrecacheModel "models/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl" PrecacheModel "models\weapons\c_models\c_sho_scattergun.mdl" PrecacheModel "models\weapons\c_models\c_eternal_earner\c_eternal_earner.mdl" PointTemplates // this piece of code is to remove the powerup from the game if its dropped, hence making it only be used by the designated class { powerup_fix { logic_timer { "targetname" "powerup_kill" "RefireTime" "0.1" "OnTimer" "item_powerup_rune,kill,,0,-1" } } } SpawnTemplate powerup_fix // SCOUT CustomWeapon { Name "T.K's Tsunami" OriginalItemName "TF_WEAPON_SCATTERGUN" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "projectile spread angle penalty" 2.5 // FINALLY IT WORKS! Just needed to remove 'fire full clip'. Kudos goes to Seelpit for figuring this out. "override projectile type" 13 // Bison "energy weapon penetration" 1 // Replaces bison projectile to pomson so it penetrates "damage penalty on bodyshot" 0.75 "dmg bonus vs buildings" 0 "mult dmg vs tanks" 0.5 // "fire full clip at once" 1 // no. FUCK YOU for preventing spread! // "hold fire until full reload" 1 // apparently this prevents switching off the weapon while it reloads "fire rate bonus" 0.01 // "cannot be upgraded" 1 "projectile lifetime" 0.5 "custom kill icon" "pomson" "custom item model" "models\weapons\c_models\c_sho_scattergun.mdl" "special item description" "Shoots a short burst of penetrating bison projectiles" // WORKS PERFECTLY! } DisallowUpgrade // penetrates by default { Upgrade "projectile penetration" ItemName "T.K's Tsunami" } CustomWeapon { Name "Sacrificial lamb" OriginalItemName "The Soda Popper" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 403 // Sacred Slayer "damage penalty" 0.9 "effect cond override" 16 // minicrits "special item description" "On hype: Deals minicrits; -10% damage" // WORKS PERFECTLY! } CustomWeapon { Name "Chop Suey!" OriginalItemName "The Flying Guillotine" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "Blast radius increased" 2 "always crit" 1 "damage bonus" 9 "mult dmg vs giants" 2 "no damage falloff" 1 "collect currency on kill" 1 "mod projectile heat seek power" 70 // homing stuff "mod projectile heat aim error" 90 // homing stuff "mod projectile heat aim start time" 0.2 // homing stuff "mod projectile heat aim time" 7 // homing stuff "override projectile type" 2 // this and the custom model enable custom particles (?) "custom kill icon" "guillotine" "custom projectile model" "models/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl" "projectile trail particle" "eyeboss_projectile" "special item description" "Deals explosion AoE damage" // WORKS PERFECTLY! } CustomWeapon { Name "Tanksaber" OriginalItemName "Batsaber" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "mult dmg vs tanks" 2.5 "move speed penalty" 0.75 "provide on active" 1 "special item description" "-25% move speed when equipped" // WORKS PERFECTLY! } CustomWeapon { Name "Olympic Protection" OriginalItemName "Sun-on-a-Stick" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 3 // Manndarin "dmg taken from fire reduced" 0.01 // full fire immunity (will say 99% in game but its 100%) "dmg taken from crit reduced" 0 "add cond when active" 60 // fire vac bubble "mult credit collect range" 0.1 "provide on active" 1 "special item description" "Full protection from fire damage when equipped" // WORKS PERFECTLY! } // SOLDIER CustomWeapon { Name "Minelayer" OriginalItemName "The Air Strike" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 418 // Warborn "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 5 // Agonizing Emerald "Projectile speed decreased" 0 // turns missiles into mines "dmg taken increased" 0.75 "blast radius increased" 1.5 // "move speed bonus" 1.5 "No self blast dmg" 2 // cant hurt yourself with the mines "penetrate teammates" 1 // mines dont detonate when bumped by teammates "mult projectile scale" 1.5 "provide on active" 1 "no damage falloff" 1 // forcing the same damage regardless of distance of player from a mine upon explosion "projectile lifetime" 15 "special item description" "Lays mines that last 15 seconds; +50% blast radius; when deployed: +25% damage invuln to self" // WORKS PERFECTLY } CustomWeapon { Name "Topneaa Torchlight" OriginalItemName "The Cow Mangler 5000" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "attach particle effect" 2 // Flying Bits "alt fire attack" 1 // enables altfire attributes "alt fire attributes" "fire rate penalty HIDDEN|2.5|damage bonus HIDDEN|2.5|override projectile type extra|mechanicalarmorb|Set DamageType Ignite|1|custom kill icon|purgatory" "special item description" "Altfire slowly shoots powerful Short Circuit projectiles that set enemies on fire" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "rocket specialist" ItemName "Topneaa Torchlight" } CustomWeapon { Name "Selfish Soldier (long buff)" OriginalItemName "The Buff Banner" "increase buff duration" 1.75 "mod soldier buff range" 0.05 "special item description" "+75% buff duration" // WORKS PERFECTLY! } CustomWeapon { Name "Selfish Soldier (Uber)" OriginalItemName "The Battalion's Backup" "effect cond override" 51 // Uber effect "mod soldier buff range" 0.05 "max health additive penalty" -20 "rage receive scale" 0.33 "increase buff duration" 0.5 "cannot taunt" 1 // Taunting causes a glitch with a pickaxe taunt triggering infinite uber, thus disabled "special item description" "Personal Uber effect; -50% banner duration; no passive HP buff" // WORKS PERFECTLY! } CustomWeapon { Name "Critqualizer" OriginalItemName "The Equalizer" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 7 // Hot Rod "mult crit when health is below percent" 0.5 "move speed penalty" 0.7 "provide on active" 1 "special item description" "-30% movement speed when equipped" // WORKS PERFECTLY! } // PYRO CustomWeapon { Name "Pressurized Phosphorus" OriginalItemName "The Backburner" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 4 // Mean Green "flame_drag" 4.5 "lunchbox adds minicrits" 2 "weapon burn dmg increased" 2 "mult dmg vs tanks" 0 "flame ammopersec decreased" 2 "special item description" "Longer flame reach; double afterburn damage; double ammo consumption (no extra damage)" // WORKS PERFECTLY! } CustomWeapon { Name "Adren Rush" OriginalItemName "The Phlogistinator" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "gesture speed increase" 9 "damage penalty" 0.85 // "mult dmg vs tanks" 0.66 // "dmg taken from fire increased" 0.85 "provide on active" 1 "special item description" "Near instant 'mmmph' taunt; -15% damage" // WORKS PERFECTLY! } CustomWeapon { Name "Draconic Dash" OriginalItemName "The Dragon's Fury" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 390 // Dragon Slayer "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 3 // Manndarin "airblast dashes" 1 "special item description" "Stronger airblast force when crouching" // WORKS PERFECTLY! } CustomWeapon { Name "Hot Shot" OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 256 // Organ-ically Hellraised "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "attach particle effect" 701 // Hot unusual effect "crit vs burning players" 1 "deploy time decreased" 0.5 // "add cond when active" 123 // Gas passer effect on self "clip size penalty" 0.5 "special item description" "Crits vs burning players; +50% weapon swap speed; -50% mag size" // WORKS PERFECTLY! } CustomWeapon { Name "TankScratcher" OriginalItemName "The Back Scratcher" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 6 // Villainous Violet "provide on active" 1 "dmg taken increased" 1.3 "mult dmg vs tanks" 1.5 "crits_become_minicrits" 1 // "health from healers reduced" 1 // "health from packs increased" 1 "special item description" "Original health attributes are only active when the weapon is equipped; +30% damage taken when deployed; minicrits instead of crits" // WORKS PERFECTLY! } // DEMOMAN CustomWeapon { Name "Decaying Disorder" OriginalItemName "The Iron Bomber" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 268 // Mummified Mimic "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 5 // Agonizing Emerald "damage penalty" 0.75 "mult dmg with reduced health" 2 "mod weapon blocks healing" 1 "health from packs increased" 1.5 "special item description" "Health packs give +50% health; -25% base damage; cant be healed by medics" // WORKS PERFECTLY! } CustomWeapon { Name "Bleeding Edge" OriginalItemName "The Loch-n-Load" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 281 // Frosty Delivery "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "override projectile type extra" "ornament" // Wrap Assassin projectile "damage bonus HIDDEN" 1.5 "mult bleeding delay" 0.5 "mult dmg vs tanks" 0 "bleeding duration" 10 "clip size penalty" 0.5 "No self blast dmg" 2 // cant hurt yourself with the projectile "special item description" "Launches ornaments on enemies that cause bleed for 10s; -33% clip size" // WORKS PERFECTLY! } CustomWeapon { Name "Erratic Spammerfester" OriginalItemName "The Quickiebomb Launcher" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 3 // Manndarin "damage penalty" 0.75 "fire rate bonus" 0.5 "mult dmg vs tanks" 0.8 "alt-fire disabled" 1 // can only detonate a sticky by releasing another "max pipebombs decreased" -7 // only 1 sticky is alive at any given time "clip size bonus" 25 // basically infinite clip size so no reload is needed "maxammo secondary increased" 0 // removes all ammo from your spare ammo bag - effectively means you only have ammo inside the weapon // "mod max primary clip override" -1 // removes the clip so the weapon operates with a single ammo pool (similar to miniguns/flamethrowers) "special item description" "Spam stickies without the need to reload; +50% fire rate; 100 stickies depository that cant be regained via ammo sources; -25% damage" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "clip size bonus upgrade" ItemName "Erratic Spammerfester" } DisallowUpgrade { Upgrade "faster reload rate" // redundant as its impossible to buy even without this restriction ItemName "Erratic Spammerfester" } DisallowUpgrade { Upgrade "maxammo secondary increased" ItemName "Erratic Spammerfester" } CustomWeapon { Name "Supercharger" OriginalItemName "The Splendid Screen" "charge impact damage increased" 8 "charge time decreased" -1.3 "no charge impact range" 1 // "dmg taken from blast reduced" 1 // "dmg taken from fire reduced" 1 "special item description" "+700% charge impact damage; near zero charge duration" // WORKS PERFECTLY! } CustomWeapon { Name "Polished Powder" OriginalItemName "The Ullapool Caber" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "regenerate stickbomb" 1 "blast radius increased" 2 "fire rate penalty" 3 // "cannot be upgraded" 1 "hand scale" 2 "provide on active" 1 "special item description" "Caber is regenerated back instantly; +100% blast radius; +200% slower swing speed" // WORKS PERFECTLY! } // HEAVY CustomWeapon { Name "DShK" OriginalItemName "Tomislav" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 217 // Bomber Soul "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 5 // Agonizing Emerald "damage bonus" 3 "mult dmg vs giants" 1.5 "penetrate teammates" 1 // "maxammo primary increased" 0.2 // a scrapped idea to give the weapon 40 ammo // "fire rate bonus" 5 // while the weapon fires slowly, you can tapfire to bypass this negative attribute, hence its fairly broken "bullets per shot bonus" 0.25 "explosive bullets" 100 "special item description" "Fires single heavy caliber rounds that explode with AoE damage on impact (weapon deals blast damage)" // WORKS PERFECTLY! } DisallowUpgrade // apparently i cant stack disallowing upgrades into one block so i need to write them individually. come on... { Upgrade "projectile penetration heavy" ItemName "DShK" } DisallowUpgrade { Upgrade "attack projectiles" ItemName "DShK" } DisallowUpgrade { Upgrade "generate rage on damage" ItemName "DShK" } CustomWeapon { Name "Cardio Kingpin" OriginalItemName "Jupiter Jetpack" "move speed bonus" 1.5 "mult credit collect range" 3 // "special item description" "+100% move speed on wearer" } CustomWeapon { Name "Omerta" OriginalItemName "The Family Business" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 407 // Metalized Soul "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 4 // Mean Green "attach particle effect" 702 // Isotope unusual effect // "move speed bonus" 2 // attribute moved to primary "slow enemy on hit" 1 // "can headshot" 1 "add cond on kill" 96 // 'precision' powerup "add cond on kill duration" 5 "damage bonus" 1.5 // "critboost on kill" 3 "spread penalty" 2 "provide on active" 1 "maxammo primary increased" 0 // removes ammo from miniguns "special item description" "+50% damage; +90% accuracy for 5s after kill; slows enemies on hit; -100% base accuracy; no minigun ammo" // WORKS PERFECTLY! } CustomWeapon { Name "Fast food" OriginalItemName "The Second Banana" "gesture speed increase" 2 "switch from wep deploy time decreased" 0.33 // "alt-fire disabled" 1 // disabled due to it allowing infinite taunt-healing - Thanks to Missing for finding this bug! "special item description" "40% less 'noms'; +67% faster deploy time; -50% health given when eaten" // WORKS PERFECTLY } CustomWeapon { Name "Terminal Tumor" OriginalItemName "The Bread Bite" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 5 // Agonizing Emerald "mod_maxhealth_drain_rate" 0 "reduced_healing_from_medics" 0.9 "special item description" "No health drain; -10% heal rate from medics" // WORKS PERFECTLY! } // ENGINEER CustomWeapon { Name "High Voltage" OriginalItemName "The Pomson 6000" "attach particle effect" 3149 // Electrocution "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 7 // Hot Rod "damage penalty" 0.75 "fire rate bonus" 0.05 "Projectile speed increased" 1.5 // "faster reload rate" 0.5 "maxammo metal increased" 0.5 "mult dmg vs tanks" 0.5 // "clip size bonus upgrade" 1.5 "energy weapon penetration" 1 // Replaces bison projectile to pomson so it penetrates "subtract victim medigun charge on hit" 0 // disabled uber drain on hit // "reload full clip at once" 1 "engy sentry damage bonus" 0 // deals no damage. "engy sentry fire rate increased" 69 // doesnt practically shoot anything (and when it shoots, its still 0 damage) // "mod sentry cost" 69 // basically cant buy a sentry gun (good idea - doesnt work, because it can still be deployed normally during setup time for free) "special item description" "Shoots a long stream of particles that penetrate enemies; no sentry usage" // WORKS PERFECTLY! } CustomWeapon { Name "Express Dellivery" OriginalItemName "The Rescue Ranger" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 234 // Damascus & Mahogany "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "mark for death on building pickup" 0 "arrow heals buildings" 0 "clip size bonus" 1.5 "fire rate bonus" 0.5 "engineer building teleporting pickup" 1 // only costs 1 metal when picking up buildings "special item description" "No mark for death when picking up buildings; +50% clip size; +50% fire rate; 1 metal cost on building-teleport pickup; cant heal buildings with RR bolts" // WORKS PERFECTLY! } CustomWeapon { Name "Metallic Milling" OriginalItemName "Roboot" "metal regen" 25 "special item description" "Passive +25 metal regen every 5s" // WORKS PERFECTLY! } CustomWeapon { Name "EMP Casings" OriginalItemName "The C.A.P.P.E.R" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 3 // Manndarin "damage applies to sappers" 1 "stun on damage" 120 "weapon spread bonus" 0.2 "mult dmg vs giants" 3 "maxammo secondary reduced" 0.12 // only 24 base reserve ammo "special item description" "Removes sappers on hit; +80% accuracy; giants and