#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 120 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 180 CooldownTime 180 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 210 DesiredCount 2 TFBot { Name Sniper Skill Hard MaxVisionRange 3000 Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01 TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Fish Attributes "AlwaysCrit" } } } WaveSpawn { Name wave01 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } WaveSpawn { Name wave01 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Scale 1.3 Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_fists "critboost on kill" 3 } } } } WaveSpawn { Name wave02 WaitForAllDead wave01 TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Scale 1.3 Attributes "AlwaysCrit" ItemAttributes { ItemName natascha "fire rate bonus" 2 } } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Scale 1.3 ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Scale 1.3 ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 600 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 8 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy Attributes "AlwaysCrit" Attributes "TeleportToHint" } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 600 TotalCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { ClassIcon tank Health 30000 Name tank Scale 1.3 Class Soldier Skill Normal Taunt //Taunt periodically { Delay 2 Cooldown 1 Repeats 0 Duration 5 Name "Taunt: Panzer Pants" } Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "cannot be backstabbed" 1 } } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 500 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Scale 1.3 Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 0.5 } } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 500 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Item "spine-chilling skull" } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 600 TotalCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon tank Health 30000 Name tank Scale 1.3 Class Soldier Skill Normal Taunt //Taunt periodically { Delay 2 Cooldown 1 Repeats 0 Duration 5 Name "Taunt: Panzer Pants" } Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "cannot be backstabbed" 1 } } } } WaveSpawn { Name wave06a WaitForAllDead wave05 TotalCurrency 300 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "damage bonus" 2.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } } } WaveSpawn { Name wave06b WaitForAllSpawned wave06a TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Scale 1.3 Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic Scale 1.3 Item "the warsworn helmet" } } } WaveSpawn { Name wave07 WaitForAllDead wave06b TotalCurrency 1100 TotalCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon tank Health 30000 Name tank Class Soldier Skill Normal Taunt //Taunt periodically { Delay 2 Cooldown 1 Repeats 0 Duration 5 Name "Taunt: Panzer Pants" } Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "cannot be backstabbed" 1 } } } } WaveSpawn { Name wave07 WaitForAllDead wave06b TotalCurrency 200 TotalCount 96 MaxActive 16 SpawnCount 8 WaitBeforeStarting 40 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "TeleportToHint" } } } WaveSpawn { Name wave08a WaitForAllDead wave07 TotalCurrency 300 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 0.5 } } } } WaveSpawn { Name wave08b WaitForAllSpawned wave08a TotalCurrency 300 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn { Name wave08c WaitForAllSpawned wave08b TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" -0.8 "Projectile speed increased" 2.0 } } } } WaveSpawn { Name wave08d WaitForAllSpawned wave08c TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon heavy_crit Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } } WaveSpawn { Name wave08e WaitForAllSpawned wave08d TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name wave08f WaitForAllSpawned wave08e TotalCurrency 200 TotalCount 48 MaxActive 22 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { Name wave08g WaitForAllDead wave08d TotalCurrency 0 TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon tank Health 30000 Name tank Class Soldier UseHumanModel 1 Taunt //Taunt periodically { Delay 2 Cooldown 1 Repeats 0 Duration 5 Name "Taunt: Panzer Pants" } Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "cannot be backstabbed" 1 } } } } } }