WaveSchedule { Templates { Timer { ClassIcon timer_lite Health 300 Name "Timer" Class HeavyWeapons Skill Easy BehaviorModifiers Mobber Attributes "IgnoreFlag" Attributes "UseBossHealthBar" CharacterAttributes { "move speed penalty" 0.0001 "health regen" -3 } } Timer_Deluxe { ClassIcon timer_lite Health 450 Name "Deluxe Timer" Class HeavyWeapons Skill Easy BehaviorModifiers Mobber Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "UseBossHealthBar" CharacterAttributes { "move speed penalty" 0.0001 "health regen" -3 } } Cub_Heavy { ClassIcon heavy_warrior_tind Health 50 Name "Cub" Scale 0.7 Class HeavyWeapons Skill Easy Action Mobber WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "warrior's spirit" "damage penalty" 0.65 } CharacterAttributes { "move speed penalty" 0.7 } Item "warrior's spirit" } Axe_Pyro { ClassIcon pyro_fireaxe_lite Health 200 Name "Fire Fighter" Class Pyro Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed penalty" 0.4 } } Shovel_Soldier { ClassIcon soldier_shovel Health 225 Name "Digger" Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed penalty" 0.4 } } Boxing_Heavy { ClassIcon heavy_champ Health 350 Name "Boxer" Class HeavyWeapons Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed penalty" 0.4 } Item "the killing gloves of boxing" } Bat_Scout { ClassIcon scout_bat_nys Health 150 Name "Batter" Class Scout Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed penalty" 0.4 } } Lone_Spy { Health 150 Name "Lone Assassin" Class Spy Skill Expert Attributes "IgnoreFlag" CharacterAttributes { "move speed penalty" 0.8 } } Pickaxe_Soldier { ClassIcon soldier_pickaxe_escape Health 250 Name "Miner" Class Soldier Skill Hard Action Mobber WeaponRestrictions MeleeOnly CharacterAttributes { "move speed penalty" 0.2 } Item "the escape plan" } Left_Engineer { Health 325 Name "Leftygineer" Class Engineer Skill Hard Attributes "IgnoreFlag" TeleportWhere spawnbot_left } Right_Engineer { Health 325 Name "Rightygineer" Class Engineer Skill Hard Attributes "IgnoreFlag" TeleportWhere spawnbot_right } Archer_Sniper { ClassIcon sniper_bow Health 175 Name "Archer" Class Sniper Skill Hard Action Mobber WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 "faster reload rate" 2.5 } Item "the huntsman" } Happy_Heavy { ClassIcon heavy_mittens Health 600 Name "Happy Heavy" Scale 1 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the holiday punch" "damage penalty" 0.0001 } CharacterAttributes { "move speed penalty" 0.85 "damage force reduction" 0 "airblast vulnerability multiplier" 0 } Item "the holiday punch" } Angry_Heavy { ClassIcon heavy_gru Health 600 Name "Angry Heavy" Scale 1 Class HeavyWeapons Skill Expert Action Mobber WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "gloves of running urgently" "damage bonus" 2 "fire rate bonus" 0.75 } CharacterAttributes { "move speed penalty" 0.65 "damage force reduction" 0 "airblast vulnerability multiplier" 0 } Item "gloves of running urgently mvm" } Freddy { ClassIcon random_lite_giant Health 3000 Name "Freddy Fazbear" Scale 1 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "warrior's spirit" "fire rate bonus" 0.5 } CharacterAttributes { "move speed penalty" 0.3 "damage force reduction" 0 "airblast vulnerability multiplier" 0 } Item "warrior's spirit" UseCustomModel "models/player/heavy_freddy.mdl" DeathSound "freddy_dead" } } }