// -- These attributes must attached to a weapon using ItemAttributes and then ItemName -- // "Blast radius decreased" // "Reload time decreased" // "airblast pushback scale" // "arrow mastery" // "attack projectiles" // "bullets per shot bonus" // "clip size bonus" // "clip size penalty" // "clip size upgrade atomic" // "cloak consume rate increased" // "critboost on kill" // "damage bonus" // "damage causes airblast" // "damage penalty" // "effect bar recharge rate increased" // "faster reload rate" // "fire rate bonus" // "fire rate penalty" // "flame life bonus" // (not sure about this one -- can't even find where it gets used at a glance) "multiple sentries" // "projectile penetration" // "projectile spread angle penalty" // "scattergun knockback mult" // "uber duration bonus" // "ubercharge rate bonus" // "use large smoke explosion" // ---------------------------------------------------- //Names// //Scout //T_TFBot_Scout_Bat_Easy //T_TFBot_Scout_Pistol_Easy //T_TFBot_Scout_Guillotine //T_TFBot_Scout_Guillotine_FastCharge //T_TFBot_Scout_Bunny //T_TFBot_Scout_Baby_Face //T_TFBot_Scout_PointBlank //T_TFBot_Scout_War_Fan //T_TFBot_Scout_Pistol //T_TFBot_Scout_Advanced //T_TFBot_Scout_Pistol_Advanced //T_TFBot_Scout_Sandman_Advanced //T_TFBot_Scout_Champ //T_TFBot_Scout_Pistol_Champ //T_TFBot_Scout_Sandman_Champ //Soldier //T_TFBot_Soldier_Weak //T_TFBot_Soldier_Range //T_TFBot_Soldier_Range_Plus //T_TFBot_Normal_Soldier_Crit //T_TFBot_Soldier_Spammer //T_TFBot_Soldier_Spread //T_TFBot_Soldier_Escape_Plan //T_TFBot_Soldier_Shotgun //T_TFBot_Soldier_Shotgun_Slow //T_TFBot_Soldier_Bison //T_TFBot_Soldier_Mangle_Rapidfire //T_TFBot_Soldier_Airstrike //T_TFBot_Soldier_Advanced //T_TFBot_Soldier_Bison_Adv //T_TFBot_Soldier_Champ //T_TFBot_Soldier_Bison_Champ //SoldierSquad //T_TFBot_Soldier_Squad_Leader //T_TFBot_Soldier_Squad_Bot //T_TFBot_Soldier_Squad_Blast //T_TFBot_Soldier_Squad_Healing //T_TFBot_Soldier_Squad_Buff //T_TFBot_Soldier_Squad_Conch //T_TFBot_Soldier_Squad_Bison //Pyro //T_TFBot_Pyro_Backburner //T_TFBot_Pyro_Flare_Burst //T_TFBot_Pyro_Scorch_Ignite //T_TFBot_Pyro_Champ //Demoman //T_TFBot_Demo_explode //T_TFBot_Demoman_Turn //T_TFBot_Demoman_Loads_Of_Bombs //T_TFBot_Demoman_Bombs_Everywhere //T_TFBot_Demo_Adv //T_TFBot_Demoknight_Adv //T_TFBot_Demoman_Champ //T_TFBot_Demoknight_Champ //Heavyweapons //T_TFBot_Heavy_Punch_Weak //T_TFBot_Heavy_Shotgun_Weak //T_TFBot_Heavy_Sandvich //T_TFBot_Heavy_Range //T_TFBot_Heavy_Slow //T_TFBot_Heavyweapons_Heater_Small //T_TFBot_Heavyweapons_Knuckle //T_TFBot_Heavy_Advanced //T_TFBot_Heavy_Shotgun_Advanced //T_TFBot_Heavy_Champ //T_TFBot_Heavy_Shotgun_Champ //T_TFBot_Heavyweapons_Knuckle_Champ //Medic //T_TFBot_Medic_Crossbow //T_TFBot_Medic_Crossbow_Healing //T_TFBot_Medic_QuickFix_RapidUber //T_TFBot_Medic_Crossbow_Champ //T_TFBot_Medic_QuickFix_Champ //Sniper //T_TFBot_Sniper_SMG //T_TFBot_Sniper_Huntsman_Champ //Giants //Scout //T_TFBot_Giant_Scout_Pistol //T_TFBot_Giant_Scout_Bleed_Armored //T_TFBot_Giant_Scout_Guillotine //T_TFBot_Giant_Scout_Calcium //T_TFBot_Giant_Scout_PointBlank //T_TFBot_Giant_Scout_Bunny //Soldier //T_TFBot_Super_Soldier //T_TFBot_Giant_Soldier_Bison //T_TFBot_Giant_Soldier_Mangle_Rapidfire //T_TFBot_Giant_Soldier_Spammer_Adv //T_TFBot_Giant_Soldier_Spammer_Spread //T_TFBot_Giant_Soldier_Airstrike //T_TFBot_Giant_Soldier_Panic_Burst //T_TFBot_Giant_Soldier_Squad_Cheif //Chief //T_TFBot_Giant_Soldier_Squad_Bot //T_TFBot_Giant_Soldier_Squad_Blast //T_TFBot_Giant_Soldier_Squad_Healing //T_TFBot_Giant_Soldier_Squad_Buff //T_TFBot_Giant_Soldier_Spammer_Chief //Chief //T_TFBot_Painis_Lord //Wait What? //Chief //T_TFBot_The_Beast // SuperBoss //Pyro //T_TFBot_Giant_Pyro_Powerjack //T_TFBot_Giant_Pyro_Fire_Everywhere //Demoman //T_TFBot_Giant_Demoman_Fast //T_TFBot_Giant_Demoman_Damage //T_TFBot_Giant_Demoman_Loads_Of_Bombs //T_TFBot_Giant_Demoman_Bombs_Everywhere //T_TFBot_Giant_Demo_Burst_Spammer //T_TFBot_Giant_Demoman_Turn //T_TFBot_Giant_Demoman_Bombard //T_TFBot_D_E_M_O //Chief //T_TFBot_Pill_Master // Chief //T_TFBot_Emperor // SuperBoss //Heavyweapons //T_TFBot_Giant_Heavyweapons_Rapid_Fire //T_TFBot_Giant_Heavyweapons_Aimless //T_TFBot_Giant_Heavyweapons_Fast //T_TFBot_Giant_Boxing_Heavy_Rebalanced //T_TFBot_Giant_Boxing_Heavy_Fast //T_TFBot_Giant_Heavyweapons_Fist //T_TFBot_Giant_Heavyweapons_Deflector_Adv //Medic //T_TFBot_Giant_Medic_Crossbow //T_TFBot_Giant_Medic_Crossbow_Healing //T_TFBot_Giant_Medic_Darts //Sniper //T_TFBot_Giant_Sniper //T_TFBot_Giant_Sniper_SMG //T_TFBot_Giant_Sniper_Huntsman //Spy //T_TFBot_Giant_Spy //Gatebots //T_TFGateBot_Sniper_Huntsman //T_TFGateBot_Chief_Soldier_Extended_Concheror //T_TFGateBot_Giant_Demoman_Loads_Of_Bombs WaveSchedule { Templates { ////////////////////////////////////////////////////////////////////////// //Standard Robots ////////////////////////////////////////////////////////////////////////// T_TFBot_Scout_Bat_Easy { Class Scout Skill Easy Name "Flimsy Scout" Health 90 Scale 0.9 Item "The Galvanized Gibus" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Scout_Pistol_Easy { Class Scout Skill Easy Name "Flimsy Scout" Health 90 Scale 0.9 Item "The Galvanized Gibus" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage penalty" 0.6 "clip size upgrade atomic" -4.0 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Scout_Guillotine { Class Scout Skill Normal Name "Butcher Scout" Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.5 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage penalty" 0.4 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Scout_Guillotine_FastCharge { Class Scout Skill Hard ClassIcon scout_cleaver Name "Butcher Scout" Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.13 "Projectile speed increased" 0.7 } CharacterAttributes { "move speed bonus" 0.8 } } T_TFBot_Scout_Bunny { Class Scout Skill Hard Name "Boing Scout" ClassIcon scout_jump Item "The Hot Dogger" Attributes AutoJump AutoJumpMin 2.5 AutoJumpMax 2.5 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 2 } CharacterAttributes { "increased jump height" 1.3 "airblast vulnerability multiplier" 5 "damage force reduction" 5 } } T_TFBot_Scout_Baby_Face { Class Scout Skill Easy ClassIcon scout_fan Name "Scout Sprinter" Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" } T_TFBot_Scout_PointBlank { Class Scout Skill Normal ClassIcon scout_fan Name "Back Scatter Scout" Item "The Back Scatter" Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 1.75 } ItemAttributes { ItemName "The Back Scatter" "bullets per shot bonus" 1.3 "damage penalty" 0.85 "clip size upgrade atomic" -3.0 "faster reload rate" 0.85 "weapon spread bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.15 } } T_TFBot_Scout_War_Fan { Class Scout Health 60 Scale 0.8 Name "War Fan" Item "The Fan O'War" Item "Buck Turner All-Stars" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.15 } } T_TFBot_Scout_Pistol { Class Scout ClassIcon scout_pistol Name "Pistol Scout" WeaponRestrictions SecondaryOnly MaxVisionRange 2000 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "damage penalty" 0.75 "clip size upgrade atomic" -2.0 "faster reload rate" 3.0 } } T_TFBot_Scout_Advanced { Class Scout Skill Hard Health 320 Scale 1.25 Name "Advanced Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.9 "damage bonus" 1.15 "faster reload rate" 0.8 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Pistol_Advanced { Class Scout Skill Hard Health 320 Scale 1.25 ClassIcon scout_pistol Name "Advanced Pistol Scout" WeaponRestrictions SecondaryOnly MaxVisionRange 2250 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "fire rate bonus" 0.9 "damage penalty" 0.8 "faster reload rate" -0.8 } CharacterAttributes { "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Sandman_Advanced { Class Scout Name "Advanced Sandman Scout" Health 320 Scale 1.25 Skill Hard ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "fire rate bonus" 0.9 "damage bonus" 1.15 "effect bar recharge rate increased" 0.5 "Projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.85 "health regen" 5 } } T_TFBot_Scout_Champ { Class Scout Skill Expert Health 1050 Scale 1.5 Name "Champion Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.75 "damage bonus" 1.15 "faster reload rate" 0.5 "clip size upgrade atomic" 2.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 8 } } T_TFBot_Scout_Pistol_Champ { Class Scout Skill Hard Health 1100 Scale 1.5 ClassIcon scout_pistol Name "Pistol Scout Champion" ClassIcon scout_shortstop WeaponRestrictions SecondaryOnly MaxVisionRange 2250 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "fire rate bonus" 0.7 "damage penalty" 0.8 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.85 "health regen" 8 } } T_TFBot_Scout_Sandman_Champ { Class Scout Name "Sandman Scout Champion" Health 1050 Scale 1.5 Skill Expert ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "fire rate bonus" 0.75 "damage bonus" 2.2 "effect bar recharge rate increased" 0.2 "Projectile speed increased" 1.4 } CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.85 "health regen" 8 } } //Soldiers// T_TFBot_Soldier_Weak { Class Soldier Name "Flimsy Soldier" Health 170 Skill Easy Scale 0.9 Item "The Galvanized Gibus" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" -3.0 "projectile spread angle penalty" 1.2 "faster reload rate" 1.2 } CharacterAttributes { "move speed bonus" 0.9 } } T_TFBot_Soldier_Range { Class Soldier Name "Liberty Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" MaxVisionRange 2000 ClassIcon soldier_libertylauncher ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.9 "Projectile speed increased" 1.2 } } T_TFBot_Soldier_Range_Plus { Class Soldier Name "Perfect Shot Soldier" Health 200 Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Item "Steel Shako" MaxVisionRange 2200 ClassIcon soldier_libertylauncher ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.8 "Projectile speed increased" 1.5 "damage bonus" 1.2 } } T_TFBot_Normal_Soldier_Crit // Super slow crit rocket flight speed, fires one at a time { Class Soldier Name "Charged Soldier" ClassIcon soldier_Crit Skill Normal Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "faster reload rate" 0.4 "fire rate bonus" 2.5 "damage penalty" 0.6 "Projectile speed increased" 0.5 } } T_TFBot_Soldier_Spammer { Class Soldier Name "Rapid Fire Soldier" ClassIcon soldier_spammer Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.85 } } T_TFBot_Soldier_Spread { Class Soldier Name "Bazooka Soldier" ClassIcon soldier_bazooka Scale 1.2 Health 400 Skill Expert WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.5 "fire rate bonus" 0.05 "projectile spread angle penalty" 7.0 "Projectile speed increased" 0.5 "damage bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.88 "health regen" 1 "can overload" -1 "auto fires full clip" -1 } } T_TFBot_Soldier_Escape_Plan { Class Soldier Name "Escape Artist Soldier" Skill Hard Health 260 Scale 1.1 WeaponRestrictions MeleeOnly Item "The Escape Plan" ItemAttributes { ItemName "The Escape Plan" "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 1.1 "health regen" 1 } } T_TFBot_Soldier_Shotgun { Class Soldier Name "Shotgun Soldier" Skill Easy ClassIcon heavy_shotgun Item "Soldier's Sparkplug" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.8 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.85 } } T_TFBot_Soldier_Shotgun_Slow { Class Soldier Name "Heavy Shotgun Soldier" Health 400 Skill Easy Scale 1.2 ClassIcon heavy_shotgun Item "Soldier's Sparkplug" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.15 "projectile penetration" 4.0 "bullets per shot bonus" 2.7 "faster reload rate" 0.15 "fire rate bonus" 2.8 } CharacterAttributes { "move speed bonus" 0.85 "health regen" 1 } } T_TFBot_Soldier_Bison { Class Soldier Name "Beam Soldier" Skill Normal ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "The Space Bracers" Item "The Jupiter Jumpers" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 1.15 "Projectile speed increased" 1.15 } } T_TFBot_Soldier_Mangle_Rapidfire { Class Soldier Name "Rapid-Fire Laser Soldier" Skill Normal ClassIcon soldier_mangler_spammer WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Space Bracers" Item "The Jupiter Jumpers" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.45 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.5 } } T_TFBot_Soldier_Airstrike { Class Soldier Skill Normal ClassIcon soldier_para_D_I_L Name "Airstrike Soldier" Item "The B.A.S.E. Jumper" Item "The Air Strike" Item "Gentle Manne's Service Medal" Item "Honcho's Headgear" Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 1.2 AutoJumpMax 3.3 ItemAttributes { ItemName "The Air Strike" "projectile speed increased" 0.75 "fire rate bonus" 0.075 "damage bonus" 0.75 "faster reload rate" 0.65 "clip size upgrade atomic" -1.0 "projectile spread angle penalty" 2.5 } CharacterAttributes { "increased jump height" 4.0 "health regen" 7 "move speed bonus" 0.85 "airblast vulnerability multiplier" 1.75 "damage force reduction" 4.0 } } //Chute code //Item "The B.A.S.E. Jumper" //Attributes AutoJump //AutoJumpMin 1.2 //AutoJumpMax 3.3 //CharacterAttributes //{ //"increased jump height" 6.0 //"health regen" 7 //"airblast vulnerability multiplier" 1.75 //"damage force reduction" 4.0 //} T_TFBot_Soldier_Advanced { Class Soldier Skill Hard Health 500 Scale 1.25 Name "Advanced Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Soldier_Bison_Adv { Class Soldier Name "Advanced Beam Soldier" Skill Hard Health 575 ClassIcon soldier_bison Scale 1.25 WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.93 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.95 "airblast vulnerability multiplier" 0.85 "health regen" 10 } } T_TFBot_Soldier_Champ { Class Soldier Skill Expert Health 2150 Scale 1.5 Name "Soldier Champion" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.8 "damage bonus" 1.15 "faster reload rate" 0.25 "Projectile speed increased" 1.2 "clip size upgrade atomic" 2.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 15 } } T_TFBot_Soldier_Bison_Champ { Class Soldier Name "Beam Soldier Champion" Skill Hard Health 2000 ClassIcon soldier_bison Scale 1.5 WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.7 "Projectile speed increased" 1.5 "projectile spread angle penalty" 2.0 } CharacterAttributes { "move speed bonus" 1.05 "airblast vulnerability multiplier" 0.85 "health regen" 15 } } // Soldier Squad: A Team of slower Soldiers lead by the "Soldier Squad Head" T_TFBot_Soldier_Squad_Leader { Class Soldier ClassIcon soldier_squad_head Skill Hard Health 850 Scale 1.5 Name "Soldier Squad Head" Item "The Black Box" Item "The Battalion's Backup" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.4 "clip size upgrade atomic" 2.0 "faster reload rate" 0.8 "blast radius increased" 1.1 "Projectile speed increased" 1.2 "projectile spread angle penalty" 1.5 "heal on hit for rapidfire" 35 } CharacterAttributes { "move speed bonus" 0.75 "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 } } T_TFBot_Soldier_Squad_Bot { Class Soldier Skill Normal Health 260 Name "Soldier Squad" CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } T_TFBot_Soldier_Squad_Blast { Class Soldier Skill Expert Health 260 WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Soldier Squad Blast" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } T_TFBot_Soldier_Squad_Healing { Class Soldier Item "The Black Box" Name "Soldier Squad Black Box" Skill Normal Health 260 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 } CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } T_TFBot_Soldier_Squad_Buff { Class Soldier Name "Soldier Squad Buff" Skill Hard Health 260 Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } T_TFBot_Soldier_Squad_Conch { Class Soldier Name "Soldier Squad Conch" Skill Expert Health 300 Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } T_TFBot_Soldier_Squad_Bison { Class Soldier Name "Soldier Squad Beam" Skill Expert Health 300 ClassIcon soldier_bison Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Item "Space Bracers" Item "Jupiter Jumpers" Item "Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 1.42 "Projectile speed increased" 1.65 } CharacterAttributes { "move speed bonus" 0.9 } } //Pyros// T_TFBot_Pyro_Backburner { Class Pyro Name "Cheap Pyro" Skill Easy Item "The Backburner" ItemAttributes { ItemName "The Backburner" "damage bonus" 0.85 } } T_TFBot_Pyro_Flare_Burst { Class Pyro Name "Flare Pyro" Skill Hard ClassIcon pyro_flare Item "The detonator" Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The detonator" "damage penalty" 0.2 "fire rate bonus" 0.35 "Projectile speed increased" 0.75 "projectile spread angle penalty" 3.5 } } T_TFBot_Pyro_Scorch_Ignite { Class Pyro Name "Pyro Incinerator" Skill Expert ClassIcon pyro_flare Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 0.2 "fire rate bonus" 0.1 "faster reload rate" 0.1 "Projectile speed increased" 1.75 } } T_TFBot_Pyro_Champ { Class Pyro Skill Expert Health 1800 Scale 1.5 Name "Pyro Champion" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.25 "airblast vulnerability multiplier" 0.85 "health regen" 11 } } //Demomen// T_TFBot_Demo_explode { Class Demoman Name "Explosive Demoman" Skill Hard Health 175 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.35 "fire rate bonus" 3.8 "blast radius increased" 1.35 "faster reload rate" 0.2 } } T_TFBot_Demoman_Turn { Class Demoman Name "Tide Turner Demoman" ClassIcon demoknight Skill Hard Item "The Tide Turner" Item "The Scottish Handshake" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } } T_TFBot_Demoman_Loads_Of_Bombs { Class Demoman Name "Unload Demoman" Skill Hard ClassIcon demo_unload Health 650 Attributes HoldFireUntilFullReload Scale 1.4 WeaponRestrictions PrimaryOnly Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 11.0 "damage penalty" 0.3 "fire rate bonus" 0.14 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.3 "heal on hit for rapidfire" 3 "fuse bonus" 0.85 } CharacterAttributes { "head scale" 0.8 "health regen" 1 } } T_TFBot_Demoman_Bombs_Everywhere { Class Demoman Name "Pipe Fountain Demoman" Skill Expert ClassIcon demo_unload Health 650 Attributes HoldFireUntilFullReload Scale 1.4 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 17.0 "damage penalty" 0.66 "fire rate bonus" 0.14 "Projectile speed increased" 1.2 "projectile spread angle penalty" 100 "faster reload rate" 0.13 "heal on hit for rapidfire" 2 "blast radius increased" 1 "fuse bonus" 0.75 } CharacterAttributes { "head scale" 0.8 "rocket jump damage reduction" 0.05 "health regen" 1 } } T_TFBot_Demo_Adv { Class Demoman Name "Advanced Demoman" Skill Hard Health 330 Scale 1.25 ItemAttributes { ItemName "TF_WEAPON_GRANADELAUNCHER" "fire rate bonus" 0.9 "damage bonus" 1.1 "faster reload rate" 0.7 "Projectile speed increased" 1.1 "clip size upgrade atomic" 1.0 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 8 } } T_TFBot_Demoknight_Adv { Class Demoman Name "Advanced Demoknight" ClassIcon demoknight Health 360 Scale 1.25 Skill Hard Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "damage bonus" 1.1 "fire rate bonus" 0.9 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 8 } } T_TFBot_Demoman_Champ { Class Demoman Skill Expert Health 1950 Scale 1.5 Name "Demoman Champion" ItemAttributes { ItemName "TF_WEAPON_GRANADELAUNCHER" "fire rate bonus" 0.3 "damage bonus" 0.75 "faster reload rate" 0.4 "Projectile speed increased" 1.6 "clip size upgrade atomic" 6.0 } CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" 0.85 "health regen" 11 } } T_TFBot_Demoknight_Champ { Class Demoman Skill Expert Name "Demoknight Champion" ClassIcon demoknight Health 1950 Scale 1.5 Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "critboost on kill" 60 "damage bonus" 1.75 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 1.22 "airblast vulnerability multiplier" 0.85 "health regen" 11 } } //Heavy Weapons Guy// T_TFBot_Heavy_Punch_Weak { Class HeavyWeapons Name "Flimsy Heavy" Skill Easy Health 200 ClassIcon heavy_champ Scale 0.9 Item "The Galvanized Gibus" Item "the killing gloves of boxing" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the killing gloves of boxing" "damage penalty" 0.8 } } T_TFBot_Heavy_Shotgun_Weak { Class HeavyWeapons Name "Flimsy Heavy" Skill Easy ClassIcon heavy_shotgun Health 200 Scale 0.9 Item "The Galvanized Gibus" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "damage bonus" 1.2 "bullets per shot bonus" -4.0 } } T_TFBot_Heavy_Sandvich { Class HeavyWeapons Name "Sandvich Heavy" Health 600 Skill Hard WeaponRestrictions SecondaryOnly Item "Robo-Sandvich" } T_TFBot_Heavy_Range { Class HeavyWeapons Name "Accurate Heavy" Health 300 ClassIcon heavy_accurate Skill Hard MaxVisionRange 2000 Item "Heavy Artillery Officer's Cap" Item "Tomislav" ItemAttributes { ItemName "Tomislav" "weapon spread bonus" 1.3 "damage penalty" 0.65 } } T_TFBot_Heavy_Slow { Class HeavyWeapons Name "Natascha Heavy" Skill Hard Item "Natascha" ClassIcon heavy_natascha Attributes AlwaysFireWeapon ItemAttributes { ItemName "Natascha" "weapon spread bonus" 1.85 "fire rate bonus" 0.85 "damage penalty" 0.25 } CharacterAttributes { "move speed bonus" 1.75 } } T_TFBot_Heavyweapons_Heater_Small { Class Heavyweapons ClassIcon heavy_heater Skill Normal Name "Heater Heavy" WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 0.6 "fire rate bonus" 1.65 } } T_TFBot_Heavyweapons_Knuckle { Class Heavyweapons Skill Hard WeaponRestrictions MeleeOnly ClassIcon heavy_champ Name "Knuckle Heavy" Scale 1.17 Health 380 Item "The Big Steel Jaw of Summer Fun" Item "The Eviction Notice" ItemAttributes { ItemName "The Eviction Notice" "fire rate bonus" 0.3 "gesture speed increase" 1.35 "heal on hit for rapidfire" 24 "mod_maxhealth_drain_rate" 0.0 } CharacterAttributes { "move speed bonus" 1.4 "health regen" 1 } } T_TFBot_Heavy_Advanced { Class HeavyWeapons Skill Hard Name "Advanced Heavy" Health 650 Scale 1.25 Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "fire rate bonus" 0.85 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 1.5 } } T_TFBot_Heavy_Shotgun_Advanced { Class Heavyweapons ClassIcon heavy_shotgun Name "Heavy Shotgun" Skill Hard Health 650 Scale 1.25 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 1.55 "bullets per shot bonus" 9 "damage bonus" 0.33 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 12 } } T_TFBot_Heavy_Champ { Class Heavyweapons Skill Expert Name "Heavy Champion" Health 2400 Scale 1.5 Item "Iron Curtain" Item "Robo-Sandvich" ItemAttributes { ItemName "Iron Curtain" "fire rate bonus" 0.75 "heal on kill" 750 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 3 } } T_TFBot_Heavy_Shotgun_Champ { Class Heavyweapons ClassIcon heavy_shotgun Name "Heavy Shotgun" Skill Hard Health 2400 Scale 1.5 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 1.15 "bullets per shot bonus" 9 "damage bonus" 0.42 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 19 } } T_TFBot_Heavyweapons_Knuckle_Champ { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly ClassIcon heavy_champ Name "Knuckle Heavy Champion" Health 3500 Attributes Miniboss Scale 1.65 Item "The Big Steel Jaw of Summer Fun" Item "The Eviction Notice" ItemAttributes { ItemName "The Eviction Notice" "fire rate bonus" 0.55 "damage bonus" 1.5 "heal on hit for rapidfire" 150 } CharacterAttributes { "move speed bonus" 0.9 } } // Medic // T_TFBot_Medic_Crossbow { Class Medic Name "Crossbow Medic" Skill Normal ClassIcon medic_crossbow Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" Action FetchFlag Attributes Aggressive WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 4 "damage penalty" 0.75 "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 4.0 "heal on hit for rapidfire" 20 } } T_TFBot_Medic_Crossbow_Healing { Class Medic Name "Repair Crossbow Medic" Skill Easy Action FetchFlag ClassIcon medic_crossbow_healing Health 500 Scale 1.25 Item "The Crusader's Crossbow" Item "Practitioner's Processing Mask" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 1 "damage penalty" 0.2 "faster reload rate" 0.03 "fire rate bonus" 0.001 "projectile spread angle penalty" 120.0 "heal on hit for rapidfire" 3 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Medic_QuickFix_RapidUber { Class Medic Name "Uber-Fix Medic" Skill Hard Health 400 Scale 1.25 ClassIcon medic_uberfix Item "Modest Metal Pile of Scrap" Item "The Quick-Fix" Item "Mecha-Medes" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 5 "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "airblast vulnerability multiplier" 0.85 "health regen" 12 "heal rate bonus" 8 "health from healers reduced" 0.35 } } T_TFBot_Medic_Crossbow_Champ { Class Medic Name "Crossbow Medic Champion" Action FetchFlag Skill Hard Health 1650 Scale 1.5 Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" Attributes Aggressive ClassIcon medic_crossbow WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 6 "damage penalty" 0.75 "faster reload rate" 0.2 "fire rate bonus" 0.001 "projectile spread angle penalty" 4.333 "heal on hit for rapidfire" 250 } } T_TFBot_Medic_QuickFix_Champ { Class Medic Name "Quick-Fix Medic Champ" Skill Expert Health 1650 Scale 1.5 Item "Modest Metal Pile of Scrap" Item "The Quick-Fix" Item "Mecha-Medes" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 6 "uber duration bonus" -1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 1.35 } CharacterAttributes { "move speed bonus" 1.15 "airblast vulnerability multiplier" 0.85 "health regen" 25 "heal rate bonus" 35 } } // Sniper // T_TFBot_Sniper_SMG { Class Sniper Name "Sniper SMG" Skill Normal ClassIcon sniper_smg_tind Action FetchFlag Scale 1.1 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_Weapon_SMG" "fire rate bonus" 1.25 "heal on hit for rapidfire" 2 "faster reload rate" 3.0 "clip size upgrade atomic" 12 } CharacterAttributes { "move speed bonus" 0.85 } } T_TFBot_Sniper_Huntsman_Champ { Class Sniper Name "Bowman Champion" Item "The Huntsman" ClassIcon sniper_bow Skill Hard Health 1450 scale 1.5 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.15 "damage bonus" 0.5 "projectile spread angle penalty" 3.0 } CharacterAttributes { "move speed bonus" 1.15 } } ////////////////////////////////////////////////////////////////////////// //Giant Robots ////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Scout_Pistol { Class Scout Skill Expert Health 1600 Attributes Miniboss ClassIcon scout_pistol_giant Name "Giant Pistol Scout" WeaponRestrictions SecondaryOnly MaxVisionRange 2200 ItemAttributes { ItemName "TF_WEAPON_PISTOL" "fire rate bonus" 0.75 "damage penalty" 0.35 "faster reload rate" -0.8 } CharacterAttributes { "damage force reduction" 0.7 "move speed bonus" 0.85 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Guillotine { Class Scout Skill Expert Health 1200 ClassIcon scout_cleaver_giant Attributes Miniboss Name "Giant Butcher Scout" Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" WeaponRestrictions SecondaryOnly MaxVisionRange 2500 ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.075 "projectile spread angle penalty" 6.0 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 1.15 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Calcium { Class Scout Skill Expert Health 1600 ClassIcon scout_giant Attributes MiniBoss Name "Giant Milk Scout" ClassIcon scout_shortstop MaxVisionRange 2200 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "The Shortstop" Item "Mad Milk" Item "The Hermes" ItemAttributes { ItemName "The Shortstop" "damage bonus" 0.5 "fire rate bonus" 0.4 "faster reload rate" 0.65 "heal on hit for rapidfire" 20 } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.35 } CharacterAttributes { "damage force reduction" 0.7 "move speed bonus" 0.82 "health regen" 10 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_PointBlank // Groups! { Class Scout Skill Normal ClassIcon scout_fan_giant Scale 1.65 Health 1320 Attributes Miniboss Name "Giant Back Scatter Scout" Item "The Back Scatter" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Back Scatter" "bullets per shot bonus" 4.0 "damage bonus" 0.5 "clip size upgrade atomic" -3.0 "faster reload rate" 0.65 "weapon spread bonus" 2.20 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Scout_Bunny { Class Scout Skill Expert Health 1600 Name "Giant Boing Scout" ClassIcon scout_jump_giant Item "The Hot Dogger" Attributes HoldFireUntilFullReload Attributes Miniboss Attributes AutoJump AutoJumpMin 8 AutoJumpMax 8 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "bullets per shot bonus" 1.7 "damage penalty" 0.4 "fire rate bonus" 0.75 "faster reload rate" 0.85 "weapon spread bonus" 1.33 } CharacterAttributes { "increased jump height" 7 "airblast vulnerability multiplier" 3 "damage force reduction" 1 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "move speed bonus" 0.85 } } T_TFBot_Giant_Scout_Bleed_Armored // Use WeaponRestrictions To Choose Mode { Class Scout Name "Armored Bleed Scout" ClassIcon scout_cleaver_giant Skill Expert Health 3000 Item "The Wrap Assassin" Attributes MiniBoss Item "The Flying Guillotine" Item "Ye Oiled Baker Boy" Item "The Back Scatter" ItemAttributes { ItemName "The Back Scatter" "bullets per shot bonus" 5.0 "damage bonus" 0.1 "clip size upgrade atomic" -4.0 "faster reload rate" 2 "weapon spread bonus" 6.00 "bleeding duration" 12 } ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.075 "switch from wep deploy time decreased" 0.5 } ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.04 "projectile spread angle penalty" 6.0 "Projectile speed increased" 0.65 "switch from wep deploy time decreased" 0.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 "switch from wep deploy time decreased" 0.5 } } T_TFBot_Super_Soldier { Class Soldier Skill Expert Name "Super Soldier" WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Conquistador" ClassIcon soldier_nuke Attributes HoldFireUntilFullReload Attributes MiniBoss Health 4200 ItemAttributes { ItemName "The Direct Hit" "damage causes airblast" 1 "damage bonus" 1.66 "dmg bonus vs buildings" 1.8 "use large smoke explosion" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" -2.0 "Projectile speed increased" 1.6 "faster reload rate" 3.2 "blast radius increased" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Bison { Class Soldier Name "Giant Beam Soldier" Skill Expert Health 3800 ClassIcon soldier_bison_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Righteous Bison" Item "The Space Bracers" Item "The Jupiter Jumpers" Item "The Hardium Helm" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.65 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } } T_TFBot_Giant_Soldier_Mangle_Rapidfire { Class Soldier Name "Giant Rapid-Fire Laser Soldier" Skill Normal Health 3800 ClassIcon soldier_mangler_spammer_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Space Bracers" Item "The Jupiter Jumpers" Item "The Hardium Helm" ItemAttributes { ItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.23 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Adv { Class Soldier Name "Advanced Giant Rapid Fire Soldier" ClassIcon soldier_barrage Health 4500 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.38 "projectile spread angle penalty" 1.4 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.433 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Spread { Class Soldier Name "Giant Bazooka Soldier" ClassIcon soldier_bazooka_giant Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 8.5 "Projectile speed increased" 0.5 "Blast radius increased" 0.8 "damage penalty" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "can overload" -1 "auto fires full clip" -1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Spammer_Spread_Homing { Class Soldier Name "Giant Homing Bazooka Soldier" ClassIcon soldier_bazooka_homing_nys_giant Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes MiniBoss Attributes HoldFireUntilFullReload AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 10 "Projectile speed increased" 0.45 "Blast radius increased" 0.6 "mod projectile heat seek power" 10 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "damage penalty" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "can overload" -1 "auto fires full clip" -1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } //HomingRockets //{ //IgnoreDisguisedSpies 1 //IgnoreStealthedSpies 1 //RocketSpeed 0.45 //TurnPower 10 //MaxAimError 360 //} } T_TFBot_Giant_Soldier_Unload_Spread_Homing { Class Soldier Name "Giant Unload Bazooka Soldier" ClassIcon soldier_rocketrain_homing_nys_giant Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Attributes MiniBoss Attributes HoldFireUntilFullReload AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 1 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 20 "Projectile speed increased" 0.4 "Blast radius increased" 1.1 "mult projectile count" 5 "mod projectile heat seek power" 2 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 } CharacterAttributes { "move speed bonus" 0.5 "can overload" -1 "auto fires full clip" -1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Airstrike { Class Soldier Skill Expert Health 3300 ClassIcon soldier_para_D_I_L_giant Name "Giant Airstrike Soldier" Item "The B.A.S.E. Jumper" Item "The Air Strike" Item "Gentle Manne's Service Medal" Item "Honcho's Headgear" Attributes Miniboss Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 1.2 AutoJumpMax 3.3 ItemAttributes { ItemName "The Air Strike" "projectile speed increased" 0.75 "fire rate bonus" 0.075 "damage bonus" 0.75 "faster reload rate" 0.3 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 } CharacterAttributes { "increased jump height" 4.0 "move speed bonus" 0.7 "health regen" 50 "airblast vulnerability multiplier" 0.85 "damage force reduction" 1.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Panic_Burst { Class Soldier Name "Giant Panic Soldier" ClassIcon soldier_burstfire_hyper_lite Skill Easy Health 4200 Item "teufort_rocketlauncher_smalltownbringdown" Attributes Miniboss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "set_item_texture_wear" 1.0 "clip size upgrade atomic" 16.0 "damage bonus" 1.15 "fire rate bonus" 0.9 "projectile spread angle penalty" 4.2 "faster reload rate" 0.03 "fire rate bonus with reduced health" 0.03 "clipsize increase on kill" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rocket jump damage reduction" 1.33 } } T_TFBot_Giant_Soldier_Squad_Cheif { Class Soldier ClassIcon soldier_squad_head_giant Skill Expert Health 25000 Name "Giant Soldier Squad Chief" Item "The Black Box" Item "The Battalion's Backup" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.33 "clip size upgrade atomic" 5.0 "faster reload rate" 0.5 "blast radius increased" 1.15 "Projectile speed increased" 1.25 "projectile spread angle penalty" 0.6 "heal on hit for rapidfire" 300 } CharacterAttributes { "health regen" 165 "move speed bonus" 0.45 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "rage giving scale" 0.15 } } T_TFBot_Giant_Soldier_Squad_Bot { Class Soldier Skill Normal Health 2600 Name "Giant Soldier Squad" Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } } T_TFBot_Giant_Soldier_Squad_Blast { Class Soldier Skill Expert Health 2600 WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Name "Giant Soldier Squad Blast" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "Blast radius decreased" 1.1 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } } T_TFBot_Giant_Soldier_Squad_Healing { Class Soldier Item "The Black Box" Name "Soldier Squad Black Box" Health 2600 Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "The Black Box" "damage bonus" 0.6 "fire rate bonus" 0.001 "clip size upgrade atomic" 1 "faster reload rate" 1 "blast radius increased" 1.1 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 180 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } } T_TFBot_Giant_Soldier_Squad_Buff { Class Soldier Name "Soldier Squad Buff" Skill Hard Health 2600 Attributes SpawnWithFullCharge Attributes MiniBoss Item "The Buff Banner" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 } } T_TFBot_Giant_Soldier_Spammer_Chief { Class Soldier Name "General Swarm" Skill Expert Health 60000 WeaponRestrictions PrimaryOnly ClassIcon soldier_gen_swarm Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Steel Shako" Item "The Original" ItemAttributes { ItemName "The Original" "damage penalty" 0.8 "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 4.0 "Projectile speed increased" 1.25 } CharacterAttributes { "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Painis_Lord // Made by Tisel { Class Soldier Name "Painis Lord" Skill Expert Health 60000 WeaponRestrictions PrimaryOnly ClassIcon soldier_censored Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Dr's Dapper Topper" Item "The Black Box" ItemAttributes { ItemName "The Black Box" "faster reload rate" 0.1 "clip size upgrade atomic" 17.0 "fire rate bonus" 0.23 "projectile spread angle penalty" 2.5 "heal on hit for rapidfire" 30 "Projectile speed increased" 1.2 } CharacterAttributes { "health regen" 120 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_The_Beast { Class Soldier Name "THE BEAST!" ClassIcon soldier_the_beast Health 275000 Skill Expert Scale 2.15 Item "The Beggar's Bazooka" Item "The Equalizer" Item "War Head" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.08 "fire rate bonus" 0.03 "damage bonus" 1.5 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 16 "Projectile speed increased" 0.5 "blast radius increased" 1.2 "bleeding duration" 4 "mod projectile heat seek power" 5 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 4.0 "bullets per shot bonus" 3 "clip size upgrade atomic" 2.0 "faster reload rate" 0.38 "fire rate bonus" 0.3 "bleeding duration" 3 } ItemAttributes { ItemName "The Equalizer" "damage bonus" 3.2 "fire rate bonus" 0.9 "heal on hit for rapidfire" 300 "heal on kill" 1700 "speed boost when active" 1 "bleeding duration" 16 "melee range multiplier" 1.5 "move speed bonus" 2.7 "dmg taken increased" 0.05 "dmg from melee increased" 120 "dmg from ranged reduced" 25 "damage causes airblast" 1 } CharacterAttributes { //"can overload" -1 //"auto fires full clip" -1 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 } //HomingRockets //{ //IgnoreDisguisedSpies 1 //IgnoreStealthedSpies 1 //RocketSpeed 0.5 //TurnPower 5 //MaxAimError 360 //} } T_TFBot_Giant_Pyro_Powerjack { Class Pyro Name "Giant Mallet Pyro" Skill Expert Health 2750 ClassIcon pyro_powerjack_giant Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Powerjack" Item "The Rusty Reaper" ItemAttributes { ItemName "The Powerjack" "damage bonus" 2.15 "fire rate bonus" 0.85 "damage causes airblast" 1 "gesture speed increase" 1.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_Fire_Everywhere { Class Pyro Name "Giant Firestorm Pyro" Skill Expert Health 3000 ClassIcon pyro_giant Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 4 "fire rate bonus" 1 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 1250 "flame_spread_degree" 150 "flame_lifetime" 0.7 "flame_random_life_time_offset" 0.12 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman_Fast { Class Demoman Name "Fast Giant Demoman" Skill Expert ClassIcon demo_fast_giant Health 2350 Attributes HoldFireUntilFullReload Attributes MiniBoss Scale 1.6 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.75 "damage bonus" 1.2 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Damage { Class Demoman Name "Glass Cannon Demoman" Skill Expert Health 2650 Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Mask of the Shaman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Reload time decreased" 0.7 "clip size upgrade atomic" -2.0 "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Loads_Of_Bombs { Class Demoman Name "Giant Unload Demoman" Skill Expert ClassIcon demo_unload_giant Health 3300 Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 41.0 "damage penalty" 0.3 "fire rate bonus" 0.08 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 "fuse bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Bombs_Everywhere { Class Demoman Name "Giant Pipe Fountain Demoman" Skill Expert ClassIcon demo_unload_giant Health 3300 Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 61.0 "damage penalty" 0.66 "fire rate bonus" 0.08 "Projectile speed increased" 1.5 "projectile spread angle penalty" 100 "faster reload rate" 0.02 "heal on hit for rapidfire" 2 "blast radius increased" 1.33 "fuse bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "rocket jump damage reduction" 0.05 } } T_TFBot_Giant_Demo_Burst_Spammer { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.45 //35% faster reload "fire rate bonus" 0.035 "clip size upgrade atomic" 1.0 "projectile spread angle penalty" 4.5 "Projectile speed increased" 1.25 "blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "damage penalty" 0.9 } } T_TFBot_Giant_Demoman_Turn { Class Demoman Name "Giant Tide Turner Demoman" Skill Expert ClassIcon demoknight_giant Health 3000 Item "The Tide Turner" Item "The Scottish Handshake" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Giant_Demoman_Bombard { Class Demoman Name "Giant Demoman Bombard" Skill Expert ClassIcon demo_giant Health 5000 Attributes HoldFireUntilFullReload Attributes MiniBoss Scale 1.9 MaxVisionRange 3500 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage bonus" 1.2 "fire rate bonus" 0.02 "faster reload rate" 0.333 "Projectile speed increased" 2.5 "projectile spread angle penalty" 16 "grenade launcher mortar mode" 0 "clip size upgrade atomic" 11.0 "blast radius increased" 1.35 "damage causes airblast" 1 "airblast pushback scale" 0.65 "fuse bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_D_E_M_O { Class Demoman Name "D.E.M.O" ClassIcon demo_bomber Health 55000 Scale 1.95 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loch-n-Load" Item "Scotch Bonnet" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 0.2 "fire rate bonus" 0.001 "Projectile speed increased" 1.4 "projectile spread angle penalty" 15 "damage bonus" 2.5 "clip size upgrade atomic" 2 "damage causes airblast" 1 "blast radius increased" 1.66 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.38 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Pill_Master { Class Demoman Name "The Pill Master" Skill Expert ClassIcon demo_unload_giant Health 55000 Scale 1.9 Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 86.0 "damage penalty" 0.4 "fire rate bonus" 0.05 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2.5 "faster reload rate" 0.025 "blast radius increased" 1.33 "heal on hit for rapidfire" 5 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 185 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Emperor { Class Demoman Name "THE EMPEROR!" ClassIcon demo_the_emperor Health 265000 Scale 2.15 Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "The Eyelander" Item "The King of Scotland Cape" Item "Bruce's Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.85 "fire rate bonus" 0.001 "Projectile speed increased" 1.25 "projectile spread angle penalty" 20 "damage bonus" 2.5 "clip size upgrade atomic" 4 } ItemAttributes { ItemName "The Eyelander" "move speed bonus" 1.2 "damage bonus" 1.2 "fire rate bonus with reduced health" 0.6 "set item tint rgb" #E6E6E6 } CharacterAttributes { "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 95 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 } } T_TFBot_Giant_Heavyweapons_Rapid_Fire { Class Heavyweapons Name "Giant Rapid Fire Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Iron Curtain" Item "War Head" ItemAttributes { ItemName "Iron Curtain" "fire rate bonus" 0.75 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Aimless { Class Heavyweapons Name "Giant Gun-Nut Heavy" ClassIcon heavy_gun_nut_giant Skill Expert Health 4500 WeaponRestrictions PrimaryOnly MaxVisionRange 120 Attributes MiniBoss Attributes AlwaysFireWeapon Item "Tomislav" Item "The Titanium Towel" Item "War Head" ItemAttributes { ItemName "Tomislav" "damage penalty" 0.7 "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Fast { Class Heavyweapons Name "Giant Fast Heavy" ClassIcon heavy_giant Skill Expert Health 3650 WeaponRestrictions PrimaryOnly MaxVisionRange 1300 Scale 1.6 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "fire rate penalty" 1.5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy_Rebalanced { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ_giant Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "critboost on kill" 8 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } T_TFBot_Giant_Boxing_Heavy_Fast { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_gru_giant Skill expert Health 5000 Item "Gloves of Running Urgently MVM" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Gloves of Running Urgently" "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Fist { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_Steelfist Skill expert Health 5000 Item "The carl" Item "Fists of Steel" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Fists of Steel" "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Deflector_Adv { Class Heavyweapons Name "Advanced Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 6500 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1300 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.3 "fire rate bonus" 0.85 "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Medic_Crossbow // Needs to be squad leader to function { Class Medic Name "Giant Crossbow Medic" Skill Expert Health 3500 Action FetchFlag ClassIcon medic_crossbow_giant Attributes Miniboss Item "The Crusader's Crossbow" Item "Berliner's Bucket Helm" Attributes Aggressive WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 9 "damage penalty" 0.6 "faster reload rate" 0.285 "fire rate bonus" 0.035 "projectile spread angle penalty" 5.0 "heal on hit for rapidfire" 40 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Giant_Medic_Crossbow_Healing { Class Medic Name "Giant Repair Crossbow Medic" Skill Easy Health 6000 ClassIcon medic_crossbow_healing_giant Action FetchFlag Attributes Miniboss Item "The Crusader's Crossbow" Item "Practitioner's Processing Mask" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 0 "damage penalty" 0.3 "projectile penetration" 1 "faster reload rate" 0.005 "fire rate bonus" 0.001 "dmg penalty vs buildings" 0.01 "projectile spread angle penalty" 40.0 "heal on hit for rapidfire" 50 "damage bonus vs burning" 0.5 } CharacterAttributes { "move speed bonus" 0.38 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } } T_TFBot_Giant_Medic_Darts { Class Medic Name "Giant Darter Medic" ClassIcon medic_giant Skill Expert Action FetchFlag Health 17500 WeaponRestrictions PrimaryOnly MaxVisionRange 1800 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2.5 "fire rate bonus" 1.5 "clip size upgrade atomic" 15.0 "heal on kill" 800 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 45 } } T_TFBot_Giant_Sniper { Class Sniper Skill Expert Health 2000 Name "Giant Sniper" ClassIcon sniper MaxVisionRange 3000 Attributes MiniBoss Item "The Machina" Item "The Shahanshah" Item "Letch's LED" ItemAttributes { ItemName "The Machina" "faster reload rate" 0.4 "fire rate bonus" 0.933 "damage causes airblast" 1 } ItemAttributes { ItemName "TF_WEAPON_SUBMACHINEGUN_SNIPER" "faster reload rate" 0.5 "clip size upgrade atomic" 15.0 "fire rate bonus" 0.65 } ItemAttributes { ItemName "The Shahanshah" "damage bonus" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "override footstep sound set" 2 } } T_TFBot_Giant_Sniper_SMG { Class Sniper Name "Giant Sniper SMG" Skill Expert ClassIcon sniper_smg_tind_giant Attributes MiniBoss Health 2000 Scale 1.75 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_Weapon_SMG" "fire rate bonus" 0.75 "heal on hit for rapidfire" 2 "damage penalty" 0.75 "faster reload rate" 0.5 "projectile penetration" 2.0 "weapon spread bonus" 0.65 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "override footstep sound set" 2 } } T_TFBot_Giant_Sniper_Huntsman { Class Sniper Name "Giant Bowman" Skill Expert ClassIcon sniper_bow_multi_bleed Health 2000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 1.2 "fire rate bonus" 0.2 "bleeding duration" 4 "dmg bonus vs buildings" 1.1 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "head scale" 0.7 "override footstep sound set" 2 } } T_TFBot_Giant_Spy { Class Spy Skill Expert Health 2600 Name "Giant Spy" MaxVisionRange 2000 Attributes MiniBoss Item "The Black Rose" Item "The Enforcer" Item "The Stealth Steeler" ItemAttributes { ItemName "The Black Rose" "damage bonus" 1.2 "fire rate bonus" 0.75 "critboost on kill" 10 "Heal on kill" 800 } ItemAttributes { ItemName "The Enforcer" "damage bonus" 0.75 "fire rate bonus" 0.666 "critboost on kill" 10 "clip size upgrade atomic" 10.0 "Heal on kill" 800 "faster reload rate" 1.65 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "head scale" 0.7 } } ///////////////////////////////////////////////////////////////// // GATEBOTS ///////////////////////////////////////////////////////////////// T_TFGateBot_Sniper_Huntsman { Class Sniper Name "Bowman" Skill Hard ClassIcon sniper_bow EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Sniper" WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "fire rate bonus" 1.15 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } Skill Normal WeaponRestrictions MeleeOnly WeaponRestrictions PrimaryOnly Item "The Huntsman" } } } T_TFGateBot_Chief_Soldier_Extended_Concheror { Class Soldier Name "Chief Concheror Soldier" ClassIcon soldier_conch_giant Health 40000 Scale 1.8 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Tag bot_giant Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } T_TFGateBot_Giant_Demoman_Loads_Of_Bombs { Class Demoman Name "Giant Unload Demoman" ClassIcon demo_unload_giant Health 3650 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 41.0 "damage penalty" 0.3 "fire rate bonus" 0.08 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 41.0 "damage penalty" 0.225 "fire rate bonus" 0.08 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 } CharacterAttributes { "move speed bonus" 0.55 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } T_TFGateBot_Soldier_Shotgun_Normal { Class Soldier Name "Shotgun Soldier" Health 160 ClassIcon heavy_shotgun EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Soldier" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 1.0 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.85 "projectile spread angle penalty" 3.5 } CharacterAttributes { "move speed bonus" 1.2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 1.0 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.85 "projectile spread angle penalty" 3.5 } CharacterAttributes { "move speed bonus" 1.2 } } } } T_TFGateBot_Giant_Pyro_Powerjack { Class Pyro Name "Giant Mallet Pyro" Health 2750 ClassIcon pyro_powerjack_giant EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Powerjack" Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "The Powerjack" "damage bonus" 2.15 "fire rate bonus" 0.85 "attack projectiles" 1 "damage causes airblast" 1 "gesture speed increase" 1.1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "The Powerjack" ItemAttributes { ItemName "The Powerjack" "damage bonus" 2.15 "fire rate bonus" 0.85 "attack projectiles" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Heavyweapons_Aimless { Class Heavyweapons Name "Giant Gun-Nut Heavy" ClassIcon heavy_gun_nut_giant Health 4500 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant WeaponRestrictions PrimaryOnly MaxVisionRange 120 Attributes MiniBoss Attributes AlwaysFireWeapon Item "Tomislav" Item "The Titanium Towel" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Tomislav" "damage penalty" 0.7 "fire rate bonus" 0.32 "aiming movespeed increased" 20.0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions PrimaryOnly MaxVisionRange 120 Attributes MiniBoss Attributes AlwaysFireWeapon Item "Tomislav" Item "The Titanium Towel" ItemAttributes { ItemName "Tomislav" "damage penalty" 0.7 "fire rate bonus" 0.32 "aiming movespeed increased" 20.0 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Demoman_Fast { Class Demoman Name "Fast Giant Demoman" ClassIcon demo_fast_giant Health 2350 Scale 1.6 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Tag bot_giant Item "MvM GateBot Light Demoman" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "damage bonus" 1.25 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Expert Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.5 "damage bonus" 1.25 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } } } }