// Modded weapons by BlacKy WaveSchedule { // SCOUT CustomWeapon { Name "T.K's Tsunami" OriginalItemName "TF_WEAPON_SCATTERGUN" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 273 // Peppermint Swirl "projectile spread angle penalty" 5 // FINALLY IT WORKS! Just needed to remove 'fire full clip'. Kudos goes to Seelpit. "override projectile type" 13 // Bison "energy weapon penetration" 1 // Replaces bison projectile to pomson so it penetrates "attach particle effect" 704 // Energy unusual effect "dmg bonus vs buildings" 0 // "fire full clip at once" 1 // no. FUCK YOU for preventing spread! "hold fire until full reload" 1 "fire rate bonus" 0.01 "mult dmg vs tanks" 0 "cannot be upgraded" 1 "projectile lifetime" 0.5 "special item description" "Shoots penetrating bison projectiles; fires the entire clip at once" // WORKS PERFECTLY! } CustomWeapon { Name "Cracked Scatter" OriginalItemName "The Back Scatter" "crit from behind" 1 "auto fires full clip" 1 // Loads and holds shots before firing (similar) but not quite like) the Bazooka "special item description" "Applies crits from behind; loads and holds shots before firing (similar to Bazooka)" // WORKS PERFECTLY! } CustomWeapon { Name "Sacrificial lamb" OriginalItemName "The Soda Popper" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 403 // Sacred Slayer "effect cond override" 4127 // minicrits but cant be healed "special item description" "On hype: Deals minicrits, but cant be healed by any source" // WORKS PERFECTLY! } CustomWeapon { Name "MilkBoy" OriginalItemName "Pretty Boy's Pocket Pistol" "add cond on hit" 27 "add cond on hit duration" 1 "fire rate penalty" 6 "spread penalty" 0.01 "special item description" "Applies 1 second milk effect on hit; 600% slower firing speed" // WORKS PERFECTLY } CustomWeapon { Name "Chop Suey!" OriginalItemName "The Flying Guillotine" "Projectile speed increased" 0.2 "bleeding duration" -8 "mult bleeding delay" 10 "mod projectile heat seek power" 70 // homing stuff "mod projectile heat aim error" 90 // homing stuff "mod projectile heat aim start time" 0.2 // homing stuff "mod projectile heat aim time" 7 // homing stuff "special item description" "Only bleeds once on impact" // WORKS PERFECTLY! } CustomWeapon { Name "Heat Shield Torch" OriginalItemName "Sun-on-a-Stick" "dmg taken from fire reduced" 0.01 // full fire immunity (will say 99% in game but its 100%) "dmg taken from crit reduced" 0 "add cond when active" 60 // fire vac bubble "provide on active" 1 "special item description" "Full protection from fire damage when equipped" // WORKS PERFECTLY! } // SOLDIER CustomWeapon { Name "Mortartillery Cannon" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 413 // Sky Stallion "projectile gravity" 600 "self dmg push force increased" 0.5 // rocketjump is half as effective "alt fire attack" 1 // enables altfire attributes "passive reload" 1 "alt fire attributes" "fire full clip at once|1|fire rate bonus|3|projectile spread angle penalty|7.5" "special item description" "Alt fire: releases a mortar barrage of 4 rockets at once; fire rate upgrade is disabled; longer firing rate after a barrage; rocketjumping is half as effective" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "clip size upgrade atomic" ItemName "Mortartillery Cannon" } DisallowUpgrade { Upgrade "fire rate bonus" ItemName "Mortartillery Cannon" } //CustomWeapon //{ // Name "Infirmary" // OriginalItemName "The Black Box" // "set_item_texture_wear" 0 // FN // "paintkit_proto_def_index" 102 // Wrapped Reviver // "restore health on kill" 10 // +10% HP, not +10 HP! // "health on radius damage" 10 // "drop health pack on kill" 1 // "special item description" "replaces +20 hp on hit with +20 hp on kill; overheals" // // Fix #1 - added 10 hp per hit as well as overheal //} CustomWeapon { Name "Minelayer" OriginalItemName "The Air Strike" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 418 // Warborn "Projectile speed increased" 0 // turns missiles into mines "dmg taken increased" 0.5 "blast radius increased" 1.5 "move speed bonus" 1.5 "penetrate teammates" 1 // mines dont detonate when bumped by teammates "provide on active" 1 "no damage falloff" 1 // forcing the same damage regardless of distance of player from mine upon explosion "projectile lifetime" 30 "special item description" "Lays mines that last 30 seconds; +50% blast radius; when deployed: +50% damage invuln; + 50% move speed" // WORKS PERFECTLY } CustomWeapon { Name "Firemangler" OriginalItemName "The Cow Mangler 5000" "Set DamageType Ignite" 1 "attach particle effect" 13 "alt-fire disabled" 1 "Blast radius decreased" 0.2 "special item description" "Sets enemies and yourself on fire; -80% blast radius; no alt fire" // WORKS PERFECTLY! } CustomWeapon { Name "Bozon Bazooka" OriginalItemName "The Cow Mangler 5000" "override projectile type extra" "mechanicalarmorb" // short circuit orb "alt-fire disabled" 1 "special item description" "Short Circuit projectiles; no alt fire" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "faster reload rate" ItemName "Bozon Bazooka" } DisallowUpgrade { Upgrade "rocket specialist" ItemName "Bozon Bazooka" } DisallowUpgrade { Upgrade "clip size bonus upgrade" ItemName "Bozon Bazooka" } CustomWeapon { Name "Selfish Soldier (long buff)" OriginalItemName "The Buff Banner" "increase buff duration" 1.75 "mod soldier buff range" 0.05 "special item description" "+75% buff duration" // WORKS PERFECTLY! } CustomWeapon { Name "Selfish Soldier (conch -> Haste)" OriginalItemName "The Concheror" "effect cond override" 91 // Haste powerup "mod soldier buff range" 0.05 "health regen" 0 // removes the natural hp regen of the conch "special item description" "personal Haste powerup; no passive HP regen" // WORKS PERFECTLY! } CustomWeapon { Name "Selfish Soldier (backup -> Uber)" OriginalItemName "The Battalion's Backup" "effect cond override" 5 // Uber effect "mod soldier buff range" 0.05 "max health additive penalty" -20 "cannot be upgraded" 1 "special item description" "Personal Uber effect; no passive HP buff" // WORKS PERFECTLY! } CustomWeapon { Name "Ghost Wyrm" OriginalItemName "The Righteous Bison" "mod projectile heat seek power" 1080 // homing stuff "mod projectile heat aim error" 1080 // homing stuff "mod projectile heat aim time" 10 // homing stuff "mod projectile heat aim start time" 0.3 // homing stuff "mod projectile heat follow crosshair" 1 // guided projectile "add cond when active" 11 "energy weapon penetration" 1 // Replaces bison projectile to pomson so it penetrates "fire rate penalty" 5 "reload full clip at once" 1 "mult dmg vs tanks" 0.25 "projectile lifetime" 4 "set item tint rgb" 16738740 // Pink as hell // "cannot be upgraded" 1 // "special item description" "A guided crit projectile" // this weapon has all the info you need to know built in // WORKS PERFECTLY! } CustomWeapon { Name "Dinghy" OriginalItemName "The Gunboats" "dmg taken from blast reduced" 0.8 "move speed penalty" 0.9 "special item description" "+20% blast resist; -10% move speed" // WORKS PERFECTLY } CustomWeapon { Name "Critqualizer" OriginalItemName "The Equalizer" "mult crit when health is below percent" 0.5 "move speed penalty" 0.7 "provide on active" 1 "special item description" "-30% movement speed when equipped" // WORKS PERFECTLY! } // PYRO //CustomWeapon //{ // Name "Combo Cremator" // OriginalItemName "TF_WEAPON_FLAMETHROWER" // "set_item_texture_wear" 0 // FN // "paintkit_proto_def_index" 205 // Fire Glazed // "attach particle effect" 701 // Hot unusual effect // "kill combo fire rate boost" 2 // "alt-fire disabled" 1 // "special item description" "Increased fire rate when killing the same enemy class. Stacks up to 3 kills" //} CustomWeapon { Name "Pressurized Phosphorus" OriginalItemName "The Backburner" "flame_drag" 4.5 "lunchbox adds minicrits" 2 "weapon burn dmg increased" 2 "mult dmg vs tanks" 0 "flame ammopersec decreased" 2 "special item description" "Longer flame reach; double afterburn damage; double ammo consumption (no extra damage)" // WORKS PERFECTLY! } CustomWeapon { Name "Employee of the year" OriginalItemName "The Phlogistinator" "gesture speed increase" 9 "provide on active" 1 "special item description" "Near instant 'mmmph' taunt" // WORKS PERFECTLY! } CustomWeapon { Name "Hot Shot" OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 256 // Organ-ically Hellraised "attach particle effect" 701 // Hot unusual effect "crit vs burning players" 1 // "add cond when active" 123 // Gas passer effect on self "clip size penalty" 0.5 "special item description" "Crits vs burning players; -50% mag size" // WORKS PERFECTLY! } CustomWeapon { Name "TankScratcher" OriginalItemName "The Back Scratcher" "provide on active" 1 "mult dmg vs tanks" 2 // "health from healers reduced" 1 // "health from packs increased" 1 "dmg taken increased" 1.3 "special item description" "+30% damage taken when deployed" // WORKS PERFECTLY! } CustomWeapon { Name "Torching Transmission" OriginalItemName "The Third Degree" "mult crit when health is below percent" 0.5 "dmg from melee increased" 1.5 "mult dmg vs tanks" 0 "crit mod disabled" 0 "special item description" "+50% damage taken from melee enemies; no random crits" // WORKS PERFECTLY! } // DEMOMAN CustomWeapon { Name "Calcium Cannon" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 130 // Bovine Blazemaker "add cond on hit" 27 // milk enemies "add cond on hit duration" 5 "add cond when active" 27 // milk yourself, idiot! "clip size upgrade atomic" -3 "maxammo primary increased" 0.5 "sticky air burst mode" 2 // projectiles shatter on surface impact "reduced_healing_from_medics" 0.33 // -66% heal rate from medics "passive reload" 1 "provide on active" 1 "cannot be upgraded" 1 "mult dmg vs tanks" 0 "special item description" "Shoots milk-doused grenades that last 5 secs; reloads passively; -66% healing from medics; -75% clip size; half ammo capacity" // WORKS PERFECTLY! } CustomWeapon { Name "Decaying Disorder" OriginalItemName "The Iron Bomber" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 268 // Mummified Mimic // "attach particle effect" 3097 // Prismatic Haze "damage penalty" 0.75 "mult dmg with reduced health" 2 "mod weapon blocks healing" 1 "health from packs increased" 1.5 "special item description" "Health packs give +50% health; -25% base damage; cant be healed by medics" // WORKS PERFECTLY! } CustomWeapon { Name "Bleeding Edge" OriginalItemName "The Loch-n-Load" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 281 // Frosty Delivery "override projectile type extra" "ornament" // Wrap Assassin projectile "mult dmg vs tanks" 0 "bleeding duration" 10 // "clip size penalty" 0.66 // doesnt seem to work with ornament projectile "clip size upgrade atomic" -1 // the alternative choice, but has its own issue (cant buy clip size) "No self blast dmg" 2 // cant hurt yourself with the projectile // "self dmg push force increased" 0 "special item description" "Launches ornaments on enemies that causes bleed for 10s; -33% clip size that cant be upgraded" // WORKS PERFECTLY! } CustomWeapon { Name "De_Nuke" OriginalItemName "The Loose Cannon" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 285 // Swashbuckled "clip size upgrade atomic" -3 "damage bonus" 6 "blast radius increased" 5 "fire rate penalty" 3 "Reload time increased" 3 "maxammo primary increased" 0.15 "use large smoke explosion" 1 "projectile speed decreased" 0.2 "grenade launcher mortar mode" 0 // disables fuse prime mechanism // "grenade launcher mortar mode" 1 // detonates when fuse time ends, also disables smoke effect on misfire // "fuse bonus" -1 // redundant attribute for 'mortar mode 0' "kill forces attacker to laugh" 1 "gesture speed increase" 3 "cannot be upgraded" 1 "provide on active" 1 "no revive" 1 "projectile detonate time" 0.3 "hand scale" 3 "mult projectile scale" 2.5 "blast dmg to self increased" 4 "self dmg push force increased" 3 // Mann Co. Space Program is under way! "special item description" "Releases a single nuke-sized projectile near self; low fire rate and reload; 85% less ammo" // WORKS PERFECTLY! } CustomWeapon { Name "Erratic Spammerfester" OriginalItemName "The Quickiebomb Launcher" "damage penalty" 0.75 "fire rate bonus" 0.5 "alt-fire disabled" 1 // can only detonate a sticky by releasing another "max pipebombs decreased" -7 // only 1 sticky is alive at any given time "clip size bonus" 25 // basically infinite clip size so no reload is needed "maxammo secondary increased" 0 // removes all ammo from your spare ammo bag - effectively means you only have ammo inside the weapon // "mod max primary clip override" -1 // removes the clip so the weapon operates with a single ammo pool (similar to miniguns/flamethrowers) // "ammo regen" 10 // ammo regen only works for the ammo bag, not for the ammo inside the clip "special item description" "Spam stickies without the need to reload; +50% fire rate; 100 stickies depository that cant be regained via ammo sources; -25% damage" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "clip size bonus upgrade" ItemName "Erratic Spammerfester" } DisallowUpgrade { Upgrade "faster reload rate" // redundant as its impossible to buy even without this restriction ItemName "Erratic Spammerfester" } DisallowUpgrade { Upgrade "maxammo secondary increased" ItemName "Erratic Spammerfester" } CustomWeapon { Name "Sticky Squirter" OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 405 // Bonzo Gnawed "clip size penalty" 0.5 "projectile spread angle penalty" 10 "fire rate bonus" -3 "stickybomb charge rate" 0.01 "Projectile range increased" 0.4 "max pipebombs decreased" -4 // only 1 sticky is alive at any given time // "fire full clip at once" 1 "stickybomb stick to enemies" 1 "auto fires full clip" 1 // These 2 attribs give the weapon 'beggars' effect "auto fires when full" 1 // These 2 attribs give the weapon 'beggars' effect // "can overload" 0 // "special item description" "Load and release 4 stickies at once; stickies are launched in spread;" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "clip size upgrade atomic" ItemName "Sticky Squirter" } CustomWeapon { Name "Scotsman's Shield-Wall" OriginalItemName "The Chargin' Targe" "dmg taken from bullets reduced" 0.5 "move speed penalty" 0.75 "charge time decreased" -69 "cannot be upgraded" 1 "special item description" "+50% bullet resist on wearer; -25% move speed; cannot charge" // WORKS PERFECTLY! } CustomWeapon { Name "Supercharger" OriginalItemName "The Splendid Screen" "charge impact damage increased" 8 "charge time decreased" -1.3 "no charge impact range" 1 "dmg taken from blast reduced" 1 "dmg taken from fire reduced" 1 "special item description" "+700% charge impact damage; near zero charge duration; natural shield resistances are removed" // WORKS PERFECTLY! } CustomWeapon { Name "Scotsman's Heart" OriginalItemName "The Claidheamohmor" "full charge turn control" 0.7 "charge time increased" 1 "crits_become_minicrits" 1 "charge recharge rate increased" 4 "special item description" "When Active: +70% turn control on charge; x5 charge recharge rate; 1 sec longer charge duration; minicrits when it should crit" // WORKS PERFECTLY! } CustomWeapon { Name "Polished Powder" OriginalItemName "The Ullapool Caber" "regenerate stickbomb" 1 "fire rate penalty" 3 "add cond on hit" 71 // mvm gate stun effect "add cond on hit duration" 1 "cannot be upgraded" 1 "special item description" "Caber is regenerated back instantly; stuns enemies for 1s on hit; +200% slower swing speed" // WORKS PERFECTLY! } // HEAVY CustomWeapon { Name "DShK" OriginalItemName "Tomislav" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 217 // Bomber Soul "damage bonus" 3 "penetrate teammates" 1 // "maxammo primary increased" 0.2 // a scrapped idea to give the weapon 40 ammo // "fire rate bonus" 5 // while the weapon fires slowly, you can tapfire to bypass this negative attribute, hence its fairly broken "bullets per shot bonus" 0.25 "explosive bullets" 100 "special item description" "Fires single heavy caliber rounds that explode with AoE damage on impact (weapon only deals blast damage)" // WORKS PERFECTLY! } DisallowUpgrade // apparently i cant stack disallowing upgrades into one block so i need to write them individually. come on... { Upgrade "projectile penetration heavy" ItemName "DShK" } DisallowUpgrade { Upgrade "attack projectiles" ItemName "DShK" } DisallowUpgrade { Upgrade "generate rage on damage" ItemName "DShK" } CustomWeapon { Name "Neutrino Pellets" OriginalItemName "Tomislav" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 232 // Alien Tech "attach particle effect" 702 // Isotope unusual effect "no damage falloff" 1 "shot penetrate all players" 1 "projectile penetration" 1 "ragdolls become ash" 1 "penetrate teammates" 1 "damage bonus" 3 // "maxammo primary increased" 0.2 // a scrapped idea to give the weapon 40 ammo // "fire rate bonus" 10 // while the weapon fires slowly, you can tapfire to bypass this negative attribute, hence its fairly broken "sniper fires tracer HIDDEN" 1 // machina tracers "bullets per shot bonus" 0.25 "spread penalty" 0.01 "special item description" "Fires neutrino particles that penetrates all enemies with no damage falloff" // "custom weapon fire sound" =70|weapons/capper_shoot.wav // C.A.P.P.E.R pistol sound (but doesnt work) // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "projectile penetration heavy" ItemName "Neutrino Pellets" } DisallowUpgrade { Upgrade "attack projectiles" ItemName "Neutrino Pellets" } DisallowUpgrade { Upgrade "generate rage on damage" ItemName "Neutrino Pellets" } CustomWeapon { Name "Soviet Sanguisuge" OriginalItemName "TF_WEAPON_MINIGUN" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 294 // Party Phantoms "restore health on kill" 100 "max health additive bonus" -100 "overheal bonus" 100 "speed_boost_on_kill" 3 "mod weapon blocks healing" 1 "killstreak tier" 1 "special item description" "Leeches health from killed enemies; -100HP on wearer; cant be healed by medics; cant buy HoK upgrades" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "heal on kill" ItemName "Soviet Sanguisuge" } CustomWeapon { Name "Omerta" OriginalItemName "The Family Business" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 407 // Metalized Soul "attach particle effect" 702 // Isotope unusual effect "move speed bonus" 2 "critboost on kill" 2 "spread penalty" 2 "provide on active" 1 "maxammo primary increased" 0 // removes ammo from miniguns "special item description" "+100% move speed when equipped; 2s crit on kill; -100% accuracy; no minigun ammo" // WORKS PERFECTLY! } CustomWeapon { Name "Fast food" OriginalItemName "The Second Banana" "gesture speed increase" 2 "switch from wep deploy time decreased" 0.33 "alt-fire disabled" 1 "special item description" "Shortens Second Banana's feed animation by half; +67% faster deploy time; -50% health given when eaten; cant be dropped" // WORKS PERFECTLY } CustomWeapon { Name "Terminal Tumor" OriginalItemName "The Bread Bite" "mod_maxhealth_drain_rate" 0 "health from packs increased" 0.67 "special item description" "No health drain; -33% health from health packs" // WORKS PERFECTLY! } // ENGINEER CustomWeapon { Name "High Voltage" OriginalItemName "The Pomson 6000" "attach particle effect" 3149 // Electrocution "fire rate bonus" 0.05 "faster reload rate" 1.5 "maxammo metal increased" 0.5 "clip size bonus upgrade" 2 "energy weapon penetration" 1 // Replaces bison projectile to pomson so it penetrates "reload full clip at once" 1 "engy sentry damage bonus" 0 // deals no damage. "engy sentry fire rate increased" 69 // doesnt practically shoot anything (and when it shoots, its still 0 damage) // "mod sentry cost" 69 // basically cant buy a sentry gun (good idea - doesnt work, because it can still be deployed normally during setup time for free) "special item description" "Shoots a long stream of particles that penetrate enemies; no sentry usage" // WORKS PERFECTLY! } CustomWeapon { Name "Metallic Depository" OriginalItemName "The Short Circuit" "metal regen" 50 "provide on active" 1 "special item description" "+10 metal regen every sec when deployed" // WORKS PERFECTLY! } CustomWeapon { Name "Immovable Object" OriginalItemName "TF_WEAPON_WRENCH" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 