WaveSchedule { //PrecacheModel "models/weapons/c_models/c_solar_carbonizer/c_solar_carbonizer.mdl" PrecacheModel "models/weapons/c_models/c_50k_volt/c_pro_smg.mdl" PrecacheModel "models/weapons/c_models/c_ak47/c_mmg.mdl" //PrecacheModel "models/weapons/c_models/c_astral_assassin/c_astral_assassin.mdl" //PrecacheModel "models/weapons/c_models/c_astral_assassin_projectile/c_astral_assassin_projectile.mdl" PrecacheModel "models/weapons/c_models/c_geneva_protokill/c_geneva_protokill.mdl" PrecacheModel "models/weapons/c_models/c_syringegun_quad/c_syringegun.mdl" PrecacheModel "models/weapons/c_models/c_syringegun_brain/c_syringegun.mdl" PrecacheModel "models/weapons/c_models/c_aa12/c_aa12.mdl" PrecacheModel "models/weapons/c_models/c_shotgun_bigbuck/c_shotgun.mdl" PrecacheModel "models/weapons/c_models/c_shotgun_ks23/c_shotgun.mdl" PrecacheModel "models/weapons/c_models/c_the_bolshevik_bomber/c_the_bolshevik_bomber_1.mdl" //PrecacheModel "models/weapons/c_models/c_baleful_beacon/c_baleful_beacon.mdl" PrecacheModel "models/weapons/c_models/c_rocketlauncher_combustor/c_rocketlauncher.mdl" //PrecacheModel "models/weapons/c_models/c_directhit_mortar/c_directhit.mdl" PrecacheModel "models/weapons/c_models/c_rocketlauncher_mortar/c_rocketlauncher.mdl" PrecacheModel "models/weapons/c_models/c_doom_db.mdl" PrecacheModel "models/weapons/c_models/c_roughrider.mdl" PrecacheModel "models/workshop/weapons/c_models/c_trenchgun/c_nighchgun.mdl" PrecacheModel "models/weapons/c_models/c_shotgun_hunting/c_shotgun.mdl" PrecacheModel "models/weapons/c_models/c_shotgun_problem/c_shotgun.mdl" //PrecacheModel "models/weapons/c_models/c_medigun_retro/c_medigun.mdl" PrecacheModel "models/weapons/c_models/c_bear_claw/c_hydu_claw.mdl" PrecacheModel "models/weapons/c_models/c_jag/c_toothwrench.mdl" //PrecacheModel "models/weapons/c_models/c_conventional/c_conventional.mdl" PrecacheModel "models/weapons/c_models/c_chains_of_command/c_chains_of_command.mdl" PrecacheModel "models/weapons/c_models/c_brew_blaster/c_grenadelauncher.mdl" PrecacheModel "models/weapons/c_models/c_assault_battering_ram/c_assault_battering_ram.mdl" PrecacheModel "models/weapons/c_models/c_assault_minigun/c_assault_minigun.mdl" PrecacheModel "models/weapons/c_models/c_baikal_boar/c_baikal_boar.mdl" PrecacheModel "models/weapons/c_models/c_biobreaker/c_biobreaker.mdl" PrecacheModel "models/weapons/c_models/c_bolshevik_brew/c_bolshevik_brew.mdl" PrecacheModel "models/weapons/c_models/c_cerberus/c_minigun.mdl" PrecacheModel "models/weapons/c_models/c_cratesmasher/c_cratesmasher_1.mdl" PrecacheModel "models/weapons/c_models/c_death_blossom/c_death_blossom.mdl" //PrecacheModel "models/weapons/c_models/c_entrenched_gun/c_scattergun.mdl" PrecacheModel "models/weapons/c_models/c_essendon_eliminator/c_essendon_eliminator.mdl" PrecacheModel "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer.mdl" PrecacheModel "models/weapons/c_models/c_graphite_perisher/c_graphite_perisher.mdl" PrecacheModel "models/weapons/c_models/c_hand_held_howitzer/c_hand_held_howitzer.mdl" PrecacheModel "models/weapons/c_models/c_heatwave/c_heatwave.mdl" PrecacheModel "models/weapons/c_models/c_heckler/c_smg.mdl" PrecacheModel "models/weapons/c_models/c_hypodermic_injector/c_hypodermic_injector.mdl" //PrecacheModel "models/weapons/c_models/c_iron_boarder/c_iron_boarder.mdl" PrecacheModel "models/weapons/c_models/c_krakensage/c_krakensage.mdl" PrecacheModel "models/weapons/c_models/c_lawbringer/c_pistol.mdl" PrecacheModel "models/weapons/c_models/c_raiding_aid/c_raiding_aid.mdl" PrecacheModel "models/weapons/c_models/c_scarface/c_sniperrifle.mdl" //PrecacheModel "models/weapons/c_models/c_scottish_wargear/c_scottish_wargear.mdl" PrecacheModel "models/weapons/c_models/c_tranquilizer/c_revolver.mdl" PrecacheModel "models/weapons/c_models/c_ultimatum/c_ultimatum.mdl" PrecacheModel "models/weapons/c_models/c_wee_willy/c_wee_willy.mdl" PrecacheModel "models/weapons/c_models/c_wildmans_cutlery/c_wildmans_cutlery.mdl" PrecacheModel "models/c_calefactor.mdl" PrecacheModel "models/c_caretaker.mdl" PrecacheModel "models/c_didgeridoom.mdl" PrecacheModel "models/weapons/c_models/c_wasp_launcher/c_wasp_launcher.mdl" PrecacheModel "models/weapons/c_models/c_follower/c_rocketlauncher.mdl" PrecacheModel "models/weapons/c_models/c_hornetnest/c_atom_launcher.mdl" PrecacheModel "models/weapons/c_models/c_flaregun_pyro_volt/c_flaregun_pyro.mdl" PrecacheModel "models/weapons/w_models/w_hardwarebomb/w_stickybomb.mdl" PrecacheModel "models/weapons/c_models/c_stickybomb_launcher_heavyhit/c_stickybomb_launcher.mdl" PrecacheModel "models/weapons/c_models/c_argent_axe/c_argent_axe.mdl" PrecacheSound "bigmac_fire.mp3" PrecacheSound "didgeridoom_fire.mp3" PrecacheSound "caretaker_fire.mp3" PrecacheSound "gammagazer_fire.mp3" PrecacheSound "raidingaid_fire.mp3" PrecacheSound "mercmortar_fire2.mp3" PrecacheSound "nightwatch_fire6.mp3" PrecacheSound "hunterpumpaction_fire.mp3" PrecacheSound "hunterpumpaction_fire3.mp3" PrecacheSound "leverslugger_fire.mp3" PrecacheSound "roughrider_fire2.mp3" PrecacheSound "doomstick_fire.mp3" PrecacheSound "automaticassault_fire.mp3" PrecacheSound "ak47_fire.mp3" PrecacheSound "50kvolt_fire.mp3" PrecacheSound "conventional_fire.mp3" PrecacheSound "chainsofcommand_fire.mp3" PrecacheSound "brewblaster_fire.mp3" PrecacheSound "brewblaster_explode.mp3" PrecacheSound "deathblossom_fire.mp3" PrecacheSound "lawbringer_fire.mp3" PrecacheSound "wasplauncher_fire.mp3" PrecacheSound "wasplauncher_explode.mp3" PrecacheSound "follower_fire.mp3" PrecacheSound "follower_explode.mp3" PrecacheSound "calefactor_fire.mp3" PrecacheSound "handheldhowitzer_fire.mp3" PrecacheSound "handheldhowitzer_explode.mp3" PrecacheSound "ironborder_fire.mp3" PrecacheSound "ironborder_explode.mp3" PrecacheSound "ultimatum_fire.mp3" PrecacheSound "ultimatum_explode.mp3" PrecacheSound "weewilly_fire.mp3" PrecacheSound "weewilly_explode.mp3" PrecacheSound "bolshevikbomber_fire.mp3" PrecacheSound "hornetnest_fire2.mp3" PrecacheSound "hornetnest_explode2.mp3" PrecacheSound "mercmortar_explode2.mp3" //ExtendedUpgradesOnly 1 UseOriginalAnimsForUnintendedClassWeapons 1 SendBotsToSpectatorImmediately 1 DisplayRobotDeathNotice 1 FixHuntsmanDamageBonus 1 PlayerAttributes { //All Classes "mod see enemy health" 1 "penetrate teammates" 1 Scout { "collect currency on kill" 1 } //Medic //{ // "increase buff duration hidden" 0.65 //} Spy { "collect currency on kill" 1 } } PointTemplates { Resupply_Logic // Resupplies player for proper clips, among other things { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$regenerate,,0,-1" "OnTrigger" "!self,kill,,1,-1" } } PocketPistol_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,hidden primary max ammo bonus|1.25,0,-1" } } Equalizer_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,hidden primary max ammo bonus|1.25,0,-1" } trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,hidden secondary max ammo bonus|1.25,0,-1" } } MarketGardener_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,hidden primary max ammo bonus|0.5,0,-1" } } Bat_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,deploy time decreased|0.5,0,-1" "OnTrigger" "!activator,$AddPlayerAttribute,switch from wep deploy time decreased|0.5,0,-1" } } Runner_Boot_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,air dash count|2,0,-1" } } Arm_Race_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,faster reload rate|0.75,0,-1" "OnTrigger" "!activator,$AddPlayerAttribute,damage bonus|1.25,0,-1" } } Scottish_Wargear_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,reload time increased hidden|0.9,0,-1" "OnTrigger" "!activator,$AddPlayerAttribute,fire rate bonus HIDDEN|0.9,0,-1" } } } PlayerItemEquipSpawnTemplate { Name "PocketPistol_Logic" ItemName "Reforged Pretty Boy's Pocket Pistol" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Equalizer_Logic" ItemName "Reforged Equalizer" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "MarketGardener_Logic" ItemName "Reforged Market Gardener" Origin "0 0 0" } PlayerSpawnTemplate { Name "Resupply_Logic" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Reforged Bat" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Reforged Holy Mackerel" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Reforged Unarmed Combat" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Reforged Batsaber" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Runner_Boot_Logic" ItemName "Runner's Boots" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Arm_Race_Logic" ItemName "Arms Race" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Scottish_Wargear_Logic" ItemName "Scottish Wargear" Origin "0 0 0" } CustomWeapon { //Custom Scout Primary "Reforged Scattergun" { OriginalItemName "TF_WEAPON_SCATTERGUN" "clip size bonus" 1.33 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Force-a-Nature" { OriginalItemName "The Force-a-Nature" "penetration damage penalty" 1.5 "scattergun has knockback" 0 "projectile penetration" 1 "move accuracy mult" 1.2 "faster reload rate" 0.85 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Shortstop" { OriginalItemName "The Shortstop" "damage force increase hidden" 1 "reload time increased hidden" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Baby Face's Blaster" { OriginalItemName "Baby Face's Blaster" "hype resets on jump" 0 "move speed penalty" 1 "clip size penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Back Scatter" { OriginalItemName "The Back Scatter" "no primary ammo from dispensers while active" 1 "reload time increased HIDDEN" 0.8 "fire rate bonus hidden" 0.85 "auto fires full clip" 1 "crit mod disabled" 1 "spread penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Levered Slugger" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate penalty" 1.25 "mult crit dmg" 1.35 "damage bonus" 1.15 //Ignore "custom weapon fire sound" "=80|leverslugger_fire.mp3" "custom item model" "models/weapons/c_models/c_leverslugger.mdl" "custom kill icon" "pep_brawlerblaster" //"paintkit_proto_def_index" 412 //Secretly Serviced //"set_item_texture_wear" 0 } "Doomstick" { OriginalItemName "The Force-a-Nature" "max health additive bonus" 25 "bullets per shot bonus" 1.5 "mod ammo per shot" 2 "move speed bonus" 1.1 "no double jump" 1 "heal on kill" 20 "damage bonus" 2 //Ignore "custom weapon fire sound" "=80|doomstick_fire.mp3" "custom item model" "models/weapons/c_models/c_doom_db.mdl" //"custom weapon fire sound" "=70|weapons/shotgun/shotgun_dbl_fire.wav" "scattergun has knockback" 0 //"killstreak idleeffect" 2 //"item style override" 1 "crit kill will gib" 1 //"is australium item" 1 "fire rate bonus" 1 "damage penalty" 1 } "Rough Rider" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "damage penalty on bodyshot" 0.8 "weapon spread bonus" 0.5 "crit mod disabled" 0 "clip size bonus" 1.33 "damage penalty" 0.8 "can headshot" 1 //Ignore "custom weapon fire sound" "=80|roughrider_fire2.mp3" "custom item model" "models/weapons/c_models/c_roughrider.mdl" "custom kill icon" "pep_brawlerblaster" } //Custom Scout Secondary "Reforged Pistol" //Scout, Engineer { OriginalItemName "TF_WEAPON_PISTOL" "add attributes on hit" "CARD: move speed bonus|0.5|5" "weapon spread bonus" 0.5 "crit mod disabled" 0 "can headshot" 1 //Ignore "special item description" "On Hit: Enemies move 50% slower for 5 seconds" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Lugermorph" //Scout, Engineer { OriginalItemName "TTG Max Pistol - Poker Night" "add attributes on hit" "CARD: move speed bonus|0.5|5" "weapon spread bonus" 0.5 "crit mod disabled" 0 "can headshot" 1 //Ignore "special item description" "On Hit: Enemies move 50% slower for 5 seconds" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged C.A.P.P.E.R." //Scout, Engineer { OriginalItemName "The C.A.P.P.E.R" "add attributes on hit" "CARD: move speed bonus|0.5|5" "explosive bullets" 120 "no damage falloff" 1 //Ignore "special item description" "On Hit: Enemies move 50% slower for 5 seconds" "attach particle effect" 56 "ragdolls plasma effect" 1 "custom impact sound" "=90|weapons/stunstick/spark1.wav" "explosion particle" "ExplosionCore_sapperdestroyed" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Pretty Boy's Pocket Pistol" { OriginalItemName "Pretty Boy's Pocket Pistol" "heal on hit for rapidfire" 5 "maxammo primary increased" 1.25 "add attributes on hit" "dmg taken increased|1.25|5" "crit mod disabled" 0 //Ignore "add cond on hit duration" 5 "clip size penalty" 1 "provide on active" 0 "add cond on hit" 6 "special item description" "On Hit: Enemy takes 10% more damage from all sources for 5 seconds." //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Winger" { OriginalItemName "The Winger" "mult_player_movespeed_active" 1.1 "critboost on kill" 4 "clip size penalty" 1 "damage bonus" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Flying Guillotine" { OriginalItemName "The Flying Guillotine" "add cond on hit duration" 1.5 "add cond on hit" 30 //Reforged Visual Difference "special item description" "On Hit: Target is Marked as long as they are bleeding from a Cleaver" "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Bonk! Atomic Punch" { OriginalItemName "Bonk! Atomic Punch" "effect cond override" 79 //Ignore "special item description" "While under the effects of Bonk! Atomic Punch, theres a 75% chance to ignore enemy damage" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Conventional" { OriginalItemName "teufort_pistol_localhero" //OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "hidden secondary max ammo penalty" 1.5 "add cond on kill duration" 8 "special item description" "On Kill: 8 Seconds of Minicrts and take 15% less damage" "add attributes on kill" "dmg taken increased|0.85|8" "killstreak idleeffect" 3 "set_item_texture_wear" 0 "weapon spread bonus" 0.7 "add cond on kill" 16 "clip size bonus" 1.5 "damage bonus" 1.15 //Ignore "custom weapon fire sound" "=80|conventional_fire.mp3" //"custom item model" "models/weapons/c_models/c_conventional/c_conventional.mdl" } "Runner's Boots" { OriginalItemName "The Long Fall Loafers" "special item description" "Provides: No fall damage, 15% Faster move speed, ability to Quadruple Jump" "cancel falling damage" 1 "move speed bonus" 1.15 } //Custom Scout Melee "Reforged Bat" { OriginalItemName "TF_WEAPON_BAT" "critboost on kill" 4 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Batsaber" { OriginalItemName "Batsaber" "critboost on kill" 4 //Ignore "attach particle effect" 56 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Holy Mackerel" { OriginalItemName "The Holy Mackerel" "critboost on kill" 4 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Unarmed Combat" { OriginalItemName "Unarmed Combat" "critboost on kill" 4 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Sandman" { OriginalItemName "The Sandman" "add attributes on hit" "CARD: move speed bonus|0.65|5" //Ignore "max health additive penalty" 0 "special item description" "On Hit: Enemies move 65% slower for 5 seconds" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Candy Cane" { OriginalItemName "The Candy Cane" "mult_health_fromhealers_penalty_active" 0.75 "health from packs increased" 2 //Ignore "dmg taken from blast increased" 1 "attach particle effect" 4 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Boston Basher" { OriginalItemName "The Boston Basher" "self add cond on hit duration" 1 "add cond on kill duration" 5 "self add cond on hit" 26 "bleeding duration" 10 "add cond on kill" 26 "damage bonus" 1.25 //Ignore "hit self on miss" 0 "special item description" "On Hit: Grants a self Battalion's Backup effect for 1 Second | On Kill: Grants a self Battalion's Backup effect for 5 seconds" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Three-Rune Blade" { OriginalItemName "Three-Rune Blade" "self add cond on hit duration" 1 "add cond on kill duration" 5 "self add cond on hit" 26 "bleeding duration" 10 "add cond on kill" 26 "damage bonus" 1.25 //Ignore "hit self on miss" 0 "special item description" "On Hit: Grants a self Battalion's Backup effect for 1 Second | On Kill: Grants a self Battalion's Backup effect for 5 seconds" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Sun-on-a-Stick" { OriginalItemName "Sun-on-a-Stick" "minicrit vs burning player" 1 "add cond on kill duration" 8 "add attributes on kill" "set damagetype ignite|1|8" "minicritboost on kill" 8 "set damagetype ignite" 1 "crit mod disabled" 0 "add cond on kill" 16 //Ignore "dmg taken from fire reduced on active" 1 "crit vs burning players" 0 "attach particle effect" 13 "damage penalty" 1 "special item description" "On Kill: 8 Seconds of Minicrits, and any weapon will ignite enemies" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Atomizer" { OriginalItemName "The Atomizer" "single wep holster time increased" 0 "single wep deploy time decreased" 0 "mult credit collect range" 2 "health from credits" 10 "damage penalty" 0.2 //Ignore "single wep deploy time increased" 1 "dmg penalty vs players" 1 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Wrap Assassin" { OriginalItemName "The Wrap Assassin" "max health additive bonus" 25 //Ignore "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } //Custom Soldier Primary "Reforged Rocket Launcher" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "reload time increased hidden" 0.75 "clip size bonus" 1.25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Original" { OriginalItemName "The Original" "reload time increased hidden" 0.75 "clip size bonus" 1.25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Direct Hit" { OriginalItemName "The Direct Hit" "reload time increased hidden" 0.75 "rocket specialist" 1 "clip size bonus" 1.25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Black Box" { OriginalItemName "The Black Box" "dmg pierces resists absorbs" 1 "damage returns as health" 0.2 "blast radius increased" 1.25 //Ignore "health on radius damage" 0 "clip size penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Rocket Jumper" { OriginalItemName "Rocket Jumper" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "maxammo secondary increased" 2 "max health additive bonus" 100 "maxammo primary increased" 4.5 "clip size upgrade atomic" 8 "faster reload rate" 0.4 "fire rate bonus" 0.6 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Liberty Launcher" { OriginalItemName "The Liberty Launcher" "rocket jump damage reduction" 0.25 "fire rate bonus" 0.8 "clip size bonus" 1.5 "damage penalty" 0.85 //Ignore "projectile speed increased" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Cow Mangler 5000" { OriginalItemName "The Cow Mangler 5000" "minicrit vs burning player" 1 "disable buildings on hit" 4 "damage bonus vs burning" 1.5 //Reforged Visual Difference "killstreak idleeffect" 3 "set item tint RGB" 13595446 } "Reforged Air Strike" { OriginalItemName "The Air Strike" "rocket jump damage reduction" 0.8 //Ignore "blast radius decreased" 1 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "WASP Launcher" { OriginalItemName "warbird_rocketlauncher_warhawk" "dmg pierces resists absorbs" 1 "projectile speed increased" 1.5 "blast radius increased" 1.3 "clip size bonus" 1.25 //Ignore "custom weapon fire sound" "=80|wasplauncher_fire.mp3" "custom impact sound" "=80|wasplauncher_explode.mp3" "custom item model" "models/weapons/c_models/c_wasp_launcher/c_wasp_launcher.mdl" //"set_item_texture_wear" 0 } "Follower" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "blast dmg to self increased" 1.3 "blast radius decreased" 0.85 "mult dmg direct hit" 1.25 "damage penalty" 0.8 //Ignore "custom weapon fire sound" "=80|follower_fire.mp3" "custom impact sound" "=80|follower_explode.mp3" "custom item model" "models/weapons/c_models/c_follower/c_rocketlauncher.mdl" "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 270 "mod projectile heat aim error" 25 "mod projectile heat aim time" 6 "projectile trail particle" "~scorchshot_trail_red" //"paintkit_proto_def_index" 114 //Night Owl Mk.II //"set_item_texture_wear" 0 } "Follower Robot" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "blast radius decreased" 0.85 "mult dmg direct hit" 1.25 "damage penalty" 0.8 //Ignore "custom weapon fire sound" "=80|follower_fire.mp3" "custom impact sound" "=80|follower_explode.mp3" "custom item model" "models/weapons/c_models/c_follower/c_rocketlauncher.mdl" "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 270 "mod projectile heat aim error" 25 "mod projectile heat aim time" 6 "projectile trail particle" "~scorchshot_trail_blue" //"paintkit_proto_def_index" 114 //Night Owl Mk.II //"set_item_texture_wear" 0 } "Hornet's Nest (By PDA Expert)" { //Original Weapon Stats / Idea by PDA OriginalItemName "The Direct Hit" //OriginalItemName "The Air Strike" "mod projectile heat follow crosshair" 1 "projectile spread angle penalty" 11 "mod projectile heat seek power" 45 "mod projectile heat aim error" 35 "self dmg push force decreased" 0.25 "mod projectile heat aim time" 0.35 "blast dmg to self increased" 0.25 "projectile speed decreased" 1.33 "maxammo primary increased" 1.05 "ignores other projectiles" 1 "custom projectile size" 0.75 "mult projectile count" 4 "clip size penalty" 0.75 "fire rate penalty" 1.45 "damage penalty" 0.4 //Ignore "custom weapon fire sound" "=70|hornetnest_fire2.mp3" "special item description" "Each rocket fired turns into a burst of 3 mini-rockets that fire in an uneven spread" "custom impact sound" "=75|hornetnest_explode2.mp3" "custom item model" "models/weapons/c_models/c_hornetnest/c_atom_launcher.mdl" //"rocket jump damage reduction" 1 //"rocketjump attackrate bonus" 1 "Projectile speed increased" 1 //"clipsize increase on kill" 0 "special item description" "Each rocket fired turns into a burst of 3 mini-rockets that fire in an uneven spread" //"paintkit_proto_def_index" 217 //Bomber Soul "Blast radius decreased" 1 //"set_item_texture_wear" 0 "mod mini-crit airborne" 0 "damage bonus" 1 "mini rockets" 1 } "Merc Mortar" { //OriginalItemName "The Black Box" OriginalItemName "The Direct Hit" "mult explosion radius direct hit" 2 "maxammo primary increased" 1.2 "blast radius decreased" 0.5 "mult dmg direct hit" 1.3 "projectile gravity" 600 "faster reload rate" 0.75 //Ignore "projectile trail particle" "rockettrail_airstrike_line" "custom weapon fire sound" "=80|mercmortar_fire2.mp3" "custom impact sound" "=80|mercmortar_explode2.mp3" "custom item model" "models/weapons/c_models/c_rocketlauncher_mortar/c_rocketlauncher.mdl" "projectile speed increased" 1 "mod mini-crit airborne" 0 "damage bonus" 1 //"paintkit_proto_def_index" 414 //Bomb Carrier //"health on radius damage" 0 //"set_item_texture_wear" 0 //"clip size penalty" 1 } "Destroyer" { OriginalItemName "powerhouse_rocketlauncher_shellshocker" "blast dmg to self increased" 2.5 "projectile speed decreased" 0.75 "maxammo primary reduced" 0.8 "reload time increased" 1.25 "mult projectile scale" 1.2 "fire rate penalty" 2 "crit mod disabled" 0 "crit_dmg_falloff" 1 "damage bonus" 2.5 //Ignore //"set_item_texture_wear" 0 "custom weapon fire sound" "=80|mvm/giant_soldier/giant_soldier_rocket_shoot.wav" "custom impact sound" "=80|mvm/giant_soldier/giant_soldier_rocket_explode.wav" "custom item model" "models/weapons/c_models/c_rocketlauncher_combustor/c_rocketlauncher.mdl" } "Necrotic Nuker" { OriginalItemName "The Black Box" "blast dmg to self increased" 1.67 "projectile speed decreased" 0.8 "maxammo primary reduced" 0.5 "blast radius increased" 2 "killstreak idleeffect" 4 "reload time increased" 2 "set_item_texture_wear" 0 "projectile gravity" 450 "mult dmg vs giants" 2 "bleeding duration" 5 "fire rate penalty" 3 "mult bleeding dmg" 2 "clip size penalty" 0.25 "crit mod disabled" 0 "no self effect" 1 "passive reload" 1 "damage bonus" 1.67 //Ignore "projectile trail particle" "unusual_bubbles_green" "custom weapon fire sound" "=75|npc/ichthyosaur/snap.wav" "paintkit_proto_def_index" 243 //Tumor Toasted "custom projectile model" "models/weapons/w_models/w_breadmonster/w_breadmonster.mdl" "health on radius damage" 0 "attach particle effect" 702 "mult projectile scale" 2.5 "explosion particle" "gas_can_impact_red" "custom kill icon" "bread_bite" } //Custom Soldier Secondary "Reforged Shotgun" //Soldier, Pyro, Engineer { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "reload time increased hidden" 0.75 "dmg pierces resists absorbs" 1 "maxammo primary increased" 1.25 "minicritboost on kill" 6 "clip size bonus" 1.33 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Reserve Shooter" //Soldier, Pyro { OriginalItemName "The Reserve Shooter" "rocket jump damage reduction" 0.5 "maxammo primary increased" 1.25 "fire rate penalty HIDDEN" 0.75 "minicrits become crits" 1 "bullets per shot bonus" 0.1 "damage bonus HIDDEN" 10 "clip size penalty" 1 "crit mod disabled" 0 //Ignore "explosion particle" "taunt_pyro_flip_land" "explosive bullets" 80 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Panic Attack" //Soldier, Pyro, Engineer, Heavy { OriginalItemName "Panic Attack Shotgun" "no primary ammo from dispensers while active" 1 "fire rate bonus with reduced health" 0.5 "dmg bonus while half dead" 1.5 "add attributes on kill" "faster reload rate|0.9|5" "auto fires full clip" 1 "mult dmg vs tanks" 1.25 "fire rate bonus" 0.8 //Ignore "single wep deploy time decreased" 1 "mult_spread_scales_consecutive" 0 "bullets per shot bonus" 1 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Buff Banner" { OriginalItemName "The Buff Banner" "ammo regen" 0.05 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Battalion's Backup" { OriginalItemName "The Battalion's Backup" "dmg taken from bullets reduced" 0.9 "dmg taken from blast reduced" 0.9 "dmg taken from fire reduced" 0.9 "dmg taken from crit reduced" 0.9 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Gunboats" { OriginalItemName "The Gunboats" "maxammo primary increased" 1.5 "move speed bonus" 1.2 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Mantreads" { OriginalItemName "The Mantreads" "move speed bonus" 1.2 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged B.A.S.E. Jumper" //Soldier, Demoman { OriginalItemName "The B.A.S.E. Jumper" "maxammo secondary increased" 1.25 "maxammo primary increased" 1.5 "increased jump height" 1.2 "parachute redeploy" 1 "ammo regen" 0.1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } //Custom Soldier Melee "Reforged Shovel" { OriginalItemName "TF_WEAPON_SHOVEL" "critboost on kill" 4 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Market Gardener" { OriginalItemName "The Market Gardener" "maxammo primary reduced" 0.5 "melee range multiplier" 2 "melee cleave attack" 1 "fire rate penalty" 2 "move speed bonus" 1.15 "damage bonus" 2 //Ignore "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Equalizer" { OriginalItemName "The Equalizer" "maxammo primary increased" 1.25 "maxammo secondary increased" 1.25 "dmg bonus while half dead" 1.75 "add attributes on kill" "damage bonus|1.25|7" //Ignore "reduced_healing_from_medics" 1 "special item description" "On Kill: 7 Seconds of a 25% damage bonus for all weapons" "mod shovel damage boost" 0 "provide on active" 0 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Pain Train" //Soldier, Demoman { OriginalItemName "The Pain Train" "add attributes on kill" "move speed bonus|1.15|5" "minicritboost on kill" 5 "melee cleave attack" 1 "fire rate penalty" 1.15 "crit mod disabled" 0 "move speed bonus" 1.15 //Ignore "dmg taken from bullets increased" 1 "special item description" "On Kill: 5 Seconds of a 15% move speed bonus" "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Discplinary Action" { OriginalItemName "The Disciplinary Action" "minicritboost on kill" 8 "move speed bonus" 1.1 //Ignore "provide on active" 1 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } //Custom Pyro Primary "Reforged Flamethrower" { OriginalItemName "TF_WEAPON_FLAMETHROWER" "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 //Ignore "lunchbox adds minicrits" 2 "attach particle effect" 701 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Rainblower" { OriginalItemName "The Rainblower" "flame_spread_degree" 5 "flame_drag" 3 //Ignore "attach particle effect" 4 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Nostromo Napalmer" { OriginalItemName "The Nostromo Napalmer" "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 //Ignore "lunchbox adds minicrits" 2 "attach particle effect" 701 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Backburner" { OriginalItemName "The Backburner" "mult dmg vs tanks" 1.25 "move speed bonus" 1.1 //Ignore "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Degreaser" { OriginalItemName "The Degreaser" "airblast pushback scale" 1.5 "airblast cost decreased" 0.5 "mult dmg vs tanks" 1.25 "move speed bonus" 1.2 "airblast dashes" 1 "flame_spread_degree" 10 "flame_drag" 6 //Ignore "airblast cost increased" 1 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Jet Fueler" { OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "self add attributes on hit" "CARD: move speed bonus|1.15|0.65" "special item description" "When actively damaging an enemy, move 15% faster" "special item description 2" "On Kill: Gain 3 Seconds of a Self-Concheror effect" "add cond on kill duration" 3 "paintkit_proto_def_index" 217 //Bomber Soul "airblast cost decreased" 0.5 "dmg penalty vs players" 0.9 "killstreak idleeffect" 4 "set_item_texture_wear" 0 "mult dmg vs tanks" 1.39 "add cond on kill" 29 } // "Solar Carbonizer" // { // OriginalItemName "The Phlogistinator" // "damage returns as health" 0.1 // "increase buff duration" 1.5 // "effect add attributes" "mult crit dmg|1.5" // "effect cond override" 1907216 // Buff , Conch , Backup // "dmg taken increased" 0.9 // "rage giving scale" 1.2 // "provide on active" 1 // //ignore // "custom item model" "models/weapons/c_models/c_solar_carbonizer/c_solar_carbonizer.mdl" // } //Custom Pyro Secondary "Reforged Flare Gun" { OriginalItemName "The Flare Gun" "add attributes on kill" "move speed bonus|1.15|10" //Ignore "special item description" "On Kill: 10 Seconds 15% faster move speed" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Manmelter" { OriginalItemName "The Manmelter" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "extinguish restores health" 20 "damage all connected" 1 "fire rate bonus" 0.5 "mult crit dmg" 1.5 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Scorch Shot" { OriginalItemName "The Scorch Shot" "single wep holster time increased" 0.75 "single wep deploy time decreased" 0.75 "self dmg push force increased" 2 "blast dmg to self increased" 1.5 //"damage bonus vs burning" 1.5 "damage bonus HIDDEN" 2 "faster reload rate" 0.75 //Ignore "projectile trail particle" "flaming_slap_2" "self dmg push force decreased" 1 "minicrit vs burning player" 0 "override projectile type" 2 "set damagetype ignite" 1 "custom kill icon" "pumpkindeath" "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Gas Passer" { OriginalItemName "The Gas Passer" "weapon burn dmg increased" 4 "heal on kill" 20 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Unstable Concoction" { OriginalItemName "The Gas Passer" "weapon burn time reduced" 0 "attach particle effect" 16 "dmg penalty vs players" 0.1428 "killstreak idleeffect" 5 "mult dmg vs giants" 2 "explode_on_ignite" 1 "item color rgb" 13808705 } "Unstable Concoction Robot" { OriginalItemName "The Gas Passer" "weapon burn time reduced" 0 "attach particle effect" 15 "dmg penalty vs players" 0.1428 "mult dmg vs giants" 2 "explode_on_ignite" 1 "item color rgb" 669608 } "Mumbler's Metal" { OriginalItemName "Iron Lung" "max health additive bonus" 50 "health regen" 3 } "Calefactor" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" //"paintkit_proto_def_index" 114 //Night Owl Mk.II "crit vs burning players" 1 "minicrits become crits" 1 //"set_item_texture_wear" 0 "faster reload rate" 0.75 "fire rate penalty" 1.2 "clip size bonus" 1.33 //Ignore "custom weapon fire sound" "=80|calefactor_fire.mp3" "custom item model" "models/c_calefactor.mdl" } "Fire Starter" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "weapon burn time increased" 1.25 "paintkit_proto_def_index" 390 //Dragon Slayer "weapon burn dmg reduced" 0.75 "attach particle effect" 701 "projectile penetration" 1 "killstreak idleeffect" 2 "reload time increased" 1.25 "set damagetype ignite" 1 "set_item_texture_wear" 0 } //Custom Pyro Melee "Reforged Fire Axe" { OriginalItemName "TF_WEAPON_FIREAXE" "single wep holster time increased" 0.5 "damage applies to sappers" 1 "critboost on kill" 3 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Lollichop" { OriginalItemName "TF_WEAPON_FIREAXE" "single wep holster time increased" 0.5 "damage applies to sappers" 1 "critboost on kill" 3 //Ignore "attach particle effect" 4 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Axtinguisher" { OriginalItemName "The Axtinguisher" "damage applies to sappers" 1 "crit vs burning players" 1 "minicritboost on kill" 6 //Ignore "attack_minicrits_and_consumes_burning" 0 "single wep holster time increased" 1 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Postal Pummeler" { OriginalItemName "The Postal Pummeler" "damage applies to sappers" 1 "mark for death" 1 //Ignore "attack_minicrits_and_consumes_burning" 0 "single wep holster time increased" 1 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Homewrecker" { OriginalItemName "The Homewrecker" "add attributes on kill" "CARD: health regen|5|30" "single wep holster time increased" 2 "add cond on kill duration" 30 "special item description" "On Kill: 30 Seconds of 5 health regenerated per second" "crits_become_minicrits" 1 "damage force reduction" 0.75 "move speed penalty" 0.8 "fire rate penalty" 2 "crit mod disabled" 0 "add cond on kill" 20 "damage bonus" 2 //Ignore "dmg bonus vs buildings" 1 "dmg penalty vs players" 1 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Maul" { OriginalItemName "The Maul" "self mark for death" 1 "health regen" 25 //Ignore "dmg bonus vs buildings" 1 "dmg penalty vs players" 1 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Back Scratcher" { OriginalItemName "The Back Scratcher" "health from packs increased" 2 "damage applies to sappers" 1 //Ignore "health from healers reduced" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Sharpened Volcano Fragment" { OriginalItemName "Sharpened Volcano Fragment" "weapon burn time increased" 2 "add cond on kill duration" 6 "damage applies to sappers" 1 "attach particle effect" 13 "minicritboost on kill" 6 "add cond on kill" 16 //Ignore "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Third Degree" { OriginalItemName "The Third Degree" "subtract victim medigun charge on hit" 10 "damage applies to sappers" 1 "damage force reduction" 0.1 "damage all connected" 1 "fire rate penalty" 1.5 "crit mod disabled" 0 "damage penalty" 0.5 //Ignore "attach particle effect" 56 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Neon Annihilator" { OriginalItemName "The Neon Annihilator" "subtract victim medigun charge on hit" 10 "damage applies to sappers" 1 "attach particle effect" 56 "damage force reduction" 0.1 "damage all connected" 1 "fire rate penalty" 1.5 "crit mod disabled" 0 //Ignore "dmg penalty vs players" 1 "crit vs wet players" 0 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Hot Hand" { OriginalItemName "The Hot Hand" "heal on hit for rapidfire" 25 "damage applies to sappers" 1 "speed_boost_on_hit_enemy" 6 "crit vs burning players" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } //"Baleful Beacon" "War Hammer" { OriginalItemName "The Powerjack" //"Prinny Machete" "self add attributes on hit" "minicrit vs burning player|1|4" "damage applies to sappers" 1 "paintkit_proto_def_index" 418 //Warborn "speed_boost_on_hit_enemy" 3 "minicrits become crits" 1 "killstreak idleeffect" 3 "set_item_texture_wear" 0 //Ignore "special item description" "On Hit: 4 Seconds of minicrits versus burning enemies for all weapons" //"custom item model" "models/weapons/c_models/c_baleful_beacon/c_baleful_beacon.mdl" //"custom kill icon" "baleful_beacon" //Ignore "dmg taken increased" 1 "move speed bonus" 1 "heal on kill" 0 } //Custom Demoman Primary "Reforged Grenade Launcher" { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "hidden primary max ammo bonus" 1.1 "clip size bonus" 1.5 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Loch-n-Load" { OriginalItemName "The Loch-N-Load" "projectile speed increased HIDDEN" 1.25 "projectile speed increased" 1 "mod mini-crit airborne" 1 "clip size penalty" 0.5 "crit mod disabled" 0 "damage bonus" 1.5 "fuse bonus" 2 //Ignore "dmg bonus vs buildings" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Iron Bomber" { OriginalItemName "The Iron Bomber" "no primary ammo from dispensers while active" 1 "grenade detonation damage penalty" 0.5 "projectile spread angle penalty" 4 "fire rate bonus HIDDEN" 0.3 "reload time increased" 1.3 "auto fires full clip" 1 //Ignore "fuse bonus" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Loose Cannon" { OriginalItemName "The Loose Cannon" "rocket jump damage reduction" 0.25 "faster reload rate" 0.75 "mult dmg vs tanks" 1.25 //Ignore "override projectile type" 3 "custom projectile model" "models/passtime/ball/passtime_ball.mdl" "custom kill icon" "loose_cannon_explosion" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Ali Baba's Wee Booties" { OriginalItemName "Ali Baba's Wee Booties" "max health additive bonus" 0 "air dash count" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Bootlegger" { OriginalItemName "The Bootlegger" "max health additive bonus" 25 "cancel falling damage" 1 "charge time increased" 0.5 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Brew Blaster" { OriginalItemName "The Loose Cannon" "hidden primary max ammo bonus" 1.1 "grenade not explode on impact" 0 "grenade launcher mortar mode" 0 "blast dmg to self increased" 1.5 "Projectile speed increased" 1 "Projectile speed decreased" 0.75 "projectile trail particle" flaregun_trail_red "grenade explode on impact" 1 "special item description" "On Hit: Enemies are covered in jarate for 1.5 seconds" //"paintkit_proto_def_index" 120 //Iron Wood Mk.II "override projectile type" 3 "add cond on hit duration" 1.5 "custom projectile model" "models/weapons/c_models/urinejar.mdl" "blast radius decreased" 0.7 "mult projectile scale" 1.5 //"set_item_texture_wear" 0 "cannonball push back" 0 "custom impact sound" "=80|weapons/jar_explode.wav" "custom kill icon" "pumpkindeath" "add cond on hit" 24 "clip size bonus" 1.5 "damage penalty" 0.75 //Ignore "custom weapon fire sound" "=80|brewblaster_fire.mp3" "custom impact sound" "=80|brewblaster_explode.mp3" "custom item model" "models/weapons/c_models/c_brew_blaster/c_grenadelauncher.mdl" } "Brew Blaster Robot" { OriginalItemName "The Loose Cannon" "hidden primary max ammo bonus" 1.1 "grenade not explode on impact" 0 "grenade launcher mortar mode" 0 "blast dmg to self increased" 1.5 "Projectile speed increased" 1 "Projectile speed decreased" 0.75 "projectile trail particle" flaregun_trail_blue "grenade explode on impact" 1 "special item description" "On Hit: Enemies are covered in jarate for 1.5 seconds" //"paintkit_proto_def_index" 120 //Iron Wood Mk.II "override projectile type" 3 "add cond on hit duration" 1.5 "custom projectile model" "models/weapons/c_models/urinejar.mdl" "blast radius decreased" 0.7 "mult projectile scale" 1.5 //"set_item_texture_wear" 0 "cannonball push back" 0 "custom impact sound" "=70|weapons/jar_explode.wav" "custom kill icon" "pumpkindeath" "add cond on hit" 24 "clip size bonus" 1.5 "damage penalty" 0.75 //Ignore "custom weapon fire sound" "=80|brewblaster_fire.mp3" "custom impact sound" "=80|brewblaster_explode.mp3" "custom item model" "models/weapons/c_models/c_brew_blaster/c_grenadelauncher.mdl" } "Bouncing Betty" { OriginalItemName "The Iron Bomber" "blast dmg to self increased" 0.2 "Projectile speed decreased" 0.75 "projectile trail particle" "~scorchshot_trail_red" "paintkit_proto_def_index" 431 //Blackout "Blast radius decreased" 1 "grenade bounce damage" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0 "grenade bounce speed" 0.8 "grenade no bounce" 0 "crit mod disabled" 0 "damage penalty" 0.5 "fuse bonus" 1 } "Bouncing Betty Robot" { OriginalItemName "The Iron Bomber" "blast dmg to self increased" 0.2 "Projectile speed decreased" 0.75 "projectile trail particle" "~scorchshot_trail_blue" "paintkit_proto_def_index" 431 //Blackout "Blast radius decreased" 1 "grenade bounce damage" 2 "killstreak idleeffect" 1 "set_item_texture_wear" 0 "grenade bounce speed" 0.8 "grenade no bounce" 1 "crit mod disabled" 0 "damage penalty" 0.5 "fuse bonus" 1 } "Demolitionist" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "hidden primary max ammo bonus" 1.3 "paintkit_proto_def_index" 412 //Secretly Serviced "custom projectile model" "models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl" "killstreak idleeffect" 6 "set_item_texture_wear" 0 "fire rate penalty" 1.25 "grenade no bounce" 1 "clip size bonus" 1.75 "mult crit dmg" 1.3 //Ignore "custom weapon fire sound" "=80|ironborder_fire.mp3" "custom impact sound" "=80|weapons/tacky_grenadier_explode1.wav" //"custom item model" "models/weapons/c_models/c_iron_boarder/c_iron_boarder.mdl" } "Sparkler" { OriginalItemName "The Loch-N-Load" "projectile speed increased" 1 "projectile trail particle" "~flaming_arrow" "paintkit_proto_def_index" 256 //Organ-ically Hellraised //"attach particle effect" 701 "dmg bonus vs buildings" 1 "blast radius decreased" 1 "set damagetype ignite" 1 "set_item_texture_wear" 0 "explosion particle" "projectile_fireball" "faster reload rate" 0.9 "mult dmg vs tanks" 1.5 "clip size penalty" 1 //Ignore "custom weapon fire sound" "=80|ultimatum_fire.mp3" "custom impact sound" "=85|ultimatum_explode.mp3" "custom item model" "models/weapons/c_models/c_ultimatum/c_ultimatum.mdl" } "Hand Held Howitzer" { OriginalItemName "The Loch-N-Load" "projectile speed increased" 2 "grenade explode on impact" 1 //"paintkit_proto_def_index" 426 //Stealth Specialist "blast radius decreased" 1 "dmg bonus vs buildings" 1 "reload time increased" 1.25 //"set_item_texture_wear" 0 "sticky air burst mode" 0 "mult dmg direct hit" 0.6666 "clip size penalty" 1 "damage bonus" 1.5 //Ignore "custom weapon fire sound" "=80|handheldhowitzer_fire.mp3" "custom impact sound" "=80|handheldhowitzer_explode.mp3" "custom item model" "models/weapons/c_models/c_hand_held_howitzer/c_hand_held_howitzer.mdl" } "Hybrid Highlander" { OriginalItemName "gentlemanne_grenadelauncher_coffinnail" "switch from wep deploy time decreased" 0.25 "charge recharge rate increased" 2 "maxammo primary increased" 1.1 "maxammo secondary reduced" 0.1 "killstreak idleeffect" 2 "deploy time decreased" 0.25 "set_item_texture_wear" 0 "charge meter on hit" 0.1 "move speed penalty" 0.85 "clip size bonus" 1.5 } //Custom Demoman Secondary "Reforged Quickie-Bomb Launcher" { OriginalItemName "The Quickiebomb Launcher" "stickybomb_charge_damage_increase" 1.15 "stickybomb stick to enemies" 1 "max pipebombs decreased" -4 "stickybomb fizzle time" 3 "stickybomb charge rate" 0.2 "faster reload rate" 0.65 "damage bonus" 1.1 //Ignore "clip size penalty" 1 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Sticky Jumper" { OriginalItemName "Stickybomb Jumper" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "max health additive bonus" 25 "maxammo primary increased" 2 "faster reload rate" 0.4 "fire rate bonus" 0.6 //Ignore "max pipebombs decreased" 0 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Tide Turner" { OriginalItemName "The Tide Turner" //Ignore "lose demo charge on damage when charging" 0 "dmg taken from blast reduced" 1 "dmg taken from fire reduced" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Cycloptic Repairer" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "rocket jump damage reduction" 0.5 //"paintkit_proto_def_index" 412 //Secretly Serviced "damage returns as health" 0.2 "custom projectile model" "models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb.mdl" "blast radius decreased" 0.8 "reload time increased" 1.1 //"set_item_texture_wear" 0 "heal on kill" 10 //Ignore "custom weapon fire sound" "=80|weewilly_fire.mp3" "mult projectile scale" 0.9 "custom impact sound" "=80|weewilly_explode.mp3" "custom item model" "models/weapons/c_models/c_wee_willy/c_wee_willy.mdl" } "Big Trapper" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb_charge_damage_increase" 2 "maxammo secondary increased" 1.25 //"paintkit_proto_def_index" 418 //Warborn "max pipebombs increased" 2 "blast radius increased" 1.5 "crits_become_minicrits" 1 "mult projectile scale" 1.2 //"set_item_texture_wear" 0 //"sticky detonate mode" 1 "faster reload rate" 0.85 "fire rate penalty" 1.25 "clip size bonus" 1.25 //Ignore "custom projectile model" "models/weapons/w_models/w_hardwarebomb/w_stickybomb.mdl" "custom item model" "models/weapons/c_models/c_stickybomb_launcher_heavyhit/c_stickybomb_launcher.mdl" } "Street Shieldsman" { OriginalItemName "The Chargin' Targe" "charge impact damage increased" 2 "dmg taken from bullets reduced" 0.8 "dmg taken from crit reduced" 0.8 "damage force reduction" 0.8 //Ignore "dmg taken from blast reduced" 1 "dmg taken from fire reduced" 1 "custom item model" "models/weapons/c_models/c_assault_battering_ram/c_assault_battering_ram.mdl" } "Scottish Wargear" { OriginalItemName "The Chargin' Targe" "dmg taken from fire reduced" 0.75 "faster reload rate" 0.9 "move speed penalty" 0.88 "fire rate bonus" 0.9 //Ignore "dmg taken from blast reduced" 1 "item color rgb" 2293504 //"custom item model" "models/weapons/c_models/c_scottish_wargear/c_scottish_wargear.mdl" } //Custom Demoman Melee "Reforged Bottle" { OriginalItemName "TF_WEAPON_BOTTLE" "add cond on kill duration" 10 "add cond on kill" 29 "heal on kill" 25 //Ignore "special item description" "On Kill: Gain 10 Seconds of a Self-Concheror effect" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Scottish Handshake" { OriginalItemName "The Scottish Handshake" "minicritboost on kill" 6 "fire rate penalty" 1.2 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Claidheamh Mor" { OriginalItemName "The Claidheamohmor" "damage returns as health" 0.1 //Ignore "dmg taken increased" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Ullapool Caber" { OriginalItemName "The Ullapool Caber" "self dmg push force decreased" 0.25 "dmg pierces resists absorbs" 1 "blast dmg to self increased" 0.25 "charge time increased" 0.5 "regenerate stickbomb" 1 "mult crit dmg" 2 //Ignore "crit kill will gib" 1 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Persian Persuader" { OriginalItemName "The Persian Persuader" "maxammo primary increased" 1.3 "charge meter on hit" 0.5 "mult dmg vs tanks" 1.5 //Ignore "maxammo primary reduced" 1 "ammo gives charge" 0 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Argent Axe" { OriginalItemName "The Scotsman's Skullcutter" "mult crit when health is below percent" 0.25 "move speed as health decreases" 1.15 "mult dmg with reduced health" 2 "ragdolls plasma effect" 1 "melee cleave attack" 1 "crit mod disabled" 0 "honorbound" 1 //Ignore "move speed penalty" 1 "damage bonus" 1 "custom item model" "models/weapons/c_models/c_argent_axe/c_argent_axe.mdl" } //Custom Heavy Primary "Reforged Iron Curtain" { OriginalItemName "Iron Curtain" "mod minigun can holster while spinning" 1 "maxammo secondary increased" 1.25 "spread penalty" 1.25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Natascha" { OriginalItemName "Natascha" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "minigun spinup time decreased" 0.75 "aiming movespeed increased" 1.25 "damage penalty" 0.85 //Ignore "minigun spinup time increased" 1 "spunup_damage_resistance" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Brass Beast" { OriginalItemName "The Brass Beast" "aiming movespeed decreased" 0.7 //Ignore "spunup_damage_resistance" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Tomislav" { OriginalItemName "Tomislav" "no primary ammo from dispensers while active" 1 "aiming movespeed increased" 1.1 "maxammo primary reduced" 0.875 "weapon spread bonus" 0.75 //Ignore "fire rate penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Huo Long Heater" { OriginalItemName "The Huo Long Heatmaker" "maxammo primary reduced" 0.75 "crit mod disabled" 0 //Ignore "uses ammo while aiming" 0 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Gatling Chemist" { //OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" OriginalItemName "The Huo Long Heatmaker" "health from healers increased" 1.25 "health from packs increased" 2 //"paintkit_proto_def_index" 429 //Brawler's Iron "drop health pack on kill" 1 "spunup_damage_resistance" 0.5 //"set_item_texture_wear" 0 "dmg taken increased" 1.4 "crit mod disabled" 0 //Ignore "ring of fire while aiming" 0 "damage bonus vs burning" 1 "uses ammo while aiming" 0 "custom item model" "models/weapons/c_models/c_bolshevik_brew/c_bolshevik_brew.mdl" "provide on active" 1 "custom kill icon" "minigun" "damage penalty" 1 } "Cerberus" { //OriginalItemName "gentlemanne_minigun_topshelf" OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "mult_patient_overheal_penalty_active" 0.8 "minigun spinup time increased" 1.3 "aiming movespeed decreased" 0.75 "max health additive bonus" 25 "bullets per shot bonus" 1.5 //"set_item_texture_wear" 0 "weapon spread bonus" 0.5 "crit mod disabled" 0 "damage penalty" 0.7 //Ignore "custom item model" "models/weapons/c_models/c_cerberus/c_minigun.mdl" } "Plasma Gunner" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" //"paintkit_proto_def_index" 215 //Swashbuckled "override projectile type" 13 //Pomson Projectile "dmg penalty vs buildings" 0.4 //"attach particle effect" 704 //"set_item_texture_wear" 0 //"killstreak idleeffect" 1 "fire rate penalty" 1.25 "crit mod disabled" 0 "dmg penalty vs players" 0.9 //Ignore "custom item model" "models/weapons/c_models/c_assault_minigun/c_assault_minigun.mdl" } "Arms Race" { OriginalItemName "Immobile Suit" "maxammo secondary increased" 2 "max health additive bonus" 100 "faster reload rate" 0.75 "move speed bonus" 1.2 "health regen" 8 "damage bonus" 1.25 //Ignore "special item description" "On Wearer: +100% Secondary ammo capacity, +100 Max health, +25% Faster reload rate, +20% Faster move speed, +25% Damage bonus, +8 Health regen" } //Custom Heavy Secondary "Reforged Shotgun (Heavy)" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "bullets per shot bonus" 3 "fire rate penalty" 2.5 "move speed bonus" 1.1 "damage penalty" 0.75 "health regen" 5 //Ignore "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Family Business" { OriginalItemName "The Family Business" "maxammo secondary increased" 1.25 "faster reload rate" 0.8 "move speed bonus" 1.1 "clip size bonus" 1.66 "fire rate bonus" 0.75 "health regen" 5 //Ignore "provide on active" 1 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Robo-Sandvich" { OriginalItemName "The Robo-Sandvich" "effect bar recharge rate increased" 1.33 "lunchbox adds minicrits" 2 "effect cond override" 29 "mult effect duration" 0.35 //Ignore "special item description" "On Consumption: Gain 9 Seconds of a Self-Concheror effect" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Buffalo Steak Sandvich" { OriginalItemName "The Buffalo Steak Sandvich" "energy buff dmg taken multiplier" 0.35 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Bolshevik Bomber" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "self dmg push force increased" 9 "blast dmg to self increased" 20 "override projectile type" 2 "damage bonus HIDDEN" 13.35 "projectile gravity" 500 "fire rate penalty" 1.2 "clip size penalty" 0.67 "no damage falloff" 1 "add damage type" 64 //Ignore "projectile trail particle" "rockettrail_airstrike_line" "custom weapon fire sound" "=75|weapons/grenade_launcher_shoot.wav" "custom projectile model" "models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl" "custom impact sound" "=80|handheldhowitzer_explode.mp3" "explosion particle" "taunt_pyro_flip_land" "provide on active" 1 "custom item model" "models/weapons/c_models/c_the_bolshevik_bomber/c_the_bolshevik_bomber_1.mdl" "custom kill icon" "tf_projectile_pipe" } "KS-23" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "mult dmg with reduced health" 1.5 "damage returns as health" 0.5 "bullets per shot bonus" 0.75 "faster reload rate" 0.8 "move speed bonus" 1.1 "clip size bonus" 1.33 "spread penalty" 1.4 "damage bonus" 1.2 //Ignore "custom item model" "models/weapons/c_models/c_shotgun_ks23/c_shotgun.mdl" "provide on active" 1 } "Big Buck" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "alt fire attributes" "fov override|33|crit_dmg_falloff|1|fire rate penalty|1.5|can headshot|1|move speed penalty|0.85" "damage penalty on bodyshot" 0.75 "headshot damage increase" 1.25 "weapon spread bonus" 0.5 "crit mod disabled" 0 "clip size bonus" 1.33 //Ignore "custom weapon fire sound" "=80|bolshevikbomber_fire.mp3" "special item description" "Holding Right Click: Aim which slows movement and fire rate but allows headshotting" "custom item model" "models/weapons/c_models/c_shotgun_bigbuck/c_shotgun.mdl" } "Raiding Aid" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "dmg pierces resists absorbs" 1 "maxammo primary increased" 1.10 "faster reload rate" 0.75 "clip size bonus" 1.33 "ammo regen" 0.04 //Ignore "custom weapon fire sound" "=80|raidingaid_fire.mp3" "custom item model" "models/weapons/c_models/c_raiding_aid/c_raiding_aid.mdl" } //Custom Heavy Melee "Reforged Fists" { OriginalItemName "TF_WEAPON_FISTS" "minicritboost on kill" 8 "heal on kill" 100 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Apoco-Fists" { OriginalItemName "Apoco-Fists" "fire rate penalty" 1.5 "damage penalty" 0.615 "heal on kill" 50 "always crit" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Gloves of Running Urgently" { OriginalItemName "Gloves of Running Urgently" "self mark for death" 1 //Ignore "mod_maxhealth_drain_rate" 0 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Warrior's Spirit" { OriginalItemName "Warrior's Spirit" "speed_boost_on_hit_enemy" 3 "add attributes on hit" "damage penalty|0.75|10" "dmg taken increased" 1.25 "heal on kill" 50 //Ignore "special item description" "On Hit: Enemy will deal 25% less damage for 10 seconds" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Fists of Steel" { OriginalItemName "Fists of Steel" "add cond on kill duration" 5 "add cond on kill" 29 //Ignore "special item description" "On Kill: Gain 5 Seconds of a Self-Concheror effect" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Eviction Notice" { OriginalItemName "The Eviction Notice" "dmg taken increased" 1.2 "speed_boost_on_hit" 6 "damage penalty" 0.7 //Ignore "mod_maxhealth_drain_rate" 0 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Holiday Punch" { OriginalItemName "The Holiday Punch" "crit mod disabled" 0 "fire rate penalty" 1.5 "mult crit dmg" 2 "heal on kill" 75 //Ignore "crit forces victim to laugh" 0 "attach particle effect" 4 "crit does no damage" 0 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Moscow Mallet" { OriginalItemName "Necro Smasher" "minicritboost on kill" 8 "custom item model" "models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl" "heal on kill" 100 } "Hydralic Hammers" { OriginalItemName "Fists of Steel" "special item description" "On Hit: Enemies move 40% slower for 5 seconds" "damage force reduction" 0.5 "add attributes on hit" "CARD: move speed bonus|0.6|5" "custom item model" "models/weapons/c_models/c_bear_claw/c_hydu_claw.mdl" "fire rate penalty" 1.3 "crit mod disabled" 0 "damage bonus" 1.5 //Ignore "mult_health_fromhealers_penalty_active" 1 "mult_patient_overheal_penalty_active" 1 "single wep holster time increased" 1 "dmg from melee increased" 1 "dmg from ranged reduced" 1 "provide on active" 1 } //Custom Engineer Primary "Reforged Frontier Justice" { OriginalItemName "The Frontier Justice" "clip size penalty" 1 "mult crit dmg" 1.15 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Pomson 6000" { OriginalItemName "The Pomson 6000" "energy weapon no hurt building" 0 "sniper fires tracer HIDDEN" 1 "damage applies to sappers" 1 "override projectile type" 1 "crits_become_minicrits" 1 "ragdolls plasma effect" 1 "bullets per shot bonus" 0.1 "dmg falloff decreased" 0 "damage bonus HIDDEN" 15.75 "weapon spread bonus" 0 "mark for death" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Texan Assault" { OriginalItemName "Panic Attack Shotgun" "single wep deploy time decreased" 1 "mult_spread_scales_consecutive" 0 "maxammo secondary increased" 1.25 //"paintkit_proto_def_index" 423 //Gobi Glazed "bullets per shot bonus" 1.5 "reload time increased" 1.1 //"set_item_texture_wear" 0 "fixed_shot_pattern" 0 "clip size bonus" 3.35 "fire rate bonus" 0.5 "spread penalty" 1.75 "damage penalty" 0.75 //Ignore "custom weapon fire sound" "=80|automaticassault_fire.mp3" "custom item model" "models/weapons/c_models/c_aa12/c_aa12.mdl" } "Hunter's Pump Action" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "damage bonus bullet vs sentry target" 1.5 "engy sentry damage bonus" 1.05 "maxammo primary reduced" 0.75 "bullets per shot bonus" 1.2 "fire rate penalty" 1.4 "clip size penalty" 0.66 "crit mod disabled" 0 "damage bonus" 1.65 //Ignore "custom weapon fire sound" "=100|hunterpumpaction_fire3.mp3" "custom item model" "models/weapons/c_models/c_shotgun_hunting/c_shotgun.mdl" } "Problem Solver" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "max health additive penalty" -10 "mult dmgtaken from melee" 0.85 "dmg from ranged reduced" 0.85 "minicrits become crits" 1 "faster reload rate" 0.85 //Ignore "custom weapon fire sound" "=100|hunterpumpaction_fire.mp3" "custom item model" "models/weapons/c_models/c_shotgun_problem/c_shotgun.mdl" } "The Nightwatch" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "maxammo primary increased" 1.25 "mult firerocket rate" 0.9 "weapon spread bonus" 0.6 "faster reload rate" 0.8 "clip size bonus" 1.66 "fire rate bonus" 0.65 //Ignore "custom weapon fire sound" "=100|nightwatch_fire6.mp3" "custom item model" "models/workshop/weapons/c_models/c_trenchgun/c_nighchgun.mdl" } //Custom Engineer Secondary "Reforged Giger Counter" { OriginalItemName "The Giger Counter" "engy sentry radius increased" 0 "engy building health bonus" 1.38 "engy sentry damage bonus" 1.25 "disable wrangler shield" 1 "building color rgb" 13595446 "mvm sentry ammo" 2 "mod sentry cost" 0.62 "special item description" "Removes the Sentry's auto detection in favor of a more powerful manual control over it with the Giger Counter." //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Short Circuit" { OriginalItemName "The Short Circuit" "maxammo primary increased" 1.25 "disable buildings on hit" 4 "maxammo metal increased" 1.5 "ragdolls plasma effect" 1 "custom kill icon" "short_circuit" "damage bonus" 2 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Vermin Zapper" { //OriginalItemName "powerhouse_pistol_blackdahlia" OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "engineer building teleporting pickup" 150 "set_item_texture_wear" 0 "weapon spread bonus" 0.5 "damage bonus" 1.25 //Ignore "custom weapon fire sound" "=80|gammagazer_fire.mp3" "custom item model" "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer.mdl" } "Trespassing Deterrent" { OriginalItemName "concealedkiller_pistol_redrockroscoe" "special item description" "On Kill: 10% Sentry damage bonus for 6 seconds" "engy building health bonus" 1.2 "engy sentry damage bonus" 1.15 "add attributes on kill" "engy sentry damage bonus|1.1|6" "killstreak idleeffect" 1 "set_item_texture_wear" 0 "clip size bonus" 2 } //Custom Engineer Melee "Reforged Southern Hospitality" { OriginalItemName "The Southern Hospitality" "engy disposable sentries" 1 "maxammo metal increased" 1.5 "metal_pickup_decreased" 1.25 "dmg taken increased" 1.2 "build rate bonus" 0.75 //Ignore "dmg taken from fire increased" 1 "building color rgb" 8289918 "crit mod disabled" 1 "bleeding duration" 0 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Eureka Effect" { OriginalItemName "The Eureka Effect" "engineer building teleporting pickup" 125 "construction rate decreased" 0.7 "mod teleporter speed boost" 1 "metal regen" 25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Gunslinger" { OriginalItemName "The Gunslinger" "engineer sentry build rate multiplier" 5 "engy sentry fire rate increased" 0.5 "engy sentry radius increased" 6 "max health additive bonus" 75 "maxammo primary increased" 1.5 "maxammo secondary increased" 1.5 "mult dispenser rate" 1.5 "mvm sentry ammo" 3 "fire rate bonus" 0.75 "mark for death" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "The Crate Smasher" { //OriginalItemName "Upgradeable TF_WEAPON_WRENCH" OriginalItemName "Prinny Machete" "custom item model" "models/weapons/c_models/c_cratesmasher/c_cratesmasher_1.mdl" "mark for death on building pickup" 1 "Construction rate decreased" 0.25 "engy building health bonus" 1.15 //"paintkit_proto_def_index" 431 //Blackout "dmg bonus vs buildings" 2 //"set_item_texture_wear" 0 "fire rate bonus" 0.85 } "The Overbite" { OriginalItemName "Upgradeable TF_WEAPON_WRENCH" "engy dispenser radius increased" 2 "engy sentry radius increased" 1.15 "Repair rate increased" 1.25 "fire rate penalty" 1.3 "mvm sentry ammo" 0.85 //Ignore "custom item model" "models/weapons/c_models/c_jag/c_toothwrench.mdl" } //Custom Medic Primary "Reforged Syringe Gun" { OriginalItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "max health additive bonus" 15 "mad milk syringes" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Blutsauger" { OriginalItemName "The Blutsauger" "heal on hit for rapidfire" 7 "bleeding duration" 5 "health regen" 5 //Ignore "health drain medic" 0 "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Overdose" { OriginalItemName "The Overdose" "move speed bonus resource level" 1.4 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Brain Teaser" { OriginalItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "max health additive penalty" -10 "maxammo primary reduced" 0.3 "add uber charge on hit" 0.01 "reload time increased" 1.5 "fire rate penalty" 1.5 "clip size penalty" 0.37 //Ignore "custom item model" "models/weapons/c_models/c_syringegun_brain/c_syringegun.mdl" } "Quad Injector" { OriginalItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "maxammo primary increased" 1.6 "clip size penalty hidden" 2 "fire rate bonus" 0.5 //Ignore "custom item model" "models/weapons/c_models/c_syringegun_quad/c_syringegun.mdl" } "Geneva Protokill" { OriginalItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "maxammo primary increased" 1.2 "clip size penalty hidden" 1.5 "critboost on kill" 4 "crit mod disabled" 0 "damage penalty" 0.85 //Ignore "custom item model" "models/weapons/c_models/c_geneva_protokill/c_geneva_protokill.mdl" } //Custom Medic Secondary "Reforged Quick-Fix" { OriginalItemName "The Quick-Fix" "ubercharge rate bonus" 1.5 //Ignore "overheal penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Mini-Booster" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "special item description" "On Ubercharge: Patient is given garaunteed Minicrits, and crit boosted attacks deal 65% more damage." "special item description 2" "Healing a Patient: Gives them Minicrits on Kill which lasts 2 seconds." "paintkit_proto_def_index" 423 //Gobi Glazed "medigun passive attributes owner" "minicritboost on kill|0" "medigun passive attributes" "minicritboost on kill|2" "effect add attributes" "mult crit dmg|1.65" "killstreak idleeffect" 2 "ubercharge rate bonus" 1.5 "set_item_texture_wear" 0 "effect cond override" 16 "uber duration bonus" 4 "special taunt" 1 //Ignore //"custom item model" "models/weapons/c_models/c_medigun_retro/c_medigun.mdl" // Fucking sucks //"medigun charge is megaheal" 0 //"overheal penalty" 1 //"heal rate bonus" 1 } //Custom Medic Melee "Reforged Bonesaw" { OriginalItemName "TF_WEAPON_BONESAW" "add uber charge on hit" 0.1 "mark for death" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Vita-Saw" { OriginalItemName "The Vita-Saw" "max health additive penalty" 0 "add uber charge on hit" 0.2 "self mark for death" 1 "move speed bonus" 1.15 //Ignore "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Amputator" { OriginalItemName "The Amputator" "add uber charge on hit" 0.2 "fire rate penalty" 1.1 "health regen" 6 //Ignore "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Solemn Vow" { OriginalItemName "The Solemn Vow" "add uber charge on hit" 0.35 "move speed penalty" 0.8 "fire rate penalty" 2 "crit mod disabled" 0 "damage bonus" 2 //Ignore "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Hypodermic Needle" { OriginalItemName "The Ubersaw" //"paintkit_proto_def_index" 422 //Team Detail "add uber charge on hit" 0.05 "mult dmg friendly fire" -1 //"set_item_texture_wear" 1 "allow friendly fire" 1 "fire rate penalty" 1 "crit mod disabled" 0 //Ignore "custom item model" "models/weapons/c_models/c_hypodermic_injector/c_hypodermic_injector.mdl" "custom kill icon" "syringegun_medic" } "Krankensage" { OriginalItemName "The Amputator" "add uber charge on hit" 0.1 "minicritboost on kill" 6 "effect cond override" 16 "mult effect duration" 0.8 "fire rate penalty" 1.1 "health regen" 5 "damage bonus" 1.25 //Ignore "special item description" "Taunt to perform a Amputator buff, only instead of healing it gives mini-crits to surronding teammates." "custom item model" "models/weapons/c_models/c_krakensage/c_krakensage.mdl" "allowed in medieval mode" 1 //Medieval Item "damage penalty" 1 } //Custom Sniper Primary "Reforged Huntsman" { OriginalItemName "The Huntsman" "dmg pierces resists absorbs" 1 "max health additive bonus" 25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Fortified Compound" { OriginalItemName "The Fortified Compound" "dmg pierces resists absorbs" 1 "max health additive bonus" 25 "set damagetype ignite" 1 "fire rate penalty" 1.35 "arrow ignite" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Machina" { OriginalItemName "The Machina" "sniper full charge damage bonus" 1.25 "ragdolls plasma effect" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Shooting Star" { OriginalItemName "Shooting Star" "sniper full charge damage bonus" 1.25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Hitman's Heatmaker" { OriginalItemName "The Hitman's Heatmaker" "sniper no headshot without full charge" 1 "SRifle Charge rate increased" 1.25 //Ignore "damage penalty on bodyshot" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Classic" { OriginalItemName "The Classic" "sniper no headshot without full charge" 0 "damage penalty on bodyshot" 0.7 "explosive sniper shot" 1 "alt-fire disabled" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Essendon Eliminator" { //OriginalItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" OriginalItemName "The Hitman's Heatmaker" //"paintkit_proto_def_index" 425 //Graphite Gripped //"set_item_texture_wear" 0 "faster reload rate" 0.75 "damage penalty" 0.5 //Ignore "damage penalty on bodyshot" 1 "mod soldier buff type" 0 "custom item model" "models/weapons/c_models/c_essendon_eliminator/c_essendon_eliminator.mdl" "rage on assists" 0 "rage on kill" 0 } "Caretaker" { OriginalItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "dmg pierces resists absorbs" 1 "penetration damage penalty" 1.5 //"paintkit_proto_def_index" 418 //Warborn "projectile penetration" 1 "faster reload rate" 1.3 //"set_item_texture_wear" 0 "damage bonus" 1.2 //Ignore "custom weapon fire sound" "=80|caretaker_fire.mp3" "custom item model" "models/c_caretaker.mdl" } "Didgeridoom" { OriginalItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "sniper crit no scope" 1 "dmg taken increased" 1.25 "alt-fire disabled" 1 "can headshot" 1 //Ignore "custom weapon fire sound" "=80|didgeridoom_fire.mp3" "custom item model" "models/c_didgeridoom.mdl" "provide on active" 1 } "Astral Assassin (By PDA Expert)" { OriginalItemName "The Fortified Compound" "hidden primary max ammo bonus" 0.8 "reset arrow hits on bounce" 1 "max health additive bonus" 25 "dmg penalty vs buildings" 0.85 "attach particle effect" 10 "projectile penetration" 1 "ragdolls plasma effect" 1 "crits_become_minicrits" 1 "dmg penalty vs players" 0.85 "killstreak idleeffect" 7 "grenade bounce speed" 1 "projectile lifetime" 3 "mult dmg vs tanks" 0.5 "item color rgb" 16711825 "mult crit dmg" 1.25 //Ignore "projectile trail particle" ~drg_cow_rockettrail_normal "special item description" "Arrows bounce, can hit the same enemy multiple times." "custom weapon fire sound" "=70|weapons/capper_shoot.wav" //"custom projectile model" "models/weapons/c_models/c_astral_assassin_projectile/c_astral_assassin_projectile.mdl" "custom impact sound" "=50|weapons/fx/rics/ric4.wav" //"custom item model" "models/weapons/c_models/c_astral_assassin/c_astral_assassin.mdl" "custom hit sound" "=50|weapons/fx/rics/bison_projectile_impact_flesh.wav" "custom kill icon" "cow_mangler" } //Custom Sniper Secondary "Reforged SMG" { OriginalItemName "TF_WEAPON_SMG" "headshot damage increase" 2 "weapon spread bonus" 0.5 "crit mod disabled" 0 "can headshot" 1 //Ignore "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Cleaner's Carbine" { OriginalItemName "The Cleaner's Carbine" "minicrits become crits" 1 "weapon spread bonus" 0.5 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Razorback" { OriginalItemName "The Razorback" "ammo regen" 0.05 //Ignore "patient overheal penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Darwin's Danger Shield" { OriginalItemName "Darwin's Danger Shield" "dmg taken from bullets reduced" 0.85 "dmg taken from blast reduced" 0.85 "dmg taken from fire reduced" 0.85 "dmg taken from crit reduced" 0.85 "mult dmgtaken from melee" 1.2 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "AK47" { OriginalItemName "Upgradeable TF_WEAPON_SMG" "hidden secondary max ammo penalty" 1.2 "penetration damage penalty" 1.5 "projectile penetration" 1 "weapon spread bonus" 0.5 "move accuracy mult" 1.5 "clip size bonus" 1.2 "heal on kill" 25 "damage bonus" 1.3 //Ignore "custom weapon fire sound" "=80|ak47_fire.mp3" "custom item model" "models/weapons/c_models/c_ak47/c_mmg.mdl" "custom kill icon" "skull_tf" } "50k Volt" { OriginalItemName "Upgradeable TF_WEAPON_SMG" "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 270 "mod projectile heat aim error" 60 "mod projectile heat aim time" 4 "projectile speed increased" 1.25 "special item description" "On Kill: 8 Seconds of a 20% damage bonus for all weapons" //"paintkit_proto_def_index" 105 //Masked Mender Mk.II "override projectile type" 13 "add attributes on kill" "damage bonus|1.2|8" //"attach particle effect" 704 "dmg penalty vs players" 0.25 //"killstreak idleeffect" 3 //"set_item_texture_wear" 0 "dmg taken increased" 1.15 "set item tint RGB" 13595446 "no damage falloff" 1 "provide on active" 1 "clip size penalty" 0.6 "fire rate penalty" 1.5 //Ignore "custom weapon fire sound" "=80|50kvolt_fire.mp3" "custom item model" "models/weapons/c_models/c_50k_volt/c_pro_smg.mdl" } "Heckler" { OriginalItemName "teufort_smg_teamsprayer" "heal on hit for rapidfire" 5 "special item description" "On Kill: 10 Seconds of marking enemies for death for 4 seconds on hit with any weapon" "add attributes on kill" "add cond on hit|30|10|add cond on hit duration|4|10" "fire rate bonus HIDDEN" 0.85 "set_item_texture_wear" 0 "weapon spread bonus" 0.7 //Ignore "custom weapon fire sound" "=80|bigmac_fire.mp3" "custom item model" "models/weapons/c_models/c_heckler/c_smg.mdl" } //Custom Sniper Melee "Reforged Kukri" { OriginalItemName "TF_WEAPON_CLUB" "crit vs disguised players" 16 "critboost on kill" 4 //Ignore "provide on active" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Tribalman's Shiv" { OriginalItemName "The Tribalman's Shiv" "subtract victim medigun charge on hit" 2 "dmg penalty vs players" 0.5 "damage all connected" 1 //Ignore "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Shahanshah" { OriginalItemName "The Shahanshah" "crit mod disabled" 0 "mark for death" 1 "damage bonus" 1.25 //Ignore "dmg penalty while half alive" 1 "dmg bonus while half dead" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Heatwave" { OriginalItemName "The Shahanshah" "dmg penalty while half alive" 1 "weapon burn dmg increased" 2 "dmg bonus while half dead" 1 "special item description" "On Kill: 8 Seconds of Crits versus burning enemies on all weapons" //"paintkit_proto_def_index" 205 //Fire Glazed "add attributes on kill" "crit vs burning players|1|8" //"attach particle effect" 701 "set damagetype ignite" 1 //"set_item_texture_wear" 0 "custom kill icon" "firedeath" //Ignore "custom item model" "models/weapons/c_models/c_heatwave/c_heatwave.mdl" } "Wildman's Cutlery" { OriginalItemName "The Shahanshah" "dmg penalty while half alive" 1 "dmg bonus while half dead" 1 //"paintkit_proto_def_index" 411 //Steel Brushed "melee range multiplier" 1.5 //"set_item_texture_wear" 0 "provide on active" 1 "crit mod disabled" 0 "move speed bonus" 1.1 "crit from behind" 1 "fire rate bonus" 0.75 "mult crit dmg" 1.2825 //Ignore "custom item model" "models/weapons/c_models/c_wildmans_cutlery/c_wildmans_cutlery.mdl" } //Custom Spy Secondary "Reforged Revolver" { OriginalItemName "TF_WEAPON_REVOLVER" "add cond on kill duration" 5 "minicritboost on kill" 4 "reload time decreased" 0.8 "add cond on kill" 29 "fire rate bonus" 0.8 //Ignore "special item description" "On Kill: Gain 4 Seconds of a Self-Concheror effect" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Big Kill" { OriginalItemName "TTG Sam Revolver" "sniper fires tracer HIDDEN" 1 "maxammo secondary reduced" 0.62 "custom weapon fire sound" "=90|weapons/ar2/npc_ar2_altfire.wav" "reload time increased" 2 "crit kill will gib" 1 "clip size penalty" 0.17 "crit mod disabled" 0 "damage bonus" 3.5 "always crit" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Ambassador" { OriginalItemName "The Ambassador" "damage penalty on bodyshot" 0.85 "headshot damage increase" 2.5 "crit_dmg_falloff" 0 "damage penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged L'Etranger" { OriginalItemName "L'Etranger" "reload time decreased" 0.8 "fire rate bonus" 0.8 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Enforcer" { OriginalItemName "The Enforcer" "subtract victim medigun charge on hit" 10 "damage bonus while disguised" 5 "reload time decreased" 0.8 "fire rate penalty" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Diamondback" { OriginalItemName "The Diamondback" "reload time decreased" 0.8 "fire rate bonus" 0.8 "damage penalty" 1 "mult crit dmg" 1.35 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Death Blossom" { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" //"paintkit_proto_def_index" 412 //Secretly Serviced "reload time increased" 1.5 //"set_item_texture_wear" 0 "critboost on kill" 4 "fire rate penalty" 1.2 "damage bonus" 1.25 //Ignore "custom weapon fire sound" "=80|deathblossom_fire.mp3" "custom item model" "models/weapons/c_models/c_death_blossom/c_death_blossom.mdl" } "Tranquilizer" { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" "custom weapon fire sound" "=80|weapons/syringegun_shoot.wav" //"paintkit_proto_def_index" 400 //Ghoul Blaster //"attach particle effect" 702 //"killstreak idleeffect" 4 //"set_item_texture_wear" 0 //"weapon spread bonus" 0 "override projectile type" 5 "bleeding duration" 7 "mult bleeding dmg" 2 "clip size penalty" 0.16 "custom kill icon" "syringegun_medic" //"mark for death" 1 "add cond on hit" 24 "add cond on hit duration" 0.6 "damage penalty" 0.75 //Ignore "special item description" "On Hit: Target is doused in Jarate as long as they are bleeding from a Tranquilizer dart." "custom item model" "models/weapons/c_models/c_tranquilizer/c_revolver.mdl" "custom kill icon" "syringegun_medic" } //Custom Spy Melee "Reforged Sharp Dresser" { OriginalItemName "The Sharp Dresser" "add cond on kill duration" 3 "increased jump height" 1.1 "afterburn immunity" 1 "add cond on kill" 66 "move speed bonus" 1.1 "cannot disguise" 1 "special item description" "On Kill: Become cloaked for 3 Seconds, attacking does not remove the Cloak effect" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Black Rose" { OriginalItemName "The Black Rose" "provide on active" 1 "switch from wep deploy time decreased" 0 "deploy time decreased" 0 "damage all connected" 1 "move speed penalty" 0.8 "fire rate penalty" 1.2 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Wanga Prick" { OriginalItemName "The Wanga Prick" "mult cloak meter consume rate" 1 "mod_disguise_consumes_cloak" 0 "lunchbox adds minicrits" 0 "disguise on backstab" 0 "mult bleeding delay" 0.5 "self mark for death" 1 "bleeding duration" 7 "fire rate penalty" 1.15 "mark for death" 1 "silent killer" 0 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Big Earner" { OriginalItemName "The Big Earner" "add attributes on kill" "mult credit collect range|2|10|health from credits|5|10" "special item description" "On Kill: Increased credit collection range, and gain health from picking up credits for 10 seconds" } //Custom Spy Watches "Reforged Invis Watch" { OriginalItemName "TF_WEAPON_INVIS" "mult cloak meter regen rate" 3 "max health additive bonus" 25 "special item description" "Cloak regens 200% Faster, 25 more Max Health" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Enthusiast's Timepiece" { OriginalItemName "TTG Watch" "absorb damage while cloaked" 0.6 "special item description" "40% Damage Resistance while Cloaked" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Quäckenbirdt" { OriginalItemName "The Quackenbirdt" "mult cloak meter consume rate" 6 "mult cloak meter regen rate" 0 "effect cond override" 73 "special item description" "Cloak for a burst of Healing, 500% Faster Cloak Consumption, No Cloak Regen" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Cloak and Dagger" { OriginalItemName "The Cloak and Dagger" "max health additive bonus" 25 "special item description" "Cloak regens 200% Faster, 25 more Max Health" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Frying Pan" { OriginalItemName "Frying Pan" "stun on damage" 15 "special item description" "25% Chance to Stun Non-Subgiant and Non-Giant enemies" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Conscientious Objector" { OriginalItemName "The Conscientious Objector" "melee range multiplier" 2 "fire rate penalty" 1.25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Freedom Staff" { OriginalItemName "The Freedom Staff" "melee range multiplier" 2 "fire rate penalty" 1.25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Bat Outta Hell" { OriginalItemName "The Bat Outta Hell" "provide on active" 1 "teleport instead of die" 0.5 "attach particle effect" 44 "damage penalty" 0.75 "special item description" "Note: You actually respawn at full health due to a resupply pointtemplate" //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Memory Maker" { OriginalItemName "Memory Maker" "set turn to ice" 1 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Ham Shank" { OriginalItemName "The Ham Shank" "drop health pack on kill" 1 "provide on active" 1 "damage penalty" 0.85 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Necro Smasher" { OriginalItemName "Necro Smasher" "mult dmg vs tanks" 1.25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Crossing Guard" { OriginalItemName "The Crossing Guard" "melee range multiplier" 2 "fire rate penalty" 1.25 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } "Reforged Prinny Machete" { OriginalItemName "Prinny Machete" "bleeding duration" 5 //Reforged Visual Difference "killstreak idleeffect" 1 "item color rgb" 13779265 } } ExtraLoadoutItems { Scout { //Primary //{ // Item "SodaPopperGhostFireRate" //} Primary { Item "Reforged Scattergun" } Primary { Item "Reforged Force-a-Nature" } Primary { Item "Reforged Shortstop" } Primary { Item "Reforged Baby Face's Blaster" } Primary { Item "Reforged Back Scatter" } Primary { Item "Levered Slugger" } Primary { Item "Doomstick" } Primary { Item "Rough Rider" } Secondary { Item "Reforged Pistol" } Secondary { Item "Reforged Lugermorph" } Secondary { Item "Reforged C.A.P.P.E.R." } Secondary { Item "Reforged Winger" } Secondary { Item "Reforged Pretty Boy's Pocket Pistol" } Secondary { Item "Reforged Flying Guillotine" } Secondary { Item "Reforged Bonk! Atomic Punch" } Secondary { Item "Conventional" } Secondary { Item "Runner's Boots" } Melee { Item "Reforged Bat" } Melee { Item "Reforged Batsaber" } Melee { Item "Reforged Holy Mackerel" } Melee { Item "Reforged Sandman" } Melee { Item "Reforged Candy Cane" } Melee { Item "Reforged Boston Basher" } Melee { Item "Reforged Three-Rune Blade" } Melee { Item "Reforged Sun-on-a-Stick" } Melee { Item "Reforged Atomizer" } Melee { Item "Reforged Wrap Assassin" } Melee { Item "Reforged Frying Pan" } Melee { Item "Reforged Conscientious Objector" } Melee { Item "Reforged Freedom Staff" } Melee { Item "Reforged Bat Outta Hell" } Melee { Item "Reforged Memory Maker" } Melee { Item "Reforged Ham Shank" } Melee { Item "Reforged Necro Smasher" } Melee { Item "Reforged Crossing Guard" } Melee { Item "Reforged Prinny Machete" } } Soldier { Primary { Item "Reforged Rocket Launcher" } Primary { Item "Reforged Original" } Primary { Item "Reforged Direct Hit" } Primary { Item "Reforged Black Box" } Primary { Item "Reforged Rocket Jumper" } Primary { Item "Reforged Liberty Launcher" } Primary { Item "Reforged Cow Mangler 5000" } Primary { Item "Reforged Air Strike" } Primary { Item "WASP Launcher" } Primary { Item "Follower" } Primary { Item "Hornet's Nest (By PDA Expert)" } Primary { Item "Merc Mortar" } Primary { Item "Destroyer" } Primary { Item "Necrotic Nuker" } Secondary { Item "Reforged Shotgun" } Secondary { Item "Reforged Reserve Shooter" } Secondary { Item "Reforged Panic Attack" } Secondary { Item "Reforged Buff Banner" } Secondary { Item "Reforged Battalion's Backup" } Secondary { Item "Reforged Gunboats" } Secondary { Item "Reforged Mantreads" } Secondary { Item "Reforged B.A.S.E. Jumper" } Melee { Item "Reforged Shovel" } Melee { Item "Reforged Market Gardener" } Melee { Item "Reforged Equalizer" } Melee { Item "Reforged Pain Train" } Melee { Item "Reforged Discplinary Action" } Melee { Item "Reforged Frying Pan" } Melee { Item "Reforged Conscientious Objector" } Melee { Item "Reforged Freedom Staff" } Melee { Item "Reforged Bat Outta Hell" } Melee { Item "Reforged Memory Maker" } Melee { Item "Reforged Ham Shank" } Melee { Item "Reforged Necro Smasher" } Melee { Item "Reforged Crossing Guard" } Melee { Item "Reforged Prinny Machete" } } Pyro { Primary { Item "Reforged Flamethrower" } Primary { Item "Reforged Rainblower" } Primary { Item "Reforged Nostromo Napalmer" } Primary { Item "Reforged Backburner" } Primary { Item "Reforged Degreaser" } Primary { Item "Jet Fueler" } //Primary //{ // Item "Solar Carbonizer" //} Secondary { Item "Reforged Shotgun" } Secondary { Item "Reforged Reserve Shooter" } Secondary { Item "Reforged Panic Attack" } Secondary { Item "Reforged Flare Gun" } Secondary { Item "Reforged Manmelter" } Secondary { Item "Reforged Scorch Shot" } Secondary { Item "Reforged Gas Passer" } Secondary { Item "Unstable Concoction" } Secondary { Item "Mumbler's Metal" } Secondary { Item "Calefactor" } Secondary { Item "Fire Starter" } Melee { Item "Reforged Fire Axe" } Melee { Item "Reforged Lollichop" } Melee { Item "Reforged Axtinguisher" } Melee { Item "Reforged Postal Pummeler" } Melee { Item "Reforged Homewrecker" } Melee { Item "Reforged Maul" } Melee { Item "Reforged Back Scratcher" } Melee { Item "Reforged Sharpened Volcano Fragment" } Melee { Item "Reforged Third Degree" } Melee { Item "Reforged Neon Annihilator" } Melee { Item "Reforged Hot Hand" } Melee { Item "War Hammer" } Melee { Item "Reforged Frying Pan" } Melee { Item "Reforged Conscientious Objector" } Melee { Item "Reforged Freedom Staff" } Melee { Item "Reforged Bat Outta Hell" } Melee { Item "Reforged Memory Maker" } Melee { Item "Reforged Ham Shank" } Melee { Item "Reforged Necro Smasher" } Melee { Item "Reforged Crossing Guard" } Melee { Item "Reforged Prinny Machete" } } Demoman { Primary { Item "Reforged Grenade Launcher" } Primary { Item "Reforged Loch-n-Load" } Primary { Item "Reforged Iron Bomber" } Primary { Item "Reforged Loose Cannon" } Primary { Item "Reforged Ali Baba's Wee Booties" } Primary { Item "Reforged Bootlegger" } Primary { Item "Reforged B.A.S.E. Jumper" } Primary { Item "Brew Blaster" } Primary { Item "Bouncing Betty" } Primary { Item "Demolitionist" } Primary { Item "Sparkler" } Primary { Item "Hand Held Howitzer" } Primary { Item "Hybrid Highlander" } Secondary { Item "Reforged Quickie-Bomb Launcher" } Secondary { Item "Reforged Sticky Jumper" } Secondary { Item "Reforged Tide Turner" } Secondary { Item "Cycloptic Repairer" } Secondary { Item "Big Trapper" } Secondary { Item "Street Shieldsman" } Secondary { Item "Scottish Wargear" } Melee { Item "Reforged Bottle" } Melee { Item "Reforged Scottish Handshake" } Melee { Item "Reforged Claidheamh Mor" } Melee { Item "Reforged Ullapool Caber" } Melee { Item "Reforged Persian Persuader" } Melee { Item "Argent Axe" } Melee { Item "Reforged Frying Pan" } Melee { Item "Reforged Conscientious Objector" } Melee { Item "Reforged Freedom Staff" } Melee { Item "Reforged Bat Outta Hell" } Melee { Item "Reforged Memory Maker" } Melee { Item "Reforged Ham Shank" } Melee { Item "Reforged Necro Smasher" } Melee { Item "Reforged Crossing Guard" } Melee { Item "Reforged Prinny Machete" } } Heavyweapons { Primary { Item "HuoLongHeaterNoRing" } Primary { Item "Reforged Iron Curtain" } Primary { Item "Reforged Natascha" } Primary { Item "Reforged Brass Beast" } Primary { Item "Reforged Tomislav" } Primary { Item "Reforged Huo Long Heater" } Primary { Item "Gatling Chemist" } Primary { Item "Cerberus" } Primary { Item "Plasma Gunner" } Primary { Item "Arms Race" } Secondary { Item "Reforged Shotgun (Heavy)" } Secondary { Item "Reforged Family Business" } Secondary { Item "Reforged Robo-Sandvich" } Secondary { Item "Reforged Buffalo Steak Sandvich" } Secondary { Item "Bolshevik Bomber" } Secondary { Item "KS-23" } Secondary { Item "Big Buck" } Secondary { Item "Raiding Aid" } Melee { Item "Reforged Fists" } Melee { Item "Reforged Apoco-Fists" } Melee { Item "Reforged Gloves of Running Urgently" } Melee { Item "Reforged Warrior's Spirit" } Melee { Item "Reforged Fists of Steel" } Melee { Item "Reforged Eviction Notice" } Melee { Item "Reforged Holiday Punch" } Melee { Item "Moscow Mallet" } Melee { Item "Hydralic Hammers" } Melee { Item "Reforged Frying Pan" } Melee { Item "Reforged Conscientious Objector" } Melee { Item "Reforged Freedom Staff" } Melee { Item "Reforged Bat Outta Hell" } Melee { Item "Reforged Memory Maker" } Melee { Item "Reforged Ham Shank" } Melee { Item "Reforged Necro Smasher" } Melee { Item "Reforged Crossing Guard" } Melee { Item "Reforged Prinny Machete" } } Engineer { Primary { Item "Reforged Shotgun" } Primary { Item "Reforged Panic Attack" } Primary { Item "Reforged Frontier Justice" } Primary { Item "Reforged Pomson 6000" } Primary { Item "Texan Assault" } Primary { Item "Hunter's Pump Action" } Primary { Item "Problem Solver" } Primary { Item "The Nightwatch" } Secondary { Item "Reforged Giger Counter" } Secondary { Item "Reforged Short Circuit" } Secondary { Item "Vermin Zapper" } Secondary { Item "Trespassing Deterrent" } Melee { Item "Reforged Southern Hospitality" } Melee { Item "Reforged Eureka Effect" } Melee { Item "Reforged Gunslinger" } Melee { Item "The Crate Smasher" } Melee { Item "The Overbite" } Melee { Item "Reforged Necro Smasher" } Melee { Item "Reforged Prinny Machete" } } Medic { Primary { Item "Reforged Syringe Gun" } Primary { Item "Reforged Blutsauger" } Primary { Item "Reforged Overdose" } Primary { Item "Brain Teaser" } Primary { Item "Quad Injector" } Primary { Item "Geneva Protokill" } Secondary { Item "Reforged Quick-Fix" } Secondary { Item "Mini-Booster" } Melee { Item "Reforged Bonesaw" } Melee { Item "Reforged Vita-Saw" } Melee { Item "Reforged Amputator" } Melee { Item "Reforged Solemn Vow" } Melee { Item "Hypodermic Needle" } Melee { Item "Krankensage" } Melee { Item "Reforged Frying Pan" } Melee { Item "Reforged Conscientious Objector" } Melee { Item "Reforged Freedom Staff" } Melee { Item "Reforged Bat Outta Hell" } Melee { Item "Reforged Memory Maker" } Melee { Item "Reforged Ham Shank" } Melee { Item "Reforged Necro Smasher" } Melee { Item "Reforged Crossing Guard" } Melee { Item "Reforged Prinny Machete" } } Sniper { Primary { Item "Reforged Huntsman" } Primary { Item "Reforged Fortified Compound" } Primary { Item "Reforged Machina" } Primary { Item "Reforged Shooting Star" } Primary { Item "Reforged Hitman's Heatmaker" } Primary { Item "Reforged Classic" } Primary { Item "Essendon Eliminator" } Primary { Item "Caretaker" } Primary { Item "Didgeridoom" } Primary { Item "Astral Assassin (By PDA Expert)" } Secondary { Item "Reforged SMG" } Secondary { Item "Reforged Cleaner's Carbine" } Secondary { Item "Reforged Razorback" } Secondary { Item "Reforged Darwin's Danger Shield" } Secondary { Item "AK47" } Secondary { Item "50k Volt" } Secondary { Item "Heckler" } Melee { Item "Reforged Kukri" } Melee { Item "Reforged Tribalman's Shiv" } Melee { Item "Reforged Shahanshah" } Melee { Item "Heatwave" } Melee { Item "Wildman's Cutlery" } Melee { Item "Reforged Frying Pan" } Melee { Item "Reforged Conscientious Objector" } Melee { Item "Reforged Freedom Staff" } Melee { Item "Reforged Bat Outta Hell" } Melee { Item "Reforged Memory Maker" } Melee { Item "Reforged Ham Shank" } Melee { Item "Reforged Necro Smasher" } Melee { Item "Reforged Crossing Guard" } Melee { Item "Reforged Prinny Machete" } } Spy { Secondary { Item "Reforged Revolver" } Secondary { Item "Reforged Big Kill" } Secondary { Item "Reforged Ambassador" } Secondary { Item "Reforged L'Etranger" } Secondary { Item "Reforged Enforcer" } Secondary { Item "Reforged Diamondback" } Secondary { Item "Death Blossom" } Secondary { Item "Tranquilizer" } Melee { Item "Reforged Sharp Dresser" } Melee { Item "Reforged Black Rose" } Melee { Item "Reforged Wanga Prick" } Melee { Item "Reforged Big Earner" } PDA2 { Item "Reforged Invis Watch" } PDA2 { Item "Reforged Enthusiast's Timepiece" } PDA2 { Item "Reforged Quäckenbirdt" } PDA2 { Item "Reforged Cloak and Dagger" } } } ExtendedUpgrades { // //Crit Canteen // // crit_canteen // { // Name "Crit Canteen" // Description "Become Crit boosted for 5 seconds." // Attribute "critboost" // Increment 1 // Cap 3 // Cost 100 // AllowedWeapons // { // ItemName "Default Power Up Canteen (MvM)" // ItemName "Power Up Canteen (MvM)" // ItemName "Kritz Or Treat Canteen" // ItemName "Battery Canteens" // } // UIGroup 2 // } // // // //Uber Canteen // // // uber_canteen // { // Name "Uber Canteen" // Description "Become Ubercharged for 5 seconds." // Attribute "ubercharge" // Increment 1 // Cap 3 // Cost 75 // AllowedWeapons // { // ItemName "Default Power Up Canteen (MvM)" // ItemName "Power Up Canteen (MvM)" // ItemName "Kritz Or Treat Canteen" // ItemName "Battery Canteens" // } // UIGroup 2 // } // // // //Building Canteen // // // building_canteen // { // Name "Build Canteen." // Description "Instantly Upgrade all buildings to Level 3." // Attribute "building instant upgrade" // Increment 1 // Cap 3 // Cost 50 // AllowPlayerClass Engineer // AllowedWeapons // { // ItemName "Default Power Up Canteen (MvM)" // ItemName "Power Up Canteen (MvM)" // ItemName "Kritz Or Treat Canteen" // ItemName "Battery Canteens" // } // UIGroup 2 // } // // // //Refill Canteen // // // refill_canteen // { // Name "Refill Canteen" // Description "Instantly Refill all ammo (including throwables/usables)." // Attribute "refill_ammo" // Increment 1 // Cap 3 // Cost 25 // AllowedWeapons // { // ItemName "Default Power Up Canteen (MvM)" // ItemName "Power Up Canteen (MvM)" // ItemName "Kritz Or Treat Canteen" // ItemName "Battery Canteens" // } // UIGroup 2 // } // // // //Recall Canteen // // // recall_canteen // { // Name "Recall Canteen" // Description "Instantly teleport back to spawn with full health and a speed boost." // Attribute "recall" // Increment 1 // Cap 3 // Cost 25 // AllowedWeapons // { // ItemName "Default Power Up Canteen (MvM)" // ItemName "Power Up Canteen (MvM)" // ItemName "Kritz Or Treat Canteen" // ItemName "Battery Canteens" // } // UIGroup 2 // } // // Bullet Resistance // body_bullet_resistance { Name "+25% Bullet Resistance" Description "Take 25% less damage from bullets." Attribute "dmg taken from bullets reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 } // // Blast Resistance // body_blast_resistance { Name "+25% Blast Resistance" Description "Take 25% less damage from explosives." Attribute "dmg taken from blast reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 } // // Fire Resistance // body_fire_resistance { Name "+25% Fire Resistance" Description "Take 25% less damage from fire." Attribute "dmg taken from fire reduced" Cap 0.25 Increment -0.25 Cost 150 PlayerUpgrade 1 } // // Crit Resistance // body_crit_resistance { Name "+30% Crit Resistance" Description "Take 30% less damage from crits." Attribute "dmg taken from crit reduced" Cap 0.1 Increment -0.3 Cost 150 PlayerUpgrade 1 DisallowedUpgrade { Upgrade razorback_crit_immunity Level 1 } DisallowedUpgrade { Upgrade crit_immunity_500_cost_backpacks Level 1 } } // // Melee Resistance // body_melee_resistance { Name "+15% Armor" Description "Take 15% less damage from melee attacks." Attribute "mult dmgtaken from melee" Cap 0.55 Increment -0.15 Cost 300 PlayerUpgrade 1 } // // Move Speed // body_move_speed { Name "+10% Faster move speed" Description "Move 10% faster." Attribute "move speed bonus" Cap 1.3 Increment 0.1 Cost 200 PlayerUpgrade 1 } // // Jump Height // body_jump_height { Name "+20% Higher jump" Description "Jump 20% higher." Attribute "increased jump height" Cap 1.6 Increment 0.2 Cost 100 PlayerUpgrade 1 } // // Health Regen // body_health_regen { Name "+5 Health regened per second" Description "Regen 5 health per second." Attribute "health regen" Cap 15 Increment 5 Cost 100 PlayerUpgrade 1 } // // Adrenaline Rush // body_adrenaline_rush { Name "+1 Tier of Adrenaline Rush" Description "+5% Faster move speed as health decreases per tick." Attribute "move speed as health decreases" Cap 1.2 Increment 0.05 Cost 50 PlayerUpgrade 1 } // // Metal Regen // body_metal_regen { Name "+15 Metal regened every 5 seconds" Description "Regen 15 metal every 5 seconds." Attribute "metal regen" Cap 75 Increment 15 Cost 200 PlayerUpgrade 1 AllowPlayerClass Engineer } // // Reduced Building Cost // body_building_cost { Name "+10% Reduced Building Cost" Description "Buildings require 10% less metal per tick." Attribute "mod sentry cost" Cap 0.5 Increment -0.1 Cost 150 PlayerUpgrade 1 AllowPlayerClass Engineer SecondaryAttributes { "mod dispenser cost" -0.1 "mod teleporter cost" -0.1 } } ///////////////////// ///////////////////// // DAMAGE UPGRADES // ///////////////////// ///////////////////// damage_bonus_400_cost_primary { Name "+25% Damage bonus" Description "Damage dealt is increased by 25%." Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Sniper AllowedWeapons { Slot Primary } DisallowedWeapons { //Soldier ItemName "Rocket Jumper" itemName "Reforged Rocket Jumper" ItemName "Destroyer" //Demoman ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Reforged Ali Baba's Wee Booties" ItemName "Reforged Bootlegger" ItemName "Reforged B.A.S.E. Jumper" } } damage_bonus_500_cost_destroyer { Name "+20% Damage bonus" Description "Damage dealt is increased by 20%." Attribute "CARD: damage bonus" Cap 1.8 Increment 0.2 Cost 500 AllowPlayerClass Soldier AllowedWeapons { ItemName "Destroyer" } } damage_bonus_200_cost_primary { Name "+25% Damage bonus" Description "Damage dealt is increased by 25%." Attribute "damage bonus" Cap 2 Increment 0.25 Cost 200 AllowPlayerClass Engineer AllowPlayerClass Medic AllowedWeapons { Slot Primary } DisallowedWeapons { //Engineer ItemName "The Widowmaker" ItemName "Reforged Pomson 6000" } } damage_bonus_200_cost_secondary { Name "+25% Damage bonus" Description "Damage dealt is increased by 25%." Attribute "CARD: damage bonus" Cap 2 Increment 0.25 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { Slot Secondary } DisallowedWeapons { //Scout ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "The Flying Guillotine" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Runner's Boots" ItemName "Reforged Bonk! Atomic Punch" ItemName "Reforged Flying Guillotine" //Soldier ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The B.A.S.E. Jumper" Itemname "The Righteous Bison" ItemName "Reforged Buff Banner" ItemName "Reforged Gunboats" ItemName "Reforged Mantreads" ItemName "Reforged Battalion's Backup" ItemName "Reforged B.A.S.E. Jumper" //Pyro ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "Reforged Gas Passer" ItemName "Unstable Concoction" ItemName "Mumbler's Metal" //Demoman ItemName "Sticky Jumper" ItemName "Reforged Sticky Jumper" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Reforged Tide Turner" //Heavy ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" ItemName "The Second Banana" ItemName "The Dalokohs Bar" ItemName "Reforged Robo-Sandvich" ItemName "Reforged Buffalo Steak Sandvich" //Engineer ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "Reforged Giger Counter" //Sniper ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Reforged Razorback" ItemName "Reforged Darwin's Danger Shield" //Spy ItemName "Reforged Big Kill" } } damage_bonus_400_cost_secondary { Name "+25% Damage bonus" Description "Damage dealt is increased by 25%." Attribute "CARD: damage bonus" Cap 2 Increment 0.25 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Slot Secondary } DisallowedWeapons { //Demoman ItemName "Stickybomb Jumper" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Reforged Tide Turner" ItemName "Reforged Sticky Jumper" } } damage_bonus_100_cost_cleaver { Name "+25% Damage bonus" Description "Damage dealt is increased by 25%." Attribute "dmg penalty vs players" Cap 2 Increment 0.25 Cost 100 AllowPlayerClass Scout AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Reforged Flying Guillotine" } } damage_bonus_200_cost_righteous_bison { Name "+25% Damage bonus" Description "Damage dealt is increased by 25%." Attribute "dmg penalty vs players" Cap 2 Increment 0.25 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Righteous Bison" } } damage_bonus_200_cost_melee { Name "+25% Damage bonus" Description "Damage dealt is increased by 25%." Attribute "damage bonus" Cap 2 Increment 0.25 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Medic AllowPlayerClass Sniper AllowedWeapons { Slot Melee } DisallowedWeapons { ItemName "Reforged Market Gardener" } } damage_bonus_500_cost_market_gardener { Name "+25% Damage bonus" Description "Damage dealt is increased by 25%." Attribute "CARD: damage bonus" Cap 2 Increment 0.25 Cost 500 AllowPlayerClass Soldier AllowedWeapons { ItemName "Reforged Market Gardener" } } ////////////////////////// ////////////////////////// // PENETRATION UPGRADES // ////////////////////////// ////////////////////////// infinite_pene_400_cost_primary { Name "+Infinite Penetration" Description "Penetrates through an infinite amount of enemies." Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 AllowPlayerClass Scout AllowPlayerClass Sniper AllowedWeapons { Slot Primary } DisallowedWeapons { //Scout Itemname "Reforged Force-a-Nature" //Sniper Itemname "Caretaker" Itemname "Astral Assassin (By PDA Expert)" } DisallowedUpgrade { Upgrade arrow_mastery_200_cost_bows Level 1 } } infinite_pene_200_cost_primary { Name "+Infinite Penetration" Description "Penetrates through an infinite amount of enemies." Attribute "projectile penetration" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "The Pomson 6000" ItemName "The Widowmaker" Itemname "Texan Assault" } } infinite_pene_400_cost_widowmaker { Name "+Infinite Penetration" Description "Penetrates through an infinite amount of enemies." Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 AllowPlayerClass Engineer AllowedWeapons { //Engineer Itemname "The Widowmaker" Itemname "Texan Assault" } } infinite_pene_200_cost_crossbows { Name "+Infinite Penetration" Description "Penetrates through an infinite amount of enemies." Attribute "projectile penetration" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } } infinite_pene_200_cost_secondary { Name "+Infinite Penetration" Description "Penetrates through an infinite amount of enemies." Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { Slot Secondary } DisallowedWeapons { //Scout ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "The Flying Guillotine" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Runner's Boots" ItemName "Reforged Bonk! Atomic Punch" ItemName "Reforged Flying Guillotine" //Soldier ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The B.A.S.E. Jumper" Itemname "The Righteous Bison" ItemName "Reforged Buff Banner" ItemName "Reforged Gunboats" ItemName "Reforged Mantreads" ItemName "Reforged Battalion's Backup" ItemName "Reforged B.A.S.E. Jumper" //Pyro ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "Reforged Flare Gun" ItemName "Reforged Manmelter" ItemName "Reforged Scorch Shot" ItemName "Reforged Gas Passer" ItemName "Unstable Concoction" ItemName "Mumbler's Metal" //Heavy ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" ItemName "The Second Banana" ItemName "The Dalokohs Bar" ItemName "Reforged Robo-Sandvich" ItemName "Reforged Buffalo Steak Sandvich" ItemName "Bolshevik Bomber" //Engineer ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "Reforged Giger Counter" ItemName "The Short Circuit" ItemName "Reforged Short Circuit" //Sniper ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Reforged Razorback" ItemName "Reforged Darwin's Danger Shield" ItemName "AK47" ItemName "50k Volt" //Spy ItemName "Reforged Big Kill" ItemName "Tranquilizer" } } penetration_400_cost_heavy { Name "+1 Penetration" Description "Penetrates through 1 additional enemy." Attribute "projectile penetration heavy" Cap 3 Increment 1 Cost 400 AllowPlayerClass Heavyweapons AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "Plasma Gunner" } } //////////////////////////// //////////////////////////// // AMMO CAPACITY UPGRADES // //////////////////////////// //////////////////////////// ammo_cap_250_cost_rocketjumper { Name "+50% Larger ammo capacity" Description "Reserve ammunition is increased by 50%." Attribute "hidden primary max ammo bonus" Cap 2.5 Increment 0.5 Cost 250 AllowPlayerClass Soldier AllowedWeapons { ItemName "Rocket Jumper" } } ammo_cap_250_cost_primary { Name "+50% Larger ammo capacity" Description "Reserve ammunition is increased by 50%." Attribute "maxammo primary increased" Cap 2.5 Increment 0.5 Cost 250 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Sniper AllowedWeapons { Slot Primary } DisallowedWeapons { //Soldier ItemName "The Cow Mangler 5000" ItemName "Rocket Jumper" ItemName "Reforged Cow Mangler 5000" itemName "Reforged Rocket Jumper" ItemName "Necrotic Nuker" //Pyro ItemName "The Dragon's Fury" //Demoman ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Reforged B.A.S.E. Jumper" ItemName "Reforged Ali Baba's Wee Booties" ItemName "Reforged Bootlegger" } } ammo_cap_250_cost_necroticnuker { Name "+20% Larger ammo capacity" Description "Reserve ammunition is increased by 20%." Attribute "maxammo primary increased" Cap 1.6 Increment 0.2 Cost 250 AllowPlayerClass Soldier AllowedWeapons { ItemName "Necrotic Nuker" } } ammo_cap_125_cost_primary { Name "+50% Larger ammo capacity" Description "Reserve ammunition is increased by 50%." Attribute "maxammo primary increased" Cap 2.5 Increment 0.5 Cost 125 AllowPlayerClass Engineer AllowPlayerClass Medic AllowedWeapons { Slot Primary } DisallowedWeapons { //Engineer ItemName "The Pomson 6000" ItemName "The Widowmaker" ItemName "Reforged Pomson 6000" } } ammo_cap_250_cost_dragonfury { Name "+50% Larger ammo capacity" Description "Reserve ammunition is increased by 50%." Attribute "maxammo primary increased" Cap 2.5 Increment 0.5 Cost 250 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Dragon's Fury" } } ammo_cap_250_cost_secondary { Name "+50% Larger ammo capacity" Description "Reserve ammunition is increased by 50%." Attribute "hidden secondary max ammo penalty" Cap 2.5 Increment 0.5 Cost 250 AllowPlayerClass Demoman AllowedWeapons { Slot Secondary } DisallowedWeapons { //Demoman ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Reforged Sticky Jumper" ItemName "Reforged Tide Turner" } } ammo_cap_125_cost_secondary { Name "+50% Larger ammo capacity" Description "Reserve ammunition is increased by 50%." Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 125 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { Slot Secondary } DisallowedWeapons { //Scout ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "The Flying Guillotine" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Runner's Boots" ItemName "Reforged Bonk! Atomic Punch" ItemName "Reforged Flying Guillotine" //Soldier ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The B.A.S.E. Jumper" Itemname "The Righteous Bison" ItemName "Reforged Buff Banner" ItemName "Reforged Gunboats" ItemName "Reforged Mantreads" ItemName "Reforged Battalion's Backup" ItemName "Reforged B.A.S.E. Jumper" //Pyro ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "Reforged Gas Passer" ItemName "Unstable Concoction" ItemName "Mumbler's Metal" //Heavy ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" ItemName "The Second Banana" ItemName "The Dalokohs Bar" ItemName "Reforged Robo-Sandvich" ItemName "Reforged Buffalo Steak Sandvich" //Engineer ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "Reforged Giger Counter" ItemName "The Short Circuit" ItemName "Reforged Short Circuit" //Sniper ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Reforged Razorback" ItemName "Reforged Darwin's Danger Shield" } } /////////////////////////// /////////////////////////// // HEAL ON KILL UPGRADES // /////////////////////////// /////////////////////////// heal_on_kill_200_cost_primary { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Sniper AllowedWeapons { Slot Primary } DisallowedWeapons { //Scout ItemName "Doomstick" //Soldier ItemName "Rocket Jumper" itemName "Reforged Rocket Jumper" //Demoman ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Reforged Ali Baba's Wee Booties" ItemName "Reforged Bootlegger" ItemName "Reforged B.A.S.E. Jumper" } } heal_on_kill_200_cost_doomstick { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 120 Increment 25 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "Doomstick" } } heal_on_kill_100_cost_primary { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 100 Increment 25 Cost 100 AllowPlayerClass Engineer AllowPlayerClass Medic AllowedWeapons { Slot Primary } } heal_on_kill_100_cost_secondary { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 100 Increment 25 Cost 100 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { Slot Secondary } DisallowedWeapons { //Scout ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Runner's Boots" ItemName "Reforged Bonk! Atomic Punch" //Soldier ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The B.A.S.E. Jumper" ItemName "Reforged Buff Banner" ItemName "Reforged Gunboats" ItemName "Reforged Mantreads" ItemName "Reforged Battalion's Backup" ItemName "Reforged B.A.S.E. Jumper" //Pyro ItemName "The Thermal Thruster" ItemName "Reforged Gas Passer" ItemName "Mumbler's Metal" //Heavy ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" ItemName "The Second Banana" ItemName "The Dalokohs Bar" ItemName "Reforged Robo-Sandvich" ItemName "Reforged Buffalo Steak Sandvich" //Engineer ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "Reforged Giger Counter" //Sniper ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Reforged Razorback" ItemName "Reforged Darwin's Danger Shield" } } heal_on_kill_100_cost_gaspasser { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 120 Increment 25 Cost 100 AllowPlayerClass Pyro AllowedWeapons { ItemName "Reforged Gas Passer" } } heal_on_kill_200_cost_secondary { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowPlayerClass Demoman AllowedWeapons { Slot Secondary } DisallowedWeapons { //Demoman ItemName "Stickybomb Jumper" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Reforged Tide Turner" ItemName "Reforged Sticky Jumper" ItemName "Cycloptic Repairer" } } heal_on_kill_200_cost_cyclopticrepairer { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 125 Increment 25 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "Cycloptic Repairer" } } heal_on_kill_100_cost_melee { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 100 Increment 25 Cost 100 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Medic AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { Slot Melee } DisallowedWeapons { //Pyro ItemName "The Powerjack" //Demoman ItemName "Reforged Bottle" //Heavy ItemName "Warrior's Spirit" ItemName "Reforged Warrior's Spirit" ItemName "Reforged Apoco-Fists" ItemName "Reforged Holiday Punch" ItemName "Reforged Fists" ItemName "Reforged Moscow Mallet" } } heal_on_kill_100_cost_125_heal // Powerjack | Reforged Bottle { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 125 Increment 25 Cost 100 AllowPlayerClass Pyro AllowPlayerClass Demoman AllowedWeapons { //Pyro ItemName "The Powerjack" //Demoman ItemName "Reforged Bottle" } } heal_on_kill_100_cost_150_heal // Warrior's Spirit | Reforged Warrior's Spirit | Reforged Apoco-Fists { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 150 Increment 25 Cost 100 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "Warrior's Spirit" ItemName "Reforged Warrior's Spirit" ItemName "Reforged Apoco-Fists" } } heal_on_kill_100_cost_175_heal // Reforged Holiday Punch { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 175 Increment 25 Cost 100 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "Reforged Holiday Punch" } } heal_on_kill_100_cost_200_heal // Reforged Fists | Moscow Mallet { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 200 Increment 25 Cost 100 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "Reforged Fists" ItemName "Reforged Moscow Mallet" } } //////////////////////// //////////////////////// // CLIP SIZE UPGRADES // //////////////////////// //////////////////////// clip_size_400_cost_primary { Name "+50% Larger clip" Description "Clip sized is increased by 50%." Attribute "clip size penalty HIDDEN" Cap 3 Increment 0.5 Cost 400 AllowPlayerClass Scout AllowedWeapons { Slot Primary } DisallowedWeapons { //Scout ItemName "Doomstick" } } clip_size_400_cost_launchers { Name "+50% Larger clip" Description "Clip sized is increased by 50%." Attribute "clip size upgrade atomic" Cap 8 Increment 2 Cost 400 AllowPlayerClass Soldier AllowPlayerClass Demoman AllowedWeapons { Slot Primary } DisallowedWeapons { //Soldier ItemName "Reforged Rocket Jumper" ItemName "Necrotic Nuker" //Demoman ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Reforged Ali Baba's Wee Booties" ItemName "Reforged Bootlegger" ItemName "Reforged B.A.S.E. Jumper" } } clip_size_200_cost_primary { Name "+50% Larger clip" Description "Clip sized is increased by 50%." Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 200 AllowPlayerClass Engineer AllowPlayerClass Medic AllowedWeapons { Slot Primary } DisallowedWeapons { //Engineer ItemName "The Widowmaker" ItemName "Reforged Pomson 6000" //Medic ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" ItemName "Brain Teaser" } } clip_size_200_cost_primary { Name "+200% Larger clip" Description "Clip sized is increased by 200%." Attribute "clip size upgrade atomic" Cap 8 Increment 2 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } } clip_size_200_cost_secondary { Name "+50% Larger clip" Description "Clip sized is increased by 50%." Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { Slot Secondary } DisallowedWeapons { //Scout ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "The Flying Guillotine" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Runner's Boots" ItemName "Reforged Bonk! Atomic Punch" ItemName "Reforged Flying Guillotine" //Soldier ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The B.A.S.E. Jumper" ItemName "Reforged Buff Banner" ItemName "Reforged Gunboats" ItemName "Reforged Mantreads" ItemName "Reforged Battalion's Backup" ItemName "Reforged B.A.S.E. Jumper" //Pyro ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "Reforged Flare Gun" ItemName "Reforged Manmelter" ItemName "Reforged Scorch Shot" ItemName "Reforged Gas Passer" ItemName "Unstable Concoction" ItemName "Mumbler's Metal" //Demoman ItemName "Reforged Sticky Jumper" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Reforged Tide Turner" //Heavy ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" ItemName "The Second Banana" ItemName "The Dalokohs Bar" ItemName "Reforged Robo-Sandvich" ItemName "Reforged Buffalo Steak Sandvich" //Engineer ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "Reforged Giger Counter" ItemName "The Short Circuit" ItemName "Reforged Short Circuit" //Sniper ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Reforged Razorback" ItemName "Reforged Darwin's Danger Shield" //Spy ItemName "Reforged Big Kill" ItemName "Tranquilizer" } } clip_size_400_cost_secondary { Name "+50% Larger clip" Description "Clip sized is increased by 50%." Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Slot Secondary } DisallowedWeapons { //Demoman ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Reforged Tide Turner" ItemName "Reforged Sticky Jumper" } } clip_size_400_cost_necroticnuker { Name "+100% Larger clip" Description "Clip sized is increased by 100%." Attribute "clip size upgrade atomic" Cap 2 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "Necrotic Nuker" } } ////////////////////////// ////////////////////////// // RELOAD RATE UPGRADES // ////////////////////////// ////////////////////////// reload_rate_250_cost_sniper { Name "+20% Faster reload rate" Description "Reload your weapon 20% faster." Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 250 AllowPlayerClass Sniper AllowedWeapons { Slot Primary } DisallowedWeapons { //Sniper ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" ItemName "Reforged Huntsman" ItemName "Reforged Fortified Compound" ItemName "Astral Assassin (By PDA Expert)" ItemName "Caretaker" ItemName "Essendon Eliminator" } } reload_rate_250_cost_caretaker { Name "+20% Faster reload rate" Description "Reload your weapon 20% faster." Attribute "faster reload rate" Cap 0.7 Increment -0.2 Cost 250 AllowPlayerClass Sniper AllowedWeapons { ItemName "Caretaker" } } reload_rate_250_cost_essendon { Name "+20% Faster reload rate" Description "Reload 20% faster." Attribute "faster reload rate" Cap 0.15 Increment -0.2 Cost 250 AllowPlayerClass Sniper AllowedWeapons { ItemName "Essendon Eliminator" } } reload_rate_250_cost_primary { Name "+20% Faster reload rate" Description "Reload your weapon 20% faster." Attribute "reload time decreased" Cap 0.4 Increment -0.2 Cost 250 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Demoman AllowedWeapons { Slot Primary } DisallowedWeapons { //Scout ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" ItemName "The Soda Popper" ItemName "The Shortstop" ItemName "Reforged Force-a-Nature" ItemName "Reforged Shortstop" Itemname "Doomstick" //Soldier ItemName "Reforged Rocket Jumper" ItemName "Necrotic Nuker" //Demoman ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Reforged Ali Baba's Wee Booties" ItemName "Reforged Bootlegger" ItemName "Reforged B.A.S.E. Jumper" } } reload_rate_150_cost_necroticnuker { Name "+10% Faster reload rate" Description "Reload your weapon 10% faster." Attribute "reload time decreased" Cap 0.5 Increment -0.1 Cost 150 AllowPlayerClass Soldier AllowedWeapons { //Soldier ItemName "Necrotic Nuker" } } reload_rate_125_cost_engineer { Name "+20% Faster reload rate" Description "Reload your weapon 20% faster." Attribute "reload time decreased" Cap 0.4 Increment -0.2 Cost 125 AllowPlayerClass Engineer AllowedWeapons { Slot Primary } DisallowedWeapons { //Engineer ItemName "The Widowmaker" } } reload_rate_125_cost_medic { Name "+20% Faster reload rate" Description "Reload your weapon 20% faster." Attribute "reload time decreased" Cap 0.4 Increment -0.2 Cost 125 AllowPlayerClass Medic AllowedWeapons { //Medic ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } } reload_rate_250_cost_secondary { Name "+20% Faster reload rate" Description "Reload your weapon 20% faster." Attribute "reload time decreased" Cap 0.4 Increment -0.2 Cost 250 AllowPlayerClass Demoman AllowedWeapons { Slot Secondary } DisallowedWeapons { //Demoman ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Reforged Tide Turner" ItemName "Reforged Sticky Jumper" } } reload_rate_125_cost_flares { Name "+20% Faster reload rate" Description "Reload your weapon 20% faster." Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 125 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Flare Gun" ItemName "Reforged Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Scorch Shot" ItemName "Reforged Scorch Shot" ItemName "The Manmelter" ItemName "Reforged Manmelter" } } reload_rate_125_cost_secondary { Name "+20% Faster reload rate" Description "Reload your weapon 20% faster." Attribute "reload time decreased" Cap 0.4 Increment -0.2 Cost 125 AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowedWeapons { Slot Secondary } DisallowedWeapons { //Soldier ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The B.A.S.E. Jumper" ItemName "Reforged Buff Banner" ItemName "Reforged Gunboats" ItemName "Reforged Mantreads" ItemName "Reforged Battalion's Backup" ItemName "Reforged B.A.S.E. Jumper" //Pyro ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "Reforged Gas Passer" ItemName "Unstable Concoction" ItemName "Mumbler's Metal" ItemName "The Flare Gun" ItemName "Reforged Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Scorch Shot" ItemName "Reforged Scorch Shot" ItemName "The Manmelter" ItemName "Reforged Manmelter" //Heavy ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" ItemName "The Second Banana" ItemName "The Dalokohs Bar" ItemName "Reforged Robo-Sandvich" ItemName "Reforged Buffalo Steak Sandvich" } } reload_rate_250_cost_doomstick { Name "+10% Faster reload rate" Description "Reload your weapon 10% faster." Attribute "reload time decreased" Cap 0.7 Increment -0.1 Cost 250 AllowPlayerClass Scout AllowedWeapons { //Scout ItemName "Doomstick" } } //////////////////////// //////////////////////// // FIRE RATE UPGRADES // //////////////////////// //////////////////////// fire_rate_200_cost_primary { Name "+10% Faster fire rate" Description "Fire your weapon 10% faster." Attribute "fire rate bonus HIDDEN" Cap 0.6 Increment -0.1 Cost 200 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Demoman AllowedWeapons { Slot Primary } DisallowedWeapons { //Scout Itemname "Doomstick" ItemName "The Soda Popper" ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" ItemName "Reforged Force-a-Nature" //Soldier ItemName "The Beggar's Bazooka" ItemName "Reforged Rocket Jumper" //Demoman ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Reforged Ali Baba's Wee Booties" ItemName "Reforged Bootlegger" ItemName "Reforged B.A.S.E. Jumper" } } fire_rate_200_cost_beggarsbazooka { Name "+10% Faster fire rate" Description "Fire your weapon 10% faster." Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Beggar's Bazooka" } } fire_rate_100_cost_primary { Name "+10% Faster fire rate" Description "Fire your weapon 10% faster." Attribute "fire rate bonus HIDDEN" Cap 0.6 Increment -0.1 Cost 100 AllowPlayerClass Engineer AllowPlayerClass Medic AllowedWeapons { Slot Primary } DisallowedWeapons { //Medic ItemName "Brain Teaser" } } fire_rate_350_cost_primary { Name "+10% Faster fire rate" Description "Fire your weapon 10% faster." Attribute "fire rate bonus HIDDEN" Cap 0.6 Increment -0.1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { Slot Primary } } fire_rate_100_cost_secondary { Name "+10% Faster fire rate" Description "Fire your weapon 10% faster." Attribute "fire rate bonus HIDDEN" Cap 0.6 Increment -0.1 Cost 100 AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy AllowedWeapons { Slot Secondary } DisallowedWeapons { //Scout ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "The Flying Guillotine" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Runner's Boots" ItemName "Reforged Bonk! Atomic Punch" ItemName "Reforged Flying Guillotine" //Soldier ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The B.A.S.E. Jumper" ItemName "Reforged Buff Banner" ItemName "Reforged Gunboats" ItemName "Reforged Mantreads" ItemName "Reforged Battalion's Backup" ItemName "Reforged B.A.S.E. Jumper" //Pyro ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "Reforged Gas Passer" ItemName "Unstable Concoction" //Heavy ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" ItemName "The Second Banana" ItemName "The Dalokohs Bar" ItemName "Reforged Robo-Sandvich" ItemName "Reforged Buffalo Steak Sandvich" //Engineer ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "Reforged Giger Counter" ItemName "The Short Circuit" ItemName "Reforged Short Circuit" //Sniper ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Reforged Razorback" ItemName "Reforged Darwin's Danger Shield" //Spy ItemName "Reforged Big Kill" ItemName "Tranquilizer" } } fire_rate_200_cost_secondary { Name "+10% Faster fire rate" Description "Fire your weapon 10% faster." Attribute "fire rate bonus HIDDEN" Cap 0.6 Increment -0.1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { Slot Secondary } DisallowedWeapons { //Demoman ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Reforged Tide Turner" ItemName "Reforged Sticky Jumper" } } fire_rate_100_cost_melee { Name "+10% Faster swing rate" Description "Swing your weapon 10% faster." Attribute "melee attack rate bonus" Cap 0.6 Increment -0.1 Cost 100 AllowedWeapons { Slot Melee } DisallowedWeapons { ItemName "Reforged Market Gardener" } } //////////////////////// //////////////////////// // DOOMSTICK UPGRADES // //////////////////////// //////////////////////// accuracy_150_cost_doomstick { Name "+15% More accurate" Description "Your weapon becomes 15% more accurate." Attribute "weapon spread bonus" Cap 0.55 Increment -0.15 Cost 150 AllowPlayerClass Scout AllowedWeapons { ItemName "Doomstick" } } ////////////////////////////// ////////////////////////////// // ROCKET LAUNCHER UPGRADES // ////////////////////////////// ////////////////////////////// rocketspec_300_cost_rocketlaunchers { Name "+1 Tier of Rocket Specialist" Description "15% Faster rockets, direct hits briefly stop enemy movement, do maximum damage, and have a larger explosion radius." Attribute "rocket specialist" Cap 4 Increment 1 Cost 300 AllowPlayerClass Soldier AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "Rocket Jumper" ItemName "Reforged Rocket Jumper" } } //////////////////////// //////////////////////// // AFTERBURN UPGRADES // //////////////////////// //////////////////////// afterburn_250_cost_primary { Name "+100% Afterburn damage bonus" Description "Afterburn now deals 100% more damage." Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 250 AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Sniper AllowedWeapons { //Soldier ItemName "The Cow Mangler 5000" ItemName "Reforged Cow Mangler 5000" //Demoman ItemName "Sparkler" //Heavy ItemName "The Huo Long Heatmaker" ItemName "Reforged Huo Long Heatmaker" //Sniper ItemName "Reforged Fortified Compound" } } afterburn_250_cost_primary_pyro { Name "+100% Afterburn damage bonus" Description "Afterburn now deals 100% more damage." Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 250 AllowPlayerClass Pyro AllowedWeapons { Slot Primary } } afterburn_125_cost_secondary { Name "+100% Afterburn damage bonus" Description "Afterburn now deals 100% more damage." Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 125 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" ItemName "Reforged Flare Gun" ItemName "Reforged Manmelter" ItemName "Reforged Scorch Shot" ItemName "Fire Starter" } } afterburn_125_cost_reforged_gaspasser { Name "+100% Afterburn damage bonus" Description "Afterburn now deals 100% more damage." Attribute "weapon burn dmg increased" Cap 7 Increment 1 Cost 125 AllowPlayerClass Pyro AllowedWeapons { ItemName "Reforged Gas Passer" } } afterburn_125_cost_volcano { Name "+100% Afterburn damage bonus" Description "Afterburn now deals 100% more damage." Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 125 AllowPlayerClass Pyro AllowedWeapons { ItemName "Sharpened Volcano Fragment" itemName "Reforged Sharpened Volcano Fragment" } } afterburn_125_cost_heatwave { Name "+100% Afterburn damage bonus" Description "Afterburn now deals 100% more damage." Attribute "weapon burn dmg increased" Cap 6 Increment 1 Cost 125 AllowPlayerClass Sniper AllowedWeapons { ItemName "Heatwave" } } ////////////////////////////////// ////////////////////////////////// // AIRBLAST PUSH FORCE UPGRADES // ////////////////////////////////// ////////////////////////////////// airblast_100_cost_primary { Name "+25% Stronger Airblast" Description "Push force of the airblast is 25% stronger." Attribute "airblast pushback scale" Cap 2 Increment 0.25 Cost 100 AllowPlayerClass Pyro AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "The Phlogistinator" //ItemName "Solar Carbonizer" } } ///////////////////////////////// ///////////////////////////////// // FASTER PROJECTILES UPGRADES // ///////////////////////////////// ///////////////////////////////// faster_projectile_150_cost_primary { Name "+25% Faster projectiles" Description "Projectiles move 25% faster through the air." Attribute "projectile speed increased" Cap 2 Increment 0.25 Cost 150 AllowPlayerClass Demoman AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Reforged Ali Baba's Wee Booties" ItemName "Reforged Bootlegger" ItemName "Reforged B.A.S.E. Jumper" ItemName "Hand Held Howitzer" } } faster_projectile_75_cost_secondary { Name "+25% Faster projectiles" Description "Projectiles move 25% faster through the air." Attribute "projectile speed increased" Cap 2 Increment 0.25 Cost 75 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Scorch Shot" ItemName "The Manmelter" } } //////////////////// //////////////////// // BOOTS UPGRADES // //////////////////// //////////////////// faster_movespeed_200_cost_boots { Name "+10% Faster move speed" Description "Move 10% faster." Attribute "move speed bonus" Cap 1.2 Increment 0.1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Reforged Ali Baba's Wee Booties" ItemName "Reforged Bootlegger" } } ////////////////////////// ////////////////////////// // BASE JUMPER UPGRADES // ////////////////////////// ////////////////////////// air_control_50_cost_basejumper { Name "+150% Stronger Air Control" Description "Movement control mid-air is 150% more controlled." Attribute "increased air control" Cap 5.5 Increment 1.5 Cost 50 AllowPlayerClass Soldier AllowPlayerClass Demoman AllowedWeapons { ItemName "The B.A.S.E. Jumper" ItemName "Reforged B.A.S.E. Jumper" } } /////////////////////// /////////////////////// // MINIGUNS UPGRADES // /////////////////////// /////////////////////// attack_projectiles_400_cost_miniguns { Name "+1 Tier of Attack Projectiles" Description "Tier 1: -Deflect projectiles -Increased accuracy | Tier 2: -Further increases deflecting and accuracy." Attribute "attack projectiles" Cap 2 Increment 1 Cost 400 AllowPlayerClass Heavyweapons AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "Plasma Gunner" } } knockback_rage_350_cost_miniguns { Name "+1 Tier of Knockback Rage" Description "Generate Knockback Rage by dealing damage, when fully charged, press the Special-Attack key to activate knockback, 50% damage penalty when active. Knockback increases per tier." Attribute "generate rage on damage" Cap 3 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "Plasma Gunner" } } ////////////////////// ////////////////////// // SYRINGE UPGRADES // ////////////////////// ////////////////////// madmilk_syringes_100_cost_syringeguns { Name "Mad Milk Syringes" Description "Syringes will apply mad milk onto enemies, duration of mad milk depends on the amount of syringes hitting the enemy." Attribute "mad milk syringes" Cap 1 Increment 1 Cost 100 AllowPlayerClass Medic AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemName "Reforged Syringe Gun" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } } madmilk_bolts_100_cost_crossbows { Name "Mad Milk Bolts" Description "Right clicking will launch a Mad Milk Bolt which applies Mad Milk onto any enemies it hits." Attribute "fires milk bolt" Cap 1 Increment 1 Cost 100 AllowPlayerClass Medic AllowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } } debuffing_concoction_200_cost_syringes { Name "Debuffing Concoction" Description "Syringes will apply a 15% damage penalty and 15% damage vulnerability to enemies hit for 5 seconds" Attribute "attach particle effect" Cap 9 Increment 9 Cost 200 AllowPlayerClass Medic SecondaryAttributes { "add cond on hit duration" 5 "add attributes on hit" "dmg taken increased|1.15|5|damage penalty|0.85|5" "add cond on hit" 6 } AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } } ///////////////////// ///////////////////// // SNIPER UPGRADES // ///////////////////// ///////////////////// explosive_headshot_350_cost_snipers { Name "+1 Tier of Explosive Headshot" Description "Headshots will release an arch of damage that hits nearby enemies, each tier increases the range and slow duration." Attribute "explosive sniper shot" Cap 3 Increment 1 Cost 350 AllowPlayerClass Sniper AllowedWeapons { Slot Primary } DisallowedWeapons { ItemName "The Huntsman" ItemName "The Fortified Compound" ItemName "Festive Huntsman" ItemName "Reforged Huntsman" ItemName "Reforged Fortified Compound" ItemName "Astral Assassin (By PDA Expert)" } } explosive_headshot_300_cost_ambassador { Name "+1 Tier of Explosive Headshot" Description "Headshots will release an arch of damage that hits nearby enemies, each tier increases the range and slow duration." Attribute "explosive sniper shot" Cap 3 Increment 1 Cost 300 AllowPlayerClass Spy AllowedWeapons { ItemName "The Ambassador" ItemName "Festive Ambassador" ItemName "Reforged Ambassador" } } scope_charge_200_cost_snipers { Name "25% Faster Scope Charge rate" Description "While scoped, the charge meter powers up 25% faster." Attribute "SRifle Charge rate increased" Cap 2 Increment 0.25 Cost 200 AllowPlayerClass Sniper AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Huntsman" ItemName "The Fortified Compound" ItemName "Festive Huntsman" ItemName "Didgeridoom" ItemName "Reforged Huntsman" ItemName "Reforged Fortified Compound" ItemName "Astral Assassin (By PDA Expert)" ItemName "Reforged Hitman's Heatmaker" } } scope_charge_200_cost_reforgedhitman { Name "25% Faster Scope Charge rate" Description "While scoped, the charge meter powers up 25% faster." Attribute "SRifle Charge rate increased" Cap 2.25 Increment 0.25 Cost 200 AllowPlayerClass Sniper AllowedWeapons { ItemName "Reforged Hitman's Heatmaker" } } ////////////////// ////////////////// // BOW UPGRADES // ////////////////// ////////////////// arrow_mastery_200_cost_bows { Name "+1 Tier of Arrow Mastery" Description "Adds two extra arrows per Tier, adding one arrow to the left and right of where you aim." Attribute "arrow mastery" Cap 2 Increment 1 Cost 200 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Huntsman" ItemName "The Fortified Compound" ItemName "Festive Huntsman" ItemName "Reforged Huntsman" ItemName "Reforged Fortified Compound" } DisallowedUpgrade { Upgrade infinite_pene_400_cost_primary Level 1 } } bleeding_200_cost_bows { Name "+5 Seconds of Bleed" Description "Applies the bleeding effect onto hit enemies for 5 seconds." Attribute "bleeding duration" Cap 15 Increment 5 Cost 200 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Huntsman" ItemName "The Fortified Compound" ItemName "Festive Huntsman" ItemName "Reforged Huntsman" ItemName "Reforged Fortified Compound" ItemName "Astral Assassin (By PDA Expert)" } } ///////////////////// ///////////////////// // USABLE UPGRADES // ///////////////////// ///////////////////// usable_recharge_250_cost_scout { Name "+15% Faster Recharge Rate" Description "Recharges item +15% Faster" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 250 AllowPlayerClass Scout AllowPlayerClass Sniper AllowedWeapons { //Scout ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Reforged Flying Guillotine" ItemName "Reforged Bonk! Atomic Punch" //Sniper ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" } } usable_slowdown_200_cost_madmilk { Name "Mad Milk Slows" Description "Enemies covered in Mad Milk thrown by you move 35% slower until the effect wears off." Attribute "applies snare effect" Cap 0.65 Increment -0.35 Cost 200 AllowPlayerClass Scout AllowedWeapons { //Scout ItemName "Mad Milk" ItemName "Mutated Milk" } } usable_slowdown_200_cost_jarate { Name "Mad Milk Slows" Description "Enemies covered in Jarate thrown by you move 35% slower until the effect wears off." Attribute "applies snare effect" Cap 0.65 Increment -0.35 Cost 200 AllowPlayerClass Sniper AllowedWeapons { //Sniper ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" } } usable_recharge_200_cost_sandviches { Name "+15% Faster Recharge Rate" Description "Recharges sandvich +15% Faster" Attribute "mult_item_meter_charge_rate" Cap 0.4 Increment -0.15 Cost 200 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" ItemName "The Robo-Sandvich" ItemName "The Second Banana" ItemName "Reforged Buffalo Steak Sandvich" ItemName "Reforged Robo-Sandvich" } } usable_recharge_250_cost_gaspasser { Name "+15% Faster Recharge Rate" Description "Recharges item +15% Faster" Attribute "mult_item_meter_charge_rate" Cap 0.4 Increment -0.15 Cost 250 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Gas Passer" ItemName "The Thermal Thruster" ItemName "Reforged Gas Passer" } } bleed_damage_bonus_50_cost_cleaver { Name "+25% Bleed damage bonus" Description "Bleed damage dealt is increased by 25%." Attribute "mult bleeding dmg" Cap 2 Increment 0.25 Cost 50 AllowPlayerClass Scout AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Reforged Flying Guillotine" } DisallowedUpgrade { Upgrade cutting_edge_100_cost_cleaver Level 1 } } cutting_edge_100_cost_cleaver { Name "+1 Tier of Cutting Edge" Description "Per Tier: 15% Damage bonus against giants." Attribute "mult dmg vs giants" Cap 1.6 Increment 0.15 Cost 100 AllowPlayerClass Scout AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Reforged Flying Guillotine" } DisallowedUpgrade { Upgrade bleed_damage_bonus_50_cost_cleaver Level 1 } } ////////////////////////////// ////////////////////////////// // RESERVE SHOOTER UPGRADES // ////////////////////////////// ////////////////////////////// reserve_shooter_200_cost_blast { Name "Increased Blast Power" Description "Increases the blast radius of the explosive bullets." Attribute "explosive bullets" Cap 130 Increment 50 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "Reforged Reserve Shooter" } SecondaryAttributes { "custom weapon fire sound" "=80|weapons/shotgun/shotgun_fire6.wav" "explosion particle" "eotl_pyro_pool_explosion" } } ////////////////////////////// ////////////////////////////// // RIGHTEOUS BISON UPGRADES // ////////////////////////////// ////////////////////////////// deuber_sub_250_cost_bison { Name "Deuber Substance" Description "Bison projectiles will remove 10% ubercharge from enemy Medics on hit." Attribute "subtract victim medigun charge on hit" Cap 10 Increment 10 Cost 250 AllowPlayerClass Soldier SecondaryAttributes { "attach particle effect" 72 "killstreak idleeffect" 6 "particle color rgb" 12124415 } AllowedWeapons { ItemName "The Righteous Bison" } DisallowedUpgrade { Upgrade mark_death_500_cost_bison Level 1 } } mark_death_500_cost_bison { Name "Mark for Death" Description "Bison projectiles will mark enemies for death on hit." Attribute "mark for death" Cap 1 Increment 1 Cost 500 AllowPlayerClass Soldier SecondaryAttributes { "attach particle effect" 56 "killstreak idleeffect" 2 "particle color rgb" 16776960 } AllowedWeapons { ItemName "The Righteous Bison" } DisallowedUpgrade { Upgrade deuber_sub_250_cost_bison Level 1 } } ///////////////////// ///////////////////// // BANNER UPGRADES // ///////////////////// ///////////////////// banner_duration_200_cost { Name "+25% Longer Banner duration" Description "Increases the duration of deployable Banners by 25%." Attribute "increase buff duration" Cap 1.5 Increment 0.25 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" ItemName "Reforged Buff Banner" ItemName "Reforged Battalion's Backup" } } banner_range_150_cost { Name "+25% Larger Banner range" Description "Banner reach is increased by 25%." Attribute "mod soldier buff range" Cap 1.5 Increment 0.25 Cost 150 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" ItemName "Reforged Buff Banner" ItemName "Reforged Battalion's Backup" } } //////////////////// //////////////////// // BOOTS UPGRADES // //////////////////// //////////////////// no_falldamage_75_cost_soldierboots { Name "Reinforced Ankles" Description "No longer take fall damage." Attribute "cancel falling damage" Cap 1 Increment 1 Cost 75 AllowedWeapons { ItemName "The Gunboats" ItemName "The Mantreads" ItemName "Reforged Gunboats" ItemName "Reforged Mantreads" } AllowPlayerClass Soldier } auto_bhop_800_cost_soldierboots { Name "Auto Jumper" Description "Automatically jump while holding spacebar." Attribute "allow bunny hop" Cap 1 Increment 1 Cost 800 AllowedWeapons { ItemName "The Mantreads" ItemName "Reforged Mantreads" } AllowPlayerClass Soldier } /////////////////////////////// /////////////////////////////// // THERMAL THRUSTER UPGRADES // /////////////////////////////// /////////////////////////////// midair_relaunch_200_cost_thermal { Name "Mid-Air Launch" Description "Allows the Thermal Thruster to relaunch mid-air." Attribute "thermal_thruster_air_launch" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Thermal Thruster" } } stun_stomp_200_cost_thermal { Name "Stun Slam" Description "Hitting the ground hard enough will stun non-giant robots in a small radius." Attribute "falling_impact_radius_stun" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Thermal Thruster" } } ///////////////////////// ///////////////////////// // GAS PASSER UPGRADES // ///////////////////////// ///////////////////////// burn_rate_200_cost_gaspasser { Name "+25% Faster burn rate" Description "Afterburn burns 25% faster." Attribute "weapon burn time increased" Cap 2 Increment 0.25 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Gas Passer" ItemName "Reforged Gas Passer" } } ///////////////////////// ///////////////////////// // STICKYBOMB UPGRADES // ///////////////////////// ///////////////////////// max_stickybombs_300_cost_stickybombs { Name "+2 Maxactive Stickybombs" Description "Allows 2 more Stickybombs to be active at once." Attribute "max pipebombs increased" Cap 6 Increment 2 Cost 300 AllowPlayerClass Demoman AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Scottish Resistance" ItemName "Stickybomb Jumper" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Big Trapper" ItemName "Reforged Tide Turner" ItemName "Reforged Stickybomb Jumper" } } max_stickybombs_300_cost_bigtrapper { Name "+2 Maxactive Stickybombs" Description "Allows 2 more Stickybombs to be active at once." Attribute "max pipebombs increased" Cap 4 Increment 2 Cost 300 AllowPlayerClass Demoman AllowedWeapons { ItemName "Big Trapper" } } stickybomb_lifetime_50_cost_quickiebomb { Name "33% Longer Stickybomb Life" Description "Increases the time until a Stickybomb fizzles by 0.8 seconds." Attribute "stickybomb fizzle time" Cap 6.2 Increment 0.8 Cost 50 AllowPlayerClass Demoman AllowedWeapons { ItemName "Reforged Quickie-bomb Launcher" } } ///////////////////// ///////////////////// // SHIELD UPGRADES // ///////////////////// ///////////////////// recharge_rate_100_cost_shields { Name "+100% Faster Shield recharge rate" Description "Shield recharges +100% Faster" Attribute "charge recharge rate increased" Cap 5 Increment 1 Cost 100 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Tide Turner" ItemName "Reforged Tide Turner" ItemName "Street Shieldsman" ItemName "Scottish Wargear" } } recharge_rate_100_cost_splendid { Name "+100% Faster Shield recharge rate" Description "Shield recharges +100% Faster" Attribute "charge recharge rate increased" Cap 5.5 Increment 1 Cost 100 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Splendid Screen" } } pushback_resistance_100_cost_shields { Name "-30% Less Push Force taken from Damage" Description "Take 30% Less Push Force from Damage" Attribute "damage force reduction" Cap 0.1 Increment -0.3 Cost 100 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Reforged Tide Turner" ItemName "Scottish Wargear" } } pushback_resistance_100_cost_shieldsman { Name "-25% Less Push Force taken from Damage" Description "Take 25% Less Push Force from Damage" Attribute "damage force reduction" Cap 0.05 Increment -0.25 Cost 100 AllowPlayerClass Demoman AllowedWeapons { ItemName "Street Shieldsman" } } shieldbash_damage_100_cost_shields { Name "+100% Shield Bash Damage Bonus" Description "Shield bashing does 100% more damage." Attribute "charge impact damage increased" Cap 4 Increment 1 Cost 100 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Tide Turner" } } shieldbash_damage_100_cost_splendid { Name "+100% Shield Bash Damage Bonus" Description "Shield bashing does 100% more damage." Attribute "charge impact damage increased" Cap 4.7 Increment 1 Cost 100 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Splendid Screen" } } shieldbash_damage_100_cost_shieldsman { name "+100% Shield Bash Damage Bonus" Description "Shield bashing does 100% more damage." Attribute "Charge impact damage increased" Cap 5 Increment 1 Cost 100 AllowPlayerClass Demoman AllowedWeapons { ItemName "Street Shieldsman" } } fullturn_control_450_cost_shields { Name "Full turn Control" Description "Be able to fully control your turns when Charging, exactly like the Tide Turner" Attribute "full charge turn control" Cap 50 Increment 50 Cost 450 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "Street Shieldsman" ItemName "Scottish Wargear" } } ////////////////////// ////////////////////// // MEDIGUN UPGRADES // ////////////////////// ////////////////////// ubercharge_rate_300_cost_stock { Name "+25% Ubercharge Rate" Description "Ubercharge charges 25% faster" Attribute "ubercharge rate bonus" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Quick-Fix" ItemName "The Kritzkrieg" ItemName "The Vaccinator" ItemName "Mini-Booster" ItemName "Reforged Quick-Fix" } AllowPlayerClass Medic } ubercharge_rate_300_cost_quick { Name "+25% Ubercharge Rate" Description "Ubercharge charges 25% faster" Attribute "ubercharge rate bonus" Cap 2.1 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Quick-Fix" } AllowPlayerClass Medic } ubercharge_rate_300_cost_kritz { Name "+25% Ubercharge Rate" Description "Ubercharge charges 25% faster" Attribute "ubercharge rate bonus" Cap 2.25 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Kritzkrieg" } AllowPlayerClass Medic } ubercharge_rate_300_cost_vacc { Name "+25% Ubercharge Rate" Description "Ubercharge charges 25% faster" Attribute "ubercharge rate bonus" Cap 2.67 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Vaccinator" } AllowPlayerClass Medic } ubercharge_rate_300_cost_minibooster_reforgequickfix { Name "+25% Ubercharge Rate" Description "Ubercharge charges 25% faster" Attribute "ubercharge rate bonus" Cap 2.5 Increment 0.25 Cost 300 AllowedWeapons { ItemName "Mini-Booster" ItemName "Reforged Quick-Fix" } AllowPlayerClass Medic } uber_duration_250_cost_mediguns { Name "+2 Seconds of Uber Duration" Description "Gives an extra 2 seconds of Ubercharge." Attribute "uber duration bonus" Cap 6 Increment 2 Cost 250 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Mini-Booster" } AllowPlayerClass Medic } uber_duration_250_cost_minibooster { Name "+2 Seconds of Uber Duration" Description "Gives an extra 2 seconds of Ubercharge." Attribute "uber duration bonus" Cap 10 Increment 2 Cost 250 AllowedWeapons { ItemName "Mini-Booster" } AllowPlayerClass Medic } overheal_expert_125_cost_mediguns { Name "+1 Tier of Overheal Expert" Description "Gives +25% more overheal to patient, overheal duration increased by +50% per tier." Attribute "overheal expert" Cap 4 Increment 1 Cost 125 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } } healing_mastery_125_cost_mediguns { Name "+1 Tier of Healing Mastery" Description "Gives +25% faster heal rate to patient, you reanimate teammates +25% faster, +25% faster self heal rate, per tier." Attribute "healing mastery" Cap 4 Increment 1 Cost 125 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } } canteen_spec_300_cost_mediguns { Name "+1 Tier of Canteen Specialist" Description "Share canteens with your patient when used, increases the duration of canteens, and reduces canteen cost by $10 per tier." Attribute "canteen specialist" Cap 3 Increment 1 Cost 300 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } } machine_medicine_50_cost_mediguns { Name "+1 Tier of Machine Medicine" Description "Heal buildings for 20% of your current heal rate, adds 20% more per tier." Attribute "medic machinery beam" Cap 1 Increment 0.2 Cost 50 AllowedWeapons { Slot "Secondary" } AllowPlayerClass Medic } projectile_shield_300_cost_mediguns { Name "+1 Tier of Projectile Shield" Description "Grants the Medic the ability to deploy a Shield for 6 seconds, the 2nd Tier increases the size of the shield." Attribute "generate rage on heal" Cap 2 Increment 1 Cost 300 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } } heal_on_kill_100_cost_shields { Name "+25 Health on kill" Description "Heal 25 health when killing an enemy." Attribute "heal on kill" Cap 100 Increment 25 Cost 100 AllowPlayerClass Medic AllowedWeapons { Slot Secondary } RequiredUpgrade { Upgrade projectile_shield_300_cost_mediguns Level 1 } } searing_energy_150_cost_mediguns { Name "Searing Energy" Description "Projectile Shield will now ignite enemies upon contact." Attribute "set damagetype ignite" Cap 1 Increment 1 Cost 150 AllowPlayerClass Medic SecondaryAttributes { "weapon burn dmg increased" 0.5 "ragdolls become ash" 1 } AllowedWeapons { Slot "Secondary" } RequiredUpgrade { Upgrade projectile_shield_300_cost_mediguns Level 1 } } //////////////////////// //////////////////////// // RAZORBACK UPGRADES // //////////////////////// //////////////////////// steel_nerves_250_cost_backpacks { Name "Steel Nerves" Description "No longer flinch when taking damage, even while scoped." Attribute "no damage view flinch" Cap 1 Increment 1 Cost 250 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Reforged Darwin's Danger Shield" ItemName "Reforged Razorback" } } crit_immunity_500_cost_backpacks { Name "Crit Immunity" Description "Become fully immune to crits." Attribute "dmg taken from crit reduced" Cap 0 Increment -1 Cost 500 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Razorback" ItemName "Reforged Razorback" } DisallowedUpgrade { Upgrade body_crit_resistance Level 1 } } ////////////////// ////////////////// // BAT UPGRADES // ////////////////// ////////////////// mark_death_250_cost_bats { Name "Mark enemies for Death" Description "Damaged enemies are Marked for Death, taking Minicrit Damage, only 1 enemy at a time can be Marked" Attribute "mark for death" Cap 1 Increment 1 Cost 250 AllowPlayerClass Scout AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Fan O'War" ItemName "The Sandman" ItemName "Reforged Sandman" ItemName "The Wrap Assassin" ItemName "Reforged Wrap Assassin" } } mark_death_500_cost_throwables { Name "Mark enemies for Death" Description "Damaged enemies are Marked for Death, taking Minicrit Damage, only 1 enemy at a time can be Marked" Attribute "mark for death" Cap 1 Increment 1 Cost 350 AllowPlayerClass Scout AllowedWeapons { ItemName "The Sandman" ItemName "Reforged Sandman" ItemName "The Wrap Assassin" ItemName "Reforged Wrap Assassin" } } extra_balls_25_cost_throwables { Name "+1 Ball" Description "Carry an extra Baseball." Attribute "maxammo grenades1 increased" Cap 7 Increment 1 Cost 25 AllowPlayerClass Scout AllowedWeapons { ItemName "The Sandman" ItemName "Reforged Sandman" } } extra_ornaments_25_cost_throwables { Name "+1 Ornament" Description "Carry an extra Ornament." Attribute "maxammo grenades1 increased" Cap 7 Increment 1 Cost 25 AllowPlayerClass Scout AllowedWeapons { ItemName "The Wrap Assassin" ItemName "Reforged Wrap Assassin" } } ball_recharge_50_cost_sandman { Name "+15% Faster Recharge Rate" Description "Recharges item +15% Faster" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 50 AllowPlayerClass Scout AllowedWeapons { //Scout ItemName "The Sandman" ItemName "Reforged Sandman" } } ornament_recharge_50_cost_wrapassassin { Name "+15% Faster Recharge Rate" Description "Recharges item +15% Faster" Attribute "effect bar recharge rate increased" Cap 0.15 Increment -0.15 Cost 50 AllowPlayerClass Scout AllowedWeapons { //Scout ItemName "The Wrap Assassin" ItemName "Reforged Wrap Assassin" } } bleed_damage_bonus_50_cost_bats { Name "+25% Bleed Damage Bonus" Description "Deal 25% more bleed damage." Attribute "mult bleeding dmg" Cap 2 Increment 0.25 Cost 50 AllowPlayerClass Scout AllowedWeapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" ItemName "Reforged Boston Basher" ItemName "Reforged Three-Rune Blade" } } /////////////////////////////// /////////////////////////////// // TRIBALMAN'S SHIV UPGRADES // /////////////////////////////// /////////////////////////////// bleed_damage_bonus_50_cost_shiv { Name "+50% Bleed Damage Bonus" Description "Deal 50% more bleed damage." Attribute "mult bleeding dmg" Cap 2 Increment 0.5 Cost 50 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Tribalman's Shiv" ItemName "Reforged Tribalman's Shiv" } } ////////////////////////////// ////////////////////////////// // MARKET GARDENER UPGRADES // ////////////////////////////// ////////////////////////////// root_source_400_cost_marketgardener { Name "Root Source" Description "Able to hit all enemies connected via Medigun Beams, also drains 10% of enemy Medic Ubercharge on hit." Attribute "damage all connected" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Market Gardener" ItemName "Reforged Market Gardener" } SecondaryAttributes { "subtract victim medigun charge on hit" 10 } } armor_pene_500_cost_marketgardener { Name "Armor Penetration" Description "Deal +20% more damage when hitting Giants." Attribute "mult dmg vs giants" Cap 1.8 Increment 0.20 Cost 500 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Market Gardener" ItemName "Reforged Market Gardener" } } melee_reach_100_cost_marketgardener { Name "+25% Longer Melee Reach" Description "Increases the reach of the weapon by 25%." Attribute "melee range multiplier" Cap 2 Increment 0.25 Cost 100 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Market Gardener" } } melee_reach_100_cost_reforgedmarketgardener { Name "+25% Longer Melee Reach" Description "Increases the reach of the weapon by 25%." Attribute "melee range multiplier" Cap 3 Increment 0.25 Cost 100 AllowPlayerClass Soldier AllowedWeapons { ItemName "Reforged Market Gardener" } } /////////////////////////// /////////////////////////// // CRIT ON KILL UPGRADES // /////////////////////////// /////////////////////////// crit_kill_350_cost_demoman { Name "+2 Seconds of Crits on Kill" Description "Killing an enemy grants garaunteed critical hits for 2 seconds." Attribute "critboost on kill" Cap 4 Increment 2 Cost 350 AllowPlayerClass Demoman AllowedWeapons { Slot "Melee" } } crit_kill_200_cost_spy { Name "+2 Seconds of Crits on Kill" Description "Killing an enemy grants garaunteed critical hits for 2 seconds." Attribute "critboost on kill" Cap 4 Increment 2 Cost 200 AllowPlayerClass Spy AllowedWeapons { Slot "Melee" } } ////////////////// ////////////////// // SPY UPGRADES // ////////////////// ////////////////// armor_pene_400_cost_spy { Name "+1 Tier of Armor Penetration" Description "Each tier increases back stab damage on Giants. Nothing: 188 | Tier 1: 375 | Tier 2: 563 | Tier 3: 750 | Tier 4: 938" Attribute "armor piercing" Cap 100 Increment 25 Cost 400 AllowPlayerClass Spy AllowedWeapons { Slot "Melee" } } sapper_power_200_cost_PDA { Name "+1 Tier of Sapper Power" Description "Gives Sapper increased Range and Stun Duration per point" Attribute "robo sapper" Cap 3 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { Classname "TF_WEAPON_BUILDER" Classname "TF_WEAPON_SAPPER" } } /////////////////////// /////////////////////// // ENGINEER UPGRADES // /////////////////////// /////////////////////// disposable_sentry_100_cost_PDA { Name "+1 Disposable Mini-Sentry" Description "After placing your main sentry, you're able to place a weaker mini-sentry." Attribute "engy disposable sentries" Cap 1 Increment 1 Cost 100 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } metal_cap_200_cost_PDA { Name "+50% more Metal Storage" Description "Increases Capacity of Metal by +50%." Attribute "maxammo metal increased" Cap 3 Increment 0.5 Cost 200 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } building_health_400_cost_PDA { Name "+100% Building Health" Description "All buildings get a +100% health increase." Attribute "engy building health bonus" Cap 4 Increment 1 Cost 400 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } sentry_firerate_350_cost_PDA { Name "+10% Sentry Gun firing speed" Description "Sentry Gun fires 10% faster." Attribute "engy sentry fire rate increased" Cap 0.8 Increment -0.1 Cost 350 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } two_way_150_cost_PDA { Name "Two Way Teleporters" Description "The exit of a Teleporter can now be taken to the entrance." Attribute "bidirectional teleport" Cap 1 Increment 1 Cost 150 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } dispenser_range_100_cost_PDA { Name "+100% Dispenser Range" Description "Increases the range of the dispenser by +100%." Attribute "engy dispenser radius increased" Cap 4 Increment 1 Cost 100 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } sentry_rocketfire_250_cost_PDA { Name "+10% Faster Sentry Gun Rocket Reload and Firing Speed" Description "Sentry Gun reloads and fires its rockets +10% faster." Attribute "mult firerocket rate" Cap 0.8 Increment -0.1 Cost 250 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } teleporter_recharge_50_cost_PDA { Name "+25% Faster teleporter charge rate" Description "Teleporters will recharge 25% faster." Attribute "mult teleporter recharge rate" Cap 0.5 Increment -0.25 Cost 50 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } sentry_range_150_cost_PDA { Name "+25% Larger Sentry detection radius" Description "Sentries will detect enemies 25% farther away." Attribute "engy sentry radius increased" Cap 1.5 Increment 0.25 Cost 150 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } sentry_ammo_200_cost_PDA { Name "+15% Larger Sentry ammo capacity" Description "Sentry gains 15% more ammunition for both its bullets and rockets." Attribute "mvm sentry ammo" Cap 1.6 Increment 0.15 Cost 200 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } SecondaryAttributes { "mult sentry rocket ammo" 0.15 } } } }