armored enemies cant be stunned; a lot less reserve ammo" // WORKS PERFECTLY! } CustomWeapon { Name "Delirious Deputy" OriginalItemName "The Gunslinger" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 7 // Hot Rod "max health additive penalty" 50 "mod teleporter speed boost" 1 "mult dispenser rate" 2 "melee grants protection" 0.4 "mult credit collect range" 3 "collect currency on kill" 1 // "sentry bullet weapon" "Jarate" // this one is megalul "special item description" "+50 HP" // WORKS PERFECTLY! } // MEDIC CustomWeapon { Name "Milk of the Sloppy" OriginalItemName "The Crusader's Crossbow" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 7 // Hot Rod "add cond on hit" 27 // milk enemies "add cond on hit duration" 8 "damage penalty" 0.1 "passive reload" 1 "projectile spread angle penalty" 2.5 "fire full clip at once" 1 "special item description" "Milks enemies on hit for 8s; fires entire clip at once; slight spread; -90% damage" // WORKS PERFECTLY! } CustomWeapon { Name "Passive Powerlifter" OriginalItemName "The Kritzkrieg" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "medigun passive attributes" "minicritboost on kill|2|effect cond override|16|mult dmg vs tanks|1.15" "effect cond override" 90 // 'Strength' powerup "special item description" "While healing players, they will recieve 2s minicrit on kill and +15% damage to tanks; Kritz Ubercharge is replaced with the 'Strength' powerup - double damage (doesnt work on tanks)" // WORKS PERFECTLY! } CustomWeapon { Name "Soul Split" OriginalItemName "The Quick-Fix" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 4 // Mean Green "medigun attack enemy" 1.3 // attacks enemies at x1.3 of its heal rate "medigun attack enemy heal mult" 0 "overheal penalty" 1 "mod see enemy health" 1 "SPELL: Halloween death ghosts" 1 "medigun particle enemy" "~passtime_beam" // "custom kill icon" "merasmus_zap" "custom kill icon" "passtime_pass" "medigun particle spark" "~unusual_breaker_purple_spark" // probably broken since it disabled nozzle spark entirely (its buggy otherwise) "special item description" "Damages enemies with medigun; cant use shield or share canteens" } DisallowUpgrade { Upgrade "generate rage on heal" ItemName "Soul Split" } DisallowUpgrade { Upgrade "canteen specialist" // apparently its possible to share canteens with enemies you heal, making it a top kek moment, yet somewhat broken ItemName "Soul Split" } CustomWeapon { Name "Uberweisen Saw" OriginalItemName "The Ubersaw" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 6 // Villainous Violet "set_item_texture_wear" 0 // Factory New "paintkit_proto_def_index" 204 // Kill Covered "add uber charge on hit" 0.5 "fire input on hit" "!activator^$TakeDamage^50" "special item description" "+25% uber gain per hit; when hitting enemies, hit yourself for 50hp" // WORKS PERFECTLY! } CustomWeapon { Name "Uber Container" OriginalItemName "The Vita-Saw" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "ubercharge_preserved_on_spawn_max" 1 "fire rate penalty" 1.1 "special item description" "Retains all ubercharge after death depending on how many organs have been collected; -10% swing speed" // WORKS PERFECTLY! } // SNIPER CustomWeapon { Name "Brushfire" OriginalItemName "The Huntsman" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 3 // Manndarin "attach particle effect" 2 // Flying Bits "Set DamageType Ignite" 1 "cannot headshot" 1 "weapon burn dmg increased" 3 "projectile penetration" 1 "special item description" "Fire flaming arrows that penetrate enemies and deal x3 afterburn damage" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "projectile penetration" ItemName "Brushfire" } CustomWeapon { Name "Bushman's Boon" OriginalItemName "Das Feelinbeterbager" "uber on damage taken" 0.15 // when hit, gain 15% chance of becoming ubercharged for 3 seconds // WORKS PERFECTLY! } CustomWeapon { Name "Croky Assassin" OriginalItemName "The Cleaner's Carbine" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "provide on active" 1 "effect cond override" 66 "mult effect duration" 1.5 "special item description" "Crikey minicrits become invisibility spell for 12s" // WORKS PERFECTLY! } CustomWeapon { Name "Maniacal Mercenary" OriginalItemName "The Bushwacka" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "fire rate penalty" 1.5 "mult dmg vs tanks" 0.5 "add cond when active" 16 "special item description" "constant personal buff banner effect; -50% melee fire rate;" // WORKS PERFECTLY! } // SPY CustomWeapon { Name "Cloakwork" OriginalItemName "TF_WEAPON_REVOLVER" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 1 // Team Shine "set_item_texture_wear" 0 // Factory New "paintkit_proto_def_index" 431 // Team Blackout "self add cond on hit" 66 // Becomes invisible "self add cond on hit duration" 4 "weapon spread bonus" 0.1 "damage penalty" 0.1 "cannot disguise" 1 "switch from wep deploy time decreased" 0.3 "alt-fire disabled" 1 // meant to disable cloaking from wristwatch when equipped but it only somewhat breaks "cloak consume rate decreased" 69 // practically no cloak from wristwatch, forcing you to flee from danger when having no ammo "special item description" "Cloaks for 4s when hitting an enemy; +90% accuracy; +70% holster speed; -90% damage; cant disguise nor manually cloak via watches" // WORKS PERFECTLY! } CustomWeapon { Name "Magnum Opus" OriginalItemName "The Enforcer" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 2 // Deadly Daffodil "provide on active" 1 "alt-fire disabled" 1 "mult dmg vs tanks" 3 "move speed penalty" 0.33 "Reload time increased" 2.5 "hand scale" 2 "special item description" "66% slower movement speed while deployed; +250% reload time; cant use invis watches when euqipped" // WORKS PERFECTLY! } CustomWeapon { Name "Eternal Earner" OriginalItemName "The Big Earner" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 6 // Villainous Violet "disguise on backstab" 1 "silent killer" 1 "lunchbox adds minicrits" 1 "special taunt" 1 "mult cloak meter consume rate" 1.33 "mod_disguise_consumes_cloak" 1 "custom kill icon" "eternal_reward" "custom item model" "models\weapons\c_models\c_eternal_earner\c_eternal_earner.mdl" "special item description" "Big Earner + YER properties combined" // WORKS PERFECTLY! } CustomWeapon { Name "Joker" OriginalItemName "The Black Rose" "killstreak tier" 2 // enables killstreak effects with sheen "killstreak idleeffect" 6 // Villainous Violet "fire rate penalty" 1.2 "critboost on kill" 3 "crit forces victim to laugh" 1 // only works on non giants // "provide on active" 1 "special item description" "3s Crit on kill; crits forces non giants to laugh; +20% slower swing speed" // WORKS PERFECTLY! } ExtraLoadoutItems { Scout { Primary "T.K's Tsunami" Primary "Sacrificial lamb" Secondary "Chop Suey!" Melee "Tanksaber" Melee "Olympic Protection" } Soldier { Primary "Minelayer" Primary "Topneaa Torchlight" Secondary "Selfish Soldier (long buff)" Secondary "Selfish Soldier (Uber)" Melee "Critqualizer" } Pyro { Primary "Pressurized Phosphorus" Primary "Adren Rush" Primary "Draconic Dash" Secondary "Hot Shot" Melee "TankScratcher" } Demoman { Primary "Decaying Disorder" Primary "Bleeding Edge" Secondary "Erratic Spammerfester" Secondary "Supercharger" Melee "Polished Powder" } HeavyWeapons { Primary "DShK" Primary "Cardio Kingpin" Secondary "Omerta" Secondary "Fast food" Melee "Terminal Tumor" } Engineer { Primary "High Voltage" Primary "Express Dellivery" Secondary "EMP Casings" Secondary "Metallic Milling" Melee "Delirious Deputy" } Medic { Primary "Milk of the Sloppy" Secondary "Passive Powerlifter" Secondary "Soul Split" Melee "Uberweisen Saw" Melee "Uber Container" } Sniper { Primary "Brushfire" Primary "Bushman's Boon" Secondary "Croky Assassin" Melee "Maniacal Mercenary" } Spy { Secondary "Cloakwork" Secondary "Magnum Opus" Melee "Eternal Earner" Melee "Joker" } } }