412 // Secretly Serviced "building color rgb" 69 // BlacK, like my soul "engy building health bonus" 10 "Repair rate decreased" 0 // "arrow heals buildings" 0 // doesnt work :( "buildings cannot be sapped" 1 "cannot pick up buildings" 1 "special item description" "Buldings have x10 health; cant be repaired by wrench or picked up" // WORKS PERFECTLY! (albeit there's a loophole that can be made with this wrench, which i will not mention) } // MEDIC CustomWeapon { Name "Overdrive" OriginalItemName "The Overdose" "move speed bonus resource level" 1.5 "mod_maxhealth_drain_rate" 3 "provide on active" 1 "special item description" "upto +50% move speed on full ubercharge; base health drain when active (like with GRU)" // WORKS PERFECTLY! } CustomWeapon { Name "Heliumedes" OriginalItemName "The Kritzkrieg" "medigun passive attributes" "minicritboost on kill|2|effect cond override|16|voice pitch scale|1.25" // "model scale" 0.75 "voice pitch scale" 1.25 "alt-fire disabled" 1 "ubercharge rate bonus" 69 // charges to 100% instantly, as its nullified anyway // "provide on active" 1 // "effect cond override" 16 // banner minicrits - infinite uber sound :( "special item description" "While healing players, they will recieve 2s minicrit on kill; no ubercharge" // WORKS PERFECTLY! } DisallowUpgrade // Disallow upgrade. You can use the position on the upgrade list instead, starting from 1 { Upgrade "uber duration bonus" // Upgrade name ItemName "Heliumedes" // Apply upgrade restrictions only to those items if specified } CustomWeapon { Name "Flash Protocol" OriginalItemName "gentlemanne_medigun_highrollers" "set_item_texture_wear" 0 // FN "ubercharge rate bonus" 8 "uber duration bonus" -6 "special item description" "+700% faster uber rate; -6 sec uber duration; cant buy shield" // WORKS PERFECTLY ! } DisallowUpgrade { Upgrade "generate rage on heal" ItemName "Flash Protocol" } //CustomWeapon //{ // Name "Soul Split" // OriginalItemName "The Kritzkrieg" // "medigun passive attributes" // "medigun passive attributes owner" // "special item description" "" //} //CustomWeapon //{ // Name "Extroverted" // OriginalItemName "The Quick-Fix" // "mult medigun range" 5000 // doesnt fucking work // "overheal penalty" 1 // "increase buff duration" 0.5 // "special item description" "Full overheal ability; +50% shield duration; half the medibeam length" // // Fix #1 - medigun length is the same //} CustomWeapon { Name "Dritter Saw" OriginalItemName "The Ubersaw" "set_item_texture_wear" 0 // Factory New "paintkit_proto_def_index" 204 // Kill Covered "add uber charge on hit" 0.34 "deploy time increased" 1.3 "special item description" "+9% uber gain per hit; +30% deploy time across all weapons" // WORKS PERFECTLY! } CustomWeapon { Name "Uber Container" OriginalItemName "The Vita-Saw" "ubercharge_preserved_on_spawn_max" 1 "max health additive penalty" 0 "special item description" "Retains all ubercharge after death depending on how many organs have been collected; removes the original health penalty" // WORKS PERFECTLY! } // SNIPER CustomWeapon { Name "Brushfire" OriginalItemName "The Huntsman" "attach particle effect" 13 // Burning Flames "Set DamageType Ignite" 1 "cannot headshot" 1 "projectile penetration" 1 "special item description" "Fire flaming arrows that penetrate enemies" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "projectile penetration" ItemName "Brushfire" } CustomWeapon { Name "Titanium plank" OriginalItemName "The Razorback" "cannot be backstabbed" 1 "max health additive penalty" -25 "special item description" "permanent backstab immunity; -25hp on wearer" // WORKS PERFECTLY! } CustomWeapon { Name "Croky Assassin" OriginalItemName "The Cleaner's Carbine" "provide on active" 1 "effect cond override" 66 "special item description" "Crikey minicrits become invisibility spell; stops after 8s or when firing" // WORKS PERFECTLY! } CustomWeapon { Name "Maniacal mercenary" OriginalItemName "The Bushwacka" "max health additive penalty" 125 "fire rate penalty" 1.25 "mult dmg vs tanks" 0.5 "add cond when active" 16 "maxammo primary reduced" 0 "drop health pack on kill" 1 "special item description" "+125HP on wearer; -25% melee fire rate; drops a small health pack on kill; constant personal buff banner effect; cant use primary weapons" // WORKS PERFECTLY! } DisallowUpgrade { Upgrade "heal on kill" ItemName "Maniacal mercenary" } // SPY CustomWeapon { Name "Eternal Earner" OriginalItemName "The Wanga Prick" "speed_boost_on_kill" 3 "max health additive penalty" -25 "add cloak on kill" +30 "special item description" "Big Earner + YER properties combined" // WORKS PERFECTLY! } CustomWeapon { Name "Joker" OriginalItemName "The Black Rose" "fire rate penalty" 1.2 "critboost on kill" 3 "crit forces victim to laugh" 1 // only works on non giants // "provide on active" 1 "special item description" "3s Crit on kill; crits forces non giants to laugh; +20% slower swing speed" // WORKS PERFECTLY! } CustomWeapon { Name "Iron Dome" OriginalItemName "TF_WEAPON_KNIFE" "set_item_texture_wear" 0 // Factory New "paintkit_proto_def_index" 234 // Damascus & Mahogany "dmg taken from fire reduced" 0.0000000001 // full fire immunity (will say 99% in game but its 100%) "medigun bullet resist deployed" 0.9999999999 // full bullet immunity "medigun blast resist deployed" 0.9999999999 // full blast immunity "dmg taken from crit reduced" 0 "dmg from melee increased" 69 "add cond when active" 3947322 // addconds 58 + 59 + 60 for blast, fire, and bullet uber vac bubbles "alt-fire disabled" 1 "no revive" 1 "provide on active" 1 "special item description" "Full protection from ranged damage; 1 hit death from melee sources; Cant cloak nor deploy reanimator on death while equipped" } DisallowUpgrade { Upgrade "critboost on kill" ItemName "Joker" } CustomWeapon { Name "Cloak Leak" OriginalItemName "L'Etranger" "add cloak on hit" 50 "cloak consume rate decreased" 3 "special item description" "+50% cloak gain on hit; x3 cloak drain rate" // WORKS PERFECTLY! } CustomWeapon { Name "Magnum Opus" OriginalItemName "The Enforcer" "provide on active" 1 "mult dmg vs tanks" 3 "move speed penalty" 0.33 "faster reload rate" 2.5 "special item description" "66% slower movement speed while deployed; +250% reload time" // WORKS PERFECTLY! } ExtraLoadoutItems { Scout { Primary "T.K's Tsunami" Primary "Cracked Scatter" Primary "Sacrificial lamb" Secondary "MilkBoy" Secondary "Chop Suey!" Melee { Item "Heat Shield Torch" Cost 300 } } Soldier { Primary "Mortartillery Cannon" Primary "Infirmary" Primary "Minelayer" Primary "Firemangler" Primary "Bozon Bazooka" Secondary "Selfish Soldier (long buff)" Secondary { Item "Selfish Soldier (conch -> Haste)" Cost 350 } Secondary "Selfish Soldier (backup -> Uber)" Secondary "Ghost Wyrm" Secondary "Dinghy" Melee "Critqualizer" } Pyro { Primary { Item "Employee of the year" Cost 300 } Primary "Pressurized Phosphorus" Primary "Combo Cremator" Secondary "Hot Shot" Melee "TankScratcher" Melee "Torching Transmission" } Demoman { Primary "Calcium Cannon" Primary "Decaying Disorder" Primary "Bleeding Edge" Primary "De_Nuke" Secondary "Sticky Squirter" Secondary "Erratic Spammerfester" Secondary "Supercharger" Secondary "Scotsman's Shield-Wall" Melee "Scotsman's Heart" Melee "Polished Powder" } HeavyWeapons { Primary "DShK" Primary "Neutrino Pellets" Primary "Soviet Sanguisuge" Primary "Railgun" Secondary "Omerta" Secondary "Fast food" Melee "Terminal Tumor" } Engineer { Primary // the reason why this weapon costs money is not necessarily because 'its op', but rather because there's little you can buy when using this weapon { Item "High Voltage" Cost 600 } Secondary { Item "Metallic Depository" Cost 400 } Melee "Immovable Object" } Medic { Primary "Overdrive" Secondary "Flash Protocol" Secondary "Heliumedes" Melee "Dritter Saw" Melee { Item "Uber Container" Cost 100 } } Sniper { Primary "Brushfire" Secondary "Croky Assassin" Secondary "Titanium plank" Melee "Maniacal mercenary" } Spy { Secondary "Cloak Leak" Secondary "Magnum Opus" Melee "Eternal Earner" Melee "Joker" Melee { Item "Iron Dome" Cost 1500 } } } }