#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_giant_red.pop #base robot_standard_red.pop #base robot_gatebot_red.pop //Reverse MvM //Made by Braindawg http://steamcommunity.com/id/HahaMoreLikeBraindead/ //Advanced Skill //Requires sigsegv extensions WaveSchedule { StartingCurrency 600 CanBotsAttackWhileInSpawnRoom Yes RespawnWaveTimeBlue 3 FixedRespawnWaveTimeBlue 1 //Fixes NoMvMDeathTune 1 SniperAllowHeadshots 1 SentryBusterFriendlyFire 0 ImprovedAirblast 1 NoSapUnownedBuildings 1 SendBotsToSpectatorImmediately 1 //Global GrapplingHook 1 RobotLimit 27 ForceHoliday 2 NoHolidayPickups 1 // BotPushaway 1 MaxTotalPlayers 6 DisplayRobotDeathNotice 0 BotsRandomCrit 1 NoRomevisionCosmetics 1 StandableHeads 1 CustomUpgradesFile "mvm_upgrades_brain_reverse.txt" //Players are robots ReverseWinConditions 1 BluHumanFlagCapture 1 BluHumanFlagPickup 1 AllowJoinTeamBlueMax 6 AllowJoinTeamBlue 1 HumansMustJoinTeam blue BluPlayersAreRobots 1 SetCreditTeam 3 BluHumanInfiniteAmmo 0 //Enable infinite ammo for blu humans (default: 1) FlagCarrierMovementPenalty 1 // BotTeleportUberDuration 1 // BluHumanTeleportOnSpawn 1 // BluHumanBotTeleporter 0 //Disable Sounds DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_lost_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisableSound "Announcer.MVM_Spy_Alert" DisableSound "Announcer.mvm_spybot_death" DisableSound "Announcer.mvm_spybot_death_all" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Wave_Start" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Alert_Near_Hatch" DisableSound "Announcer.MVM_Bomb_Alert_Deploying" DisableSound "Announcer.MVM_Sentry_Buster_Alert" DisableSound "Announcer.MVM_Sentry_Buster_Alert_Another" DisableSound "Announcer.MVM_General_Wave_Start" DisableSound "Announcer.MVM_Game_Over_Loss" DisableSound "Announcer.MVM_Tank_Planted" DisableSound "Announcer.MVM_Tank_Alert_Spawn" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Tank_Alert_Deploying" //Precache PrecacheModel "models/props_mvm/mvm_upgrade_blu_center.mdl" PrecacheModel "models/props_mvm/mvm_upgrade_blu_tools.mdl" PrecacheModel "models/bots/soldier_boss/bot_soldier_gray_boss.mdl" PrecacheModel "models/bots/heavy_boss/bot_heavy_gray_boss.mdl" PrecacheModel "models/bots/heavy/bot_heavy_gray.mdl" PrecacheModel "models/bots/sniper/bot_sniper_gray.mdl" PrecacheModel "models/bots/soldier/bot_soldier_gray.mdl" PrecacheModel "models/bots/demo/bot_demo_gray.mdl" PrecacheModel "models/bots/demo_boss/bot_demo_gray_boss.mdl" PrecacheModel "models/bots/scout/bot_scout_gray.mdl" PrecacheModel "models/bots/pyro/bot_pyro_gray.mdl" PrecacheModel "models/bots/pyro_boss/bot_pyro_gray_boss.mdl" PrecacheModel "models/bots/boss_air/boss_tank.mdl" PrecacheModel "models/creatorstf/mvmblimpboss/mvm_blimp_boss_no_bomb.mdl" PrecacheSound "combine_bank_alarm.mp3" PrecacheSound "Sephiroth_Wolftribes.mp3" PrecacheSound "weapons/flaregun/fire.wav" OverrideSounds { "MVM.GiantCommonExplodes" "ambient\explosions\explode_3.wav" "MVM.BombWarning" "combine_bank_alarm.mp3" } ClassLimit { Heavyweapons 1 Medic 1 Engineer 1 } PlayerAttributes { "maxammo primary increased" 2 "boots falling stomp" 1 "penetration damage penalty" 0.75 //nerf pene "health from healers increased" 1.33 //counteracts med healing penalty Scout { "max health additive bonus" 50 } Pyro { "max health additive bonus" 50 } Heavyweapons { "max health additive penalty" -75 } Engineer { "max health additive bonus" 125 "upgrade rate decrease" 2 "mult teleporter recharge rate" 0.01 "mod teleporter cost" 0.001 "engineer sentry build rate multiplier" 2 "engineer teleporter build rate multiplier" 3 "building cost reduction" 0.5 "maxammo metal increased" 2 } Medic { "medic machinery beam" 4 "heal rate penalty" 0.66 } Spy { "cannot pick up intelligence" 1 } } ItemAttributes //no loose cannon push { ItemName "The Loose Cannon" "override projectile type" 3 "damage penalty" 0.8 "Blast radius increased" 1.5 "custom projectile model" "models\weapons\w_models\w_cannonball.mdl" } ItemAttributes { ItemName "Tomislav" "minigun spinup time decreased" 0.25 "mod minigun can holster while spinning" 1 "max health additive penalty" -75 "aiming movespeed decreased" 2 } ItemAttributes { //holster while spinning ClassName "TF_WEAPON_MINIGUN" "mod minigun can holster while spinning" 1 } ItemAttributes { //ubersaw nerf ItemName "The Ubersaw" "max health additive penalty" -25 } ItemAttributes { //vita buff ItemName "The Vita-Saw" // "ubercharge_preserved_on_spawn_max" 0.99 "max health additive penalty" 25 } ItemAttributes { //amputator change ItemName "The Amputator" "provide on active" 1 "ubercharge rate bonus" 200 "gesture speed increase" 0.5 "cosmetic taunt sound" "BaseCombatWeapon.WeaponMaterialize" } ItemAttributes { ItemName "The Solemn Vow" "provide on active" 1 "add give health to teammate on hit" 300 "mult smack time" 0 } ItemAttributes { //needle rework ItemName "tf_weapon_syringegun_medic" "ubercharge ammo" 1 "mad milk syringes" 1 } ItemAttributes { //needle rework ItemName "Upgradeable tf_weapon_syringegun_medic" "ubercharge ammo" 1 "mad milk syringes" 1 } ItemAttributes {//rip beggars ItemName "The Beggar's Bazooka" "reload time increased hidden" 2 } ItemAttributes {//rip beggars ItemName "The Mantreads" "max health additive bonus" 75 "reduced_healing_from_medics" 0.5 } ItemAttributes { //no dispenser/sentry ItemName "The Short Circuit" "maxhealth additive bonus" -75 "building cost reduction" 1.5 } ItemAttributes { //passive disposable ItemName "The Gunslinger" "engy disposable sentries" 1 "mvm sentry ammo" 99 "engineer sentry build rate multiplier" 2 } ItemAttributes { //pistol buff ClassName "TF_WEAPON_PISTOL" "critboost on kill" 3 "max health additive bonus" 25 "maxammo secondary increased" 2 } ItemAttributes { ClassName "tf_weapon_handgun_scout_secondary" "critboost on kill" 3 "max health additive bonus" 25 "maxammo secondary increased" 2 } ItemAttributes { //shotgun buff ClassName "TF_WEAPON_SHOTGUN" "minicritboost on kill" 6 "max health additive bonus" 50 "maxammo secondary increased" 2 } ItemAttributes { ClassName "tf_weapon_shotgun_multiclass" "minicritboost on kill" 6 "max health additive bonus" 50 "maxammo secondary increased" 2 } ItemAttributes { //DR fix ItemName "The Dead Ringer" "cloak_consume_on_feign_death_activate" 2 } ItemAttributes { //DR fix ClassName "tf_weapon_invis" "max health additive bonus" 50 } ItemAttributes { //YER no work ClassName "tf_weapon_knife" "mod_disguise_consumes_cloak" 0 "mult cloak meter consume rate" 1 } ItemAttributes { ClassName "The Disciplinary Action" //whipping blu players is fucked "melee range multiplier" 3 "melee bounds multiplier" 9 } ItemAttributes { //nerfed heal rate, no overheal, extremely fast free uber build rate ItemName "The Vaccinator" // "overheal fill rate reduced" 0 "overheal expert" -100 "ubercharge overheal rate penalty" 0 "uber duration bonus" 6 "heal rate penalty" 0.5 "ubercharge rate bonus" 2 } ItemAttributes { //eoi rework ItemName "The Gas Passer" "maxhealth additive penalty" -50 "explode_on_ignite" 1 "item_meter_charge_rate" 360 "item_meter_damage_for_full_charge" 6500 } ItemAttributes { //big slappum ClassName "tf_weapon_slap" "speed_boost_on_hit_enemy" 5 } ItemAttributes { //stickies need ammo too ClassName "tf_weapon_pipebomblauncher" "maxammo secondary increased" 2 } ItemAttributes { //widow rework ItemName "The Widowmaker" "damage penalty" .66 "damage bonus bullet vs sentry target" 1.5 } ItemAttributes { //perma crits no pene ItemName "The Pomson 6000" "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "always crit" 1 "dmg bonus vs buildings" 10 "damage applies to sappers" 1 "set item tint rgb" 16777215 } ItemAttributes { //infinite caber ItemName "The Ullapool Caber" "regenerate stickbomb" 1 } ItemAttributes { //wrangler nerf ClassName "tf_weapon_laser_pointer" "build small sentries" 1 "upgrade rate decrease" 0.9 } PointTemplates { corelogic { NoFixup 1 game_round_win //win logic { "origin" "-1611.31 4748.55 169.35" "TeamNum" "2" "targetname" "bots_win_red" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } NoFixup 1 logic_relay { "origin" "266.305756 514.122192 103.214890" "targetname" "redwin_relay" "OnTrigger" "bots_win_red,RoundWin,,0,-1" "OnTrigger" "pit_explosion_wav,PlaySound,,0,-1" "OnTrigger" "player,setforcedtauntcam,1,0.1,-1" } NoFixup 1 logic_auto { "targetname" "mainrelay" "OnMapSpawn" "spawnbot_mission_spy*,Disable,,0,-1" //disable bad spawns "OnMapSpawn" "spawnbot_mission_spy*,SetTeam,2,0.01,-1" "OnMapSpawn" "spawnbot_mission_spy*,Enable,,10,-1" // lets free up a few edicts "OnMapSpawn" "filter_blue_bombhat,Kill,,0,-1" "OnMapSpawn" "filter_redteam,Kill,,0,-1" //kill jump-pad and grinder filter "OnMapSpawn" "gate1_alarm,Kill,,0,-1" "OnMapSpawn" "bot_stun_reprogram,Kill,,0,-1" "OnMapSpawn" "trigger_push,Disable,,0,-1" //this map loves anti exploit trigger_pushes everywhere "OnMapSpawn" "_bigboyPantsfrontline_tankdoor_clock,Kill,,0,-1" //keeps closing doors // decoration/useless stuff "OnMapSpawn" "upgradedoor*,Kill,,0,-1" "OnMapSpawn" "Secretroom*,Kill,,0,-1" "OnMapSpawn" "music*,Kill,,0,-1" "OnMapSpawn" "forward_resupply_music*,Kill,,0,-1" "OnMapSpawn" "resupply_music,Kill,,0,-1" "OnMapSpawn" "grinder*,Kill,,0,-1" "OnMapSpawn" "roof_chimneys,Kill,,0,-1" //these 3 alone are ~100 edicts "OnMapSpawn" "move_rope,Kill,,0,-1" "OnMapSpawn" "keyframe_rope,Kill,,0,-1" "OnMapSpawn" "gateA*,Disable,,0,-1" "OnMapSpawn" "grayspawn*,Disable,,0,-1" "OnMapSpawn" "gate_left_capturezone,AddOutput,OnCapTeam2 gateAleft:Enable:0:-1" //gate spawns "OnMapSpawn" "gate_left_capturezone,AddOutput,OnCapTeam2 grayspawnleft:Enable:0:-1" //gray spawns "OnMapSpawn" "gate_right_capturezone,AddOutput,OnCapTeam2 gateAright:Enable:0:-1" "OnMapSpawn" "gate_right_capturezone,AddOutput,OnCapTeam2 grayspawnright:Enable:0:-1" "OnMapSpawn" "gate_left_capturezone,AddOutput,OnCapTeam2 closetankdoor:Trigger:0:-1" //close front tank gate on A cap "OnMapSpawn" "gate_left_capturezone,AddOutput,OnCapTeam2 redsidedoor*:Open:0:-1" "OnMapSpawn" "gate_left_capturezone,AddOutput,OnCapTeam2 LeftSide_Door_blockbots:Disable:0:-1" //remove bot blocker instantly "OnMapSpawn" "gate_right_capturezone,AddOutput,OnCapTeam2 RightSide_Door_blockbots:Disable:0:-1" "OnMapSpawn" "RightSide_Door,AddOutput,OnOpen endright:Trigger:0:-1" //don't laugh "OnMapSpawn" "LeftSide_Door,AddOutput,OnOpen endleft:Trigger:0:-1" "OnMapSpawn" "RightSide_Door,AddOutput,OnOpen shopcollision:DisableCollision:0:-1" "OnMapSpawn" "gate_left_capturezone,AddOutput,OnCapTeam2 bombpath_arrows_left_left:Disable:5:-1" "OnMapSpawn" "gate_left_capturezone,AddOutput,OnCapTeam2 Free_robot_Sound:PlaySound:5:-1" "OnMapSpawn" "gate_left_capturezone,AddOutput,OnCapTeam2 intel_new:Enable:0:-1" "OnMapSpawn" "gate_right_capturezone,AddOutput,OnCapTeam2 intel_new2:Enable:0:-1" "OnMapSpawn" "intel_new*,AddOutput,OnPickupTeam2 