#base robot_giant.pop #base robot_standard.pop #base robot_yucatan.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot Objective DestroySentries InitialCooldown 5 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 50 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 20 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 6 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot Objective Engineer InitialCooldown 10 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_flankers } } Mission { Where spawnbot Objective Engineer InitialCooldown 10 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_flankers } } Mission { Where spawnbot Objective Engineer InitialCooldown 25 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_initial_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCount 1 WaitBeforeStarting 20 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 20000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawnsAfterDeath 8 TotalCurrency 25 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 90 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Where spawnbot_flankers Name "subwave1" TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 110 TFBot { Class Soldier Skill Hard } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "subwave1" WaitBeforeStarting 12 WaitBetweenSpawns 35 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Name "Giant Conch Soldier" } } WaveSpawn { Where spawnbot_flankers Name "subwave2" TotalCount 30 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave1" WaitBeforeStarting 12 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 20 MaxActive 4 SpawnCount 2 WaitForAllDead "subwave1" WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 4 SpawnCount 2 WaitForAllSpawned "subwave2" WaitBetweenSpawns 10 TotalCurrency 25 TFBot { Template T_TFBot_Scout_Shortstop } } } Wave { StartWaveOutput { Target wave_dualbomb_start Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 4 WaitBeforeStarting 12 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 120 TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 8 TotalCurrency 80 TFBot { Class Pyro Skill Hard } } WaveSpawn { Where spawnbot_flankers Name "subwave2" TotalCount 20 MaxActive 4 SpawnCount 2 WaitForAllDead "subwave1" WaitBeforeStarting 12 WaitBetweenSpawns 6 TotalCurrency 90 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 16 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 27 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave1" WaitBeforeStarting 18 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave2" WaitBeforeStarting 16 WaitBetweenSpawns 20 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" } } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 20 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave2" WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Class Demoman Skill Normal } } } Wave { StartWaveOutput { Target wave_dualbomb_start Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 3 SpawnCount 1 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCurrency 120 TFBot { Template T_TFBot_Heavyweapons_Gnome Health 300 } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 4 MaxActive 2 WaitForAllDead "subwave1" WaitBeforeStarting 12 WaitBetweenSpawns 16 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 70 MaxActive 12 SpawnCount 3 WaitForAllSpawned "subwave1" WaitBeforeStarting 12 WaitBetweenSpawns 4 TotalCurrency 170 TFBot { Template T_TFBot_Scout_SunStick } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 2 WaitForAllDead "subwave2" WaitBeforeStarting 10 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 12 MaxActive 4 SpawnCount 2 WaitForAllSpawned "subwave2" WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 125 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Where spawnbot_flankers Name "subwave3" TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllDead "subwave2" WaitBeforeStarting 6 WaitBetweenSpawns 5 TotalCurrency 250 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } } Wave { StartWaveOutput { Target wave_dualbomb_start Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 2 WaitBeforeStarting 0 TotalCurrency 40 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 6 TotalCurrency 320 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 32 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 30000 Speed 75 StartingPathTrackNode tank_path_2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 130 TFBot { Class Pyro Skill Expert } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 2 SpawnCount 1 WaitForAllDead "subwave1" WaitBeforeStarting 12 WaitBetweenSpawns 16 TotalCurrency 40 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 30 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave1" WaitBeforeStarting 16 WaitBetweenSpawns 6 TotalCurrency 120 TFBot { Name "Bowman" Class Sniper Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" } } } Wave { StartWaveOutput { Target wave_dualbomb_start Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 2 WaitBeforeStarting 15 TotalCurrency 20 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 6 TotalCurrency 240 Squad { TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 2 WaitForAllDead "subwave1" WaitBeforeStarting 25 TotalCurrency 20 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 8 MaxActive 4 SpawnCount 2 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 80 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 16 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 80 TFBot { Template T_TFBot_Demo_Burst Name "Burst Fire Demoman" } } WaveSpawn { Where spawnbot Name "subwave3a" TotalCount 2 SpawnCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Heater_Fixed } } WaveSpawn { Where spawnbot Name "subwave3c" TotalCount 20 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave2" WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 2 WaitForAllSpawned "subwave3c" TotalCurrency 60 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "subwave3b" TotalCount 3 SpawnCount 1 WaitForAllDead "subwave3a" WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Heater_Fixed } } WaveSpawn { Where spawnbot Name "subwave3d" TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllSpawned "subwave3c" WaitBeforeStarting 16 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } Wave { StartWaveOutput { Target wave_dualbomb_start Action Trigger } InitWaveOutput { Target wave_dualbomb_initial Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCount 1 WaitBeforeStarting 20 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 40000 Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 3 WaitBetweenSpawns 30 TotalCurrency 155 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 24 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 TotalCurrency 120 TFBot { Template T_TFBot_Soda_Popper_Scout } } WaveSpawn { Where spawnbot_flankers Name "subwave1" TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 28 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave1" WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 160 TFBot { Name "Bowman" Class Sniper Skill Hard ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "The Huntsman" } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 21 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 140 TFBot { Class Pyro Skill Expert } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 10 MaxActive 4 SpawnCount 2 WaitForAllDead "subwave2" WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Cannon Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 3 SpawnCount 1 WaitForAllDead "subwave2" WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 30 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 30000 Speed 75 StartingPathTrackNode tank_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 30 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name tank Health 30000 Speed 75 StartingPathTrackNode tank_path_2 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_initial_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot TotalCount 1 TFBot { Template T_TFBot_Backburner_Boss } } WaveSpawn { Where spawnbot TotalCount 45 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 150 Support 1 TFBot { Template T_TFBot_Direct_Hit } } } }