WaveSchedule { PointTemplates { Sentry { OnSpawnOutput //Parent entity is the !activator. Set builder to parent entity { Target "sentry" //targetname of an entity added below Action "setbuilder" Delay 0.00 } obj_sentrygun { "targetname" "sentry" //Entity name. Required if the entity is going to be referenced somewhere "origin" "0 0 0" "teamnum" "3" // 2 - Red team, 3 - Blu team "SolidToPlayer" "0" "OnDestroyed" "!parent,sethealth,0,0,-1" } } Dispenser { OnSpawnOutput //Parent entity is the !activator. Set builder to parent entity { Target "sentry" //targetname of an entity added below Action "setbuilder" Delay 0.00 } OnSpawnOutput //Parent entity is the !activator. Set builder to parent entity { Target "sentry" //targetname of an entity added below Action "sethealth" Param "400" Delay 0.00 } dispenser_touch_trigger { "targetname" "touch" //Entity name. Required if the entity is going to be referenced somewhere "origin" "0 0 0" "mins" "-280 -280 -280" "maxs" "280 280 280" } dispenser_touch_trigger { "targetname" "touch2" //Entity name. Required if the entity is going to be referenced somewhere "origin" "0 0 0" "mins" "-400 -400 -400" "maxs" "400 400 400" } obj_dispenser { "targetname" "sentry" //Entity name. Required if the entity is going to be referenced somewhere "origin" "0 0 0" "teamnum" "3" // 2 - Red team, 3 - Blu team "SolidToPlayer" "0" "touch_trigger" "touch" "OnDestroyed" "sentry2,kill,,0,-1" "OnDestroyed" "!parent,sethealth,0,0,-1" "defaultupgrade" "2" } mapobj_cart_dispenser { "targetname" "sentry2" //Entity name. Required if the entity is going to be referenced somewhere "origin" "0 0 -1" "teamnum" "3" // 2 - Red team, 3 - Blu team "SolidToPlayer" "0" "touch_trigger" "touch2" "defaultupgrade" "2" } } SmallTankTurret { OnSpawnOutput { Target "!activator" Action "setmodelscale" Param "0.5" Delay 0.05 } OnSpawnOutput { Target "!activator" Action "addoutput" Param "rendermode 1" Delay 0.05 } OnSpawnOutput { Target "!activator" Action "alpha" Param "0" Delay 0.06 } OnSpawnOutput { Target "tank_turret_shoot_relay" Action "trigger" Param "" Delay 5 } OnSpawnOutput { Target "spawntr" Action "trigger" Param "" Delay 1 } OnSpawnOutput { Target "!activator" Action "addoutput" Param "OnHealthBelow50Percent tank_turret_shoot_relay_super:trigger::0:-1" Delay 1 } OnSpawnOutput { Target "!activator" Action "addoutput" Param "OnHealthBelow10Percent tank_turret_shoot_relay_super:trigger::0:-1" Delay 1 } prop_dynamic { "targetname" "tank_turret_prop" "model" "models/props_frontline/tank_cart.mdl" "solid" "0" "angles" "0 180 0" "DefaultAnim" "idle" } tf_point_weapon_mimic { "targetname" "tank_turret_shooter_grenade" "angles" "3 0 0" "origin" "68 0 76" "Damage" "125" "SpeedMax" "170" "SpeedMin" "170" "SplashRadius" "250" "SpreadAngle" "2" "WeaponType" "3" "ModelScale" "1" "ModelOverride" "models/weapons/w_models/w_grenade_grenadelauncher.mdl" "onuser1" "tank_turret_prop,setanimation,shoot_N,0,-1" "onuser1" "!self,fireuser2,,0.5,-1" "onuser2" "tank_turret_shoot_effect_relay,trigger,,0,-1" "onuser2" "!self,fireonce,,0.02,-1" "onuser2" "!self,DetonateStickies,,2.8,-1" } tf_point_weapon_mimic { "targetname" "tank_turret_shooter_n" "angles" "3 0 0" "origin" "68 0 76" "Damage" "100" "SpeedMax" "1800" "SpeedMin" "1800" "SplashRadius" "180" "SpreadAngle" "2" "WeaponType" "0" "onuser1" "tank_turret_prop,setanimation,shoot_N,0,-1" "onuser1" "!self,fireuser2,,0.5,-1" "onuser2" "tank_turret_shoot_effect_relay,trigger,,0,-1" "onuser2" "!self,fireonce,,0.02,-1" } tf_point_weapon_mimic { "targetname" "tank_turret_shooter_w" "angles" "3 90 0" "origin" "-16 62 76" "Damage" "100" "SpeedMax" "1800" "SpeedMin" "1800" "SplashRadius" "180" "SpreadAngle" "2" "WeaponType" "0" "onuser1" "tank_turret_prop,setanimation,shoot_W,0,-1" "onuser1" "!self,fireuser2,,0.5,-1" "onuser2" "tank_turret_shoot_effect_relay,trigger,,0,-1" "onuser2" "!self,fireonce,,0.02,-1" } tf_point_weapon_mimic { "targetname" "tank_turret_shooter_nw" "angles" "3 45 0" "origin" "40 62 76" "Damage" "100" "SpeedMax" "1800" "SpeedMin" "1800" "SplashRadius" "180" "SpreadAngle" "2" "WeaponType" "0" "onuser1" "tank_turret_prop,setanimation,shoot_NW,0,-1" "onuser1" "!self,fireuser2,,0.5,-1" "onuser2" "tank_turret_shoot_effect_relay,trigger,,0,-1" "onuser2" "!self,fireonce,,0.02,-1" } tf_point_weapon_mimic { "targetname" "tank_turret_shooter_e" "angles" "3 -90 0" "origin" "-16 -62 76" "Damage" "100" "SpeedMax" "1800" "SpeedMin" "1800" "SplashRadius" "180" "SpreadAngle" "2" "WeaponType" "0" "onuser1" "tank_turret_prop,setanimation,shoot_E,0,-1" "onuser1" "!self,fireuser2,,0.5,-1" "onuser2" "tank_turret_shoot_effect_relay,trigger,,0,-1" "onuser2" "!self,fireonce,,0.02,-1" } tf_point_weapon_mimic { "targetname" "tank_turret_shooter_ne" "angles" "3 -45 0" "origin" "40 -62 76" "Damage" "100" "SpeedMax" "1800" "SpeedMin" "1800" "SplashRadius" "180" "SpreadAngle" "2" "WeaponType" "0" "onuser1" "tank_turret_prop,setanimation,shoot_NE,0,-1" "onuser1" "!self,fireuser2,,0.5,-1" "onuser2" "tank_turret_shoot_effect_relay,trigger,,0,-1" "onuser2" "!self,fireonce,,0.02,-1" } logic_relay { "targetname" "tank_turret_shoot_effect_relay" "ontrigger" "!parent,addoutput,solid 1,0,-1" "ontrigger" "!parent,addoutput,solid 2,0.12,-1" "spawnflags" "2" } logic_relay { "targetname" "tank_turret_shoot_relay" "ontrigger" "tank_turret_shooter_n,fireuser1,,0,-1" "ontrigger" "tank_turret_shooter_e,fireuser1,,2,-1" "ontrigger" "tank_turret_shooter_ne,fireuser1,,4,-1" "ontrigger" "tank_turret_shooter_nw,fireuser1,,6,-1" "ontrigger" "tank_turret_shooter_w,fireuser1,,8,-1" "ontrigger" "tank_turret_shooter_grenade,fireuser1,,10,-1" "ontrigger" "!self,trigger,,12,-1" "spawnflags" "2" } logic_relay { "targetname" "tank_turret_shoot_relay_super" "ontrigger" "tank_turret_shoot_relay,cancelpending,,0,-1" "ontrigger" "tank_turret_shooter_n,fireuser1,,0,-1" "ontrigger" "tank_turret_shooter_n,fireuser1,,0.5,-1" "ontrigger" "tank_turret_shooter_n,fireuser1,,1,-1" "ontrigger" "tank_turret_shooter_e,fireuser1,,2,-1" "ontrigger" "tank_turret_shooter_e,fireuser1,,2.5,-1" "ontrigger" "tank_turret_shooter_e,fireuser1,,3,-1" "ontrigger" "tank_turret_shooter_ne,fireuser1,,4,-1" "ontrigger" "tank_turret_shooter_ne,fireuser1,,4.5,-1" "ontrigger" "tank_turret_shooter_ne,fireuser1,,5,-1" "ontrigger" "tank_turret_shooter_nw,fireuser1,,6,-1" "ontrigger" "tank_turret_shooter_nw,fireuser1,,6.5,-1" "ontrigger" "tank_turret_shooter_nw,fireuser1,,7,-1" "ontrigger" "tank_turret_shooter_w,fireuser1,,8,-1" "ontrigger" "tank_turret_shooter_w,fireuser1,,8.5,-1" "ontrigger" "tank_turret_shooter_w,fireuser1,,9,-1" "ontrigger" "tank_turret_shooter_grenade,fireuser1,,10,-1" "ontrigger" "tank_turret_shooter_grenade,fireuser1,,10.5,-1" "ontrigger" "tank_turret_shooter_grenade,fireuser1,,11,-1" "ontrigger" "tank_turret_shoot_relay,trigger,,12,-1" "spawnflags" "2" } } Milk { KeepAlive 1 tf_projectile_jar_milk { "origin" "0 0 0" "teamnum" "3" } } } Templates { //////////////////////////Standard bots //Scout T_TFBot_Scout_Nailgun { Health 125 Name "Nailgun Scout" Class Scout ClassIcon scout_nailgun Skill Normal WeaponRestrictions PrimaryOnly Item "The Shortstop" ItemAttributes { ItemName "The Shortstop" "override projectile type" 5 "clip size bonus" 10 "fire rate bonus" 0.5 "faster reload rate" 0.1 "Projectile speed increased" 2 "damage bonus" 0.8 } } T_TFBot_Scout_BFB { Health 125 Name "Baby Face Blaster Scout" Class Scout ClassIcon scout_blaster_nys Skill Hard Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" ItemAttributes { ItemName "Baby Face's Blaster" "damage penalty" 0.8 } CharacterAttributes { "move speed bonus" 1 } } //Soldier T_TFBot_Soldier_Bison { Health 200 Name "Bison Soldier" Class Soldier ClassIcon soldier_bison Skill Normal WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Lord Cockswain's Pith Helmet" } T_TFBot_Soldier_Flare { Health 200 Name "Flare Soldier" Class Soldier ClassIcon pyro_flare Skill Hard Item "Furious Fukaamigasa" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 6 "crit vs burning players" 1 "damage bonus" 0.9 "Projectile speed increased" 1.2 } } T_TFBot_Soldier_Flare_Spammer { Health 200 Name "Rapid Flare Soldier" Class Soldier ClassIcon pyro_flare_infinite Skill Expert Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Furious Fukaamigasa" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 6 "crit vs burning players" 1 "damage bonus" 0.6 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 1.2 } ItemAttributes { ItemName "Furious Fukaamigasa" "set item tint RGB" 16711680 } } T_TFBot_Soldier_Flare_Spammer_Reload { Health 200 Name "Burst Flare Soldier" Class Soldier ClassIcon pyro_flare_rain_nys Skill Expert Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Furious Fukaamigasa" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 6 "crit vs burning players" 1 "damage bonus" 0.6 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } ItemAttributes { ItemName "Furious Fukaamigasa" "set item tint RGB" 16711680 } } T_TFBot_Soldier_Thumper { Health 200 Name "Thumper Soldier" Class Soldier ClassIcon thumper_lite Skill Hard WeaponRestrictions SecondaryOnly Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } T_TFBot_Soldier_Pistol { Health 200 Name "Pistol Soldier" Class Soldier ClassIcon scout_pistol Skill Normal WeaponRestrictions SecondaryOnly Item "TF_WEAPON_PISTOL" } T_TFBot_Soldier_Stash { Health 200 Name "Merasmus' Private Stash Soldier" Class Soldier ClassIcon soldier_buff Skill Normal Attributes SpawnWithFullCharge Item "The Buff Banner" Item "The Skull Island Topper" ItemAttributes { ItemName "The Buff Banner" "minicrits become crits" 1 "self mark for death" 1 } CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Soldier_BFG { Health 200 Name "BFG Soldier" Class Soldier ClassIcon soldier_mangler_spammer Skill Normal Item "The Cow Mangler 5000" Item "The Nuke" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint RGB" 65280 "override projectile type" 13 "fire rate bonus" 0.5 "faster reload rate" 0.3 "clip size upgrade atomic" 6 } } //Pyro T_TFBot_Pyro_Phlog_Extended { Health 175 Name "Extended Phlog Pyro" Class Pyro ClassIcon pyro_phlog Skill Hard Attributes SpawnWithFullCharge WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Item "The Bubble Pipe" CharacterAttributes { "increase buff duration" 6.0 } FireWeapon { Delay 0 Cooldown 0 Repeats 1 Duration 0.5 Type "Secondary" } } T_TFBot_Pyro_Dragon_Fury { Health 175 Name "Dragon Fury Pyro" Class Pyro ClassIcon pyro_dragon_fury_swordstone Skill Normal WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "Pyromancer's Mask" } T_TFBot_Pyro_Shotgun { Health 175 Name "Shotgun Pyro" Class Pyro ClassIcon heavy_shotgun Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PYRO" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 "move speed bonus" 1.1 } } T_TFBot_Pyro_Gas { Health 175 Name "Gas Powered Pyro" Class Pyro ClassIcon pyro_gascann Skill Expert Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "The Gas Passer" Item "The Rusty Reaper" ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.5 "fire rate penalty" 3.3 } } T_TFBot_Pyro_Gas_Spammer { Health 175 Name "Gas Spammer Pyro" Class Pyro ClassIcon pyro_gascann Skill Expert Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "The Gas Passer" Item "The Rusty Reaper" ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.01 "fire rate bonus" 0.5 //"Projectile speed increased" 1.5 } ItemAttributes { ItemName "The Rusty Reaper" "set item tint RGB" 16776960 } } T_TFBot_Pyro_MegaFlare { Health 175 Name "Napalm Flare Pyro" Class Pyro ClassIcon pyro_scorch Skill Expert WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "Old Guadalajara" ItemAttributes { ItemName "The Scorch Shot" "weapon burn time increased" 0.001 "weapon burn dmg increased" 25 "Projectile speed increased" 0.75 } ItemAttributes { ItemName "Old Guadalajara" "set item tint RGB" 16729344 } } //Heavy T_TFBot_Heavyweapons_Natascha { Health 300 Name "Natascha Heavy" Class Heavyweapons ClassIcon heavy_natascha_nys Skill Hard Item "Natascha" } T_TFBot_Heavyweapons_Tomislav { Health 300 Name "Tomislav Heavy" Class Heavyweapons ClassIcon heavy_tomislav Skill Hard Item "Tomislav" Item "Capone's Capper" } T_TFBot_Heavyweapons_Lightning { Health 300 Name "Tractor Beam Heavy" Class Heavyweapons ClassIcon heavy_atomic Skill Hard Item "powerhouse_minigun_brickhouse" Item "The Eliminators Safeguard" ItemAttributes { ItemName "powerhouse_minigun_brickhouse" "override projectile type" 13 "energy weapon penetration" 1 "fire rate penalty" 1.5 "set item tint RGB" 49151 "ragdolls plasma effect" 1 "apply z velocity on damage" -200 "apply look velocity on damage" -200 "damage bonus" 0.7 } } T_TFBot_Heavyweapons_Extended_Concheror { Health 300 Name "Extended Conch Heavy" Class Heavyweapons ClassIcon heavy_conch_h Skill Normal Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Heavyweapons_Extended_Battalion { Health 300 Name "Extended Battalion Heavy" Class Heavyweapons ClassIcon heavy_backup Skill Normal Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Heavyweapons_Extended_Buff_Banner { Health 300 Name "Extended Buff Heavy" Class Heavyweapons ClassIcon heavy_buff_h Skill Normal Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Heavyweapons_Shotgun_Push { Health 300 Name "Super Shotgun Heavy" Class Heavyweapons ClassIcon heavy_shotgun_scatterblast Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 2.3 "fire rate bonus" 0.1 "damage blast push" 1 "clip size penalty" 1.66 } } T_TFBot_Heavyweapons_Milk { Health 300 Name "Milk Spreader Heavy" Class Heavyweapons ClassIcon heavy_milk Skill Hard WeaponRestrictions PrimaryOnly ShootTemplate { Name Milk Speed 1000 Offset "0 0 0" Angles "0 0 0" OverrideShoot 1 Spread 0.1 } Item "Natascha" Item "The Milkman" ItemAttributes { ItemName "Natascha" "fire rate penalty" 1.4 "damage penalty" 0.2 } } //Demo T_TFBot_Demo_Burst_Armored { Health 650 Name "Armored Burst Fire Demo" Class Demoman ClassIcon demo_burst_armored Scale 1.3 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Blast Defense" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size upgrade atomic" 3.0 "projectile spread angle penalty" 3 } } T_TFBot_Demoknight_Mittens { Health 100 Name "Tickle Knight" Class Demoman ClassIcon demoknight_mittens Scale 0.8 Skill Expert //Attributes AlwaysCrit WeaponRestrictions MeleeOnly AimTrackingInterval 0.05 Item "Festive Eyelander" Item "The Tide Turner" Item "The Kiss King" ItemAttributes { ItemName "Festive Eyelander" "crit from behind" 1 "crit forces victim to laugh" 1 "crit does no damage" 1 "tickle enemies wielding same weapon" 1 "max health additive penalty" -0 } } //Engie T_TFBot_Engineer_Pistol { Health 125 Name "Pistol Engineer" Class Engineer ClassIcon scout_pistol Action FetchFlag Skill Normal WeaponRestrictions SecondaryOnly } T_TFBot_Engineer_Widowmaker { Health 125 Name "Widowmaker Engineer" Class Engineer ClassIcon engineer_widowmaker_nys Action FetchFlag Skill Expert WeaponRestrictions PrimaryOnly Item "The Widowmaker" Item "The Plug-In Prospector" } T_TFBot_Engineer_Pomson_Pull { Health 125 Name "Tractor Beam Engineer" Class Engineer ClassIcon engineer_pomson Action FetchFlag Skill Expert WeaponRestrictions PrimaryOnly Item "The Pomson 6000" Item "Dr. Grordbort's Copper Crest" ItemAttributes { ItemName "The Pomson 6000" "clip size penalty" 0.75 "Reload time decreased" 0.5 "fire rate bonus" 0.2 "apply look velocity on damage" -400 "apply z velocity on damage" -400 } } T_TFBot_Engineer_MiniSentry { Health 10 Name "Mini Sentry" Class Engineer ClassIcon engineer_minisentry_nys Skill Expert Scale 0.25 Attributes AlwaysFireWeapon Item "The Gunslinger" Item "Bombinomicon" ItemAttributes { ItemName "The Gunslinger" "max health additive bonus" -0 } CharacterAttributes { "move speed bonus" 2 "active health degen" -10 "voice pitch scale" 0 "engineer sentry build rate multiplier" 10 } } T_TFBot_Engineer_Ranger { Health 125 Name "Rescue Ranger Engineer" Class Engineer ClassIcon engineer_ranger_nys Skill Expert Action FetchFlag WeaponRestrictions PrimaryOnly Item "The Rescue Ranger" ItemAttributes { ItemName "The Rescue Ranger" "faster reload rate" 0.2 "damage bonus" 0.5 } } //Medic T_TFBot_Medic_Crossbow { Health 150 Name "Crossbow Medic" Class Medic ClassIcon medic_crossbow //Action FetchFlag Skill Expert WeaponRestrictions PrimaryOnly Item "The Crusader's Crossbow" } T_TFBot_Medic_SlowUber_Armored { Health 875 Name "Armored Uber Medic" Class Medic ClassIcon