//Custom Icons Used // // WaveSchedule { Templates { CashBot { //TFBot Class Heavy Name "" WeaponRestrictions MeleeOnly Health 1 Scale 1.2 CharacterAttributes { "is suicide counter" 1 "move speed penalty" 0.01 } } Ready { Class Scout Name "Good Luck." ClassIcon spammer WeaponRestrictions MeleeOnly Health 5 Scale 0.01 Attributes "SuppressFire" CharacterAttributes { "is suicide counter" 1 } } collect { Class Scout Name "scunt" WeaponRestrictions MeleeOnly Attributes "SuppressFire" Health 10000000 CharacterAttributes { "move speed penalty" 0.001 "damage force reduction" 1 "mult credit collect range" 5 } AddCond { Name TF_COND_REPROGRAMMED } AddCond { Index 51 Duration -1 } } //////////// //////////// // TIER 1 // //////////// //////////// // //SCOUTS // Tier1_Scout { //TFBot Class Scout } Tier1_Scout_FAN { //TFBot Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan MaxVisionRange 650 //Weapons Item "The Force-a-Nature" //Cosmetics Item "The Fed-Fightin' Fedora" } Tier1_GiantScout { //TFBot Class Scout Name "Weak Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "dmg taken increased" 1.3 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } // Soldier Tier1_Soldier_Buff_Banner { Class Soldier Name "Buff Soldier" Skill Hard ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" } Tier1_Soldier_Extended_Buff_Banner { Class Soldier Name "Extended Buff Soldier" Skill Normal ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 3 } } Tier1_Soldier_Extended_Concheror { Class Soldier Name "Extended Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 3 } } Tier1_Giant_Soldier { Class Soldier Name "Weak Giant Soldier" ClassIcon soldier_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "dmg taken increased" 1.55 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //////////// //////////// // TIER 2 // //////////// //////////// Tier2_Soldier_DirectHit { Class Soldier Name "Direct Hit Soldier" Skill Hard ClassIcon soldier_directhit_lite Item "The Direct Hit" } Tier2_Spy_Ringer { Class Spy ClassIcon spy_ringer_sif Attributes IgnoreFlag Skill Expert ItemAttributes { ItemName "tf_weapon_invis" "set cloak is feign death" 1 } } Tier2_Soldier_InfiniteBuff_Banner { Class Soldier Name "Infinite Buff Soldier" Skill Hard ClassIcon soldier_buff Attributes SpawnWithFullCharge Attributes MiniBoss Attributes IgnoreFlag WeaponRestrictions SecondaryOnly Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.3 "increase buff duration" 500 } } Tier2_Soldier_Infinite_Battalion { Class Soldier Name "Infinite Battalion's Soldier" Skill Normal ClassIcon soldier_backup Attributes SpawnWithFullCharge Attributes MiniBoss Attributes IgnoreFlag WeaponRestrictions SecondaryOnly Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 0.3 "increase buff duration" 500 } } Tier2_Soldier_Infinite_Concheror { Class Soldier Name "Infinite Conch Soldier" Skill Normal ClassIcon soldier_conch Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes IgnoreFlag Item "The Concheror" CharacterAttributes { "move speed bonus" 0.3 "increase buff duration" 500 } } Tier2_Soldier_RocketPush { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Blast Soldier" ClassIcon soldier_libertylauncher Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } Tier2_Pyro_Fury { Class Pyro ClassIcon pyro_dragon_fury Skill Easy WeaponRestrictions PrimaryOnly MaxVisionRange 700 Item "The Dragon's Fury" } Tier2_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } Tier2_Giant_Demoman { Class Demoman Name "Giant Rapid Burst Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "fire rate bonus" -1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } //Support Tiers (Can be used at any tiers) TierSupport_UMedic { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 } } TierSupport_Medic_QuickUber { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.1 } } TierSupport_Medic_BigHeal { Class Medic Name "Quick-Fixed Medic" Skill Normal Item "The Quick-Fix" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "uber duration bonus" 100 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 3 } } TierSupport_Medic_QuickFix { Class Medic Name "Quick-Fix Medic" Skill Easy Item "The Quick-Fix" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } TierSupport_Medic_LongUber { Class Medic Name "Ubercharged Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.25 "uber duration bonus" 5 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 5 } } TierSupport_Medic_Vaccinator_Bullet { Class Medic Skill Expert Item "Bullet Vaccinator Medic" Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 5 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } TierSupport_Medic_Vaccinator_Blast { Class Medic Skill Expert Item "Blast Vaccinator Medic" Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 5 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } TierSupport_Medic_Vaccinator_Fire { Class Medic Skill Expert Item "Fire Vaccinator Medic" Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "ubercharge rate bonus" 25 "heal rate bonus" 1 //Leaving default for now "uber duration bonus" 5 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } } }