//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes EventPopfile Halloween Templates { Gargantuar { ClassIcon heavy_giant Health 12500 Name Gargantuar Scale 1.75 Class HeavyWeapons Skill Expert MaxVisionRange 0 WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } ItemAttributes { ItemName apoco-fists "damage bonus" 5 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 1/10" Line "{red}If all reds die, it will cause a wave lost. Bomb Detected." Line "Some waves are kinda 25% to 75% endurance" Line "Beware Because, majority of zombies spawn everywhere" Line "Luck Time: there no sentry busters" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 200 Name Zombie Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Support 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon medic Health 250 Name "Infected Medic" WeaponRestrictions SecondaryOnly Scale 1.1 Class Medic Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back DoneWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { ClassIcon deader Health 1 Name "Dead Corpse" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "head scale" 0.00001 "voice pitch scale" 0.2 "hand scale" 0.0001 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { ClassIcon sniper Health 300 Name "Poison Zombie" Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_club "bleeding duration" 10 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_front_right Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon scout_giant_fast Health 100 Name "Fast Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_bat "heal on kill" 100 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 1.0 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_front_left Squad { TFBot { ClassIcon dead Health 200 Name Zombie Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 250 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" DoneWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon demoknight Health 500 Name "Knight Zombie" Class Demoman Skill Normal Tag "bot_giant" ItemAttributes { ItemName "the eyelander" "heal on kill" 250 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 175 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Squad { TFBot { ClassIcon pyro Health 400 Name "Flaming Zombie" Scale 1.2 Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "heal on kill" 175 "bleeding duration" 0.5 "hand scale" 0.00001 } ItemAttributes { ItemName tf_weapon_fireaxe "bleeding duration" 2 "heal on kill" 175 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the backburner" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { ClassIcon heavy_champ Health 2500 Name "Armored Zombie" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "bleeding duration" 3 "heal on kill" 375 } CharacterAttributes { "move speed bonus" 0.35 "voice pitch scale" 0.01 } Item "apoco-fists" Item "spine-chilling skull" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon deader Health 777 Name Berserk-Bie Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 2/10" Line "Low Tier 2 Unlocked" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon dead Health 200 Name Zombie Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Support 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon medic Health 250 Name "Infected Medic" WeaponRestrictions SecondaryOnly Scale 1.1 Class Medic Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back DoneWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { ClassIcon deader Health 1 Name "Dead Corpse" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "head scale" 0.00001 "voice pitch scale" 0.2 "hand scale" 0.0001 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon sniper Health 300 Name "Poison Zombie" Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_club "bleeding duration" 10 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Squad { TFBot { ClassIcon scout_giant_fast Health 100 Name "Fast Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_bat "heal on kill" 100 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 1.0 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 200 Name Zombie Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 200 TotalCount 21 MaxActive 14 SpawnCount 7 WaitBeforeStarting 8 WaitBetweenSpawns 7 Where spawnbot_front Where spawnbot_front_left Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" DoneWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { ClassIcon demoknight Health 500 Name "Knight Zombie" Class Demoman Skill Normal Tag "bot_giant" ItemAttributes { ItemName "the eyelander" "heal on kill" 250 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 28 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon pyro Health 400 Name "Flaming Zombie" Scale 1.2 Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "heal on kill" 175 "bleeding duration" 0.5 "hand scale" 0.00001 } ItemAttributes { ItemName tf_weapon_fireaxe "bleeding duration" 2 "heal on kill" 175 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the backburner" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 180 TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon heavy_champ Health 2500 Name "Armored Zombie" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "bleeding duration" 3 "heal on kill" 375 } CharacterAttributes { "move speed bonus" 0.35 "voice pitch scale" 0.01 } Item "apoco-fists" Item "spine-chilling skull" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { ClassIcon deader Health 777 Name Berserk-Bie Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 60 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Name "Hyper League Zombie" Template T_TFBot_Scout_Sandman_FastCharge Tag "bot_giant" ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 "melee range multiplier" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } Item "osx item" Item "batter's helmet" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 100 TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon pyro Health 250 Name "Volcano Zombie" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "mark for death" 1 "damage bonus vs burning" 10 "weapon burn dmg increased" 1.4 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } Item "sharpened volcano fragment" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 140 TotalCount 50 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon sniper_bow Health 150 Name "Zombie Bowman" Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" ItemAttributes { ItemName "the fortified compound" "bleeding duration" 4 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the fortified compound" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 Where spawnbot_front_right Where spawnbot_front Where spawnbot_back_right Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber Name Zomurai Template T_TFBot_Demoman_Samurai Tag "bot_giant" ItemAttributes { ItemName "the half-zatoichi" "heal on kill" 650 } CharacterAttributes { "melee range multiplier" 2 "voice pitch scale" 0.01 } } } } WaveSpawn { WaitForAllDead w3 TotalCurrency 150 TotalCount 150 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon dead Health 250 Name "Horde Zombie" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "heal on kill" 100 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } Item "the hellmet" } } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 3/10" Line "Low Tier 3 Unlocked" Line "Medium Tier 1 Unlocked" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 50 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 200 Name Zombie Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { ClassIcon sniper Health 300 Name "Poison Zombie" Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_club "bleeding duration" 10 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon scout_giant_fast Health 100 Name "Fast Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_bat "heal on kill" 100 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 1.0 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 25 MaxActive 20 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" DoneWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { ClassIcon demoknight Health 500 Name "Knight Zombie" Class Demoman Skill Normal Tag "bot_giant" ItemAttributes { ItemName "the eyelander" "heal on kill" 250 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 100 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Name "Hyper League Zombie" Template T_TFBot_Scout_Sandman_FastCharge Tag "bot_giant" ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 "melee range multiplier" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } Item "osx item" Item "batter's helmet" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon deader Health 300 Name "Dire Zombie" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 6 "mark for death" 1 "heal on kill" 200 "health regen" 5 } CharacterAttributes { "move speed bonus" 0.8 "voice pitch scale" 0.01 } Item "the manneater" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 30 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "mvm/sentrybuster/mvm_sentrybuster_intro.wav" DoneWarningSound "mvm/sentrybuster/mvm_sentrybuster_explode.wav" Squad { TFBot { ClassIcon sentry_buster Health 200 Name "Super Kami-Bie" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 10 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 2.0 "voice pitch scale" 0.01 } Item "the ullapool caber" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber Health 1200 Name "Steel Zombie" Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "heal on kill" 625 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 60 TotalCount 40 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon scout Health 125 Name "Hyper Wrapper Zombie" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the wrap assassin" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 50 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber Name "Undead Boxer" Skill Hard Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } ////////// } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 4/10" Line "Medium Tier 2 Unlocked" Line "Giant Tier 1 Unlocked" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 80 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon deader Health 300 Name "Dire Zombie" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 6 "mark for death" 1 "heal on kill" 200 "health regen" 5 } CharacterAttributes { "move speed bonus" 0.8 "voice pitch scale" 0.01 } Item "the manneater" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 45 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon scout_giant_fast Health 200 Name "Dire Fast Zombie" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 "heal on kill" 200 } CharacterAttributes { "voice pitch scale" 0.01 "move speed bonus" 1.5 "health regen" 10 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon sniper Health 550 Name "Dire Poison Zombie" Class Sniper Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_club "bleeding duration" 15 "heal on kill" 550 } CharacterAttributes { "voice pitch scale" 0.01 "health regen" 20 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_front_right Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon pyro_d Health 500 Name "Dire Flaming Zombie" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "mark for death" 1 "heal on kill" 125 "damage bonus" 1.5 "hand scale" 0.00001 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 } Item "the backburner" Item "the last breath" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 120 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon demoknight Health 600 Name "Dire Knight Zombie" Class Demoman Skill Normal Tag "bot_giant" ItemAttributes { ItemName "the eyelander" "mark for death" 1 "damage bonus" 1.5 "heal on kill" 100 } CharacterAttributes { "health regen" 20 "move speed bonus" 0.7 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_front_right Where spawnbot_front Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon sniper_bow_multi Health 1200 Name "Razor Bow-Bie Rapid Fire" Scale 1.5 Class Sniper Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.6 "bleeding duration" 6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.65 "voice pitch scale" 0.01 } Item "the fortified compound" Item "the razorback" Item "the bushwacka" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left FirstSpawnWarningSound "mvm/mvm_bought_in.wav" Squad { TFBot { ClassIcon soldier_d Health 5000 Name "Giant Rocket Zombie" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 60 TotalCount 60 MaxActive 60 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" Squad { TFBot { ClassIcon deader Health 225 AutoJumpMin 10 AutoJumpMax 10 Name "Ultra Undead-Train" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "fire rate bonus" 0.5 "damage bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "friendly item" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Support 1 Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon soldier Health 500 Name "Rocket Zombie" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } } } ///////////// } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 5/10" Line "Medium Tier 3 Unlocked" Line "High Tier 1 Unlocked" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 40 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon deader Health 500 Name "Super Zombie" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 5 "heal on kill" 500 "damage bonus" 2.5 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 80 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 200 Name Zombie Class Soldier Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 3 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 45 TotalCount 45 MaxActive 15 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon scout_giant_fast Health 100 Name "Fast Zombie" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 3 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 60 TotalCount 27 MaxActive 9 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon sniper Health 300 Name "Poison Zombie" Class Sniper Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_club "bleeding duration" 10 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_front Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { ClassIcon hellmet_goldsword Health 750 Name "Undead Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 250 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where spawnbot_back_right Where spawnbot_back_left FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" Squad { TFBot { ClassIcon heavy_champ Health 6000 Name "Giant Zombie" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.5 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0.01 } Item "the killing gloves of boxing" Item "the manneater" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_front_right Where spawnbot_front Squad { TFBot { Attributes "IgnoreFlag" Action Mobber Attributes "AlwaysCrit" ClassIcon soldier Health 500 Name "Rocket Zombie" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 150 TotalCount 30 MaxActive 20 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "misc/halloween/hwn_wheel_of_fate.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon pyro_d Health 250 Name "Chaos Undead" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 90 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 6 Where spawnbot_front_right Where spawnbot_back_right Where spawnbot_back_left Squad { TFBot { ClassIcon heavy_steelfist Health 900 Name "Weird Steel Zombie" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 "voice pitch scale" 0.01 } Item "fists of steel" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon demoknight_samurai Health 1000 AutoJumpMin 10 AutoJumpMax 10 Name "Conch Zomurai" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front Where spawnbot_back Squad { TFBot { ClassIcon sniper_d Health 750 Name "Undead Assassin" Scale 1.25 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.6 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } Item "silver bullets" Item "holy hunter" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { ClassIcon demoknight_giant Health 6666 Name "Giant Knight Zombie" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 2.5 "melee range multiplier" 2.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 250 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" Squad { TFBot { ClassIcon scout_d Health 1500 Name "Major Undead Wrapper" Scale 1.8 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 2.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "voice pitch scale" 0.01 } Item "the wrap assassin" } } } ////////////// } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 6/10" Line "Bosses Detected" Line "High Tier 2 Unlocked" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 333 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_front FirstSpawnWarningSound "ui/halloween_boss_summoned.wav" DoneWarningSound "ui/halloween_boss_defeated.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon pyro_giant Health 16666 Name "Demonic Pyro" Scale 1.0 Class Pyro Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "airblast pushback scale" 5.0 "heal on kill" 666 "mark for death" 1 } CharacterAttributes { "damage force reduction" 0.1 "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.05 "voice pitch scale" 0.01 } Item "the nostromo napalmer" Item "voodoo juju" } } } WaveSpawn { Name w1 TotalCurrency 222 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon heavy_d Health 30000 Name "Undead Destroyer" Scale 1.8 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 0.35 "ring of fire while aiming" 1 "weapon burn dmg increased" 999 "damage bonus vs burning" 999 "bleeding duration" 10 "mark for death" 1 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 150 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "festive minigun 2011" Item "spine-chilling skull 2011" } } } WaveSpawn { Name w1 TotalCurrency 222 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" DoneWarningSound "ui/halloween_boss_defeated.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon demo_d Health 36666 AutoJumpMin 10 AutoJumpMax 10 Name "Brutal Undead Reaper" Scale 1.75 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 25 "heal on hit for rapidfire" 666 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the crone's dome" Item "the king of scotland cape" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 224 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon sniper_bow_multi Health 26666 Name "Undead Bow Master" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "bleeding duration" 10 "damage bonus" 5.0 "faster reload rate" 0.3 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "voice pitch scale" 0.01 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Support 1 FirstSpawnWarningSound "misc/halloween/hwn_wheel_of_fate.wav" RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 400 Name "Infected Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { ClassIcon hellmet_tf2 Health 350 Name "Infected Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { ClassIcon hellmet_tf2 Health 250 Name "Infected Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { ClassIcon hellmet_tf2 Health 350 Name "Infected Demoman" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { ClassIcon hellmet_tf2 Health 600 Name "Infected Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } } } ///////////// } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 7/10" Line "Giant Tier 2 Unlocked" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon demoknight Health 1000 Name "Super Knight Zombie" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 3.0 } CharacterAttributes { "voice pitch scale" 0.01 "health regen" 75 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "mvm/sentrybuster/mvm_sentrybuster_intro.wav" DoneWarningSound "mvm/sentrybuster/mvm_sentrybuster_explode.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon sentry_buster Health 850 Name "Armored Super Kami-Bie" Scale 1.3 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "damage bonus" 15 "blast dmg to self increased" 15 } CharacterAttributes { "blast dmg to self increased" 15 "move speed bonus" 2.0 } Item "the ullapool caber" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_back_right Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon heavy_champ Health 2500 Name "Armored Zombie" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "heal on kill" 375 "bleeding duration" 3 } CharacterAttributes { "voice pitch scale" 0.01 "move speed bonus" 0.35 } Item "apoco-fists" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_back_left Squad { TFBot { ClassIcon deader Health 777 Name Berserk-Bie Class Demoman Skill Normal ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 1.5 "heal on kill" 333 } CharacterAttributes { "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { ClassIcon dead Health 1250 Name "Brutal Zombie" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 5.0 "heal on kill" 625 } CharacterAttributes { "voice pitch scale" 0.3 "move speed bonus" 0.8 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 6 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber Template Gargantuar ClassIcon heavy_d } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 175 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_front_right Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon deader Health 2000 Name "Hell Zomurai" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 5.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the half-zatoichi" Item "the infernal impaler" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_front_right Where spawnbot_front Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_tf2 Health 1250 Name "Corrupted Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Name "Giant Rocket Zombie" Template T_TFBot_Giant_Soldier Health 5000 ClassIcon soldier_d Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 75 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon deader Health 500 Name "U-Tanky Undead-Train" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 100 TotalCount 100 MaxActive 20 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "music/mvm_start_tank_wave.wav" LastSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" DoneWarningSound "music/mvm_end_tank_wave.wav" RandomChoice { TFBot { ClassIcon hellmet_TF2 Health 250 Name "Infected Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { ClassIcon hellmet_TF2 Health 350 Name "Infected Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { ClassIcon hellmet_TF2 Health 600 Name "Infected Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { ClassIcon hellmet_TF2 Health 300 Name "Infected Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } Item "the blutsauger" } TFBot { ClassIcon hellmet_TF2 Health 350 Name "Infected Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { ClassIcon hellmet_TF2 Health 400 Name "Infected Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { ClassIcon hellmet_TF2 Health 250 Name "Infected Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { Action FetchFlag ClassIcon hellmet_TF2 Health 300 Name "Infected Engineer" Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } } } ////////// } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 8/10" Line "High Tier 3 Unlocked" Line "Bosses Detected" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Sentry_buster Health 1500 Name "S-Armored Super Kami-Bie" Scale 1.