medic_uber_armored Skill Hard Scale 1.5 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Berlin Brain Bowl" Item "Das Metalmeatencasen" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "uber duration bonus" 2.0 "ubercharge rate penalty" 0.15 "heal rate bonus" 3.0 } CharacterAttributes { //"bot medic uber health threshold" 100000 "move speed bonus" 0.7 } } T_TFBot_Medic_Shield_QF_Armored { Health 875 Name "Armored Shield Medic" Class Medic ClassIcon medic_tanky Skill Hard Scale 1.5 Attributes SpawnWithFullCharge Attributes ProjectileShield Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 5.0 "bot medic uber deploy delay duration" 100000 "dmg penalty vs players" 1 "heal rate bonus" 10 } } T_TFBot_Medic_BigHeal_Armored { Health 875 Name "Armored Big Heal Medic" Class Medic ClassIcon medic_armored_qf Skill Hard Scale 1.5 Item "The Quick-Fix" Item "Otolaryngologist's Mirror" Item "Das Metalmeatencasen" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "heal rate bonus" 10 } } T_TFBot_Medic_Vac_Bullet { Health 150 Name "Bullet Resist Medic" Class Medic ClassIcon medic_bullet Skill Expert Attributes VaccinatorBullets Attributes SpawnWithFullCharge //WeaponRestrictions SecondaryOnly Item "The Overdose" Item "The Vaccinator" Item "dec2014 hunter_ushanka" ItemAttributes { ItemName "The Vaccinator" "medigun bullet resist deployed" 0.8 "medigun bullet resist passive" 0.8 "ubercharge rate bonus" 300 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 100000 } } T_TFBot_Medic_Vac_Blast { Health 150 Name "Blast Resist Medic" Class Medic ClassIcon medic_blast Skill Expert Attributes VaccinatorBlast Attributes SpawnWithFullCharge //WeaponRestrictions SecondaryOnly Item "The Overdose" Item "The Vaccinator" Item "Blast Defense" ItemAttributes { ItemName "The Vaccinator" "medigun blast resist deployed" 0.8 "medigun blast resist passive" 0.8 "ubercharge rate bonus" 300 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 100000 } } T_TFBot_Medic_Vac_Fire { Health 150 Name "Fire Resist Medic" Class Medic ClassIcon medic_fire Skill Expert Attributes VaccinatorFire Attributes SpawnWithFullCharge //WeaponRestrictions SecondaryOnly Item "The Overdose" Item "The Vaccinator" Item "Airtight Arsonist" ItemAttributes { ItemName "The Vaccinator" "medigun fire resist deployed" 0.8 "medigun fire resist passive" 0.8 "ubercharge rate bonus" 300 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 100000 } } T_TFBot_Medic_Kritz_Normal { Health 150 Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Item "The Overdose" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 400 } CharacterAttributes { "bot medic uber health threshold" 100000 } } //Sniper T_TFBot_Sniper_Fire_Ring { Health 125 Name "Fire Sniper" Class Sniper ClassIcon sniper_flame Skill Expert Item "The Hazmat Headcase" ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "set damagetype ignite" 1 "damage penalty" 0.4 } ItemAttributes { ItemName "TF_WEAPON_CLUB" "axtinguisher properties" 1 } ItemAttributes { ItemName "The Hazmat Headcase" "set item tint RGB" 16753920 } RingOfFire 15 } T_TFBot_Sniper_Gas_Sleeper { Health 125 Name "Gas Bullet Sniper" Class Sniper ClassIcon pyro_gascann Skill Expert Item "The Machina" Item "The Hazmat Headcase" DamageAppliesCond { Name "TF_COND_GAS" Duration 3 } } T_TFBot_Sniper_SMG { Health 125 Name "SMG Sniper" Class Sniper ClassIcon sniper_smg Skill Normal WeaponRestrictions SecondaryOnly } T_TFBot_Sniper_Jarate { Health 125 Name "Jarate Sniper" Class Sniper ClassIcon sniper_jarate Skill Expert Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Soldered Sensei" Item "Jarate" Item "The Bushwacka" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } //Spy T_TFBot_Spy_Kunai { Health 75 Name "Kunai Spy" Class Spy Skill Expert Item "Conniver's Kunai" Item "Spy Oni Mask" ItemAttributes { ItemName "Conniver's Kunai" "max health additive bonus" -0 } } ////////////////////////////Giant //Scout T_TFBot_Giant_Scout_Burst { Health 1800 Name "Giant Burst Fire Scout" Class Scout ClassIcon heavy_shotgun_burst_giant Skill Expert Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 4 "clip size upgrade atomic" 10 "faster reload rate" 1.75 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_SentryBuster_Jump { Health 2500 Name "Atomic Jumping Buster" Class Scout ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes DisableDodge Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.8 WeaponRestrictions MeleeOnly Item "The Atomizer" Item "The Bolt Boy" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "increased jump height" 2 "cancel falling damage" 1 "voice pitch scale" 0 "head scale" 2.0 } } T_TFBot_SentryBuster_Stun { Health 2500 Name "Sandman Buster" Class Scout ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Sandman" Item "Bonk Helm" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" -0 } ItemAttributes { ItemName "Bonk Helm" "set item tint RGB" 16729344 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "head scale" 2.0 } } //Soldier T_TFBot_Giant_Soldier_Flare_Spammer { Health 3800 Name "Giant Rapid Flare Soldier" Class Soldier ClassIcon pyro_flare_infinite_giant Skill Expert Attributes MiniBoss Item "Furious Fukaamigasa" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 6 "set damagetype ignite" 1 "crit vs burning players" 1 "damage bonus" 0.6 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 1.2 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Flare_Spammer_Reload { Health 3800 Name "Giant Burst Flare Soldier" Class Soldier ClassIcon pyro_flare_rain_nys_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Furious Fukaamigasa" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 6 "set damagetype ignite" 1 "crit vs burning players" 1 "damage bonus" 0.6 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 9.0 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_SentryBuster_Conch { Health 2500 Name "Support Buster" Class Soldier ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes DisableDodge Attributes SpawnWithFullCharge Item "The Concheror" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 27 } ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 9.0 "hand scale" 0.01 "voice pitch scale" 0 } } T_TFBot_SentryBuster_Buff { Health 2500 Name "Buff Buster" Class Soldier ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes DisableDodge Attributes SpawnWithFullCharge Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 27 } ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 9.0 "hand scale" 0.01 "voice pitch scale" 0 } } T_TFBot_SentryBuster_Battalion { Health 2500 Name "Tanky Buster" Class Soldier ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes DisableDodge Attributes SpawnWithFullCharge Item "The Battalion's Backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "override projectile type" 27 } ItemAttributes { ItemName "The Battalion's Backup" "deploy time increased" 1.34 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "cannot be backstabbed" 1 "increase buff duration" 9.0 "hand scale" 0.01 "voice pitch scale" 0 } } T_TFBot_Giant_Soldier_Mangler { Health 4000 Name "Giant Mangler Soldier" Class Soldier ClassIcon soldier_mangler_giant Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "The Cow Mangler 5000" "dmg bonus vs buildings" 2.0 "fire rate bonus" 0.5 "reload time decreased" 0.35 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Nuke { Health 3800 Name "Giant Nuclear Soldier" Class Soldier ClassIcon soldier_nuker_giant Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Nuke" ItemAttributes { ItemName "The Black Box" "damage bonus" 4.0 "Blast radius increased" 2.0 "use large smoke explosion" 1 "clip size penalty" 0.25 "fire rate penalty" 6.0 "faster reload rate" 0.2 "Projectile speed increased" 0.3 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.5 "override footstep sound set" 3 } } //Pyro T_TFBot_Giant_Pyro_Vacuum { Health 3300 Name "Giant Vacuum Pyro" Class Pyro ClassIcon pyro_reflect_daan_giant Skill Expert ExtAttr AlwaysFireWeaponAlt Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Cat's Pajamas" ItemAttributes { ItemName "The Degreaser" "mult airblast refire time" 0.01 "airblast pushback scale" -1.5 "damage bonus" 0.01 "weapon burn dmg increased" 0.001 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_TFBot_SentryBuster_Fire { Health 2500 Name "Kerosene Buster" Class Pyro ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "The Gas Guzzler" Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "flame_speed" -500 "flame_up_speed" 50 "flame_lifetime" 1.4 "flame size bonus" 3 "flame life penalty" 2 "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "hand scale" 0.01 } } T_TFBot_SentryBuster_Vacuum { Health 2500 Name "Vacuum Buster" Class Pyro ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes DisableDodge ExtAttr AlwaysFireWeaponAlt WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "mult airblast refire time" 5 "airblast pushback scale" -1.5 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "hand scale" 0.01 } } T_TFBot_Pyro_Giant_Tank_Flame { Health 8000 Name "Stand-in Flamethrower Tank" Class Pyro ClassIcon tank Skill Easy Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Attributes AlwaysFireWeapon //Attributes IgnoreEnemies WeaponRestrictions PrimaryOnly MaxVisionRange 0.001 Item "The Tank Top" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "flame_gravity" 0 "flame_drag" 7 "flame_up_speed" 0 "flame_speed" 2750 "flame_spread_degree" 18.5 "flame_lifetime" 0.6 "damage bonus" 0.75 "gesture speed increase" 0.1 "increased jump height" 0 } ItemAttributes { ItemName "The Tank Top" "set item tint RGB" 5801378 // team spirit blue } CharacterAttributes { "rage giving scale" 0.2 "move speed bonus" 0.3 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 2 "cannot be backstabbed" 1 "hand scale" 0.0 "head scale" 5 "torso scale" 0.0 "voice pitch scale" 0.0 } } //Demo T_TFBot_Giant_Samurai_Demo { Health 3300 Name "Giant Samurai Demo" Class Demoman ClassIcon demoknight_samurai_giant Skill Expert Attributes MiniBoss Attributes AirChargeOnly Attributes AutoJump WeaponRestrictions MeleeOnly AutoJumpMin 10 AutoJumpMax 10 Item "Ali Baba's Wee Booties" Item "The Splendid Screen" Item "The Half-Zatoichi" Item "Demo Kabuto" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 4 "increased jump height" 2 "cancel falling damage" 1 "charge time increased" 1.9 } } //Heavy T_TFBot_Giant_Heavyweapons_Extended_Buff_Banner { Health 5000 Name "Extended Buff Heavy" Class Heavyweapons ClassIcon heavy_buff_h_giant MaxVisionRange 1200 Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Buff Banner" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.1 } CharacterAttributes { "increase buff duration" 9.0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Rocket_Heavy_HOK { Health 5000 Name "Giant HoK Rocket Heavy" Class Heavyweapons ClassIcon soldier_barrage_heal Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Tungsten Toque" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "override projectile type" 2 "damage bonus" 5.5 "fire rate penalty" 2.75 "no self blast dmg" 2 "centerfire projectile" 1 "heal on kill" 5000 } ItemAttributes { ItemName "The Tungsten Toque" "set item tint RGB" 1703935 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Shotgun_Push { Health 5000 Name "Giant Shotgun Heavy Pusher" Class Heavyweapons ClassIcon heavy_shotgun_scatterblast_giant Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" Item "The Purity Fist" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "faster reload rate" 2.3 "fire rate bonus" 0.1 "damage blast push" 1 "clip size penalty" 1.66 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 2.3 "fire rate bonus" 0.1 "damage blast push" 1 "clip size penalty" 1.66 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.4 "move speed bonus" 0.7 "override footstep sound set" 2 } } //Engie //Medic T_TFBot_Giant_Medic_Shield_Kritz { Health 4500 Name "Giant Kritz Shield Medic" Class Medic ClassIcon medic_shield_kritz Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield Item "The Kritzkrieg" Item "The Weather Master" FireWeapon { Delay 0.1 Cooldown 3 Repeats 0 Duration 0.6 Type "Special" } ItemAttributes { ItemName "The Kritzkrieg" "generate rage on heal" 2 "increase buff duration" 3 "ubercharge rate bonus" 100 } ItemAttributes { ItemName "tf_weapon_syringegun_medic" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "dmg penalty vs players" 2 "bot medic uber health threshold" 13371337 } } T_TFBot_Giant_Medic_Kritz { Health 4500 Name "Giant Kritz Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 400 } ItemAttributes { ItemName "tf_weapon_syringegun_medic" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "dmg penalty vs players" 2 "bot medic uber health threshold" 13371337 } } T_TFBot_Medic_Tank_Regen { Health 8000 Name "Stand-in Regen Tank" Class Medic ClassIcon tank_heal Skill Expert Action FetchFlag Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge WeaponRestrictions MeleeOnly Item "The Tank Top" ItemAttributes { ItemName "The Tank Top" "set item tint RGB" 5801378 // team spirit blue } CharacterAttributes { "rage giving scale" 0.2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "move speed bonus" 0.3 "cannot be backstabbed" 1 "health regen" 500 "head scale" 5 "torso scale" 0 "hand scale" 0 "voice pitch scale" 0 } } //Sniper T_TFBot_Giant_Sniper_SMG_Fast { Health 1500 Name "Super SMG Sniper" Class Sniper ClassIcon sniper_smg_fast_giant Skill Expert Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Marsupial Man" CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "head scale" 0.7 } } T_TFBot_SentryBuster_Jarate { Health 2500 Name "Fast Jarate Buster" Class Sniper ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "Festive Jarate" Item "Robin Walkers" ItemAttributes { ItemName "TF_WEAPON_SNIPERRIFLE" "fire rate bonus" 0.03 "faster reload rate" -0.8 "override projectile type" 27 } ItemAttributes { ItemName "Festive Jarate" "is_passive_weapon" 1 "effect bar recharge rate increased" -0.8 "fire rate bonus" 0.03 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "torso scale" 0.3 "hand scale" 0.01 "voice pitch scale" 0 } } T_TFBot_Sniper_Jarate_Tank { Health 8000 Name "Stand-in Jarate Tank" Class Sniper ClassIcon tank_small_turret_jarate Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes DisableDodge Attributes IgnoreEnemies Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Jarate" Item "The Tank Top" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" -0.8 "fire rate penalty" 1.7 } ItemAttributes { ItemName "The Tank Top" "set item tint RGB" 5801378 // team spirit blue } CharacterAttributes { "rage giving scale" 0.2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "move speed bonus" 0.3 "cannot be backstabbed" 1 "health regen" 500 "head scale" 5 "torso scale" 0 "hand scale" 0 "voice pitch scale" 0 } } //Spy T_TFBot_SentryBuster_Hack //Sapper = ref pose { Health 2500 Name "Hacking Buster" Class Spy ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Shin Shredders" Item "Security Shades" ItemAttributes { ItemName "TF_WEAPON_SAPPER" "sapper damage penalty" 0.0 "sapper degenerates buildings" 0.5 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "cannot disguise" 1 "torso scale" 0.3 "head scale" 2.2 "voice pitch scale" 0 } } T_TFBot_Giant_Spy { Health 1600 Name "Giant Spy" Class Spy ClassIcon spy_giant Skill Expert Attributes MiniBoss Action Mobber CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "cannot disguise" 1 "head scale" 0.8 } } T_TFBot_Giant_Spy_Fast_SJ { Health 1200 Name "Super Spy" Class Spy ClassIcon spy_fast Skill Expert Attributes MiniBoss Action Mobber AimTrackingInterval 0 WeaponRestrictions MeleeOnly Item "Base Metal Billycock" ItemAttributes { ItemName "TF_WEAPON_KNIFE" "fire rate bonus" 0.1 "melee bounds multiplier" 2 "melee range multiplier" 2 "damage bonus" 0.3 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "cannot disguise" 1 "head scale" 0.8 } } T_TFBot_Giant_Spy_Ambassador { Health 1400 Name "Ambassador Super Spy" Class Spy ClassIcon spy_ambassador_lite_giant Skill Expert Attributes MiniBoss Action Mobber AimTrackingInterval 0.05 WeaponRestrictions PrimaryOnly Item "The Ambassador" Item "The Stealth Steeler" Item "The Megapixel Beard" ItemAttributes { ItemName "The Ambassador" "fire rate bonus" 0.5 "clip size bonus" 2 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "cannot disguise" 1 "head scale" 0.8 } } } }