// Modded weapon by BlacKy WaveSchedule { CustomWeapon { // SCOUT "T.K's Tsunami" { OriginalItemName "TF_WEAPON_SCATTERGUN" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 273 // Peppermint Swirl // "projectile spread angle penalty" 3 // doesnt fucking work // "spread penalty" 3 // doesnt fucking work // "weapon spread bonus" 3 // doesnt fucking work "mult_spread_scales_consecutive" 3 "override projectile type" 13 // Bison "energy weapon penetration" 1 // Replaces bison projectile to pomson so it penetrates "attach particle effect" 704 // Energy unusual effect "dmg bonus vs buildings" 0 "fire full clip at once" 1 "hold fire until full reload" 1 "fire rate bonus" 0.01 "mult dmg vs tanks" 0 "cannot be upgraded" 1 "projectile lifetime" 0.5 "special item description" "Shoots penetrating bison projectiles; fires the entire clip at once; no tank or building damage" // Fix #1 - add spread } "Cracked Scatter" { OriginalItemName "The Back Scatter" "crit from behind" 1 "spread penalty" 1.5 "special item description" "Applies crits from behind; +30% bigger spread" // WORKS PERFECTLY! } "Sacrificial lamb" { OriginalItemName "The Soda Popper" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 403 // Sacred Slayer "effect cond override" 31 // minicrits but cant be healed "special item description" "On hype: Deals minicrits, but cant be healed" } "MilkBoy" { OriginalItemName "Pretty Boy's Pocket Pistol" "add cond on hit" 27 "add cond on hit duration" 1 "fire rate penalty" 6 "spread penalty" 0.01 "special item description" "Applies 1 second milk effect on hit; 600% slower firing speed" // WORKS PERFECTLY } "Heat Shield Torch" { OriginalItemName "Sun-on-a-Stick" "dmg taken from fire reduced on active" 0 "provide on active" 1 "special item description" "Heals from fire damage when equipped" // WORKS PERFECTLY! } // SOLDIER "Mortartillery Cannon" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 413 // Sky Stallion "projectile gravity" 600 "damage bonus" 3 "fire rate bonus" 4 "blast radius decreased" 0.5 // "mult projectile scale" 1.5 // works but visually unappealing "alt fire attack" 1 "passive reload" 1 "alt fire attributes" "fire full clip at once|1|damage bonus|0.5|projectile spread angle penalty|7.5" "special item description" "Primary fire: Shoots a single artillery projectile that deals high damage." "special item description 2" "Alt fire: releases a mortar barrage of 4 rockets at once, and reloads rockets when unequipped." // Fix #1 - many altfire attribs dont work } "Infirmary" { OriginalItemName "The Black Box" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 102 // Wrapped Reviver "restore health on kill" 10 // +10% HP, not +10 HP! "health on radius damage" -10 "special item description" "replaces +20 hp on hit with +20 hp on kill; overheals" // Fix #1 - added 10 hp per hit as well as overheal } "Minelayer" { OriginalItemName "The Air Strike" "Projectile speed increased" 0 "dmg taken increased" 0.5 "blast radius increased" 1.5 "move speed bonus" 1.5 "provide on active" 1 "projectile lifetime" 30 "special item description" "Lays mines that last 30 seconds; +50% blast radius; when deployed - +50% damage invuln; + 50% move speed" // WORKS PERFECTLY } "Firemangler" { OriginalItemName "The Cow Mangler 5000" "Set DamageType Ignite" 1 "attach particle effect" 13 "alt-fire disabled" 1 "Blast radius decreased" 0.2 "special item description" "Sets enemies and yourself on fire; -80% blast radius; no alt fire" // WORKS PERFECTLY! } "Bozon Bazooka" { OriginalItemName "The Cow Mangler 5000" "override projectile type extra" "mechanicalarmorb" // short circuit orb "alt-fire disabled" 1 "cannot be upgraded" 1 "apply look velocity on damage" 1000 "special item description" "Short Circuit projectiles; -100% fire rate; no alt fire" // WORKS PERFECTLY, but add some pushback on hit } "Selfish Soldier (long buff)" { OriginalItemName "The Buff Banner" "increase buff duration" 1.75 "mod soldier buff range" 0.05 "special item description" "+75% buff duration; -95% toot radius" } "Selfish Soldier (conch -> Haste)" { OriginalItemName "The Concheror" "effect cond override" 91 // Haste powerup "mod soldier buff range" 0.001 // "health regen" -4 "special item description" "Personal Haste powerup; -95% toot radius" // Fix #1 - (fixed) remove the natural hp regen } "Selfish Soldier (backup -> Uber)" { OriginalItemName "The Battalion's Backup" "effect cond override" 5 // Uber effect "mod soldier buff range" 0.5 "max health additive penalty" -20 "cannot be upgraded" 1 "special item description" "Personal Uber effect; cant prolong banner time" // Fix #1 - (fixed) remove the natural base HP back to 200 } "Dinghy" { OriginalItemName "The Gunboats" "dmg taken from blast reduced" 0.8 "move speed bonus" 0.9 "special item description" "+20% blast resist; -10% move speed" // WORKS PERFECTLY } "Critqualizer" { OriginalItemName "The Equalizer" "mult crit when health is below percent" 0.5 "move speed bonus" 0.7 "provide on active" 1 "special item description" "Crits on melee when below half health; -30% movement speed when equipped" // WORKS PERFECTLY! } // PYRO "Pressurized Napalm" { OriginalItemName "The Backburner" "flame_drag" 4.5 "lunchbox adds minicrits" 2 "weapon burn dmg increased" 2 "mult dmg vs tanks" 0 "flame ammopersec decreased" 2 "special item description" "longer flame reach; double afterburn damage; double ammo consumption (no extra damage); no tank damage;" // WORKS PERFECTLY! } //"Tanker bromance" // scrapped weapon //{ // OriginalItemName "The Rainblower" // "mult dmg vs tanks" 20 // "mult reflect velocity" 3 // "airblast cost increased" -0.75 // "damage bonus" -1 // "afterburn duration penalty" -10 // "special item description" "+100% tank damage; x4 lower airblast cost; x4 faster projectile speed after airblast; no damage to robots" // //} "TankScratcher" { OriginalItemName "The Back Scratcher" // "provide on active" 1 "mult dmg vs tanks" 2 "health from healers reduced" 1 "health from packs increased" 1 "dmg taken increased" 1.3 "special item description" "+100% tank damage; vanilla healing attributes are removed; +30% damage taken when deployed" // Fix #1 - check medigun healing rate } // DEMOMAN //"Reload Mastery" // scrapped weapon //{ // OriginalItemName "Diamond Botkiller Stickybomb Launcher Mk.I" // "reload full clip at once" 1 // "clip size penalty" 0.5 // "faster reload rate" 2 // "maxammo secondary reduced" 0.3 // "special item description" "Stickybomb launcher reloads all stickies at once; -100% reload speed; -50% clip size; -66% reserve sticky ammo" // // Fix #1 - make the weapon work //} "Scotsman's shield-wall" // +50% bullet resist on wearer; -25% move speed; cannot charge { OriginalItemName "The Chargin' Targe" "dmg taken from bullets reduced" 0.5 "move speed penalty" 0.75 "charge time decreased" -69 // WORKS PERFECTLY! } "Scotsman's Heart" // +70% turn control on charge; x5 charge recharge rate; 1 sec longer charge duration; minicrits when it should crit { OriginalItemName "The Claidheamohmor" "full charge turn control" 0.7 "charge time increased" 1 "crits_become_minicrits" 1 "charge recharge rate increased" 4 // WORKS PERFECTLY! } // HEAVY "DShK" { OriginalItemName "Tomislav" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 217 // Bomber Soul "damage bonus" 3 // "maxammo primary increased" 0.2 // a scrapped idea to give the weapon 40 ammo // "fire rate bonus" 5 // while the weapon fires slowly, you can tapfire to bypass this negative attribute, hence its fairly broken "bullets per shot bonus" 0.25 "explosive bullets" 100 // "spread penalty" 0.01 "special item description" "Fires single heavy caliber rounds that explode on impact (weapon only deals blast damage); Blast damage will harm you as well if set too close" // WORKS PERFECTLY! } "Neutrino Pellets" // Fires single laser rounds that penetrates enemies { OriginalItemName "Tomislav" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 241 // Electroshocked "no damage falloff" 1 "shot penetrate all players" 1 "projectile penetration" 1 "penetrate teammates" 1 "damage bonus" 1.5 // "maxammo primary increased" 0.2 // a scrapped idea to give the weapon 40 ammo // "fire rate bonus" 10 // while the weapon fires slowly, you can tapfire to bypass this negative attribute, hence its fairly broken "sniper fires tracer HIDDEN" 1 // machina tracers "bullets per shot bonus" 0.25 "spread penalty" 0.01 "special item description" "Fires neutrino particles that penetrates all enemies with no damage falloff" "custom weapon fire sound" "capper_shoot.wav" // C.A.P.P.E.R pistol sound // Fix #1 - add custom weapon sound (capper pistol) } DisallowUpgrade // Already penetrates. { Upgrade "projectile penetration heavy" ItemName "Neutrino Pellets" } "Soviet Sanguisuge" // Leeches health from killed enemies; -100HP on wearer; cant be healed by medics { OriginalItemName "TF_WEAPON_MINIGUN" "set_item_texture_wear" 0 // FN "paintkit_proto_def_index" 404 // Metalized Soul "restore health on kill" 100 "max health additive bonus" -100 "overheal bonus" 100 "mod weapon blocks healing" 1 "killstreak tier" 1 // Fix #1 - remove HoK upgrade } DisallowUpgrade // Disallow upgrade. You can use the position on the upgrade list instead, starting from 1 { Upgrade "heal on kill" // Upgrade name ItemName "Soviet Sanguisuge" // Apply upgrade restrictions only to those items if specified // Fix #1 - (fixed) added the maxlevel line } "Fast food" // Shortens Second Banana's feed animation by half; +33% faster deploy time; -50% health given when eaten; cant be dropped { OriginalItemName "The Second Banana" "gesture speed increase" 2 "switch from wep deploy time decreased" 0.33 "alt-fire disabled" 1 // WORKS PERFECTLY } // ENGINEER "Metallic Depository" // +10 metal regen every per sec when deployed; cant buy metal cap upgrades { OriginalItemName "The Short Circuit" "metal regen" 50 "provide on active" 1 // Fix #1 - (fixed) restrict buying metal cap upgrades } DisallowUpgrade // Disallow upgrade. You can use the position on the upgrade list instead, starting from 1 { Upgrade "maxammo metal increased" // Upgrade name ItemName "Metallic Depository" // Apply upgrade restrictions only to those items if specified } // MEDIC "Extroverted" // Full overheal ability; +50% shield duration; half the medibeam length { OriginalItemName "The Quick-Fix" "mult medigun range" 0.5 "overheal penalty" 1 "increase buff duration" 0.5 } //"Hybrid Theory" // Adds crits effect to your medigun when ubercharged; 3 seconds less uber duration //{ // OriginalItemName "powerhouse_medigun_sparkoflife" // "effect cond override" 2821 // "medigun charge is crit boost" 1 // "uber duration bonus" -3 //} // change the above idea into flash uber (short uber time + fast uber rate) "Dritter Saw" // +9% uber gain per hit; +100% deploy time { OriginalItemName "The Ubersaw" "add uber charge on hit" 0.34 "switch from wep deploy time decreased" 2 } // SNIPER "Titanium plank" // permanent backstab immunity; -25hp on wearer { OriginalItemName "The Razorback" "cannot be backstabbed" 1 "max health additive penalty" -25 } "Maniacal mercenary" // +125HP on wearer; +25% melee fire rate; drops a small health pack on kill; constant personal buff banner effect; cant use primary weapons { OriginalItemName "The Bushwacka" "max health additive penalty" 125 //"fire rate bonus" 0.25 "add cond when active" 16 "maxammo primary reduced" -1 "drop health pack on kill" 1 } // SPY "Eternal Earner" // "Big Earner + YER properties combined" { OriginalItemName "The Wanga Prick" "speed_boost_on_kill" 3 "max health additive penalty" -25 "add cloak on kill" +30 } "Magnum Opus" // "+300% tank damage; 66% slower movement speed while deployed; +100% reload time" { OriginalItemName "The Enforcer" "provide on active" 1 "mult dmg vs tanks" 3 "move speed penalty" 0.33 "faster reload rate" 1 } } ExtraLoadoutItems { Scout { Primary { Item "T.K's Tsunami" } Primary { Item "Cracked Scatter" } Primary { Item "Popper #1" } Primary { Item "Popper #2" } Primary { Item "Popper #3" } Primary { Item "Popper #4" } Primary { Item "Popper #5" } Secondary { Item "MilkBoy" } Melee { Item "Heat Shield Torch" Cost 300 } } Soldier { Primary { Item "Mortartillery Cannon" } Primary { Item "Infirmary" } Primary { Item "Minelayer" } Primary { Item "Firemangler" } Primary { Item "Bozon Bazooka" } Secondary { Item "Selfish Soldier (long buff)" } Secondary { Item "Selfish Soldier (conch -> Haste)" Cost 400 } Secondary { Item "Selfish Soldier (backup -> Uber)" } Secondary { Item "Dinghy" } Melee { Item "Critqualizer" } } Pyro { Primary { Item "Pressurized Napalm" } //Primary //{ // Item "Tanker bromance" //} Melee { Item "TankScratcher" } } Demoman { //Secondary //{ // Item "Reload Mastery" //} Secondary { Item "Scotsman's shield-wall" } Melee { Item "Scotsman's Heart" } } HeavyWeapons { Primary { Item "DShK" } Primary { Item "Neutrino Pellets" } Primary { Item "Soviet Sanguisuge" } Secondary { Item "Fast food" } } Engineer { Secondary { Item "Metallic Depository" } } Medic { Secondary { Item "Extroverted" } Secondary { Item "Hybrid Theory" } Melee { Item "Dritter Saw" } } Sniper { Secondary { Item "Titanium plank" } Melee { Item "Maniacal mercenary" } } Spy { Secondary { Item "Magnum Opus" } Melee { Item "Eternal Earner" } } } }