#base robot_giant.pop #base robot_standard.pop #base robot_yucatan.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 13 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot Objective Sniper InitialCooldown 20 BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Ignite Name Sniper Skill Expert MaxVisionRange 4000 } } Mission { Where spawnbot Objective Sniper InitialCooldown 50 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Ignite Name Sniper Skill Expert MaxVisionRange 4000 } } Mission { Where spawnbot Objective Engineer InitialCooldown 60 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Where spawnbot Objective Engineer InitialCooldown 60 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Where spawnbot Objective Engineer InitialCooldown 30 BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { Where spawnbot Objective Spy InitialCooldown 50 BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 90 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission { Where spawnbot Objective Spy InitialCooldown 10 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 90 DesiredCount 2 TFBot { Class Spy Skill Expert } } Wave { StartWaveOutput { Target wave_dualbomb_start Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave1a" TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Where spawnbot Name "wave1b" TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Where spawnbot Name "wave1c" TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Where spawnbot_flankers Name "wave1d" TotalCount 35 MaxActive 5 SpawnCount 5 WaitForAllSpawned "wave1c" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Easy Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "wave1e" TotalCount 60 MaxActive 10 SpawnCount 2 WaitForAllSpawned "wave1c" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot_flankers Name "wave1f" TotalCount 10 MaxActive 4 SpawnCount 2 WaitForAllDead "wave1a" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { StartWaveOutput { Target wave_dualbomb_start Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave2b" TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Where spawnbot Name "wave2c" TotalCount 20 MaxActive 4 SpawnCount 4 WaitForAllSpawned "wave2b" WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Where spawnbot Name "wave2d" TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 45 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { Where spawnbot_flankers Name "wave2e" TotalCount 25 MaxActive 6 SpawnCount 3 WaitForAllDead "wave2b" WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Soldier_Buff_Banner } } WaveSpawn { Where spawnbot_flankers Name "wave2h" TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Deflector_Heavy } TFBot { Template T_TFBot_Medic_BigHeal_Shield } } } } Wave { StartWaveOutput { Target wave_dualbomb_start Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave02tank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 35000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave02tank" TotalCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 35000 Speed 75 StartingPathTrackNode tank_path_2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "wave3giant1" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Where spawnbot_flankers Name "wave02flank" TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "wave02samurais" TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "wave02tank" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Where spawnbot_flankers Name "wave02flanksupport" TotalCount 10 MaxActive 5 SpawnCount 5 WaitForAllSpawned "wave02flank" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "wave3giant3" TotalCount 10 MaxActive 5 SpawnCount 5 WaitForAllDead "wave3giant1" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Where spawnbot Name "wave3pain" TotalCount 20 MaxActive 6 SpawnCount 2 WaitForAllDead "wave3giant1" WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave4a" TotalCount 14 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Name "Doc Heavy" ClassIcon heavy_brass_nys } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_BigHeal_Shield ClassIcon Medic } TFBot { Template T_TFBot_Bullet_Vaccinator } TFBot { Template T_TFBot_Blast_Vaccinator } TFBot { Template T_TFBot_Fire_Vaccinator } } } WaveSpawn { Where spawnbot_flankers Name "wave4b" TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } WaveSpawn { Where spawnbot Name "wave4c" TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } } WaveSpawn { Where spawnbot Name "wave4d" TotalCount 48 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot Name "wave4e" TotalCount 16 MaxActive 8 SpawnCount 8 WaitForAllDead "wave4a" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Machinegun Name "Admiral Asshole" } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_BigHeal_Shield ClassIcon Medic } TFBot { Template T_TFBot_Bullet_Vaccinator } TFBot { Template T_TFBot_Blast_Vaccinator } TFBot { Template T_TFBot_Fire_Vaccinator } } } WaveSpawn { Where spawnbot Name "wave4h" TotalCount 30 MaxActive 4 SpawnCount 2 WaitForAllDead "wave4a" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 TFBot { Class Spy Skill Expert Attributes Aggressive } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_flankers Name "wave04scouts" TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Expert } } WaveSpawn { Where spawnbot Name "wave04scouts" TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "wave04sam" TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "wave04tank" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 50000 Speed 75 StartingPathTrackNode tank_path_2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave04tank2" TotalCount 1 WaitForAllDead "wave04tank" WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 60000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "wave04tankasfa" TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Class Soldier Skill Expert Item "The Direct Hit" ClassIcon soldier_directhit } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } } } WaveSpawn { Where spawnbot_flankers Name "wave04conch" TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Deflector_Heavy } } WaveSpawn { Where spawnbot Name "wave04giant1" TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Smoke_Bomb } } } }