//ADVANCED "YIRESA" RC5: COMPLEX CATASTROPHE //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_gatebot.pop #base robot_giant.pop #base robot_yoovy.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 4 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 ImprovedAirblast 1 //Smart Pyro AI GrapplingHook 1 TextPrintTime 7 ExtraSpawnPoint { Name "spawnbot_hatch" TeamNum 3 X 723.90 Y 1123.11 Z 239.04 } Templates { T_Yoovy_Titan_Soldier { Name "The Colossal Titan" Class Soldier Skill Expert Health 1000000000 ClassIcon boss_atomic_admiral_centered Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Scale 20 Item "The Mantreads" Item "The U-clank-a" Item "The Dark Age Defender" Item "Phobos Filter" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Action Mobber Attributes IgnoreFlag HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 400 MaxAimError 150 } RocketCustomModel "models\weapons\w_models\w_rocket_airstrike\w_rocket_airstrike.mdl" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "fire rate bonus" 6 "faster reload rate" 0.22 "projectile spread angle penalty" 50 "paintkit_proto_def_index" 114 "set_item_texture_wear" 0.2 "damage bonus" 2.25 "dmg pierces resists absorbs" 1 "blast radius increased" 1.7 "mult projectile scale" 3 "use large smoke explosion" 1 "increased projectile speed" 1.75 "projectile trail particle" critical_rocket_red "projectile trail particle" projectile_fireball_crit_blue "projectile no deflect" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.3 "override footstep sound set" 2 "rage giving scale" 0.1 } } T_TFGateBot_Giant_Demoman_Bomber //UNUSED, was originally in Wave 5 but was replaced by Giant Gatebot Burst Fire Demos to reduce pill spam. { Name "Giant Bomber Demo" Class Demoman Skill Expert Health 4000 ClassIcon demo_scatter_giant EventChangeAttributes { Default { Skill Expert BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Item "MvM GateBot Light Demoman" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 14.0 "faster reload rate" 0.5 "fire rate bonus" 0.01 "Projectile speed increased" 0.85 "projectile spread angle penalty" 5 "damage bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 4 "health regen" 40 } } RevertGateBotsBehavior { Skill Expert Tag bot_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Item "MvM GateBot Light Demoman" Item "The Iron Bomber" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 14.0 "faster reload rate" 0.5 "fire rate bonus" 0.01 "Projectile speed increased" 0.85 "projectile spread angle penalty" 5 "damage bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 4 "health regen" 40 } } } } T_TFGateBot_Sniper_Huntsman { Class Sniper Name "Bowman" ClassIcon sniper_bow EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } } T_TFGateBot_Sniper_Huntsman_Spammer { Class Sniper Name "Rapid Fire Bowman" Scale 1.5 Health 1200 ClassIcon sniper_bow_multi EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Sniper" Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } RevertGateBotsBehavior { Tag bot_giant Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" Skill Hard ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } } } T_TFGateBot_Soldier_Bazooka_Dumpster { Class Soldier Name "Dumpster Diver" ClassIcon soldier_dumpster Health 1200 Scale 1.5 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Soldier" Item "The Beggar's Bazooka" Item "The Mantreads" Skill Expert ItemAttributes { ItemName "The Beggar's Bazooka" "clip size upgrade atomic" 2.0 "auto fires when full" 1 "auto fires full clip" 1 "faster reload rate" 0.8 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } RevertGateBotsBehavior { Item "The Beggar's Bazooka" Item "The Mantreads" Item "MvM GateBot Light Soldier" Skill Expert Tag bot_giant ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "clip size upgrade atomic" 2.0 "auto fires when full" 1 "auto fires full clip" 1 "faster reload rate" 0.8 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } } } T_TFGateBot_Heavy { Class HeavyWeapons EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } } } } T_TFGateBot_Heavy_Tomislav { Class HeavyWeapons Name "Tomislav Heavy" EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Heavy" Item "Tomislav" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Item "Tomislav" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Normal } } } T_TFGateBot_Soldier_Extended_Buff_Banner { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Attributes SpawnWithFullCharge Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Item "The Buff Banner" Skill Normal CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { BehaviorModifiers push Attributes IgnoreFlag Attributes SpawnWithFullCharge Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Item "The Buff Banner" Skill Normal CharacterAttributes { "increase buff duration" 9.0 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } } } } } //Sentrybuster Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster Where spawnbot_mission_sentrybuster_left Where spawnbot_mission_sentrybuster_right BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } //Sniper Mission { Objective Sniper Where spawnbot_mission_sniper Where spawnbot_mission_sniper_left Where spawnbot_mission_sniper_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper Where spawnbot_mission_sniper_left Where spawnbot_mission_sniper_right BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } //Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 47 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Spy } } //Engineer Mission { Objective Engineer Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_front_left TeleportWhere spawnbot_front_right TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_sniper_left TeleportWhere spawnbot_mission_sniper_right TeleportWhere spawnbot_mission_sentrybuster TeleportWhere spawnbot_mission_sentrybuster_left TeleportWhere spawnbot_mission_sentrybuster_right } } Wave //WAVE 1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_random Action Trigger } Explanation { Line "" Line "" Line "" Line "{green}-Grapples are enabled." Line "{green}-AI Pyros have improved airblast." Line "" } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Demoman_Normal } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer } } WaveSpawn { Name W1_02 WaitForAllSpawned W1_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_Yoovy_Scout_Fanowar } } WaveSpawn { Name W1_02 WaitForAllSpawned W1_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 6.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name W1_02 WaitForAllSpawned W1_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 19.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } } WaveSpawn { Name W1_03 WaitForAllDead W1_02 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } TFBot { Template T_Yoovy_Giant_Medic_Regen Tag bot_giant } } } WaveSpawn { Name W1_03_SUPPORT WaitForAllDead W1_02 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1.5 Where spawnbot_front_left Where spawnbot_front_right Where spawnbot_left Where spawnbot_right RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W1_SUPPORT TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Support 1 TFBot { Class Scout Skill Normal } } } Wave //WAVE 2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_random Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_Yoovy_Scout_Bonk } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } WaveSpawn { Name W2_01 TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_Yoovy_Pyro_Longrange Skill Normal } } WaveSpawn { Name W2_01 TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 18 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_Yoovy_Giant_Soldier_Bazooka Tag bot_giant } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name W2_SUPPORT TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Support 1 TFBot { Template T_Yoovy_Sniper_Jarate } } } Wave //WAVE 3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_random Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_Yoovy_Giant_Scout_Sandman Tag bot_giant } } WaveSpawn { Name W3_01 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 20000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_Yoovy_Giant_Sniper_SMG Tag bot_giant } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Class Scout Skill Normal } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6.5 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Soldier_Easy } } WaveSpawn { Name W3_03 WaitForAllDead W3_02 TotalCurrency 100 TotalCount 18 MaxActive 10 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1.5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Class Scout Skill Normal } } WaveSpawn { Name W3_03 WaitForAllDead W3_02 TotalCurrency 50 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W3_ENGINEER TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 35 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } Wave //WAVE 4 - $800 //Total: $2,800 + $800 = $3,600 + $400 // = $4,000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_random Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 75 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Heavy_IronFist Tag bot_giant } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } TFBot { Template T_TFGateBot_Sniper_Huntsman } } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_Yoovy_Giant_Pyro_Afterburn Attributes AlwaysFireWeapon Tag bot_giant } TFBot { Template T_Yoovy_Giant_Medic_Kritzkrieg Tag bot_giant } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Soldier_Hard } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { Name W4_BOSS WaitForAllDead W4_02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right FirstSpawnWarningSound "ambient\medieval_dooropen.wav" LastSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_battlecry01.mp3" DoneWarningSound "vo\mvm\mght\demoman_mvm_m_paincrticialdeath01.mp3" TFBot { Template T_Yoovy_Chief_Demoman_Knight } } WaveSpawn { Name W4_BOSS_SUPPORT WaitForAllDead W4_02 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_left Where spawnbot_right Support 1 RandomSpawn 1 TFBot { Template T_Yoovy_Medic_Syrinegun } } } Wave //WAVE 5 - $900 //Total: $3,600 + $900 = $4,500 + $500 // = $5,000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_random Action Trigger } WaveSpawn { Name W5_01_A TotalCurrency 75 TotalCount 16 MaxActive 12 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Heavy_Normal_Crit } } WaveSpawn { Name W5_01 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_01 WaitForAllDead W5_01_A TotalCurrency 75 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Soldier_Bazooka_Dumpster } } WaveSpawn { Name W5_01 WaitForAllDead W5_01_A TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Class Demoman Skill Hard } } WaveSpawn { Name W5_01 WaitForAllDead W5_01_A TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 24 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst //Replaced unused Giant Gatebot Bomber Demos } TFBot { Template T_Yoovy_Giant_Medic_Regen Tag bot_giant } TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer Tag bot_giant } TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer Tag bot_giant } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_Yoovy_Soldier_Bazooka_Dumpster } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 175 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFGateBot_Heavy_Normal_Crit } } WaveSpawn { Name W5_03_BULLET WaitForAllDead W5_02 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_Yoovy_Medic_Vaccinator_Bullet ClassIcon medic_vacc_trio } TFBot { Template T_Yoovy_Medic_Vaccinator_Bullet ClassIcon medic_vacc_trio } TFBot { Template T_Yoovy_Medic_Vaccinator_Bullet ClassIcon medic_vacc_trio } } } WaveSpawn { Name W5_03_BLAST WaitForAllDead W5_02 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_Yoovy_Medic_Vaccinator_Blast ClassIcon medic_vacc_trio } TFBot { Template T_Yoovy_Medic_Vaccinator_Blast ClassIcon medic_vacc_trio } TFBot { Template T_Yoovy_Medic_Vaccinator_Blast ClassIcon medic_vacc_trio } } } WaveSpawn { Name W5_03_FIRE WaitForAllDead W5_02 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_Yoovy_Medic_Vaccinator_Fire ClassIcon medic_vacc_trio } TFBot { Template T_Yoovy_Medic_Vaccinator_Fire ClassIcon medic_vacc_trio } TFBot { Template T_Yoovy_Medic_Vaccinator_Fire ClassIcon medic_vacc_trio } } } } Wave //WAVE 6 - $600 //Total: $4,500 + $600 = $5,100 + $600 // = $5,700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_random Action Trigger } Explanation { Line "" Line "" Line "{red}BEWARE OF THE COLOSSAL TITAN" Line "{red}There is no need to worry about the gates this wave." Line "" } WaveSpawn { Name music FirstSpawnWarningSound "music\hl1_song10.mp3" } WaveSpawn { Name music FirstSpawnWarningSound "music\hl1_song10.mp3" } WaveSpawn { Name music FirstSpawnWarningSound "music\hl2_song12_long.mp3" WaitBeforeStarting 115 } WaveSpawn { Name music FirstSpawnWarningSound "music\hl2_song12_long.mp3" WaitBeforeStarting 115 } WaveSpawn { Name titanintro FirstSpawnWarningSound "titanintro.mp3" WaitBeforeStarting 7 } WaveSpawn { Name titanintro FirstSpawnWarningSound "titanintro.mp3" WaitBeforeStarting 7 } WaveSpawn { Name titanintro FirstSpawnWarningSound "titanintro.mp3" WaitBeforeStarting 7 } WaveSpawn { Name W6_TITAN TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right Support 1 TFBot { Template T_Yoovy_Titan_Soldier } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 20 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag bot_giant } TFBot { Template T_Yoovy_Medic_Kritzkrieg } } } WaveSpawn { Name W6_01 TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 6 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Class Scout Skill Hard } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 6 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_Yoovy_Heavy_Deflector_HOK } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_left Where spawnbot_right RandomSpawn 1 TFBot { Template T_Yoovy_Giant_Demoman_Spammer_Reload Tag bot_giant } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_left Where spawnbot_right RandomSpawn 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right RandomSpawn 1 TFBot { Template T_Yoovy_Soldier_Directhit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right RandomSpawn 1 TFBot { Class Scout Skill Hard } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 15000 Name tankbossfinal Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_ENGINEER TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 47 WaitBetweenSpawns 40 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } }