WaveSchedule { Templates { T_TFBot_Demo_Mechanic { Class Demoman Name "Demo Mechanic" Skill Easy Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "Blast Defense" Item "The Iron Bomber" CharacterAttributes{ "fire rate bonus" 4 } ItemAttributes { ItemName "The Iron Bomber" "clip size penalty" 0.25 } } T_TFBot_Pyro_Welder { Class Pyro Name "Pyro Welder" Skill Easy ClassIcon pyro_flare Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Item "Blast Defense" Item "The Scorch Shot" ItemAttributes { ItemName "The Scorch Shot" "clip size bonus" 9.0 } } T_TFBot_Soldier_Protector { Class Soldier ClassIcon soldier_conch Name "Soldier" Skill Normal Item "The Black Box" } T_TFBot_Scout_KnockBack { Class Scout Skill Normal ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.2 // 20% slower reload "scattergun knockback mult" 1.5 "damage bonus" 0.85 // 15% damage reduction } } T_TFBot_Giant_HeavyBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Normal Health 1000 WeaponRestrictions PrimaryOnly //MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot_Easy // Spams flare gun fire with pushback, slower move speed { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 1500 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Capper_Scout //scout with C.A.P.P.E.R { Class Scout Name "Scout" Skill Normal Item "The C.A.P.P.E.R" Item "Teufort Knight" WeaponRestrictions SecondaryOnly } T_TFBot_Diver_Pyro { Class Pyro Name "Diver Pyro" Skill Normal WeaponRestrictions PrimaryOnly Item "Neptune's Nightmare" } T_TFBot_Soldier_Exterminator { Class Soldier Skill Expert Name "Annihilator" Item "Bedouin Bandana" Item "The Original" ClassIcon soldier_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Health 2000 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Pirate_Demo { Class Demoman Skill Normal Name "Demo captain" Item "The Loose Cannon" Item "Bolted Bicorne" Scale 1.1 Health 300 CharacterAttributes { "move speed bonus" 1.1 } ItemAttributes { ItemName "The Loose Cannon" "clip size penalty" 3.0 "fire rate bonus" 2 } } T_TFBot_Medic_Backup { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 1500 Attributes SpawnWithFullCharge Item "The Quick-Fix" Item "Field Practice" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 100 // only works on mediguns that have this attribute ie quickfix } } T_TFBot_speedSoldier { Class Soldier Name "Speedy Soldier" Skill Normal Health 100 Scale 0.8 Item "Steel Pipes" CharacterAttributes { "move speed bonus" 3 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.5 "Projectile speed increased" 2 } } T_TFBot_Chief_Burst_Soldier { Class Soldier Name "Chief Burst Soldier" ClassIcon soldier_major_crits Health 5000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Vac_Med_Bullet { Class Medic Skill Expert Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBullets Health 500 Scale 1.5 CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Vac_Med_Blast { Class Medic Skill Expert Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorBlast Health 500 Scale 1.5 CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Vac_Med_Fire { Class Medic Skill Expert Item "The Vaccinator" Attributes SpawnWithFullCharge Attributes VaccinatorFire Health 500 Scale 1.5 CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Huntsman_Leader { Class Sniper Skill Expert ClassIcon sniper_bow Attributes MiniBoss Item "The Huntsman" Health 200 Scale 1.2 Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 } } T_TFBot_Huntsman_Minion { Class Sniper Skill Normal ClassIcon sniper Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 1.5 "fire rate bonus" 1.5 } } T_TFBot_Miniboss_HeavyFists { Class Heavyweapons WeaponRestrictions MeleeOnly Skill Expert Scale 1.3 Health 450 Item "The Killing Gloves of Boxing" ItemAttributes { "fire rate bonus" 4 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Miniboss_SoldierBison { Class Soldier WeaponRestrictions SecondaryOnly Skill Expert Scale 1.3 Health 300 Item "The Righteous Bison" Attributes AlwaysCrit ItemAttributes { "fire rate bonus" 4 "faster reload rate" 2 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Miniboss_SniperHuntsman { Class Sniper WeaponRestrictions PrimaryOnly Skill Expert Scale 1.3 Health 225 Item "The Huntsman" Attributes AlwaysCrit ItemAttributes { "fire rate bonus" 4 "faster reload rate" 2 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_6Demo_mini { Class Demoman Skill Expert Scale 1.2 Health 2000 ClassIcon demo_giant Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "Blast Defense" Item "The Iron Bomber" CharacterAttributes{ "fire rate bonus" 4 } ItemAttributes { ItemName "The Iron Bomber" "clip size penalty" 0.25 } } T_TFBot_6Demo_chief { Class Demoman Skill Expert Attributes MiniBoss ClassIcon demo_giant Attributes UseBossHealthBar Health 8000 Item "The Iron Bomber" Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Item "Blast Defense" Item "The Iron Bomber" CharacterAttributes{ "fire rate bonus" 4 } ItemAttributes { ItemName "The Iron Bomber" "clip size penalty" 0.1 } } T_TFBot_6Pyro_mini { Class Pyro Skill Expert ClassIcon pyro_giant Scale 1.2 Health 2000 WeaponRestrictions PrimaryOnly } T_TFBot_6Pyro_chief { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_giant Skill Expert Health 8000 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.2 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Unkle_Adams { Class Soldier Name "Unkle Adams" Item "The Original" Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysFireWeapon ClassIcon soldier_barrage Health 10000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "faster reload rate" 0.5 "fire rate bonus" 0.5 "clip size penalty" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Affinity_Final { Class Soldier Name "A.F.F.I.N.I.T.Y" Item "The Original" Health 90000 Scale 2.5 Item "Bedouin Bandana" Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes AlwaysFireWeapon ClassIcon soldier_spammer ItemAttributes { ItemName "The Original" //"faster reload rate" -0.8 "fire rate bonus" 0.2 "clip size penalty" 2 //"Blast radius decreased" 1.2 "use large smoke explosion" 1 "damage causes airblast" 1 "Projectile speed increased" 0.3 } ItemAttributes { ItemName "Bedouin Bandana" "attach particle effect" 78 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } }