#base robot_giant.pop #base robot_standard.pop WaveSchedule { Templates { T_TFBot_Scout_Pistol //CAPPER pistol cause whatever { Class Scout Skill Easy WeaponRestrictions SecondaryOnly Item "The C.A.P.P.E.R" } T_TFBot_Scout_Pistol_Hard //Hard difficulty tricks people up { Class Scout Skill Hard WeaponRestrictions SecondaryOnly Item "The C.A.P.P.E.R" } T_TFBot_Soldier_Shotgun //Fast(er) shotgunners { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ClassIcon heavy_shotgun Name "Shotgun Soldier" } T_TFBot_Soldier_GeoThermal //cow mangler soldiers aim at center mass and don't attempt to lead { Class Soldier Skill Hard Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "fire rate bonus" 0.8 } } T_TFBot_Soldier_GeoThermal_Sniper //backs off of sniper AI to shoot charged shots, extreme reload to help this since CM does not listen to HoldFire { Class Soldier Skill Expert Item "The Cow Mangler 5000" MaxVisionRange 2000 ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" 0.1 } } T_TFBot_Giant_Soldier_BurstFire_NoCrit { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Health 4200 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Pyro_GeoThermal //airblast disabled tricks the pyros into believing they can airblast, instead activates their kritz { Class Pyro Skill Normal Item "The Phlogistinator" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } T_TFBot_Pyro_Flaregun_GeoThermal { Class Pyro Name "Flare Pyro" Skill Normal ClassIcon pyro_flare Item "The Manmelter" Item "The Firefly" WeaponRestrictions SecondaryOnly } T_TFBot_Giant_Pyro_GeoThermal //airblast disabled tricks the pyros into believing they can airblast, instead activates their kritz { Class Pyro Name "Giant Pyro" Skill Expert Item "The Phlogistinator" Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Flare_GeoThermal //giant flare pyro that uses a manmelter rather than a detonator { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The Manmelter" Item "The Firefly" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Manmelter" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman_Smoke //sorry { Class Demoman Skill Expert Health 3000 Attributes MiniBoss ClassIcon demo_giant Name "Giant Smoke Bomber" Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "projectile spread angle penalty" 2 "use large smoke explosion" 1 "fire rate bonus" 0.01 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Demoman_Steel_Sulfur //Hey its this again { Class Demoman Name "Steel Sulfur" Item "The Loose Cannon" Item "The Splendid Screen" Item "Samur-Eye" WeaponRestrictions PrimaryOnly ClassIcon demo_loosecannon Skill Hard Scale 1.3 Health 500 ItemAttributes { ItemName "The Loose Cannon" "grenade launcher mortar mode" 0 "damage bonus" 1.5 "clip size penalty" 0.5 "faster reload rate" 1.2 } CharacterAttributes { "move speed bonus" .9 } } T_TFBot_Medic_Kritz { Class Medic Skill Expert Name "Kritzkrieg Medic" ClassIcon medic_kritz Item "The Kritzkrieg" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 20000 } } T_TFBot_Giant_Medic_Kritz { Template T_TFBot_Medic_Kritz Attributes MiniBoss Name "Giant Kritz Medic" Health 4500 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "heal rate bonus" 200 "airblast vulnerability multiplier" 0.6 } } T_TFBot_Sniper_Cleaners_Carbine { Name "SMG Sniper" Class Sniper Skill Normal Item "The Cleaner's Carbine" ClassIcon sniper_carbine WeaponRestrictions SecondaryOnly } T_TFBot_Giant_Sniper_Cleaners_Carbine { Template T_TFBot_Sniper_Cleaners_Carbine ClassIcon sniper_carbine Health 3000 Skill Hard Name "Giant SMG Sniper" Attributes MiniBoss ItemAttributes { ItemName "The Cleaner's Carbine" "faster reload rate" 0.01 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } }