#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	600
	RespawnWaveTime	2
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	3200
	AddSentryBusterWhenKillCountExceeds	26
	Templates
	{
		T_TFBot_Giant_Soldier_SlowBarrage
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.22
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"Projectile speed increased"	0.4
			}
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	10
		CooldownTime	35
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_mission_sentry_buster
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	30
			MaxActive	9
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1.5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	50
			TotalCount	9
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	50
			TotalCount	6
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	12
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	7
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					ClassIcon	heavy
					Health	300
					Name	Heavy
					Class	HeavyWeapons
					Skill	Easy
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	25
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Sub1
			TotalCurrency	50
			TotalCount	50
			MaxActive	7
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Sub1
			TotalCurrency	50
			TotalCount	15
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	2
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	50
			TotalCount	8
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	12
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketShotgun
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	50
			TotalCount	16
			MaxActive	9
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	11
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"airblast disabled"	1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllDead	Sub1
			TotalCurrency	150
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	18
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	demo_giant
					Template	T_TFBot_Giant_Demo_RapidFire
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Sub1
			TotalCurrency	50
			TotalCount	50
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Sub1
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	40
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Baseball
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Baseball
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	30000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_flank_right
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	15
			MaxActive	4
			SpawnCount	3
			WaitBeforeStarting	12
			WaitBetweenSpawns	2
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	50
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Sub1
			TotalCurrency	50
			TotalCount	50
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	1
			Support	1
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllDead	Sub1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					ItemAttributes
					{
						ItemName	tf_weapon_flamethrower
						"airblast disabled"	1
					}
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllDead	Sub1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Skill	Hard
					Template	T_TFBot_Giant_Heavyweapons
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Support Limited
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Spy
					Attributes	"IgnoreFlag"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Buff
			TotalCurrency	100
			TotalCount	7
			MaxActive	7
			SpawnCount	7
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	5
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Fast
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	50
			TotalCount	25
			MaxActive	11
			SpawnCount	3
			WaitBeforeStarting	1
			WaitBetweenSpawns	6
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Buff
			TotalCurrency	150
			TotalCount	50
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Sub1
			TotalCurrency	100
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	7
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
			}
		}
		WaveSpawn
		{
			Name	Sub3
			WaitForAllDead	Sub2
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Sub2
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	17
			WaitBetweenSpawns	8
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	15
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Attributes	"AlwaysCrit"
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"Projectile speed increased"	0.6
					}
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Boxing_Heavy
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	20
			MaxActive	11
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllDead	Sub1
			TotalCurrency	200
			TotalCount	9
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	18
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	8
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	50
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	8
			WaitBetweenSpawns	7
			Support	1
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Name	"Bonk Scout"
					Template	T_TFBot_Scout_Bonk
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	Tank
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	40000
					Name	Tank
					Speed	75
					StartingPathTrackNode	tank_path_left
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Attributes	"AlwaysCrit"
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"Projectile speed increased"	0.6
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	Sub1
			TotalCurrency	200
			TotalCount	40
			MaxActive	14
			SpawnCount	1
			WaitBeforeStarting	0.2
			WaitBetweenSpawns	1
			Where	spawnbot_flank
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
					Attributes	"AlwaysCrit"
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllDead	Sub1
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	Heavy
			WaitForAllDead	Tank
			TotalCurrency	150
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	50
			TotalCount	25
			MaxActive	11
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllDead	Tank
			TotalCurrency	150
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Attributes	"AlwaysCrit"
					Template	T_TFBot_Giant_Pyro_Flare_Spammer
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	Heavy
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	Sub2
			WaitForAllSpawned	Sub1
			TotalCurrency	100
			TotalCount	20
			MaxActive	7
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Sub1
			TotalCurrency	0
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Battle_TeleIn
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	Sub2
			TotalCurrency	50
			TotalCount	20
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
	}
}
