// Custom upgr created by SiF v1.0.1 // Add '#base overclock_sif' to use it on your own! // Most of these were inspired by robot weapons or old upgrades. // Check this page for the list // https://wiki.teamfortress.com/wiki/User:SiFWolf/Template:Mvm_upgrades_SiF TheseThingsAreTediouswehhh { // Template is "[] Weapon Name" // [BOT] are bot weapons from robot_sif.pop. // [REW][REV] are reworked weapons from cut content, past notes or TF2C // [REB] are rebalanced weapon that came from my own ideas. // [INV] are inversed x-1 weapon that got buffed. // [-1][-2][-3] means that weapon is designed to be fun, and not necessarily helpful. // Yes, that means you will have a 1-9 degrees of throwing. You will not go fast, but hecc it -- It's fun! // They may not cost much, but You are NOT contributing to the team, be careful! // credits to Tindall for the index help :3 // .and lite for the scripts // ..and Crin / Athazar for letting me borrow their stuff to rebalance. // v1.0 -- Base. // v1.0.1 -- Added armor-like weapon replacement to the Cust. Weapons pool(Scout_T1, Heavy_T3, Engi_T2, Medic_T1, Sniper_T1, Spy_T1), // ..moved a few upgr. to the custom items (Nailgun, Demo_Gunboat, Engi_High noon, Medic_PoisonDart). LuaScriptFile "scripts/launcher_reload_on_kill.lua" PointTemplates { AtomRocket // ty sentr { prop_dynamic { model "models/workshop/player/items/soldier/taunt_rocket_jockey/taunt_rocket_jockey.mdl" angles "0 90 0" origin "0 0 -24" skin 1 disableshadows 1 } } // ML stuff, idk I stole this one. DeleteMannPowOnGround { NoFixup 1 logic_timer { "targetname" "mannpower_kill" "RefireTime" "0.01" "spawnflags" "0" "UseRandomTime" "0" "OnTimer" "item_powerup_rune,kill,,0,-1" } } } SpawnTemplate AtomRocket SpawnTemplate DeleteMannPowOnGround // BalanceMod BS. // Mostly cosmetic stuff. // One item is okay, right? ItemAttributes { ItemName "The Spy-cicle" "set turn to ice" 1 "mult dmg vs tanks" 4 } // One item.. yeah. #2 ItemAttributes { ItemName "Festive Eyelander" "set turn to ice" 1 } ItemAttributes { ItemName "The Holiday Punch" "set turn to ice" 1 } // Maybe just one.. Uh huh? #3 ItemAttributes { ItemName "The Ambassador" "crit_dmg_falloff" 0 // No reason, really } ItemAttributes { ItemName "Festive Ambassador" // undo shitty jungle inferno nerf "crit_dmg_falloff" 0 } // Also, maybe Bazooks is right. Let's help the weaker classes. // aaaand nope, I'm only including classes that struggle. // I don't think giving heavy 1.8x dmg while literally on brass (Doing 15-30 DMG) needs buff // Come on now, don't get me to argue that heavy needs to hard-carry everything. // Scout ~ hard carries with popper. I think Scattergun is fine, just buy dmg. // Soldier does it too well. All rounded, unless you're using Liberty // Pyro does OK, except for stock / degres // Demo- well heck them. Unless they're doing demoknight // Heavy is fine. // Engi is yeah.. fine, I gave you the option to buy dmg anyway. // Med has saws. Also wtf is his team doing if the medic is on tank? // Sniper has bushwack, kinda mid- but it does the job. // Spy got the buff. // ItemAttributes // { // ItemName "The Degreaser" // "mult dmg vs tanks" 1.66 // } ItemAttributes { ItemName "The Loose Cannon" // Not YOU. F U C K you. "mult dmg vs tanks" 0.1 // For repeatedly ruining tests } ItemAttributes { ItemName "The Scorch Shot" "mod flaregun fires pellets with knockback" 1 // detonator proj "mult dmg vs tanks" 0.1 // No. You TOO, actually. } ItemAttributes { SimilarToItem "TF_WEAPON_REVOLVER" "mult dmg vs tanks" 2.6 } ItemAttributes { ItemName "The Diamondback" "mult dmg vs tanks" 2.6 // 2.25 } ItemAttributes { ItemName "The Enforcer" "mult dmg vs tanks" 2.8 } ItemAttributes { SimilarToItem "The Ambassador" "mult dmg vs tanks" 2.9 } ItemAttributes { SimilarToItem "TF_WEAPON_KNIFE" "mult dmg vs tanks" 4 } ItemAttributes { SimilarToItem "Your Eternal Reward" "mult dmg vs tanks" 4 } ItemAttributes { ItemName "Conniver's Kunai" "mult dmg vs tanks" 4 } ItemAttributes { ItemName "The Big Earner" "mult dmg vs tanks" 4 } // Overclock Hacky stuff // TODO: It's fine now? ty lite // This has to do with the Milk OC (Milk Charge on Hit) // randomguy wanted this thing; hence the name reference on fireinput call // why have I not turned this into a vscript so it doesn't clash? Uhh idk // Edit: maybe when I get to do the class stealing gun/knife thing for spy I would? // LuaScript // { // Script // " // function MilkRage(_, activator) // local rawr = activator:GetPlayerItemBySlot(LOADOUT_POSITION_SECONDARY) // local uwu_decrement = 1 // rawr.m_flEffectBarRegenTime = rawr.m_flEffectBarRegenTime - uwu_decrement // end // " // } // don't you hate it when you wrote something, you need to paste them into a sep. // file, because the parser thinks this is some kind of PT? grhhhhh // ItemAttributes // { // SimilarToItem "Mad Milk" // "extinguish reduces cooldown" 0.2 // Balance things out, r? // "mult effect duration" 0.8 // I have no clue of how to manipulate the 20s recharge timer, except by // Manipulating the m_flEffectBar thing. Heckin hardcoded bullshit. :c // Trust me, I've tried swapping the jarate / gas effect onto this thing "addcond override". // but the results were too gay for my liking. // } // Hacky, but eh.. // ItemAttributes // { // SimilarToItem "TF_WEAPON_SCATTERGUN" // "bullets per shot bonus" 1.4 // "fire input on hit" "popscript^$MilkRage" // } // ItemAttributes // { // SimilarToItem "TF_WEAPON_SCATTERGUN" // "bullets per shot bonus" 1.4 // "fire input on hit" "popscript^$MilkRage" // } // ItemAttributes // { // ClassName "tf_weapon_handgun_scout_primary" // "bullets per shot bonus" 1.4 // "fire input on hit" "popscript^$MilkRage" // } // ItemAttributes // { // ClassName "tf_weapon_pep_brawler_blaster" // "fire input on hit" "popscript^$MilkRage" // } // ItemAttributes // { // ClassName "tf_weapon_soda_popper" // "fire input on hit" "popscript^$MilkRage" // } // This has to do with Shield OC (Minicrit Fellow Demoknights) ItemAttributes { ItemName "The Chargin' Targe" "add cond when active" 121 // Unused MannPower Grapple } ItemAttributes { ItemName "Festive Targe 2014" "add cond when active" 121 // Unused MannPower Grapple } ItemAttributes { ItemName "The Splendid Screen" "add cond when active" 121 // Unused MannPower Grapple } ItemAttributes { ItemName "The Tide Turner" "add cond when active" 121 // Unused MannPower Grapple } PrecacheModel "models\workshop\weapons\c_models\c_nailgun\c_nailgun.mdl" PrecacheModel "models\workshop\weapons\c_models\c_pilot_flamer\c_pilot_flamer.mdl" PrecacheModel "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer_1.mdl" PrecacheModel "models\weapons\c_models\c_pilot_flaregun\c_pilot_flaregun.mdl" PrecacheModel "models\weapons\w_models\w_rocketbullet.mdl" PrecacheModel "models/buildables/mini_dispenser.mdl" PrecacheModel "models/buildables/mini_dispenser_light.mdl" PrecacheModel "models/buildables/mini_dispenser_blueprint.mdl" PrecacheModel "models/weapons/w_models/w_pill.mdl" // SCOUT CustomWeapon // Scout Nailgun Primary, Moved from Ext. Upgr { "Light Nailgun" { OriginalItemName "The Shortstop" "killstreak tier" 1 "special item description" "[Info] Weapon shoots nails rapidly." "custom item model" "models/workshop/weapons/c_models/c_nailgun/c_nailgun.mdl" // "custom projectile model" "models/weapons/w_models/w_nail.mdl" "dmg penalty vs players" 1.25 // 2 // .5 "override projectile type" 5 "mult projectile count" 4 "projectile penetration" 3 "healing received penalty" 0.8 "health from credits" 50 // "clip size bonus" 10 // 60 CLIP "clip size bonus" 6 // 40 CLIP "fire rate penalty HIDDEN" 0.5 // 0.34 "maxammo primary increased" 6.25 "projectile no deflect" 1 "attack projectiles" 2 "penetrate teammates" 1 "Reload time increased" 1.4 "projectile spread angle penalty" 2 "centerfire projectile" 1 "mult credit collect range" 1.5 // "mad milk syringes" 1 "custom kill icon" "syringegun_medic" } } CustomWeapon // Scout T1 Armor { Name "Light Armor" "special item description" "[INFO] Provides more secondary ammo, bigger credit magnet, minuscule resistances." OriginalItemName "Darwin's Danger Shield" "custom item model" "models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.mdl" "health regen" 4 "ammo regen" 0.15 "maxammo secondary increased" 2.5 "mult credit collect range" 5 "mult_dmgtaken_active" 0.85 "dmg taken from fire reduced" 1 } CustomWeapon // Scout T1 Misc { Name "Super Kicker" "special item description" "[INFO] Provides knockback immunity, higher jump height and ability to stomp victims." OriginalItemName "The Cozy Camper" "custom item model" "models/workshop/player/items/scout/dec15_hot_heels/dec15_hot_heels.mdl" // "health regen" 2 // Obsolete "damage force reduction" 0.5 // "mult credit collect range" 6 // Pshhhh not needed. "halloween increased jump height" 1.25 "cancel falling damage" 1 "stomp player damage" 50 "stomp building damage" 100 "boots falling stomp" 1 } // DEMOMAN CustomWeapon // Demo T2 Misc { Name "Iron Stompers" OriginalItemName "The Gunboats" "killstreak tier" 1 "special item description" "[Info] Provides more secondary ammo, fall immunity, and -60% blast damage reduction." "cancel falling damage" 1 "rocket jump damage reduction" 0.4 // 0.4 "mult credit collect range" 2.5 "move speed bonus" 1.2 // 1.2 "cancel falling damage" 1 "dmg penalty vs players" 3 // strong, but still too gimmicky imo "maxammo secondary increased" 1.5 "falling_impact_radius_stun" 1 "boots falling stomp" 1 "bot custom jump particle" 1 "attach particle effect" 8 // Ghosts } // HEAVY CustomWeapon // Heavy T3 Armor { Name "Immovable Plate" "special item description" "[INFO] Provides knockback immunity, more secondary ammo, and moderate resistances." OriginalItemName "The Cozy Camper" "custom item model" "models/player/items/heavy/heavy_wolf_chest.mdl" "mult_dmgtaken_active" 0.75 "dmg taken from crit reduced" 0.85 "damage force reduction" 0.2 "dmg bonus while half dead" 0.39 "move speed penalty" 1.2 "maxammo secondary increased" 2.5 "hidden primary max ammo bonus" -1 } // ENGI CustomWeapon // Engi Revolver bouncing bullet thingy :c { Name "High Noon" OriginalItemName "The Rescue Ranger" "killstreak tier" 1 "special item description" "[INFO] On Hit: Initiate Duel. Mark-for-Death for both of you." "special item description 2" "[INFO2] Ten Paces, pardner." "custom item model" "models/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl" "custom projectile model" "models/weapons/w_models/w_rocketbullet.mdl" "custom weapon fire sound" "Weapon_Diamond_Back.Single" "use original class player animations" 1 "custom kill icon" "rescue_ranger_reflect" "SPELL: Halloween death ghosts" 1 "mark for death on building pickup" -1 "arrow heals buildings" -50 "engineer building teleporting pickup" 150 "hidden primary max ammo bonus" 2.5 // 3 "clip size penalty" 0.34 // 1 "mult projectile scale" 0.8 "damage bonus" 0.5 // 1.5 "mult dmg vs giants" 0.5 "projectile lifetime" 2.5 // 3 "projectile penetration" 1 "grenade bounce damage" 1.5 "no damage falloff" 1 "grenade bounce speed" 1.25 "reset arrow hits on bounce" 1 "mark for death" 1 "add cond on hit" 49 // Focus "minicrit on cond" 49 "self add cond on hit" 36 "self add cond on hit duration" 15 "add cond when active" 70 // prolly could've used crit vs cond for both of you. // "add attributes on kill" "minicrits become crits|1|10" "self add attributes on hit" "self mark for death|1|10" "add attributes on hit" "self mark for death|1|10|minicrit on cond|49|15" // "minicrits become crits" 1 } CustomWeapon // Engi T2 { Name "Orange Box" "special item description" "[INFO] Provides 25 more health, regen, more efficient buildings and slight resistances." "special item description 2" "[INFO2] Can't unsap your own stuff." "custom item model" "models/workshop/player/items/engineer/hwn2024_contaminated_carryall/hwn2024_contaminated_carryall.mdl" OriginalItemName "The Cozy Camper" "ammo regen" 0.25 "metal regen" 25 "health regen" 6 "max health additive bonus" 25 "engineer sentry build rate multiplier" 0.33 "build rate bonus" 0.15 "Repair rate increased" 0.2 "mvm sentry ammo" 1.5 "mult dispenser rate" 0.5 "mult teleporter recharge rate" 0.5 "mod teleporter speed boost" 1 "mult_dmgtaken_active" 0.75 "dmg penalty vs buildings" 0 "hidden primary max ammo bonus" 1.5 } CustomWeapon // Engi T1 { Name "Engiebot Helm" "special item description" "[INFO] Provides 225 more health and total knockback immunity." "special item description 2" "[INFO2] Why would you equip this, though?" "custom item model" "models/workshop/player/items/engineer/hwn2024_contaminated_carryall/hwn2024_contaminated_carryall.mdl" OriginalItemName "Roboot" "max health additive bonus" 225 "mvm sentry ammo" 1.5 "maxammo primary reduced" 0 "maxammo secondary reduced" 0.5 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.25 "move speed penalty" 1.0675 "dmg penalty vs buildings" 0 } CustomWeapon // Engi Wrangler, but balanced. { Name "Precise Tagger" "special item description" "[INFO] Weapon fires laser which reduces target heal rate." "special item description 2" "[INFO2] Your sentry is able be pulled with Alt-Fire and RECOGNISE said far-away target." // "special item description 3" "[INFO3] God, gamma gazer from C.TF is such a stat slop." // "custom item model" "models/weapons/c_models/c_gamma_gazer/c_gamma_gazer_1.mdl" OriginalItemName "The C.A.P.P.E.R" "damage applies to sappers" 1 "damage bonus hidden" 2 "fire rate penalty" 2.25 "maxammo secondary reduced" 0.25 "clip size penalty" 0.8 "engineer building teleporting pickup" 25 "mark for death on building pickup" 1 "mult crit dmg" 0.5 // istg I did not take this from Ath 1:1, this is a workshop stats that I stole :p // So tag target so your sentry can shoot it. No bs wrangler HP bonus and stuff. "add cond on hit" 27 // Mad milk "add cond on hit duration" 8 "self add attributes on hit" "engy sentry radius increased|9|8|engy sentry damage bonus|1.3|8|engy sentry fire rate increased|4|8" "dmg pierces resists absorbs" 1 "add attributes on hit" "healing received penalty|0.75|8" } // MEDIC CustomWeapon // Medic T1 Armor { Name "Vital Recovery" "special item description" "[INFO] Provides move speed bonus, regen and minuscule resistances." OriginalItemName "The Cozy Camper" "custom item model" "models/workshop/player/items/medic/fall17_vitals_vest/fall17_vitals_vest.mdl" "mult_dmgtaken_active" 0.85 "move speed penalty" 1.2 "health drain medic" 4 "ubercharge_preserved_on_spawn_max" 0.5 "max health additive penalty" -25 "hidden primary max ammo bonus" -1 } CustomWeapon { Name "Super Dartflygun" OriginalItemName "Festive Crusader's Crossbow" "killstreak tier" 1 "special item description" "[Info] Prim-fire to deal 12/6rds head-seeking bolt." "special item description 2" "[Info2] Alt-fire: fire milk bolt." "custom projectile model" "models/weapons/w_models/w_repair_claw.mdl" "clip size penalty HIDDEN" 3.5 "reload time increased hidden" 1.5 "mult projectile scale" 0.5 "custom projectile size" 6 "fires milk bolt" 2 "projectile penetration" 2 "damage penalty" 0.5 // 0.34 "mult bleeding delay" 2 "mult bleeding dmg" 2.5 // "grenade bounce speed" 1.5 // this works for arrow apparently // "grenade bounce damage" 2 "can headshot" 1 "revolver use hit locations" 1 "bleeding duration" 8 // bleed for 36 "custom kill icon" mannpower_plague // vamp // plague // "arrow snap to next target radius" 622 // "self add attributes on hit" "grenade bounce speed|1.5|5|grenade bounce damage|1.66|5|arrow target bounce speed|1|10|mod projectile heat seek power|360|5|mod projectile heat aim error|90|5" "self add attributes on hit" "grenade bounce speed|1|5|grenade bounce damage|1.66|5|arrow target bounce speed|1|10" // "passive reload" 1 "reload full clip at once" 1 "projectile lifetime" 0.75 "collect currency on kill" 1 } // SNIPER CustomWeapon // Sniper T1 Armor { Name "Bushman Vest" "special item description" "[INFO] Provides flinch immunity, headshot-prevention, and slight resistances" OriginalItemName "The Cozy Camper" "custom item model" "models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.mdl" "mult_dmgtaken_active" 0.8 "damage force reduction" 0.2 "hidden primary max ammo bonus" -0.25 "no damage view flinch" 1 "add cond when active" 70 // Ignore Death "health regen" 0 "max health additive penalty" 25 // -25 } // SPY CustomWeapon // Spy T1 Armor { Name "Fireproof Vest" "special item description" "[INFO] Provides fire immunity, regen, and minuscule resist" "special item description" "[INFO2] Unable to cloak. 1/4 chance to 'recall' instead of dying." OriginalItemName "Darwin's Danger Shield" "custom item model" "models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.mdl" "dmg taken from fire reduced" 0.1 "mult_dmgtaken_active" 0.85 "dmg taken from crit increased" 0.85 "no damage view flinch" 1 "cloak consume rate decreased" 621 "cloak consume rate decreased" 0.25 } CustomWeapon { "Bloodied Getaway" { OriginalItemName "The Quackenbirdt" "killstreak tier" 1 "special item description" "[Info] Turn invisible to move faster and lose all aggro, at the cost of no cloak resist." "effect add attributes" "ignored by bots|1|move speed bonus|1.4" "dmg taken from fire increased" 1.5 "cloak consume rate decreased" 1.5 "absorb damage while cloaked" 1.2 "mult decloak rate" 0.66 "mult cloak rate" 0.66 "mult credit collect range" 2.5 "not solid to players" 1 } } // GIMMICK STUFF CustomWeapon // Used for Eureka - ArtilleryA { Name "Rocket Bullets" OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" // "custom projectile model" "models/buildables/sentry_artillery3_rockets.mdl" "rocket specialist" 1 "damage bonus" 1.5 // 1.5 // It doesn't do enough, Ath.. "mod mini-crit airborne" 1 "no damage falloff" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 90 "custom kill icon" "deflect_rocket" "blast radius increased" 0.5 "mini rockets" 1 } CustomWeapon // Used for Eureka - ArtilleryA -- Athazar wrote this { Name "Explosive Slug Bullets" // Don'tUse OriginalItemName "Upgradeable TF_WEAPON_PISTOL" // It lags "no damage falloff" 1 // aaaa "explosive bullets" 100 // ath what the hecc qwq "damage bonus" 2 } CustomWeapon // Used for Gunslinger - Stun Rockets { Name "Stun Bullets" OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 4 "no damage falloff" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 90 "damage bonus" 0.1 "custom kill icon" "ball" } CustomWeapon // Used for Jag - Massive Spread Shots { Name "Rampart Bullets" OriginalItemName "Panic Attack Shotgun" "no damage falloff" 1 "damage bonus" 0.8 "mult dmg vs giants" 2 "weapon spread bonus" 0.5 "penetration damage penalty" 0.5 "projectile penetration" 1 "can headshot" 1 "max bullet range" 900 "custom kill icon" "player_penetration" } CustomWeapon // Used for Jag - Slow Bullet { Name "Rifle Bullets" OriginalItemName "The Bazaar Bargain" "no damage falloff" 1 "damage bonus" 2 "mult dmg vs giants" 0.5 "sniper fires tracer" 1 "penetration damage penalty" 0.5 "projectile penetration" 4 "can headshot" 1 "max bullet range" 1200 "custom kill icon" "headshot" } CustomWeapon // Used for Jag - Arrow { Name "Arbalest Bullets" OriginalItemName "The Fortified Compound" "no damage falloff" 1 "dmg penalty vs players" 1.5 "mult dmg vs giants" 2 "mod projectile heat seek power" 360 "mod projectile heat aim error" 90 "arrow mastery" 1 "arrow ignite" 1 "Set DamageType Ignite" 1 "subtract victim medigun charge on hit" 40 "subtract victim cloak on hit" 40 "reveal cloaked victim on hit" 1 "reveal disguised victim on hit" 1 "mark for death" 1 "custom kill icon" "huntsman_flyingburn_headshot" } CustomWeapon // Used for Southern Hospitality - DF Flame Jet { Name "Flame Jet Bullets" OriginalItemName "The Dragon's Fury" "no damage falloff" 1 "dmg penalty vs players" 0.8 "mult_item_meter_charge_rate" -0.2 "custom kill icon" "spellbook_meteor" } ExtraLoadoutItems { Scout // In the case you don't want to be useful, I gotchu pal. :3c // Remove both of your primary and secondary.. then run atomizer. Now. { Primary "Light Nailgun" // Rapidfire Nail Primary "Light Armor" // Weak resist, no knockback. Lose Primary ammo. Secondary "Super Kicker" // Tread stomp, no fall dmg. Lose secondary ammo. // Secondary "Rage Milk" // Milk CD regens when you shoot your gun. Vscript broken sowwi } // Soldier { ? ? } // He has enough overclocks already. Also, losing banner really hurts. // Pyro { ? ? } // Losing either of their weapon puts him on disadvantage. Too "squishy." Demoman { Primary "Iron Stompers" } // Tread stomp, reduced self blast HeavyWeapons { Primary "Immovable Plate" } // Double secondary dmg, no knockback, mid resist Engineer { Primary "High Noon" // Bullets bounce, marks you and target for death. Primary "Engiebot Helm" // +225 HP, lose all primary and secondary ammo. Why tho? Secondary "Orange Box" // +25 HP, lose secondary ammo. metal & hp regen, and weak resist Secondary "Precise Tagger" // Sentry will hit target, regardless of range. } Medic { Primary "Vital Recovery" // Move speed bonus and self regen. Chance to save a bit of uber on death. Primary "Super Dartflygun" // Poison target for 12x6 plague dmg. Headshot. } Sniper { Primary "Bushman Vest" } // Flinch and Headshot Immunity. Better cozy camper, technically. Spy { // Secondary "Character Assasination" // Headshot target to steal their class & attributes. Vscript broken still. PDA2 "Fireproof Vest" // Fire immunity, chance to not die instantly. PDA2 "Bloodied Getaway" // Run Faster on cloak, no detection. } } DisallowUpgrade { Upgrade "damage bonus" SimilarToItem "Rocket Jumper" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "clip size upgrade atomic" SimilarToItem "Rocket Jumper" } DisallowUpgrade { Upgrade "clip size bonus upgrade" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "rocket specialist" SimilarToItem "Rocket Jumper" } DisallowUpgrade { Upgrade "maxammo primary increased" SimilarToItem "Rocket Jumper" } DisallowUpgrade { Upgrade "maxammo secondary increased" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "faster reload rate" SimilarToItem "Rocket Jumper" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "fire rate bonus" SimilarToItem "Rocket Jumper" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "heal on kill" SimilarToItem "Rocket Jumper" SimilarToItem "Stickybomb Jumper" } DisallowUpgrade { Upgrade "srifle charge rate increased" MaxLevel 3 SimilarToItem "The Sydney Sleeper" } DisallowUpgrade { Upgrade "weapon burn dmg increased" Classname "tf_weapon_flamethrower" Classname "tf_weapon_flaregun" } DisallowUpgrade { Upgrade "weapon burn time increased" Classname "tf_weapon_flamethrower" Classname "tf_weapon_flaregun" } // DisallowUpgrade // { // Upgrade "effect bar recharge rate increased" // ClassName "tf_weapon_jar" // ClassName "tf_weapon_jar_milk" // } DisallowUpgrade { Upgrade "generate rage on damage" MaxLevel 1 SimilarToItem "TF_WEAPON_MINIGUN" } // DisallowUpgrade //RPG // { // Upgrade "clip size bonus upgrade" // MaxLevel 0 // IfUpgradePresent // { // "penetration damage penalty" 0.5 // } // } ExtendedUpgrades { MaxUpgradesTier { 1 1 // That means non-body upgrades can only have 1 } // Because well uhh, I said so! -SiF, before regretting not intensively testing their stuff. //SiFUwU // { // Name "ExtendedUpgr1.0" // Attribute "max health additive bonus" // Cap 0 // Increment 0 // Cost 0 // Description "Robot-like old Stats of your weapon are available for you to use." // Tier 1 // PlayerUpgrade 1 // } global_info { Name "SiF_ExtendedUpgr_v1.0.1" Description "Stock has DMG+ available // Killstreaks and spells are free." // Description "BOT // REWORK // x-1 stats of your weapon are available for you to use." PlayerUpgrade 1 Cost 999999 // Attribute "mod player is suicide this overclock is going to be awesome" Attribute "always crit" Increment 0 Cap 0 // Tier 1 // why doesn't this work? } //global_info2 // { // Name "Stock has DMG+ available // Sidegrades have A n' B" // PlayerUpgrade 1 // Cost 362199 // Attribute "always crit" // Increment 0 // Cap 0 // } global_body_meleehitregsuchgayporn_in_thisgameqwq { Name "+15% Melee Resistance" // Description " " PlayerUpgrade 1 Cost 150 Attribute "mult dmgtaken from melee" Increment -0.15 Cap 0.5 SecondaryAttributes { "damage force reduction" -0.2 } } global_body_ammoregen { Name "+5% Ammo Regen" // Description " " PlayerUpgrade 1 Cost 175 Attribute "ammo regen" Increment 0.05 Cap 0.15 // 0.25 // 0.4 // 0.25 } global_body_quickswap { Name "+33% Faster Weapon Holster" // Description " " PlayerUpgrade 1 Cost 150 // 100 Attribute "deploy time decreased" Increment -0.33 Cap 0.66 // 0.67 } global_body_maxhp { Name "+10 Max Health" // Description " " PlayerUpgrade 1 Cost 300 Attribute "max health additive bonus" Increment 10 Cap 50 } // Scout scout_primary_ScattergunA // Beggar-Reload RapidFire Scattergun { Name "[BOT] Scattercannon" Description "Load a shell similarly to bazooka. FireRate+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons // There are so many scatterguns, I'll just do this. { SimilarToItem "TF_WEAPON_SCATTERGUN" } DisallowedWeapons { ItemName "Baby Face's Blaster" ItemName "The Back Scatter" } RequiredWeaponsString "Requires Scattergun" SecondaryAttributes { "item style override" 1 "is australium item" 1 // "special item description" "[Scattercannon] Fire a powerful blast, one shot at a time." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "auto fires full clip" 1 "can overload" 0 "dmg penalty vs players" -0.33 /// 0.66 // 0.33 "bullets per shot bonus" 0.3 // 1.3 // 3 // 1.5 "fire rate bonus with reduced health" 0.6 "fixed_shot_pattern" 1 "weapon spread bonus" -0.5 // 0.5 "minicrits become crits" 1 "reload time increased hidden" 0.15 // 1.15 "clip size penalty HIDDEN" -0.85 // 0.15 } } scout_primary_ScattergunB // Well-rounded Accurate-Money Focused, but slow Scattergun { Name "[-1] Uplifter" Description "Accuracy+ MoreHealingFromCredits+ FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons // There are so many scatterguns, I'll just do this. { SimilarToItem "TF_WEAPON_SCATTERGUN" } DisallowedWeapons { ItemName "Baby Face's Blaster" ItemName "The Back Scatter" } RequiredWeaponsString "Requires Scattergun" SecondaryAttributes { // "special item description" "[Uplifter] Accuracy is highly increased, so does credit collection capabilities." // "special item description 2" "Become the idle scout you strived to be. They won't get it." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "weapon spread bonus" -0.5 "clip size penalty HIDDEN" 0.66 // 1.66 "dmg taken from bullets increased" -0.2 // 0.8 "dmg taken from fire increased" -0.2 // 0.8 "healing received bonus" 0.25 // 1.25 "health from credits" 25 // 15 "mult credit collect range" 1.6 // 5.6 // 4.2 // 25% more cred pickup range "bullets per shot bonus" -0.44 // 0.66 "fire rate bonus HIDDEN" 0.15 // 1.15 } } scout_primary_BackscatterA // Full Crit from Behind Backscatter { Name "[BOT] Recon Ambush" Description "CritBackshot+ DMG- ClipSize-" Attribute "cannot giftwrap" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "The Back Scatter" } RequiredWeaponsString "Requires Backscatter" SecondaryAttributes { "closerange backattack minicrits" -1 "spread penalty" -0.7 // 0.2 // "special item description" "[Recon Ambush] Deal high damage on succesful back-shots." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "crit from behind" 1 // This is literally 1:1 from Ambush Scout that Herp had on swirl "mult crit dmg" 1.5 // 1.33 // It is literally more fun to use, than when // You get shot by them. Holy shit, herp templates' sucks ass. "dmg pierces resists absorbs" 1 "dmg penalty vs players" -0.66 // 0.66 "clip size penalty HIDDEN" 0.14 // -0.5 } } scout_primary_BackscatterB // Full Crit on Headshot Backscatter { Name "[REW] Lever Rifle" Description "CritHeadshot+ Accuracy+ ClipSize- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "The Back Scatter" } RequiredWeaponsString "Requires Backscatter" SecondaryAttributes { "closerange backattack minicrits" -1 "spread penalty" -0.2 "can headshot" 1 // "revolver use hit locations" 1 // Flavor text - Bron moze krytycznie trafiac w glowe // "damage bonus HIDDEN" 1 // 8.33 "headshot damage increase" 5.33 // 4.33 // 1 // "special item description" "[Lever Rifle] Aim at head for bonus damage." "special item description 2" "Credits to Tindall for the stats." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "bullets per shot bonus" -0.9 // 0.01 "clip size penalty HIDDEN" -0.41 // 0.66 } } scout_primary_FaceBlasterA // Full Crit on Headshot Backscatter { Name "[BOT] Public Enemy" Description "MoveFaster+ SpeedOnHit+ DMG- NoDoubleJump-" Attribute "cannot giftwrap" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "Baby Face's Blaster" } RequiredWeaponsString "Requires PEP Blaster" SecondaryAttributes { "clip size penalty" 0.66 // 0.34 // 1 "hype resets on jump" 25 // 100 "lose hype on take damage" -4 "move speed penalty" -0.1 // 0.8 // "special item description" "[Public Enemy] Shoot and run faster till' you're dead." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "speed_boost_on_hit" 5 // This is supposed to be a sound cue "speed_boost_on_kill" 10 // a.k.a you hit something, you became fassterr.. "bullets per shot bonus" 0.2 // 1.2 // 3 // 6 "weapon spread bonus" -0.4 // 0.6 "damage penalty" -0.3 // 0.7 // 0.6 "no double jump" 1 } } scout_primary_FaceBlasterB // Full Crit on Headshot Backscatter { Name "[REW] Sneeze Cannon" Description "SpeedOnHit+ FireRate++ DMG- ReloadSpeed-" Attribute "cannot giftwrap" // "killstreak tier" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "Baby Face's Blaster" } RequiredWeaponsString "Requires PEP Blaster" SecondaryAttributes { // "clip size penalty" 0.66 "hype resets on jump" -75 // 100 "lose hype on take damage" -4 // 0 "move speed penalty" 0.2 // 1.1 "boost on damage" -1 // 0 // "special item description" "[Sneezecannon] Trust me, magdumping every bot is necessary." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "fire rate bonus" -0.66 // 0.33 // 0.65 "auto fires full clip" 1 "can overload" 0 "speed_boost_on_hit" 5 "bullets per shot bonus" 0.2 "damage penalty" -0.2 // 0.8 "reload time increased" 0.35 // 1.35 } } scout_primary_ForceANatureA // High Knockback low DMG FaN { Name "[-3][BOT] Blast-a-Nature" Description "FireRate+ Knockback++ DMG--" Attribute "cannot giftwrap" // "killstreak tier" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" } RequiredWeaponsString "Requires Force-a-Nature" SecondaryAttributes { "scattergun knockback mult" 9 // 11 "fire rate bonus" -0.3 // -0.2 // 0.3 "bullets per shot bonus" 0.8 // 2 "item style override" 1 "is australium item" 1 // "special item description" "[Blasts-a-Nature] Knock enemies around while barely dealing any damage." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "crit mod disabled" -1 "weapon spread bonus" -0.6 // 0.4 "damage causes airblast" 1 "dmg penalty vs players" 0.35 "attach particle effect" 704 // Energy Orb } } scout_primary_ForceANatureB // Single-shot High Pellet FaN { Name "[-1] Lucky Shot" Description "AltFire: Hook, BulletsPerShot+ DMG- ReloadSpeed- Accuracy- ClipSize--" Attribute "cannot giftwrap" // "killstreak tier" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" } RequiredWeaponsString "Requires Force-a-Nature" SecondaryAttributes { "fire rate bonus" 1.3 // -0.2 // 0.3 "bullets per shot bonus" 2.8 // 2 "item style override" 1 "is australium item" 1 "scattergun has knockback" -1 "weapon always gib" 1 // "special item description" "[LuckyShot] Alt-Fire to launch a hook. Obliterate anyone within stabbing range." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "crit mod disabled" -1 "weapon spread bonus" 2.5 "fixed_shot_pattern" 1 // "hidden primary max ammo bonus" -0.5 "alt fire attack" 1 "alt fire attributes" "fire rate penalty HIDDEN|2.5|apply z velocity on damage|-500|Projectile speed increased|5|self add cond on hit|16|bleeding duration|3|damage bonus HIDDEN|0.5|override projectile type|2|custom kill icon|bleed_kill" "move accuracy mult" 2 "dmg penalty vs players" 0.2 "clip size penalty" -0.2 "reload time increased hidden" 0.33 "penetration damage penalty" 0.5 } } scout_primary_ForceANatureC // Double tap high DMG sluggish FaN { Name "[REW] Double Barrel" Description "DMG++ MaxAmmo- ReloadSpeed- Knockback-" Attribute "cannot giftwrap" // "killstreak tier" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" } RequiredWeaponsString "Requires Force-a-Nature" SecondaryAttributes { "scattergun has knockback" -1 "item style override" 1 "is australium item" 1 "scattergun has knockback" -1 "weapon always gib" 1 // "special item description" "[Double Barrel] Destroy. Them. All." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "dmg taken from self reduced" -0.9 "self dmg push force increased" 0.8 // 1.8 "provide on active" 1 "damage bonus HIDDEN" 10.5 "explosive bullets" 150 "fire rate penalty HIDDEN" 1 "bullets per shot bonus" -1 } } scout_primary_ShortstopA // High Survivalibility Low DMG Shortstop { Name "[-1][BOT] Special Deliverer" Description "MaxHP+ HealingReceived+ MilksTarget+ Knockback-" Attribute "cannot giftwrap" // "killstreak tier" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "The Shortstop" } RequiredWeaponsString "Requires Shortstop" SecondaryAttributes { "provide on active" -1 "damage force increase hidden" 0.3 // 1.4 "airblast vulnerability multiplier hidden" 0.3 // 1.4 // "special item description" "[Special Delivery] Increased knockback and Survivalibility for a trade of less damage." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "no reduced damage rampup" 1 "no damage falloff" 1 "add cond on hit" 27 "add cond on hit duration" 8 "max health additive bonus" 25 "reload time increased hidden" -0.5 // 1.3 "healing received bonus" 0.2 // 1.2 "mult credit collect range" 1.6 "health from credits" 25 "damage bonus HIDDEN" -0.66 } } scout_primary_ShortstopB // Low DMG Rapid Bison Shortstop { Name "[REW] Saboteur-66" Description "Fires Laser+ FireRate+ DMG- ReloadSpeed-" Attribute "cannot giftwrap" // "killstreak tier" Cap 1 Increment 1 Tier 1 Cost 600 AllowPlayerClass Scout AllowedWeapons { ItemName "The Shortstop" } RequiredWeaponsString "Requires Shortstop" SecondaryAttributes { "provide on active" -1 "reload time increased hidden" 2.5 // 1.5 // -0.5 "damage force increase hidden" -0.2 "airblast vulnerability multiplier hidden" -0.2 "clip size penalty" 2 // "special item description" "[Saboteur-66] Join the dark force. Execute the order." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "dmg penalty vs players" -0.33 // 0.66 // 0.33 "dmg bonus vs buildings" 0 "mult dmg vs tanks" 0.5 "Set DamageType Ignite" 1 "add cond on kill" 16 "add cond on kill duration" 5 // Minicrit on kill "attach particle effect" 704 // Energy Orb "override projectile type" 13 // Bison "projectile spread angle penalty" 5 "energy weapon penetration" 1 "fire full clip at once" 1 // "fire rate bonus" -0.001 // 0.01 // "projectile lifetime" -0.25 // 0.5 "custom kill icon" "pomson" "maxammo primary reduced" 3 // "dmg penalty vs players" 3.5 "Projectile speed increased" 2.5 // 1.5 // "mod no reload DISPLAY ONLY" 1 // "mod max primary clip override" -1 // "fire rate penalty" 2.2 } } scout_primary_SodaPopperA // Minicrit SodaPopper { Name "[REW] MiniPopper" Description "Hype: Minicrit. MinicritOnKill+ FireRate-" Attribute "cannot giftwrap" // "killstreak tier" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "The Soda Popper" } RequiredWeaponsString "Requires Soda Popper" SecondaryAttributes { // "special item description" "[MiniPopper] Return to the old days." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "add cond on kill" 16 "add cond on kill duration" 2 // Minicrit on kill "effect cond override" 16 // Minicrit // "fire rate bonus" -0.4 // 0.4 "weapon spread bonus" -0.25 // 0.75 "Reload time decreased" -0.25 // 0.5 "dmg penalty vs players" -0.15 // 0.5 } } scout_primary_SodaPopperB // High DMG, only against injured Soda Popper { Name "[REW] Full Spectrum" Description "DMGvsInjured+ BulletsPerShot+ DMG- FireRate-" Attribute "cannot giftwrap" // "killstreak tier" Cap 1 Increment 1 Tier 1 Cost 400 AllowPlayerClass Scout AllowedWeapons { ItemName "The Soda Popper" } RequiredWeaponsString "Requires Soda Popper" SecondaryAttributes { // "special item description" "[MiniPopper] Return to the old days." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "fire rate bonus" -0.4 // 0.4 "weapon spread bonus" -0.25 // 0.75 "reload time increased hidden" 1.2 // 0.3 // 0.5 "dmg penalty vs players" -0.15 // 0.5 "damage penalty" -0.5 // -0.66 // 0.33 "bullets per shot bonus" -0.2 // 1.5 // 2.5 "dmg missing health" 0.09 // 0.15 // So, three shots "air dash count" 2 // I think that's three jumps? } } scout_secondary_Pistolmok { Name "+5s MiniCrit on Kill" Attribute "minicritboost on kill" Cap 5 Increment 5 // Tier 1 Cost 350 SecondaryAttributes { // "special item description" "[Pistol] Gain Mini-critboost on kill." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "passive reload" 1 "deploy time decreased" -0.5 } AllowPlayerClass Scout AllowedWeapons { ClassName tf_weapon_handgun_scout_secondary ClassName TF_WEAPON_PISTOL_SCOUT ItemName "The C.A.P.P.E.R" } DisallowedWeapons { ItemName "Pretty Boy's Pocket Pistol" ItemName "The Winger" } } scout_secondary_DMGBonus { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 375 // 325 // 400 ~ 1500. Hecc u for throwing, actually. :3 AllowPlayerClass Scout AllowedWeapons { ClassName tf_weapon_handgun_scout_secondary ClassName TF_WEAPON_PISTOL_SCOUT ItemName "The C.A.P.P.E.R" // ItemName "Pretty Boy's Pocket Pistol" // ItemName "The Winger" ItemName "The Flying Guillotine" } SecondaryAttributes { "mult dmg vs tanks" 0.25 } } scout_secondary_PocketpistolA { Name "[-1] Covert Mafioso" Description "MilkTarget+ NoFall+ DMGVulnerability- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 AllowPlayerClass Scout AllowedWeapons { ItemName "Pretty Boy's Pocket Pistol" } SecondaryAttributes { "heal on hit for rapidfire" 4 // 7 // That's 10 "fire rate bonus" 0.45 // 0.33 // 0.4 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "passive reload" 1 "deploy time decreased" -0.5 "cancel falling damage" 1 "max health additive bonus" 15 "dmg taken increased" 0.2 // 1.2 "add cond on hit" 27 // Mad milk cond "add cond on hit duration" 5 "dmg penalty vs players" -0.15 } } scout_secondary_WingerA { Name "[REW] Eagle Deagl" Description "CritHeadshot+ HeadshotDMG+ FireRate- ClipSize-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 AllowPlayerClass Scout AllowedWeapons { ItemName "The Winger" } RequiredWeaponsString "Requires Winger" SecondaryAttributes { "fire rate bonus" 3.5 // 4 "clip size penalty" 0.18 // 0.58 "increased jump height from weapon" -0.15 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "passive reload" 1 "deploy time decreased" -0.5 "custom item model" "models/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl" // "custom projectile model" "models/weapons/w_models/w_rocketbullet.mdl" "custom weapon fire sound" "Weapon_Diamond_Back.Single" "revolver use hit locations" 1 "use original class player animations" 1 "can headshot" 1 "headshot damage increase" 4.7 // 214 on headshot. "weapon spread bonus" -0.8 // 0.2 "dmg pierces resists absorbs" 1 "attach particle effect" 3083 // golden glimmer "crit mod disabled" 0 } } scout_secondary_WingerB { Name "[-1] Airborne Annihilator" Description "CritMinicrit+ DMG+ CritAirborne+ ClipSize-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 AllowPlayerClass Scout AllowedWeapons { ItemName "The Winger" } RequiredWeaponsString "Requires Winger" SecondaryAttributes { "fire rate bonus" -0.5 "increased jump height from weapon" -0.15 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "passive reload" 1 "deploy time decreased" -0.5 "weapon spread bonus" -0.5 "dmg pierces resists absorbs" 1 "damage bonus" 0.6 // 1.75 "mod mini-crit airborne" 1 "closerange backattack minicrits" 1 "minicrits become crits" 1 "minicritboost on kill" 2.5 "crit mod disabled" 0 "attach particle effect" 704 // Energy Orb } } scout_secondary_CleaverIncrementBleed { Name "+25% Increment Bleed" Attribute "mult bleeding delay" Cap 0.1 Increment -0.3 Cost 300 // 400 AllowPlayerClass Scout AllowedWeapons { // ItemName "The Flying Guillotine" // ItemName "Promo Flying Guillotine" ItemName "The Wrap Assassin" ItemName "The Boston Basher" ItemName "Three-Rune Blade" } SecondaryAttributes { "mult bleeding dmg" 0.33 // 2 } } scout_secondary_CleaverA { Name "[-2] Ace Reckoner" Description "MarkTarget+ CritDMG++ Homing+ PrimaryAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 AllowPlayerClass Scout AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" } RequiredWeaponsString "Requires Flying Guillotine" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mark for death" 1 "heal on kill" 25 "dmg penalty vs players" 0.5 "effect bar recharge rate increased" -0.6 // -0.99 "dmg pierces resists absorbs" 1 "minicrits become crits" 1 "mult crit dmg" 0.25 // 0.5 // 1.5 // 2.5 "Blast radius increased" 3 "no damage falloff" 1 "collect currency on kill" 1 "mod projectile heat seek power" 70 // homing stuff "mod projectile heat aim error" 90 // homing stuff "mod projectile heat aim start time" 0.2 // homing stuff "mod projectile heat aim time" 7 // homing stuff "projectile trail particle" "eyeboss_projectile" "hidden primary max ammo bonus" -0.85 // -0.99 } } scout_secondary_CleaverB { Name "[-3] Thermal Knife" Description "IgniteTarget+ CritBurning+ ResistPierce+ PrimaryAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 AllowPlayerClass Scout AllowedWeapons { ItemName "The Flying Guillotine" ItemName "Promo Flying Guillotine" } RequiredWeaponsString "Requires Flying Guillotine" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "mark for death" 1 "heal on kill" 25 "dmg penalty vs players" 0.5 "effect bar recharge rate increased" -0.6 // -0.99 "dmg pierces resists absorbs" 1 "minicrits become crits" 1 "Set DamageType Ignite" 1 "crit vs burning players" 1 "weapon burn dmg increased" 1.5 // 2 "collect currency on kill" 1 "no damage falloff" 1 "collect currency on kill" 1 "hidden primary max ammo bonus" -0.85 // -0.99 } } scout_secondary_MilkA { Name "[Experimental LUA] Rage Milk" Description "Requires DMG to charge cooldown. 25% Longer Duration." Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 0 AllowPlayerClass Scout AllowedWeapons { ItemName "Mad Milk" ItemName "Mutated Milk" } RequiredWeaponsString "Requires Bonk!" SecondaryAttributes { "mult effect duration" 0.25 "effect add attributes" "add cond on hit|27|add cond on hit duration|4|rage receive scale|0.8" } } scout_secondary_BonkA { Name "[BOT][-1] Anchor-Punch" Description "On Use: KnockbackImmune + MoveSpeed+ NoDoubleJump-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" } RequiredWeaponsString "Requires Bonk!" SecondaryAttributes { "effect add attributes" "add cond when active|106|increased jump height|1.2|move speed penalty|1.4|no double jump|1|damage force reduction|0|airblast vulnerability multiplier|0.1" // "effect cond override" 28 // QF + // "effect cond override" 14 // Bonk // "effect cond override" 79 // Dodge // "effect cond override" 106 // Distortion "effect cond override" 7247 // QF + Dodge "gesture speed increase" -0.5 "increase buff duration HIDDEN" 2 // 1 // 3 "effect bar recharge rate increased" 0.75 // 1.75 } } scout_secondary_BonkB { Name "[BOT][-2] Spectral Fizz" Description "On Use: Cloaked. MarkedWhenActive-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" } RequiredWeaponsString "Requires Bonk!" SecondaryAttributes { "effect add attributes" "add cond when active|106|self mark for death|1|ignored by bots|1" // "effect cond override" 64 // Invis Cloak (Spell) // "effect cond override" 14 // Bonk // "effect cond override" 79 // Dodge // "effect cond override" 106 // Distortion "effect cond override" 16426 // Invis + Distort "gesture speed increase" -0.5 "increase buff duration HIDDEN" 2 "effect bar recharge rate increased" 0.5 // 1.75 } } scout_secondary_BonkC { Name "[x-1][-2] Resilient Simmer" Description "On Use: Self-Battalion+ MoveSpeed+ HealOnHit+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" } RequiredWeaponsString "Requires Bonk!" SecondaryAttributes { "effect add attributes" "add cond when active|70|increased jump height|1.3|weapon spread bonus|0.5|dmg from ranged reduced|0.8|heal on kill|25|heal on hit for slowfire|25|damage force reduction|0|airblast vulnerability multiplier|0.1" "effect cond override" 13 // Feign Death Speedboost // "effect cond override" 32 // Disciplinary Action MoveUP // "effect cond override" 42 // Hidden Battalion // "effect cond override" 106 // Distortion // "effect cond override" 8234 // MoveUP + Battalion "gesture speed increase" -0.5 "increase buff duration HIDDEN" 2 "effect bar recharge rate increased" 0.75 // 1.75 } } scout_secondary_ColaA { Name "[BOT] Nuka Cola" Description "On Use: Full Crits. MarkedWhenActive- CritVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "Crit-a-Cola" } RequiredWeaponsString "Requires Crit-a-Cola" SecondaryAttributes { "effect add attributes" "dmg taken from crit increased|100|self mark for death|1|active health degen|-1" // "effect cond override" 40 // Critboost "effect cond override" 10272 // + Speedboost "gesture speed increase" -0.5 "increase buff duration HIDDEN" -0.5 "effect bar recharge rate increased" 2.5 // 0.5 "deploy time decreased" -0.66 } } scout_secondary_ColaB { Name "[REW] Crimson Vintage" Description "On Use: DMG+++ SpeedBoost+ BlocksHealing- CrimsonCurse--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "Crit-a-Cola" } RequiredWeaponsString "Requires Crit-a-Cola" SecondaryAttributes { "effect add attributes" "CARD: damage bonus|1.4|mark for death|1|heal on hit for rapidfire|10|health drain|3|speed_boost_on_hit|5|mod weapon blocks healing|1|allow friendly fire|1|mult dmg friendly fire|0.1" "effect cond override" 92 // Regen RUNE // "effect cond override" 94 // Vampire RUNE "special item description" "[DD2_TheBlood] Contains the blood of Sycophants." "special item description 2" "Symptoms includes: Hematophagia, Delirium, Agitation, and Fatal Haemorrhage." "gesture speed increase" -0.1 // 1.5 // -0.5 "increase buff duration HIDDEN" -0.5 // 0.75 "effect bar recharge rate increased" -0.66 "deploy time decreased" -0.66 // You really should have NOT drank that. "provide on active" 0 // "allow friendly fire" 1 // "mult dmg friendly fire" 0.1 // "max health additive penalty" -10 // -25 "heal on hit for rapidfire" 10 "health drain" -2 // "active health degen" -1 // "damage force increase" 0.4 // 1.2 "attach particle effect" 704 // Isotope } } scout_secondary_ColaC { Name "[REW] Astral Shards" Description "On Use: DMGPierces+ Agility+ BlocksAllHealing- Refracted-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "Crit-a-Cola" } RequiredWeaponsString "Requires Crit-a-Cola" SecondaryAttributes { "effect add attributes" "CARD: damage bonus|1.15|add cond when active|97|dmg pierces resists absorbs|1|health from healers reduced|0.75|addcond immunity|5|move speed penalty|1.3|mod weapon blocks healing|1|attach particle effect|296" // "effect cond override" 31 // Minicrit Boost Hidden // "effect cond override" 32 // Disciplinary Action MoveUP // "effect cond override" 79 // Dodge "effect cond override" 8223 // Minicrit+SpeedBoost "special item description" "[DD1_TheSpice] Tap into otherworldy power." // "special item description 2" "User will refuse to be healed off their addiction till' their demise." "special item description 2" "99% of talented comet-addicts QUITS before they HIT it BIG-" // I think this is funnier "provide on active" 0 // "gesture speed increase" 1.5 // -0.5 "increase buff duration HIDDEN" 1.5 // 0.75 "effect bar recharge rate increased" -0.66 "deploy time decreased" -0.66 "health from healers reduced" -0.5 "move speed penalty" 0.9 "attach particle effect" 296 // Sapped! // SiF, isn't this just hard-drugs -- stimulant, sort of territory? // umm.. I never said it was legal, alr. } } scout_melee_AtomizerA { Name "[-1] Atomic Jumper" Description "FourthJump+ Resist+ NoFall+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 250 AllowPlayerClass Scout AllowedWeapons { ItemName "The Atomizer" } RequiredWeaponsString "Requires Atomizer" SecondaryAttributes { // "provide on active" -1 "air dash count" 1 // 2 // that's 4. "single wep deploy time increased" -1 // -0.5 // 1 "dmg penalty vs players" -0.25 "cancel falling damage" 1 "displace touched enemies" 1 "dmg from ranged reduced" -0.33 "damage force reduction" -0.33 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 } } scout_melee_AtomizerB { Name "[-3] Innocent Hilt" Description "InterruptTarget+ InstantRespawn+ CreditMagnet+ NoDMG- PrimaryAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 250 AllowPlayerClass Scout AllowedWeapons { ItemName "The Atomizer" } RequiredWeaponsString "Requires Atomizer" SecondaryAttributes { "air dash count" 1 "increased jump height from weapon" 0.2 "single wep deploy time increased" -0.5 // 1 "dmg penalty vs players" -0.85 // No DMG "mult dmg vs tanks" 2 // 3.5 "mult credit collect range" 4.5 "crit does no damage" 1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "teleport instead of die" 1 "always crit" 1 "damage force reduction" 0.66 "crit forces victim to laugh" 1 "maxammo primary reduced" -0.8 "fire input on hit" "!self^$TauntFromItem^Schadenfreude" "add attributes on hit" "dmg penalty vs players|0.5|5|gesture speed increase|6|8|allow friendly fire|1|8" } } scout_melee_stock_mfd { Name "On Hit: Marked-for-Death!" Attribute "mark for death" Increment 1 Cap 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { Slot "Melee" } SecondaryAttributes { "add cond on hit" 27 // mad milk "add cond on hit duration" 2 "damage penalty" -0.66 // 0.4 // lol no Tindall, this is still strong. "killstreak tier" 1 } DisallowedWeapons { // ItemName "The Sandman" ItemName "The Boston Basher" ItemName "The Candy Cane" ItemName "Three-Rune Blade" ItemName "Sun-on-a-Stick" ItemName "The Fan O'War" ItemName "The Atomizer" // ItemName "The Wrap Assassin" } } scout_melee_stock_milked { Name "On Hit: Mad Milked" Attribute "add cond on hit" Increment 27 Cap 27 Cost 200 AllowPlayerClass Scout AllowedWeapons { Slot "Melee" } SecondaryAttributes { "add cond on hit duration" 8 "damage penalty" -0.66 "killstreak tier" 1 } DisallowedWeapons { // ItemName "The Sandman" ItemName "The Boston Basher" ItemName "The Candy Cane" ItemName "Three-Rune Blade" ItemName "Sun-on-a-Stick" ItemName "The Fan O'War" ItemName "The Atomizer" // ItemName "The Wrap Assassin" } } scout_melee_stockwrap_swing { Name "+10% Faster Swing" // Description "" Attribute "fire rate bonus" Increment -0.1 Cap 0.6 Cost 250 AllowPlayerClass Scout AllowedWeapons { ItemName "The Sandman" ItemName "The Wrap Assassin" } } scout_melee_basher_nobleed { Name "On Miss: No Self Damage; NoSelfDMGBoost-" Attribute "no self effect" Increment 1 Cap 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" } SecondaryAttributes { "hit self on miss" -1 } } scout_melee_BasherA { Name "[REW] Bloodied Tip" Description "MarksTarget+ BleedingDuration+ FireRate- MaxHP-" Attribute "cannot giftwrap" Increment 1 Cap 1 Cost 250 AllowPlayerClass Scout AllowedWeapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" } SecondaryAttributes { "no self effect" 1 "mark for death" 1 "bleeding duration" 15 // "dmg penalty vs players" 2.5 "damage penalty" -0.66 // 0.34 "fire rate bonus" 0.34 // 1.66 "max health additive penalty" -25 } } scout_melee_BasherB { Name "[-2] Sluggger's Blade" Description "Bleed+ CritsBleeding+ FireRate- PrimaryAmmo-" Attribute "cannot giftwrap" Increment 1 Cap 1 Cost 250 AllowPlayerClass Scout AllowedWeapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" } SecondaryAttributes { "no self effect" 1 "bleeding duration" 5 // "dmg penalty vs players" 2.5 "minicrit on cond" 25 // MiniCrit vs Bleeding // "add cond on hit" 112 // Plagued // "add cond on hit duration" 15 "fire rate bonus" 0.66 // 1.66 "maxammo primary reduced" -0.85 // -0.66 } } scout_melee_CaneA { Name "[REW][BOT] Reflector Mitt" Description "Parry+ VulnerableToBlast-- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "The Candy Cane" } RequiredWeaponsString "Requires Candy Cane" SecondaryAttributes { "custom item model" "models/workshop/weapons/c_models/c_invasion_bat/c_invasion_bat.mdl" "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "melee airblast" 1 "melee grants protection" 0.1 // a bit of a safety bonus here for those people that are laggy "mult smack time" 0.05 // This makes it a bit intuitive "melee cleave attack" 1 "fire rate penalty" 0.5 // 0.33 // 0.66 // 1.33 "dmg taken from blast increased" 0.25 // 1.25 "mult reflect velocity" 1.5 "rocket specialist" 2 "melee range multiplier" 0.5 // 1.5 "melee bounds multiplier" 0.66 // 1.66 "dmg penalty vs players" 1 // 2 "damage all connected" 1 "crit on cond" 23|28|55|5|11|58|59|61|62 // Minicrit vs Anyone Overhealed } } scout_melee_CaneB { Name "[REW] Tempting Peppermint" Description "OnHit: BulletDMG+ BlastVulnerability- HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "The Candy Cane" } RequiredWeaponsString "Requires Candy Cane" SecondaryAttributes { "provide on active" 0 "damage penalty" 0.15 "dmg taken from blast increased" 0.35 // 0.5 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "add cond on hit" 24 // Minicrit Hidden // "add cond on hit" 129 // Domination Rendered "add cond on hit" 27 // Mad Milk "add cond on hit duration" 15 "self add cond on hit" 94 "self add cond on hit duration" 5 // 4 "add attributes on hit" "dmg taken from bullets increased|0.66|30" "self add attributes on hit" "self mark for death|1|30|bullets per shot bonus|1.4|30|mult dmg with reduced health|1.33|30|90|dmg taken from blast increased|0.5|15" "dmg bonus while half dead" 0.25 // 1.25 } } scout_melee_GunbaiA { Name "[REW][x-1] Vengeful Warfan" Description "On Hit: WeakenTargetDMG+ GainBriefCritResistance+ BlocksHealing-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "The Fan O'War" } RequiredWeaponsString "Requires Fan O'War" SecondaryAttributes { "minicrits become crits" 0 "mark for death" 0 "damage penalty" -0.15 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mod weapon blocks healing" 1 "healing received penalty" -0.9 "add attributes on hit" "force damage falloff|1|15|crits_become_minicrits|1|15|dmg penalty vs players|0.5|15" "self add attributes on hit" "health from packs decreased|0.8|999|healing received penalty|0|999" "self add cond on hit" 42 // Bomb Buff "self add cond on hit duration" 4 } } scout_melee_GunbaiB { Name "[REW] Wilbur's Flag" Description "On Hit: Jarate&SlowTarget+ CritVulnerability--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "The Fan O'War" } RequiredWeaponsString "Requires Fan O'War" SecondaryAttributes { "minicrits become crits" 0 "mark for death" 0 "damage penalty" -0.15 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "add cond on hit" 24 "add cond on hit duration" 10 "slow enemy on hit" 1 "stun on hit slow" 0.66 "stun on hit" 0.5 "stun on hit type" "movement" "add attributes on hit" "crit on cond|48|15" "self add cond on hit" 48 // Self Mark "self add cond on hit duration" 15 "self add attributes on hit" "self mark for death|1|15|dmg taken from crit increased|2|15" } } scout_melee_SandmanA { Name "[BOT] Moon Swing" Description "On Hit: StunTarget+ CritsStunned+ DMG- NoDoubleJump-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "The Sandman" } RequiredWeaponsString "Requires Sandman" SecondaryAttributes { "max health additive penalty" 15 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "stun on hit" 2 "stun on hit slow" 0.66 "stun on hit type" "bigbonk" // This BONKS like in the old days "stun on hit no giants" 1 "dmg penalty vs players" 2 // 3 // 45 damage balls "damage penalty" -0.66 // 0.34 //deals regular melee damage (34) "fire rate penalty" 1.66 "dmg taken from blast increased" 1.25 "no double jump" 1 "gesture speed increase" -0.66 } } scout_melee_SandmanB { Name "[REW] Metallic Payload" Description "AltFire: Launch Payload. FasterMoveSpeed+ SelfDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "The Sandman" } RequiredWeaponsString "Requires Sandman" SecondaryAttributes { "max health additive penalty" 15 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "alt fire attack" 1 // enables altfire attributes "alt fire attributes" "explosive bullets|147|fire rate penalty HIDDEN|5|damage bonus HIDDEN|2.5|override projectile type extra|brick|custom kill icon|purgatory" "dmg penalty vs players" -0.66 "blast dmg to self increased" 2 "gesture speed increase" -0.66 } } scout_melee_SunstickA { Name "[-1] Molten Mace" Description "IgniteTarget+ AfterburnImmunity+ DMGvsNonBurning-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Scout AllowedWeapons { ItemName "Sun-on-a-Stick" } RequiredWeaponsString "Requires Sun-Stick" SecondaryAttributes { "crit vs burning players" -1 "damage penalty" 0.25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "ring of fire while aiming" 12 "afterburn immunity" 1 "Set DamageType Ignite" 1 "dmg penalty vs nonburning" -0.66 "minicrit vs burning player" 1 "displace touched enemies" 4 "stomp player damage" 15 } } scout_melee_SunstickB { Name "[-2] Hexed Moonstick" Description "CritBurningDMG+ DMGvsNonBurning- BurnYourself-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 250 AllowPlayerClass Scout AllowedWeapons { ItemName "Sun-on-a-Stick" } RequiredWeaponsString "Requires Sun-Stick" SecondaryAttributes { "damage penalty" 0.25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus vs burning" 4 "Set DamageType Ignite" 1 "afterburn duration bonus" 5 "self add cond on hit" 22 // Ignited by Fire "self add cond on hit duration" 2 "dmg penalty vs nonburning" -0.66 "dmg taken from fire increased" 0.66 "self add attributes on hit" "health drain|1" "dmg taken from self reduced" -0.5 "hit self on miss" 1 } } // Soldier soldier_primary_rlA { Name "[REW] R.P.G. Launcher" Description "DMGOnDirectHit+ CritIfLowHP+ RocketArcs- ClipSize--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { Slot "Primary" } DisallowedWeapons { // ItemName "The Original" ItemName "The Direct Hit" ItemName "The Black Box" ItemName "Festive Black Box" ItemName "Rocket Jumper" ItemName "The Liberty Launcher" ItemName "The Cow Mangler 5000" ItemName "The Beggar's Bazooka" ItemName "The Air Strike" } RequiredWeaponsString "Requires Stock" SecondaryAttributes { "mult dmg direct hit" 1.25 "mult dmg vs airborne" 1.25 "add damage per target" 0.05 // 0.1 // still op // "dmg taken from blast increased" -0.33 // 0.75 "dmg taken from self reduced" 1.25 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "dmg penalty vs players" 0.5 // 1.25 // 2 // 1.5 // 3 // 4 "projectile gravity" -350 "projectile speed increased" 0.8 "centerfire projectile" 1 "clip size penalty" -0.75 // 0.25 // "clip size upgrade atomic" -0.75 "item style override" 1 "is australium item" 1 "self dmg push force increased" 0.85 // "dmg taken increased" 1.25 "blast radius increased" -0.15 "projectile trail particle" "rockettrail_airstrike_line" "mult crit when health is below percent" 0.15 "mult crit dmg" 0.5 "custom kill icon" "quake_rl" "dont count damage towards crit rate" 1 } } soldier_primary_rlB { Name "[REW] Barrager" Description "FireRate+ ReloadSpeed-- ExplosionRadius- MaxAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { Slot "Primary" } DisallowedWeapons { // ItemName "The Original" ItemName "The Direct Hit" ItemName "The Black Box" ItemName "Festive Black Box" ItemName "Rocket Jumper" ItemName "The Liberty Launcher" ItemName "The Cow Mangler 5000" ItemName "The Beggar's Bazooka" ItemName "The Air Strike" } RequiredWeaponsString "Requires Stock" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "custom kill icon" "quake_rl" "dont count damage towards crit rate" 1 "custom weapon fire sound" "MVM.GiantSoldierRocketShoot" "maxammo primary reduced" -0.4 // -0.2 "fire rate bonus HIDDEN" -0.9 "projectile speed decreased" -0.25 "blast radius increased" -0.2 "reload time increased hidden" 0.5 } } soldier_primary_rlC { Name "[x-1] Atom Launcher" Description "DMG++ NoReload+ SelfDamage- FireRate-- MaxAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 AllowPlayerClass Soldier AllowedWeapons { Slot "Primary" } DisallowedWeapons { // ItemName "The Original" ItemName "The Direct Hit" ItemName "The Black Box" ItemName "Festive Black Box" ItemName "Rocket Jumper" ItemName "The Liberty Launcher" ItemName "The Cow Mangler 5000" ItemName "The Beggar's Bazooka" ItemName "The Air Strike" } RequiredWeaponsString "Requires Stock" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "custom kill icon" "quake_rl" "dont count damage towards crit rate" 1 "custom projectile model" "models/workshop/player/items/soldier/taunt_rocket_jockey/taunt_rocket_jockey.mdl" "custom weapon fire sound" "Weapon_QuakeRPG.Single" "dmg penalty vs players" 2 // 3 // 4 "mult dmg vs tanks" 2 // 0.75 "mult dmg vs giants" 1.5 // -0.5 "blast radius increased" 1.5 // -0.5 // 0.5 // 2.5 // 0.75 "projectile trail particle" rockettrail_airstrike_line "mod no reload DISPLAY ONLY" 1 "mod max primary clip override" -1 "maxammo primary reduced" -0.25 // 0.5 // "faster reload rate" 0.75 // 0.25 "fire rate penalty" 2.25 // 5 "crits_become_minicrits" 1 "rocket jump damage reduction" 2.8 // 0.6 } } soldier_primary_AirstrikeA { Name "[-1] Rainmaker" Description "FireRateWhileAirborne+ Damage- FireRateWhileGrounded-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Air Strike" } RequiredWeaponsString "Requires Airstrike" SecondaryAttributes { "damage penalty" -0.15 // 0.15 "rocket jump damage reduction" -0.34 // 0.85 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "custom projectile model" "models/buildables/sentry3_rockets.mdl" "mul nonrocketjump attackrate" 0.66 // 1.66 "fire rate bonus with reduced health" 0.4 // 0.8 "fire rate bonus HIDDEN" -0.25 // 0.75 "clipsize increase on kill" 16 // 9 "hidden primary max ammo bonus" 1 // 3 "dmg penalty vs players" -0.34 // 0.66 "add attributes on kill" "reload time increased hidden|0.7|10" } } soldier_primary_AirstrikeB { Name "[-1] Airbomber" Description "FireRateWhileAirborne+ DMG+ ReloadSpeed- RocketDeviation-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 500 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Air Strike" } RequiredWeaponsString "Requires Airstrike" SecondaryAttributes { "damage penalty" 0.5 // 0.15 "rocket jump damage reduction" -0.66 // -0.2 // 0.85 "rocketjump attackrate bonus" -0.66 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "hidden primary max ammo bonus" 0.5 // 2 // 3 // "self dmg push force decreased" -3 // -0.34 // 0.65 "projectile spread angle penalty" 4 "clipsize increase on kill" -2 "projectile acceleration start time" 0.5 "projectile acceleration" 1250 // 200 "projectile acceleration time" 2.5 } } soldier_primary_BeggarA { Name "[BOT] Bottomless Bazooka" Description "NoReload+ FireRate+ ClipSize- ExplosionRadius--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Beggar's Bazooka" } RequiredWeaponsString "Requires Bazooka" SecondaryAttributes { "fire rate bonus HIDDEN" -0.1 "clip size penalty HIDDEN" -0.5 // 0.25 "reload time increased hidden" -0.15 "no primary ammo from dispensers while active" -1 "blast radius decreased" -0.15 // 0.8 "auto fires full clip" -1 // 0 "can overload" -1 // 0 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 // "continous accuracy time" 1 // "custom item model" "models/workshop/weapons/c_models/c_dumpster_device/c_dumpster_device.mdl" // "projectile sound" "Weapon_Does_Dumpster.Single" // "custom weapon reload sound" "Weapon_DumpsterRocket.Reload" } } soldier_primary_BeggarB { Name "[REW] Overclocker" Description "DirectHitDMG+ BannerRadius+ DMGVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Beggar's Bazooka" } RequiredWeaponsString "Requires Bazooka" SecondaryAttributes { "fire rate bonus HIDDEN" -0.2 "reload time increased hidden" 0.1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "projectile acceleration start time" 2.5 "projectile acceleration" 1250 // 200 "projectile acceleration time" 0.75 "mod soldier buff range" 0.4 // 0.25 "mod medic healed damage bonus" 0.15 "mult dmg direct hit" 0.25 // "energy weapon no deflect" 1 "provide on active" 1 "self mark for death" 1 "dmg from ranged reduced" -0.66 // 0.34 } } soldier_primary_BeggarC { Name "[-2] Beggar Jumper" Description "MaxAmmo+ NoSelfDMG+ CreditMagnet+ NoDMG--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 250 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Beggar's Bazooka" } RequiredWeaponsString "Requires Bazooka" SecondaryAttributes { "fire rate bonus HIDDEN" -0.1 "reload time increased hidden" -0.15 "no primary ammo from dispensers while active" -1 "mult credit collect range" 1.5 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "damage penalty" -1 "no self blast dmg" 2 "maxammo primary increased" 3 "dmg from ranged reduced" -0.34 "switch from wep deploy time decreased" -0.66 "cancel falling damage" 1 "add attributes on hit" "move speed bonus|0.66|4" } } soldier_primary_BlackBoxA { Name "[BOT][-1] Burst-Heal Box" Description "HealStacks+ RocketDeviation- DMG--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Black Box" ItemName "Festive Black Box" } RequiredWeaponsString "Requires BlackBox" SecondaryAttributes { "heal on hit for rapidfire" 20 "health on radius damage" -20 "heal on hit for slowfire" 25 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "fire rate bonus" -0.9 "projectile spread angle penalty" 3 "hidden primary max ammo bonus" 2 "blast radius increased" 0.25 // 1.25 "auto fires full clip" 1 // "clip size penalty" -0.25 // 0.5 "damage penalty" -0.75 // -0.66 // 0.34 "mult dmg vs tanks" -0.66 } } soldier_primary_BlackBoxB { Name "[REW] Tank Buster PowerBox" Description "DMGvsTank+ SentryRes+ ProjectileSpeed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Black Box" ItemName "Festive Black Box" } RequiredWeaponsString "Requires BlackBox" SecondaryAttributes { "heal on hit for rapidfire" 15 "health on radius damage" -10 // "heal on hit for slowfire" 25 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "dmg from ranged reduced" -0.35 "mult dmg vs tanks" 0.34 "damage force reduction" -0.33 "max health additive penalty" 20 "dmg penalty vs players" -0.1 "Projectile speed decreased" -0.15 // 0.25 } } soldier_primary_DirectHitA { Name "[REW] Peacebreaker" Description "DMG+ PierceResist+ ClipSize- ExplosionRadius--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Direct Hit" } RequiredWeaponsString "Requires Direct Hit" SecondaryAttributes { "Blast radius decreased" -0.2 "Projectile speed increased" 0.1 "damage bonus HIDDEN" 0.4 // 0.5 // 1.75 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "dmg pierces resists absorbs" 1 "energy weapon no deflect" 1 "penetrate teammates" 1 "passive reload" 1 "add attributes on hit" "move speed bonus|0.66|4" "reload time increased hidden" 0.66 // 0.4 // 2.3 // 1.3 } } soldier_primary_DirectHitB { Name "[x-1] Indirect Hit" Description "ExplosionRadius+ AlwaysMinicritGrounded+ DMG- ProjectileSpeed--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Direct Hit" } RequiredWeaponsString "Requires Direct Hit" SecondaryAttributes { "Blast radius decreased" 2.4 "Projectile speed increased" -1.6 // WOW HOW USELESS "damage bonus HIDDEN" -0.5 "mod mini-crit airborne" -1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "add cond when active" 16 // Minicrit "dmg pierces resists absorbs" 1 "energy weapon no deflect" 1 } } soldier_primary_DirectHitC { Name "[BOT][-3] Catmine Ejector" Description "ExplosionRadius+ AlwaysCrit+ SelfDMGImmune+ QuickReload+ RocketNoLongerMoves-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Direct Hit" } RequiredWeaponsString "Requires Direct Hit" SecondaryAttributes { "Blast radius decreased" 2.5 "Projectile speed increased" -1.8 // SiF, what the f- "damage bonus HIDDEN" 0.35 // -0.5 "mod mini-crit airborne" -1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "mini rockets" 1 "dmg taken from blast reduced" 0.75 "No self blast dmg" 2 "penetrate teammates" 1 "always crit" 1 // "add cond when active" 16 // Minicrit "minicrits become crits" 1 "dmg pierces resists absorbs" 1 "energy weapon no deflect" 1 "reload full clip at once" 1 "add cond on kill" 16 "add cond on kill duration" 5 // Minicrit on kill "projectile lifetime" 15 } } soldier_primary_LibertyA { Name "[-1] Red Glare" Description "On Hit: SuspendedMidAir+ MinicritAirborne+ DMG--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Liberty Launcher" } RequiredWeaponsString "Requires Liberty Launcher" SecondaryAttributes { "Projectile speed increased" 0.2 // 1.4 "damage penalty" -0.15 // 0.8 "clip size bonus" -1.15 "rocket jump damage reduction" -0.5 "increased jump height from weapon" 0.3 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "mod mini-crit airborne" 1 // "minicrits become crits" 1 "apply z velocity on damage" 400 "fire rate penalty HIDDEN" -0.5 "projectile gravity" 350 "damage blast push" 100 // 621 "add cond on hit" 80 // Forced to parachute "add cond on hit duration" 5 } } soldier_primary_LibertyB { Name "[-2] Splash Launcher" Description "ExplosionRadius+ PierceResist+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Liberty Launcher" } RequiredWeaponsString "Requires Liberty Launcher" SecondaryAttributes { "Projectile speed increased" 0.2 // 1.4 "damage penalty" -0.15 // 0.8 "rocket jump damage reduction" -0.25 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "dmg pierces resists absorbs" 1 "blast radius increased" 0.75 // 1.3 } } soldier_primary_LibertyC { Name "[-3] Mini Scatterblast Launcher" Description "FireRate+ ClipSize+ NoSelfDMG+ DMG--- LaunchTargetUp-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Liberty Launcher" } RequiredWeaponsString "Requires Liberty Launcher" SecondaryAttributes { // "Projectile speed increased" 1.5 // 1.4 "damage penalty" -0.1 // 0.8 "rocket jump damage reduction" -0.7 "faster reload rate" -0.5 "fire rate bonus" 0.1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "dmg pierces resists absorbs" 1 "fire full clip at once" 1 // "clip size upgrade atomic" 4 // 8 "projectile spread angle penalty" 5 "mini rockets" 1 "Blast radius increased" 1.5 "damage blast push" 250 // 621 "custom projectile model" "models\props_farm\scenes\bananana_peel.mdl" // "add cond on hit" 126 // Slips, loses traction // "add cond on hit duration" 5 // "projectile lifetime" 15 } } soldier_primary_ManglerA { Name "[REW] 4th Dissentangler" Description "IgniteTarget+ StunTargetifCharged+ DMG- NoDMGtoBuildings-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Cow Mangler 5000" } RequiredWeaponsString "Requires Mangler" SecondaryAttributes { "energy weapon no hurt building" -1 "dmg bonus vs buildings" -1 "dmg penalty vs players" -0.33 "halloween reload time decreased" -0.25 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "no self effect" 1 "Set DamageType Ignite" 1 "alt fire attack" 1 // enables altfire attributes "alt fire attributes" "fire rate penalty HIDDEN|2.5|stun on hit no giants|1|stun on hit|2|stun on hit slow|0.66|stun on hit type|bigbonk|Set DamageType Ignite|1" } } soldier_primary_ManglerB { Name "[REW] Stalker" Description "HomingRocket+ ClipSize+ ReloadAtOnce+ DMGvsNonTank- ProjectileSpeed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Cow Mangler 5000" } RequiredWeaponsString "Requires Mangler" SecondaryAttributes { "energy weapon no hurt building" -1 "dmg bonus vs buildings" -1 "dmg penalty vs players" -0.33 "mult dmg vs tanks" 2 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "damage bonus HIDDEN" 0.2 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 2 "reload full clip at once" 1 "halloween reload time decreased" -0.25 "no self effect" 1 "fire rate penalty HIDDEN" -0.34 "self dmg push force decreased" -0.9 "Projectile speed decreased" -0.4 "blast dmg to self increased" -0.75 } } soldier_primary_ManglerC { Name "[-1] Wave Projector" Description "AltFire: Shoots ShortCircuit Orb. Ignite Target+ MinicritBurning+ DMGvsNonRobot- NoRampUp-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Cow Mangler 5000" } RequiredWeaponsString "Requires Mangler" SecondaryAttributes { "energy weapon no hurt building" -1 "dmg bonus vs buildings" -1 "dmg penalty vs nonburning" -0.66 "mult dmg vs tanks" -1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 // "reload full clip at once" 1 "minicrit on cond" 22 "halloween reload time decreased" -0.25 "no self effect" 1 "alt fire attack" 1 "alt fire attributes" "fire rate penalty HIDDEN|3|override projectile type extra|mechanicalarmorb|Set DamageType Ignite|1|damage bonus HIDDEN|2.5" "minicrit vs burning player" 1 "force damage falloff" 1 "reduced damage rampup" 1 } } soldier_primary_JumperA { Name "[-2] Pacifist Momentum" Description "MaxAmmo+ NoSelfDMG+ CreditMagnet+ NoDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 250 AllowPlayerClass Soldier AllowedWeapons { ItemName "Rocket Jumper" } RequiredWeaponsString "Requires Rocket Jumper" SecondaryAttributes { "reload time increased hidden" -0.15 "mult credit collect range" 1.5 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 // "maxammo primary increased" 3 "mod no reload DISPLAY ONLY" 1 "Blast radius increased" 1.5 "mod max primary clip override" -1 "switch from wep deploy time decreased" -0.66 "cancel falling damage" 1 // "no self blast dmg" 2 "add attributes on hit" "move speed bonus|0.66|4" } } soldier_secondary_Shotgunmok { Name "+4s MiniCrit on Kill. -90% Primary Ammo." Attribute "minicritboost on kill" Cap 4 Increment 4 // Tier 1 Cost 350 SecondaryAttributes { // "special item description" "[Pistol] Gain Mini-critboost on kill." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "passive reload" 1 "deploy time decreased" -0.5 "maxammo primary increased" -0.9 } AllowPlayerClass Soldier AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The Righteous Bison" ItemName "The B.A.S.E. Jumper" ItemName "The Reserve Shooter" // ItemName "Panic Attack Shotgun" } } soldier_secondary_DMGBonus { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 200 // 325 // 400 ~ 800. Still.. AllowPlayerClass Soldier AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The Righteous Bison" ItemName "The B.A.S.E. Jumper" // ItemName "The Reserve Shooter" // ItemName "Panic Attack Shotgun" } SecondaryAttributes { "mult dmg vs tanks" 0.25 } } soldier_secondary_BannerRange { Name "+40% Banner Range" Attribute "cannot giftwrap" Cap 1 // 1.5 Increment 1 // 0.25 // 0.1 Cost 400 // 325 // 400 ~ 800. Still.. AllowPlayerClass Soldier AllowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" } SecondaryAttributes { "mod soldier buff range" 0.5 "deploy time decreased" -0.3 // -0.4 } } soldier_secondary_BannerSelfishA { Name "+200% Banner Duration (Selfish)" // Description "Soldier what the hecc." Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" // ItemName "The Concheror" // ItemName "The Battalion's Backup" } SecondaryAttributes { "mod soldier buff range" 0.05 "increase buff duration" 2 "rage receive scale" 0.5 "deploy time decreased" -0.6 "maxammo primary increased" 0.5 } } soldier_secondary_BannerSelfishB { Name "+200% Banner Duration (Selfish)" // Description "Soldier what the hecc." Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Soldier AllowedWeapons { // ItemName "The Buff Banner" // ItemName "Festive Buff Banner" ItemName "The Concheror" // ItemName "The Battalion's Backup" } SecondaryAttributes { "mod soldier buff range" 0.05 "increase buff duration" 2 "rage receive scale" 0.5 "health regen" 2 // 6 "deploy time decreased" -0.6 } } soldier_secondary_BannerSelfishC { Name "+200% Banner Duration (Selfish)" // Description "Soldier what the hecc." Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Soldier AllowedWeapons { // ItemName "The Buff Banner" // ItemName "Festive Buff Banner" // ItemName "The Concheror" ItemName "The Battalion's Backup" } SecondaryAttributes { "mod soldier buff range" 0.05 "increase buff duration" 2 "rage receive scale" 0.5 "max health additive bonus" 30 "deploy time decreased" -0.6 } } soldier_secondary_BannerBuffA { Name "[REW] Power Dominance" Description "On Banner Use: Gain Full Crits. RageGained- BannerDuration- BannerOnlyAffectsYou-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 250 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" } SecondaryAttributes { "mod soldier buff range" 0.005 "effect cond override" 44 "deploy time decreased" -0.4 "effect add attributes" "mod medic healed damage bonus|1.25" "increase buff duration" 0.5 // 0.75 "rage receive scale" 0.2 } } soldier_secondary_BannerBuffB { Name "[REW] Personal Propaganda" Description "On Banner Use: Gain Precision. BannerDuration+ RageGained-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 250 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" } SecondaryAttributes { "mod soldier buff range" 0.5 "rage receive scale" 0.75 "effect cond override" 96 // PRECISION Rune "deploy time decreased" -0.4 "effect add attributes" "reload time decreased while healed|0.5" "increase buff duration" 0.5 // 0.75 } } soldier_secondary_BannerConchA { Name "[REW] Hurried Surge" Description "On Banner Use: Gain Haste. BannerDuration+ RageGained-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 250 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Concheror" } SecondaryAttributes { "mod soldier buff range" 0.75 "rage receive scale" 0.75 // "effect cond override" 97 // AGILITY Rune // "effect cond override" 91 // HASTE Rune "effect cond override" 23393 // AGILITY + HASTE "deploy time decreased" -0.4 "effect add attributes" "reload time decreased while healed|0.5|mod medic healed deploy time penalty|1.25|" "move speed bonus" 1.1 "increase buff duration" 0.5 // 0.75 } } soldier_secondary_BannerConchB { Name "[-1] Archaic Resurgemce" Description "On Banner Use: Gain ResistBuff, but locked to Melee. MeleeCleaves+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 500 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Concheror" } SecondaryAttributes { "mod soldier buff range" 2.5 // "rage receive scale" 1 // "effect cond override" 93 // RESiST Rune // "effect cond override" 41 // Melee-Curse "effect cond override" 10589 // Melee-Resist "deploy time decreased" -0.4 "effect add attributes" "overheal decay disabled|1|melee cleave attack|1|melee range multiplier|1.6|melee bounds multiplier|1.6" "move speed bonus" 1.1 "increase buff duration" 0.5 // 0.75 } } soldier_secondary_BannerBackupA { Name "[REW] Distorted Rally" Description "On Banner Use: Gain Cloak and Defense Buff BannerDuration-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 250 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Battalion's Backup" } SecondaryAttributes { "mod soldier buff range" 0.75 "rage receive scale" 0.85 // "effect cond override" 66 // CLOAK // "effect cond override" 42 // Bomb Buff Hidden "effect cond override" 10818 // Bomb Buff Hidden + Cloak "deploy time decreased" -0.4 "effect add attributes" "ignored by enemy sentries|1|ignored by bots|1|dmg from ranged reduced|0.66" "increase buff duration" -0.25 // 0.5 } } soldier_secondary_BannerBackupB { Name "[-5] Means of Sabotage" Description "On Banner Use: Secretly Swap your Team Affiliation.!joinblu" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 99999 // 2700 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Battalion's Backup" } SecondaryAttributes { "mod soldier buff range" 0.005 "rage receive scale" 0.2 "effect cond override" 43 // Reprogram "deploy time decreased" -0.4 "effect add attributes" "ignored by enemy sentries|1|ignored by bots|1|dmg from ranged reduced|0.66|mod soldier buff range|0.1|receive friendly fire|1|mult dmg friendly fire|0.8|allow friendly fire|1|mult dmg friendly fire|1.5" "increase buff duration" 620 } } soldier_secondary_ShotgunA { Name "[REW] Second Amendment" Description "FireExplosiveShell+ FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Gunboats" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Mantreads" ItemName "The Righteous Bison" ItemName "The B.A.S.E. Jumper" ItemName "The Reserve Shooter" } RequiredWeaponsString "Requires Shotgun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "special item description" "Hi Ath, did I cook?" "damage bonus" 14 // 20 // Ath you goober, yknow how broken this was in Echoes right? "bullets per shot bonus" -0.85 // 0.15 // Like fr jumper Crit OC + this.. is mega dupid. "no damage falloff" 1 "explosive bullets" 100 // 150 // Unreasonable splash for a non-primary "weapon always gib" 1 "fire rate penalty" 2.5 // 2.2 // nerfed. Nerfed! "switch from wep deploy time decreased" -0.5 "single wep deploy time increased" 1.5 "maxammo secondary reduced" -0.5 "mod max primary clip override" -1 // "minicritboost on kill" 7 // lmao no wtf Athazar.. "add cond on kill" 16 // Minicrit on kill. "add cond on kill duration" 2 // But NOT as potent. "speed_boost_on_kill" 6 // <- Do that instead "self add cond on hit" 42 // Bomb Buff Hidden (Battalion) "self add cond on hit duration" 3 // 4 // "attack projectiles" 1 // what the frick were you drinking? >:c "crits_become_minicrits" 1 // HERE. "crit mod disabled" -1 // FUCKING GOD DAMN IT. "rocket jump damage reduction" -0.5 // I know I never said this to you, Athazar.. "maxammo primary increased" -0.9 // But this is how I would nerf this. "add attributes on kill" "dmg from ranged reduced|0.5|30" // shhhhhh... :3c "subtract victim medigun charge on hit" -40 // So basically this thing 2-shots, but it won't grief your team as much. } // You better copy my homework neaow grrrr } soldier_secondary_BaseJumperA { Name "[REW] Paratrooper Safeguard" Description "ParaRedeploy+ ReloadSpeed+ AirMobility+ Knockback+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 // AllowPlayerClass Soldier AllowedWeapons { ItemName "The B.A.S.E. Jumper" } RequiredWeaponsString "Requires Parachute" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "cancel falling damage" 1 "increased air control" 3 "parachute redeploy" 1 "maxammo primary increased" 0.5 "mult credit collect range" 1.5 "damage force reduction" -2 } } soldier_secondary_BisonA // RapidFire Slow Bison { Name "[BOT] Eviscerator Beamer" Description "DMG+ SlowLaser-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 Tier 1 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Righteous Bison" } RequiredWeapons { ItemName "The Righteous Bison" } RequiredWeaponsString "Requires Bison" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus HIDDEN" 0.5 // "mult dmg vs tanks" 1.5 "Projectile speed decreased" 0.65 "particle color rainbow" 621 // "particle color rgb" 14025328 // "proj attribute pattern" "set item tint RGB|14025328&set item tint RGB|14504&set item tint RGB|10178454" // "projectile lifetime" 0.75 "penetrate teammates" 1 } } soldier_secondary_BisonB // RapidFire Slow Bison { Name "[REW] Tractor Beam" Description "Fire Rate+ PullsTarget+ EffectiveRange-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 Tier 1 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Righteous Bison" } RequiredWeapons { ItemName "The Righteous Bison" } RequiredWeaponsString "Requires Bison" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "apply z velocity on damage" -400 "dmg penalty vs players" 1.25 "Projectile speed decreased" 0.65 "set item tint rgb" 7368816 // "proj attribute pattern" "set item tint RGB|14025328&set item tint RGB|14504&set item tint RGB|10178454" "projectile lifetime" 0.75 "penetrate teammates" 1 "projectile penetration limit" 3 } } soldier_secondary_GunboatA { Name "[REW] Combat Absorber" Description "MoveSpeed+ NoFallDamage+ CreditMagnet+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Gunboats" } RequiredWeaponsString "Requires Gunboat" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "cancel falling damage" 1 "maxammo primary increased" 0.5 "mult credit collect range" 1.5 "rocket jump damage reduction" -0.34 // 0.4 "dmg taken from blast reduced" -0.33 // 0.6 "move speed bonus" 0.2 // 1.2 "additional step sound" "MetalGrate.ImpactSoft" } } soldier_secondary_MantreadA { Name "[REW] Leather Stomper" Description "StunOnLand+ NoFallDamage+ CreditMagnet+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Mantreads" } RequiredWeaponsString "Requires Gunboat" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "cancel falling damage" 1 "mult credit collect range" 1.5 "increased air control" 3 "increased jump height" 0.2 // 1.2 "bot custom jump particle" 1 "stomp player damage" 150 "falling_impact_radius_stun" 1 "falling_impact_radius_pushback" 1 "dmg penalty vs players" 5 "additional step sound" "Rubber_Tire.ImpactSoft" } } soldier_secondary_ShotgunPanicA { Name "[BOT] Trench Slugger" Description "Hold Fire to Load Shells. PelletBonus+ Accuracy-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 // AllowPlayerClass Soldier AllowedWeapons { ItemName "Panic Attack Shotgun" } RequiredWeaponsString "Requires Panic Attack" SecondaryAttributes { "damage bonus HIDDEN" 0.2 "reload time increased hidden" -0.34 // 0.66 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "fire rate bonus with reduced health" -0.5 "panic_attack" 1 // "can overload" 1 "auto fires full clip" 1 // "bullets per shot bonus" 1.5 // 2.5 "clip size penalty" -0.25 } } soldier_secondary_ShotgunPanicB { Name "[BOT] Calm Defense" Description "Accuracy+ AccIncreaseCont.Fire+ Pellet Bonus- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 // AllowPlayerClass Soldier AllowedWeapons { ItemName "Panic Attack Shotgun" } RequiredWeaponsString "Requires Panic Attack" SecondaryAttributes { "damage bonus HIDDEN" 0.5 "single wep deploy time decreased" 1 "reload time increased hidden" -0.34 // 0.66 "bullets per shot bonus" -0.5 // -1 "mult_spread_scales_consecutive" -1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "weapon spread bonus" -0.5 "self add attributes on hit" "accuracy scales damage|1|10|spread penalty|0.2|10" } } soldier_secondary_ShotgunReserveA { Name "[-1] Parashooter" Description "Accuracy+ CritWhilstAirborne+ FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Reserve Shooter" } RequiredWeaponsString "Requires Reserve Shooter" SecondaryAttributes { // "clip size penalty" 0.34 "mod mini-crit airborne" -1 "single wep deploy time decreased" -0.3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "mod crit while airborne" 1 "weapon spread bonus" -0.66 // 0.34 "parachute attribute" 1 "rocketjump attackrate bonus" -0.5 "mul nonrocketjump attackrate" 2.5 "attack projectiles" 1 "crit mod disabled" -1 "passive reload" 1 } } soldier_secondary_ShotgunReserveB { Name "[-3] Defacer" Description "StunTarget+ CritStunned+ DMG- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 // AllowPlayerClass Soldier AllowedWeapons { ItemName "The Reserve Shooter" } RequiredWeaponsString "Requires Reserve Shooter" SecondaryAttributes { // "clip size penalty" 0.34 "mod mini-crit airborne" -1 "single wep deploy time decreased" -0.66 "single wep holster time increased" -0.66 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "stun on hit" 0.4 "stun on hit type" movement "stun on hit slow" 1 "mult dmg vs same class" 0.5 "mult dmg vs giants" 0.5 "crit on cond" 1|9 // Crit vs Slow, Stunned "self add attributes on hit" "accuracy scales damage|1|8|weapon spread bonus|0.5|8" "add attributes on hit" "no_jump|1|8" "passive reload" 1 } } soldier_melee_ShovelDMG { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 250 AllowPlayerClass Soldier AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Equalizer" // ItemName "The Pain Train" ItemName "The Half-Zatoichi" // ItemName "The Market Gardener" ItemName "The Disciplinary Action" ItemName "The Escape Plan" } RequiredWeaponsString "Requires Shovel" } soldier_melee_ShovelCleave { Name "Melee Hits All Enemies in Range" Attribute "melee cleave attack" Cap 1 Increment 1 Cost 400 AllowPlayerClass Soldier AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Equalizer" // ItemName "The Pain Train" ItemName "The Half-Zatoichi" ItemName "The Market Gardener" ItemName "The Disciplinary Action" ItemName "The Escape Plan" } RequiredWeaponsString "Requires Shovel" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "minicritboost on kill" 3 "single wep deploy time decreased" 1.66 "single wep holster time increased" 2.66 } } soldier_melee_EqualizerA { Name "[REW] Leveller" Description "When Injured: DMG&Haste+ MeleeRange+ FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Escape Plan" } RequiredWeaponsString "Requires Escape Plan" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "provide on active" 1 "damage bonus" 0.5 // 1.5 // default damage is 65 // "dmg bonus while half dead" 0.5 "fire rate bonus with reduced health" -0.5 "speed_boost_on_kill" 3 "fire rate penalty" -0.2 "melee range multiplier" 0.5 // 1.5 "melee bounds multiplier" 0.66 // 1.66 } } soldier_melee_EqualizerB { // Name "[REW] Kritical Fervor" Name "[REW] Last Resort" Description "When Injured: GainResist+ CritboostedWhenLow+ MoveSpeed- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Escape Plan" } RequiredWeaponsString "Requires Escape Plan" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "provide on active" 1 "damage bonus" 0.35 "dmg from ranged reduced" -0.35 "mult crit when health is below percent" 0.5 "mod shovel speed boost" 2 "move speed penalty" -0.2 "fire rate penalty" -0.2 "mod weapon blocks healing" 1 "melee range multiplier" 1.5 "melee bounds multiplier" 1.66 } } soldier_melee_EscapePlanA { // Name "[REW] Survival Instinct" // Name "[REW] Evasive Reflex" Name "[REW] Split Decision" Description "When Held: DMGIncreasedWhenDying+ HealthFromPack+ Regen+ CritVulnerability- CannotBeHealed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Escape Plan" } RequiredWeaponsString "Requires Escape Plan" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "dmg pierces resists absorbs" 1 "move speed bonus" 0.2 // 1.2 "dmg bonus while half dead" 2 // 1 "health from packs increased" 0.75 // 1.75 "health regen" 2 "mod weapon blocks healing" 1 "dmg taken from crit increased" 0.66 "dmg from ranged reduced" 0.66 "fire rate penalty" 0.66 // 0.34 } } soldier_melee_EscapePlanB { Name "[REW] Unsplit Equalizer" Description "When Held: MoveSpeed+ DMG+ SelfMarked- CannotBeHealed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Escape Plan" } RequiredWeaponsString "Requires Escape Plan" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "damage bonus" 0.75 // 1.9 // default damage is 65 "dmg bonus while half dead" 0.5 "move speed bonus" 0.2 // 1.2 "dmg pierces resists absorbs" 1 "minicritboost on kill" 3 "mod weapon blocks healing" 1 "dmg from ranged reduced" 0.34 "blast dmg to self increased" -1 "self dmg push force decreased" 0 "melee range multiplier" 1.5 "melee bounds multiplier" 1.66 } } soldier_melee_GardenerPierce { Name "+33% DMG Piercing to Giants" Attribute "damage bonus HIDDEN" Cap 1.66 // 2 Increment 0.33 // 0.1 Cost 250 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Market Gardener" } SecondaryAttributes { "mult dmg vs giants" 0.33 "melee range multiplier" 0.15 "fire rate penalty" 0.15 } RequiredWeaponsString "Requires Market Gardener" } soldier_melee_Gardenerbeamconnected { Name "[REW] Team Anchor" // "Hit and Stomp all bots connected by medigun" Description "CritOnKill+ StompHealers+ DMGWhileGrounded- FireRate-" // Description "CritOnKill+ SpeedBoostAlly+ DMG- FireRate-" Attribute "damage all connected" Cap 1 Increment 1 Cost 350 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Market Gardener" } SecondaryAttributes { "fire rate penalty" 0.2 // 0.15 "minicrit on cond" 23|28|55|5|11|58|59|61|62 // Minicrit vs Anyone Overhealed "subtract victim medigun charge on hit" 50 "subtract victim cloak on hit" 50 "stomp player damage" 99 "not solid to players" 1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "critboost on kill" 3 "mult crit dmg" 2 "damage penalty" -0.5 "collect currency on kill" 1 } RequiredWeaponsString "Requires Market Gardener" } soldier_melee_PainTrainA { Name "[-1] Intel Pummeler" Description "On Hit Carrier: Crit+ VulnerableToRanged-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 // AllowPlayerClass Soldier AllowedWeapons { ItemName "The Pain Train" } RequiredWeaponsString "Requires Escape Plan" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mult credit collect range" 1 "stun on hit" 0.5 "stun on hit type" movement "stun on hit slow" 1 "crit on cond" 42 // Crit vs Carrier "add attributes on hit" "no_jump|1|8|mult flag carrier move speed|0.66|8" "melee range multiplier" 1.5 "melee bounds multiplier" 1.66 "dmg taken from bullets increased" -0.1 "dmg from ranged reduced" 0.2 } } soldier_melee_WhipA { Name "[REW] Direct Command" Description "CritOnKill+ SpeedBoostAlly+ DMG- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Disciplinary Action" } RequiredWeaponsString "Requires Whip" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "speed_boost_on_hit" 4 "critboost on kill" 4 "melee range multiplier" 0.2 // 1.75 // valve is too stupid to fix how teammates aren't lag compen "melee bounds multiplier" 0.25 // 1.75 "melee cleave attack" 1 "add cond when active" 35 // Fake Crit Glow "self add attributes on hit" "dmg penalty vs players|0.5|4|addcond immunity|35|4" "add attributes on kill" "single wep deploy time decreased|0.34|5|single wep holster time increased|0.34|5|ammo regen|0.33|4|hidden primary max ammo bonus|1.5|15" // "damage penalty" -0.15 "fire rate penalty" 0.3 } } soldier_melee_WhipB { Name "[REW] Peer Conditioning" Description "On Hit Teammate: GrantMinicrit+ DMG- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Soldier AllowedWeapons { ItemName "The Disciplinary Action" } RequiredWeaponsString "Requires Whip" SecondaryAttributes { "provide on active" 1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "speed buff ally" -1 "melee range multiplier" 0.2 // 1.75 // valve is too stupid to fix how teammates aren't lag compen "melee bounds multiplier" 0.25 // 1.75 "dmg from ranged reduced" -0.35 "allow friendly fire" 1 "mult dmg friendly fire" 0.25 "add cond on hit" 16 "add cond on hit duration" 5 // Minicrit on kill // "bleeding duration" 2 "no self effect" 1 "add attributes on hit" "addcond immunity|25|99" "damage penalty" -0.25 "fire rate penalty" 0.5 } } soldier_melee_ZatoichiA { Name "[-2] Blind Zatoichi" Description "Blinded by Hatred. MaxHP+ NoAmmoOnAllWeapons-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 // AllowPlayerClass Soldier AllowedWeapons { ItemName "The Half-Zatoichi" } RequiredWeaponsString "Requires Katana" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "critboost on kill" 6 "melee range multiplier" 0.4 "melee bounds multiplier" 0.3 "mult dmg vs same class" 2 "max health additive bonus" 50 "maxammo primary reduced" -1 // -0.5 "maxammo secondary reduced" -1 // -0.5 } } soldier_melee_ZatoichiB { Name "[REW] Sable's Demise" Description "ParryProjectile+ CritOnKill+ NoHonorbound- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 // AllowPlayerClass Soldier AllowedWeapons { ItemName "The Half-Zatoichi" } RequiredWeaponsString "Requires Katana" SecondaryAttributes { "provide on active" 1 "restore health on kill" -40 "special item description" "Grhh. Choke on your own atomic rockets." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "critboost on kill" 3 // "airblast_destroy_projectile" 1 "melee airblast" 1 "melee grants protection" 0.2 // a bit of a safety bonus here for those people that are laggy "melee cleave attack" 1 "mult smack time" 0.05 "dmg taken from blast increased" 1.25 "honorbound" -1 "fire rate penalty" 0.3 "self mark for death" 1 "dmg taken increased" 0.33 } } pyro_primary_FlamerA { Name "[REW] Ext. Imblazer" Description "FlameBounces++ MinicritOverhealed+ AirblastCost-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Backburner" ItemName "Festive Backburner 2014" ItemName "The Degreaser" ItemName "The Phlogistinator" ItemName "The Dragon's Fury" } RequiredWeaponsString "Requires Flamer" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "item style override" 1 "is australium item" 1 // "mod shovel damage boost" 1 // "airblast cost increased" 1.5 "rocket specialist" 2 "mult reflect velocity" 1.5 "airblast cost increased" 0.5 // 1.2 // "crit vs non burning players" 1 // "dmg penalty vs nonburning" 1.5 // "damage bonus vs burning" 0.66 "flame_drag" 4.2 // def is 8 n half "flame_up_speed" -100 "flame_ignore_player_velocity" 1 "lunchbox adds minicrits" 2 "flame_reflect_on_collision" 2 "max_flame_reflection_count" 3 "flame_spread_degree" 1 "flame_lifetime" 0.8 "flame_speed" 2600 "reflected_flame_dmg_reduction" 2.5 // 2 "afterburn duration penalty" 0.5 "weapon burn dmg reduced" 0.5 // "no damage falloff" 1 "mult dmg vs tanks" 0.66 "minicrit on cond" 23|28|55|5|11|58|59|61|62 // Minicrit vs Anyone Overhealed } } pyro_primary_FlamerB { Name "[REW] Caustic Emitter" Description "BleedsTarget+ MinicritOnKill+ W+M1- Afterburn- AirblastNoPush-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Backburner" ItemName "Festive Backburner 2014" ItemName "The Degreaser" ItemName "The Phlogistinator" ItemName "The Dragon's Fury" } RequiredWeaponsString "Requires Flamer" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "flame_drag" 6 // 4.2 // def is 8 n half // "flame_ignore_player_velocity" 1 // "lunchbox adds minicrits" 2 "speed_boost_on_kill" 5 "add cond on kill" 16 "add cond on kill duration" 5 // Minicrit on kill "firing forward pull" 200 // 440 // Scout speed, under BFB // "airblast cost scale hidden" 6.5 "airblast_pushback_disabled" 1 "dmg penalty vs players" 2.5 "damage penalty" 0.34 "weapon burn dmg reduced" -0.9 // 0.1 "afterburn duration penalty" -0.5 "weapon burn dmg reduced" -0.9 "bleeding duration" 4 // 8 "minicrit on cond" 25 // Minicrit vs Bleeding "damage bonus HIDDEN" 0.15 "mult dmg vs tanks" 0.66 } } pyro_primary_FlamerC { Name "[BOT] FrostFreezer" Description "Slow&WeakenTarget+ NoAirblast-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Backburner" ItemName "Festive Backburner 2014" ItemName "The Degreaser" ItemName "The Phlogistinator" ItemName "The Dragon's Fury" } RequiredWeaponsString "Requires Flamer" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "add cond on hit" 123 "airblast_pushback_disabled" 1 "flame_drag" 6 "add attributes on hit" "force damage falloff|1|15|crits_become_minicrits|1|15|dmg penalty vs players|0.75|15" // "alt fire attack" 1 // "alt fire attributes" "fire rate penalty HIDDEN|2.5|apply z velocity on damage|-500|Set DamageType Ignite|1|Projectile speed increased|5|self add cond on hit|16|bleeding duration|3|damage bonus HIDDEN|0.5|override projectile type|2|custom kill icon|tf_projectile_rocket" "stun on hit" 2 // 0.5 "stun on hit type" movement "stun on hit slow" 0.8 "airblast disabled" 1 "mult dmg vs tanks" 0.66 "set turn to ice" 1 } } pyro_primary_FlamerD { Name "[BOT] Afterburner" Description "Afterburn+ DMG- DestroyProjectile-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Backburner" ItemName "Festive Backburner 2014" // ItemName "The Degreaser" ItemName "The Phlogistinator" ItemName "The Dragon's Fury" } RequiredWeaponsString "Requires Flamer" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "dmg penalty vs players" 0.33 "weapon burn dmg increased" 21 // 6 // 5 // deals 20 afterburn. Target will die in the next 5-12 seconds. Guaranteed. "afterburn duration bonus" 4 // 2 "add cond on hit" 123 // gas "add cond on hit duration" 5 // "airblast disabled" 1 "airblast_destroy_projectile" 1 "airblast_pushback_disabled" 1 "dmg taken from blast increased" 1.25 "mult dmg vs tanks" 0.75 "ragdolls become ash" 1 } } pyro_primary_BackburnA { Name "[BOT] Cryoburner" Description "DMG+ Max HP+ NoAirblast-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Backburner" ItemName "Festive Backburner 2014" } RequiredWeaponsString "Requires Backburn" SecondaryAttributes { // "airblast cost increased" 621 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "airblast cost scale hidden" 5 // costs 100 each ab "dmg penalty vs players" 1.2 "max health additive bonus" 50 "airblast disabled" 0.66 "mult dmg vs tanks" 2 "set turn to ice" 1 "slow enemy on hit" 0.75 "crit on cond" 50|71|15 "attach particle effect" 703 // Cool } } pyro_primary_BackburnB { Name "[X-1] Metal Combuster" Description "DMG+ DMGvsBuilding&Tank+ AmmoInefficiency-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Backburner" ItemName "Festive Backburner 2014" } RequiredWeaponsString "Requires Backburn" SecondaryAttributes { // "airblast cost increased" 621 // "mod flamethrower back crit" -1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "damage bonus HIDDEN" 0.5 // 0.25 "mult dmg vs tanks" 1.5 "flame_drag" 4.5 "lunchbox adds minicrits" 2 "weapon burn dmg increased" -0.16 "flame ammopersec decreased" 3 "move speed penalty" -0.1 "attach particle effect" 702 // Isotope Weapon Unu } } pyro_primary_BackburnC { Name "[REW] Wavedasher" Description "AirblastDashes+ EfficientAirblast+ AirblastNoPush-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Backburner" ItemName "Festive Backburner 2014" } RequiredWeaponsString "Requires Backburn" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "airblast dashes" 1 "airblast cost increased" -0.75 // 0.25 "mult airblast primary refire time" 4 // "move speed as health decreases" 1.2 "add attributes when active" "move speed bonus|1.2|increased jump height from weapon|1.2" "mult dmg vs tanks" 0.66 "damage bonus HIDDEN" 0.25 // 0.5 "airblast_destroy_projectile" 1 "airblast_pushback_disabled" 1 } } pyro_primary_DegreaserA { Name "[-1] Wavesucker" Description "PullsEnemies+ PierceResist+ Afterburn- DeleteReflects-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Degreaser" } RequiredWeaponsString "Requires Degreaser" SecondaryAttributes { "weapon burn time increased" -0.30 // 0.66 "airblast cost increased" -0.25 // 1 "single wep deploy time decreased" -0.3 // 1 "switch from wep deploy time decreased" -0.6 // 1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "mult airblast refire time" 0.5 "dmg penalty vs players" 1.25 "damage causes airblast" 1 "apply z velocity on damage" -50 "apply look velocity on damage" -500 "flame_drag" 2.1 // 8.4 is default "add cond on hit" 123 // gas "add cond on hit duration" 5 // "mult dmg vs tanks" 1.5 "airblast_destroy_projectile" 1 // "airblast_pushback_disabled" 1 } } pyro_primary_DegreaserB { Name "[-2] Pushover S+M2" Description "BetterAirblast+ FasterAirblast+ PlayerDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Degreaser" } RequiredWeaponsString "Requires Degreaser" SecondaryAttributes { "weapon burn time increased" -0.30 // 0.66 "airblast cost increased" -0.5 // 1 // "single wep deploy time decreased" -0.3 // 1 // "switch from wep deploy time decreased" -0.6 // 1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "dmg penalty vs players" -0.5 // 0.75 "mult crit dmg" -0.5 // "crit vs non burning players" 1 // "crit vs burning players" 1 "rocket specialist" 2 "airblast pushback scale" -1 "speed_boost_on_hit_enemy" 3 "mult dmg vs tanks" -0.5 // "airblast_destroy_projectile" 1 "airblast_pushback_disabled" 1 } } pyro_primary_DegreaserC { Name "[-3] Pilotlight" Description "AirblastAlwaysCrit+ InstantHolster+ NoDMG--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Degreaser" } RequiredWeaponsString "Requires Degreaser" SecondaryAttributes { "weapon burn dmg reduced" -1 "weapon burn time reduced" -1 "airblast cost increased" -0.75 // 1 "single wep deploy time decreased" -0.3 // 1 "switch from wep deploy time decreased" -0.6 // 1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "mult reflect velocity" 1.5 "always crit" 1 "crit vs non burning players" 1 "crit vs burning players" 1 "rocket specialist" 2 "add attributes when active" "move speed bonus|1.2|increased jump height from weapon|1.1" // "damage penalty" -1 "dmg penalty vs players" -0.9 "mult dmg vs tanks" -0.8 "flame_drag" 15 // 8.4 is default "flame_lifetime" -0.5 // this basically extinguishes the flame "airblast pushback scale" 5 } } pyro_primary_DwagonFurryA { Name "[REW] Long Mao" Description "FireRate+ NoAirblast- MaxAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Dragon's Fury" } RequiredWeaponsString "Requires DragonFury" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mult_item_meter_charge_rate" -0.2 "hidden primary max ammo bonus" -0.1 // -0.05 "airblast disabled" 1 } } pyro_primary_DwagonFurryB { Name "[REW] Calm Wyvern" Description "SlowsTarget+ FireRate+ Afterburn-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Dragon's Fury" } RequiredWeaponsString "Requires DragonFury" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "slow enemy on hit" 1 "add cond on hit" 123 "damage bonus HIDDEN" -0.15 "weapon burn dmg increased" -0.5 // 2 "weapon burn time increased" 2 "mult_item_meter_charge_rate" -0.1 } } pyro_primary_PhlogA { Name "[REW] Conductor" Description "CritsWet+ DMG- RageGained- BuffDuration- WetVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Phlogistinator" } RequiredWeaponsString "Requires Phlog" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "crit vs wet players" 1 "crit on cond" 5|24|27|86 // |123 "crit on cond" 123 // Gas. idea by bazooks // "add cond on hit" 123 // gas // "add cond on hit duration" 5 // "self add cond on hit" 54 // "self add cond on hit duration" 99 "dmg taken from fire increased" 0.5 // 2 // 4 "dmg penalty vs players" 0.66 // "weapon burn time reduced" 0.5 // "increase buff duration" 0.5 "mod rage on hit penalty" -0.5 } } pyro_primary_PhlogB { Name "[REW] Instigator" Description "InstantRageTaunt+ DMG+ DMGVulnerability- MMMPHRequired+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Phlogistinator" } RequiredWeaponsString "Requires Phlog" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "dmg penalty vs players" 0.25 "gesture speed increase" 9 "Increase buff duration" 0.5 "dmg taken from crit increased" 0.66 "dmg taken from fire increased" 0.5 // 2 // 4 "mod rage on hit penalty" 0.5 } } pyro_primary_PhlogC { Name "[REW] Instigator" Description "On MMmpH: Resist&HealOnHit+ ReduceEnemyHealing+ AmmoInefficiency-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Phlogistinator" } RequiredWeaponsString "Requires Phlog" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween green flames" 1 "killstreak tier" 1 "effect cond override" 1711376 "add attributes on hit" "healing received penalty|0|25" "effect add attributes" "damage bonus HIDDEN|0.25" "Increase buff duration" 2 "add cond on hit" 118 "add cond on hit duration" 8 "flame ammopersec decreased" 2 // 3 "mod rage on hit penalty" 0.5 } } pyro_secondary_Shotgunmok { Name "+6s MiniCrit on Kill. -90% Primary Ammo." Attribute "minicritboost on kill" Cap 6 Increment 6 // Tier 1 Cost 350 SecondaryAttributes { // "special item description" "[Pistol] Gain Mini-critboost on kill." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "passive reload" 1 "deploy time decreased" -0.5 "maxammo primary increased" -0.9 } AllowPlayerClass Pyro AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" // ItemName "Panic Attack Shotgun" ItemName "The Thermal Thruster" ItemName "The Gas Passer" } } pyro_secondary_DMGBonus { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { Slot "Secondary" } DisallowedWeapons { // ItemName "The Flare Gun" // ItemName "Festive Flare Gun" // ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" // ItemName "Panic Attack Shotgun" ItemName "The Thermal Thruster" ItemName "The Gas Passer" } SecondaryAttributes { "mult dmg vs tanks" 0.25 } } pyro_secondary_FlareA { Name "[REW] Distressed Flare" Description "Leech+ TripleShot+ OnlyMinicrits- AfterburnDuration-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Flare Gun" ItemName "Festive Flare Gun" } RequiredWeaponsString "Requires Flaregun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mult projectile count" 3 "heal on hit for rapidfire" 25 "crits_become_minicrits" 1 "Projectile speed decreased" -0.35 "ragdolls become ash" 1 } } pyro_secondary_FlareB { Name "[-1] Signal Flare" Description "MarkOnHit+ NonCritDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Flare Gun" ItemName "Festive Flare Gun" } RequiredWeaponsString "Requires Flaregun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mark for death" 1 "reveal disguised victim on hit" 1 "reveal cloaked victim on hit" 1 "subtract victim medigun charge on hit" 25 "subtract victim cloak on hit" 25 "flare no crit burning" 1 } } pyro_secondary_FlareC { Name "[REW] Dragon Flare" Description "CritDMG+ NonBurningDMG- Afterburn-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Flare Gun" ItemName "Festive Flare Gun" } RequiredWeaponsString "Requires Flaregun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mult crit dmg" 1 // 0.5 "weapon burn dmg increased" -0.66 "weapon burn time reduced" -0.25 "mult afterburn delay" 0.25 } } pyro_secondary_FlareDetonatorA { Name "[REW] Detonator Jumper" Description "CritDMG+ NonBurningDMG- Afterburn-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Detonator" } RequiredWeaponsString "Requires Detonator" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "single wep deploy time decreased" -0.66 // 1 "switch from wep deploy time decreased" -0.66 // 1 // "holster_anim_time" -0.66 "no self blast dmg" 2 } } pyro_secondary_FlareDetonatorB { Name "[REW] Incendiary Cannon" Description "FiresRocket+ DMG+ SelfDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Detonator" } RequiredWeaponsString "Requires Detonator" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "projectile trail particle" rockettrail_airstrike_line "mod flaregun fires pellets with knockback" -1 "override projectile type" 2 "set damagetype ignite" 1 "blast radius decreased" -0.4 // -0.25 // 0.75 "reload time increased hidden" 0.2 "damage bonus HIDDEN" -0.2 "rocket jump damage reduction" -0.66 // "self dmg push force decreased" 2 "no self blast dmg" 2 } } pyro_secondary_FlareDetonatorC { Name "[REW] Backdraft" Description "FiresFireball+ WeakenTarget+ NoAfterburn-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Detonator" } RequiredWeaponsString "Requires Detonator" SecondaryAttributes { "damage penalty" 0.45 "blast dmg to self increased" 2.5 // "minicrit vs burning player" -1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "override projectile type" 2 "custom projectile model" models/weapons/w_models/w_drg_ball.mdl "custom kill icon" spellbook_fireball "projectile trail particle" "~pyrovision_flaregun_trail_crit_red" "Set DamageType Ignite" 1 "Projectile speed decreased" 0.5 // 1.25 "blast radius decreased" 0.66 // -0.4 "add attributes on hit" "force damage falloff|1|15|crits_become_minicrits|1|15|dmg penalty vs players|0.5|8|dmg taken from fire increased|0.66|8" // "damage bonus HIDDEN" 1 "mult afterburn delay" 0.25 "weapon burn time reduced" -0.8 "weapon burn dmg reduced" 2 } } pyro_secondary_FlareMelterA { Name "[REW] Mechmelter" Description "DMG++ FasterBurn+ AfterburnDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Manmelter" } RequiredWeaponsString "Requires Melter" SecondaryAttributes { "Projectile speed increased" 0.25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mult dmg vs tanks" 0.5 "dmg bonus vs buildings" 0.34 // 1.33 "minicrit vs burning player" 1 "mult afterburn delay" 0.25 "fire rate bonus HIDDEN" -0.34 "reload time increased hidden" -0.2 "weapon burn time reduced" -0.8 "weapon burn dmg reduced" -0.5 } } pyro_secondary_FlareMelterB { Name "[REW] Dissolver" Description "FiresHitscanLaser+ DMG+ StunTarget+ FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Manmelter" } RequiredWeaponsString "Requires Melter" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "damage bonus HIDDEN" 9 // 300 DMG "override projectile type" 1 // Bullet. "sniper fires tracer" 1 "projectile penetration" 1 "custom kill icon" firedeath "reload time increased" 2 // 3 "fire rate penalty" 4 // 2.5 "dmg pierces resists absorbs" 1 "reveal cloaked victim on hit" 1 "subtract victim medigun charge on hit" 40 "subtract victim cloak on hit" 15 "mod weapon blocks healing" 1 "no crit boost" 1 "crit mod disabled" 1 "ragdolls become ash" 1 } } pyro_secondary_ShotgunReserveA { Name "[-1] Calefactor" Description "IgniteTarget+ CritsBurning+ FireRate- Accuracy-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Reserve Shooter" } RequiredWeaponsString "Requires Reserve Shooter" SecondaryAttributes { "mod mini-crit airborne" -1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "Set DamageType Ignite" 1 "crit vs burning players" 1 "damage bonus vs burning" 0.66 "dmg penalty vs nonburning" -0.34 "bullets per shot bonus" 0.4 "weapon burn time reduced" 3 "weapon burn dmg reduced" -0.55 "hidden primary max ammo bonus" -0.8 "mult dmg vs tanks" 0.66 "fire rate penalty" 0.3 "clip size penalty" -0.16 "weapon spread bonus" -0.33 } } pyro_secondary_FlareScorchA { Name "[-1] Spitfire" Description "TripleShot+ MinicritOnKill+ FlareDoNotBounce-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Scorch Shot" } RequiredWeaponsString "Requires Scorch" SecondaryAttributes { "mod flaregun fires pellets with knockback" -1 "damage penalty" 0.55 // 0.35 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mult projectile count" 3 "Blast radius increased" 1.5 "minicritboost on kill" 4 "mult afterburn delay" 0.75 "hidden secondary max ammo penalty" -0.15 } } pyro_secondary_FlareScorchB { Name "[-2] Molten Ejector" Description "StunTarget+ FasterAfterburn FlareDoNotBounce- ExplosionRadius-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Scorch Shot" } RequiredWeaponsString "Requires Scorch" SecondaryAttributes { "mod flaregun fires pellets with knockback" -1 "minicrit vs burning player" -1 "damage penalty" -0.15 // 0.35 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "minicritboost on kill" 4 "mult afterburn delay" 0.25 "stun on hit" "1.5" "stun on hit slow" 0.66 "stun on hit type" "movement" "Blast radius increased" -0.8 "reload time increased hidden" -0.5 "hidden secondary max ammo penalty" -0.15 } } pyro_secondary_FlareScorchC { Name "[-2] Cometgazer" Description "FiresFireball+ FireRate- ExplosionRadius-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Scorch Shot" } RequiredWeaponsString "Requires Scorch" SecondaryAttributes { "mod flaregun fires pellets with knockback" -1 "minicrit vs burning player" -1 "damage penalty" -0.15 // 0.35 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "override projectile type extra" "spellfireball" "damage bonus vs burning" 0.34 "projectile lifetime" 0.75 // 1.5 "reload time increased hidden" 0.66 // -0.5 "custom kill icon" "spellbook_meteor" "damage blast push" -1 "apply z velocity on damage" -200 "hidden secondary max ammo penalty" -0.15 "ragdolls become ash" 1 "Blast radius increased" -0.2 "blast dmg to self increased" 0.5 } } pyro_secondary_GasEOIEOIEOI { Name "Robots Explode-on-Ignite [ohno :3c]" Attribute "bombinomicon effect on death" Cap 1 Increment 1 Cost 40000 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Gas Passer" } RequiredWeaponsString "Requires Scorch" SecondaryAttributes { "explode on ignite" -1 "provide on active" 0 "active health degen" -621 "damage bonus HIDDEN" -1 } } pyro_secondary_GasA { Name "[REW] Napalm Canister" Description "On Use: FireDMG+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Gas Passer" } RequiredWeaponsString "Requires Gas" SecondaryAttributes { "provide on active" 1 "effect cond override" 48 // Silent MFD "mult effect duration" -0.6 "weapon burn dmg increased" 6 "weapon burn time increased" 5 "effect add attributes" "dmg taken from fire increased|0.5" } } pyro_secondary_GasB { Name "[REW] Oil Petrol" Description "On Use: InterruptTargetAction. Remind them of OilSpill" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Gas Passer" } RequiredWeaponsString "Requires Scorch" SecondaryAttributes { "provide on active" 1 // "effect cond override" 50 // Sapped from Anywhere // "effect cond override" 87 // Freeze Input "effect cond override" 12,887 // Both "mult effect duration" -0.8 "effect add attributes" "reveal cloaked victim on hit|1|reveal disguised victim on hit|1|subtract victim medigun charge on hit|75" } } pyro_secondary_ThermalJetpackThingA { Name "[REW] Thermal Jumper" Description "DMG+ FasterHolster+ CritVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Thermal Thruster" } RequiredWeaponsString "Requires Jetpack" SecondaryAttributes { "dmg penalty vs players" 4 "no self blast dmg" 2 "increased air control" 3 "cancel falling damage" 1 "increased air control" 3 "item_meter_charge_rate" 10 "mult credit collect range" 2.5 "stun on hit no giants" 1 "stun on hit slow" 0.4 "stun on hit" "4" "stun on hit type" "bigbonk" "dmg taken from crit increased" 0.34 } } pyro_melee_AxDMG { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 250 AllowPlayerClass Pyro AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Axtinguisher" ItemName "Festive Axtinguisher" ItemName "The Postal Pummeler" ItemName "The Homewrecker" ItemName "The Maul" ItemName "The Powerjack" ItemName "The Back Scratcher" ItemName "Sharpened Volcano Fragment" ItemName "The Third Degree" ItemName "The Neon Annihilator" ItemName "Promo Neon Annihilator" ItemName "The Hot Hand" } RequiredWeaponsString "Requires Ax" } pyro_melee_AxCleave { Name "Melee Hits All Enemies in Range" Attribute "melee cleave attack" Cap 1 Increment 1 Cost 400 AllowPlayerClass Pyro AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Axtinguisher" ItemName "Festive Axtinguisher" ItemName "The Postal Pummeler" ItemName "The Homewrecker" ItemName "The Maul" ItemName "The Powerjack" ItemName "The Back Scratcher" ItemName "Sharpened Volcano Fragment" ItemName "The Third Degree" ItemName "The Neon Annihilator" ItemName "Promo Neon Annihilator" ItemName "The Hot Hand" } RequiredWeaponsString "Requires Ax" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "minicritboost on kill" 3 "single wep deploy time decreased" 1.66 "single wep holster time increased" 2.66 } } pyro_melee_AxtinguishA { Name "[REW] Metal Breaker" Description "CritvsBurning+ DMGvsNonBurning-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Axtinguisher" ItemName "Festive Axtinguisher" ItemName "The Postal Pummeler" } RequiredWeaponsString "Requires Postal" SecondaryAttributes { "attack_minicrits_and_consumes_burning" -1 // 0 "damage penalty" 0.34 "single wep holster time increased" -0.35 // 1 "single wep deploy time decreased" -0.57 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "crit vs burning players" 1 "mult crit dmg" 0.5 "dmg penalty vs nonburning" -0.66 "speed_boost_on_kill" 2 // 5 } } pyro_melee_AxtinguishB { Name "[REW] Pain Seeker" Description "MiniCrit->Crits+ DMG+ SelfMarked- HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Axtinguisher" ItemName "Festive Axtinguisher" ItemName "The Postal Pummeler" } RequiredWeaponsString "Requires Postal" SecondaryAttributes { "attack_minicrits_and_consumes_burning" -1 // 0 "damage penalty" 0.34 "single wep holster time increased" -0.35 // 1 "single wep deploy time decreased" -0.57 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "minicrits become crits" 1 "damage bonus HIDDEN" 0.25 "mod shovel damage boost" 1 "dmg bonus while half dead" 0.75 "speed_boost_on_hit" 3 "self mark for death" 1 "healing received bonus" -0.8 } } pyro_melee_BackRakeA { Name "[REW] Tail Biter" Description "CritFromBehind+ PreventUber+ FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Back Scratcher" } RequiredWeaponsString "Requires Rake" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "crit from behind" 1 "health from packs increased" -0.25 "subtract victim medigun charge on hit" 50 "health from healers reduced" 0.25 "fire rate penalty" 0.5 } } pyro_melee_BackRakeB { Name "[X-1] Rakecutter" Description "HealingReceived+ CritResist+ HealingFromPacks- HPDrain-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Back Scratcher" } RequiredWeaponsString "Requires Rake" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "melee cleave attack" 1 "health from packs increased" -0.75 // -0.25 "dmg taken from fire increased" -0.2 "dmg taken from crit increased" -0.33 "health drain" -1 "health from healers reduced" 0.75 // 0.25 "fire rate penalty" 0.5 } } pyro_melee_VolcanicA { Name "[REW] Molten Fragment" Description "MiniCritBurning+ AfterburnDMG+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "Sharpened Volcano Fragment" } RequiredWeaponsString "Requires " SecondaryAttributes { "damage penalty" -0.3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "ring of fire while aiming" 36 "mult afterburn delay" 1.5 "minicrit vs burning player" 1 "weapon burn dmg increased" 4 "weapon burn time reduced" -0.5 } } pyro_melee_VolcanicB { Name "[REW] Comet Edge" Description "IncrementAfterburn+ DMG- SelfMarked-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "Sharpened Volcano Fragment" } RequiredWeaponsString "Requires " SecondaryAttributes { "damage penalty" -0.65 // -0.55 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mult afterburn delay" 0.5 "add cond when active" 48 // Self Mark "self add attributes on hit" "active health regen|3|5" "weapon burn dmg increased" 2 // "weapon burn time reduced" -0.5 } } pyro_melee_HotPawbsA { Name "[-1] Wakeup Call" Description "SpeedBoostAlly+ MeleeRange+ MaxHP+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Hot Hand" } RequiredWeaponsString "Requires Pawbs" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "melee range multiplier" 0.7 "melee bounds multiplier" 0.55 "damage penalty" -0.3 // 0.2 "speed buff ally" 1 "max health additive bonus" 25 } } pyro_melee_HotPawbsB { Name "[-2] Humbling Slap" Description "DMGDownOnHit+ DMG- Vulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Hot Hand" } RequiredWeaponsString "Requires Pawbs" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "melee range multiplier" 0.7 "melee bounds multiplier" 0.55 "add attributes on hit" "force damage falloff|1|15|crits_become_minicrits|1|15|dmg penalty vs players|0.75|15" "add cond on hit" 48 // Silent MFD "add cond on hit duration" 15 "damage penalty" -0.7 // -0.3 "dmg from ranged reduced" 0.66 } } pyro_melee_NeonA { Name "[REW] Electrified Breaker" Description "CritOnKill+ DMGvsNonBurning-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Neon Annihilator" ItemName "Promo Neon Annihilator" } RequiredWeaponsString "Requires Neon" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "critboost on kill" 5 "dmg penalty vs players" 0.2 "dmg penalty vs nonburning" -0.33 "fire rate penalty HIDDEN" 0.2 } } pyro_melee_NeonB { Name "[REW] Red Signal" Description "ElectrocuteHealers+ FireRate- DMGVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Neon Annihilator" ItemName "Promo Neon Annihilator" } RequiredWeaponsString "Requires Neon" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "dmg penalty vs players" 0.2 "damage all connected" 1 "crit vs burning players" 1 "crit on cond" 23|28|55|5|11|22|58|59|61|62 // Minicrit vs Anyone Overhealed "dmg taken increased" 0.34 "fire rate penalty HIDDEN" 0.2 } } pyro_melee_PowerjackA { Name "[REW] Attendant Jockey" Description "DMG+ HOK+ HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Powerjack" } RequiredWeaponsString "Requires Powerjack" SecondaryAttributes { "heal on kill" 50 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus HIDDEN" 0.3 "move speed bonus" 0.15 "healing received penalty" -0.5 "crit mod disabled" -1 } } pyro_melee_PowerjackB { Name "[REW] Jackhammer" Description "MoveSpeed+ Vulnerability- HPDrain-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Powerjack" } RequiredWeaponsString "Requires Powerjack" SecondaryAttributes { "heal on kill" -25 "move speed bonus" 0.25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "health drain" -2 // "mod_maxhealth_drain_rate" -2 "move speed as health decreases" 1.5 // "mod shovel speed boost" 1 "dmg taken increased" 0.3 "crit mod disabled" -1 } } pyro_melee_ThirdDegrA { Name "[REW] Fourth Degree" Description "DrainsUber+ FireRate- SlowDeploy-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Third Degree" } RequiredWeaponsString "Requires Third Degr" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "subtract victim medigun charge on hit" 25 "single wep deploy time increased" 0.75 "fire rate penalty HIDDEN" 0.2 } } pyro_melee_ThirdDegrB { Name "[REW] Electrostatic Tag" Description "AlwaysCritHealed+ Vulnerability- CritVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Third Degree" } RequiredWeaponsString "Requires Third Degr" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "subtract victim medigun charge on hit" 15 "crit on cond" 23|28|55|5|11|22|58|59|61|62 // Minicrit vs Anyone Overhealed // "always crit" 1 "dmg taken increased" 0.34 "dmg taken from crit increased" 0.66 } } pyro_melee_MaulA { Name "[REW] Ember Pummel" Description "SentryResist+ KnockbackResist+ DMGvsPlayer-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Homewrecker" ItemName "The Maul" } RequiredWeaponsString "Requires Third Degr" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "damage force reduction" -0.75 "dmg taken from bullets reduced" -0.35 "dmg taken from blast reduced" -0.35 "dmg bonus vs buildings" 2 // "mult dmg vs tanks" 1 "dmg penalty vs players" -0.25 } } pyro_melee_MaulB { Name "[-1] Heavy 'Ferrum' Mauler" Description "DMG+ TankDMG+ CritStunned+ Vulnerability- Knockback-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Pyro AllowedWeapons { ItemName "The Homewrecker" ItemName "The Maul" } RequiredWeaponsString "Requires Third Degr" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "mult dmg vs tanks" 1.75 "dmg from ranged reduced" -0.34 // 0.33 "damage force reduction" 0.34 "fire rate penalty HIDDEN" -0.2 "mult smack time" 0.8 "dmg penalty vs players" 0.45 } } demoman_primary_glA { Name "[REW] Alcoholic's 4th Law" Description "InfAmmo+ ExplodeOnImpact+ CannotCrit- DMGvsBuildings-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Loch-n-Load" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The Loose Cannon" ItemName "The Iron Bomber" ItemName "The B.A.S.E. Jumper" } RequiredWeaponsString "Requires GL" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "grenade explode on impact" 1 "energy weapon no ammo" 1 "custom projectile model" models/weapons/w_models/w_drg_ball.mdl "custom kill icon" cow_mangler "add attributes when active" "ammo regen|0.5|dmg penalty vs players|0.8" "projectile lifetime" 15 "energy weapon no hurt building" 1 "crits_become_minicrits" 1 "crit mod disabled" -1 } } demoman_primary_glB { Name "[-1] 'BCG' Ultimatum" Description "Snare&JarateTarget+ ExplosionRadius+ ClipSize- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Loch-n-Load" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The Loose Cannon" ItemName "The Iron Bomber" ItemName "The B.A.S.E. Jumper" } RequiredWeaponsString "Requires GL" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 // "mult projectile count" 3 // "fuse bonus" 0.25 "grenade explode on impact" 1 // "projectile spread angle penalty" 4 "fire rate penalty HIDDEN" 0.66 "slow enemy on hit major" 3 "Blast radius decreased" 0.66 // 0.5 // 1.5 // "grenade no bounce" 1 // "grenade no spin" 1 "grenade no bounce" 1 "blast dmg to self increased" -0.5 "self dmg push force increased" 0.66 "custom projectile model" "models/weapons/c_models/urinejar.mdl" "add cond on hit" 24 "add cond on hit duration" 6 "dmg penalty vs players" -0.66 "reload time increased hidden" 0.35 // 0.17 "clip size upgrade atomic" -0.5 // 0.25 "damage penalty" -0.66 } } demoman_primary_glC { Name "[REW] Scatterer" Description "FireRate+ ReloadSpeed- GrenadeAngle-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 AllowPlayerClass Demoman AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Loch-n-Load" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The Loose Cannon" ItemName "The Iron Bomber" ItemName "The B.A.S.E. Jumper" } RequiredWeaponsString "Requires GL" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "dont count damage towards crit rate" 1 // "custom weapon fire sound" "MVM.GiantSoldierRocketShoot" "maxammo primary reduced" -0.4 // -0.2 "fire rate bonus HIDDEN" -0.9 "projectile speed decreased" -0.25 "blast radius increased" -0.2 "reload time increased hidden" 0.5 "projectile spread angle penalty" 3 } } demoman_primary_glD { Name "[x-1] Atomic Kiloton" Description "DMG++ SelfDamage- FireRate--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 600 AllowPlayerClass Demoman AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Loch-n-Load" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The Loose Cannon" ItemName "The Iron Bomber" ItemName "The B.A.S.E. Jumper" } RequiredWeaponsString "Requires GL" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 // "clip size penalty" 0.25 // "dmg penalty vs players" 2 // 6 "mult dmg vs tanks" 2 // 0.75 "mult dmg vs giants" 1.5 // -0.5 // "dmg pierces resists absorbs" 1 "mult dmg vs giants" -0.5 "grenade no spin" -1 // "mult projectile scale" 2 "custom projectile size" 2 "Blast radius decreased" -0.5 // 1.5 // 0.75 // 2.5 "fire rate penalty" 5 "reload time increased hidden" -0.75 // 0.25 "fuse bonus" 2 "Projectile speed increased" -0.66 // 0.8 "custom kill icon" "pumpkin_death" // "megaton" "projectile trail particle" rockettrail_airstrike_line } } demoman_primary_IronBomberA { Name "[REW] Precursor" Description "Hold FIRE to Load Grenades. GrenadeBounces+ ReloadSpeed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Iron Bomber" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "centerfire projectile" 1 "grenade bounce speed" 0.85 "grenade bounce damage" 1.5 // "hidden primary max ammo bonus" 4 "item style override" 1 "is australium item" 1 "custom kill icon" merasmus_grenade "projectile trail particle" rockettrail_airstrike_line "auto fires full clip" 1 "reload time increased hidden" 0.35 // 1.2 "fire rate bonus HIDDEN" -0.8 // 0.2 // "projectile spread angle penalty" 3 // demo is already a budget som } } demoman_primary_IronBomberB { Name "[REW] Triplet Mortar" Description "FiresBalls+ TripleShot+ SelfDMG- GrenadeAngle-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Iron Bomber" } RequiredWeaponsString "Requires ib" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "mult projectile count" 3 "Blast radius decreased" 0.25 "fuse bonus" -0.5 "blast dmg to self increased" -0.8 // "self dmg push force decreased" -0.66 // ty athazar uwu "grenade no bounce" 1 "grenade no spin" 1 "grenade explode on impact" 1 "custom projectile model" "models/weapons/w_models/w_rocket.mdl" "damage penalty" -0.66 "fire rate bonus HIDDEN" 0.34 // -0.66 "projectile spread angle penalty" 4 "Reload time increased" 0.3 } } demoman_primary_IronBomberC { Name "[-2] Grenade Jumper" Description "NoReload+ MaxAmmo+ CreditMagnet+ NoDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Iron Bomber" } RequiredWeaponsString "Requires ib" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "mult credit collect range" 1.5 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "damage penalty" -1 "no self blast dmg" 2 "maxammo primary increased" 3 "dmg from ranged reduced" -0.34 "switch from wep deploy time decreased" -0.66 "cancel falling damage" 1 "add attributes on hit" "move speed bonus|0.66|4" } } demoman_primary_LooseCannonA { Name "[-3] Steel Bowler" Description "MinicritOnKill+ AlwaysDonk+ ClipSize- SelfDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Loose Cannon" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "cannonball push back" -1 "clip size penalty" -0.75 // 0.25 "fire rate bonus HIDDEN" 0.2 "Projectile speed increased" 1.5 // "crit vs burning players" 1 // "crit vs non burning players" 1 "self dmg push force decreased" 0.1 // No more Blast-jumps. "minicritboost on kill" 5 "minicrits become crits" 1 "grenade launcher mortar mode" -2 "maxammo primary reduced" -0.5 "crit mod disabled" 0 } } demoman_primary_LooseCannonB { Name "[-5] Nuclear Option" Description "DMG++ ExplosionRadius+ SelfDMG--" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 25 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Loose Cannon" } RequiredWeaponsString "Requires " SecondaryAttributes { "special item description" "[Nuclear Option] Turn yourself into an ammo pack." "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "dmg pierces resists absorbs" 1 "damage bonus HIDDEN" 1 // 0.75 "mult dmg vs tanks" 0.5 "cannonball push back" -1 "grenade launcher mortar mode" -1 // "grenade not explode on impact" -1 "grenade explode on impact" 1 "projectile speed decreased" -0.66 "projectile detonate time" -0.8 "always crit" 1 "use large smoke explosion" 1 "damage causes airblast" 1 "fuse bonus" -0.6 // "projectile lifetime" 0.75 // "projectile acceleration start time" 0.25 // "projectile acceleration time" 6.66 // "projectile acceleration" 1250 "clip size penalty" -0.75 // 0.25 "kill forces attacker to laugh" 1 "cannot be upgraded" 1 "blast radius increased" 3 "blast dmg to self increased" 998 "heal on kill" 10 "mult projectile scale" 2 // 3 "no revive" 1 "maxammo primary reduced" -0.9 "no primary ammo from dispensers while active" 1 "custom kill icon" mannpower_plague "last shot crits" 1 "add cond on hit" 112 "add cond on hit duration" 9 } } demoman_primary_LochA { Name "[REW] Clyclops PunchR" Description "DMG+ PierceResist+ ClipSize- ExplosionRadius-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Loch-n-Load" } RequiredWeaponsString "Requires " SecondaryAttributes { "clip size penalty" -0.25 // 0.5 "dmg bonus vs buildings" -0.2 "Projectile speed increased" 0.25 "Blast radius decreased" -0.55 "grenade no spin" -1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "dmg pierces resists absorbs" 1 "energy weapon no deflect" 1 "mod mini-crit airborne" 1 "damage bonus HIDDEN" 1.4 "passive reload" 1 "add attributes on hit" "move speed bonus|0.66|4" "reload time increased hidden" 0.5 } } demoman_primary_LochB { Name "[REW] Clusterer" Description "FiresEntireClip+ ClipSize- GrenadeAngle-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Loch-n-Load" } RequiredWeaponsString "Requires " SecondaryAttributes { "clip size penalty" 0.75 // 0.25 // 0.5 "dmg bonus vs buildings" -0.2 "damage bonus HIDDEN" -0.34 // 1.2 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 // "fire full clip at once" 1 "fire rate bonus" -2 "projectile spread angle penalty" 2 "reload time increased hidden" 0.25 } } demoman_primary_LochC { Name "[REW] Shrapnel Rainer" Description "BleedTarget+ CritBleeds+ ClipSize- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Loch-n-Load" } RequiredWeaponsString "Requires " SecondaryAttributes { "clip size penalty" -0.25 // 0.5 "dmg bonus vs buildings" -0.8 // -0.2 "damage bonus HIDDEN" -0.66 // 0.25 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "minicrit on cond" 25 "bleeding duration" 7 // 2 "Blast radius increased" 0.5 "no self effect" 1 "blast dmg to self increased" 0 } } demoman_primary_BootiesA { Name "[REW] GrenadeBoots_Gunboats" Description "JumpStomp+ NoFallDamage+ MoneyRange+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" } RequiredWeaponsString "Requires " SecondaryAttributes { "cancel falling damage" 1 "rocket jump damage reduction" -0.66 // 0.4 "mult credit collect range" 4 "move speed bonus" 0.3 // 0.2 // 1.2 "cancel falling damage" 1 "dmg penalty vs players" 3 // too strong! "maxammo secondary increased" 1.5 "falling_impact_radius_stun" 1 "boots falling stomp" 1 "dmg taken from blast reduced" -0.35 "mult charge turn control" -2 "kill refills meter" -0.25 "move speed bonus shield required" -0.1 "additional step sound" "MetalGrate.ImpactSoft" } } demoman_secondary_StickyAdhesive { Name "Adhesive Stickies" Attribute "stickybomb stick to enemies" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { // Slot "Secondary" ItemName "The Scottish Resistance" ItemName "Stickybomb Jumper" // ItemName "The Splendid Screen" // ItemName "The Tide Turner" ItemName "The Quickiebomb Launcher" } DisallowedWeapons { // ItemName "The Chargin' Targe" // ItemName "Festive Targe 2014" // ItemName "The Scottish Resistance" // ItemName "Stickybomb Jumper" // ItemName "The Splendid Screen" // ItemName "The Tide Turner" // ItemName "The Quickiebomb Launcher" } RequiredWeaponsString "Requires Stickybomb" } // Disabled: Seelpit told me, // Having 12 bombs out won't matter ... // if you're going to play demothrow and have no time to "SET-UP" // and my waves typically punish demoman anyway, so werhhhh :< //demoman_secondary_StickyIncreasePipeCount // { // Name "Adhesive Stickies" // Attribute "max pipebombs decreased" // Cap 2 // Increment 4 // Cost 150 // AllowPlayerClass Demoman // AllowedWeapons // { // Slot "Secondary" // } // DisallowedWeapons // { // ItemName "The Chargin' Targe" // ItemName "Festive Targe 2014" // ItemName "The Scottish Resistance" // ItemName "Stickybomb Jumper" // ItemName "The Splendid Screen" // ItemName "The Tide Turner" // ItemName "The Quickiebomb Launcher" // } // RequiredWeaponsString "Requires Stickybomb" // } demoman_secondary_StickyA { Name "[REW] Overloader" Description "FireRate+ NoCharge- MaxStickyOut-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Scottish Resistance" ItemName "Stickybomb Jumper" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "The Quickiebomb Launcher" } RequiredWeaponsString "Requires Stickybomb" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "stickybomb stick to enemies" 1 "stickybomb charge rate" -1.3 "projectile no deflect" 1 "dmg penalty vs players" -0.34 // 0.66 "fire rate bonus HIDDEN" -0.66 // 0.3 "max pipebombs increased" -3 // -4 "reload time increased hidden" 1.66 "projectile spread angle penalty" 3 } } demoman_secondary_StickyB { Name "[REW] DDo.Stickies" Description "FiresEntireClip+ NoCharge- DMG-- MaxStickyOut-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Scottish Resistance" ItemName "Stickybomb Jumper" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "The Quickiebomb Launcher" } RequiredWeaponsString "Requires Stickybomb" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "stickybomb stick to enemies" 1 "stickybomb charge rate" -1.3 "projectile no deflect" 1 "dmg penalty vs players" -0.34 // 0.66 "clip size penalty" -0.5 "projectile spread angle penalty" 6 // "fire full clip at once" 1 "fire rate bonus" -2 "max pipebombs increased" -4 // -4 "reload time increased hidden" 1.3 "projectile spread angle penalty" 3 } } demoman_secondary_StickyC { Name "[REW] Hard-Hitting Sharpnels" Description "BleedTarget+ MiniCritBleeding+ NoCharge- DMG- MaxStickyOut-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Scottish Resistance" ItemName "Stickybomb Jumper" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "The Quickiebomb Launcher" } RequiredWeaponsString "Requires Stickybomb" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "stickybomb stick to enemies" 1 "stickybomb charge rate" -1.3 "projectile no deflect" 1 "dmg penalty vs players" -0.55 // 0.66 "minicrit on cond" 25 "bleeding duration" 4 // 2 "Blast radius increased" 0.25 "no self effect" 1 "max pipebombs increased" -5 "blast dmg to self increased" 0 } } demoman_secondary_StickyQuickA { Name "[REW] Quickiesnipe" Description "StickyIgnoresGravity+ ClipSize+ DMG+ OneStickyOut- StickyFizzles-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Quickiebomb Launcher" } RequiredWeaponsString "Requires Quickiebomb" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "projectile gravity native" 1 "damage bonus HIDDEN" 0.35 "stickybomb_charge_damage_increase" 0.15 "clip size penalty" 0.5 "sticky arm time bonus" -0.2 "stickybomb charge rate" -0.5 "stickybomb fizzle time" 5 "Blast radius decreased" -0.25 "crit mod disabled" 1 "max pipebombs increased" -7 } } demoman_secondary_StickyQuickB { Name "[REW] Bigger Mann" Description "ChargedStickyDMG+ ExplosionRadius+ DMG- MaxStickyOut-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Quickiebomb Launcher" } RequiredWeaponsString "Requires Quickiebomb" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "stickybomb_charge_damage_increase" 1.25 "sticky arm time bonus" 0.4 "Blast radius decreased" 0.5 "damage penalty" -0.65 "crit mod disabled" 1 "max pipebombs increased" -4 } } demoman_secondary_StickyResistanceA { // oh yeah ty lite // hell Name "[REW] Proxy Trap" Description "StickyAutoDetonate+ Clipsize+ MaxStickyOut- CannotSelfDetonate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Scottish Resistance" } RequiredWeaponsString "Requires Scottishbomb" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "override projectile type" 3 // This is actually a grenade "custom projectile model" "models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl" "grenade no bounce" 1 "grenade bounce speed" -0.1 "projectile no deflect" 1 "sticky arm time penalty" 620 "fuse bonus" 620 "no damage falloff" 1 "clip size penalty HIDDEN" 0.75 "alt-fire disabled" 1 "max pipebombs increased" -3 "damage bonus HIDDEN" 0.25 } } demoman_secondary_StickyResistanceB { Name "[REW] Gartic Sweeper" Description "FireRate+ ClipSize+ MaxStickyOut+ NoCharge- ReloadSpeed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Scottish Resistance" } RequiredWeaponsString "Requires Scottishbomb" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "damage bonus HIDDEN" -0.1 // 0.25 "fire rate bonus" -0.55 "max pipebombs increased" 12 "maxammo secondary increased" 1.5 "stickybomb charge rate" -1.3 "projectile no deflect" 1 "blast radius increased" 0.25 "sticky arm time penalty" 0.4 "reload time increased hidden" 0.66 } } demoman_secondary_StickyJumperA { Name "[REW] Highland Fling" Description "PassiveReload+ StickyInstantArm+ CreditMagnet+ NoCharge-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Scottish Resistance" } RequiredWeaponsString "Requires Scottishbomb" SecondaryAttributes { "stickybomb charge rate" -1.3 "sticky arm time penalty" -0.2 "self dmg push force decreased" -0.5 "passive reload" 1 "projectile no deflect" 1 // "add cond on hit" 80 // Forced to parachute // "add cond on hit duration" 5 // "apply z velocity on damage" 500 // "apply look velocity on damage" -200 "add attributes on hit" "move speed bonus|0.66|4" "parachute attribute" 1 // I'll let you redeploy by yourself "parachute redeploy" 1 // too op imo "mult credit collect range" 2.5 } } demoman_secondary_ShieldTurnerA { Name "[REW] Tide Changer" Description "TurnControl+ AttackCharge+ CreditMagnet+ BashDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Tide Turner" } RequiredWeaponsString "Requires Turner" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "Attack not cancel charge" 1 "no charge impact range" 1 "lose demo charge on damage when charging" -1 "full charge turn control" 30 "dmg penalty vs players" 0.2 "charge time increased" 0.25 "mult credit collect range" 2.5 } } demoman_secondary_ShieldTargeA { Name "[REW] Heraldic Targe" Description "ReloadSpeed+ CreditMagnet+ MeleeVuln- CannotCharge-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" } RequiredWeaponsString "Requires Screen" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "Attack not cancel charge" 1 "charge time increased" -2 "charge recharge rate increased" -0.9 "charge impact damage increased" -1 "reload time increased hidden" -0.25 // Okay pal, I guess no one gets to have fun. // thanks to whoever your name was. // Apparently losing sticky is "OP" while your ass doing less than 50k dmg // as GL Pipe demothrow. // "dmg taken from fire reduced" 0.34 // "dmg taken from blast reduced" 0.66 // 0.5 // "dmg taken from bullets reduced" 0.66 "blast dmg to self increased" -0.34 "dmg from ranged reduced" -0.2 "dmg from melee increased" 0.5 "mult credit collect range" 2.5 } } demoman_secondary_ShieldScreenA { Name "[REW] Window Basher" Description "ImpactDamage+ AttackCharge+ CreditMagnet+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Splendid Screen" } RequiredWeaponsString "Requires Screen" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "Attack not cancel charge" 1 "charge impact damage increased" 1.3 // 0.3 "airblast vulnerability multiplier" 1.5 "damage force increase" 1.5 "bot custom jump particle" 1 "mult credit collect range" 2.5 } } demoman_melee_BottleDMG { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 250 AllowPlayerClass Demoman AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Eyelander" ItemName "Festive Eyelander" ItemName "The Horseless Headless Horseman's Headtaker" ItemName "Nessie's Nine Iron" // ItemName "The Pain Train" ItemName "The Scotsman's Skullcutter" ItemName "The Claidheamohmor" ItemName "The Ullapool Caber" ItemName "The Half-Zatoichi" ItemName "The Persian Persuader" // ItemName "The Scottish Handshake" } RequiredWeaponsString "Requires Botl" } demoman_melee_BottleHaste { Name "Crits while Airborne" Attribute "mod crit while airborne" Cap 1 Increment 1 Cost 100 // 450 AllowPlayerClass Demoman AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Eyelander" ItemName "Festive Eyelander" ItemName "The Horseless Headless Horseman's Headtaker" ItemName "Nessie's Nine Iron" // ItemName "The Pain Train" ItemName "The Scotsman's Skullcutter" ItemName "The Claidheamohmor" ItemName "The Ullapool Caber" ItemName "The Half-Zatoichi" ItemName "The Persian Persuader" // ItemName "The Scottish Handshake" } RequiredWeaponsString "Requires Ax" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "add cond on kill" 91 // Haste // "add cond on kill duration" 4 "fire rate penalty HIDDEN" -0.2 } } demoman_melee_CaberA { Name "[-4] Defuser Ordinance" Description "InfCaber+ NoKnockback+ MaxHP- BlastVulnerability- CannotBeRevived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Ullapool Caber" } RequiredWeaponsString "Requires Caberstick" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "regenerate stickbomb" 1 "damage bonus HIDDEN" 0.5 "dmg bonus while half dead" 1.5 "minicrits become crits" 1 "self dmg push force decreased" -3 "blast dmg to self increased" -0.5 "max health additive penalty" -25 "no revive" 1 // "crit on hard hit" 1 "weapon always gib" 1 "crit mod disabled" 1 } } demoman_melee_CaberB { Name "[-2] Defuser Defiler" Description "BleedOnHit+ Resist+ DMGIfBlewUp- FireRate- SelfDamage-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Ullapool Caber" } RequiredWeaponsString "Requires Caberstick" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "self add attributes on hit" "bleeding duration|5|999" "add attributes on kill" "mult bleeding dmg|0.5|8" "max health additive penalty" -25 "minicrit on cond" 25 // Bleed "fire rate bonus HIDDEN" 0.2 "damage bonus HIDDEN" -0.66 // 0.5 "no self effect" 1 "hit self on miss" 1 "no revive" 1 "crit mod disabled" 1 } } demoman_melee_ClaidA { Name "[REW] Claymore" Description "GainChargeOnHit+ Resist+ MaxHP- PrimaryAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Claidheamohmor" } RequiredWeaponsString "Requires Claid" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" -1 "mult charge turn control" 2 "charge time increased" 1.5 "charge meter on hit" 0.33 "dmg from ranged reduced" -0.15 "dmg taken increased" -0.15 "max health additive penalty" -25 "maxammo primary reduced" -0.9 // 1 "maxammo secondary reduced" -0.9 } } demoman_melee_ClaidB { Name "[REW] Zweihander" Description "HealOnHit+ Resist+ MaxHP- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Claidheamohmor" } RequiredWeaponsString "Requires Claid" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" -1 "mult charge turn control" 2 "charge time increased" 1.5 "heal on hit for rapidfire" 20 "speed_boost_on_kill" 2 "fire rate bonus with reduced health" -0.5 "dmg taken increased" -0.15 "max health additive penalty" -25 "fire rate penalty HIDDEN" 0.15 } } demoman_melee_EyelanderA { Name "[REW] Headslicer" Description "GainDMGOnKill+ MaxHP+ HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Eyelander" ItemName "Festive Eyelander" ItemName "Nessie's Nine Iron" ItemName "The Horseless Headless Horseman's Headtaker" } RequiredWeaponsString "Requires Eyelander" SecondaryAttributes { "max health additive penalty" 25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus HIDDEN" 0.25 "speed_boost_on_kill" 2 "melee cleave attack" 1 "gunslinger punch combo" 1 "self add attributes on hit" "damage penalty|0.25|621621" "add attributes on kill" "dmg penalty vs players|0.25|621621|self mark for death|1|3" "add attributes on hit" "dmg taken increased|1.25|5" "fire rate penalty" 0.2 // 1.2 "dmg taken increased" 0.34 "attach particle effect" 2 // Flying Bits // Lose 25 Health over 5 seconds, but gain damage bonus. } } demoman_melee_EyelanderB { Name "[REW] Woeful Mauler" Description "HasteOnKill+ OverhealOnKill+ SelfMarked- Honorable- (Once an attack landed, you can't switch from melee)" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Eyelander" ItemName "Festive Eyelander" ItemName "Nessie's Nine Iron" ItemName "The Horseless Headless Horseman's Headtaker" } RequiredWeaponsString "Requires Eyelander" SecondaryAttributes { "max health additive penalty" 25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "add cond on kill" 91 // Haste "add cond on kill duration" 4 "heal on kill" 1 "overheal decay disabled" 1 "overheal from heal on kill" 1 "fire rate penalty HIDDEN" -0.15 "self mark for death" 1 "dmg taken increased" 0.34 "self add cond on hit" 41 // Melee-Locked "self add cond on hit duration" 30 "add attributes on kill" "addcond immunity|41|10" } } demoman_melee_PersuaderA { Name "[REW] Shah Scimitar" Description "DMG+ KnockbackResist+ LoseAllAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Persian Persuader" } RequiredWeaponsString "Requires Eyelander" SecondaryAttributes { "max health additive penalty" 25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "charge meter on hit" 0.3 "damage bonus HIDDEN" 0.34 "damage force reduction" -0.5 "maxammo primary reduced" -0.2 "maxammo secondary reduced" -0.2 } } demoman_melee_PersuaderB { Name "[REW] Arid Interuptor" Description "ReloadClipOnKill+ MeleeNoLongerGivesCharge- PrimaryAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Persian Persuader" } RequiredWeaponsString "Requires Eyelander" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "charge meter on hit" -0.2 // "maxammo primary reduced" 0.1 // -0.2 // "maxammo secondary reduced" 0.1 // -0.2 "add cond on kill" 91 // Haste "add cond on kill duration" 6 } } demoman_melee_SkullcutterA { Name "[REW] Executter" Description "GainSpeedOnKill+ KnockbackResist+ MoveSpeed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Scotsman's Skullcutter" } RequiredWeaponsString "Requires BattleAx" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus HIDDEN" 0.2 // 0.3 "damage force reduction" -0.66 "speed_boost_on_kill" 2 // 6 "move speed penalty" -0.15 } } demoman_melee_SkullcutterB { Name "[REW] Shieldbreaker" Description "Minicrit & PierceDemoShields+ BreakRazorback+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Demoman AllowedWeapons { ItemName "The Scotsman's Skullcutter" } RequiredWeaponsString "Requires BattleAx" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus HIDDEN" -0.15 "damage force reduction" -0.34 "add attributes on hit" "backstab shield|0|9999" "minicrit on cond" 17|35|121 // Charging "fire rate bonus HIDDEN" 0.2 "mult dmg vs same class" 0.35 // 1.35 "move speed penalty" -0.05 } } heavy_primary_MinigunA { Name "[REW] Armored Deflector" Description "DestroyProjectile2+ DMG+ AccuracyFalloff- AmmoInefficiency-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Natascha" ItemName "The Brass Beast" ItemName "Tomislav" ItemName "The Huo Long Heatmaker" ItemName "Promo Huo Long Heatmaker" ItemName "Bootleg Deflector" ItemName "Bludger's Barrage" } RequiredWeaponsString "Requires Minigun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mod minigun can holster while spinning" 1 "damage force reduction" -0.75 "damage bonus" 0.5 // 1.5 "attack projectiles" 2 "penetrate teammates" 1 "penetration damage penalty" 0.75 // "sniper fires tracer HIDDEN" 1 // I want the green tracer, but this wasn't it. "minigun spinup time increased" 0.25 "aiming movespeed increased" 0.35 "force damage falloff" 1 "reduced damage rampup" 1 "spread penalty" 0.5 // 1.33 "max bullet range" 900 // 1200 "dont count damage towards crit rate" 1 "crit kill will gib" 1 } } heavy_primary_MinigunB { Name "[REW] Assault Cannon" Description "FireRateIfLowHP+ MoveSpeed+ Accuracy- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Natascha" ItemName "The Brass Beast" ItemName "Tomislav" ItemName "The Huo Long Heatmaker" ItemName "Promo Huo Long Heatmaker" ItemName "Bootleg Deflector" ItemName "Bludger's Barrage" } RequiredWeaponsString "Requires Minigun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "accuracy scales damage" 1 // "fire rate bonus" 0.8 "fire rate bonus with reduced health" 0.4 // "no damage falloff" 1 // "crit mod disabled" 0 "damage bonus HIDDEN" -0.3 "spread penalty" 2.5 "continous accuracy mult" 3 // 0.5 "continous accuracy time" 4 "mult_spread_scales_consecutive" 1 "self add attributes on hit" "dmg penalty vs players|1.3|5|fire rate bonus|0.8|5" "add attributes on kill" "spread penalty|1.8|5" // "custom wind up sound" "npc/attack_helicopter_aheli_charge_up.wav" "minigun spinup time increased" -0.34 "maxammo primary reduced" -0.25 "minigun full movement" 1 "aiming movespeed increased" 0.66 // 1.8 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 } } heavy_primary_MiniBrassA { Name "[REW] BulletProof Battery" Description "DMG+ CritResist+ CannotMoveNorJump- HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "The Brass Beast" } RequiredWeaponsString "Requires Brass Minigun" SecondaryAttributes { "damage bonus" 0.1 // I feel like it is kind of fair with the nerfs // "accuracy scales damage" 1.5 "minigun spinup time increased" 0.25 "self add attributes on hit" "damage bonus hidden|0.2|5|no_jump|1|5" // Cannot jump "aiming movespeed decreased" -0.395 // 0.0025 // Cannot move yourself while revved up "spunup_damage_resistance" 0.2 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mult_spread_scales_consecutive" 1 // "dmg pierces resists absorbs" 1 "damage force reduction" -0.85 // 0.15 // Cannot be moved "dmg taken from crit reduced" -0.5 "airblast vulnerability multiplier" -0.9 // 0.1 // Cannot be airblasted "airblast vertical vulnerability multiplier" -0.9 // 0 // Cannot be knocked up. "self dmg push force decreased" 0 // Cannot be moved, even by teammates. "weapon spread bonus" 0.8 // "override footstep sound set" 2 // "SPELL: Halloween voice modulation" 1 "patient overheal penalty" -0.66 "turn to gold" 1 // "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 } } heavy_primary_MiniBrassB { Name "[X-1] Iron Beast" Description "MoveSpeed+ RevUpSpeed+ Resist+ DMG- NoOverheal-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "The Brass Beast" } RequiredWeaponsString "Requires Brass Minigun" SecondaryAttributes { "damage bonus hidden" -0.15 "minigun spinup time increased" -0.5 // "add attributes on kill" "damage bonus hidden|0.2|3" // Nerfed a bit. "aiming movespeed decreased" 0.7 // But I feel like you have enough res to tank "spunup_damage_resistance" -0.3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mult_patient_overheal_penalty_active" -1 // "turn to gold" 1 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 } } heavy_primary_MiniDragonA { Name "[REW] Firestarter" Description "IgniteTarget+ DMG+ AmmoInefficiency-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "The Huo Long Heatmaker" ItemName "Promo Huo Long Heatmaker" } RequiredWeaponsString "Requires Fire Minigun" SecondaryAttributes { "ring of fire while aiming" 36 "uses ammo while aiming" 2 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "Set DamageType Ignite" 1 "damage bonus vs burning" 0.25 "damage penalty" -0.15 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 } } heavy_primary_MiniDragonB { Name "[REW] Igniter" Description "FireFlare+ DMGBurning+ NoFireRing- DMG- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "The Huo Long Heatmaker" ItemName "Promo Huo Long Heatmaker" } RequiredWeaponsString "Requires Fire Minigun" SecondaryAttributes { "ring of fire while aiming" -12 "uses ammo while aiming" -4 "damage bonus vs burning" -0.25 // 1.75 // "damage bonus HIDDEN" 2 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "override projectile type" 2 // Rocket // So uhh, it is kinda hard to balance minigun that fires rocket. // unless you gave it to a bot. "override projectile type" 6 // Flare "Set DamageType Ignite" 1 "minicrit on cond" 22 // minicrit on ignite "mult dmg vs tanks" 1.66 // 3 "no self blast dmg" 2 "projectile no deflect" 1 "ignores other projectiles" 1 // "custom projectile model" "models/weapons/c_models/c_detonator/c_detonator.mdl" "projectile trail particle" "~critical_rocket_red" "projectile spread angle penalty" 2 "alt-fire disabled" 1 "damage penalty" 1.5 // -0.15 "fire rate penalty" 0.5 // 5.5 "Projectile speed decreased" -0.66 // 0.66 "flare no crit burning" 1 // "mini rockets" 1 "ragdolls become ash" 1 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 "projectile lifetime" 0.75 // "centerfire projectile" 1 "custom kill icon" "long_heatmaker" // "mod projectile heat seek power" 360 // "mod projectile heat aim error" 360 // "mod projectile heat follow crosshair" 1 // "mod projectile heat aim time" 2 } } heavy_primary_MiniNattyShitA { Name "[REW] Ludmilla" Description "HealOnHit+ HealingReceived- NoDispenserAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "Natascha" } RequiredWeaponsString "Requires Slow Minigun" SecondaryAttributes { "slow enemy on hit" -1 "damage penalty" 0.15 // "minigun spinup time increased" -0.3 "spunup_damage_resistance" -0.4 // 0.2 // no "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "heal on hit for rapidfire" 4 // 8 "overheal from heal on kill" 1 "patient overheal penalty" -0.8 "maxammo primary reduced" -0.25 "no primary ammo from dispensers while active" 1 "health from healers reduced" -0.5 "minigun full movement" 1 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 } } heavy_primary_MiniNattyShitB { Name "[REW] Vacuulator" Description "SpeedBoostHit+ MoveSpeed- MaxHP-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "Natascha" } RequiredWeaponsString "Requires Slow Minigun" SecondaryAttributes { "slow enemy on hit" -1 "damage penalty" 0.25 "minigun spinup time increased" 0.15 // -0.3 "spunup_damage_resistance" -0.2 // 0.2 // no "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "speed_boost_on_hit" 2 "max health additive penalty" -50 "minigun full movement" 1 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 } } heavy_primary_MiniTomislavA { Name "[-2] Unnatural Selector" Description "MoveSpeed+ Accuracy+ FireRate+ NoPenetration- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "Tomislav" } RequiredWeaponsString "Requires Accurate Minigun" SecondaryAttributes { "minigun spinup time decreased" -0.55 "weapon spread bonus" -0.6 // -0.5 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus HIDDEN" -0.67 "aiming movespeed decreased" 0.7 "maxammo primary reduced" 2 "no primary ammo from dispensers while active" 1 "penetration damage penalty" 0.25 "minigun full movement" 1 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 } } heavy_primary_MiniTomislavB { Name "[REW] H-Nailgun" Description "FiresNail+ TripleShot+ NoPenetration-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "Tomislav" } RequiredWeaponsString "Requires Accurate Minigun" SecondaryAttributes { "minigun spinup time decreased" -0.66 // "weapon spread bonus" -0.6 // -0.5 "fire rate penalty" 0.2 // 0.4 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "override projectile type" 5 "damage bonus" 2 // 4 // 0.65 "custom projectile model" "models/weapons/w_models/w_rocketbullet.mdl" "mult projectile count" 2 // 4 "projectile penetration" 3 "projectile spread angle penalty" 4 "add attributes on hit" "dmg taken increased|0.5|4|slow enemy on hit major|2|2" "alt-fire disabled" 1 "custom kill icon" "syringegun_medic" "projectile no deflect" 1 "attack projectiles" 2 "penetrate teammates" 1 "minigun full movement" 1 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 "weapon always gib" 1 } } heavy_primary_MiniTomislavC { Name "[REW] H-AA Thundergun" Description "FiresRocket+ MinicritAirborne+ PrimaryAmmo- NoHolster- SelfDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Heavyweapons AllowedWeapons { ItemName "Tomislav" } RequiredWeaponsString "Requires Accurate Minigun" SecondaryAttributes { "minigun spinup time decreased" -0.66 // "weapon spread bonus" -0.6 // -0.5 "fire rate penalty" 0.4 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "add cond when active" 16 // Minicrit "damage bonus" 2 // 4 // 0.65 "explosive bullets" 99 // -33% less than stock rl "dmg pierces resists absorbs" 1 "mod mini-crit airborne" 1 // "no self blast dmg" 2 "self dmg push force decreased" -0.5 "blast dmg to self increased" -0.009 // 0.25 "alt-fire disabled" 1 "max health additive penalty" -50 "maxammo primary reduced" -0.5 // 0.75 // "centerfire projectile" 1 "minigun full movement" 1 "mod minigun can holster while spinning" 1 "dont count damage towards crit rate" 1 "weapon always gib" 1 "item style override" 1 "is australium item" 1 "ragdolls become ash" 1 // "no damage falloff" 1 } } heavy_secondary_DMGBonus { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 200 AllowPlayerClass Heavyweapons AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" // ItemName "The Family Business" // ItemName "Panic Attack Shotgun" ItemName "The Second Banana" } SecondaryAttributes { "mult dmg vs tanks" 0.25 } } heavy_secondary_ShotgunA { Name "[MoK+] Heavy Shotgun" Attribute "minicritboost on kill" Cap 4 Increment 4 // Tier 1 Cost 350 SecondaryAttributes { // "special item description" "[Pistol] Gain Mini-critboost on kill." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "crit on cond" 1|9 // Crit vs Slow, Stunned "clip size penalty HIDDEN" -0.34 // 0.66 // 0.34 "bullets per shot bonus" 2.5 // 9 // 10 "mult dmg vs tanks" 0.5 // "passive reload" 1 "deploy time decreased" -0.5 "attack projectiles" 3 "fixed_shot_pattern" 1 "dmg penalty vs players" -0.5 "fire rate penalty" 1.5 // 2.5 "maxammo primary increased" -0.9 // "maxammo secondary reduced" -0.75 } AllowPlayerClass Heavyweapons AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" // ItemName "The Family Business" // ItemName "Panic Attack Shotgun" ItemName "The Second Banana" } } heavy_secondary_ShotgunB { Name "[MoK+] Burst Shotgun" Attribute "minicritboost on kill" Cap 4 Increment 4 // Tier 1 Cost 350 SecondaryAttributes { // "special item description" "[Pistol] Gain Mini-critboost on kill." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "crit on cond" 1|9 // Crit vs Slow, Stunned "clip size penalty HIDDEN" -0.5 // 0.66 // 0.34 // It beats the point of autoshotty imo "bullets per shot bonus" 2 // 9 // 10 "mult dmg vs tanks" -0.75 // "passive reload" 1 "deploy time decreased" -0.5 "attack projectiles" 3 "fixed_shot_pattern" 1 "dmg penalty vs players" -0.33 "fire rate penalty" -0.2 "Reload time increased" -0.34 "maxammo primary increased" -0.9 // "maxammo secondary reduced" -0.75 } AllowPlayerClass Heavyweapons AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "The Buffalo Steak Sandvich" ItemName "The Family Business" // ItemName "Panic Attack Shotgun" ItemName "The Second Banana" } } heavy_secondary_BananA { Name "[REW] First Banana" Description "Move Speed+ MaxHP-" Attribute "cannot giftwrap" Cap 2 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Second Banana" } RequiredWeaponsString "Requires Banan" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "move speed bonus" 0.2 "max health additive penalty" -25 } } heavy_secondary_BananB { Name "[REW] Third Banana" Description "ChargeRate+ FasterGesture+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Second Banana" } RequiredWeaponsString "Requires Banan" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "gesture speed increase" 0.8 "charge recharge rate increased" -0.5 "lunchbox healing decreased" 0.67 "item_meter_charge_rate" -5 // -8 } } heavy_secondary_ChocoA { Name "[REW] Frozen Bar" Description "MaxHP+ HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Dalokohs Bar" ItemName "Fishcake" } RequiredWeaponsString "Requires Banan" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "max health additive bonus" 50 "health from healers reduced" -0.35 "provide on active" 0 "item_meter_charge_rate" -5 // -8 } } heavy_secondary_ChocoB { Name "[REW] Banana Bar" Description "Resistance+ HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Dalokohs Bar" ItemName "Fishcake" } RequiredWeaponsString "Requires Banan" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "lunchbox adds minicrits" 2 "effect cond override" 42 // Bomb Buff Hidden (Battalion) "health from healers reduced" -0.35 "provide on active" 1 "item_meter_charge_rate" -5 // -8 } } heavy_secondary_SandvichA { Name "[REW] Canned Conserva" Description "RechargeAmmo+ NoHeal-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Sandvich" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" } RequiredWeaponsString "Requires Sandvich" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "gesture speed increase" 0.8 "charge recharge rate increased" -0.5 "lunchbox healing decreased" -1 "lunchbox adds minicrits" 2 "effect cond override" 65 // Medigun Debuff UNUSED "energy buff dmg taken multiplier" -0.2 // stupid ass BFSS stats "effect add attributes" "ammo regen|0.34" "item_meter_charge_rate" -5 // -8 } } heavy_secondary_SteakA { Name "[REW] Shared Ration" Description "On Use: Self-Battalion+ MoveSpeed+ HealOnHit+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Buffalo Steak Sandvich" } RequiredWeaponsString "Requires Sandvich" SecondaryAttributes { "gesture speed increase" 0.8 "charge recharge rate increased" -0.5 "item_meter_charge_rate" -2 // -5 "increase buff duration" 0.34 // 0.66 // "effect cond override" 26 // Backup // "effect cond override" 32 // Disciplinary Action MoveUP // "effect cond override" 42 // Hidden Battalion // "effect cond override" 106 // Distortion "effect cond override" 8234 // MoveUP + Battalion } } heavy_secondary_SteakB { Name "[REW] Red Dish o' the North" Description "On Use: MinicritAppliesToPrimary+ BuffDuration- SelfMarked-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Buffalo Steak Sandvich" } RequiredWeaponsString "Requires Sandvich" SecondaryAttributes { "gesture speed increase" 0.8 "charge recharge rate increased" -0.5 "item_meter_charge_rate" -2 // -5 "increase buff duration" -0.5 "effect cond override" 19 // Minicrit Global "effect add attributes" "add cond on hit|30|add cond on hit duration|4|rage receive scale|0.8" } } heavy_secondary_ShotgunBusinessA { Name "[REW] Bolt Discharger" // template by athazar / crinitus :3 Description "FiresLaser+ DMG+ SlowOnHit+ Accuracy-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Family Business" } RequiredWeaponsString "Requires Rapid Shotgun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "override projectile type" 13 // Pomson laser "set item tint RGB" 15185211 // Australium Gold laser beam "projectile spread angle penalty" 6 "damage bonus" 0.66 // 1.5 "crit vs wet players" 1 // ath wtf "fire rate bonus" -0.25 // 0.001 "reload time increased hidden" -0.2 // 0.4 "auto fires full clip" 1 "auto fires when full" 1 "attach particle effect" 704 } } heavy_melee_FistDMG { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 250 AllowPlayerClass HeavyWeapons AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Killing Gloves Of Boxing" ItemName "Gloves of Running Urgently" ItemName "Festive Gloves of Running Urgently" ItemName "The Bread Bite" ItemName "Warrior's Spirit" ItemName "Fists of Steel" ItemName "The Eviction Notice" ItemName "The Holiday Punch" } RequiredWeaponsString "Requires Fist" } heavy_melee_FistA { Name "[REW] Pusher Fists" Description "DMG+ FasterGesture+ Knockback- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Killing Gloves Of Boxing" ItemName "Gloves of Running Urgently" ItemName "Festive Gloves of Running Urgently" ItemName "The Bread Bite" ItemName "Warrior's Spirit" ItemName "Fists of Steel" ItemName "The Eviction Notice" ItemName "The Holiday Punch" } RequiredWeaponsString "Requires Fists" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus" 0.5 "damage causes airblast" 1 "gesture speed increase" 0.75 "add attributes on hit" "move speed penalty|0.1|2" "fire rate penalty" 0.4 } } heavy_melee_FistB { Name "[REW] BLU Fists" Description "When Active: AmmoRegen+ SlowTarget+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Killing Gloves Of Boxing" ItemName "Gloves of Running Urgently" ItemName "Festive Gloves of Running Urgently" ItemName "The Bread Bite" ItemName "Warrior's Spirit" ItemName "Fists of Steel" ItemName "The Eviction Notice" ItemName "The Holiday Punch" } RequiredWeaponsString "Requires Fists" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "add attributes when active" "ammo regen|0.2" "damage penalty" -0.66 "gesture speed increase" 0.75 "slow enemy on hit" 3 "add attributes on hit" "move speed penalty|0.1|2" "fire rate penalty" 0.66 } } heavy_melee_FistKnucklesA { Name "[REW] Bizzare Gloves" Description "FireRate++ Minicrits->Crits+ PrimaryAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Eviction Notice" } RequiredWeaponsString "Requires Knuckles" SecondaryAttributes { // "damage penalty" -0.3 "dmg penalty vs players" -0.3 "mod_maxhealth_drain_rate" -5 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "fire rate penalty" -0.5 "self add attributes on hit" "fire rate bonus HIDDEN|-0.5|3" "speed_boost_on_kill" 5 "minicrits become crits" 1 // "self mark for death" 1 "maxammo primary reduced" -0.9 } } heavy_melee_FistKnucklesB { Name "[REW] Bruiser Gloves" Description "BleedTarget+ MFD+ MiniCritBleeding+ DMG- SelfMark-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Eviction Notice" } RequiredWeaponsString "Requires Knuckles" SecondaryAttributes { "mod_maxhealth_drain_rate" -5 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "hand scale" 1.2 "bleeding duration" 3 "minicrit on cond" 25 // MiniCrit vs Bleeding "add cond on hit" 48 // Silent MFD "add cond on hit duration" 8 "speed_boost_on_hit" -3 "self mark for death" 1 "collect currency on kill" 1 } } heavy_melee_FistGRUFastA { Name "[REW] Featherweight Gloves" Description "MoveSpeed+ NoFall+ AirMobility+ Knockback-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "Gloves of Running Urgently" ItemName "Festive Gloves of Running Urgently" ItemName "The Bread Bite" } RequiredWeaponsString "Requires Knuckles" SecondaryAttributes { "mod_maxhealth_drain_rate" -10 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "cancel falling damage" 1 "increased air control" 2.5 "damage force reduction" 0.5 "self mark for death" 1 } } heavy_melee_FistGRUFastB { Name "[REW] Mutated Gloves" Description "Bleed+ SlowYouAndTarget- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "Gloves of Running Urgently" ItemName "Festive Gloves of Running Urgently" ItemName "The Bread Bite" } RequiredWeaponsString "Requires Knuckles" SecondaryAttributes { "mod_maxhealth_drain_rate" -10 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "speed_boost_on_hit" 3 // "mark for death" 1 "dmg penalty vs players" 0.75 "slow enemy on hit major" 1 "health on radius damage" 20 "self add attributes on hit" "health drain|2|5" "dmg taken from self reduced" -0.5 "self add cond on hit" 112 "self add cond on hit duration" 3 "add cond on hit" 112 "add cond on hit duration" 6 "stun on hit" 2 "stun on hit slow" 0.66 "stun on hit type" "movement" "stun on hit no giants" 1 "self mark for death" 1 } } heavy_melee_FistSteelA { Name "[REW] Alloyweight Gloves" Description "RangedInvulnerability+ MeleeVulnerability- SlowHolster-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "Fists of Steel" } RequiredWeaponsString "Requires Steelfist" SecondaryAttributes { "provide on active" 1 "dmg from ranged reduced" -0.5 "dmg from melee increased" 2 "wet immunity" 1 "effect immunity" 1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "dmg taken from crit reduced" 1.5 "move speed penalty" -0.15 } } heavy_melee_FistSteelB { Name "[REW] Silverplated Gloves" Description "Parry+ BlastVulnerability- FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "Fists of Steel" } RequiredWeaponsString "Requires Steelfist" SecondaryAttributes { "dmg from ranged reduced" 0.4 "dmg from melee increased" -1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus" 0.25 "melee airblast" 1 "fire rate penalty HIDDEN" 0.3 "move speed penalty" -0.15 "custom impact sound" "Metal.Loud" } } heavy_melee_FistKOKA { Name "[REW] Taunting Gloves" Description "AlwaysCrit+ OnKill: ForcedtoLaugh-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Killing Gloves Of Boxing" } RequiredWeaponsString "Requires Boxing Glove" SecondaryAttributes { "fire rate penalty" 0.2 "kill forces attacker to laugh" 1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "always crit" 1 "weapon always gib" 1 "damage bonus HIDDEN" 0.5 "gesture speed increase" 0.34 // 0.66 // too fast "mult dmg vs tanks" -0.5 } } heavy_melee_FistKOKB { Name "[REW] Fleeting Gloves" Description "On Kill: Gain Haste+ Holster-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Killing Gloves Of Boxing" } RequiredWeaponsString "Requires Boxing Glove" SecondaryAttributes { "fire rate penalty" 0.2 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "weapon always gib" 1 // "add cond on kill" 96 // PRECISION Rune // "add cond on kill" 91 // HASTE Rune "add cond on kill" 23392 // Haste + Precision "add cond on kill duration" 6 "single wep deploy time increased" 0.75 // 0.66 } } heavy_melee_FistMittenA { Name "[REW] Jolly Mittens" Description "AlwaysCrit+ Holster- MoveSpeed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Holiday Punch" } RequiredWeaponsString "Requires Boxing Glove" SecondaryAttributes { "fire rate penalty" 0.3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "always crit" 1 "single wep deploy time increased" 0.75 "move speed penalty" -0.15 } } heavy_melee_FistMittenB { Name "[REW] Guarding Mittens" Description "On Hit: Batt Buff+ CritDoDMG+ SlowYouAndTarget- MoveSpeed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "The Holiday Punch" } RequiredWeaponsString "Requires Boxing Glove" SecondaryAttributes { "fire rate penalty" 0.3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "self add cond on hit" 42 // Bomb Buff "self add cond on hit duration" 4 "self add attributes on hit" "move speed penalty|0.8|3|ignored by enemy sentries|1|2|ignored by bots|1|2" "slow enemy on hit" 3 "add attributes on hit" "move speed penalty|0.1|6" "provide on active" 1 "crit does no damage" -1 "move speed penalty" -0.15 } } heavy_melee_FistWarriorA { Name "[REW] Grizzly Claws" Description "DMGWhenDying+ MiniCrit->Crit+ FireRate- Honorbound-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "Warrior's Spirit" } RequiredWeaponsString "Requires Lycan Claws" SecondaryAttributes { "fire rate penalty" 0.3 "dmg taken increased" -0.3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "minicrits become crits" 1 "dmg bonus while half dead" 0.5 // 1.5 "honorbound" 1 } } heavy_melee_FistWarriorB { Name "[REW] Hibernating Claws" Description "DMG+ MiniCrit->Crit+ FireRate- Vulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass HeavyWeapons AllowedWeapons { ItemName "Warrior's Spirit" } RequiredWeaponsString "Requires Lycan Claws" SecondaryAttributes { "fire rate penalty" 0.3 "damage bonus HIDDEN" 0.3 "heal on kill" -60 "dmg taken increased" 0.2 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "minicrits become crits" 1 } } engineer_primary_Shotgunmok { Name "+6s MiniCrit on Kill" Attribute "minicritboost on kill" Cap 6 Increment 6 // Tier 1 Cost 350 SecondaryAttributes { // "special item description" "[Pistol] Gain Mini-critboost on kill." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "passive reload" 1 "deploy time decreased" -0.5 } AllowPlayerClass Engineer AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Frontier Justice" ItemName "Festive Frontier Justice" ItemName "The Widowmaker" ItemName "The Pomson 6000" ItemName "The Rescue Ranger" ItemName "Panic Attack Shotgun" } } engineer_primary_DMGBonus { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Frontier Justice" ItemName "Festive Frontier Justice" ItemName "The Widowmaker" // ItemName "The Pomson 6000" ItemName "The Rescue Ranger" ItemName "Panic Attack Shotgun" } SecondaryAttributes { "mult dmg vs tanks" 0.25 } } engineer_primary_shotgunA { Name "[-1] Compromise" Description "AltFire: PickupSentry+ DestroySapper+ MetalPickup+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Frontier Justice" ItemName "Festive Frontier Justice" ItemName "The Widowmaker" ItemName "The Pomson 6000" ItemName "The Rescue Ranger" ItemName "Panic Attack Shotgun" } RequiredWeaponsString "Requires Shotgun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "engineer building teleporting pickup" 150 "damage applies to sappers" 1 "metal_pickup_decreased" 0.5 "bullets per shot bonus" -0.4 // 0.66 "damage bonus HIDDEN" -0.5 } } engineer_primary_shotgunB { Name "[REW] Shell Shock" Description "MinicritSentryTarget+ AcurracyOnSuccessiveHit+ Accuracy-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Frontier Justice" ItemName "Festive Frontier Justice" ItemName "The Widowmaker" ItemName "The Pomson 6000" ItemName "The Rescue Ranger" ItemName "Panic Attack Shotgun" } RequiredWeaponsString "Requires Shotgun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "engy sentry damage bonus" 0.4 // 1.3 "continous accuracy mult" -0.5 // 0.5 "continous accuracy time" 5 "mult_spread_scales_consecutive" 1 "spread penalty" 2.5 "self add attributes on hit" "spread penalty|0.7|15|dmg penalty vs players|1.3|5|fire rate bonus|0.8|5" "add attributes on kill" "spread penalty|0.5|15" } } engineer_primary_ShotgunRevengeA { Name "[REW] Personal Justice" Description "CritDMG++ DMG+ ClipSize-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Frontier Justice" ItemName "Festive Frontier Justice" } RequiredWeaponsString "Requires Revenge Shotgun" SecondaryAttributes { "clip size penalty" -0.17 "mult crit dmg" 0.25 // 0.5 "ragdolls become ash" 1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 } } engineer_primary_ShotgunRevengeB { Name "[REW] Vengeful Legacy" Description "CritFromBehind+ DMG+ FireRateOnKill CritVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Frontier Justice" ItemName "Festive Frontier Justice" } RequiredWeaponsString "Requires Revenge Shotgun" SecondaryAttributes { "mod sentry killed revenge" -1 "ragdolls become ash" 1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "crit from behind" 1 "damage bonus HIDDEN" 0.25 "dmg taken from crit increased" 6.66 "add attributes on kill" "fire rate bonus HIDDEN|0.5|8" } } engineer_primary_ShotgunPomsonA { Name "[REW] Rail Tag" Description "FiresHitscanLaser+ DrainUber+ ClipSize-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Pomson 6000" } RequiredWeaponsString "Requires Laser Shotgun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "override projectile type" 1 // Bullet "sniper fires tracer HIDDEN" 1 "projectile penetration" 1 "penetrate teammates" 1 "mark for death" 1 "no reduced damage rampup" 1 "weapon spread bonus" -0.9 "bullets per shot bonus" -0.9 "damage bonus" 12 "subtract victim medigun charge on hit" 40 "subtract victim cloak on hit" 40 "reveal cloaked victim on hit" 1 "reveal disguised victim on hit" 1 "clip size penalty HIDDEN" -0.5 } } engineer_primary_ShotgunPomsonB { Name "[REW] Coilgun" // dude pomson sucks so bad, what the fox am i supposed to do Description "AlwaysCrit+ FastReload+ FireRate- LaserDMGVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Pomson 6000" } RequiredWeaponsString "Requires Laser Shotgun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "override projectile type" 1 // Bullet // "sniper fires tracer HIDDEN" 1 "projectile penetration" 1 "penetrate teammates" 1 "always crit" 1 "dmg bonus vs buildings" 10 "damage applies to sappers" 1 "weapon spread bonus" -0.9 "reveal cloaked victim on hit" 1 "reveal disguised victim on hit" 1 "reload full clip at once" 1 "clip size penalty HIDDEN" -0.5 "reload time increased hidden" 0.33 "fire rate bonus HIDDEN" 0.5 "self mark for death" 1 "dmg taken from crit increased" 999 } } engineer_primary_ShotgunInfiniteA { Name "[X-1] Scrapmaker" Description "SentryDMG+ HealthPerShot-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Widowmaker" } RequiredWeaponsString "Requires Inf Shotgun" SecondaryAttributes { "mod ammo per shot" -29 // -30 "add onhit addammo" -98 // -100 // Lose 20 gain 40 on hit. "fire input on attack" "!activator^$TakeDamage^20" // Pretty sure that's it. "heal on hit for rapidfire" 40 // 60 // ty seelpit :3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "engy sentry damage bonus" 0.15 // 0.2 } } engineer_primary_ShotgunInfiniteB { Name "[REW] Deconstructor" Description "DMG+ DMGSentryTarget+ MetalPershot-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Widowmaker" } RequiredWeaponsString "Requires Inf Shotgun" SecondaryAttributes { "mod ammo per shot" 15 "add onhit addammo" 25 // 50 "damage bonus bullet vs sentry target" 0.2 "damage bonus HIDDEN" 0.25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "engy sentry radius increased" 0.25 } } engineer_primary_ShotgunTeleportA { Name "[REW] Quick Reboot" Description "CheapSentryPickup+ SlowTarget+ MaxMetal- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Rescue Ranger" } RequiredWeaponsString "Requires Tele Shotgun" SecondaryAttributes { "mark for death on building pickup" -1 "arrow heals buildings" 15 "engineer building teleporting pickup" 25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mod sentry cost" -0.23.1 // 26 // 23.1 is 100 Metal per sentry. math sucks "fire rate bonus" -0.5 "clip size penalty" 0.34 "stun on hit" 0.4 "stun on hit type" movement "stun on hit slow" 1 "mult dmg vs same class" 0.5 "mult dmg vs giants" 0.5 "crit on cond" 1|9 // Crit vs Slow, Stunned "add attributes on hit" "no_jump|1|8" "damage bonus HIDDEN" -0.75 "maxammo metal increased" -0.34 // 0.25 "engy sentry damage bonus" -0.1 // "passive reload" 1 } } //engineer_primary_ShotgunTeleportB // { // Name "[REW] High Noon" // Description "CheapSentryPickup+ SlowTarget+ MaxMetal- DMG-" // Attribute "cannot giftwrap" // Cap 1 // Increment 1 // Cost 200 // AllowPlayerClass Engineer // AllowedWeapons // { // ItemName "The Rescue Ranger" // } // RequiredWeaponsString "Requires Tele Shotgun" // SecondaryAttributes // { // "mark for death on building pickup" -1 // "arrow heals buildings" -50 // "engineer building teleporting pickup" 150 // "hidden primary max ammo bonus" 2.5 // 3 // // "SPELL: Halloween death ghosts" 1 // "killstreak tier" 1 // // "custom item model" "models/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl" // "custom projectile model" "models/weapons/w_models/w_rocketbullet.mdl" // "custom weapon fire sound" "Weapon_Diamond_Back.Single" // "use original class player animations" 1 // "custom kill icon" "rescue_ranger_reflect" // // "clip size penalty" 0.34 // 1 // "mult projectile scale" 0.8 // "damage bonus" 0.5 // 1.5 // "mult dmg vs giants" 0.5 // // "projectile lifetime" 3 // "projectile penetration" 1 // "grenade bounce damage" 1.5 // "no damage falloff" 1 // "grenade bounce speed" 1.25 // "reset arrow hits on bounce" 1 // // // "self add cond on hit" 16 // Minicrit // // "add cond on hit" 16 // // "add cond on hit duration" 10 // "mark for death" 1 // "add cond on hit" 49 // Focus // "minicrit on cond" 49 // // "self add cond on hit" 36 // // "self add cond on hit duration" 15 // "add cond when active" 70 // prolly could've used crit vs cond for both of you. // // "add attributes on kill" "minicrits become crits|1|10" // "self add attributes on hit" "self mark for death|1|10" // "add attributes on hit" "self mark for death|1|10|minicrit on cond|49|15" // // "mult crit dmg" 1 // 1.5 // // "minicrits become crits" 1 // } // } engineer_primary_ShotgunTeleportC { Name "[-2] Screwdriver" // Buffed Ath weapon Description "BleedsTarget+ NoReload+ Regen+ FireRate- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Rescue Ranger" } RequiredWeaponsString "Requires Tele Shotgun" SecondaryAttributes { "mark for death on building pickup" -1 "arrow heals buildings" -50 "engineer building teleporting pickup" 25 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "passive reload" 1 "damage bonus HIDDEN" 2 "mult bleeding delay" 0.1 "mult bleeding dmg" 0.25 // -0.5 "mult dmg vs tanks" 4 // It still sucks, LMAo "fire rate penalty" 1 // 2 "bleeding duration" 10 "projectile gravity" 1 "no damage falloff" 1 "heal on hit for rapidfire" 1 "Projectile speed increased" 2 "mod max primary clip override" -1 "mod no reload DISPLAY ONLY" -1 } } engineer_secondary_Pistolmok { Name "+5s MiniCrit on Kill. Bonus also applies to Sentry." Attribute "minicritboost on kill" Cap 5 Increment 5 // Tier 1 Cost 350 SecondaryAttributes { // "special item description" "[Pistol] Gain Mini-critboost on kill." "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "passive reload" 1 "deploy time decreased" -0.5 "damage bonus bullet vs sentry target" 0.75 "add attributes on kill" "engy sentry radius increased|2|10|engy sentry damage bonus|1.2|5" // "engy sentry radius increased" 1 } AllowPlayerClass Scout AllowedWeapons { ClassName tf_weapon_pistol ItemName "The C.A.P.P.E.R" ItemName "Precise Tagger" // ItemName "High Noon" // Redundant, minicrit target is its gimmick } DisallowedWeapons { ItemName "Pretty Boy's Pocket Pistol" ItemName "The Winger" } } engineer_secondary_DMGBonus { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 250 // 325 // 400 ~ 1500. // Still throwing.. boo. AllowPlayerClass Engineer AllowedWeapons { ClassName tf_weapon_pistol ItemName "The C.A.P.P.E.R" ItemName "Precise Tagger" ItemName "High Noon" } SecondaryAttributes { "mult dmg vs tanks" 0.25 } } engineer_secondary_CircuitA { Name "[REW] Emancipation Barrier" Description "DMG+ FireRate- OrbNoLongerMoves-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Short Circuit" } RequiredWeaponsString "Requires Orb Hand" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "noclip projectiles" 1 "mod projectile heat seek power" 360 "fire rate penalty" 1.5 } } engineer_secondary_CircuitB { Name "[REW] Trojan Circuit" Description "Slow&BurnTarget+ FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Short Circuit" } RequiredWeaponsString "Requires Orb Hand" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "noclip projectiles" 1 "Set DamageType Ignite" 1 "slow enemy on hit major" 0.34 "add cond on hit" 87 // Freeze Input "add cond on hit duration" 0.5 "fire rate penalty" 1.5 "dmg penalty vs nonburning" -0.5 } } engineer_secondary_WranglerA { Name "[REW] Signal Extender" Description "DMG+ NoWranglerShield-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" } RequiredWeaponsString "Requires Sentry Pointer" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "engy sentry damage bonus" 0.2 // 1.2 // 3 // "engy sentry fire rate increased" 0.66 "mvm sentry ammo" 1.5 "mult firerocket rate" 0.25 // "engy building health bonus" 0.34 "disable wrangler shield" 1 "cancel falling damage" 1 // "no self blast dmg" 2 // "rocket jump damage reduction" 0 } } engineer_secondary_WranglerB { Name "[REW] Sentry Jumper" Description "NoSelfDamage+ NoFall+ MaxMetal-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" } RequiredWeaponsString "Requires Sentry Pointer" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "rocket jump damage reduction" -0.9 "cancel falling damage" 1 "dmg taken from self reduced" 0.1 "maxammo metal reduced" -0.25 } } engineer_melee_WrenchA { Name "[REW] Overbite" Description "SentryDMG+ SentryRange- SentryLv2- SentryCost-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Gunslinger" ItemName "The Southern Hospitality" ItemName "The Jag" ItemName "The Eureka Effect" } RequiredWeaponsString "Requires Wrench" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "turn to gold" 1 "item style override" 1 "is australium item" 1 "attach particle effect" 4 // Community Sparkle "engy sentry damage bonus" 0.5 // 1.5 // "engy sentry fire rate increased" 0.75 // "mult firerocket rate" 0.5 "building max level" 2 "engy sentry radius increased" -0.34 // 0.66 "mod sentry cost" 1.538 // 0.538 // 199 "build rate bonus" 0.5 // 1.5 "Repair rate decreased" -0.2 // 0.8 } } engineer_melee_WrenchB { Name "[REW] Kernel Rootkit" Description "BuildingHP++ SentryCannotBeHauled- RepairRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Gunslinger" ItemName "The Southern Hospitality" ItemName "The Jag" ItemName "The Eureka Effect" } RequiredWeaponsString "Requires Wrench" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "engy building health bonus" 4 // 5 "building cost reduction" -0.5 "mvm sentry ammo" 2.5 "cannot be sapped" 1 "build rate bonus" -0.5 "Repair rate decreased" -0.8 // -0.66 "mult dispenser rate" -0.5 "cannot pick up buildings" 1 } } engineer_melee_WrenchC { Name "[-1] Pesimmist" Description "SentryRange+ EfficientBuildings+ SentryNoRocket- RepairCost-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Gunslinger" ItemName "The Southern Hospitality" ItemName "The Jag" ItemName "The Eureka Effect" } RequiredWeaponsString "Requires Wrench" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "engy sentry radius increased" 0.4 // 0.25 "engineer sentry build rate multiplier" 0.33 "build rate bonus" 0.15 "Repair rate increased" 0.2 "mvm sentry ammo" 1.5 "mult dispenser rate" 0.5 "mult teleporter recharge rate" 0.5 "mod teleporter speed boost" 1 "add attributes when active" "engy dispenser radius increased|1.5" "mult sentry rocket ammo" -1 "mult firerocket rate" -1 "engy sentry damage bonus" -0.2 "Repair rate decreased" 0.66 } } // Athazarrrrrr // it lags the entire server, // what F R E E D O M 'la munition' did you put into the explosive shells??? // i'm scrapping this and making my own wtf is thisss,,,,, qwq //engineer_melee_WrenchTeleportA // { // Name "[REW] Heavy Artillery" // Description "RocketSentry+ SentryRange+ SentryHealth- SlowBuild-" // Attribute "cannot giftwrap" // Cap 1 // Increment 1 // Cost 150 // AllowPlayerClass Engineer // AllowedWeapons // { // ItemName "The Eureka Effect" // } // RequiredWeaponsString "Requires Tele Wrench" // SecondaryAttributes // { // "metal_pickup_decreased" 0.2 // "Construction rate decreased" -0.30 // "mod teleporter cost" 0.25 // // "SPELL: Halloween death ghosts" 1 // "SPELL: Halloween pumpkin explosions" 1 // "killstreak tier" 1 // // "sentry bullet weapon" "Explosive Slug Bullets" // "TF_WEAPON_ROCKETLAUNCHER" // "sentry rocket weapon" "Explosive Slug Bullets" // "engy sentry fire rate increased" 3 // "engy sentry radius increased" 4 // "engy building health bonus" -0.25 // -0.5 // } // } engineer_melee_WrenchTeleportA { Name "[REW] Heavy Artillery" Description "RocketSentry+ SentryRange+ SentryHealth- SlowBuild-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Eureka Effect" } RequiredWeaponsString "Requires Tele Wrench" SecondaryAttributes { "metal_pickup_decreased" 0.2 "Construction rate decreased" -0.30 "mod teleporter cost" 0.25 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "sentry bullet weapon" "Rocket Bullets" // "TF_WEAPON_ROCKETLAUNCHER" "sentry rocket weapon" "Rocket Bullets" "engy sentry fire rate increased" 3 "engy sentry radius increased" 4 "engy building health bonus" -0.25 // -0.5 "mult sentry rocket ammo" 3 "mult dispenser rate" 0.5 // "destroy buildings on death" 1 "mult firerocket rate" -1 // 0.5 // "engy sentry fire rate increased" 0.01 // It does not shoot bullets } } engineer_melee_WrenchTeleportB { Name "[REW] Quantum Adaptability" Description "TeleSpeedboost+ FasterTele+ ChanceInstantRespawn+ MaxMetal-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Eureka Effect" } RequiredWeaponsString "Requires Tele Wrench" SecondaryAttributes { "metal_pickup_decreased" 0.2 "Construction rate decreased" 0.3 // 0.5 "mod teleporter cost" 0.25 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "mult teleporter recharge rate" -0.5 "mod teleporter speed boost" 1 "teleport instead of die" 0.8 "speed_boost_on_kill" 5 "not solid to players" 1 "ignore player clip" 1 "dmg taken increased" -0.2 "min respawn time" 5 "maxammo metal reduced" -0.2 "attach particle effect" 702 // Isotope Weapon Unu } } engineer_melee_WrenchTeleportC { Name "[REW] Conservation Theory" Description "MetalPickup+ BuildingCostReduction+ InnefficientBuildings- Vulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Eureka Effect" } RequiredWeaponsString "Requires Tele Wrench" SecondaryAttributes { "metal_pickup_decreased" 0.7 // 0.2 "Construction rate decreased" 0.5 "mod teleporter cost" -0.3 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "mult teleporter recharge rate" -0.8 "min respawn time" 1 "building cost reduction" -0.5 "canteen specialist" 2 "no metal from dispensers while active" 1 "mvm sentry ammo" -0.25 "mult dispenser rate" -0.25 "dmg taken from blast increased" 0.25 } } engineer_melee_WrenchSmolA { Name "[-2] Brute Force" Description "FiresStunRounds+ BuildingCostReduction+ CheapCanteens+ SentryHP- BuildingLv1-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Gunslinger" } RequiredWeaponsString "Requires Mini Wrench" SecondaryAttributes { "max health additive bonus" 50 "mod wrench builds minisentry" -1 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "cannot be sapped" 1 "build small sentries" 1 "sentry bullet weapon" "Stun Bullets" "engy sentry fire rate increased" 3 "building scale" 0.5 "engy sentry damage bonus" -0.66 "engy disposable sentries" 4 "building cost reduction" -0.8 "engy building health bonus" -0.5 "construction rate increased" 2 "mult teleporter recharge rate" -0.75 "canteen specialist" 2 "building max level" 1 "engy dispenser radius increased" 6 } } engineer_melee_WrenchSmolB { Name "[-5] Manual Override" Description "MaxHP+ EfficientBuildings+ NoSentry-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Gunslinger" } RequiredWeaponsString "Requires Mini Wrench" SecondaryAttributes { "max health additive bonus" 200 // 100 // 125 // 350 HP total "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "damage bonus HIDDEN" 0.5 "cannot be sapped" 1 "airblast vulnerability multiplier" -0. "move speed penalty" -0.2 "model scale" 1.2 "construction rate increased" 2 "mult teleporter recharge rate" -0.8 "canteen specialist" 3 "engy dispenser radius increased" 9 "fire rate bonus HIDDEN" -0.4 "building scale" 0.5 "mvm sentry ammo" -1 "mult sentry rocket ammo" -1 "sentry rapid fire" 1 "mod sentry cost" 620 "allowed build types" 3 } } engineer_melee_WrenchFastA { Name "[REW] Rampart Protocol" Description "SentryBulletPerShot+ SentryRange- SentryWastesAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Jag" } RequiredWeaponsString "Requires Fast Wrench" SecondaryAttributes { // "damage penalty" 0.2 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "sentry bullet weapon" "Rampart Bullets" "sentry rocket weapon" "Rampart Bullets" "engy sentry fire rate increased" 0.5 "engy sentry radius increased" -0.25 "dmg taken increased" -0.2 "mvm sentry ammo" -0.5 } } engineer_melee_WrenchFastB { Name "[REW] Supportive Snap" Description "FiresFlamingArrow+ SentryAmmo+ SentryFireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Jag" } RequiredWeaponsString "Requires Fast Wrench" SecondaryAttributes { "Construction rate increased" -0.8 "Repair rate decreased" -0.3 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "sentry bullet weapon" "Arbalest Bullets" "sentry rocket weapon" "Arbalest Bullets" "engy sentry fire rate increased" 3.5 "projectile gravity" 1 "engy sentry radius increased" -0.1 "mvm sentry ammo" 0.25 } } engineer_melee_WrenchFastC { Name "[-1] P.D.Q. (Pretty Darn Quick)" Description "FastBuild+ BiTeleport+ MetalPickup+ SentryFireRate-- SentryLv2-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Jag" } RequiredWeaponsString "Requires Fast Wrench" SecondaryAttributes { "Construction rate increased" 1.8 "Repair rate decreased" -0.75 "dmg penalty vs buildings" 0.34 "damage penalty" -0.6 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "sentry bullet weapon" "Rifle Bullets" "sentry rocket weapon" "Rifle Bullets" "engy sentry fire rate increased" 9 // 25 // 4.5 "engy sentry radius increased" 4 "bidirectional teleport" 1 "alt fire teleport to spawn" 1 "metal_pickup_decreased" 0.5 "mult dispenser rate" 0.5 "mult teleporter recharge rate" -0.66 "engy building health bonus" 0.2 // 0.44 // Exactly as lv3 "build small sentries" 1 "building max level" 2 "mvm sentry ammo" 0.25 } } engineer_melee_WrenchBleedA { // Name "[-6] Placebo Effect" // Name "[-5] Haemorrhages Fallacy" // Name "[-4] Slop-Measure" // "Phantom Pain :c" Name "[-3] Switchdown Solution" Description "BLEED for 1 hour. CritBleeds+ CritAirborne+ DMG- RepairRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Southern Hospitality" } RequiredWeaponsString "Requires Spiked Wrench" SecondaryAttributes { "bleeding duration" 3595 // wow. "dmg taken from fire increased" -0.2 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "cancel falling damage" 1 // No fall damage "no self blast dmg" 2 "crit on cond" 25 // Bleed vs Crit "dmg taken increased" 0.3 "mod crit while airborne" 1 "add cond on kill" 34 // Crit Canteen if Kills "add cond on kill duration" 2 // wishful thinking pal. You're not going to kill. "mult bleeding dmg" 0.25 // lol. Bleed 1 DMG for 1 hour. "mult bleeding delay" 1.5 // It still can't kill a gheavy "engy sentry damage bonus" -0.34 "damage bonus HIDDEN" -0.34 "dmg penalty vs buildings" -0.34 "Repair rate decreased" -0.66 "collect currency on kill" 1 } } engineer_melee_WrenchBleedB { Name "[REW] Heavy Headed" Description "While Active: SentryEffectiveness+ StunTarget+ DMG- Vulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Southern Hospitality" } RequiredWeaponsString "Requires Spiked Wrench" SecondaryAttributes { "bleeding duration" -5 "dmg taken from fire increased" -0.2 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "provide on active" 1 "engy sentry radius increased" 0.4 "engy sentry damage bonus" -0.15 "mvm sentry ammo" 2 "Repair rate decreased" 0.34 "add cond on hit" 87 // Freeze Input "add cond on kill duration" 1.5 "add cond when active" 16 // Minicrit "dmg taken increased" 0.4 "dmg penalty vs players" -0.66 // "damage bonus HIDDEN" -0.34 "Repair rate decreased" -0.66 } } engineer_melee_WrenchBleedC { Name "[REW] Skirmisher" Description "FiresDFFireBall+ DMGvsBurning+ SentryRange- SentryCost-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Engineer AllowedWeapons { ItemName "The Southern Hospitality" } RequiredWeaponsString "Requires Spiked Wrench" SecondaryAttributes { "bleeding duration" -5 "dmg taken from fire increased" 0.3 "SPELL: Halloween death ghosts" 1 "SPELL: Halloween pumpkin explosions" 1 "killstreak tier" 1 "sentry bullet weapon" "Flame Jet Bullets" // "TF_WEAPON_ROCKETLAUNCHER" "sentry rocket weapon" "Flame Jet Bullets" "engy sentry fire rate increased" 0.75 "damage bonus vs burning" 0.66 "mod sentry cost" 1.25 "engy sentry radius increased" -0.66 "mvm sentry ammo" -0.34 } } medic_primary_NeedleDMG { Name "+25% Damage Bonus" // Description "" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 800 AllowPlayerClass Medic AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Blutsauger" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" ItemName "The Overdose" ItemName "Four Part Plan" } RequiredWeaponsString "Requires " SecondaryAttributes { "damage bonus HIDDEN" 1 "Reload time increased" 0.15 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 } } medic_primary_NeedleA { Name "[REW] Leidwerfer" Description "Hitscan+ MilksTarget+ DMGUnlessHeadshot- MaxAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Blutsauger" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" ItemName "The Overdose" ItemName "Four Part Plan" } RequiredWeaponsString "Requires Needlegun" SecondaryAttributes { "custom weapon fire sound" "Weapon_UrbanProfessional.Single" "custom weapon reload sound" "Weapon_Revolver.WorldReload" "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "override projectile type" 1 // bullet "damage bonus HIDDEN" 3 // 4.5 // base DMG Needle is 10 lol "can headshot" 1 "custom kill icon" smg "add cond on hit" 27 // Mad Milk "add cond on hit duration" 8 "clip size penalty" -0.5 "maxammo primary reduced" -0.75 } } medic_primary_NeedleLeechA { Name "[REW] Proto-Leech" Description "RadiusHeal+ ReloadSpeed- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Blutsauger" } RequiredWeaponsString "Requires Leech Needlegun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 // "radial cond" 400 // I didn't need to do that. "enables aoe heal" 1 // ty for letting me know seel. "overheal from heal on kill" 1 "heal on hit for rapidfire" 6 "health drain medic" -3 } } medic_primary_NeedleLeechB { // Name "[REW] Geneva Convention? You mean Suggestion?" // Name "[REW] Geneva Suggestion" Name "[REW] Convention Breaker" Description "JarateTarget+ FireRate+ ClipSize-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Blutsauger" } RequiredWeaponsString "Requires Leech Needlegun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "health drain medic" -3 "add cond on hit" 24 "add cond on hit duration" 6 "damage bonus" 4 "fire rate bonus HIDDEN" -0.8 "bleeding duration" 3 "projectile gravity" 1 "projectile lifetime" 3 "ragdolls plasma effect" 1 // "clip size penalty" -0.9 // -0.75 "mod max primary clip override" 8 // Screw math, here's a shortcut "single wep deploy time increased" 0.35 "maxammo primary reduced" -0.5 // 4 "heal on hit for rapidfire" -3 "health drain medic" -2 } } medic_primary_NeedleLeechC { Name "[REW] Die Epidemiewerfer" Description "PlagueTarget+ NoReload+ LoseUberOnHit- Accuracy- NoDispenserAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Blutsauger" } RequiredWeaponsString "Requires Leech Needlegun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "bleeding duration" 8 "add cond on hit" 112 // Plagued "add cond on hit duration" 999 "add uber charge on hit" -0.01 "damage bonus" -0.5 "spread penalty" 0.66 "heal on hit for rapidfire" -3 "health drain medic" 2 "mod max primary clip override" -1 "maxammo primary reduced" -0.5 "no metal from dispensers while active" 1 } } medic_primary_NeedleSpeedA { Name "[REW] Clinical Trial" Description "MoveSpeed+ Multishot+ DMG-- ReloadSpeed- SelfMarked-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Overdose" } RequiredWeaponsString "Requires Fast Needlegun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "move speed penalty" 0.2 "mult projectile count" 3 // 4 "self mark for death" 1 "damage penalty" -0.35 } } medic_primary_NeedleSpeedB { Name "[REW] Oathbreaker" Description "CritHeadshot+ TransferUber- ConsumeUber-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Overdose" } RequiredWeaponsString "Requires Fast Needlegun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "can headshot" 1 "is suicide counter" 1 "projectile gravity" 1 "damage bonus HIDDEN" 2.5 "add attributes on hit" "ubercharge rate bonus|5|5|mult cloak meter regen rate|1.8|5|bot medic uber deploy delay duration|5|3" "ubercharge ammo" 2 } } medic_primary_NeedleArrowA { Name "[REW] Needler" Description "MarksTarget+ SelfMark- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } RequiredWeaponsString "Requires Arrow Needlegun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "add cond on hit" 30 // MFD "add cond on hit duration" 8 "damage penalty" -0.5 "fire full clip at once" 1 "self mark for death" 1 } } medic_primary_NeedleArrowB { Name "[REW] Transfusion" Description "MilkTarget+ SelfMark- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } RequiredWeaponsString "Requires Arrow Needlegun" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "add cond on hit" 27 // Milk "add cond on hit duration" 8 "damage penalty" -0.5 "fire full clip at once" 1 "self mark for death" 1 } } medic_secondary_Medigunhealnode { Name "Bot-Node (Medigun heal buildings)" // Description "" Attribute "mod see enemy health" Cap 1 Increment 1 Cost 150 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } RequiredWeaponsString "Requires Medigun" SecondaryAttributes { "medic machinery beam" 4 "mult medigun range" 1.4 "medigun passive attributes" "mod see enemy health|1" } } medic_secondary_Medigunreversevacuumthingyweh { Name "Leech-Node (Medigun drains enemy health)" // Description "" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 800 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "item style override" 1 "is australium item" 1 "ragdolls become ash" 1 "medigun attack enemy" 1 "subtract victim medigun charge on hit" 10 "medigun attack enemy heal mult" 0.35 // 3 "heal rate penalty" -0.5 "dmg penalty vs players" 1 // 2 "mult dmg vs giants" -0.34 "medigun particle enemy" "passtime_beam" "medic machinery beam" 1 // "effect cond override" 94 // Heal on Hit. Vampire "ubercharge rate penalty" -0.5 "damage force reduction" 1.5 "mult medigun range" 1.75 // 1.4 "custom kill icon" "merasmus_zap" } } medic_secondary_MedigunA { Name "[BOT] Quick-Uber" // Description "UberRate+ ShieldLastLonger+ 4sUberDuration- ShieldDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Kritzkrieg" ItemName "The Quick-Fix" ItemName "The Vaccinator" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "ubercharge rate bonus" 4 // 5 "dmg penalty vs players" -0.5 "increase buff duration" 0.5 "uber duration bonus" -4 // -3 "patient overheal penalty" -0.34 "healing received penalty" -0.5 } } medic_secondary_MediguB { Name "[BOT] Flicker-Uber" // Description "UberRate++ UberMultiple+ 2sUberDuration- ShieldNoDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Kritzkrieg" ItemName "The Quick-Fix" ItemName "The Vaccinator" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "ubercharge rate bonus" 8 "ubercharge overheal rate penalty" 0.15 "overheal decay disabled" 1 "medigun keep charged effect" 1 "revive rate" 2.5 "dmg penalty vs players" -0.9 "increase buff duration" -0.5 "uber duration bonus" -6 "patient overheal penalty" -0.34 "healing received penalty" -0.5 } } medic_secondary_MedigunC { Name "[BOT] 'Overhealer' Lifeline" Description "12sUberDuration+ UberRate- MedicIsNotUbered-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Medic AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Kritzkrieg" ItemName "The Quick-Fix" ItemName "The Vaccinator" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "overheal decay disabled" 1 "medigun passive attributes owner" "addcond immunity|5" "ubercharge rate bonus" -0.25 "ubercharge overheal rate penalty" -0.3 "increase buff duration" -0.5 "uber duration bonus" 12 // 6 "patient overheal penalty" -0.34 "healing received penalty" -0.5 } } medic_secondary_KritzkriegA { Name "[BOT] Mini-Blitzkrieg" Description "Passive Effect: Mini-crit. Uber: Double DMG" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Medic AllowedWeapons { ItemName "The Kritzkrieg" } RequiredWeaponsString "Requires Kritz" RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "medigun passive attributes owner" "self mark for death|1" "medigun passive attributes" "minicritboost on kill|6|effect cond override|31" "effect cond override" 90 // Strength RUNE "dmg penalty vs players" 1.5 "increase buff duration" 0.25 "health drain medic" -4 } } medic_secondary_KritzkriegB { Name "[REW] Provisioner" Description "Passive Effect: Ammo Regen. Uber: Haste" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Medic AllowedWeapons { ItemName "The Kritzkrieg" } RequiredWeaponsString "Requires Kritz" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "medigun passive attributes" "ammo regen|0.33|metal regen|75|mod medic healed damage bonus|1.5" "medigun passive attributes owner" "health regen|4|ammo regen|0.1|metal regen|50" "effect cond override" 91 // Haste RUNE "ubercharge rate bonus" 1.5 "dmg penalty vs players" 1.5 "increase buff duration" 0.25 "health drain medic" -4 } } medic_secondary_QuickfixA { Name "[BOT] Big Heal" // Description "HealRate+ ShieldDuration+ ShieldDamage- Overheal-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Medic AllowedWeapons { ItemName "The Quick-Fix" } RequiredWeaponsString "Requires QF" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "heal rate bonus" 0.6 "increase buff duration" 0.25 "ubercharge rate bonus" 0.15 "overheal decay disabled" 1 "overheal fill rate reduced" 0.2 "overheal penalty" -0.4 "ubercharge overheal rate penalty" -0.2 "dmg penalty vs players" -0.2 "healing received penalty" -0.25 } } medic_secondary_QuickfixB { Name "[BOT] Quick-Bash" // Description "ShieldDuration+ ShieldDamage+ HealRate- Overheal-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Medic AllowedWeapons { ItemName "The Quick-Fix" } RequiredWeaponsString "Requires QF" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "dmg penalty vs players" 0.66 "increase buff duration" 0.2 "overheal decay disabled" 1 "overheal fill rate reduced" 0.4 "ubercharge overheal rate penalty" -0.2 "healing received penalty" -0.25 "heal rate bonus" -0.3 "overheal penalty" -0.4 } } medic_secondary_VaccineA { Name "[BOT] Total Vaccination" // Description "ResistIncrease+ MeleeVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Medic AllowedWeapons { ItemName "The Vaccinator" } RequiredWeaponsString "Requires Vacc" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "medigun bullet resist deployed" 0.15 "medigun blast resist passive" 0.15 "medigun fire resist passive" 0.15 "increase buff duration" 0.5 "medigun passive attributes" "dmg from melee increased|3" "medigun passive attributes owner" "dmg from melee increased|3" } } medic_melee_Sawmok { Name "+4s Crit on Kill. -20% Slower Swing." Attribute "killstreak tier" // "minicritboost on kill" Cap 1 // 4 Increment 1 // 4 // Tier 1 Cost 350 AllowPlayerClass Medic SecondaryAttributes { // "special item description" "[Pistol] Gain Mini-critboost on kill." "SPELL: Halloween death ghosts" 1 // "minicritboost on kill" 4 // add attributes on hit "add attributes on kill" "add cond on hit|16|4" "add cond on hit duration" 4 "add cond on kill" 35 // Fake Crit Glow "add cond on kill duration" 4 "deploy time decreased" -0.5 "fire rate penalty" 0.2 "minicrits become crits" 1 } AllowPlayerClass Medic AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Ubersaw" ItemName "Festive Ubersaw" // ItemName "The Vita-Saw" // ItemName "The Amputator" } } medic_melee_SawDMGBonus { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 200 AllowPlayerClass Medic AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Ubersaw" ItemName "Festive Ubersaw" ItemName "The Vita-Saw" ItemName "The Amputator" } SecondaryAttributes { "mult dmg vs tanks" 0.25 "damage force reduction" -0.1 } } medic_melee_AmputatorA { Name "[REW] Auto-Immune Response" Description "HPRegen+ FasterGesture+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Amputator" } RequiredWeaponsString "Requires Amputator" SecondaryAttributes { "damage penalty" -0.2 "health regen" 5 "gesture speed increase" 0.75 "dmg from ranged reduced" -0.2 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 } } medic_melee_AmputatorB { Name "[REW] Preventive Wall" Description "ApplyBattalion+ FasterGesture+" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Amputator" } RequiredWeaponsString "Requires Amputator" SecondaryAttributes { "damage penalty" 0.2 "aoe heal chance" 100 "effect cond override" 42 // Bomb Buff HIDDEN "mult effect duration" 4 "gesture speed increase" 0.75 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 } } medic_melee_UbersawA { Name "[REW] Krakensaw" Description "Crits CritBoostedVictim+ DMG+ FireRate- LessUberPerHit-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Ubersaw" ItemName "Festive Ubersaw" } RequiredWeaponsString "Requires Ubersaw" SecondaryAttributes { "add uber charge on hit" -0.05 "fire rate penalty" 0.3 "dmg taken from crit increased" 0.34 "crit on cond" "11|33|34|35|37|38|39|40|44|56|105" "minicrit on cond" "16|19|78" "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 } } medic_melee_UbersawB { Name "[REW] Surgical Precision" Description "StealUber+ MaxHP- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Ubersaw" ItemName "Festive Ubersaw" } RequiredWeaponsString "Requires Ubersaw" SecondaryAttributes { "add uber charge on hit" -0.05 // "fire rate penalty" 0.1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "max health additive penalty" -20 "subtract victim medigun charge on hit" 30 "self add attributes on hit" "ubercharge rate bonus|1.5|8" } } medic_melee_UbersawC { // I totally did not took c.tf idea Name "[REW] Bloodletter" // Fuck it, bleed ubersaw. hecc yuhhh Description "BleedTarget+ MinicritvsBleeding+ Vulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Ubersaw" ItemName "Festive Ubersaw" } RequiredWeaponsString "Requires Ubersaw" SecondaryAttributes { "add uber charge on hit" -0.15 // "fire rate penalty" 0.1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage penalty" -0.9 "mult bleeding dmg" 7.5 "mult bleeding delay" 3 "minicrit on cond" 25 // MiniCrit vs Bleeding "bleeding duration" 8 // 5 "add attributes on hit" "healing received penalty|3|1.5" "self add cond on hit" 32 "self add cond on hit duration" 3 "dmg taken increased" 0.25 } } medic_melee_VitasawA { Name "[REW] Soul Contract" Description "On Hit: Chance%RetainUberOnDeath+ Chance%ToIgnoreDeath+ SelfDMG- MaxHP-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Vita-Saw" } RequiredWeaponsString "Requires Vitasaw" SecondaryAttributes { "max health additive penalty" -15 "ubercharge_preserved_on_spawn_max" 0.4 // Retain everything yus :3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "teleport instead of die" 0.34 // 1 // too much imo "fire input on hit" "!activator^$TakeDamage^25" } } medic_melee_VitasawB { Name "[REW] Defibrillator" Description "On Ally Hit: HealThem20+ HealFromPacks+ On Hit Enemy: GainUber+ SelfDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Medic AllowedWeapons { ItemName "The Vita-Saw" } RequiredWeaponsString "Requires Vitasaw" SecondaryAttributes { "ubercharge_preserved_on_spawn_max" -0.1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "drop health pack on kill" 1 "health from packs increased" 0.5 "add attributes on hit" "addcond immunity|25|2" "add give health to teammate on hit" 20 "fire input on hit ally" "!activator^$TakeDamage^20" "add uber charge on hit" 0.34 "fire input on hit" "!activator^$TakeDamage^25" } } sniper_primary_BazaarA { Name "[REW] Poacher's Pride" Description "HeadshotNoScope+ MaxHP+ LoseScope- HeadshotDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Bazaar Bargain" } RequiredWeaponsString "Requires Bazaar" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "can headshot" 1 "damage bonus HIDDEN" 0.2 "mult max health" 1.2 "damage all connected" 1 "fire rate bonus HIDDEN" 0.34 "alt-fire disabled" 1 "mult crit dmg" -0.33 } } sniper_primary_BazaarB { Name "[REW] Polite Greeter" Description "HOHCombo+ MoveSpeed+ ChargeRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Bazaar Bargain" } RequiredWeaponsString "Requires Bazaar" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "can headshot" 1 "speed_boost_on_kill" 2 "heal on hit for rapidfire" 25 "aiming movespeed decreased" 0.66 // -0.34 "CARD: move speed bonus" 0.15 // Combo system // Hit 1 = Minicrit-like HS dmg bonus // Hit 2 = Increased headshot Crit // On Miss = ALL gone. "kill combo fire rate boost" 0.2 // "mark for death" 1 "add cond on hit" 16 // Minicrit "add cond on hit duration" 2 "self add cond on kill" 45 // Focus "self add cond on hit duration" 5 "damage penalty on bodyshot" -0.6 // "headshot damage increase" 0.25 "self add attributes on hit" "headshot damage increase|0.25|15" "add attributes on kill" "mult crit dmg|0.5|15" "reload time increased hidden" 0.25 // "sniper no charge" 1 "sniper full charge damage bonus" -0.66 "mult sniper charge per sec with enemy under crosshair" -0.66 "mult sniper charge penalty DISPLAY ONLY" 0.5 // 998.5 } } sniper_primary_ClassicA { Name "[REW] Forerunner Rifle" Description "HeadshotNoCharge+ ApplyDMGToHealers+ ExplosiveHeadshotDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Classic" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "fire rate bonus" -0.4 "sniper no headshot without full charge" -1 "sniper charge per sec" -0.9 "slow enemy on hit major" 3 "damage all connected" 1 "mult crit dmg" -0.33 "damage penalty on bodyshot" -0.3 "mult bleeding dmg" -0.66 } } sniper_primary_ClassicB { Name "[REW] Hangabout" Description "FullAuto+ ChargeRate+ NoScopedSlowdown+ ReducedHeadshotDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Classic" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "fire rate bonus" -0.4 "sniper no headshot without full charge" -1 "sniper charge per sec" -0.9 "aiming movespeed decreased" 2 "mult sniper charge per sec with enemy under crosshair" 2 "sniper beep with enemy under crosshair" 1 "mult crit dmg" -0.5 "mult bleeding dmg" -0.66 } } sniper_primary_HitmanA { Name "[REW] Overcompensator" Description "HeadshotDMG+ BodyshotDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Hitman's Heatmaker" } RequiredWeaponsString "Requires Bazaar" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "can headshot" 1 "headshot damage increase" 0.35 // 0.25 "damage penalty on bodyshot" -0.4 // -0.3 "maxammo primary reduced" -0.2 } } sniper_primary_HitmanB { Name "[-1] Viewfinder" Description "GlowTarget+ MarksTarget+ FireRate+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Hitman's Heatmaker" } RequiredWeaponsString "Requires Bazaar" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "add cond on hit" 114 // Team Glow "add cond on hit duration" 5 "mark for death" 1 "maxammo primary reduced" 0.2 "subtract victim medigun charge on hit" 40 "subtract victim cloak on hit" 40 "mult crit dmg" -0.5 "reload time increased hidden" -0.25 } } sniper_primary_MachinaA { Name "[REW] Overkill" Description "FullChargedDMG+ BodyshotDMG- MoveSpeed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Machina" ItemName "Shooting Star" } RequiredWeaponsString "Requires Bazaar" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "dmg pierces resists absorbs" 1 "projectile penetration heavy" 1 "sniper full charge damage bonus" 0.25 // 0.15 // 1.4x Charge = 1.8k DMG full charge // "SRifle Charge rate decreased" 0.2 "mult sniper charge per sec with enemy under crosshair" 1.25 "mult sniper charge penalty DISPLAY ONLY" -0.66 "maxammo primary reduced" -0.6 // "move speed penalty" -0.15 "aiming movespeed decreased" -0.15 "damage penalty on bodyshot" -0.6 "add attributes on hit" "dmg taken increased|1.2|15" "ragdolls plasma effect" 1 } } sniper_primary_MachinaB { Name "[REW] Moonbeamer" Description "DMG+ MoveSpeed+ NoCharge-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Machina" ItemName "Shooting Star" } RequiredWeaponsString "Requires Bazaar" SecondaryAttributes { "sniper only fire zoomed" -1 "sniper full charge damage bonus" -0.15 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus hidden" 0.6 "lunchbox adds minicrits" 2 "aiming movespeed decreased" 4 "mult sniper charge penalty DISPLAY ONLY" 0 "always gib" 1 } } sniper_primary_SydyneySleeperA { Name "[REW] Defo Pissabout" Description "PissExplosion+ ApplyPissToHealers+ DMG- NoExplosiveHeadshotDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Sydney Sleeper" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "radius sleeper" 1 "damage all connected" 1 "jarate duration" 5 "sniper charge per sec" 0.75 "sniper beep with enemy under crosshair" 1 "damage penalty on bodyshot" -0.25 "mult bleeding dmg" -0.9 } } sniper_primary_SydyneySleeperB { Name "[REW] Milk Injector" Description "MilksTarget+ ChargeRate+ NoExplosiveHeadshotDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Sydney Sleeper" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage all connected" 1 "jarate duration" -5 "add cond on hit" 27 // Mad Milk "add cond on hit duration" 8 "mult sniper charge per sec with enemy under crosshair" 2 "sniper beep with enemy under crosshair" 1 "damage penalty on bodyshot" -0.25 } } sniper_primary_BowA { Name "[-1] Sparrow Requiem" Description "TrackTarget+ PierceResist+ WeakFirstShot-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } RequiredWeaponsString "Requires Bow" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "gesture speed increase" -0.25 "dmg pierces resists absorbs" 1 "add attributes on hit" "self mark for death|1|8" "damage all connected" 1 "minicrits become crits" 1 "mult crit dmg" 0.34 "add cond on hit" 114 // Team Glow "add cond on hit duration" 8 "penetration damage penalty" 0.25 "penetrate teammates" 1 "cannot headshot" 1 "dmg penalty vs players" -0.4 } } sniper_primary_BowB { Name "[-2] Ossy Outlaw" Description "ArrowBounces+ FasterGesture+ MoveSpeed-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } RequiredWeaponsString "Requires Bow" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "gesture speed increase" -0.5 "reset arrow hits on bounce" 1 "mod projectile heat aim start time" 5 "mod projectile heat seek power" 120 "projectile penetration limit" 3 "grenade bounce damage" 0.25 "grenade bounce speed" 0.75 "projectile lifetime" 3 "penetrate teammates" 1 "aiming movespeed decreased" -0.5 "move speed penalty" 0.85 } } sniper_primary_BowC { Name "[-4] Pincushion Caretaker" Description "TripleShot+ HomingArrow+ BleedDMG+ DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 300 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } RequiredWeaponsString "Requires Bow" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 // "mult projectile count" 3 "arrow mastery" 1 "gesture speed increase" -0.25 "reset arrow hits on bounce" 1 "mod projectile heat aim start time" 0.2 "mod projectile heat seek power" 360 "mult bleeding dmg" 2 "dmg penalty vs players" -0.9 // 12 dmg wow } } scout_secondary_MilkA { Name "[Experimental LUA] Rage Jarate" Description "Requires DMG to charge cooldown. 25% Longer Duration." Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 0 AllowPlayerClass Sniper AllowedWeapons { ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" } RequiredWeaponsString "Requires Milk" SecondaryAttributes { "mult effect duration" 0.25 "effect add attributes" "add cond on hit|27|add cond on hit duration|4|rage receive scale|0.8" } } sniper_secondary_SMGA { Name "[-2] O.I.C.W. Perforator" Description "ExplosiveHeadshot+ Accuracy+ HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Sniper AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "The Cleaner's Carbine" } RequiredWeaponsString "Requires SMG" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus HIDDEN" 0.3 // It does 30 on headshot "accuracy scales damage" 0.34 "revolver use hit locations" 1 "can headshot" 1 "weapon spread bonus" -0.66 "dmg pierces resists absorbs" 1 "minicritboost on kill" 3 "explosive sniper shot" 2 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 // "burst fire count" 3 // "burst fire rate mult" 2 "health from healers reduced" -0.5 "health from packs reduced" -0.34 "hidden primary max ammo bonus" -0.9 // 0.05 } } sniper_secondary_SMGB { Name "[-3] Non Negotiator" Description "CritHeadshot+ MoveSpeed+ BurstFire-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Sniper AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "The Cleaner's Carbine" } RequiredWeaponsString "Requires SMG" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage bonus HIDDEN" 2.3 // It does 80 on headshot "accuracy scales damage" 2.2 "revolver use hit locations" 1 "can headshot" 1 "weapon spread bonus" -0.34 "dmg pierces resists absorbs" 1 "subtract victim medigun charge on hit" 25 "subtract victim cloak on hit" 15 "burst fire count" 3 "burst fire rate mult" 2 "hidden primary max ammo bonus" -0.9 } } sniper_secondary_SMGCarbineA { Name "[-1] Driveby Divider" Description "AltFire: Movespeed+ EffectDuration+ Ragegained-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Cleaner's Carbine" } RequiredWeaponsString "Requires Pro SMG" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "effect cond override" "8211" // Conch and Minicrit "minicrit_boost_when_charged" 12 "mod rage on hit penalty" -0.66 } } sniper_secondary_SMGCarbineB { Name "[-2] Desperate Measure" Description "AltFire: CritBoosted+ SelfMark-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Cleaner's Carbine" } RequiredWeaponsString "Requires Pro SMG" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "effect cond override" "44" // Primary Critboost "mod rage on hit penalty" 0.34 "effect add attributes" "add cond when active|106|self mark for death|1" } } sniper_secondary_BackpackCamperA { Name "[REW] Camper's Bark" Description "FlinchImmune+ DeathPrevention+ MaxHP-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Cozy Camper" } RequiredWeaponsString "Requires Pro SMG" SecondaryAttributes { "killstreak tier" 1 "mult_dmgtaken_active" 0.8 "no damage view flinch" 1 "add cond when active" 70 // Ignore Death "health regen" 4 "max health additive penalty" -25 } } sniper_secondary_BackpackCamperB { Name "[REW] Camper's Quintessentials" Description "AmmoRegen+ HOH+ MaxAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Cozy Camper" } RequiredWeaponsString "Requires Pro SMG" SecondaryAttributes { "killstreak tier" 1 "add attributes when active" "heal on hit for rapidfire|15" "ammo regen" 0.15 "hidden primary max ammo bonus" -0.4 // -0.2 } } sniper_secondary_BackpackCrocodileA { Name "[REW] Crocodile's Smile" Description "MaxHP+ HeadshotImmune+ BulletResist+ Fire & ExplosiveVuln-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Sniper AllowedWeapons { ItemName "Darwin's Danger Shield" } RequiredWeaponsString "Requires Pro SMG" SecondaryAttributes { "dmg taken from fire reduced" 0.5 "afterburn immunity" -1 "killstreak tier" 1 "add cond when active" 70 // Ignore Death "max health additive penalty" 25 "dmg taken from bullets increased" -0.15 "dmg taken from blast increased" 0.2 } } sniper_secondary_BackpackCrocodileB { Name "[REW] Scaly Conspiracy" Description "WetImmunity+ ExplosiveResist+ BulletVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Sniper AllowedWeapons { ItemName "Darwin's Danger Shield" } RequiredWeaponsString "Requires Pro SMG" SecondaryAttributes { // "afterburn immunity" -1 "killstreak tier" 1 "dmg taken from bullets increased" 0.2 "dmg taken from blast increased" -0.34 } } sniper_secondary_BackpackRazorbackA { Name "[REW] Steadfast Stronghold" Description "MeleeResist+ CritResist+ HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Sniper AllowedWeapons { ItemName "Darwin's Danger Shield" } RequiredWeaponsString "Requires Pro SMG" SecondaryAttributes { // "backstab shield" -1 "killstreak tier" 1 "damage force reduction" -0.4 "move speed bonus" -0.1 "dmg from melee increased" -0.5 "dmg from ranged reduced" -0.2 "dmg taken from crit increased" -0.34 "patient overheal penalty" 0.25 "health from healers reduced" -0.34 "hidden primary max ammo bonus" -0.4 } } sniper_secondary_BackpackRazorbackB { Name "[REW] Urine Trouble" Description "JarateBackstabber+ MeleeVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 150 AllowPlayerClass Sniper AllowedWeapons { ItemName "Darwin's Danger Shield" } RequiredWeaponsString "Requires Pro SMG" SecondaryAttributes { // "backstab shield" -1 "killstreak tier" 1 "jarate backstabber" 1 "patient overheal penalty" 0.25 "dmg from melee increased" 0.5 } } sniper_melee_ClubKukriDMG { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 400 AllowPlayerClass Sniper AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Tribalman's Shiv" ItemName "The Bushwacka" ItemName "The Shahanshah" } RequiredWeaponsString "Requires Kukri" } sniper_melee_ClubKukriMinicrit { Name "+6s Minicrit on Kill. Break Sappers" Attribute "minicritboost on kill" Cap 6 Increment 6 // Tier 1 Cost 350 AllowPlayerClass Sniper AllowedWeapons { Slot "Melee" } DisallowedWeapons { // ItemName "The Tribalman's Shiv" ItemName "The Bushwacka" ItemName "The Shahanshah" } RequiredWeaponsString "Requires Kukri" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "damage applies to sappers" 1 "dmg bonus vs buildings" 2 } } sniper_melee_ClubBushwackA { Name "[REW] Fishwacker" Description "BleedTarget+ CritBleeding+ Vulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Bushwacka" } RequiredWeaponsString "Requires Bushwack" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "no self effect" 1 "bleeding duration" 5 "mult bleeding delay" 1.5 "mult bleeding dmg" 0.5 // "dmg penalty vs players" 2.5 "minicrit on cond" 25 // MiniCrit vs Bleeding "dmg penalty vs players" -0.4 "dmg taken increased" 0.3 } } sniper_melee_ClubBushwackB { Name "[-1] Paintwacker" Description "PaintTarget+ CritWet+ DMGNonCrit-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Bushwacka" } RequiredWeaponsString "Requires Bushwack" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "minicrits become crits" -1 "dmg penalty vs players" -0.5 "self add attributes on hit" "damage penalty|0.4|8" "mult crit dmg" 2.5 "add cond on hit" 48 // Self Mark "add cond on hit duration" 6 "crit on cond" 48|27|123 // crit vs gas, milk, and jarate. "add attributes on hit" "allow friendly fire|1|15|receive friendly fire|1|15|ignored by enemy sentries|1|18|dmg taken increased|1.5|6" } } sniper_melee_ClubBushwackC { Name "[-3] Critwacker - USE RAZORBACK A" Description "AlwaysCrit+ LoseAllAmmo-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Bushwacka" } RequiredWeaponsString "Requires Bushwack" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "add cond when active" 16 "self add cond on hit" 35 // Fake Crit Glow "self add cond on hit duration" 621 "mult dmg vs tanks" 0.5 "hidden primary max ammo bonus" -0.9 "hidden secondary max ammo penalty" -0.9 } } sniper_melee_ClubShahanshaA { Name "[REW] Finishing Touch" Description "DMGWhenLow+ DMG- HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Shahanshah" } RequiredWeaponsString "Requires Bushwack" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "dmg bonus while half dead" 0.5 "dmg penalty while half alive" -0.5 "move speed as health decreases" 1.2 } } sniper_melee_ClubShahanshaB { Name "[REW] Bushman's Thanatophobia" Description "MoveSpeedWhenLow+ SelfMarked-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Shahanshah" } RequiredWeaponsString "Requires Bushwack" SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "provide on active" 1 "dmg penalty while half alive" 0.5 "move speed as health decreases" 1.5 "self mark for death" 1 } } sniper_melee_ClubTribalIncrementBleed { Name "+25% Increment Bleed" Attribute "mult bleeding delay" Cap 0.1 Increment -0.3 Cost 300 // 400 AllowPlayerClass Sniper AllowedWeapons { ItemName "The Tribalman's Shiv" } SecondaryAttributes { "mult bleeding dmg" 0.33 // 2 } } spy_secondary_RevolverDMG { Name "+25% Damage Bonus" Attribute "damage bonus HIDDEN" Cap 2 Increment 0.25 // 0.1 Cost 400 AllowPlayerClass Spy AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Ambassador" ItemName "Festive Ambassador" // ItemName "The Enforcer" // ItemName "The Diamondback" ItemName "L'Etranger" } RequiredWeaponsString "Requires a GUN" SecondaryAttributes { // "cannot giftwrap" 1 // "crit_dmg_falloff" 0 "mult dmg vs tanks" 0.33 // 2 } } spy_secondary_RevolverCloakA { // Name "Tranquilizer" Name "[-2] Malware Injector" Description "DebuffVictim+ DoesNotBreakDisguise+ FireRate- DMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Spy AllowedWeapons { ItemName "L'Etranger" } RequiredWeaponsString "Requires a GUN" SecondaryAttributes { "add cloak on hit" -15 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "custom weapon fire sound" "Weapon_SydneySleeper.Single" // "add attributes on hit" "move speed penalty|0.5|2" "add attributes on hit" "move speed penalty|0.34|2|allow friendly fire|1|15" // Upgraded "add cond on hit" 50 "add cond on hit duration" 3 "always allow disguise" 1 "keep disguise on attack" 1 "mark for death" 1 "damage bonus HIDDEN" -0.9 "fire rate penalty HIDDEN" 1.5 "clip size penalty HIDDEN" -0.7 // 0.1 "custom kill icon" mannpower_plague // "custom kill icon" "syringegun_medic" // ty ath :3 } } spy_secondary_RevolverCloakB { Name "[-3] Imitateur" Description "ImitateAction+ DoesNotBreakDisguise+ LoseCloakOnHit-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 400 AllowPlayerClass Spy AllowedWeapons { ItemName "L'Etranger" } RequiredWeaponsString "Requires a GUN" SecondaryAttributes { "add cloak on hit" -45 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "keep disguise on attack" 1 "add attributes on hit" "move speed penalty|0.34|2|dmg taken increased|0.35|4" "self add attributes on hit" "ignored by bots|1|4|fire rate bonus|0.5|16|afterburn immunity|1|6" "mod max primary clip override" -1 "self add cond on hit" 42 // Bomb Buff HIDDEN "self add cond on hit duration" 4 "allow friendly fire" 1 "mult dmg friendly fire" 0.1 // "damage bonus" -0.7 "dmg taken increased" 0.2 } } spy_secondary_RevolverCriticalA { Name "[REW] Continuator" Description "CritOnLast+ CritOnKill+ FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Spy AllowedWeapons { ItemName "The Diamondback" } RequiredWeaponsString "Requires " SecondaryAttributes { "sapper kills collect crits" -1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "mult crit dmg" 2 "critboost on kill" 4 "last shot crits" 1 "fire rate penalty" 0.2 } } spy_secondary_RevolverDisguiseA { Name "[REW] Rhino" Description "DMG+ FireRateWhileHealthy-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Spy AllowedWeapons { ItemName "The Enforcer" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "damage bonus" 0.4 "fire rate bonus with reduced health" -0.66 "damage bonus while disguised" -0.2 } } spy_secondary_RevolverDisguiseB { Name "[REW] Bulldog" Description "BulletsPerShot+ DMG- Accuracy-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Spy AllowedWeapons { ItemName "The Enforcer" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "bullets per shot bonus" 1 "auto fires full clip" 1 "auto fires when full" 1 "clip size penalty" -0.5 "reload time increased hidden" -0.34 "damage penalty" -0.34 "fire rate penalty hidden" -0.34 "weapon spread bonus" 2 "mult_spread_scales_consecutive" 1 } } spy_secondary_RevolverCriticalB { Name "[-1] Vox Populi" Description "CritBackshot+ Accuracy+ ClipSize-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Spy AllowedWeapons { ItemName "The Diamondback" } RequiredWeaponsString "Requires " SecondaryAttributes { "sapper kills collect crits" -1 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "crit from behind" 1 "mult crit dmg" 1.5 "dmg pierces resists absorbs" 1 "dmg penalty vs players" -0.34 "clip size penalty HIDDEN" -0.34 } } spy_secondary_RevolverHSA { Name "[REW] Quickdraw" Description "ExplosiveHeadshot+ NoReload+ FireRate-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Spy AllowedWeapons { ItemName "The Ambassador" ItemName "Festive Ambassador" } RequiredWeaponsString "Requires " SecondaryAttributes { "crit_dmg_falloff" 0 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "can headshot" 1 "headshot damage increase" 3 // 0.5 // "headshot damage increase" 6.096 // 6.08 // Deals 621, lol "explosive sniper shot" 5 // 2 "self add attributes on hit" "weapon spread bonus|0.1|8|fire rate penalty|0.2|3|ignored by bots|1|3" "weapon spread bonus" -0.5 "mult_spread_scales_consecutive" -0.5 "move accuracy mult" 0.1 "fire rate penalty" 4 "reload time increased" 0.5 // 1.5 "ragdolls become ash" 1 "mod no reload DISPLAY ONLY" 1 "mod max primary clip override" -1 "deploy time decreased" 0.5 "collect currency on kill" 1 } } spy_secondary_RevolverHSB { Name "[REW] Magnum Opus" Description "HeadshotDMG+ BodyshotDMG-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 350 AllowPlayerClass Spy AllowedWeapons { ItemName "The Ambassador" ItemName "Festive Ambassador" } RequiredWeaponsString "Requires " SecondaryAttributes { "crit_dmg_falloff" 0 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "mod max primary clip override" 1 "collect currency on kill" 1 "headshot damage increase" 6.096 "weapon spread bonus" -0.5 "mult_spread_scales_consecutive" -0.5 "fire rate penalty" 1.2 "self add attributes on hit" "ignored by bots|1|3" "cannot be upgraded" 1 } } spy_melee_KnifeA { Name "[REW] Opportunistic Corvid" Description "MoveSpeed+ CreditHeals+ HealingReceived-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "Conniver's Kunai" ItemName "The Big Earner" ItemName "The Spy-cicle" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "mult credit collect range" 5 "health from credits" 20 "CARD: move speed bonus" 0.15 "max health additive penalty" -25 "healing received penalty" -0.33 } } spy_melee_KnifeB { Name "[REW] Gut Reaction" Description "CritOnKill+ ReloadPrimaryOnKill+ Vulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "Conniver's Kunai" ItemName "The Big Earner" ItemName "The Spy-cicle" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "add attributes on kill" "single wep deploy time decreased|0.34|5|single wep holster time increased|0.34|5|ammo regen|0.33|4" "fire input on kill" "popscript^$launcherReloadOnKill^" "critboost on kill" 5 "dmg taken increased" 0.2 } } spy_melee_BigEarnerA { Name "[REW] Camouflager" Description "CloakOnKill+ MaxHP-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { ItemName "The Big Earner" } RequiredWeaponsString "Requires " SecondaryAttributes { "max health additive penalty" -10 "speed_boost_on_kill" -3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "add cloak on kill" 20 "add cond on kill" 64 // Invis Cloak (Spell) "add cond on kill duration" 3 } } spy_melee_BigEarnerB { Name "[REW] Ol' Switchblade" Description "HasteOnKill+ MaxHP-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { ItemName "The Big Earner" } RequiredWeaponsString "Requires " SecondaryAttributes { "max health additive penalty" -20 "speed_boost_on_kill" -3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "speed_boost_on_hit" 3 "add cloak on kill" 20 "add cond on kill" 91 // Haste RUNE "add cond on kill duration" 3 } } spy_melee_BigEarnerC { Name "[REW] Minor Setback" Description "ChanceInstantRespawn+ NotRevivable- MaxHP-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { ItemName "The Wanga Prick" ItemName "Your Eternal Reward" } RequiredWeaponsString "Requires " SecondaryAttributes { "max health additive penalty" -20 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "teleport instead of die" 0.75 // 0.5 "no revive" 1 } } spy_melee_IcicleA { Name "[REW] Cold Shoulder" Description "AfterburnImmunity+ ExplosiveVulnerability-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { ItemName "The Spy-cicle" } RequiredWeaponsString "Requires " SecondaryAttributes { "become fireproof on hit by fire" -15 "set icicle knife mode" -3 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "dmg taken from fire reduced" -0.5 "afterburn immunity" 1 "dmg taken from crit increased" -0.33 "dmg taken from blast increased" 0.25 } } spy_melee_KunaiA { Name "[REW] Bloodleech" Description "RegenOnKill+ MaxHP- DelayedLifeSteal-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { ItemName "Conniver's Kunai" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "add attributes on kill" "max health additive bonus|125|15|health regen|10|20" "sanguisuge" -1 "max health additive penalty" -20 "heal on kill" 50 } } spy_melee_KunaiB { Name "[REW] Glassassin" Description "GiantArmorPierce+ NoHealthLeech-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { ItemName "Conniver's Kunai" } RequiredWeaponsString "Requires " SecondaryAttributes { "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "mult dmg vs giants" 0.25 "ragdolls become ash" 1 "heal on kill" 20 "sanguisuge" -1 "max health additive penalty" -20 "fire rate penalty" 0.2 } } spy_melee_YERA { Name "[REW] Stab-away" Description "SpeedBoostOnKill+ NoDisguisePenalty+ CloakDrain-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { ItemName "The Wanga Prick" ItemName "Your Eternal Reward" } RequiredWeaponsString "Requires " SecondaryAttributes { "mod_disguise_consumes_cloak" -1 "mult cloak meter consume rate" -0.33 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "add cloak on kill" 30 "speed_boost_on_kill" 5 "mult cloak meter consume rate" 0.66 "mult cloak meter regen rate" 0.34 } } spy_melee_YERB { Name "[REW] Pretender" Description "LessDetection+ CantDisguise-" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 200 AllowPlayerClass Spy AllowedWeapons { ItemName "The Wanga Prick" ItemName "Your Eternal Reward" } RequiredWeaponsString "Requires " SecondaryAttributes { "mod_disguise_consumes_cloak" -1 "mult cloak meter consume rate" -0.33 "SPELL: Halloween death ghosts" 1 "killstreak tier" 1 "collect currency on kill" 1 "self add attributes on kill" "ignored by bots|1|6|afterburn immunity|1|6" "self add attributes on hit" "ignored by bots|1|3" "cannot disguise" 1 } } spy_pda2_CloakA { Name "+200% Credit Magnet Range. Ignored by Bots while Invis." Attribute "mult credit collect range" Cap 3 Increment 2 Cost 250 AllowPlayerClass Spy AllowedWeapons { ItemName "The Cloak and Dagger" ItemName "TTG Watch" ClassName "TF_WEAPON_INVIS" } DisallowedWeapons { ItemName "The Dead Ringer" } RequiredWeaponsString "Requires " SecondaryAttributes { "health from credits" 30 "effect add attributes" "ignored by bots|1|move speed bonus|1.4" "collect currency on kill" 1 } } } // enby ext upgr } // waveend