// a bunch of additional overclocks were made by ihaz https://steamcommunity.com/id/ihazplawe/ // this is for scout you idiot // i should expect more you gremlin // feel free to use my overclocks // again big credits to royal for making the dash for winger boston { LuaScriptFile "scripts/dover2_custom_weapons.lua" DisallowUpgrade //Advanced syntax { Upgrade "projectile penetration" // Upgrade name. In case of extended upgrades, the name of the attribute MaxLevel 0 // Maximum allowed level IfUpgradePresent // Other upgrades that should not be present { "Projectile speed increased" 1 // "damage bonus hidden" at level 1 or more blocks this upgrade } } DisallowUpgrade //Advanced syntax { Upgrade "Projectile speed increased" // Upgrade name. In case of extended upgrades, the name of the attribute MaxLevel 0 // Maximum allowed level IfUpgradePresent // Other upgrades that should not be present { "projectile penetration" 1 // "damage bonus hidden" at level 1 or more blocks this upgrade } } DisallowUpgrade //Advanced syntax { Upgrade "projectile penetration" // Upgrade name. In case of extended upgrades, the name of the attribute MaxLevel 0 // Maximum allowed level IfUpgradePresent // Other upgrades that should not be present { "explosive bullets" 1 // "damage bonus hidden" at level 1 or more blocks this upgrade } } DisallowUpgrade //Advanced syntax { Upgrade "explosive bullets" // Upgrade name. In case of extended upgrades, the name of the attribute MaxLevel 0 // Maximum allowed level IfUpgradePresent // Other upgrades that should not be present { "projectile penetration" 1 // "damage bonus hidden" at level 1 or more blocks this upgrade } } ExtendedUpgrades { MaxUpgradesTier // For tiered upgrades: Specify how many upgrades can be bought per tier. (1 by default) { 1 1 // Max 2 upgrades on tier 1 } /////Scout ////Scout Boomsticks FAN // 1 bullet only because lag spike on lower end systems { Name "Unstable Overclock: Explosive Rounds" Attribute "explosive bullets" Cap 130 Increment 130 Cost 0 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "provide on active" 1 "scattergun has knockback" -1 "dmg falloff increased" -0.15 "dmg taken from self reduced" -0.9 "self dmg push force increased" 2 "fire rate penalty HIDDEN" 1 "crit mod disabled" -1 "damage bonus HIDDEN" 10.4 "damage causes airblast" 1 "bullets per shot bonus" -1.1 "mod mini-crit airborne" 1 "special item description" "-100% firing speed +Mini-Crits against blast jumping enemies -10% damage -15% damage falloff" "explosion particle" "rd_robot_explosion_smoke_linger" } Description "-100% firing speed +Mini-Crits against blast jumping enemies -10% damage -15% damage falloff" Tier 1 AllowPlayerClass Scout AllowedWeapons { ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" } DisallowedWeapons // Disallow those weapons { ItemName "Super Shotgun" } } Backscatter { Name "Unstable Overclock: Cloaker Tactics" Attribute "crit from behind" Cap 1 Increment 1 Cost 0 SecondaryAttributes { "special item description" "On Kill: 4 seconds of cloak +Crits from behind -46% accurate -25% reload speed -20% firing speed" "spread penalty" 0.46 "Reload time increased" 0.25 "add cond on kill" 66 "closerange backattack minicrits" -1 "fire rate penalty HIDDEN" 0.2 "add cond on kill duration" 4 } Description "On Kill: 4 seconds of cloak +Crits from behind -46% accurate -25% reload speed -20% firing speed" Tier 1 AllowedWeapons { ItemName "The Back Scatter" } } /////Pistols PistolCoK { Name "Balanced Overclock: Critical Combo" Attribute "critboost on kill" Cap 5 Increment 5 Cost 0 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 0.25 "hidden secondary max ammo penalty" 1 "honorbound" 1 "special item description" "On Kill: 5 seconds of critical hits +25% damage +100% ammo capacity -Is honorbound" } Description "On Kill: 5 seconds of critical hits +25% damage +100% ammo capacity -Is honorbound" Tier 1 AllowPlayerClass Scout AllowPlayerClass Sniper AllowedWeapons { ClassName tf_weapon_handgun_scout_secondary ClassName TF_WEAPON_PISTOL_SCOUT ItemName "The C.A.P.P.E.R" } DisallowedWeapons // Disallow those weapons { ItemName "The Winger" } } Winger // stolen from royal lol { Name "Balanced Overclock: Royal Flight" Description "Alt-Fire to dash forward every 3 seconds +400 stomp damage -25% jump height while active" Attribute "cannot giftwrap" Cap 1 Increment 1 Cost 0 Tier 1 AllowedWeapons { ItemName "The Winger" } SecondaryAttributes { "special item description" "Alt-Fire to dash forward every 3 seconds +400 stomp damage -25% jump height while active" "add cond when active" 46 // "kb fall radius" 75 // "kb fall force" 100 "add attributes when active" "boots falling stomp|1|kb fall radius|75|kb fall force|100|kb fall min velocity|150|kb fall damage|300|kb fall stun time|-1" "increased jump height from weapon" -0.25 // "kb fall min velocity" 150 // "kb fall stun time" -1 // "kb fall damage" 400 } OnApply { Output "popscript,$WingerDashPurchased,,0" } OnDowngrade { Output "popscript,$WingerDashRefunded,,0" } } ////Scout Misc BonkSoda { Name "Balanced Overclock: Temporary Quick-Fix Uber" Attribute "damage bonus HIDDEN" Increment 0.01 Cap 1.01 Cost 0 Description "Replaces bonk effect with temporary Quick-Fix Uber" Tier 1 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "special item description" "Replaces bonk effect with temporary Quick-Fix Uber" "effect cond override" 18716 } AllowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" } } Cleaver { Name "Balanced Overclock: 4000 Degrees Knife" Attribute "always crit" Cap 1 Increment 1 SecondaryAttributes { "special item description" "-30% primary ammo capacity" "hidden primary max ammo bonus" -0.3 } Cost 0 Description "Always deals critical damage -30% primary ammo capacity" Tier 1 AllowedWeapons { ItemName "The Flying Guillotine" } } Milk { Name "Unstable Overclock: Spicy Milk" Attribute "Projectile speed increased" Cap 2 Increment 1 Cost 0 Description "Replaces milk effect with a high damage fireball that deals extra damage to giants" Tier 1 SecondaryAttributes { "override projectile type extra" "spellfireball" "dmg penalty vs players" 0.3 "special item description" "Replaces milk effect with a high damage fireball" "custom kill icon" "firedeath" "mult dmg vs giants" 0.5 } AllowedWeapons { ItemName "Mad Milk" ItemName "Mutated Milk" } } ////Scout Melee BatA ///includes Fish { Name "Perk: Overkill" Attribute "mult bleeding dmg" Cap 3 Increment 3 Cost 400 Description "+30% base health on kill +500% damage +25% critical damage +300% bleed damage -200% swing speed" Tier 1 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 5 "special item description" "+30% base health on kill +500% damage -200% swing speed" "fire rate penalty" 2 "restore health on kill" 30 "crit mod disabled" -1 "provide on active" 1 "mult crit dmg" 0.25 "dmg taken from self reduced" -0.8 } AllowedWeapons { ClassName TF_WEAPON_BAT ItemName "The Holy Mackerel" ItemName "Festive Bat 2011" ItemName "Festive Holy Mackerel" } DisallowedWeapons // Disallow those weapons { ItemName "The Fan O'War" ItemName "The Wrap Assassin" ItemName "The Sandman" ItemName "Sun-on-a-Stick" ItemName "The Atomizer" ItemName "The Candy Cane" } } BatB { Name "Perk: Sun God" Attribute "provide on active" Cap 1 Increment 1 Cost 400 Description "+50% base health on kill +500% damage +Speedboost on kill -200% swing speed -Extinguishes targets" Tier 1 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage bonus" 5 "special item description" "+50% base health on kill +500% damage +Speedboost on kill -200% swing speed -Extinguishes targets" "fire rate penalty" 2 "restore health on kill" 50 "crit mod disabled" -1 "add cond on kill" 32 "add cond on kill duration" 4 "attack_minicrits_and_consumes_burning" 1 } AllowedWeapons { ItemName "Sun-on-a-Stick" } } BatC { Name "Balanced Overclock: Atomic Fly" Attribute "provide on active" Cap 1 Increment 1 Cost 0 Description "+50% base health on kill +Crits while blast jumping +30% crit damage +100% giant damage +Damages all enemies connected via medi-beam +50% deploy speed -No triplejump -On Miss: Hurt yourself. Idiot." Tier 1 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "damage all connected" 1 "special item description" "+50% base health on kill +Crits while blast jumping +Damages all enemies connected via medi-beam +50% deploy speed -No triplejump -On Miss: Hurt yourself. Idiot." "restore health on kill" 50 "crit mod disabled" -1 "air dash count" -1 "single wep deploy time increased" -1 "crit_while_airborne" 1 "mult dmg vs giants" 1.0 "hit self on miss" 1 } AllowedWeapons { ItemName "The Atomizer" } } lolno { Name "Clean Overclock: Shine" Attribute "melee airblast" Cap 1 Increment 1 Cost 0 Description "Attacks reflects projectiles +Blast vulnerability is activated while active +30% blast radius -60% swing speed" Tier 1 SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "provide on active" 1 "Blast radius increased" 0.3 "fire rate penalty" 0.6 "special item description" "Blast vulnerability is activated while active +30% blast radius -60% swing speed" "add attributes when active" "dmg taken from blast increased|1.25" "dmg taken from blast increased" -0.25 } AllowedWeapons { ItemName "The Candy Cane" } } // Wrap // { // Name "Balanced Overclock: Milky Balls" // Attribute "add cond on hit" // Cap 27 // Increment 27 // Cost 0 // SecondaryAttributes // { // "special item description" "Applies milk for 2 seconds -30% health from packs" // "health from packs decreased" -0.30 // "add cond on hit duration" 2 // } // Description "Applies milk for 2 seconds -30% health from packs" // Tier 1 // AllowedWeapons // { // ItemName "The Wrap Assassin" // } // } Wrap { Name "Balanced Overclock: Enchanted Balls" Attribute "add cond on kill" Cap 55 Increment 55 Cost 0 SecondaryAttributes { "special item description" "On Kill: Gain Amputator effect for 3 seconds -25% recharge rate" "effect bar recharge rate increased" 0.25 "add cond on kill duration" 3 "mult bleeding dmg" 5 } Description "On Kill: Gain Amputator effect for 3 seconds +500% bleed damage -25% recharge rate" Tier 1 AllowedWeapons { ItemName "The Wrap Assassin" } } SandmanA { Name "Clean Overclock: Sportsman Pride" Attribute "self add cond on hit" Cap 29 Increment 29 Cost 0 Description "On Hit: Gain Concheror Effect for 4 seconds +15 max health -40% slower swing speed" Tier 1 SecondaryAttributes { "max health additive penalty" 15 "self add cond on hit duration" 4 "special item description" "On Hit: Gain Concheror Effect for 4 seconds +15 max health -40% slower swing speed" "fire rate penalty" 0.4 } AllowedWeapons { ItemName "The Sandman" } } } }