WaveSchedule { LuaScriptFile "scripts/launcher_reload_on_kill.lua" LuaScriptFile "scripts/loosecannondoubledonk.lua" ClassLimit { Scout 0 Soldier 0 Pyro 0 Heavyweapons 0 Engineer 0 Medic 0 Sniper 0 Spy 0 } //PlayerAttributes //{ //"stickybomb fizzle time" 10 //} CustomWeapon { "The Bouncing Betty (Primary)" // Thanks from Ian-hunter { OriginalItemName "tf_weapon_grenadelauncher" "custom item model" "models/workshop/weapons/c_models/c_bouncing_betty/c_bouncing_betty.mdl" "custom weapon fire sound" "=80|weapons/the_bouncing_betty_shoot.wav" "killstreak tier" 1 "card: damage bonus" 1.4 "projectile speed increased" 2 "grenade no spin" 1 "grenade explode on impact" 1 "clip size penalty" 0.75 "fire rate penalty" 1.25 "self dmg push force decreased" 0.6 "maxammo primary reduced" 0.625 "reload time increased" 1.25 "blast radius decreased" 0.7 "blast dmg to self increased" 1.4 "no primary ammo from dispensers while active" 1 } "The Scatterbomb Shotgun (Primary)" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "custom item model" "models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl" //"override projectile type" 1 //"add damage type" 2 //"remove damage type" 64 //"explosive bullets" 147 "maxammo primary increased" 2 "can headshot" 1 "card: damage bonus" 2.5 "crit mod disabled" 1 //"weapon spread bonus" 1.5 //"blast dmg to self increased" 0.05 //"provide on active" 1 "special item description" "Shotgun do bullet type, can Headshot" "special item description 2" "No random crit" } "Fire Ball Cannon (Primary)" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage penalty" 0.85 "fire rate penalty" 1.5 "override projectile type extra" "spellfireball" "special item description" "Fire the Fireball instead Grenade, -15% damage" "custom item model" "models/workshop/weapons/c_models/c_demo_cannon/c_demo_cannon.mdl" } "Nuke Cannon (Primary)" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "blast dmg to self increased" 1.5 "damage bonus" 10 "cannot be upgraded" 1 "reload time increased" 2.25 "fire rate penalty" 2.25 "blast radius increased" 2 "single wep holster time increased" 0.4 "single wep deploy time increased" 0.4 "mod max primary clip override" -1 "mod no reload DISPLAY ONLY" 1 "use large smoke explosion" 1 "mult projectile scale" 4 "clip size penalty" 1 "crit mod disabled" 0 "custom projectile model" "models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl" "custom item model" "models/workshop/weapons/c_models/c_demo_cannon/c_demo_cannon.mdl" "maxammo primary reduced" 0.0625 "grenade explode on impact" 1 "no primary ammo from dispensers while active" 1 "special item description" "Deal 10x damage, Can't be upgrade" "paintkit_proto_def_index" 226 "set_item_texture_wear" 0 } "Grenade Jumper (Primary)" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "cannot be upgraded" 1 "clip size penalty" 0.5 "damage penalty" 0.0 "blast dmg to self increased" 0 "grenade explode on impact" 1 "special item description" "Grenade explode on impact, No self damage and can't do damage" "special item description 2" "-2 Clip size, Can't be upgrade" "paintkit_proto_def_index" 413 "set_item_texture_wear" 0 } "Airie Bomber (Secondary)" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "Blast radius decreased" 0.8 "special item description" "Fire faster while blast jumping" "special item description 2" "-20% radius" "paintkit_proto_def_index" 210 "set_item_texture_wear" 0 } "Milk Bomb (Secondary)" { OriginalItemName "Mad Milk" } "Milk Stickybomb (Secondary)" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "cannot be upgraded" 1 "damage penalty" 0.1 "clip size penalty" 0.25 "maxammo secondary reduced" 0.667 "add cond on hit" 27 "single wep holster time increased" 0.35 "single wep deploy time increased" 0.35 "sticky arm time bonus" -0.5 "special item description" "-90% Damage, Apply milk on hit, 0.5 sec arm time faster" "special item description 2" "Faster weapon switch, Use for milk the robot" "special item description 3" "Can't be upgrade" "paintkit_proto_def_index" 270 "set_item_texture_wear" 0 } "The Regen Pack (Secondary)" { OriginalItemName "The Gunboats" "rocket jump damage reduction" 1 "move speed bonus" 1.2 "health regen" 3 "health from packs decreased" 0.7 "health from healers reduced" 0.7 "dmg taken from bullets reduced" 0.75 "special item description" "+20% move speed, +3 health regen and +25% bullet resistance." "special item description 2" "-30% healing from pack, healer and dispenser" "custom item model" "models/workshop_partner/weapons/c_models/c_shogun_warpack/c_shogun_warpack.mdl" "cannot be upgraded" 1 } } ItemAttributes { ItemName "The Ullapool Caber" "regenerate stickbomb" 1 } //ItemAttributes //{ // ItemName "TF_WEAPON_GRENADELAUNCHER" // "grenade explode on impact" 1 //} //ItemAttributes //{ // ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" // "grenade explode on impact" 1 //} //ItemAttributes //{ // ItemName "The Loch-n-Load" // "grenade explode on impact" 1 //} //ItemAttributes //{ // ItemName "The Iron Bomber" // "grenade explode on impact" 1 //} ExtraLoadoutItems { Demoman { //Primary //{ // Item "Fire Ball Cannon (Primary)" //} Primary { Item "The Bouncing Betty (Primary)" } //Primary //{ // Item "The Scatterbomb Shotgun (Primary)" //} //Primary //{ // Item "Nuke Cannon (Primary)" //} Primary { Item "Grenade Jumper (Primary)" } Secondary { Item "The Regen Pack (Secondary)" } //Secondary //{ // Item "Milk Bomb (Secondary)" //} Secondary { Item "Milk Stickybomb (Secondary)" } Secondary { Item "Airie Bomber (Secondary)" } } } ExtendedUpgrades { demo_sticky_reload_on_hit_first_tick // Thanks from Crilly { Name "Reload Primary On Hit" Attribute "preserve ubercharge" Description "Reloads one ammo of your primary weapon on hit, can only lay 3 stickies at once, sticky can hit the target multiple enemies" Cap 1 Increment 1 Cost 500 AllowedWeapons { SimilarToItem "TF_WEAPON_PIPEBOMBLAUNCHER" SimilarToItem "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" SimilarToItem "The Quickiebomb Launcher" } SecondaryAttributes { "fire input on hit" "popscript^$launcherReloadOnKill^" "no primary ammo from dispensers while active" 1 "max pipebombs decreased" -5 } } demo_sticky_reload_on_hit // Thanks from Crilly { Name "Reload More" Attribute "preserve ubercharge" Description "Reload more per hit" Cap 4 Increment 1 Cost 300 AllowedWeapons { SimilarToItem "TF_WEAPON_PIPEBOMBLAUNCHER" SimilarToItem "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" SimilarToItem "The Quickiebomb Launcher" } RequiredUpgrade { Upgrade "demo_sticky_reload_on_hit_first_tick" // Name of the upgrade, as specified in the outer block Level 1 // Minimum level after which the upgrade becomes enabled (Default: 1) } } demo_sticky_reload_on_hit_first_tick_scotres // Thanks from Crilly { Name "Reload Primary On Hit" Attribute "preserve ubercharge" Description "Reloads one ammo of your primary weapon on hit, can only lay 5 stickies at once, sticky can hit the target multiple enemies" Cap 1 Increment 1 Cost 500 AllowedWeapons { SimilarToItem "The Scottish Resistance" } SecondaryAttributes { "fire input on hit" "popscript^$launcherReloadOnKill^" "no primary ammo from dispensers while active" 1 "max pipebombs decreased" -9 } } demo_sticky_reload_on_hit_scotres // Thanks from Crilly { Name "Reload More" Attribute "preserve ubercharge" Description "Reload more per hit" Cap 4 Increment 1 Cost 300 AllowedWeapons { SimilarToItem "The Scottish Resistance" } RequiredUpgrade { Upgrade "demo_sticky_reload_on_hit_first_tick" // Name of the upgrade, as specified in the outer block Level 1 // Minimum level after which the upgrade becomes enabled (Default: 1) } } demo_loose_cannon_superdonk // Thanks from Crilly { Name "Superdonk" Attribute "tool needs giftwrap" Description "Double donks now effectively crit (third hit that does 180 damage that scales with damage upgrades)" Cap 1 Increment 1 Cost 400 AllowedWeapons { ItemName "The Loose Cannon" } } MeleeResis { Name "+25% Melee Resistance" Attribute "mult dmgtaken from melee" Increment -0.25 Cap 0.25 Cost 100 PlayerUpgrade 1 AllowPlayerClass Demoman } MeleeResis { Name "+10 Max Health" Attribute "max health additive bonus" Increment 10 Cap 50 Cost 150 PlayerUpgrade 1 AllowPlayerClass Demoman } SteelParachute { Name "Steel Parachute" Attribute "rocket jump damage reduction" Increment -0.6 Cap 0.4 Cost 250 AllowedWeapons { ItemName "The B.A.S.E. Jumper" } } TradeResistance { Name "Blast to Bullet" Attribute "dmg taken from bullets reduced" Description "trade blast resis to bullet resis" Increment -0.3 Cap 0.7 Cost 0 AllowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" } SecondaryAttributes { "dmg taken from blast reduced" 0.3 } } TradeResistance { Name "Blast to Bullet" Attribute "dmg taken from bullets reduced" Description "trade blast resis to bullet resis" Increment -0.2 Cap 0.8 Cost 0 AllowedWeapons { ItemName "The Splendid Screen" } SecondaryAttributes { "dmg taken from blast reduced" 0.2 } } TradeResistance { Name "Blast to Bullet" Attribute "dmg taken from bullets reduced" Description "trade blast resis to bullet resis" Increment -0.15 Cap 0.85 Cost 0 AllowedWeapons { ItemName "The Tide Turner" } SecondaryAttributes { "dmg taken from blast reduced" 0.15 } } ScotResRedMoney { Name "Red Money" Attribute "collect currency on kill" Description "Drop red money instead green money" Increment 1 Cap 1 Cost 250 AllowedWeapons { ItemName "The Scottish Resistance" } } MoneyCollector { Name "+100% Credit Collect Range" Attribute "mult credit collect range" Increment 1 Cap 4 Cost 150 AllowedWeapons { ItemName "The Chargin' Targe" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Festive Targe 2014" } } HealthFromMoney { Name "+20 Health on Money" Attribute "health from credits" Increment 20 Cap 80 Cost 150 AllowedWeapons { ItemName "The Chargin' Targe" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Festive Targe 2014" } } IncreaseDamageDemoMelee { Name "+25% Damage" Attribute "damage bonus" Increment 0.25 Cap 2 Cost 400 AllowedWeapons { Slot "Melee" } } } } // Full Money Bonus is 90% // Half Money Bonus is 85% // Weapon Rebalanced // Ullapool Caber Unlimited Bomb // Custom Upgrade // Body Upgrade // +25% Melee Resistance (100$, Max 3) - Melee Resistance // Max HP Upgrade // +10 Max HP (150$, Max 5) - Max Health // Stock Sticky, ScotRes, Quickie // Reload Primary On Hit (500$) - Reload Primary on Hit, can only lay 3 stickies at once (scotres can lay 5) // Reload More (300$) - Reload Primary on Hit Level 2+ // ScotRes // Turn money to red money on kill (250$) // Loose Cannon // SuperDonk (400$) - Double donks now effectively crit (third hit that does 180 damage that scales with damage upgrades) // B.A.S.E. Jumper // Steel Parachute (250$) - Reduce 60% Damage From Blast Jump // Shield // Blast to Bullet (Price is Free) - Trade Blast Resis to Bullet Resis // +100% Credit Collect Range (150$, Max 4) - Wider Money Collect Range // +20 Health on Money (150$, Max 4) - Health From Money // Custom Weapon // Bouncing Betty (Primary) // Grenade Jumper (Primary) - Use for jumping, No self damage and no damage on robot // The Regen Pack (Secondary) // Milk Stickybomb (Secondary) - Use for apply milk on robot but very low damage // Airie Bomber (Secondary) - Air Strike Sticky // Super scout // Jumping Sandman Scout // Giant Always Airblast Pyro with IgnoreEnemies // Giant Deflector Heavy // Tank // Blimp // Uber Medic/Armored Uber Medic // Shield Medic/Shield Uber Medic/Giant Shield Medic // Blast VAC Medic