WaveSchedule { DisallowUpgrade "canteen specialist" DisallowUpgrade "explosive sniper shot" DisallowUpgrade "generate rage on heal" DisallowUpgrade { Upgrade "damage bonus" MaxLevel "-1" ItemName "The Scotsman's Skullcutter" } DisallowUpgrade { Upgrade "damage bonus" MaxLevel "-1" ItemName "tf_weapon_sniperrifle" } DisallowUpgrade { Upgrade "damage bonus" MaxLevel "-1" ItemName "The Machina" } DisallowUpgrade { Upgrade "damage bonus" MaxLevel "-1" ItemName "The Bazaar Bargain" } DisallowUpgrade { Upgrade "damage bonus" MaxLevel "-1" ItemName "The Sydney Sleeper" } DisallowUpgrade { Upgrade "damage bonus" MaxLevel "-1" ItemName "The Classic" } DisallowUpgrade { Upgrade "damage bonus" MaxLevel "-1" ItemName "The Huntsman" } DisallowUpgrade { Upgrade "damage bonus" MaxLevel "-1" ItemName "The Hitman's Heatmaker" } DisallowUpgrade { Upgrade "Reload time decreased" MaxLevel "-1" ItemName "tf_weapon_sniperrifle" } DisallowUpgrade { Upgrade "Reload time decreased" MaxLevel "-1" ItemName "The Machina" } DisallowUpgrade { Upgrade "Reload time decreased" MaxLevel "-1" ItemName "The Bazaar Bargain" } DisallowUpgrade { Upgrade "Reload time decreased" MaxLevel "-1" ItemName "The Sydney Sleeper" } DisallowUpgrade { Upgrade "Reload time decreased" MaxLevel "-1" ItemName "The Classic" } DisallowUpgrade { Upgrade "Reload time decreased" MaxLevel "-1" ItemName "The Huntsman" } DisallowUpgrade { Upgrade "Reload time decreased" MaxLevel "-1" ItemName "The Hitman's Heatmaker" } ItemWhitelist { SimilarToItem "The Conscientious Objector" // Scout SimilarToItem "tf_weapon_pistol" SimilarToItem "Pretty Boy's Pocket Pistol" SimilarToItem "The Winger" SimilarToItem "The Flying Guillotine" SimilarToItem "Mad Milk" SimilarToItem "Bonk! Atomic Punch" SimilarToItem "Crit-a-Cola" SimilarToItem "tf_weapon_bat" SimilarToItem "The Sandman" SimilarToItem "The Atomizer" SimilarToItem "The Fan O'War" SimilarToItem "The Wrap Assassin" SimilarToItem "The Boston Basher" SimilarToItem "The Candy Cane" SimilarToItem "Sun-on-a-Stick" // Soldier SimilarToItem "Rocket Jumper" SimilarToItem "TF_WEAPON_SHOTGUN_SOLDIER" SimilarToItem "The Reserve Shooter" SimilarToItem "Panic Attack Shotgun" SimilarToItem "The Righteous Bison" SimilarToItem "The Buff Banner" SimilarToItem "The Concheror" SimilarToItem "The Battalion's Backup" SimilarToItem "The B.A.S.E. Jumper" SimilarToItem "tf_weapon_shovel" SimilarToItem "The Escape Plan" SimilarToItem "The Equalizer" SimilarToItem "The Half-Zatoichi" SimilarToItem "The Pain Train" SimilarToItem "The Disciplinary Action" SimilarToItem "The Market Gardener" // Pyro SimilarToItem "TF_WEAPON_SHOTGUN_PYRO" SimilarToItem "The Flare Gun" SimilarToItem "The Detonator" SimilarToItem "The Scorch Shot" SimilarToItem "The Manmelter" SimilarToItem "tf_weapon_fireaxe" SimilarToItem "Sharpened Volcano Fragment" SimilarToItem "The Third Degree" SimilarToItem "The Back Scratcher" SimilarToItem "The Powerjack" SimilarToItem "The Homewrecker" SimilarToItem "The Neon Annihilator" SimilarToItem "The Hot Hand" // Demoman SimilarToItem "Ali Baba's Wee Booties" SimilarToItem "The Bootlegger" SimilarToItem "The B.A.S.E. Jumper" SimilarToItem "Stickybomb Jumper" SimilarToItem "The Chargin' Targe" SimilarToItem "The Splendid Screen" SimilarToItem "The Tide Turner" SimilarToItem "tf_weapon_bottle" SimilarToItem "The Eyelander" SimilarToItem "The Claidheamohmor" SimilarToItem "The Scotsman's Skullcutter" SimilarToItem "The Persian Persuader" SimilarToItem "The Ullapool Caber" // Heavy SimilarToItem "TF_WEAPON_SHOTGUN_HWG" SimilarToItem "The Family Business" SimilarToItem "The Sandvich" SimilarToItem "The Buffalo Steak Sandvich" SimilarToItem "The Second Banana" SimilarToItem "tf_weapon_fists" SimilarToItem "Gloves of Running Urgently" SimilarToItem "Warrior's Spirit" SimilarToItem "Fists of Steel" SimilarToItem "The Eviction Notice" // Engineer SimilarToItem "TF_WEAPON_SHOTGUN_PRIMARY" SimilarToItem "The Pomson 6000" SimilarToItem "The Widowmaker" SimilarToItem "The Frontier Justice" SimilarToItem "The Rescue Ranger" SimilarToItem "The Wrangler" SimilarToItem "The Short Circuit" SimilarToItem "TF_WEAPON_WRENCH" // Medic SimilarToItem "TF_WEAPON_SYRINGEGUN_MEDIC" SimilarToItem "The Blutsauger" SimilarToItem "The Crusader's Crossbow" SimilarToItem "The Overdose" SimilarToItem "tf_weapon_medigun" SimilarToItem "The Vaccinator" SimilarToItem "The Kritzkrieg" SimilarToItem "The Quick-Fix" SimilarToItem "tf_weapon_bonesaw" SimilarToItem "The Amputator" SimilarToItem "The Solemn Vow" SimilarToItem "The Vita-Saw" // Sniper SimilarToItem "tf_weapon_sniperrifle" SimilarToItem "The Machina" SimilarToItem "The Hitman's Heatmaker" SimilarToItem "The Bazaar Bargain" SimilarToItem "The Sydney Sleeper" SimilarToItem "The Classic" SimilarToItem "The Huntsman" SimilarToItem "tf_weapon_smg" SimilarToItem "Jarate" SimilarToItem "The Razorback" SimilarToItem "The Cozy Camper" SimilarToItem "The Cleaner's Carbine" SimilarToItem "Darwin's Danger Shield" SimilarToItem "tf_weapon_club" SimilarToItem "The Bushwacka" SimilarToItem "The Shahanshah" SimilarToItem "The Tribalman's Shiv" // Spy SimilarToItem "tf_weapon_revolver" SimilarToItem "The Enforcer" SimilarToItem "The Diamondback" SimilarToItem "The Ambassador" SimilarToItem "L'Etranger" SimilarToItem "tf_weapon_knife" SimilarToItem "Conniver's Kunai" SimilarToItem "The Big Earner" SimilarToItem "Your Eternal Reward" SimilarToItem "The Spy-cicle" // Cosmetics SimilarToItem "tf_wearable" } PlayerAttributes { Engineer { "mod wrench builds minisentry" 1 } } CustomWeapon { // Scout (Secondary) "The Conscientious Objector" { OriginalItemName "The Conscientious Objector" } } ExtraLoadoutItems { Scout { Secondary { Item "Pretty Boy's Pocket Pistol" } Secondary { Item "The Winger" } Secondary { Item "The Flying Guillotine" } Secondary { Item "Mad Milk" } Secondary { Item "Bonk! Atomic Punch" } Secondary { Item "Crit-a-Cola" } Melee { Item "The Sandman" } Melee { Item "The Atomizer" } Melee { Item "The Fan O'War" } Melee { Item "The Wrap Assassin" } Melee { Item "The Boston Basher" } Melee { Item "The Candy Cane" } Melee { Item "Sun-on-a-Stick" } } Soldier { Primary { Item "Rocket Jumper" } Secondary { Item "The Reserve Shooter" } Secondary { Item "The Righteous Bison" } Secondary { Item "Panic Attack" } Secondary { Item "The Buff Banner" } Secondary { Item "The Concheror" } Secondary { Item "The Battalion's Backup" } Secondary { Item "The B.A.S.E. Jumper" } Melee { Item "The Escape Plan" } Melee { Item "The Equalizer" } Melee { Item "The Half-Zatoichi" } Melee { Item "The Pain Train" } Melee { Item "The Disciplinary Action" } Melee { Item "The Market Gardener" } } Pyro { Secondary { Item "The Flare Gun" } Secondary { Item "The Detonator" } Secondary { Item "The Scorch Shot" } Secondary { Item "The Manmelter" } Melee { Item "tf_weapon_fireaxe" } Melee { Item "Sharpened Volcano Fragment" } Melee { Item "The Axtinguisher" } Melee { Item "The Third Degree" } Melee { Item "The Back Scratcher" } Melee { Item "The Powerjack" } Melee { Item "The Homewrecker" } Melee { Item "The Neon Annihilator" } Melee { Item "The Hot Hand" } } Demoman { Primary { Item "Ali Baba's Wee Booties" } Primary { Item "The Bootlegger" } Primary { Item "The B.A.S.E. Jumper" } Secondary { Item "Stickybomb Jumper" } Secondary { Item "The Chargin' Targe" } Secondary { Item "The Splendid Screen" } Secondary { Item "The Tide Turner" } Melee { Item "The Eyelander" } Melee { Item "The Half-Zatoichi" } Melee { Item "The Pain Train" } Melee { Item "The Claidheamohmor" } Melee { Item "The Scotsman's Skullcutter" } Melee { Item "The Persian Persuader" } Melee { Item "The Ullapool Caber" } } Heavyweapons { Secondary { Item "TF_WEAPON_SHOTGUN_HWG" } Secondary { Item "The Family Business" } Secondary { Item "The Sandvich" } Secondary { Item "The Buffalo Steak Sandvich" } Secondary { Item "The Second Banana" } Melee { Item "Gloves of Running Urgently" } Melee { Item "Warrior's Spirit" } Melee { Item "Fists of Steel" } Melee { Item "The Eviction Notice" } } Engineer { Primary { Item "TF_WEAPON_SHOTGUN_PRIMARY" } Primary { Item "The Pomson 6000" } Primary { Item "The Widowmaker" } Primary { Item "The Frontier Justice" } Primary { Item "The Rescue Ranger" } Secondary { Item "The Wrangler" } Secondary { Item "The Short Circuit" } Melee { Item "TF_WEAPON_WRENCH" } } Medic { Primary { Item "The Blutsauger" } Primary { Item "The Crusader's Crossbow" } Primary { Item "The Overdose" } Secondary { Item "tf_weapon_medigun" } Secondary { Item "The Vaccinator" } Secondary { Item "The Kritzkrieg" } Secondary { Item "The Quick-Fix" } Melee { Item "tf_weapon_bonesaw" } Melee { Item "The Amputator" } Melee { Item "The Solemn Vow" } Melee { Item "The Vita-Saw" } } Sniper { Primary { Item "The Machina" } Primary { Item "The Hitman's Heatmaker" } Primary { Item "The Bazaar Bargain" } Primary { Item "The Sydney Sleeper" } Primary { Item "The Classic" } Primary { Item "The Huntsman" } Secondary { Item "Jarate" } Secondary { Item "The Razorback" } Secondary { Item "The Cozy Camper" } Secondary { Item "The Cleaner's Carbine" } Secondary { Item "Darwin's Danger Shield" } Melee { Item "The Bushwacka" } Melee { Item "The Shahanshah" } Melee { Item "The Tribalman's Shiv" } } Spy { Secondary { Item "tf_weapon_revolver" } Secondary { Item "The Enforcer" } Secondary { Item "The Diamondback" } Secondary { Item "The Ambassador" } Secondary { Item "L'Etranger" } Melee { Item "tf_weapon_knife" } Melee { Item "Conniver's Kunai" } Melee { Item "The Big Earner" } Melee { Item "Your Eternal Reward" } Melee { Item "The Spy-cicle" } } } ExtendedUpgrades { PrettyBoy_Firerate { Name "+10% fire rate" Attribute "fire rate bonus" Increment -0.1 Cap 0.45 Cost 100 AllowedWeapons { ItemName "Pretty Boy's Pocket Pistol" } } MarkForDeath { Name "Mark For Death" Attribute "mark for death" Increment 1 Cap 1 Cost 500 AllowedWeapons { ItemName "The Flying Guillotine" ItemName "The Wrap Assassin" } } SwingSpeed { Name "+10% Attack Speed" Attribute "melee attack rate bonus" Increment -0.1 Cap 0.6 Cost 200 AllowedWeapons { ItemName "The Sandman" ItemName "The Wrap Assassin" } } BallRechargeRate { Name "+15% Recharge Rate" Attribute "effect bar recharge rate increased" Increment -0.15 Cap 0.15 Cost 250 AllowedWeapons { ItemName "The Wrap Assassin" } } IncreaseDamage { Name "+25% Damage" Attribute "CARD: damage bonus" Increment 0.25 Cap 2 Cost 200 AllowedWeapons { ItemName "tf_weapon_pistol" ItemName "Pretty Boy's Pocket Pistol" ItemName "The Winger" ItemName "The Flying Guillotine" ItemName "tf_weapon_bat" ItemName "The Sandman" ItemName "The Atomizer" ItemName "The Fan O'War" ItemName "The Wrap Assassin" ItemName "The Boston Basher" ItemName "The Candy Cane" ItemName "Sun-on-a-Stick" ItemName "The Conscientious Objector" ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "The Reserve Shooter" ItemName "Panic Attack Shotgun" ItemName "The Righteous Bison" ItemName "tf_weapon_shovel" ItemName "The Escape Plan" ItemName "The Equalizer" ItemName "The Half-Zatoichi" ItemName "The Pain Train" ItemName "The Disciplinary Action" ItemName "The Market Gardener" ItemName "TF_WEAPON_SHOTGUN_PYRO" ItemName "The Flare Gun" ItemName "The Detonator" ItemName "The Scorch Shot" ItemName "The Manmelter" ItemName "tf_weapon_fireaxe" ItemName "Sharpened Volcano Fragment" ItemName "The Axtinguisher" ItemName "The Third Degree" ItemName "The Back Scratcher" ItemName "The Powerjack" ItemName "The Homewrecker" ItemName "The Neon Annihilator" ItemName "The Hot Hand" ItemName "TF_WEAPON_SHOTGUN_HWG" ItemName "The Family Business" ItemName "tf_weapon_fists" ItemName "Gloves of Running Urgently" ItemName "Warrior's Spirit" ItemName "Fists of Steel" ItemName "The Eviction Notice" ItemName "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "The Pomson 6000" ItemName "The Widowmaker" ItemName "The Frontier Justice" ItemName "The Rescue Ranger" ItemName "TF_WEAPON_WRENCH" ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" ItemName "The Blutsauger" ItemName "The Crusader's Crossbow" ItemName"The Overdose" ItemName "tf_weapon_bonesaw" ItemName "The Amputator" ItemName "The Solemn Vow" ItemName "The Vita-Saw" ItemName "tf_weapon_smg" ItemName "Jarate" ItemName "The Razorback" ItemName "The Cozy Camper" ItemName "The Cleaner's Carbine" ItemName "Darwin's Danger Shield" ItemName "tf_weapon_club" ItemName "The Bushwacka" ItemName "The Shahanshah" ItemName "The Tribalman's Shiv" ItemName "tf_weapon_revolver" ItemName "The Enforcer" ItemName "The Diamondback" ItemName "The Ambassador" ItemName "L'Etranger" } } ShieldChargeRate { Name "+100% Charge Recharge" Attribute "charge recharge rate increased" Cap 5.5 Increment 1 Cost 150 AllowedWeapons { SimilarToItem "The Splendid Screen" } } IncreaseDamageDemoMelee { Name "+25% Damage" Attribute "damage bonus" Increment 0.25 Cap 2 Cost 400 AllowedWeapons { ItemName "tf_weapon_bottle" ItemName "The Eyelander" ItemName "The Claidheamohmor" ItemName "The Persian Persuader" ItemName "The Ullapool Caber" } } IncreaseDamageDemoSkullCutter { Name "+25% Damage" Attribute "CARD: damage bonus" Increment 0.25 Cap 2 Cost 400 AllowedWeapons { ItemName "The Scotsman's Skullcutter" } } FamilyFiringSpeed { Name "+10% Firing Speed" Attribute "fire rate bonus" Cap 0.45 Increment -0.1 Cost 100 AllowedWeapons { SimilarToItem "The Family Business" } } UberChargeRateVac { Name "+25% UberCharge Rate" Attribute "ubercharge rate bonus" Cap 2.67 Increment 0.25 Cost 300 AllowedWeapons { SimilarToItem "The Vaccinator" } } UberChargeRateQuick { Name "+25% UberCharge Rate" Attribute "ubercharge rate bonus" Cap 2.1 Increment 0.25 Cost 300 AllowedWeapons { SimilarToItem "The Quick-Fix" } } UberChargeRateKritz { Name "+25% UberCharge Rate" Attribute "ubercharge rate bonus" Cap 2.25 Increment 0.25 Cost 300 AllowedWeapons { SimilarToItem "The Kritzkrieg" } } IncreaseDamageSniperRifle { Name "+25% Damage" Attribute "CARD: damage bonus" Increment 0.25 Cap 1.5 Cost 600 AllowedWeapons { ItemName "tf_weapon_sniperrifle" ItemName "The Machina" ItemName "The Hitman's Heatmaker" ItemName "The Bazaar Bargain" ItemName "The Sydney Sleeper" ItemName "The Classic" ItemName "The Huntsman" } } ThirdDegreeEffectSniperRifle { Name "All players connected via Medigun beams are hit" Attribute "damage all connected" Increment 1 Cap 1 Cost 1000 AllowedWeapons { ItemName "tf_weapon_sniperrifle" ItemName "The Machina" ItemName "The Hitman's Heatmaker" ItemName "The Bazaar Bargain" ItemName "The Sydney Sleeper" ItemName "The Classic" ItemName "The Huntsman" } } CritOnKill { Name "+2 seconds critboost on kill" Attribute "critboost on kill" Increment 2 Cap 4 Cost 350 AllowedWeapons { ItemName "The Flying Guillotine" ItemName "tf_weapon_bat" ItemName "The Sandman" ItemName "The Atomizer" ItemName "The Fan O'War" ItemName "The Wrap Assassin" ItemName "The Boston Basher" ItemName "The Candy Cane" ItemName "Sun-on-a-Stick" ItemName "The Conscientious Objector" ItemName "tf_weapon_shovel" ItemName "The Escape Plan" ItemName "The Equalizer" ItemName "The Half-Zatoichi" ItemName "The Pain Train" ItemName "The Disciplinary Action" ItemName "The Market Gardener" ItemName "tf_weapon_fireaxe" ItemName "Sharpened Volcano Fragment" ItemName "The Axtinguisher" ItemName "The Third Degree" ItemName "The Back Scratcher" ItemName "The Powerjack" ItemName "The Homewrecker" ItemName "The Neon Annihilator" ItemName "The Hot Hand" ItemName "tf_weapon_fists" ItemName "Gloves of Running Urgently" ItemName "Warrior's Spirit" ItemName "Fists of Steel" ItemName "The Eviction Notice" ItemName "TF_WEAPON_WRENCH" ItemName "tf_weapon_bonesaw" ItemName "The Amputator" ItemName "The Solemn Vow" ItemName "The Vita-Saw" ItemName "tf_weapon_club" ItemName "The Bushwacka" ItemName "The Shahanshah" ItemName "The Tribalman's Shiv" } } } } // No Primary Except Medic, Sniper and Spy // Only Primary that can use is Rocket/Sticky Jumper // Demoman have No Sticky can only use Shield and Sticky Jumper // All Secondary and Melee Can Upgrade Damage except Spy Melee (Price 200$ Per 1 Level, Max 4 Level) // Demoman Melee Price Still 400$ Per 1 Level, Max 4 Level // No Shield/Canteen Specialist // No Explosive Headshot // Replace Explosive Headshot to Third Degree Effect (Price 1000$ Per 1 Level, Max 1 Level) // Killing Gloves Boxing is Disabled Since All Melee can Upgrade +2 Seconds Crit On Kill (Price 350$ Per 1 Level, Max 2 Level) // Flying Guillotine and The Wrap Assassin Cab Upgrade Mark For Death (Price 500$ Per 1 Level, Max 1 Level) // Sandman and Wrap Assassin Can Upgrade +10% Attack Speed (Price 200$ Per 1 Level, Max 4 Level) // Wrap Assasin Ball Recharge Rate Max 85% (25% from Item and 60% from Upgrade) // Splendid Screen Charge Recharge Max 550% (50% from Item and 400% from Upgrade) // Family Business Firing Speed Max 55% (15% from Item and 40% from Upgrade) // Vaccinator UberCharge Rate Max 167% (67% from Item and 100% from Upgrade) // Quick-Fix UberCharge Rate Max 110% (10% from Item and 100% from Upgrade) // Kritzkrieg UberCharge Rate Max 125% (25% from Item and 100% from Upgrade) // Flare Gun Can Upgrade Explosive Flare (Price 350$ Per 1 Level, Max 1 Level) // Sniper Rifle Damage Upgrade Price 600$ instead 400$ and Max Level only 2 instead 4