WaveSchedule { Templates { //Scout Chief_Scout { ClassIcon Scout_fan Health 35000 Name "Chief Lift-Off" Class Scout Skill Expert MaxVisionRange 1200 Tag bot_giant Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 20 "apply z velocity on damage" 600 "bleeding duration" 0.1 "faster reload rate" 1.3 "spread penalty" 10 "clip size penalty" 0.15 "damage penalty" 0.35 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 5 "rage giving scale" 0.1 "health regen" 150 } Item "the force-a-nature" Item "The Airdog" } Pull_Scout { ClassIcon scout_fan Name "Gravity Reminder" Class Scout Skill Hard MaxVisionRange 2400 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.2 "apply z velocity on damage" -1000 "weapon spread bonus" 0.8 "damage penalty" 0.8 } Item "the force-a-nature" Item "The Airdog" } Small_Shortstop_Scout { ClassIcon scout_shortstop Name "Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 1000 Item "the shortstop" } //Soldier Small_Burst_Soldier { ClassIcon soldier_burstfire Health 3800 Name "Giant Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.6 "fire rate bonus" 0.1 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } //Pyro //Demo //Heavy Deflector_Heavy { ClassIcon Heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } //Engineer //Medic Giant_Shield_Medic { ClassIcon Medic_d Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes ProjectileShield Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber deploy delay duration" 9999 } Item "The Quick-Fix" Item "Das Metalmeatencasen" Item "Das Naggenvatcher" } Regen_Heal_Medic { ClassIcon medic Health 4500 Name "Giant Quick Heal Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 9.5 "uber duration bonus" -5 } CharacterAttributes { "bot medic uber health threshold" 500 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "The Quick-Fix" Item "The Gauzed Gaze" Item "das metalmeatencasen" } Giant_Uber_Medic { ClassIcon Medic_uber Health 4500 Name "Giant Über Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "tf_weapon_medigun" "uber duration bonus" 4 "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "heal rate bonus" 200 "airblast vulnerability multiplier" 0.6 } } //Sniper } }