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 99 "blast dmg to self increased" 99 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Item "the ullapool caber" Item "spine-chilling skull" Item "the ornament armament" } } } WaveSpawn { Name w1 TotalCurrency 250 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Health 750 Name "Deadly Zomurai" Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 25 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon deader Health 2000 Name "Hell Zomurai" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 5.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the half-zatoichi" Item "the infernal impaler" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Health 1200 Name "Steel Zombie" Template T_TFBot_Heavyweapons_Fist Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 21 MaxActive 21 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Health 1250 ClassIcon sniper_bow_multi Name "Razor Bow-Bie Rapid Fire" WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "clip size bonus" 10 "bullets per shot bonus" 5 "maxammo primary increased" 99 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the razorback" } } } WaveSpawn { Name w6 WaitForAllSpawned w5 TotalCurrency 450 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_summoned_monoculus.wav" DoneWarningSound "ui/halloween_boss_defeated_monoculus.wav" Squad { TFBot { ClassIcon dead Health 77777 Name "General Punish-Bie" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Addcond { Index 28 Delay 2.0 } Addcond { Index 103 Delay 2.0 } Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the disciplinary action" "fire rate bonus" 0.4 "damage bonus" 6 "melee range multiplier" 2.0 "hand scale" 1.7 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the disciplinary action" Item "the team captain" Item "exquisite rack" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber Name "Super Undead" Scale 1.6 Template T_TFBot_Giant_Scout_Fast Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "damage force reduction" 0.5 } ItemAttributes { ItemName "the holy mackerel" "damage bonus" 0.5 "bleeding duration" 6 "fire rate bonus" 0.8 "melee range multiplier" 2.0 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 125 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber Health 200 Name "Hyper League Zombie" Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.6 } ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 250 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon deader Health 1333 Name "Dire Berserk-Bie" Scale 1.1 Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 3.5 "heal on kill" 666 } CharacterAttributes { "health regen" 77 "move speed bonus" 1.2 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "pickled paws" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 160 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon heavy_champ Health 5000 Name "Dire Armored Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the killing gloves of boxing" "heal on kill" 750 "bleeding duration" 3 } CharacterAttributes { "voice pitch scale" 0.01 "health regen" 100 "move speed bonus" 0.45 "damage force reduction" 0.1 } Item "the killing gloves of boxing" Item "spine-chilling skull" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 444 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 50 Where spawnbot_front Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon heavy_d Health 30000 Name "Undead Destroyer" Scale 1.8 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.35 "ring of fire while aiming" 1 "heal on kill" 1000 "damage bonus vs burning" 999 "weapon burn dmg increased" 999 "bleeding duration" 10 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "health regen" 150 } Item "spine-chilling skull 2011" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 206 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon hellmet_tf2 Health 250 Name "Infected Backup Engineer" Attributes "SpawnWithFullCharge" Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 "increase buff duration" 10.0 } Item "the battalion's backup" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 250 TotalCount 12 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon heavy_champ_giant Health 6000 Name "Giant Zombie" Scale 1.65 Class HeavyWeapons Skill Expert MaxVisionRange 0 WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 1.5 } ItemAttributes { ItemName "the killing gloves of boxing" "heal on kill" 1000 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0.01 } Item "the killing gloves of boxing" Item "the manneater" } } } ////////// } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 9/10" Line "Giant Tier 3 Unlocked" Line "Mini-Bosses Unlocked" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_back TFBot { Attributes "IgnoreFlag" Action Mobber Health 37500 Name Giga-Gargantuar Scale 2.05 Template Gargantuar ClassIcon heavy_chief Addcond { Index 42 Delay 0.5 } ItemAttributes { ItemName apoco-fists "damage bonus" 10 "heal on kill" 2000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "die regime-panzerung" Item "the bunsen brave" } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon scout Health 200 Name "Hyper Undead Wrapper" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 1.5 "scattergun knockback mult" 2 "damage penalty" 0.65 } ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the wrap assassin" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon demoknight_samurai Health 1000 AutoJumpMin 10 AutoJumpMax 10 Name "Conch Zomurai" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon sniper_d Health 750 Name "Undead Assassin" Scale 1.25 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.6 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } Item "silver bullets" Item "holy hunter" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon deader Health 500 Name "U-Tanky Undead-Train" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 266 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_front Where spawnbot_back Squad { TFBot { Health 16666 AutoJumpMin 0 AutoJumpMax 0 ClassIcon heavy_heater Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 } Item "the huo long heatmaker" Item "spine-chilling skull" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 244 TotalCount 60 MaxActive 20 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Name "Infected Bowman" ClassIcon hellmet_TF2 Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber Health 1250 ClassIcon sniper_bow_multi Name "Razor Bow-Bie Rapid Fire" WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "clip size bonus" 10 "bullets per shot bonus" 5 "maxammo primary increased" 99 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the razorback" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 150 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon dead Health 1250 Name "Brutal Zombie" Scale 1.5 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 5.0 "heal on kill" 625 } CharacterAttributes { "voice pitch scale" 0.4 "move speed bonus" 0.9 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Name "Giant Rocket Zombie" Template T_TFBot_Giant_Soldier Health 5000 ClassIcon soldier_d Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 240 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon demoknight_giant Health 6666 Name "Giant Knight Zombie" Scale 1.7 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 2.5 "melee range multiplier" 2.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "carouser's capotain" Item "osx item" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber Health 750 Name "Deadly Zomurai" Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 25 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 350 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_front Squad { TFBot { ClassIcon deader Health 2000 Name "Hell Zomurai" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 5.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the half-zatoichi" Item "the infernal impaler" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Health 1200 Name "Steel Zombie" Template T_TFBot_Heavyweapons_Fist Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 200 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot_front_right Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_TF2 Health 1250 Name "Corrupted Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 200 TotalCount 40 MaxActive 40 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon sentry_buster Health 1500 Name "S-Armored Super Kami-Bie" Scale 1.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 99 "blast dmg to self increased" 99 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Item "the ullapool caber" Item "spine-chilling skull" Item "the ornament armament" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 175 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { Health 200 Name "Hyper League Zombie" Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.6 } ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 200 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon deader Health 1333 Name "Dire Berserk-Bie" Scale 1.1 Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 3.5 "heal on kill" 666 } CharacterAttributes { "health regen" 77 "move speed bonus" 1.2 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "pickled paws" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon heavy_champ Health 5000 Name "Dire Armored Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the killing gloves of boxing" "heal on kill" 750 "bleeding duration" 3 } CharacterAttributes { "voice pitch scale" 0.01 "health regen" 100 "move speed bonus" 0.45 "damage force reduction" 0.1 } Item "the killing gloves of boxing" Item "spine-chilling skull" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot_front_right Where spawnbot_front Where spawnbot_back Squad { TFBot { ClassIcon scout_d Health 2000 Name "Major Undead Wrapper" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "voice pitch scale" 0.01 } Item "the wrap assassin" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 120 TotalCount 50 MaxActive 20 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 2 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "misc/halloween/hwn_wheel_of_fate.wav" Squad { TFBot { ClassIcon pyro_d Health 250 Name "Chaos Undead" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 200 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon heavy_steelfist Health 900 Name "Weird Steel Zombie" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 "voice pitch scale" 0.01 } Item "fists of steel" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 100 TotalCount 22 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_front_left Where spawnbot_back_right FirstSpawnWarningSound "ui/halloween_boss_player_becomes_it.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_goldsword Health 750 Name "Undead Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 100 TotalCount 100 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back FirstSpawnWarningSound "mvm/sentrybuster/mvm_sentrybuster_intro.wav" DoneWarningSound "mvm/sentrybuster/mvm_sentrybuster_explode.wav" Squad { TFBot { ClassIcon Sentry_buster Health 200 Name "Super Kami-Bie" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 10 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 2.0 "voice pitch scale" 0.01 } Item "the ullapool caber" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 150 TotalCount 28 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon pyro_d Health 500 Name "Dire Flaming Zombie" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "mark for death" 1 "heal on kill" 125 "damage bonus" 1.5 "hand scale" 0.00001 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 } Item "the backburner" Item "the last breath" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 50 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back Squad { TFBot { ClassIcon pyro Health 250 Name "Volcano Zombie" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "mark for death" 1 "damage bonus vs burning" 10 "weapon burn dmg increased" 1.4 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } Item "sharpened volcano fragment" } } } WaveSpawn { Name w11 WaitForAllDead w10 TotalCurrency 250 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_front_right Where spawnbot_front Where spawnbot_front_left Where spawnbot_back_right Where spawnbot_back_left Where spawnbot_back RandomChoice { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_tf2 Health 1750 Name "MB Infected Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Infected Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Infected Nuke Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_tf2 Health 1250 Name "MB Infected Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_tf2 Health 3000 Name "MB Infected Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_tf2 Health 3000 Name "MB Infected H-O-K Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Infected BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Infected Nuke Demo" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_tf2 Health 2000 Name "MB Infected Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_tf2 Health 2000 Name "MB Infected Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { ClassIcon hellmet_tf2 Health 1250 Name "MB Infected Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { ClassIcon hellmet_tf2 Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Infected Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } //////////// } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Wave 10/10" Line "Bosses Detected" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_front FirstSpawnWarningSound "ui/halloween_boss_summoned.wav" DoneWarningSound "ui/halloween_boss_defeated.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_goldsword Health 66666 Name "Undead Slasher Lord" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "damage bonus" 11 "hand scale" 2.65 "melee range multiplier" 3.3 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_summoned.wav" DoneWarningSound "ui/halloween_boss_defeated.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_goldsword Health 88888 Name "Undead Slasher Lord" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "damage bonus" 11 "hand scale" 2.65 "melee range multiplier" 3.3 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 111 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_back FirstSpawnWarningSound "ui/halloween_boss_summoned_monoculus.wav" DoneWarningSound "ui/halloween_boss_defeated_monoculus.wav" Squad { TFBot { ClassIcon pyro_d Health 166666 Name "Brutal Pyrodon Reborn" RingOfFire 12.0 Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 5.0 "damage bonus" 5 "heal on hit for rapidfire" 66 "heal on hit for slowfire" 66 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the spectralnaut" Item "the cauterizer's caudal appendage" } } } WaveSpawn { Name w1 TotalCurrency 555 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_front_left FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { ClassIcon deader Health 22222 Name "Undead Regenerator" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Addcond { Index 55 Delay 0.2 } Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 2 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 155 "voice pitch scale" 0.2 } Item "carouser's capotain" Item "friendly item" } } } WaveSpawn { Name w1 TotalCurrency 555 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_front_right FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { ClassIcon deader Health 22222 Name "Undead Regenerator" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Addcond { Index 55 Delay 0.2 } Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 2 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 155 "voice pitch scale" 0.2 } Item "carouser's capotain" Item "friendly item" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 555 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_back_left FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon deader Health 33333 Name "Undead Regenerator" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Addcond { Index 55 Delay 0.2 } Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 2 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 155 "voice pitch scale" 0.2 } Item "carouser's capotain" Item "friendly item" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 555 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_back_right FirstSpawnWarningSound "ui/halloween_boss_chosen_it.wav" Squad { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon deader Health 33333 Name "Undead Regenerator" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Addcond { Index 55 Delay 0.2 } Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 2 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 155 "voice pitch scale" 0.2 } Item "carouser's capotain" Item "friendly item" } } } //////////// } } //This file has been generated by http://mvm.tf