// more info https://testing.potato.tf/tf/scripts/population/robot_typicalcolors_weapons.pop // not made by mine i just modified it for custom mission WaveSchedule { PrecacheModel "models/weapons/c_models/c_ultimatum/c_ultimatum.mdl" PrecacheModel "models\workshop\weapons\c_models\c_lochnload-horizontal\c_lochnload-horizontal.mdl" PrecacheModel "models/weapons/c_models/c_death_blossom/c_death_blossom.mdl" PrecacheModel "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" PrecacheModel "models/weapons/c_models/c_pigeon_medigun/c_pigeon_medigun.mdl" PrecacheModel "models/weapons/c_models/c_steel_battalion/c_steel_battalion.mdl" PrecacheModel "models/workshop/weapons/c_models/c_browning/c_browning.mdl" PrecacheModel "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer_1.mdl" PrecacheModel "models/weapons/c_models/c_m16/c_m16.mdl" PrecacheModel "models/player/items/scout/fox_kit/fox_kit.mdl" PrecacheModel "models/weapons/c_models/c_deagle/c_deagle.mdl" PrecacheModel "models/weapons/c_models/c_w_chainsaw/c_w_chainsaw.mdl" PrecacheModel "models/weapons/c_models/c_sun_shiner.mdl" PrecacheModel "models/weapons/c_models/c_ultimatum_flaregun/c_ultimatum_flaregun.mdl" PrecacheModel "models/weapons/c_models/c_railgun_mercenary/c_railgun_mercenary.mdl" PrecacheModel "models/weapons/c_models/c_tranquilizer/c_revolver.mdl" PrecacheModel "models/weapons/c_models/c_w_banhammer/c_w_banhammer.mdl" PrecacheSound "weapons/shotimatum_shoot.wav" PrecacheSound "denominator/chainsaw1.wav" PrecacheSound "denominator/chain_spin.wav" PrecacheSound "denominator/chain_wind_down.wav" PrecacheSound "denominator/chain_wind_up.wav" PrecacheSound "denominator/sg-1.wav" PrecacheModel "models/workshop/weapons/c_models/c_nailgun/c_nailgun.mdl" PointTemplates { fourseasons { NoFixup 1 ambient_generic { "message" "lemusic\fourseasons.mp3" "spawnflags" "1" "targetname" "lobbymusic" "health" "0" } logic_timer { "targetname" "normalmusictimer" "StartDisabled" "0" "OnTimer" "lobbymusic,Volume,0,0,-1" "OnTimer" "lobbymusic,Volume,10,1,-1" } } } CustomWeapon // fuck you { Name "GRAHHH" OriginalItemName "The Persian Persuader" "damage bonus" 1.54 "damage causes airblast" 1 "is_a_sword" 0 "melee range multiplier" 0.85 "melee bounds multiplier" 0.85 "hand scale" 1.25 "air dash count" 1 "fire rate penalty" 1.5 "custom kill icon" "sledgehammer" "custom hit sound" "player\pl_fallpain3.wav" "crit from behind" 1 "Blast radius decreased" 0.0025 //"damage bonus" 0.0025 "dmg bonus vs buildings" 99999 "hit self on miss" 1 "apply look velocity on damage" 1000 //"melee range multiplier" 0.0025 //"melee bounds multiplier" 0.0025 "custom kill icon" "unarmed_combat" "fire input on hit" "!self^fireuser1^0" //"custom hit sound" physics/flesh/flesh_squishy_impact_hard3.wav //"remove damage type" 128 //"special damage type" 1 "dmg taken mult from special damage type 1" 0.01 "custom kill icon" "sledgehammer" "custom hit sound" "player\pl_fallpain3.wav" "custom item model" "models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl" } CustomWeapon //Allows you to use an alias for items with custom attributes { "M16A1" { OriginalItemName "TF_WEAPON_SMG" "cannot be upgraded" 1 "use original class weapon animations" 1 //"use original class player animations" 1 "can headshot" 1 //"fire rate bonus" 0.8 //"damage penalty" 1.86 "damage bonus" 1.5 //"dmg pierces resists absorbs" 1 "move accuracy mult" 1.33 "duck accuracy mult" 0.5 "revolver use hit locations" 1 //"add cond on hit" 17 "Reload time increased" 2 "clip size penalty" 2 "maxammo secondary increased" 2 //3.14 "weapon spread bonus" 0.9 "special item description" "This weapon is unupgradeable" "custom item model" "models/weapons/c_models/c_m16/c_CC.mdl" } "Ammo Backpack" // passive for miniguns { OriginalItemName "Rocko" //"special item description" "+50% primary ammo" "maxammo primary increased" 1.5 "custom item model" "models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup.mdl" } "Bong! Atomic Punch" { OriginalItemName "Festive Bonk 2014" "special item description" "Battalion's Backup effect" "max health additive bonus" 25 "effect cond override" 26 } "Chainsaw" { Name "Chainsaw" OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "no primary ammo from dispensers while active" 1 "custom item model" "models/weapons/c_models/c_w_chainsaw/c_w_chainsaw.mdl" "damage bonus hidden" 4 "maxammo primary reduced" 0.5 "no damage falloff" 1 "particle effect use head origin" 1 "particle effect vertical offset" -5000 "custom weapon fire sound" "=58|denominator/chain_wind_up.wav" "custom minigun spin sound" "common/null.wav" "custom wind up sound" "=58|denominator/chain_wind_up.wav" "custom wind down sound" "=58|denominator/chain_wind_down.wav" "custom hit sound" "=58|denominator/chainsaw1.wav" "custom impact sound" "SolidMetal.BulletImpact" "custom kill icon" "saw_kill" "override projectile type" 2 "projectile no deflect" 1 "custom projectile size" 12 "projectile lifetime" 0.05 "blast radius decreased" 0.25 "no self blast dmg" 2 "self dmg push force decreased" -2.5 "no explosion particles" 1 "centerfire projectile" 1 "custom projectile model" "models/empty.mdl" "minigun spinup time decreased" 0.25 "aiming movespeed decreased" 2.1 "add damage type" 128 "remove damage type" 64 "weapon always gib" 1 "mult dmg vs tanks" 2 "alt-fire disabled" 1 "mod minigun can holster while spinning" 1 //"heal on kill" 5 "heal on hit for rapidfire" 2 "minigun full movement" 1 "spunup_damage_resistance" 0.5 } "Blutproduzent" // enemy damager no uber { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "special item description" "Latch on enemies to damage them, no ubercharge" "special item description 2" "Can drain medics and spies" "paintkit_proto_def_index" 403 "set_item_texture_wear" 0 "custom kill icon" "giger_counter" "medigun attack enemy" 2 "alt-fire disabled" 1 "drop health pack on kill" 1 "ragdolls plasma effect" 1 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 "ubercharge rate penalty" -1 "special damage type" 1 "medigun attack enemy heal mult" 0 } "Ban Hammer" { OriginalItemName "Necro Smasher" //a fucking ban hammer "use original class weapon animations" 1 "damage bonus" 334 //can't count to 3 "crit mod disabled" 0 "ragdolls plasma effect" 1 "allow friendly fire" 1 //#Attrib_Ban_Players } "Cannon Soldier" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "mod max primary clip override" -1 "damage penalty" 0.35 "single wep deploy time decreased" 0.1 "switch from wep deploy time decreased" 0.1 "maxammo primary reduced" 0.4 "Projectile speed decreased" 0.75 "Blast radius decreased" 0.75 "fire rate penalty" 2 "special item description" "This weapon is unupgradeable" } "Celtic Cluster" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage penalty" 0.2275 "clip size penalty" 0.25 "Blast radius increased" 1.1 "mult projectile count" 2 "Reload time increased" 1.66 "projectile spread angle penalty" 2 "rocket jump damage reduction" 1.25 "special item description" "This weapon is unupgradeable" "custom item model" "models\workshop\weapons\c_models\c_lochnload-horizontal\c_lochnload-horizontal.mdl" } "Double Trouble" // force-a-nature with no stats { OriginalItemName "The Force-a-Nature" "special item description" "botched two-barrels shotgun" "scattergun has knockback" 1 "damage penalty" 1 "clip size penalty" 0.167 "faster reload rate" 0.6 "bullets per shot bonus" 1.67 "scattergun has knockback" 1 "custom weapon fire sound" "=80|denominator/sg-1.wav" "custom item model" "models/weapons/c_models/c_sun_shiner.mdl" } "Gravitational Grenadier" // Thanks to Nuclear Waffle for making this { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "mod max primary clip override" -1 "damage penalty" 0.35 "maxammo primary reduced" 0.375 "projectile gravity" 200 "blast radius increased" 1.3 "projectile speed decreased" .5 "fuse bonus" 1.3 "grenade bounce speed" 2 //"fire rate penalty" 2 "special item description" "This weapon is unupgradeable" "special item description 2" "Grenades have heavily slowed falling speed and stick to surfaces." } "Hypodermic Injector" // melee heal teammates { OriginalItemName "The Ubersaw" "custom item model" "models/weapons/c_models/c_hypodermic_injector/c_hypodermic_injector.mdl" //remove stats "add uber charge on hit" 0 "fire rate penalty" 1 //remove stats "add give health to teammate on hit" 50 "speed buff ally" 1 "crit mod disabled" 0 "custom impact sound" "=42|weapons/fx/rics/arrow_impact_crossbow_heal.wav" "custom kill icon" "syringegun_medic" } "Hand Cannon" { OriginalItemName "TF_WEAPON_PISTOL" "cannot be upgraded" 1 "can headshot" 1 "damage bonus" 3 "fire rate penalty" 2 "clip size penalty" 0.5 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "hidden secondary max ammo penalty" 0.68 "custom weapon fire sound" "=80|trespasser/de_shot1.wav" "special item description" "This weapon is unupgradeable" "custom item model" "models\workshop\weapons\c_models\c_winger_distol\c_winger_distol.mdl" } "Incendiary Cannon" // tfc fire rocket launcher { OriginalItemName "The Scorch Shot" "no primary ammo from dispensers while active" 1 "special item description" "Fire rockets" "damage bonus" 0.05 "Set DamageType Ignite" 1 "hidden secondary max ammo penalty" 0.5 "self dmg push force decreased" 3 "blast dmg to self increased" 3 "mod flaregun fires pellets with knockback" 0 "override projectile type" 2 "custom weapon fire sound" "=80|weapons/stinger_fire1.wav" "custom item model" "models/weapons/c_models/c_ultimatum_flaregun/c_ultimatum_flaregun.mdl" "custom projectile model" "models/weapons/w_models/w_flaregun_shell.mdl" "projectile trail particle" "~rockettrail" } "Infltrator's Favorite" { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" "cannot be upgraded" 1 "damage bonus" 0.65 "can headshot" 1 "crit mod disabled" -1 "fire rate penalty" 1.3 "add cond on hit" 25943 "add cond on hit duration" 1 "fire input on hit" "shakeit^startshake^0" "special item description" "This weapon is unupgradeable" "custom item model" "models/weapons/c_models/c_death_blossom/c_death_blossom.mdl" } "Nail Gun" // syringe gun with primary upgrades { OriginalItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "clip size bonus" 1.25 "custom weapon fire sound" "=80|npc/turret_floor/shoot1.wav" "custom item model" "models/workshop/weapons/c_models/c_nailgun/c_nailgun.mdl" "use original class weapon animations" 1 } "Open Fortress Rail Gun" // cleared old stats, mimics railgun from Open Fortress { OriginalItemName "The Classic" "damage bonus" 3 "single wep deploy time decreased" 0.05 "switch from wep deploy time decreased" 0.05 "faster reload rate" 0.6 "dmg pierces resists absorbs" 1 "sniper no headshot without full charge" 0 "damage penalty on bodyshot" 1 "sniper fires tracer" 1 "lunchbox adds minicrits" 2 "aiming movespeed decreased" 4 "sniper charge per sec" 0 "mult sniper charge penalty DISPLAY ONLY" 0 "maxammo primary reduced" 0.55 "weapon never gib" 1 "allow bunny hop" 1 "custom weapon fire sound" "=80|weapons/airboat/airboat_gun_energy2.wav" "custom item model" "models/weapons/c_models/c_railgun_mercenary/c_railgun_mercenary.mdl" } "Armor Watch" // backup effect no invis { OriginalItemName "TF_WEAPON_INVIS" "no primary ammo from dispensers while active" 1 "special item description" "Battalion's Backup effect; can attack during use" "effect cond override" 26 "cloak consume rate decreased" 0.2 } "True Blue Goggles" // anti sniper { "special item description" "idek" OriginalItemName "Rocko" "set item tint rgb" 2452877 "mult stun resistance" 0 "hud overlay" "effects/combine_binocoverlay" "custom item model" "models/workshop/player/items/spy/sum22_night_vision_gawkers/sum22_night_vision_gawkers.mdl" } "Tranquilizer" // slow + mark { OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" "special item description" "Mark and slow robots, disable buildings" "override projectile type" 5 "mark for death" 1 "slow enemy on hit" 1 "slow enemy on hit major" 4 "disable buildings on hit" 4 "custom weapon fire sound" "=80|weapons/pistol/pistol_fire2.wav" "custom kill icon" "syringegun_medic" "custom item model" "models/weapons/c_models/c_tranquilizer/c_revolver.mdl" "special item description" "This weapon is upgradeable" "damage penalty" 0.65 } "The Harvester" // sword melee for spy { OriginalItemName "Upgradeable TF_WEAPON_FIREAXE" "special item description" "Sword melee range" "special item description 2" "This weapon is upgradeable" "custom item model" "models/weapons/c_models/c_scythe/c_scythe.mdl" "use original class weapon animations" 1 //"use original class player animations" 1 "crit from behind" 1 "mult dmg vs giants" 1.5 "melee range multiplier" 1.5 "melee bounds multiplier" 1.5 "custom kill icon" "baleful_beacon" "custom impact sound" "Weapon_Katana.HitWorld" "fire input on attack" "!activator^$removecond^3" } "The Fantôme" // move through walls or enemies { OriginalItemName "Upgradeable TF_WEAPON_INVIS" "special item description" "Phase through walls & enemies; admin weapon; no cloak regen" "not solid to players" 1 "effect cond override" 30 "add attributes when active" "no clip|1" "custom item model" "models/weapons/v_models/v_lefantome.mdl" //"mult cloak meter regen rate" 0 "cloak consume rate increased" 0.01 } "The Shotimatum Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "cannot be upgraded" 1 "single wep deploy time decreased" 0.5 "switch from wep deploy time decreased" 0.5 "projectile penetration" 1 "fire rate penalty" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "maxammo secondary reduced" 0.3125 "damage bonus" 3.5 "weapon spread bonus" 0.5 "can headshot" 1 "crits_become_minicrits" 1 "no damage falloff" 1 "collect currency on kill" 1 "special item description" "This weapon is unupgradeable" "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" } "The Shotimatum Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "cannot be upgraded" 1 "single wep deploy time decreased" 0.5 "switch from wep deploy time decreased" 0.5 "projectile penetration" 1 "fire rate penalty" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "maxammo secondary reduced" 0.3125 "damage bonus" 3.5 "can headshot" 1 "crits become minicrits" 1 "weapon spread bonus" 0.5 "no damage falloff" 1 "special item description" "This weapon is unupgradeable" "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" } "The Shotimatum HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "cannot be upgraded" 1 "single wep deploy time decreased" 0.5 "switch from wep deploy time decreased" 0.5 "projectile penetration" 1 "fire rate penalty" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "maxammo secondary reduced" 0.3125 "damage bonus" 3.5 "can headshot" 1 "crits become minicrits" 1 "weapon spread bonus" 0.5 "no damage falloff" 1 "special item description" "This weapon is unupgradeable" "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" } "The Shotimatum Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "cannot be upgraded" 1 "single wep deploy time decreased" 0.5 "switch from wep deploy time decreased" 0.5 "projectile penetration" 1 "fire rate penalty" 2 "sniper fires tracer" 1 "mod max primary clip override" -1 "maxammo primary reduced" 0.3125 "damage bonus" 3.5 "can headshot" 1 "crits become minicrits" 1 "weapon spread bonus" 0.5 "no damage falloff" 1 "special item description" "This weapon is unupgradeable" "custom item model" "models/weapons/c_models/c_screwiatan_7000/c_screwiatan_7000.mdl" "custom weapon fire sound" "weapons/shotimatum_shoot.wav" } "The Secret Ingredient" { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 0.35 "overheal penalty" 0.01 "effect cond override" 64 "ubercharge rate bonus" 2 "custom item model" "models/weapons/c_models/c_pigeon_medigun/c_pigeon_medigun.mdl" "special item description" "Ubercharge is cloak." "special item description 2" "This weapon is unupgradeable" } "Rocket Crossbow" { OriginalItemName "The Crusader's Crossbow" "no primary ammo from dispensers while active" 1 "add damage type" 1 "damage penalty" 0.35 "override projectile type" 2 "can headshot" 1 "maxammo primary reduced" 0.22 "special item description" "This weapon is unupgradeable" } "Steel Battalion" // Force a nature shotgun { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "scattergun has knockback" 1 "max health additive bonus" -50 "damage causes airblast" 1 "clip size penalty" 0.4 "fire rate bonus" 0.4 "bullets per shot bonus" 1.2 "damage penalty" 0.85 "faster reload rate" 0.4 "custom item model" "models/weapons/c_models/c_steel_battalion/c_steel_battalion.mdl" "special item description" "This weapon is upgradeable" } "Steel Battalion Secondary" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "max health additive bonus" -50 "scattergun has knockback" 1 "damage causes airblast" 1 "clip size penalty" 0.4 "fire rate bonus" 0.4 "bullets per shot bonus" 1.2 "damage penalty" 0.85 "faster reload rate" 0.4 "special item description" "This weapon is upgradeable" "custom item model" "models/weapons/c_models/c_steel_battalion/c_steel_battalion.mdl" } "Unethical Device" // tf_zombie spawner for medic { OriginalItemName "The Black Box" //remove stats "health on radius damage" 0 "fire rate penalty" 35 "clip size penalty" 1 //remove stats "special item description" "Summon up to 6 friendly skeletons" "override projectile type extra" "spellspawnhorde" "no primary ammo from dispensers while active" 1 "attach particle effect" 702 "mod max primary clip override" -1 "hidden primary max ammo bonus" 0.07 "cannot be upgraded" 1 "crit mod disabled" 0 "paintkit_proto_def_index" 243 "set_item_texture_wear" 0 "custom weapon fire sound" "=80|weapons/irifle/irifle_fire2.wav" "projectile sound" "=80|items/powerup_pickup_plague_infected.wav" "projectile trail particle" "superrare_greenenergy" "special item description" "Require Spellbook to work" //"use original class weapon animations" 1 //"use original class player animations" 1 } "Unethical Device enemy" // tf_zombie spawner for medic bots { OriginalItemName "The Black Box" //remove stats "health on radius damage" 0 "fire rate penalty" 30 // this. i will cope harder "clip size penalty" 1 //remove stats "special item description" "Summon up to 6 friendly skeletons" "override projectile type extra" "spellspawnhorde" "no primary ammo from dispensers while active" 1 "attach particle effect" 702 "mod max primary clip override" -1 "hidden primary max ammo bonus" 0.07 "cannot be upgraded" 0 "crit mod disabled" 0 "paintkit_proto_def_index" 243 "set_item_texture_wear" 0 "custom weapon fire sound" "=80|weapons/irifle/irifle_fire2.wav" "projectile sound" "=80|items/powerup_pickup_plague_infected.wav" "projectile trail particle" "superrare_greenenergy" "special item description" "Require Spellbook to work" //"use original class weapon animations" 1 //"use original class player animations" 1 } "The Pumpkiny" // pumpki bomba { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" //"custom projectile model" "models/weapons/w_models/w_stickybomb3.mdl" //"custom item model" "models/weapons/c_models/c_wee_willy/c_wee_willy.mdl" //"fire rate penalty" 2 "clip size penalty" 1 //remove stats "special item description" "Fire pumpkin bombs" "override projectile type extra" "spellmirv" "no primary ammo from dispensers while active" 1 "attach particle effect" 702 "mod max primary clip override" -1 "maxammo secondary reduced" 0.17 "stickybomb charge rate" 0.15 "cannot be upgraded" 0 "crit mod disabled" 0 "paintkit_proto_def_index" 243 "set_item_texture_wear" 0 //"blast dmg to self increased" 0 "custom weapon fire sound" "=80|weapons/irifle/irifle_fire2.wav" "projectile sound" "=80|items/powerup_pickup_plague_infected.wav" "projectile trail particle" "superrare_greenenergy" "special item description" "Require Spellbook to work" } "Medispenser" // Ubercharge gimmic prototype { OriginalItemName "Upgradeable TF_WEAPON_MEDIGUN" "heal rate bonus" 0.35 "overheal penalty" 0.01 "effect add attributes" "Reload time decreased|-1|fire rate bonus|0.75" "effect cond override" 81 "medigun passive attributes" "ammo regen|0.1" "ubercharge rate bonus" 2 "uber duration bonus" 4 "special item description" "Heal target receives 10% ammo every 5 seconds." "special item description 2" "Ubercharge is insta-reload + 25% fire rate bonus" "special item description 3" "Taken from CustomTF2 Weapons" "special item description" "This weapon is unupgradeable" } "Explosive AWP" //Former name: The Resplosion (Found out this was a loose port of the Knockout! Custom weapons from tf2c. My bad!) { OriginalItemName "The AWPer Hand" "no primary ammo from dispensers while active" 1 "explosive bullets" 35 //"SRifle Charge rate decreased" 0.5 "maxammo primary reduced" 0.32 "fire rate penalty" 1.35 "sniper no headshots" 1 "move speed penalty" 0.9 "aiming movespeed decreased" 0.7 "special item description" "This weapon is unupgradeable" } "Gamma Gazer" { OriginalItemName "The C.A.P.P.E.R" "custom item model" "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer_1.mdl" "damage applies to sappers" 1 "damage bonus" 2 "weapon spread bonus" 0.3 "fire rate penalty" 2.25 "clip size penalty" 0.5 "engineer building teleporting pickup" 50 "mark for death on building pickup" 1 "special item description" "A relic found in the ruins of Creators.tf. Faint memories give off from this weapon." "special item description 2" "This weapon is upgradeable" } "Flashy Fox" { OriginalItemName "The Gunboats" "rocket jump damage reduction" 1 "move speed bonus" 1.3 "dmg taken increased" 1.35 "increase player capture value" -1 "special item description" "It's the finest tail for miles around." "custom item model" "models/player/items/scout/fox_kit/fox_kit.mdl" } "Wrecked Minigun" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "no primary ammo from dispensers while active" 1 "maxammo primary reduced" 0.5 "move speed penalty" 0.85 "max health additive bonus" -50 "damage penalty" 0.65 "special item description" "This weapon is upgradeable" } "Wrecked Flamethrower" { OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "no primary ammo from dispensers while active" 1 "maxammo primary reduced" 0.5 "move speed penalty" 0.85 "max health additive bonus" -50 "damage penalty" 0.35 "special item description" "This weapon is upgradeable" } "The Mantreads" // tripled stomp damage { "dmg penalty vs players" 3 "damage force reduction" 0.1 "additional step sound" "Rubber_Tire.ImpactSoft" } } DisallowUpgrade { Upgrade "mad milk syringes" MaxLevel "-1" ItemName "Nail Gun" } ItemAttributes // easter egg for perper { ItemName "Duel MiniGame" "gesture speed increase" 1.75 "taunt attack time mult" 0.6 "voice pitch scale" 1.4 } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 1 // Allow equipping items outside spawn Scout // Player Class { Primary { Item "Nail Gun" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Double Trouble" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Flashy Fox" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Mantreads" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Bong! Atomic Punch" Cost 0 AllowedMinWave 1 AllowRefund 1 } Melee { Item "GRAHHH" Cost 500 AllowedMinWave 1 AllowRefund 1 } } Soldier { Primary { Item "Cannon Soldier" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "M16A1" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "FakeFrontier" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Steel Battalion Secondary" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Shotimatum Soldier" Cost 500 AllowedMinWave 1 AllowRefund 1 } Melee { Item "GRAHHH" Cost 500 AllowedMinWave 1 AllowRefund 1 } } Pyro { Primary { Item "Wrecked Flamethrower" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Shotimatum Pyro" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Incendiary Cannon" Cost 500 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Ban Hammer" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Melee { Item "GRAHHH" Cost 500 AllowedMinWave 1 AllowRefund 1 } } Demoman { Primary { Item "Celtic Cluster" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Gravitational Grenadier" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Pumpkiny" Cost 500 AllowedMinWave 1 AllowRefund 1 } Melee { Item "GRAHHH" Cost 500 AllowedMinWave 1 AllowRefund 1 } } Heavyweapons { Primary { Item "Wrecked Minigun" Cost 500 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Chainsaw" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Shotimatum HWG" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Mantreads" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Ammo Backpack" Cost 0 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Ban Hammer" Cost 10000 AllowedMinWave 1 AllowRefund 1 } Melee { Item "GRAHHH" Cost 500 AllowedMinWave 1 AllowRefund 1 } } Engineer { Primary { Item "Steel Battalion" Cost 0 AllowedMinWave 1 AllowRefund 1 } Primary { Item "The Shotimatum Engineer" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Gamma Gazer" Cost 0 AllowedMinWave 1 AllowRefund 1 } Melee { Item "GRAHHH" Cost 500 AllowedMinWave 1 AllowRefund 1 } } Medic { Primary { Item "Rocket Crossbow" Cost 500 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Unethical Device" Cost 500 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Unethical Device enemy" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Medispenser" Cost 1000 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "The Secret Ingredient" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Blutproduzent" Cost 500 AllowedMinWave 1 AllowRefund 1 } Melee { Item "Hypodermic Injector" Cost 0 AllowedMinWave 1 AllowRefund 1 } Melee { Item "GRAHHH" Cost 500 AllowedMinWave 1 AllowRefund 1 } } Sniper { Primary { Item "Explosive AWP" Cost 500 AllowedMinWave 1 AllowRefund 1 } Primary { Item "Open Fortress Rail Gun" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Hand Cannon" Cost 0 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "True Blue Goggles" Cost 250 AllowedMinWave 1 AllowRefund 1 } } Spy { Secondary { Item "Infltrator's Favorite" Cost 500 AllowedMinWave 1 AllowRefund 1 } Secondary { Item "Tranquilizer" Cost 500 AllowedMinWave 1 AllowRefund 1 } Melee { Item "The Harvester" Cost 500 AllowedMinWave 1 AllowRefund 1 } Melee { Item "GRAHHH" Cost 500 AllowedMinWave 1 AllowRefund 1 } PDA2 { Item "Armor Watch" Cost 500 AllowedMinWave 1 AllowRefund 1 } PDA2 { Item "The Fantôme" Cost 10000 AllowedMinWave 1 AllowRefund 1 } } } }