//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 1 AddSentryBusterWhenKillCountExceeds 1 Advanced 1 Mission { Objective Engineer Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 10 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "MiniBoss" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Attributes "MiniBoss" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 1 CooldownTime 1 DesiredCount 5 TFBot { Template T_TFBot_Mini_SentryBuster Attributes "TeleportToHint" Attributes "MiniBoss" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 1 CooldownTime 1 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Hoovy WaitForAllDead Clown TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 2500 Name Hoovy Scale 2.5 BehaviorModifiers Iddler Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "the buffalo steak sandvich" Item "the holiday punch" } } } WaveSpawn { Name Clown TotalCurrency 40 TotalCount 100 SpawnCount 8 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Health 50 Name "Yoinker Sploinker" BehaviorModifiers Push Class Scout Skill Normal Item "tf_weapon_scattergun" Item "mad milk" Item "the fan o'war" ItemAttributes { ItemName tf_weapon_scattergun "minicrits become crits" 1 "heal on kill" 1 "enables aoe heal" 1 "hit self on miss" 1 "ragdolls become ash" 1 } } TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllDead Sharpshooter TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Platfork BehaviorModifiers Mobber Class Demoman Skill Normal Item "the loch-n-load" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" ItemAttributes { ItemName "the loch-n-load" "Projectile speed decreased" 50 } } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "jarate" Item "frying pan" Item "crocleather slouch" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.05 "damage bonus" 1000 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Plonkers TotalCurrency 400 TotalCount 50 MaxActive 20 SpawnCount 20 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name Plonkers BehaviorModifiers Mobber Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "the flying guillotine" Item "tf_weapon_bat" Item "hong kong cone" Item "scout flip-flops" ItemAttributes { ItemName "the flying guillotine" "throwable recharge time" 0 } } } } WaveSpawn { Name Macker WaitForAllDead Plonkers TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Health 20000 Name Macker Scale 2.5 BehaviorModifiers Mobber Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Item "the liberty launcher" Item "the buff banner" Item "the escape plan" Item "monoculus!" CharacterAttributes { "fire rate bonus" 1000 "clip size bonus" 100 "auto fires full clip all at once" 100 } } } } WaveSpawn { Name "Meat Beaters" WaitForAllDead Macker TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 500 Name "Meat Beater" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the huo long heatmaker" Item "the buffalo steak sandvich" Item "tf_weapon_fists" Item "ellis hat" Item "security shades" ItemAttributes { ItemName tf_weapon_fists "fire rate bonus" 500 "melee range multiplier" 100 } } } } WaveSpawn { WaitForAllDead "Meat Beaters" TotalCurrency 400 TotalCount 10 MaxActive 3 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Squad { Tank { Health 1000 Name "wooly bool" Speed 5000 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 50 SpawnCount 20 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 300 Name Managingring Class HeavyWeapons Skill Easy Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name Trarlger Class Sniper Skill Normal Attributes "AlwaysCrit" Item "the sydney sleeper" Item "tf_weapon_smg" Item "tf_weapon_club" Item "that '70s chapeau" Item "summer shades" CharacterAttributes { "critboost on kill" 100 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 8000 Name "Battle Medick" Scale 2 BehaviorModifiers Mobber Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" CharacterAttributes { "clip size bonus" 1000 "backstab shield" 99 "Projectile range increased" 100 "Projectile speed increased" 100 "mod mini-crit airborne" 100 } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 50 Name Oogaboogler Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "damage bonus" 10000 "fire rate penalty" 1000 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 RandomChoice { Squad { Tank { Health 1000 Name Tank Speed 25000 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 4000 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Health 1000000 Name Hoovy BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_minigun" Item "the sandvich" Item "the holiday punch" Item "the b.m.o.c." Item "pet balloonicorn" CharacterAttributes { "charge recharge rate increased" 1000 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 2000000 Name SPLNGE Speed 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf