//Templates Created by Andrew WaveSchedule { Templates { /////////////////////////////////// ////////////STANDARD/////////////// /////////////////////////////////// T_TFBot_Medic_Bullet_Vac_Andrew { Name "Vaccinator Medic" Health 200 Class Medic Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist deployed" 0.9 "medigun bullet resist passive" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Blast_Vac_Andrew { Name "Vaccinator Medic" Health 200 Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist deployed" 0.9 "medigun blast resist passive" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Fire_Vac_Andrew { Name "Vaccinator Medic" Health 200 Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist deployed" 0.9 "medigun fire resist passive" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Sniper_Jarate_Andrew { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Health 300 Skill Normal Name Sniper Class Sniper Item "tf_weapon_sniperrifle" Item "jarate" Item "tf_weapon_club" Item "the anger" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } T_TFBot_Soldier_Laser_Andrew { ClassIcon soldier_mangler Health 200 Skill Hard Name "Laser Soldier" Class Soldier Item "the cow mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrant's helm" ItemAttributes { ItemName "the cow mangler 5000" "set item tint rgb" 11053598 "override projectile type" 13 } } T_TFBot_Soldier_Stun_Andrew { ClassIcon soldier_stun Health 200 Skill Expert Name "Stun Soldier" Class Soldier Item "warbird_rocketlauncher_warhawk" Item "the lucky shot" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "rocket specialist" 2 "slow enemy on hit major" 3 "set_item_texture_wear" 0.2 } } T_TFBot_Soldier_Bison_Bomber { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Bison Bomber Soldier" Class Soldier Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 1315860 } CharacterAttributes { "override projectile type" 17 } } T_TFBot_Demoman_Sticky_Andrew { ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly Health 175 Skill Hard Name "Sticky Bomber Demo" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "demoman hallmark" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "damage bonus" 1.2 "stickybomb charge rate" -3 "sticky arm time bonus" 2 } } T_TFBot_Demoman_Sticky_Crit_Andrew { ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly Health 175 Skill Hard Name "Sticky Bomber Demo" Class Demoman Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "demoman hallmark" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "damage bonus" 1.2 "stickybomb charge rate" -3 "sticky arm time bonus" 2 } } T_TFBot_Medic_Kritz_Andrew { ClassIcon medic_kritz Health 175 Name "Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" } T_TFBot_Scout_Soda_Popper_Andrew { ClassIcon scout_pop Name "Soda Popper Scout" Class Scout Skill Expert Item "the soda popper" Item "Bonk Helm" MaxVisionRange 500 ItemAttributes { ItemName "the soda popper" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } T_TFBot_Scout_Cola { Name "Crit-a-Cola Scout" Class Scout Skill Easy Item "crit-a-cola" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_cola Health 125 CharacterAttributes { "effect bar recharge rate increased" 0.55 } } T_TFBot_Demoman_Cbt { ClassIcon scout_stun WeaponRestrictions PrimaryOnly Health 175 Skill Normal Name "Ball Shooter Demoman" Class Demoman Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "sober stuntman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "damage bonus" 1.2 "blast radius increased" 0.01 "fuse bonus" 999 "mod stun waist high airborne" 1 } } T_TFBot_Soldier_Dummy { Health 200 Skill Hard Name "Idiot Robot Soldier" Class Soldier Item "tf_weapon_rocketlauncher" Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } T_TFBot_Soldier_Charged_Andrew { Class Soldier Skill Normal ClassIcon soldier_crit Item "The Original" Attributes AlwaysCrit Name "Charged Soldier" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage penalty" 0.7 } } T_TFBot_Pyro_Gas_Passer_Andrew { ClassIcon pyro_gascann WeaponRestrictions SecondaryOnly Health 175 Skill Hard Name "Gas Passer Pyro" Class Pyro Item "tf_weapon_flamethrower" Item "The Gas Passer" Item "tf_weapon_fireaxe" Item "brigade helm" ItemAttributes { ItemName "The Gas Passer" } CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 3 } } T_TFBot_Pyro_Flare_Flame_Andrew { ClassIcon pyro_flare WeaponRestrictions PrimaryOnly Name "Flare Flame Pyro" Health 175 Class Pyro Skill Hard Attributes "AlwaysFireWeapon" Item "the flare gun" Item "brigade helm" ItemAttributes { ItemName "the flare gun" "is_passive_weapon" 1 } } T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" } T_TFBot_Demoman_Loosecannon { ClassIcon demo_loosecannon Name "Loose Cannon Demoman" Template T_TFBot_Demoman Item "the loose cannon" ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } } T_TFBot_Soldier_Bison_Oil_Andrew { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Oil Bison Soldier" Class Soldier Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 3953681 "slow enemy on hit major" 3 } } T_TFBot_Soldier_Conch_Laser_Andrew { ClassIcon soldier_mangler Health 200 Skill Hard Name "Conch Laser Soldier" Class Soldier Attributes AlwaysCrit Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "tyrant's helm" ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } } T_TFBot_Engineer_Battalion_Pomson_Andrew { Class Engineer Name "Battalion Pomson Engineer" ClassIcon engineer_pomson Skill Hard Attributes DisableDodge Attributes AlwaysCrit Attributes SpawnWithFullCharge Attributes DisableDodge Atrributes Aggressive Item "The Pomson 6000" Item "the battalion's backup" WeaponRestrictions PrimaryOnly BehaviorModifiers Push ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9.0 } } /////////////////////////////////////// //////////////GIANTS/////////////////// /////////////////////////////////////// T_TFBot_Giant_Pyro_Oil_Andrew { ClassIcon pyro_oil_giant Name "Giant Oil Pyro" Health 3000 Class Pyro Skill Expert Attributes MiniBoss Item "tf_weapon_flamethrower" Item "brigade helm" ItemAttributes { ItemName tf_weapon_flamethrower "weapon burn dmg increased" 2 "weapon burn time increased" 2 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.25 } } T_TFBot_Giant_Medic_Bullet_Vac_Andrew { Name "Giant Bullet Vaccinator Medic" Class Medic Health 4500 Attributes MiniBoss Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes BulletImmune ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 8 } } T_TFBot_Giant_Medic_Blast_Vac_Andrew { Name "Giant Blast Vaccinator Medic" Class Medic Health 4500 Attributes MiniBoss Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes BlastImmune ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 8 } } T_TFBot_Giant_Medic_Fire_Vac_Andrew { Name "Giant Fire Vaccinator Medic" Class Medic Health 4500 Attributes MiniBoss Skill Expert ClassIcon medic_vac_trio_nys WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes FireImmune ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist deployed" 2 "medigun fire resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 8 } } T_TFBot_Giant_Scout_Cola { Name "Giant Crit-a-Cola Scout" Class Scout Skill Easy Item "crit-a-cola" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_cola_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } T_TFBot_Demoman_Major_Iron_Bomber { ClassIcon demo_clusterbomb Health 60000 Name "Major Iron Bomber" Class Demoman Skill Expert Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Item "the iron bomber" Item "voodoo juju" Item "the dark age defender" CharacterAttributes { "airblast vulnerability multiplier" 0.000001 "airblast vertical vulnerability multiplier" 0.000001 "major increased jump height" 1.9 "move speed bonus" 0.5 "override footstep sound set" 3 } ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size upgrade atomic" 7 "Blast radius increased" 1 "damage bonus" 1.5 } } } }