point_populator_interface:UnpauseBotSpawning:0:-1" "OnMapSpawn" "intel_new*,AddOutput,OnPickupTeam2 _leftrrrfrontline_tankdoor*:Open:0:-1" "OnMapSpawn" "intel_new*,AddOutput,OnPickupTeam2 intel_new*:SetTeam:0:0:-1" //fixes 2 compasses pointing to the same bomb "OnMapSpawn" "intel*,AddOutput,OnPickupTeam1 intel*:ForceReset:0:-1" //you shouldn't have that "OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger barrier*:DisableCollision:0:-1" "OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger barrier*:Disable:0:-1" "OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger bluesidedoor*:Close:0:-1" "OnMapSpawn" "wave_start_relay,AddOutput,OnTrigger redsidedoor*:Close:0:-1" "OnMapSpawn" "bot_bombpath_rightSidePick,AddOutput,OnTrigger leftspawn*:Disable:0:-1" "OnMapSpawn" "bot_bombpath_leftSidePick,AddOutput,OnTrigger rightspawn*:Disable:0:-1" "OnMapSpawn" "blimp_1,AddOutput,OnPass gray_tank_relay:Trigger:0:-1" } NoFixup 1 logic_relay { "targetname" "gray_tank_relay" "OnTrigger" "tankbossgray,Setteam,2,0.25,-1" "OnTrigger" "tankbossgray,DisableCollision,,0.01,-1" } NoFixup 1 logic_relay { "targetname" "lefttele" "OnTrigger" "blueside_teleport_out,AddOutput,target leftspawngatedefender2,0,-1" } NoFixup 1 logic_relay { "targetname" "righttele" "OnTrigger" "redside_teleport_out,AddOutput,target rightspawngatedefender2,0,-1" } NoFixup 1 trigger_multiple { "targetname" "thirdperson" "StartDisabled" "1" "spawnflags" "3" "origin" "268 510 49" "maxs" "50 50 50" "mins" "-50 -50 -50" "filtername" "filter_blue" "OnStartTouch" "!activator,setforcedtauntcam,1,0.1,-1" "OnStartTouch" "!activator,SetHUDVisibility,0,0.1,-1" "OnStartTouch" "!activator,DisableDamageForces,,0,-1" //doesn't work? "OnEndTouch" "!activator,setforcedtauntcam,0,0,-1" "OnEndTouch" "!activator,SetHUDVisibility,1,0,-1" "OnEndTouch" "!activator,EnableDamageForces,,0,-1" } NoFixup 1 trigger_multiple { "targetname" "opengateright" "StartDisabled" "1" "spawnflags" "3" "origin" "-3995.271484 -2841.066162 36.031250" "maxs" "50 50 50" "mins" "-50 -50 -50" "filtername" "filter_blue" "OnStartTouch" "RightSide_Door,Open,1,0.1,-1" "OnEndTouch" "RightSide_Door,Open,1,0.1,-1" } NoFixup 1 trigger_multiple { "targetname" "opengateleft" "StartDisabled" "1" "spawnflags" "3" "origin" "-2966.143066 3305.273926 132.031250" "maxs" "50 50 50" "mins" "-50 -50 -50" "filtername" "filter_blue" "OnStartTouch" "LeftSide_Door,Open,1,0.1,-1" "OnEndTouchTouch" "LeftSide_Door,Open,1,0.1,-1" } NoFixup 1 trigger_multiple { "targetname" "openalldoors" "StartDisabled" "1" "spawnflags" "3" "origin" "685.575806 1300.447266 196.03131" "maxs" "50 50 50" "mins" "-50 -50 -50" "filtername" "filter_blue" "OnStartTouch" "func_door*,Open,,0.1,-1" "OnStartTouch" "trigger_teleport,Kill,,0.1,-1" "OnEndTouchTouch" "func_door*,Open,,0.1,-1" } NoFixup 1 logic_relay { "origin" "0 0 0" "targetname" "grayround" "OnTrigger" "periodicspawn,Disable,,0,-1" "OnTrigger" "destroygianthint,Show,,45,-1" "OnTrigger" "grayspawn*,Enable,,0,-1" "OnTrigger" "hatchcover,KillHierarchy,,0,-1" "OnTrigger" "intel*,ForceResetSilent,,0,-1" "OnTrigger" "intel*,Kill,,0.01,-1" } NoFixup 1 logic_relay { "origin" "0 0 0" "targetname" "grayround1" "OnTrigger" "grayspawn*,Enable,,0,-1" "OnTrigger" "periodicspawn,Disable,,0,-1" "OnTrigger" "spawnbot_mission_spy*,Disable,,0,-1" "OnTrigger" "destroygianthint,AddOutput,display_text destroy the blimp!,0,-1" "OnTrigger" "hatchcover,KillHierarchy,,0,-1" // "OnTrigger" "intel*,ForceResetSilent,,0,-1" "OnTrigger" "intel*,Kill,,0,-1" "OnTrigger" "func_door,Open,,0,-1" "OnTrigger" "wave_start_relay,AddOutput,OnTrigger func_door*:Open:0:-1" "OnTrigger" "openalldoors,Enable,,0,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "forcecapleft" "OnTrigger" "gate_capturepoint,SetOwner,3,0.15,-1" "OnTrigger" "gate_capturepoint,SetOwner,3,0.1,-1" "OnTrigger" "gate_capturepoint,SetOwner,3,0,-1" "OnTrigger" "gate_prerequisite_door_left,Disable,,0.15,-1" "OnTrigger" "wave_start_relay,AddOutput,OnTrigger opengateleft:Enable:0.1:-1" "OnTrigger" "playerspawn,Disable,,0.1,-1" "OnTrigger" "spawnbot*,Disable,,0.1,-1" "OnTrigger" "barrierteleleft,Disable,,0,-1" "OnTrigger" "LeftSide_Door,Open,,0.15,-1" "OnTrigger" "point_populator_interface,ChangeBotAttributes,RevertGateBotsBehavior,0.15,-1" "OnTrigger" "point_populator_interface,ChangeDefaultEventAttributes,RevertGateBotsBehavior,0.15,-1" "OnTrigger" "movespawns_left,Trigger,,0,-1" "OnTrigger" "intel_new2,Enable,,0,-1" "OnTrigger" "intel*,ForceReset,,0.5,-1" "OnTrigger" "bombpath_arrows_left_left,Enable,,0,-1" "OnTrigger" "bombpath_arrows_left_left,Disable,,22,-1" "OnTrigger" "redside_engineer_pastpoint,Enable,,0,-1" "OnTrigger" "redside_engineer,Disable,,0,-1" "OnTrigger" "LeftSide_Door_blockbots,Disable,,5,-1" "OnTrigger" "wave_finished_relay,CancelPending,,0,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "forcecapright" "OnTrigger" "gate_capturepoint,SetOwner,3,0.15,-1" "OnTrigger" "gate_capturepoint,SetOwner,3,0.1,-1" "OnTrigger" "gate_capturepoint,SetOwner,3,0,-1" "OnTrigger" "gate_prerequisite_door_right,Disable,,0.15,-1" "OnTrigger" "wave_start_relay,AddOutput,OnTrigger opengateright:Enable:0.1:-1" "OnTrigger" "playerspawn,Disable,,0.1,-1" "OnTrigger" "spawnbot*,Disable,,0.2,-1" "OnTrigger" "barrierteleright,Disable,,0,-1" "OnTrigger" "RightSide_Door,Open,,0.15,-1" "OnTrigger" "point_populator_interface,ChangeBotAttributes,RevertGateBotsBehavior,0.15,-1" "OnTrigger" "point_populator_interface,ChangeDefaultEventAttributes,RevertGateBotsBehavior,0.15,-1" "OnTrigger" "movespawns_right,Trigger,,0,-1" "OnTrigger" "intel_new2,Enable,,0,-1" "OnTrigger" "intel*,ForceReset,,0.5,-1" "OnTrigger" "bombpath_arrows_right_right,Enable,,0,-1" "OnTrigger" "bombpath_arrows_right_right,Disable,,22,-1" "OnTrigger" "blueside_engineer_pastpoint,Enable,,0,-1" "OnTrigger" "blueside_engineer,Disable,,0,-1" "OnTrigger" "RightSide_Door_blockbots,Disable,,5,-1" "OnTrigger" "wave_finished_relay,CancelPending,,0,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "forceright" "OnTrigger" "defendnavleft,Disable,,0,-1" "OnTrigger" "defendnavright,Enable,,0.01,-1" "OnTrigger" "leftspawn*,Disable,,0,-1" "OnTrigger" "rightspawn*,Enable,,0.01,-1" "OnTrigger" "blueside_teleport_out,AddOutput,target rightspawngatedefender,0,-1" "OnTrigger" "blueside_teleport_out,Enable,,1,-1" "OnTrigger" "bluesidedoor_*,Close,,1,-1" "OnTrigger" "bot_bombpath_rightSidePick,Trigger,,1,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "forceleft" "OnTrigger" "defendnavright,Disable,,0,-1" "OnTrigger" "defendnavleft,Enable,,0.01,-1" "OnTrigger" "rightspawn*,Disable,,0,-1" "OnTrigger" "leftspawn*,Enable,,0.01,-1" "OnTrigger" "blueside_teleport_out,AddOutput,target leftspawngatedefender2,0,-1" "OnTrigger" "blueside_teleport_out,Enable,,1,-1" "OnTrigger" "bluesidedoor_*,Close,,1,-1" "OnTrigger" "bot_bombpath_leftSidePick,Trigger,,1,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "endright" "OnTrigger" "blueside_teleport_out,Disable,,0,-1" "OnTrigger" "bluedoors_trigger,Disable,,0,-1" "OnTrigger" "tf_point_nav_interface,RecomputeBlockers,,3,-1" "OnTrigger" "game_player*,Kill,,0,-1" "OnTrigger" "bluesidedoor_2,Open,,0.1,-1" "OnTrigger" "bluesidedoor_1,Open,,0.1,-1" "OnTrigger" "bluesidedoor_0,Open,,0.1,-1" "OnTrigger" "blueside_nobuild,Disable,,0,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "endleft" "OnTrigger" "redside_teleport_out,Disable,,0,-1" "OnTrigger" "reddoors_trigger,Disable,,0,-1" "OnTrigger" "tf_point_nav_interface,RecomputeBlockers,,3,-1" "OnTrigger" "game_player*,Kill,,0,-1" "OnTrigger" "redsidedoor*,Open,,0.1,-1" "OnTrigger" "redside_nobuild,Disable,,0,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "secondbarrier" "OnTrigger" "tempbarrierB*,Disable,,0,-1" "OnTrigger" "tankcapdoor_opener,Open,,0,-1" "OnTrigger" "left_tankdoor,Open,,0,-1" "OnTrigger" "right_tankdoor,Open,,0,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "opentankdoors" "OnTrigger" "frontline_tankdoor_clock,Kill,,0,-1" "OnTrigger" "opentankdoor_frontline*,Trigger,,0.01,-1" "OnTrigger" "opentankdoor_frontline*,Trigger,,0.01,-1" "OnTrigger" "redsidedoor*,Open,,0.01,-1" "OnTrigger" "frontspawn,Disable,,10,-1" "OnTrigger" "righttele,Trigger,,0,-1" "OnTrigger" "lefttele,Trigger,,0,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "closerightdoors" "OnTrigger" "game_playerkill,Enable,,0.1,-1" "OnTrigger" "bluesidedoor_*,Close,,0.1,-1" } NoFixup 1 logic_relay { "origin" "0 0 0" "targetname" "openrightdoors" "OnTrigger" "bluesidedoor_*,Open,,1,-1" "OnTrigger" "game_player*,Kill,,0,-1" "OnTrigger" "_leftrrrfrontline_tankdoor,Open,,1,-1" "OnTrigger" "tankcapdoor_opener,Open,,0.1,-1" } NoFixup 1 logic_relay { "origin" "-1611.31 4748.55 169.35" "targetname" "closetankdoors" "OnTrigger" "frontline_tankdoor,Close,,0,-1" "OnTrigger" "gatealarm_fartted,StopSound,,0,-1" "OnTrigger" "Tankdoor_prop_frontline,SetAnimation,1,0,-1" "OnTrigger" "Tankdoor_prop_frontline,Skin,1,0,-1" "OnTrigger" "tempbarrierA*,Enable,,0.01,-1" } NoFixup 1 logic_case { "origin" "-6305.17 96 192" "targetname" "forcecaprandom" "Case02" "Right" "Case01" "Left" "classname" "logic_case" "OnCase01" "forcecapleft,Trigger,,1.15,-1" "OnCase02" "forcecapright,Trigger,,1.15,-1" } NoFixup 1 item_teamflag { "origin" "-3323.152344 3538.447998 72.031311" "trail_effect" "2" "TeamNum" "0" "targetname" "intel_new" "StartDisabled" "1" "ScoringType" "0" "ReturnTime" "35" "ReturnBetweenWaves" "1" "GameType" "3" "NeutralType" "2" "flag_trail" "flagtrail" "flag_paper" "player_intel_papertrail" "flag_model" "models/props_td/atom_bomb.mdl" "flag_icon" "../hud/objectives_flagpanel_carried" "angles" "0 270 0" } NoFixup 1 item_teamflag { "origin" " -3650.518311 -3368.843262 0" "trail_effect" "2" "TeamNum" "0" "targetname" "intel_new2" "StartDisabled" "1" "ScoringType" "0" "ReturnTime" "35" "ReturnBetweenWaves" "1" "GameType" "3" "NeutralType" "2" "flag_trail" "flagtrail" "flag_paper" "player_intel_papertrail" "flag_model" "models/props_td/atom_bomb.mdl" "flag_icon" "../hud/objectives_flagpanel_carried" "angles" "0 270 0" } NoFixup 1 prop_dynamic { "targetname" "hatchcover" "angles" "0 0 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models/props_hydro/water_machinery2.mdl" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "1024" "fadescale" "0.75" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "modelscale" "1.0" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "254" "rendercolor" "100 100 255" "renderfx" "9" "rendermode" "0" "SetBodyGroup" "0" "CollisionGroup" "1" "skin" "0" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "origin" "268 510 49" } NoFixup 1 func_forcefield { "disablereceiveshadows" "0" "origin" "268 510 69" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "10" "TeamNum" "2" "targetname" "hatchcovercollision" "parentname" "hatchcover" "mins" "-100 -120 -100" "maxs" "100 120 100" "StartDisabled" "0" } NoFixup 1 logic_relay { "targetname" "unblockhatch" "OnTrigger" "hatchcover*,Disable,,0,-1" "OnTrigger" "hatchcover*,DisableCollision,,0.01,-1" "OnTrigger" "hatchopen,Show,,0,-1" "OnTrigger" "thirdperson,Enable,,0,-1" } func_nav_prerequisite { "targetname" "hatchnav" "mins" "-8000 -8000 -8000" "maxs" "8000 8000 8000" "Entity" "hatchspawn" "filtername" "filter_hatchspawn" "origin" "268 510 129" "spawnflags" "1" "start_disabled" "0" "StartDisabled" "0" "Task" "2" "Value" "-1" } func_nav_prerequisite { "targetname" "defendnavright" "mins" "-2000 -2000 -2000" "maxs" "2000 2000 2000" "Entity" "rightspawngatedefender" "filtername" "filter_defendingr" "origin" "-3918.257568 2068.090820 112.171120" "spawnflags" "1" "start_disabled" "1" "StartDisabled" "1" "Task" "2" "Value" "-1" } func_nav_prerequisite { "targetname" "defendnavleft" "mins" "-2000 -2000 -2000" "maxs" "2000 2000 2000" "Entity" "leftspawngatedefender" "filtername" "filter_defendingl" "origin" "-3851 -1252 228" "spawnflags" "1" "start_disabled" "1" "StartDisabled" "1" "Task" "2" "Value" "-1" } filter_tf_bot_has_tag { "Negated" "0" "require_all_tags" "1" "tags" "bot_hatchspawn" "targetname" "filter_hatchspawn" } filter_tf_bot_has_tag { "Negated" "0" "require_all_tags" "1" "tags" "bot_gray" "targetname" "filter_gray" } filter_tf_bot_has_tag { "Negated" "0" "require_all_tags" "1" "tags" "bot_periodic" "targetname" "filter_periodic" } filter_tf_bot_has_tag { "Negated" "0" "require_all_tags" "1" "tags" "bot_defender_r" "targetname" "filter_defendingr" } filter_tf_bot_has_tag { "Negated" "0" "require_all_tags" "1" "tags" "bot_defender_l" "targetname" "filter_defendingl" } trigger_teleport { "targetname" "barrierteleright" "spawnflags" "1" "target" "spawnbot_front_left" "origin" "-3632.000000 -3405.209961 66.618073" "mins" "-100 -100 -100" "maxs" "100 100 100" } trigger_teleport { "targetname" "barrierteleleft" "spawnflags" "1" "target" "spawnbot_front_left" "origin" "-3431.968750 3529.504639 70" "mins" "-200 -200 -200" "maxs" "200 200 200" } trigger_teleport { "targetname" "barriertele1" "spawnflags" "1" "target" "spawnbot_front_left" "origin" "-8800 336 70" "mins" "-200 -200 -200" "maxs" "200 200 200" } trigger_teleport { "targetname" "grayspawntele" "StartDisabled" "0" "target" "teleexit" "spawnflags" "64" // "filtername" "filter_gray" "origin" "-7260.797363 1819.727173 4.031319" "mins" "-1010 -1010 -1010" "maxs" "1010 1010 1010" "solid" "6" } info_teleport_destination { "targetname" "teleexit" "origin" "321.651276 518.556519 1048.659790" } } tempbarriers { NoFixup 1 func_forcefield { "disablereceiveshadows" "0" "origin" "0 0 0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "10" "TeamNum" "2" "targetname" "tempbarrierA1" "parentname" "tempbarrierA" "mins" "-300 -100 -3000" "maxs" "300 100 3000" "StartDisabled" "0" } NoFixup 1 prop_dynamic { "targetname" "tempbarrierA" "angles" "0 0 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models/props_vehicles/train_flatcar_container.mdl" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "modelscale" "1.5" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "0" "renderfx" "16" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "CollisionGroup" "1" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "origin" "0 0 0" } } killpowerups { NoFixup 1 //stay the fuck open trigger_brush { "origin" "-596 -232 34" "targetname" "game_playerdie" "StartDisabled" "0" "OnUse" "item_powerup_rune,Kill,,0,-1" "OnUse" "_leftrrrfrontline_tankdoor*,Open,,0,-1" } } doorcloseomatic { NoFixup 1 //stay the fuck closed trigger_brush { "origin" "-596 -232 34" "targetname" "game_playerkill" "StartDisabled" "0" "OnUse" "bluesidedoor*,Close,0,-1" "OnUse" "redsidedoor*,Close,0,-1" } } doorcloseomatic2 { NoFixup 1 trigger_brush { "origin" "-596 -232 34" "targetname" "game_playerdie" "StartDisabled" "0" "OnUse" "bluesidedoor_3,Close,0,-1" "OnUse" "bluesidedoor_4,Close,0,-1" "OnUse" "bluesidedoor_5,Close,0,-1" "OnUse" "redsidedoor*,Close,0,-1" } } tempbarriers2 { NoFixup 1 func_forcefield { "disablereceiveshadows" "0" "origin" "0 0 0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "10" "TeamNum" "2" "targetname" "tempbarrierB1" "parentname" "tempbarrierB" "mins" "-300 -100 -300" "maxs" "300 100 300" "StartDisabled" "0" } NoFixup 1 prop_dynamic { "targetname" "tempbarrierB" "angles" "0 0 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models/props_vehicles/train_flatcar_container.mdl" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "modelscale" "1.5" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "0" "renderfx" "16" "rendermode" "0" "SetBodyGroup" "0" "skin" "1" "CollisionGroup" "1" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "origin" "0 0 0" } } station { NoFixup 1 prop_dynamic //upgrade station { "targetname" "upgradestation" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_mvm\mvm_upgrade_blu_center.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "origin" "0 0 0" } NoFixup 1 prop_dynamic { "targetname" "upgradestation1" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_mvm\mvm_upgrade_blu_tools.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "origin" "0 0 0" } func_upgradestation { "mins" "-100 -100 0" "maxs" "90 60 100" "parentname" "upgradestation" } NoFixup 1 prop_dynamic { "targetname" "idiot" "parentname" "upgradestation" "angles" "0 0 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/bots/bot_worker/bot_worker_a.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "DefaultAnim" "idle" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "2" "skin" "1" "solid" "0" "spawnflags" "0" "origin" "-65 50 0" } NoFixup 1 prop_dynamic { "targetname" "shopcollision" "angles" "0 -90 0" "DisableBoneFollowers" "1" "disablereceiveshadows" "1" "model" "models/props_vehicles/train_flatcar_container.mdl" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "0" "renderfx" "0" "rendermode" "10" "SetBodyGroup" "0" "skin" "0" "CollisionGroup" "5" "solid" "6" "spawnflags" "0" "StartDisabled" "0" "origin" "0 0 0" } } ramps { NoFixup 1 prop_dynamic //carrier tank ramp { "targetname" "ramp" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" // "fademindist" "0.0001" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence01.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "10" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } barrier { NoFixup 1 prop_dynamic { "targetname" "barrierbuilding" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" // "fademindist" "-1" "fademindist" "0.0001" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_buildings\building_002a.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "1" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } blackout { NoFixup 1 prop_dynamic { "targetname" "blackskybox" "classname" "prop_dynamic" "angles" "0 -90 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" // "fademindist" "0.0001" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_buildings\building_002a.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "rendercolor" "50 50 50" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "origin" "-184.116501 752.019714 3024.933838" } } decoration2 { NoFixup 1 prop_dynamic { "targetname" "rocc" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" // "fademindist" "0.0001" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\bots\boss_bot\boss_tank_part1_destruction.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } decoration { NoFixup 1 prop_dynamic { "targetname" "rocc" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" // "fademindist" "0.0001" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\bots\tw2\boss_bot\boss_tank_part1_destruction.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } decoration3 { NoFixup 1 prop_dynamic { "targetname" "rocc" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" // "fademindist" "0.0001" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_mining/rock001.mdl" "modelscale" "1.5" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "2" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } barrierfence { NoFixup 1 prop_dynamic { "targetname" "barrier1" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence01.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } NoFixup 1 prop_dynamic { "targetname" "barrier2" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models/props_2fort/sniper_fence02.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "1" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } annotation { NoFixup 1 training_annotation { "targetname" "destroygianthint" "parentname" "spawnbot" "display_text" "Destroy them!" "lifetime" "10" "origin" "268 510 129" } NoFixup 1 training_annotation { "targetname" "checkweapons" "parentname" "spawnbot" "display_text" "Many upgrades and weapon/player stats have been changed! inspect them here" "lifetime" "10" "origin" "-6448.904297 -2945.212402 21.101023" } NoFixup 1 training_annotation { "targetname" "checkweapons2" "parentname" "spawnbot" "display_text" "Classes with major changes: Scout, Pyro, Heavy, Engi, Medic" "lifetime" "10" "origin" "-6448.904297 -2945.212402 21.101023" } NoFixup 1 training_annotation { "targetname" "checkweapons3" "parentname" "spawnbot" "display_text" "Weapons with major changes: Pistols/Shotguns, Gas, Lunchboxes, Gunslinger, Syringes, Vacc, Amputator, Watches" "lifetime" "30" "origin" "-6448.904297 -2945.212402 21.101023" } NoFixup 1 training_annotation { "targetname" "grabpowerup" "parentname" "spawnbot" "display_text" "Grab a powerup" "lifetime" "20" "origin" "-5978.309082 -2951.993164 7.640057" } NoFixup 1 training_annotation { "targetname" "escorttogate" "parentname" "intel*" "display_text" "Deliver the bomb, capture the gate to spawn giants!" "lifetime" "10" "origin" "-6336 -2625.02 -32" } NoFixup 1 training_annotation { "targetname" "hatchopen" "display_text" "The bomb can now be deployed!" "lifetime" "10" "origin" "268 510 129" } } } SpawnTemplate "corelogic" SpawnTemplate "annotation" SpawnTemplate { Name "decoration" "origin" "-6195.264160 -3040.455078 -80" "angles" "0 0 20" } SpawnTemplate { Name "decoration2" "origin" "-6696.156250 -2891.279297 -80.912525" "angles" "0 75 20" } SpawnTemplate { Name "decoration3" "origin" "-5884.569824 -2025.027100 180.728424" "angles" "-10 10 0" } // SpawnTemplate // { // Name "tempbarriers" // "origin" "-4479 728 66" // "angles" "0 -180 0" // } // SpawnTemplate // { // Name "tempbarriers" // "origin" "-4912.112793 1155.970703 -67.750916" // "angles" "0 -180 0" // } // SpawnTemplate // { // Name "tempbarriers2" // "origin" "-1937.313232 1965.142700 146.342804" // "angles" "0 90 0" // } // SpawnTemplate // { // Name "tempbarriers2" // "origin" "-1848.276733 0 76.03131" // "angles" "0 90 0" // } SpawnTemplate { Name "barrier" "origin" "-6439.902344 -1635.442871 1062.62023" "angles" "0 0 0" } SpawnTemplate { Name "barrier" "origin" "-7837.259277 605.864136 723.93450" "angles" "0 0 0" } SpawnTemplate { Name "barrierfence" "origin" "-8326.719238 698.392883 19.731293" "angles" "0 -180 0" } SpawnTemplate { Name "barrierfence" "origin" "-8326.719238 528.392883 19.731293" "angles" "0 -180 0" } SpawnTemplate { Name "barrierfence" "origin" "-8326.719238 368.392883 19.731293" "angles" "0 -180 0" } SpawnTemplate { Name "barrierfence" "origin" "-6178.697754 -2315.712158 -50.515499" "angles" "0 -90 0" } SpawnTemplate { Name "barrierfence" "origin" "-6378.697754 -2315.712158 -50.515499" "angles" "0 -90 0" } SpawnTemplate { Name "barrierfence" "origin" "-6578.697754 -2315.712158 -50.515499" "angles" "0 -90 0" } SpawnTemplate { Name "barrierfence" "origin" "-6778.697754 -2315.712158 -50.515499" "angles" "0 -90 0" } SpawnTemplate { Name "ramps" "origin" "-9073.923828 170.062286 -80.031311" "angles" "-60 65 0" } SpawnTemplate { Name "ramps" "origin" "-9073.923828 -20.062286 25.031311" "angles" "-60 65 0" } SpawnTemplate { Name "ramps" "origin" "-9273.923828 90.062286 25.031311" "angles" "-60 65 0" } SpawnTemplate { Name "ramps" "origin" "-8873.923828 120.062286 -80.031311" "angles" "-60 65 0" } SpawnTemplate { Name "ramps" "origin" "-8943.923828 -70.062286 25.031311" "angles" "-60 65 0" } SpawnTemplate { Name "ramps" "origin" "-9273.923828 210.062286 -30.031311" "angles" "-60 65 0" } SpawnTemplate { Name "ramps" "origin" "-2729.177246 1452.867310 -24" "angles" "-60 -90 0" } SpawnTemplate { Name "ramps" "origin" "-928.058777 -781.182861 -229.184380" "angles" "0 45 0" } SpawnTemplate { Name "ramps" "origin" "-1708.865356 -578.729370 58.970871" "angles" "-60 45 0" } SpawnTemplate { Name "station" "origin" "-9394.505859 -494.312805 148.10629" "angles" "0 65 0" } SpawnTemplate { Name "station" "origin" "-6461.757813 -2983.834473 -66.347286" "angles" "0 65 0" } SpawnTemplate { Name "station" "origin" "-3431.968750 3529.504639 70" "angles" "0 0 0" } SpawnTemplate { Name "station" "origin" "-3644.874512 -3163.577881 -23" "angles" "0 -90 0" } OverrideSounds { "MVM.GiantCommonExplodes" "ambient\explosions\explode_3.wav" "MVM.BombWarning" "combine_bank_alarm.mp3" } ExtraSpawnPoint { Name "playerspawn" TeamNum 3 X -6325.393066 Y -2742.261719 Z 10 } ExtraSpawnPoint { Name "periodicspawn" TeamNum 3 X -6325.393066 Y -2742.261719 Z 10 } ExtraSpawnPoint { Name "frontspawn" TeamNum 2 X -4834.913086 Y 1678.248901 Z 98.291306 } ExtraSpawnPoint { Name "grayspawnleft" TeamNum 2 X -7158 Y 1760 Z 94 } ExtraSpawnPoint { Name "grayspawnright" TeamNum 2 X -7158 Y 1760 Z 94 } ExtraSpawnPoint { Name "RedSpawn_giant" TeamNum 2 X 704.917053 Y 1277.114136 Z 312.936249 } ExtraSpawnPoint { Name "powerups" TeamNum 2 X -5677.164063 Y -968.139343 Z -20.968681 } ExtraSpawnPoint { Name "powerups" TeamNum 2 X -5978.314453 Y -2951.968750 Z 7 } ExtraSpawnPoint { Name "rightspawnpowerups" TeamNum 2 X -3652 Y -2265 Z 9 } ExtraSpawnPoint { Name "leftspawnpowerups" TeamNum 2 X -2768 Y 2299 Z 164 } ExtraSpawnPoint { Name "powerups" TeamNum 2 X -7003.484863 Y 1879.968750 Z 7 } ExtraSpawnPoint { Name "hatchspawn" TeamNum 2 X 268.512909 Y 510.05453 Z 139.031311 } ExtraSpawnPoint { Name "leftspawngatedefender" TeamNum 2 X -3803 Y 1680 Z 194 } ExtraSpawnPoint { Name "leftspawngatedefender1" TeamNum 2 X -3803 Y 1680 Z 279 } ExtraSpawnPoint { Name "leftspawngatedefender2" TeamNum 2 X -3541 Y 1994 Z 220 } ExtraSpawnPoint { Name "leftspawngatedefender" TeamNum 2 X -4054 Y 2541 Z 221 } ExtraSpawnPoint { Name "rightspawngatedefender" TeamNum 2 X -3851 Y -1252 Z 238 } ExtraSpawnPoint { Name "rightspawngatedefender" TeamNum 2 X -4152 Y -2339 Z 10 } ExtraSpawnPoint { Name "rightspawngatedefender1" TeamNum 2 X -4152 Y -2339 Z 10 } ExtraSpawnPoint { Name "rightspawngatedefender2" TeamNum 2 X -3823 Y -2434 Z 61 } ExtraSpawnPoint { Name "leftspawnknight" TeamNum 2 X -3284.146484 Y 2536.106445 Z 147.875946 } ExtraSpawnPoint { Name "rightspawnknight" TeamNum 2 X -2909 Y -747 Z 152 } ExtraSpawnPoint { Name "frontspawn" TeamNum 2 X -4358 Y 856 Z 165 } ExtraSpawnPoint { Name "gateAleft" TeamNum 2 X -1302.828613 Y 2040.787231 Z 196.0313 } ExtraSpawnPoint { Name "gateAleft" TeamNum 2 X -1563 Y 1300 Z 193 } ExtraSpawnPoint { Name "gateAleft" TeamNum 2 X -1547.546387 Y 804 Z 162.031311 } ExtraSpawnPoint { Name "gateAleft" TeamNum 2 X -894.220825 Y -101.046959 Z -77.49076 } ExtraSpawnPoint { Name "gateAright" TeamNum 2 X 27.393545 Y -832.000916 Z 116.138802 } ExtraTankPath //Adds tank path to follow { Name "blimp" Node "263.097473 521.498840 237.03131" // note XYZ coordinates. First node is the starting point Node "-263.097473 521.498840 237.03131" } RandomPlacement { Count 8 MinimumSeparation 500 NavAreaFilter SNIPER_SPOT SentryGun {Level 1} } PeriodicSpawn { //bomb runner Where periodicspawn When { MinInterval 5 MaxInterval 15 } TFBot { Template T_TFBot_Scout_Fish Attributes DisableDodge Attributes IgnoreEnemies Health 30 NoBombUpgrades 1 CharacterAttributes { "health drain" -2 "force distribute currency on death" 1 "move speed bonus" 2} } } PeriodicSpawn { Where spawnbot_mission_spy When { MinInterval 30 MaxInterval 45 } RandomChoice { TFBot { Class Engineer Name Engineer Skill Expert Health 275 ExtAttr BuildDispenserAsSentryGun ClassIcon red2_lite Item "The Jag" StripItemSlot 0 AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "engineer teleporter build rate multiplier" 6 "mult dispenser rate" 3 "engy dispenser radius increased" 6 "cannot pick up intelligence" 1 "health drain" -2 "force distribute currency on death" 1 } } TFBot { Class Engineer Name Engineer Skill Expert Health 175 Attributes AlwaysFireWeapon ClassIcon red2_lite Item "The Jag" StripItemSlot 0 StripItemSlot 1 AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "engineer sentry build rate multiplier" 6 "cannot pick up intelligence" 1 "health drain" -2 "force distribute currency on death" 1 } } TFBot { Class Engineer Name Engineer Skill Expert Health 175 Attributes AlwaysFireWeapon ClassIcon red2_lite Item "The Wrangler" Item "The Jag" StripItemSlot 0 StripItemSlot 1 AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "engineer sentry build rate multiplier" 6 "cannot pick up intelligence" 1 "health drain" -2 "force distribute currency on death" 1 } } } } //-------------------------- //WAVE 1 //-------------------------- Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{0600A6}_____________________________" Line "" Line "{D500FF}- GRAPPLING HOOKS: {green} ENABLED" Line "{D500FF}- Weapon Rebalances: {green} ENABLED" Line "{D500FF}- Custom Upgrades: {green} ENABLED" Line "{blue} This mission uses many class and weapon rebalances, inspect them using the upgrade menu" Line "{blue} https://pastebin.com/rFR4efVh" Line "{0600A6}_____________________________" } SpawnTemplate "doorcloseomatic" //-------------------------- //RED WAVESPAWNS //-------------------------- WaveSpawn { Name "rWave1a" Where frontspawn TotalCount 36 MaxActive 16 SpawnCount 4 TotalCurrency 105 RandomSpawn 1 TFBot { Template T_TFBot_Red_Heavyweapons_Heavyweight_Champ_Fast ItemAttributes { ItemName "Gloves of Running Urgently MvM" "health from packs decreased" 0.01 "force distribute currency on death" 1 "fists have radial buff" 1 } } } WaveSpawn { Name "rWave1a" Where frontspawn TotalCount 4 MaxActive 2 SpawnCount 2 TotalCurrency 100 RandomSpawn 1 DoneOutput { Target opentankdoors Action Trigger } TFBot { Template T_TFBot_Red_Giant_Pyro UseBestWeapon 1 UseMeleeThreatPrioritization 1 Item "The Flare Gun" Attributes AlwaysFireWeapon Attributes DisableDodge CharacterAttributes { "voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "lunchbox adds minicrits" 2 } ItemAttributes { ItemName "The Flare Gun" "provide on active" 1 "move speed bonus" 1.5 } } } WaveSpawn { Name "rWave1defender" Where leftspawngatedefender Where rightspawngatedefender1 Where rightspawngatedefender TotalCount 4 MaxActive 4 SpawnCount 2 TotalCurrency 50 RandomSpawn 1 WaitForAllDead "rWave1a" DoneOutput { Target _leftrrrfrontline_tankdoor Action Open } Squad { TFBot { Class Demoman Name "Giant Defender Demo" Skill Expert ClassIcon demo_sticky_red_daan Attributes MiniBoss Health 3250 ForceRomeVision 1 Action Sniper AddCond { Name TF_COND_REPROGRAMMED } Item "The Pain Train" Item "The Scottish Resistance" Item "Ali Baba's Wee Booties" Item "MvM GateBot Light Pyro" Attributes HoldFireUntilFullReload MaxVisionRange 1024 ItemAttributes { ItemName "The Scottish Resistance" "provide on active" 1 "deploy time decreased" 0.01 "projectile spread angle penalty" 5 "stickybomb charge rate" 0.001 "max pipebombs increased" 36 "clip size bonus" 80 "Projectile range increased" 0.35 "faster reload rate" 0.001 "move speed bonus" 0.001 "no_jump" 1 } ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 0 //Time before the first bot attribute change (Default: 10) Cooldown 3 //Time between each bot attribute change (Default: 10) Name "Attr1" // Name of the bot attributes listed in EventChangeAttributes } ChangeAttributes { Delay 1 Cooldown 2 Name "Attr2" } EventChangeAttributes //Do not attempt to put any of custom keys here. ExtAttr is the only exception { Attr1 { Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0 "force distribute currency on death" 1 "voice pitch scale" 0 "health from packs decreased" 0.01 } } Attr2 { Skill Expert Attributes AlwaysFireWeapon CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0 "force distribute currency on death" 1 "voice pitch scale" 0 "health from packs decreased" 0.01 } ItemAttributes { ItemName "The Pain Train" "override footstep sound set" 7 "crit vs non burning players" 1 } } } } TFBot { Template T_TFBot_Red_Medic WeaponRestrictions SecondaryOnly Attributes IgnoreEnemies Attributes IgnoreFlag CharacterAttributes { "voice pitch scale" 0 "not solid to players" 1 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } } WaveSpawn { Name "rWave1defender1" Where "leftspawnknight" Where "rightspawnknight" Where "rightspawngatedefender" WaitBeforeStarting 1 TotalCount 14 MaxActive 8 SpawnCount 2 TotalCurrency 200 RandomSpawn 1 WaitForAllDead "rWave1a" WaitBeforeStarting 2 TFBot { Class Demoman Skill Expert Name "Hybrid Knight" Attributes HoldFireUntilFullReload Attributes DisableDodge AimLeadProjectileSpeed 1216 Action Sniper ClassIcon demo_targe_nys MaxVisionRange 1500 AddCond { Name TF_COND_REPROGRAMMED } Item "The Iron Bomber" Item "The Tide Turner" Item "The Claidheamohmor" CharacterAttributes { "charge recharge rate increased" 2 "deploy time decreased" 0.1 "gesture speed increase" 2 "force distribute currency on death" 1 } ItemAttributes { ItemName "The Claidheamohmor" "critboost on kill" 6 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "no self blast dmg" 2 } } } WaveSpawn { Name "rWave1defender2" Where "leftspawngatedefender" Where "rightspawngatedefender" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "rWave1a" WaitBeforeStarting 2 LastSpawnOutput { Target closerightdoors Action Trigger } TFBot { Class Demoman Skill Expert Name "Hybrid Knight" SpawnTemplate "doorcloseomatic2" Attributes HoldFireUntilFullReload AimLeadProjectileSpeed 1216 Action Sniper ClassIcon demo_targe_nys MaxVisionRange 1500 AddCond { Name TF_COND_REPROGRAMMED } Item "The Iron Bomber" Item "The Tide Turner" Item "The Claidheamohmor" CharacterAttributes { "charge recharge rate increased" 2 "deploy time decreased" 0.1 "gesture speed increase" 2 "force distribute currency on death" 1 } ItemAttributes { ItemName "The Claidheamohmor" "critboost on kill" 6 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "no self blast dmg" 2 } } } WaveSpawn { Name "rWave1b" Where gateAleft Where gateAright TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 200 WaitForAllDead "rWave1b1" RandomSpawn 1 DoneOutput { Target secondbarrier Action Trigger } TFBot { Template T_TFBot_Red_Giant_Scout_FAN CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave1b1" Where gateAleft Where gateAright TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 200 RandomSpawn 1 WaitForAllDead "rWave1defender" LastSpawnOutput { Target openrightdoors Action Trigger } TFBot { Template T_TFBot_Red_Giant_Scout_FAN CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave1b" Where gateAleft Where gateAright TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "rWave1defender1" LastSpawnOutput { Target tankcapdoor_opener Action Open } TFBot { Template T_TFBot_Red_Demoman_Knight Attributes AlwaysCrit ItemAttributes { ItemName "The Chargin' Targe" "attack not cancel charge" 1 } CharacterAttributes { "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave1b" Where gateAleft Where gateAright TotalCount 49 MaxActive 16 SpawnCount 4 WaitForAllSpawned "rWave1defender1" WaitBeforeStarting 1 TotalCurrency 50 RandomSpawn 1 TFBot { Template T_TFBot_Red_Demoman_Knight Attributes AlwaysCrit ItemAttributes { ItemName "The Chargin' Targe" "attack not cancel charge" 1 } CharacterAttributes { "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave1c" Where RedSpawn TotalCount 999 MaxActive 6 SpawnCount 2 WaitForAllSpawned "rWave1b" WaitBetweenSpawns 2 RandomChoice { TFBot { Class Sniper Skill Expert ClassIcon sniper_smg_tind Action Mobber UseBestWeapon 1 Item "The Cleaner's Carbine" Item "The Fortified Compound" Attributes SpawnWithFullCharge AimAt Body FireWeapon { Delay 0 Cooldown 5 IfSeeTarget 1 Duration 0.1 Type "Secondary" } AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } TFBot { Class Sniper Skill Expert ClassIcon sniper_smg_tind Action Mobber UseBestWeapon 1 Item "The Fortified Compound" Attributes DisableDodge AimAt Body AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } } WaveSpawn { Name "rWave1c" Where RedSpawn_giant TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllSpawned "rWave1b" WaitBetweenSpawns 6 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Red_Giant_Soldier Attributes DisableDodge CharacterAttributes { "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave1c" Where hatchspawn TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "rWave1b" TotalCurrency 100 // LastSpawnOutput { // Target finalsubwave // Action Show // } DoneOutput { Target unblockhatch Action Trigger } Squad { TFBot { Template T_TFBot_Red_Giant_Pyro UseBestWeapon 1 UseMeleeThreatPrioritization 1 ForceRomeVision 1 Item "The Backburner" Tag bot_hatchspawn CharacterAttributes { "voice pitch scale" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 "faster reload rate" 0.01 } ItemAttributes { ItemName "The Backburner" "lunchbox adds minicrits" 2 } } } } //-------------------------- //BLU WAVESPAWNS //-------------------------- WaveSpawn { Name "bWave1support" Where spawnbot TotalCount 999 MaxActive 3 SpawnCount 1 Support Limited WaitBeforeStarting 7 WaitBetweenSpawns 3 StartWaveOutput { Target escorttogate Action Show } RandomChoice { TFBot { Template T_TFGateBot_Scout_Hard } TFBot { Template T_TFGateBot_Scout_FaN ClassIcon scout } TFBot { Template T_TFGateBot_Scout_Melee } TFBot { Template T_TFGateBot_Scout_Melee } } } WaveSpawn { Name "bWave1a1" Where playerspawn Where spawnbot TotalCount 99 MaxActive 1 SpawnCount 1 Support Limited WaitBeforeStarting 6 WaitBetweenSpawnsAfterDeath 5 RandomSpawn 1 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Action Mobber } } } //-------------------------- //WAVE 2 //-------------------------- Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } SpawnTemplate "doorcloseomatic" WaveSpawn { Name "rWave2a" Where frontspawn TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 106 RandomSpawn 1 DoneOutput { Target opentankdoors Action Trigger } Squad { TFBot { Template T_TFBot_Red_Giant_Soldier_Crit Attributes DisableDodge CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Red_Medic Attributes IgnoreFlag Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly CharacterAttributes { "voice pitch scale" 0 "not solid to players" 1 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } } WaveSpawn { Name "rWave2a1" // Where spawnbot_mission_spy Where frontspawn TotalCount 36 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Class Scout Skill Expert Item "Pretty Boy's Pocket Pistol" Attributes DisableDodge ClassIcon red2_lite UseBestWeapon 1 Action Mobber AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } TFBot { Class Scout Skill Expert ClassIcon red2_lite Attributes DisableDodge UseBestWeapon 1 Action Mobber AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } TFBot { Class Soldier Skill Expert Item "The Original" Item "Panic Attack Shotgun" ClassIcon red2_lite RocketJump 2 UseBestWeapon 1 Action Mobber AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 "rocket jump damage reduction" 0.1 } } TFBot { Class Soldier Skill Expert Item "The Original" ClassIcon red2_lite RocketJump 2 UseBestWeapon 1 Action Mobber AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 "rocket jump damage reduction" 0.1 } } } } WaveSpawn { Name "rWave2defender" Where leftspawngatedefender Where rightspawngatedefender1 TotalCount 2 MaxActive 2 SpawnCount 2 RandomSpawn 1 WaitForAllDead "rWave2a" WaitBeforeStarting 2 DoneOutput { Target _leftrrrfrontline_tankdoor Action Open } Squad { TFBot { Template T_TFBot_Red_Giant_Heavyweapons_Shotgun SpawnTemplate "doorcloseomatic2" Attributes AlwaysCrit Attributes DisableDodge Tag bot_defender_l Tag bot_defender_r ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "custom weapon fire sound" "weapons/flaregun/fire.wav" "health from packs decreased" 0.01 "force distribute currency on death" 1 "voice pitch scale" 0 "crit mod disabled" 0 } } TFBot { Template T_TFBot_Red_Giant_Medic Attributes IgnoreEnemies Attributes DisableDodge CharacterAttributes { "voice pitch scale" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 "damage force reduction" 0 "not solid to players" 1 } } } } WaveSpawn { Name "rWave2defender" Where "leftspawnknight" Where "rightspawnknight" TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 4 TotalCurrency 100 RandomSpawn 1 WaitForAllDead "rWave2a" WaitBeforeStarting 2 TFBot { Template T_TFBot_Red_Demoman_Samurai Item "The Mantreads" CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "voice pitch scale" 0.7 "not solid to players" 1 "dmg taken increased" 0.33 // very low falldmg (also affects bleed, eoi, eh) "dmg from melee increased" 3 // regular damage from melee "dmg from ranged reduced" 3 // regular damage from everything else } } } WaveSpawn { Name "rWave2spies" Where RedSpawn TotalCount 24 MaxActive 8 SpawnCount 8 TotalCurrency 100 RandomSpawn 1 WaitBeforeStarting 5 WaitForAllDead "rWave2a" TFBot { Template T_TFBot_Red_Spy Item "Your Eternal Reward" MaxVisionRange 128 FireWeapon { Delay 0 Cooldown 1 IfSeeTarget 1 Type "Primary" } CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "cannot pick up intelligence" 1 } ItemAttributes { ItemName "Your Eternal Reward" "armor piercing" 50 } } } WaveSpawn { Name "rWave2c" Where gateAleft Where gateAright TotalCount 35 MaxActive 8 SpawnCount 2 TotalCurrency 100 RandomSpawn 1 WaitBeforeStarting 3 WaitForAllDead "rWave2defender" TFBot { Template T_TFBot_Red_Heavyweapons_Shotgun AimTrackingInterval 1 CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } } WaveSpawn { Name "rWave2c" Where gateAleft Where gateAright TotalCount 8 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 100 RandomSpawn 1 WaitBeforeStarting 3 WaitForAllDead "rWave2defender" LastSpawnOutput { Target secondbarrier Action Trigger } TFBot { Template T_TFBot_Red_Soldier_Extended_Buff_Banner CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } } WaveSpawn { Name "dummy" Where gateAleft Where gateAright TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "rWave2defender" WaitBeforeStarting 5 LastSpawnOutput { Target openrightdoors Action Trigger } FirstSpawnOutput { Target _leftrrrfrontline_tankdoor Action Open } TFBot { Template T_TFBot_Red_Heavyweapons_Shotgun AimTrackingInterval 1 CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } } WaveSpawn { Name "rWave2c" Where gateAleft Where gateAright TotalCount 3 MaxActive 1 SpawnCount 1 TotalCurrency 100 RandomSpawn 1 WaitForAllDead "rWave2defender" LastSpawnOutput { Target secondbarrier Action Trigger } FirstSpawnOutput { Target _leftrrrfrontline_tankdoor Action Open } TFBot { Template T_TFBot_Red_Giant_Demo_Burst Attributes DisableDodge CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } } WaveSpawn { Name "rWave2d" Where RedSpawn TotalCount 988 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 2 WaitForAllDead "rWave2c" TFBot { Template T_TFBot_Red_Soldier_Extended_Buff_Banner CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } } WaveSpawn { Name "rWave2d" Where RedSpawn_giant TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 2 WaitForAllSpawned "rWave2c" TFBot { Template T_TFBot_Red_Heavyweapons_Fist CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } } WaveSpawn { Name "rWave2d" Where hatchspawn TotalCount 1 MaxActive 1 SpawnCount 1 RandomSpawn 1 WaitForAllSpawned "rWave2c" DoneOutput { Target unblockhatch Action Trigger } TFBot { Class Heavyweapons Name "Giant Shotgun Heavy" ClassIcon heavy_shotgun_red_giant Health 6000 StripItemSlot 0 Attributes MiniBoss Action Sniper Item "the killing gloves of boxing" Item "Pugilist's Protector" AddCond { Name TF_COND_REPROGRAMMED } ChangeAttributes //Periodically changes bot attributes, defined in EventChangeAttributes { Delay 0 //Time before the first bot attribute change (Default: 10) Cooldown 3 //Time between each bot attribute change (Default: 10) Name "Attr1" // Name of the bot attributes listed in EventChangeAttributes } ChangeAttributes { Delay 0 Cooldown 2 Name "Attr2" } EventChangeAttributes //Do not attempt to put any of custom keys here. ExtAttr is the only exception { Attr1 { Skill Expert WeaponRestrictions SecondaryOnly Tag bot_hatchspawn Attributes DisableDodge ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "backstab shield" 1 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 "health from packs decreased" 0.01 "force distribute currency on death" 1 "move speed bonus" 0.001 "no_jump" 1 "cannot pick up intelligence" 1 } } Attr2 { Skill Expert Tag bot_hatchspawn ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "backstab shield" 1 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 "health from packs decreased" 0.01 "force distribute currency on death" 1 "cannot pick up intelligence" 1 } } } } } //-------------------------- //BLU WAVESPAWNS //-------------------------- WaveSpawn { Name "bWave2support" Where spawnbot Where spawnbot_left Where spawnbot_right TotalCount 999 MaxActive 3 SpawnCount 1 Support Limited WaitBeforeStarting 7 WaitBetweenSpawns 3 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } //-------------------------- //WAVE 3 //-------------------------- Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } SpawnTemplate "doorcloseomatic" SpawnTemplate "killpowerups" WaveSpawn { Name "rWave3a" Where frontspawn TotalCount 21 MaxActive 6 SpawnCount 2 TotalCurrency 301 WaitBetweenSpawns 3 RandomSpawn 1 TFBot { Class Demoman Name "Grapple Samurai Demo" ClassIcon demoknight_samurai Skill Expert StripItemSlot 0 StripItemSlot 1 UseHumanAnimations 1 Item "The Half-Zatoichi" Item "The Mantreads" Item "TF_WEAPON_GRAPPLINGHOOK" Action Mobber Attributes AlwaysCrit AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "custom item model" "models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana.mdl" } CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "voice pitch scale" 0.7 "crit mod disabled" 0 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 "not solid to players" 1 "dmg taken increased" 0.34 // very low falldmg (also affects bleed, eoi, eh) "dmg from melee increased" 3 // regular damage from melee "dmg from ranged reduced" 3 // regular damage from everything else } Item "Demo Kabuto" Scale 1.3 Health 650 Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 } } WaveSpawn { Name "rWave3a" Where frontspawn TotalCount 6 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 6 TotalCurrency 200 RandomSpawn 1 DoneOutput { Target opentankdoors Action Trigger } TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer UseMeleeThreatPrioritization 1 Attributes AlwaysFireWeapon Attributes DisableDodge CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "voice pitch scale" 0 "crit mod disabled" 5 } } } WaveSpawn { Name "rWave3defender" Where rightspawngatedefender1 Where leftspawngatedefender1 TotalCount 2 MaxActive 2 SpawnCount 2 RandomSpawn 1 TotalCurrency 397 WaitForAllDead "rWave3a" WaitBeforeStarting 3 DoneOutput { Target _leftrrrfrontline_tankdoor Action Open } Squad { TFBot { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 Tag bot_giant Tag bot_defender_l Tag bot_defender_r Skill Expert Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Item "MvM GateBot Light Soldier" Action Mobber AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "voice pitch scale" 0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "health regen" 40 "move speed bonus" 0.001 "no_jump" 1 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } TFBot { Template T_TFBot_Red_Giant_Medic Attributes IgnoreEnemies Attributes DisableDodge SpawnTemplate "killpowerups" CharacterAttributes { "voice pitch scale" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 "damage force reduction" 0 "not solid to players" 1 "no_jump" 1 } } } } WaveSpawn { Name "rWave3defender" Where "leftspawnknight" Where "rightspawnknight" TotalCount 36 MaxActive 12 SpawnCount 4 RandomSpawn 1 WaitForAllDead "rWave3a" TotalCurrency 200 WaitBeforeStarting 2 TFBot { Class Soldier Skill Expert AimTrackingInterval 1 Name "Crit Soldier" Attributes AlwaysCrit Action Mobber Tag bot_defender_l Tag bot_defender_r AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } CharacterAttributes { "voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave3b" Where gateAleft Where gateAright TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 200 WaitForAllDead "rWave3defender1" RandomSpawn 1 LastSpawnOutput { Target secondbarrier Action Trigger } TFBot { Template T_TFBot_Red_Giant_Demoman Attributes DisableDodge Attributes AlwaysCrit CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave3b" Where gateAleft Where gateAright TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 200 RandomSpawn 1 WaitForAllDead "rWave3defender1" DoneOutput { Target tankcapdoor_opener Action Open } LastSpawnOutput { Target openrightdoors Action Trigger } TFBot { Template T_TFBot_Red_Demo_Burst SpawnTemplate "killpowerups" CharacterAttributes {"voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave3b" Where gateAleft Where gateAright TotalCount 39 MaxActive 12 SpawnCount 4 WaitForAllSpawned "rWave3defender1" WaitBetweenSpawns 1 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Red_Demo_Burst Tag bot_defender_l Tag bot_defender_r Attributes DisableDodge CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "voice pitch scale" 0 } } } WaveSpawn { Name "rWave3c" Where hatchspawn TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "rWave3b" TotalCurrency 300 DoneOutput { Target unblockhatch Action Trigger } Squad { TFBot { Template T_TFBot_Red_Giant_Heavyweapons UseMeleeThreatPrioritization 1 ForceRomeVision 1 Tag bot_hatchspawn ExtAttr AlwaysFireWeaponAlt CharacterAttributes { "voice pitch scale" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Red_Giant_Medic Attributes IgnoreEnemies Tag bot_hatchspawn CharacterAttributes { "voice pitch scale" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 "damage force reduction" 0 "not solid to players" 1 "no_jump" 1 } } } } WaveSpawn { Name "rWave3c" Where RedSpawn TotalCount 999 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1 WaitForAllSpawned "rWave3b" TotalCurrency 105 FirstSpawnOutput { Target secondbarrier Action Trigger } TFBot { Template T_TFBot_Red_Soldier_RocketShotgun Attributes AlwaysCrit CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "damage force reduction" 0 } } } //-------------------------- //BLU WAVESPAWNS //-------------------------- WaveSpawn { Name "bWave3a" Where spawnbot TotalCount 999 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 6 Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro } TFBot {Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot {Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot {Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot {Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot {Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot {Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot { Class Pyro Skill Normal Name "Thruster Pyro" Item "The Thermal Thruster" Item "The Backburner" Action Mobber UseBestWeapon 1 UseMeleeThreatPrioritization 1 FireWeapon { Delay 0 Cooldown 1 IfSeeTarget 1 Type "Primary" } ItemAttributes { ItemName "The Thermal Thruster" "single wep deploy time increased" 0.01 "holster_anim_time" 0.01 "item_meter_charge_rate" 3 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 } } TFBot { Class Pyro Skill Normal Name "Gas Pyro" Item "The Phlogistinator" Item "The Gas Passer" WeaponRestrictions SecondaryOnly UseMeleeThreatPrioritization 1 Attributes SpawnWithFullCharge Action Mobber ItemAttributes { ItemName "The Phlogistinator" "deploy time increased" 0.01 "airblast disabled" 0 } ItemAttributes { ItemName "The Gas Passer" "item_meter_damage_for_full_charge" 1200 "explode_on_ignite" 1 "dmg penalty vs player" 0.33 } } } } WaveSpawn { Name "bWave3a" Where spawnbot_left Where spawnbot_right TotalCount 999 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 6 Support Limited TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Where "powerups" Where "leftspawnpowerups" Where "rightspawnpowerups" TotalCount 999 MaxActive 4 SpawnCount 1 Support Limited RandomSpawn 1 StartWaveOutput { Target grabpowerup Action Show } RandomChoice { TFBot { Class Heavy ClassIcon pyro WeaponRestrictions MeleeOnly Name "⠀" Skin 3 Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "melee range multiplier" 2 "melee bounds multiplier" 2 "melee cleave attack" 1 "gesture speed increase" 0.5 } Action Mobber AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } AddCond { Name TF_COND_RUNE_SUPERNOVA } AddCond { Name TF_COND_REPROGRAMMED } DamageAppliesCond { Name TF_COND_RUNE_SUPERNOVA } } TFBot { Class Heavy ClassIcon pyro WeaponRestrictions MeleeOnly Name "⠀" Skin 3 Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "melee range multiplier" 2 "melee bounds multiplier" 2 "melee cleave attack" 1 "gesture speed increase" 0.5 } Action Mobber AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } AddCond { Name TF_COND_RUNE_RESIST } AddCond { Name TF_COND_REPROGRAMMED } DamageAppliesCond { Name TF_COND_RUNE_RESIST } } TFBot { Class Heavy ClassIcon pyro WeaponRestrictions MeleeOnly Name "⠀" Skin 3 Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "melee range multiplier" 2 "melee bounds multiplier" 2 "melee cleave attack" 1 "gesture speed increase" 0.5 } Action Mobber AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } AddCond { Name TF_COND_RUNE_RESIST } AddCond { Name TF_COND_REPROGRAMMED } DamageAppliesCond { Name TF_COND_RUNE_RESIST } } TFBot { Class Heavy ClassIcon pyro WeaponRestrictions MeleeOnly Name "⠀" Skin 3 Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "melee range multiplier" 2 "melee bounds multiplier" 2 "melee cleave attack" 1 "gesture speed increase" 0.5 } Action Mobber AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } AddCond { Name TF_COND_RUNE_KING } AddCond { Name TF_COND_REPROGRAMMED } DamageAppliesCond { Name TF_COND_RUNE_KING } } TFBot { Class Heavy ClassIcon pyro WeaponRestrictions MeleeOnly Name "⠀" Skin 3 Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "melee range multiplier" 2 "melee bounds multiplier" 2 "melee cleave attack" 1 "gesture speed increase" 0.5 } Action Mobber AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } AddCond { Name TF_COND_RUNE_RESIST } AddCond { Name TF_COND_REPROGRAMMED } DamageAppliesCond { Name TF_COND_RUNE_RESIST } } TFBot { Class Heavy ClassIcon pyro WeaponRestrictions MeleeOnly Name "⠀" Skin 3 Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "melee range multiplier" 2 "melee bounds multiplier" 2 "melee cleave attack" 1 "gesture speed increase" 0.5 } Action Mobber AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } AddCond { Name TF_COND_RUNE_KING } AddCond { Name TF_COND_REPROGRAMMED } DamageAppliesCond { Name TF_COND_RUNE_KING } } TFBot { Class Heavy ClassIcon pyro WeaponRestrictions MeleeOnly Name "⠀" Skin 3 Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "melee range multiplier" 2 "melee bounds multiplier" 2 "melee cleave attack" 1 "gesture speed increase" 0.5 } Action Mobber AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } AddCond { Name TF_COND_RUNE_RESIST } AddCond { Name TF_COND_REPROGRAMMED } DamageAppliesCond { Name TF_COND_RUNE_RESIST } } TFBot { Class Heavy ClassIcon pyro WeaponRestrictions MeleeOnly Name "⠀" Skin 3 Skill Normal Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FISTS" "no_jump" 1 "move speed bonus" 0.001 "voice pitch scale" 0 "damage penalty" 0.01 "melee range multiplier" 2 "melee bounds multiplier" 2 "melee cleave attack" 1 "gesture speed increase" 0.5 } Action Mobber AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } AddCond { Name TF_COND_RUNE_KING } AddCond { Name TF_COND_REPROGRAMMED } DamageAppliesCond { Name TF_COND_RUNE_KING } } } } } //-------------------------- //WAVE 4 //-------------------------- Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } SpawnTemplate "doorcloseomatic" WaveSpawn { Name "rWave4a1" Where frontspawn TotalCount 30 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Red_Soldier_Extended_Battalion ClassIcon soldier_banner_trio CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Buff_Banner ClassIcon soldier_banner_trio CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Concheror ClassIcon soldier_banner_trio CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } TFBot { Template T_TFBot_Red_Soldier_Extended_Concheror ClassIcon soldier_banner_trio CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } } } WaveSpawn { Name "rWave4a" Where frontspawn TotalCount 6 MaxActive 3 SpawnCount 3 TotalCurrency 500 RandomSpawn 1 WaitBeforeStarting 2 DoneOutput { Target opentankdoors Action Trigger } Squad { TFBot { Template T_TFBot_Red_Giant_Heavyweapons_Deflector Attributes DisableDodge CharacterAttributes { "voice pitch scale" 0 "not solid to players" 1 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Red_Medic Attributes IgnoreFlag WeaponRestrictions SecondaryOnly CharacterAttributes { "voice pitch scale" 0 "not solid to players" 1 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Red_Medic Attributes IgnoreFlag WeaponRestrictions SecondaryOnly CharacterAttributes { "voice pitch scale" 0 "not solid to players" 1 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } } WaveSpawn { Name "rWave4defender" Where "leftspawnknight" Where "rightspawnknight" TotalCount 24 MaxActive 8 SpawnCount 2 RandomSpawn 1 WaitForAllSpawned "rWave4defender1" TotalCurrency 304 WaitBeforeStarting 2 TFBot { Class Heavy Skill Expert Item "Deflector" Item "The U-clank-a" ClassIcon heavy_deflector_crit Action Mobber AddCond { Name TF_COND_REPROGRAMMED } AimLeadProjectileSpeed 5100 ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "health from packs decreased" 0.01 "force distribute currency on death" 1 } } } WaveSpawn { Name "rWave4defender1" Where "leftspawngatedefender" Where "rightspawngatedefender" TotalCount 2 MaxActive 2 SpawnCount 2 RandomSpawn 1 WaitForAllDead "rWave4a" TotalCurrency 200 WaitBeforeStarting 3 TFBot { Template T_TFBot_Red_Giant_Heavyweapons_HealOnKill Attributes AlwaysCrit Attributes UseBossHealthBar Attributes DisableDodge UseMeleeThreatPrioritization 1 Tag bot_defender_l Tag bot_defender_r CharacterAttributes { "voice pitch scale" 0 "crit mod disabled" 0 "health from packs decreased" 0.01 "force distribute currency on death" 1 "move speed bonus" 0.001 "no_jump" 1 } } } WaveSpawn { Name "rWave4b1" Where gateAleft Where gateAright TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 2000 RandomSpawn 1 WaitForAllDead "rWave4defender" DoneOutput { Target secondbarrier Action Trigger } TFBot { Template T_TFBot_Red_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit CharacterAttributes { "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } } WaveSpawn { Name "rWave4b1" Where gateAleft Where gateAright TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "rWave4defender" LastSpawnOutput { Target openrightdoors Action Trigger } DoneOutput { Target tankcapdoor_opener Action Open } TFBot { Class Engineer Name "Widowmaker Engineer" Skill Expert Health 250 ClassIcon engineer_widowmaker_nys WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Action Mobber AddCond { Name TF_COND_REPROGRAMMED } Item "The Widowmaker" CharacterAttributes { "engineer sentry build rate multiplier" -1 "cannot pick up intelligence" 1 "projectile penetration" 1 "fire rate bonus" 0.6 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 } } } WaveSpawn { Name "rWave4b1" Where gateAleft Where gateAright TotalCount 35 MaxActive 12 SpawnCount 2 WaitForAllSpawned "rWave4defender" WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 1000 RandomSpawn 1 DoneWarningSound "vo\announcer_security_warning.mp3" DoneOutput { Target grayround Action Trigger } TFBot { Class Engineer Skill Expert Name "Widowmaker Engineer" Health 250 ClassIcon engineer_widowmaker_nys WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Action Mobber AddCond { Name TF_COND_REPROGRAMMED } Item "The Widowmaker" CharacterAttributes { "projectile penetration" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "fire rate bonus" 0.6 } } } // WaveSpawn { // Name "rWave4c" // Where RedSpawn // TotalCount 12 // MaxActive 6 // SpawnCount 2 // RandomSpawn 1 // Support Limited // WaitForAllSpawned "rWave4b1" // Squad { RandomChoice { // TFBot { // Class Soldier // Skill Hard // Action Mobber // Tag bot_hatchspawn // ClassIcon red2_lite // AddCond { Name TF_COND_REPROGRAMMED } // CharacterAttributes { // "health from packs decreased" 0.01 // "force distribute currency on death" 1 // "crit mod disabled" 0 // } // } // TFBot { // Class Scout // Skill Hard // Action Mobber // Tag bot_hatchspawn // ClassIcon red2_lite // AddCond { Name TF_COND_REPROGRAMMED } // CharacterAttributes { // "health from packs decreased" 0.01 // "force distribute currency on death" 1 // "crit mod disabled" 0 // } // } // TFBot { // Class Pyro // Skill Hard // Action Mobber // Tag bot_hatchspawn // ClassIcon red2_lite // AddCond { Name TF_COND_REPROGRAMMED } // CharacterAttributes { // "health from packs decreased" 0.01 // "force distribute currency on death" 1 // "crit mod disabled" 0 // } // } // TFBot { // Class Demoman // Skill Hard // Action Mobber // Tag bot_hatchspawn // ClassIcon red2_lite // AddCond { Name TF_COND_REPROGRAMMED } // CharacterAttributes { // "health from packs decreased" 0.01 // "force distribute currency on death" 1 // "crit mod disabled" 0 // } // } // }} // } WaveSpawn { Name "gWave4c" Where hatchspawn // Where grayspawnleft Where RedSpawn_giant TotalCount 2 MaxActive 2 SpawnCount 2 RandomSpawn 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 WaitForAllDead "rWave4b1" LastSpawnOutput { Target vox_opendoor Action PlaySound } DoneOutput { Target boss_deploy_relay Action Trigger } RandomChoice { TFBot { Class Soldier Name "⠀" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ClassIcon gry_Lite Tag bot_gray Scale 1.9 Health 15000 Attributes UseBossHealthBar Attributes DisableDodge UseMeleeThreatPrioritization 1 Action Mobber UseCustomModel models/bots/soldier_boss/bot_soldier_gray_boss.mdl RocketCustomParticle "eyeboss_projectile" AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "damage bonus" 2.0 "Projectile speed increased" 0.9 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "health from packs decreased" 0.01 "head scale" 0.0001 "force distribute currency on death" 1 "voice pitch scale" 0.2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "crit vs non burning players" 1 "crit vs burning players" 1 "not solid to players" 1 } } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Name "⠀" Health 18000 Scale 1.9 Attributes UseBossHealthBar Attributes DisableDodge ExtAttr AlwaysFireWeaponAlt UseMeleeThreatPrioritization 1 Tag bot_gray ClassIcon gry_Lite Action Mobber UseCustomModel models/bots/heavy_boss/bot_heavy_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } ItemAttributes { ItemName "Deflector" "health from packs decreased" 0.01 "head scale" 0.0001 "force distribute currency on death" 1 "voice pitch scale" 0.2 "crit vs non burning players" 1 "crit vs burning players" 1 "not solid to players" 1 } } } } WaveSpawn { Name "gWave4c" Where RedSpawn TotalCount 999 MaxActive 6 SpawnCount 2 RandomSpawn 1 WaitForAllDead "rWave4b1" RandomChoice { TFBot { Class Soldier Skill Expert ClassIcon gry_lite Name "⠀" UseCustomModel models/bots/soldier/bot_soldier_gray.mdl RocketCustomParticle "eyeboss_projectile" Attributes HoldFireUntilFullReload Action Mobber AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "no self blast dmg" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 } } TFBot { Class Heavyweapons Skill Expert ClassIcon gry_lite Name "⠀" Action Mobber UseCustomModel models/bots/heavy/bot_heavy_gray.mdl AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 } } TFBot { Class Pyro Skill Expert ClassIcon gry_lite Name "⠀" Action Mobber UseCustomModel models/bots/pyro/bot_pyro_gray.mdl AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 } } TFBot { Class Demoman Skill Expert ClassIcon gry_lite Name "⠀" UseCustomModel models/bots/demo/bot_demo_gray.mdl Action Mobber Attributes HoldFireUntilFullReload AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_repair_claw_gib1.mdl" "crit vs non burning players" 1 "health from packs decreased" 0.01 "voice pitch scale" 0.2 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 } } } } } Wave { InitWaveOutput { Target grayround1 Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // SpawnTemplate "blackout" WaveSpawn { Name "continuemusic" Where leftspawnknight Where rightspawngatedefender1 MaxActive 1 SpawnCount 1 RandomSpawn 1 Support Limited WaitBeforeStarting 296 FirstSpawnWarningSound "Sephiroth_Wolftribes.mp3" Squad { TFBot { Class Scout WeaponRestrictions MeleeOnly AddCond { Name TF_COND_REPROGRAMMED Duration 1 } }} } WaveSpawn { Name "gatecap" Where leftspawnknight Where rightspawngatedefender1 MaxActive 1 SpawnCount 1 RandomSpawn 1 Support Limited Squad { TFBot { Class Scout WeaponRestrictions MeleeOnly AddCond { Name TF_COND_REPROGRAMMED Duration 1 } }} } WaveSpawn { Name "grayblimp" TotalCount 1 StartWaveWarningSound "Sephiroth_Wolftribes.mp3" Tank { Health 60000 Speed 0 Scale 14.5 DisableSmokestack 1 Model "models/creatorstf/mvmblimpboss/mvm_blimp_boss_no_bomb.mdl" Skin 2 Gravity -0.99 DisableTracks 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" Name "tankbossgray" ClassIcon blimp_gray_lite StartingPathTrackNode "blimp_1" } } WaveSpawn { Name "scatter" Where Ahead Where Behind TotalCount 5 MaxActive 5 WaitBetweenSpawns 0.5 SpawnCount 1 RandomSpawn 1 Support Limited RandomChoice { TFBot { Class Soldier Skill Expert ClassIcon gry_lite Name "⠀" UseCustomModel models/bots/soldier/bot_soldier_gray.mdl RocketCustomParticle "eyeboss_projectile" Attributes HoldFireUntilFullReload Action Mobber WeaponSwitch { Delay 48 Cooldown 1 Repeats 1 Type "Secondary" // Weapon slot, possible values: } WeaponSwitch { Delay 49 Cooldown 1 Repeats 1 Type "Primary" // Weapon slot, possible values: } AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } AddCond { Name TF_COND_MVM_BOT_STUN_RADIOWAVE Duration 46 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "no self blast dmg" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 } } TFBot { Class Heavyweapons Skill Expert ClassIcon gry_lite Name "⠀" Action Mobber UseCustomModel models/bots/heavy/bot_heavy_gray.mdl WeaponSwitch { Delay 48 Cooldown 1 Repeats 1 Type "Secondary" // Weapon slot, possible values: } WeaponSwitch { Delay 49 Cooldown 1 Repeats 1 Type "Primary" // Weapon slot, possible values: } AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } AddCond { Name TF_COND_MVM_BOT_STUN_RADIOWAVE Duration 46 } ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 "mod minigun can holster while spinning" 1 } } TFBot { Class Pyro Skill Expert ClassIcon gry_lite Name "⠀" Action Mobber WeaponSwitch { Delay 48 Cooldown 1 Repeats 1 Type "Secondary" // Weapon slot, possible values: } WeaponSwitch { Delay 49 Cooldown 1 Repeats 1 Type "Primary" // Weapon slot, possible values: } UseCustomModel models/bots/pyro/bot_pyro_gray.mdl AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } AddCond { Name TF_COND_MVM_BOT_STUN_RADIOWAVE Duration 46 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 } } TFBot { Class Demoman Skill Expert ClassIcon gry_lite Name "⠀" UseCustomModel models/bots/demo/bot_demo_gray.mdl Action Mobber Attributes HoldFireUntilFullReload WeaponSwitch { Delay 48 Cooldown 1 Repeats 1 Type "Secondary" // Weapon slot, possible values: } WeaponSwitch { Delay 49 Cooldown 1 Repeats 1 Type "Primary" // Weapon slot, possible values: } AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } AddCond { Name TF_COND_MVM_BOT_STUN_RADIOWAVE Duration 45 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_repair_claw_gib1.mdl" "crit vs non burning players" 1 "health from packs decreased" 0.01 "voice pitch scale" 0.2 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 } } } } WaveSpawn { Name "scatter" Where Anywhere TotalCount 5 MaxActive 5 WaitBetweenSpawns 0.5 SpawnCount 1 RandomSpawn 1 Support Limited RandomChoice { TFBot { Class Soldier Skill Expert ClassIcon gry_lite Name "⠀" UseCustomModel models/bots/soldier/bot_soldier_gray.mdl RocketCustomParticle "eyeboss_projectile" Attributes HoldFireUntilFullReload Action Mobber WeaponSwitch { Delay 48 Cooldown 1 Repeats 1 Type "Secondary" // Weapon slot, possible values: } WeaponSwitch { Delay 49 Cooldown 1 Repeats 1 Type "Primary" // Weapon slot, possible values: } AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } AddCond { Name TF_COND_MVM_BOT_STUN_RADIOWAVE Duration 46 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "no self blast dmg" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 } } TFBot { Class Heavyweapons Skill Expert ClassIcon gry_lite Name "⠀" Action Mobber UseCustomModel models/bots/heavy/bot_heavy_gray.mdl WeaponSwitch { Delay 48 Cooldown 1 Repeats 1 Type "Secondary" // Weapon slot, possible values: } WeaponSwitch { Delay 49 Cooldown 1 Repeats 1 Type "Primary" // Weapon slot, possible values: } AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } AddCond { Name TF_COND_MVM_BOT_STUN_RADIOWAVE Duration 46 } ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 "mod minigun can holster while spinning" 1 } } TFBot { Class Pyro Skill Expert ClassIcon gry_lite Name "⠀" Action Mobber WeaponSwitch { Delay 48 Cooldown 1 Repeats 1 Type "Secondary" // Weapon slot, possible values: } WeaponSwitch { Delay 49 Cooldown 1 Repeats 1 Type "Primary" // Weapon slot, possible values: } UseCustomModel models/bots/pyro/bot_pyro_gray.mdl AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } AddCond { Name TF_COND_MVM_BOT_STUN_RADIOWAVE Duration 46 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 } } TFBot { Class Demoman Skill Expert ClassIcon gry_lite Name "⠀" UseCustomModel models/bots/demo/bot_demo_gray.mdl Action Mobber Attributes HoldFireUntilFullReload WeaponSwitch { Delay 48 Cooldown 1 Repeats 1 Type "Secondary" // Weapon slot, possible values: } WeaponSwitch { Delay 49 Cooldown 1 Repeats 1 Type "Primary" // Weapon slot, possible values: } AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 45 } AddCond { Name TF_COND_MVM_BOT_STUN_RADIOWAVE Duration 45 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_repair_claw_gib1.mdl" "crit vs non burning players" 1 "health from packs decreased" 0.01 "voice pitch scale" 0.2 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 } } } } WaveSpawn { Name "gWave5a" // Where grayspawnleft Where RedSpawn_giant TotalCount 999 MaxActive 3 WaitBetweenSpawns 10 WaitBeforeStarting 91 SpawnCount 1 RandomSpawn 1 Support Limited RandomChoice { TFBot { Class Soldier Name "⠀" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ClassIcon gry_lite Tag bot_gray Scale 1.9 Health 8400 Attributes DisableDodge UseMeleeThreatPrioritization 1 Action Mobber UseCustomModel models/bots/soldier_boss/bot_soldier_gray_boss.mdl RocketCustomParticle "eyeboss_projectile" AddCond { Name TF_COND_REPROGRAMMED Delay 0.01 } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 3 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "damage bonus" 2.0 "Projectile speed increased" 0.9 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "health from packs decreased" 0.01 "head scale" 0.0001 "force distribute currency on death" 1 "voice pitch scale" 0.2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "crit vs non burning players" 1 "crit vs burning players" 1 "not solid to players" 1 } } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Name "⠀" Health 9000 Scale 1.9 Attributes DisableDodge ExtAttr AlwaysFireWeaponAlt UseMeleeThreatPrioritization 1 WeaponRestrictions PrimaryOnly Tag bot_gray ClassIcon gry_lite Action Mobber UseCustomModel models/bots/heavy_boss/bot_heavy_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED Delay 0.01 } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 3 } ItemAttributes { ItemName "Deflector" "health from packs decreased" 0.01 "head scale" 0.0001 "force distribute currency on death" 1 "voice pitch scale" 0.2 "crit vs non burning players" 1 "crit vs burning players" 1 "not solid to players" 1 } } TFBot { Template T_TFBot_Giant_Pyro Name "⠀" Health 7500 Scale 1.9 UseMeleeThreatPrioritization 1 WeaponRestrictions PrimaryOnly Tag bot_gray ClassIcon gry_lite Action Mobber UseCustomModel models/bots/pyro_boss/bot_pyro_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED Delay 0.01 } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 3 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "health from packs decreased" 0.01 "head scale" 0.0001 "force distribute currency on death" 1 "voice pitch scale" 0.2 "crit vs non burning players" 1 "crit vs burning players" 1 "not solid to players" 1 } } TFBot { Template T_TFBot_Giant_Demoman Name "⠀" Health 7500 Scale 1.9 UseMeleeThreatPrioritization 1 Attributes DisableDodge WeaponRestrictions PrimaryOnly Tag bot_gray ClassIcon gry_lite Action Mobber UseCustomModel models/bots/demo_boss/bot_demo_gray_boss.mdl AddCond { Name TF_COND_REPROGRAMMED Delay 0.01 } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 3 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_repair_claw_gib1.mdl" "health from packs decreased" 0.01 "head scale" 0.0001 "force distribute currency on death" 1 "voice pitch scale" 0.2 "crit vs non burning players" 1 "crit vs burning players" 1 "not solid to players" 1 } } } } WaveSpawn { Name "gWave5a" // Where grayspawnleft Where RedSpawn TotalCount 999 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 48 Support Limited FirstSpawnOutput { Target destroygianthint Action Show } RandomChoice { TFBot { Class Soldier Skill Expert ClassIcon gry_lite Tag bot_gray Name "⠀" UseCustomModel models/bots/soldier/bot_soldier_gray.mdl RocketCustomParticle "eyeboss_projectile" Attributes HoldFireUntilFullReload Action Mobber AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 3 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "no self blast dmg" 2 "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 } } TFBot { Class Heavyweapons Skill Expert ClassIcon gry_lite Name "⠀" Action Mobber Tag bot_gray UseCustomModel models/bots/heavy/bot_heavy_gray.mdl AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 3 } ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 "mod minigun can holster while spinning" 1 } } TFBot { Class Pyro Skill Expert ClassIcon gry_lite Name "⠀" Action Mobber Tag bot_gray UseCustomModel models/bots/pyro/bot_pyro_gray.mdl AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 3 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 "voice pitch scale" 0.2 } } TFBot { Class Demoman Skill Expert ClassIcon gry_lite Name "⠀" Tag bot_gray UseCustomModel models/bots/demo/bot_demo_gray.mdl Action Mobber Attributes HoldFireUntilFullReload AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 3 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_repair_claw_gib1.mdl" "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "voice pitch scale" 0.2 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 } } TFBot { Class Sniper Skill Expert ClassIcon gry_lite Name "⠀" Tag bot_gray Action Sniper UseCustomModel "models/bots/sniper/bot_sniper_gray.mdl" AimTrackingInterval 0 AimLeadProjectileSpeed 5200 UseMeleeThreatPrioritization 1 AddCond { Name TF_COND_REPROGRAMMED } AddCond { Name TF_COND_SODAPOPPER_HYPE } AddCond { Name TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED Duration 3 } CharacterAttributes { "crit vs non burning players" 1 "crit vs burning players" 1 "health from packs decreased" 0.01 "voice pitch scale" 0.2 "force distribute currency on death" 1 "crit mod disabled" 0 "head scale" 0.0001 } } } } //-------------------------- //BLU WAVESPAWNS //-------------------------- WaveSpawn { Name "bWave5a" Where spawnbot Where spawnbot_left Where spawnbot_right MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 45 WaitBetweenSpawnsAfterDeath 15 TFBot { Template T_TFBot_Soldier_BurstFire MaxVisionRange 800 Action Mobber } } WaveSpawn { Name "bWave5a1" Where spawnbot Where spawnbot_left Where spawnbot_right TotalCount 40 MaxActive 2 SpawnCount 1 Support Limited WaitBeforeStarting 45 WaitBetweenSpawns 8 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror Action Mobber ClassIcon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion Action Mobber ClassIcon soldier_banner_trio } } } } Wave { InitWaveOutput { Target boss_deploy_relay Action Trigger } } //dumb reverse bug workaround }