//Ismac #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Soldier_Direct { Name "Direct Hit" Class Soldier Skill Expert Item "The Direct Hit" } T_TFBot_Soldier_Direct_Sniper { Name "Direct Hit Marksman" Class Soldier Skill Expert Attributes HoldFireUntilFullReload Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "Projectile speed increased" 1.50 "clip size upgrade atomic" -2 "fire rate bonus" 2.25 "faster reload rate" 1.5 } } T_TFBot_Soldier_Airblast { Name "Blast Soldier" Class Soldier Skill Expert Item "The Liberty Launcher" ClassIcon soldier_libertylauncher ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "Blast radius decreased" 1.2 } } T_TFBot_Scout_SunStick_Fix { Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" } T_TFBot_Scout_Scattergun_SlowFix { Class Scout Skill Easy ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.15 //fire slower } } T_TFBot_Medic_MegaHeal { Class Medic Name "Mega Quick-Fix Medic" Skill Normal Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 10 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 1000 } } T_TFBot_Giant_Pyro_Dragon { Class Pyro Name "Giant Dragons Fury" ClassIcon pyro_giant Skill Expert Health 3500 Item "The Dragon's Fury" WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Soldier_Airblast { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" ClassIcon soldier_libertylauncher Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Health 4500 Scale 1.5 Name "Giant Blast Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } } T_TFBot_Giant_Soldier_Direct { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" ClassIcon soldier_crit Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Health 4500 Scale 1.5 Name "Giant Direct Hit" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 1.5 "fire rate bonus" 0.15 "clip size upgrade atomic" 2 "faster reload rate" 0.4 "Blast radius decreased" 1.2 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } } T_TFBot_Heavyweapons_Gnome_Armored { Class Heavyweapons Name "Heavy Armored Mittens" Skill Easy ClassIcon heavy_mittens Scale 1.25 WeaponRestrictions MeleeOnly Health 650 Attributes AlwaysCrit Item "The All-Father" Item "Point and Shoot" Item "The Holiday Punch" ItemAttributes { ItemName "The Holiday Punch" "damage bonus" 0.2 } CharacterAttributes { "move speed bonus" 1.3 } } T_TFBot_Heavyweapons_Huo { Class Heavyweapons ClassIcon heavy_heater_giant Skill Expert Health 315 WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" } T_TFBot_Soldier_Treads { Class Soldier Name "Mantreader" Skill Expert ClassIcon soldier Item "The Mantreads" Item "The Market Gardener" WeaponRestrictions MeleeOnly Attributes AutoJump AutoJumpMin 2 AutoJumpMax 6 ItemAttributes { ItemName "The Mantreads" "increased jump height" 10 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 80 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 70 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 5 DesiredCount 6 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 - Sydney Sleeper { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 5 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 50 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 01a: 45 total, 6 Active, scout { Name "wave01a" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 75 TFBot { Template T_TFBot_Scout_SunStick_Fix Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 01b: 20 total, 4 active, pyro { Name "wave01b" Where spawnbot TotalCount 25 MaxActive 15 SpawnCount 10 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 75 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn //WAVE 01c: 32 total, 8 active, Demo { Name "wave01c" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 20 WaitBeforeStarting 25 TotalCurrency 75 TFBot { Class Demoman Skill Normal } } WaveSpawn //WAVE 01c: 32 total, 8 active, Demo { Name "wave01c" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 25 TotalCurrency 75 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn //WAVE 01d: 8 total, 8 active, heavyweapons + medic { Name "wave01d" WaitForAllSpawned "wave01b" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Soldier_Airblast } TFBot { Template T_TFBot_Soldier_Direct } } } } //WAVE 2 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 02a: 22 total, 22 active, Scout { Name "wave02a" Where spawnbot TotalCount 22 MaxActive 22 SpawnCount 11 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Scout_Scattergun_SlowFix } TFBot { Template T_TFBot_Soldier_Treads Skill Expert } TFBot { Class Heavyweapons Name "Heavy Shotgun" ClassIcon heavy_shotgun Skill Hard WeaponRestrictions SecondaryOnly } } } WaveSpawn //WAVE 02b: 32 total, 16 Active, Squad (Buff Banner Soldier + 2 medics + 5 heavyweaons) WAITFORSPAWN 02a { Name "wave02b" WaitForAllSpawned "wave02a" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Direct } TFBot { Template T_TFBot_Soldier_Direct } TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 02c: [GIANT] 2 total, 2 active, Soldier (slow crit) WAITFORSPAWN 02a { Name "wave02c" WaitForAllSpawned "wave02a" Where spawnbot TotalCount 7 MaxActive 7 SpawnCount 7 WaitBetweenSpawns 25 WaitBeforeStarting 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Direct } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 02d: 10 total, 2 active, Demoman (demoknight) { Name "wave02d" Where spawnbot TotalCount 20 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 70 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } //WAVE 3 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 03a: 8 total, 8 active, Soldier + medic (first push) { Name "wave03a" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Airblast } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03b: [GIANT] 4 total, 4 active, Demoknight { Name "wave03b" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 35 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn //WAVE 03c: 16 total, 16 active, Soldier + medic (maintain) { Name "wave03c" WaitForAllSpawned "wave03a" Where spawnbot TotalCount 40 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Soldier_Airblast } TFBot { Template T_TFBot_Soldier_Direct } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03d: 24 total, 12 active, Scouts (bonk, melee only) WAITFOR 03c { Name "wave03d" WaitForAllSpawned "wave03c" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 30 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } } //WAVE 4 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active (Sydney Sleeper) WaveSpawn //WAVE 04a: 40 total, 15 active, Heavyweapons { Name "wave04a" Where spawnbot TotalCount 75 MaxActive 14 SpawnCount 7 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Soldier_Airblast } TFBot { Template T_TFBot_Soldier_Direct_Sniper } TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //WAVE 04b: [TANK] { Name "wave04b" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode tank_path_long OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04c: 1 total, 1 active, Heavyweapons { Name "wave04c" Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 45 TotalCurrency 250 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //WAVE 5 //Currency 1600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 05a: 32 total, 4 Active, scout { Name "wave05a" Where spawnbot TotalCount 38 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Class Scout Skill Hard } } WaveSpawn //WAVE 05b: [GIANT] 18 total, 14 active, Heavyweapons + Soldiers + medics { Name "wave05b" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 9 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Soldier_Direct } TFBot { Template T_TFBot_Soldier_Direct } TFBot { Template T_TFBot_Heavyweapons_Huo Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Huo Skill Expert } TFBot { Template T_TFBot_Soldier_Direct_Sniper } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05c: [GIANT] 2(4) total, 2(4) Active, Slow Crit Soldier + medic (path main_right) WAITFORSPAWNED 05b { Name "wave05c" WaitForAllSpawned "wave05b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 60 WaitBeforeStarting 10 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Direct Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05d: [GIANT] 2(4) total, 2(4) Active, Slow Crit Soldier + medic (path main_left) WAITFORSPAWNED 05b { Name "wave05d" WaitForAllSpawned "wave05b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 60 WaitBeforeStarting 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Airblast Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05e: 16 total, 16 Active, scout (flank high right and high left) { Name "wave05e" WaitForAllSpawned "wave05a" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 16 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 300 RandomChoice { TFBot { Class Scout Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } } //WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes // Sniper mission - 4 active (Sydney Sleeper) WaveSpawn //WAVE 06a: [TANK] { Name "wave06a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_long" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06b: 20 total, 10 Active, soldier { Name "wave06bc" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Class Demoman Skill Expert } } WaveSpawn //WAVE 06c: 12 total, 6 Active, heavyweapons { Name "wave06bc" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Gnome_Armored Skill Hard } } WaveSpawn //WAVE 06d: [GIANT] 1(4) total, 1(4) Active, heavyweapons (deflector, path main_right) + 6 medics WAITFORDEAD 06bc { Name "wave06de" WaitForAllDead "wave06bc" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Direct Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06e: [GIANT] 1(4) total, 1(4) Active, heavyweapons (deflector, path main_left) + 6 medics WAITFORDEAD 06bc { Name "wave06de" WaitForAllDead "wave06bc" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 40 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06f: [TANK] WAITFORSPAWNED 06de { Name "wave06f" WaitForAllSpawned "wave06de" TotalCount 1 WaitBeforeStarting 20 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_long" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06g: 36 total, 18 Active, soldier WAITFORSPAWNED 06f { Name "wave06gh" WaitForAllSpawned "wave06f" Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 9 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 0 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Class Demoman Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06h: 24 total, 8 Active, scout WAITFORSPAWNED 06f (flank high right and high left) { Name "wave06gh" WaitForAllSpawned "wave06f" Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Soldier_Direct Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Huo Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn //WAVE 06i: [FINAL TANK] WAITFORSPAWNED 06gh { Name "wave06i" WaitForAllSpawned "wave06gh" TotalCount 1 WaitBeforeStarting 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_long" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }