//This file was made by Herple Nerp #base robot_giant.pop #base robot_standard.pop #base robot_gatebot_improved_yiresa.pop #base robot_herp_main_new.pop #base robot_herp_giant_new.pop #base robot_custom_weapons.pop population { StartingCurrency 800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Advanced 1 NoRomevisionCosmetics 1 SniperAllowHeadshots 1 ItemAttributes { ItemName "The Loose Cannon" "override projectile type" 3 "custom projectile model" "models\weapons\w_models\w_cannonball.mdl" } ItemAttributes { ItemName "The Ubersaw" "add uber charge on hit" 0.125 } ClassLimit //Limits the number of specified classes { Heavyweapons 1 Soldier 1 Demoman 1 Pyro 1 } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnbot_freeman" TeamNum 3 X "46.53" Y "2206.64" Z "132.03" } Templates { GateBot_Soldier_Extended_Battalion_Crit { ClassIcon soldier_backup Health 200 Name "Extended Backup Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } RevertGateBotsBehavior { Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Tag bomb_carrier Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "deploy time increased" 0.5 "increase buff duration" 9.0 } } } } } Mission { Objective DestroySentries Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 0 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } TFBot { Template T_TFBot_Giant_Demoman_Buster_Heavy } TFBot { Template T_TFBot_Giant_Demoman_Buster_Fast } TFBot { Template T_TFBot_Giant_Demoman_Buster_Grapple } TFBot { Template T_TFBot_Giant_Demoman_Buster_Drain } TFBot { Template T_TFBot_Giant_Demoman_Buster_Small } TFBot { Template T_TFBot_Giant_Demoman_Buster_Persistent } TFBot { Template T_TFBot_Giant_Spy_Buster } } } Mission { Objective Spy Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon spy Health 300 Name Speavy Class Spy Skill Expert Item "your eternal reward" Item "Tomislav" } } Mission { Objective Sniper Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Explosive } } Mission { Objective Sniper Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { ClassIcon soldier_mangler_giant Health 200 Name "Jalapeno Popper" Class Soldier Skill Hard MaxVisionRange 2500 ItemAttributes { ItemName "the cow mangler 5000" "Set DamageType Ignite" 1 "set item tint RGB" 16720896 "faster reload rate" -0.8 } ItemAttributes { ItemName "potassium bonnett" "set item tint RGB" 5537858 } Item "the cow mangler 5000" Item "the gunboats" Item "potassium bonnett" } } Mission { Objective Engineer Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 500 Attributes "AlwaysCrit" } } Mission { Objective Sniper Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon soldier_homing_nys_giant Health 200 Name "Heat Seeker Soldier" Class Soldier Skill Expert Attributes "AlwaysFireWeapon" Item "W.A.S.P. Launcher" Item "the equalizer" Item "the lucky shot" RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 80 //How fast should the rocket rotate to face the target= MaxAimError 40 //Max angle between rocket and the target } ItemAttributes { ItemName "W.A.S.P. Launcher" "Blast radius increased" 1 "damage penalty" 1 "Projectile speed increased" 1 "faster reload rate" -0.8 "blast dmg to self increased" 0 "fire rate bonus with reduced health" 0.4 } //ItemAttributes //{ //ItemName "warbird_rocketlauncher_warhawk" //"set_item_texture_wear" 0 //"fire rate bonus" 0.1 //"projectile spread angle penalty" 5 //"faster reload rate" 0.3 //"clip size upgrade atomic" 6 //"damage bonus" 0.75 //"blast dmg to self increased" 0 //} ItemAttributes { ItemName "the equalizer" "apply look velocity on damage" 1000 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_right Action Trigger } Explanation { Line "{blue}Be sure to read the chalkboard in the upgrade station to learn the map's gimmick better." Line "{red}All robots give out less ubersaw charge." } WaveSpawn { Name w1_primary TotalCurrency 150 TotalCount 6 //9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon sniper_kukri Health 1200 Name "Gear Grinder" Scale 1.5 Class Sniper EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.4 } CharacterAttributes { "gesture speed increase" 2.0 "move speed bonus" 0.85 "head scale" 0.7 } Item "mvm gatebot light sniper" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Tag bomb_carrier ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.4 } ItemAttributes { ItemName "mvm gatebot light sniper" "item style override" 1 } CharacterAttributes { "gesture speed increase" 2.0 "move speed bonus" 0.85 "head scale" 0.7 } Item "mvm gatebot light sniper" } } } } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag bomb_carrier } } WaveSpawn { Name w1_giant WaitForAllDead w1_primary TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Demoman_Knight_Rottenburg Tag bomb_carrier } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 50 TotalCount 28 //32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman_Useless Tag bomb_carrier } } WaveSpawn { Name w1_primary2 WaitForAllSpawned w1_primary TotalCurrency 25 TotalCount 16 //16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template GateBot_Sniper_Huntsman } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 125 TotalCount 5 //10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 //0 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon heavy_shotgun_giant Health 5000 Name "Giant Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Expert MaxVisionRange 1400 BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" -0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 4.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" -0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 4.5 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } Item "mvm gatebot light heavy" } } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag bomb_carrier Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "mvm gatebot light heavy" } } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag bomb_carrier Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "mvm gatebot light heavy" } } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag bomb_carrier Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "mvm gatebot light heavy" } } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag bomb_carrier Item "Thumper" ItemAttributes { ItemName "Thumper" "damage bonus" 2.3 "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1.5 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "mvm gatebot light heavy" } } } } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Soldier_Conch_Fixed Tag bomb_carrier } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag bot_giant Tag bomb_carrier } } WaveSpawn { Name w1_finale WaitForAllDead w1_primary3 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 //12.5 //10 Where spawnbot Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Crit Tag "bot_giant" Tag bomb_carrier CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } } WaveSpawn { Name w1_support WaitForAllSpawned w1_primary3 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon engineer_gazer_lite Health 125 Name "Gamma Gazer Engie" Class Engineer Tag bomb_carrier Skill Normal Action FetchFlag WeaponRestrictions SecondaryOnly Item "Gamma Gazer" Item "the gunslinger" Item "the virtual reality headset" ItemAttributes { ItemName "Gamma Gazer" "fire rate bonus" 1.5 "damage bonus" 2.0 } } } WaveSpawn { Support 1 TFBot { ClassIcon pathrandom Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS BLUE SIDE Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_random Action Trigger } WaveSpawn { Name w2_tank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 20000 Name Tank Speed 80 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_giant TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Sniper_JarateMaster Tag bomb_carrier } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Herp_Steelfish Tag bomb_carrier } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Class Demoman Skill Normal Tag bomb_carrier } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot_left Where spawnbot_right Where spawnbot_front_left TFBot { Template GateBot_Demoman_Normal } } WaveSpawn { Name w2_giant WaitForAllDead w2_primary2 TotalCurrency 150 //100 TotalCount 2 //4 MaxActive 1 //2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Cola Tag bomb_carrier } } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 20 //24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { Template GateBot_Scout_Hard } TFBot { Class Scout Skill Hard Item "the force-a-nature" Tag bomb_carrier } TFBot { Class Scout Skill Hard Item "the shortstop" Tag bomb_carrier } TFBot { Class Scout Skill Hard Item "the soda popper" Tag bomb_carrier } TFBot { Class Scout Skill Hard Item "baby face's blaster" Tag bomb_carrier } TFBot { Class Scout Skill Hard Item "the back scatter" Tag bomb_carrier } } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 30 //40 MaxActive 15 //20 SpawnCount 5 //5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Class Pyro EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "IgnoreFlag" CharacterAttributes { "gesture speed increase" 2 } Item "the rainblower" Item "mvm gatebot light pyro" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } CharacterAttributes { "gesture speed increase" 2 } Item "the rainblower" Item "mvm gatebot light pyro" } } } } //WaveSpawn //{ //Name w2_primary3 //WaitForAllDead w2_primary2 //TotalCurrency 50 //TotalCount 2 //3 //MaxActive 2 //3 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 10 //Where spawnbot_front_left //Where spawnbot_left //Where spawnbot_right //TFBot //{ //Template T_TFBot_Giant_Sniper_JarateMaster //Tag bomb_carrier //} //} WaveSpawn { Name w2_finale WaitForAllDead w2_primary3 TotalCurrency 50 TotalCount 50 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Herp_Steelfish Tag bomb_carrier Skill Expert //Attributes AlwaysCrit } } WaveSpawn { Name w2_finalea //added another giant steelweight WaitForAllDead w2_primary3 TotalCurrency 50 TotalCount 2 //2 //4 MaxActive 2 //2 //4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 //15 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_Steelfish Health 8000 Tag bomb_carrier ForceRomeVision 1 Item "tw_heavybot_armor" Item "tw_heavybot_helmet" CharacterAttributes { "rage giving scale" 0.1 "move speed bonus" 0.45 } } } WaveSpawn { Name w2_finaleb WaitForAllSpawned w2_finalea TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 //5 WaitBetweenSpawns 20 //15 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_Steelfish Health 8000 Tag bomb_carrier ForceRomeVision 1 Item "tw_heavybot_armor" Item "tw_heavybot_helmet" CharacterAttributes { "rage giving scale" 0.1 "move speed bonus" 0.45 } } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary3 TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Tank { Health 12500 Name Tank Speed 100 //95 //85 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Support 1 TFBot { ClassIcon pathblu Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS RANDOM Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_left Action Trigger } WaveSpawn { Name w3_boss TotalCurrency 100 //100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_fist_nys_giant Health 30000 Name "Onion Ring" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "mvm gatebot light heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "override projectile type" 27 "minigun no spin sounds" 1 "ring of fire while aiming" 48 "particle effect use head origin" 1 "particle effect vertical offset" -1000 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "fire rate bonus" 0.6 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "damage force reduction" 0.1 "hand scale" 0 "gesture speed increase" 2.6 } } RevertGateBotsBehavior { Skill Expert Tag "bot_giant" Tag bomb_carrier Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "mvm gatebot light heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "override projectile type" 27 "minigun no spin sounds" 1 "ring of fire while aiming" 24 "particle effect use head origin" 1 "particle effect vertical offset" -1000 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "fire rate bonus" 0.6 "is_passive_weapon" 1 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style overide" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "damage force reduction" 0.1 "hand scale" 0 "gesture speed increase" 2.6 } } } } } WaveSpawn { Name w3_boss TotalCurrency 150 //Both 50 taken from two of the Giant Pyro spawns TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 //10 WaitBetweenSpawns 5 //10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_flare_giant Skill Expert Health 3000 Item "The detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly TAg bot_giant Attributes MiniBoss UseMeleeThreatPrioritization 1 AimLeadProjectileSpeed 2000 ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } //WaveSpawn //{ //Name w3_primary1 //WaitForAllDead w3_boss //TotalCurrency 50 //TotalCount 4 //MaxActive 4 //SpawnCount 4 //WaitBeforeStarting 5 //0 //WaitBetweenSpawns 0 //Where spawnbot_left //Where spawnbot_right //Where spawnbot_front_left //Squad //{ //TFBot //{ //Template T_TFBot_Giant_Pyro //ClassIcon pyro_giant //Tag "bot_giant" //Tag bomb_carrier //UseMeleeThreatPrioritization 1 //Attributes "AlwaysFireWeapon" //CharacterAttributes //{ //"airblast vulnerability multiplier" 0.25 //"airblast vertical vulnerability multiplier" 0.5 //} //} //TFBot //{ //ClassIcon heavy_heater //Health 300 //Name Heavy //Class HeavyWeapons //Skill Normal //Tag bomb_carrier //ItemAttributes //{ //ItemName "the huo long heatmaker" //"damage penalty" 1 //} //Item "the huo long heatmaker" //} //TFBot //{ //ClassIcon heavy_heater //Health 300 //Name Heavy //Class HeavyWeapons //Skill Normal //Tag bomb_carrier //ItemAttributes //{ //ItemName "the huo long heatmaker" //"damage penalty" 1 //} //Item "the huo long heatmaker" //} //TFBot //{ //ClassIcon heavy_heater //Health 300 //Name Heavy //Class HeavyWeapons //Skill Normal //Tag bomb_carrier //ItemAttributes //{ //ItemName "the huo long heatmaker" //"damage penalty" 1 //} //Item "the huo long heatmaker" //} //} //} //WaveSpawn //{ //Name w3_primary1a //WaitForAllSpawned w3_primary1 //TotalCurrency 50 //TotalCount 4 //MaxActive 4 //SpawnCount 4 //WaitBeforeStarting 10 //WaitBetweenSpawns 10 //Where spawnbot_front_right //Where spawnbot_left //Where spawnbot_right //Squad //{ //TFBot //{ //Class Pyro //Name "Giant Pyro" //ClassIcon pyro_giant //Health 3000 //UseMeleeThreatPrioritization 1 //EventChangeAttributes //{ //Default //{ //Tag nav_prefer_gate_flank //Tag bot_gatebot //BehaviorModifiers push //Attributes IgnoreFlag //Item "MvM GateBot Light Pyro" //Skill Expert //WeaponRestrictions PrimaryOnly //Attributes MiniBoss //Attributes AlwaysFireWeapon //Tag bot_giant //CharacterAttributes //{ //"move speed bonus" 0.5 //"damage force reduction" 0.6 //"airblast vulnerability multiplier" 0.25 //"airblast vertical vulnerability multiplier" 0.5 //"override footstep sound set" 6 //} //} //RevertGateBotsBehavior //{ //Item "MvM GateBot Light Pyro" //ItemAttributes // turn off light hat //{ //ItemName "MvM GateBot Light Pyro" //"item style override" 1 //} //Skill Expert //WeaponRestrictions PrimaryOnly //Attributes MiniBoss //Attributes AlwaysFireWeapon //Tag bomb_carrier //Tag bot_giant //CharacterAttributes //{ //"move speed bonus" 0.5 //"damage force reduction" 0.6 //"airblast vulnerability multiplier" 0.25 //"airblast vertical vulnerability multiplier" 0.5 //"override footstep sound set" 6 //} //} //} //} //TFBot //{ //Template GateBot_Heavy_Heater //} //TFBot //{ //Template GateBot_Heavy_Heater //} //TFBot //{ //Template GateBot_Heavy_Heater //} //} //} //WaveSpawn //{ //Name w3_primary1b //WaitForAllSpawned w3_primary1a //TotalCurrency 150 //TotalCount 5 //MaxActive 5 //SpawnCount 5 //WaitBeforeStarting 10 //WaitBetweenSpawns 10 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //Squad //{ //TFBot //{ //Template T_TFBot_Giant_Pyro //ClassIcon pyro_giant //Tag "bot_giant" //Tag bomb_carrier //UseMeleeThreatPrioritization 1 //CharacterAttributes //{ //"airblast vulnerability multiplier" 0.25 //"airblast vertical vulnerability multiplier" 0.5 //} //} //TFBot //{ //Template T_TFBot_Giant_Medic_Regen //T_TFBot_Giant_Medic //Tag "bot_squad_member" //Tag "bot_giant" //Tag bomb_carrier //CharacterAttributes //{ //"airblast vulnerability multiplier" 0.25 //"airblast vertical vulnerability multiplier" 0.5 //} //} //TFBot //{ //ClassIcon heavy_heater //Health 300 //Name Heavy //Class HeavyWeapons //Skill Hard //Tag bomb_carrier //ItemAttributes //{ //ItemName "the huo long heatmaker" //"damage penalty" 1 //} //Item "the huo long heatmaker" //} //TFBot //{ //ClassIcon heavy_heater //Health 300 //Name Heavy //Class HeavyWeapons //Skill Hard //Tag bomb_carrier //ItemAttributes //{ //ItemName "the huo long heatmaker" //"damage penalty" 1 //} //Item "the huo long heatmaker" //} //TFBot //{ //ClassIcon heavy_heater //Health 300 //Name Heavy //Class HeavyWeapons //Skill Hard //Tag bomb_carrier //ItemAttributes //{ //ItemName "the huo long heatmaker" //"damage penalty" 1 //} //Item "the huo long heatmaker" //} //} //} //WaveSpawn //{ //Name w3_primary1c //WaitForAllDead w3_boss //TotalCurrency 50 //TotalCount 27 //MaxActive 9 //SpawnCount 3 //WaitBeforeStarting 0 //WaitBetweenSpawns 5 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //TFBot //{ //Template T_TFBot_Pyro_Flaregun //Tag bomb_carrier //} //} WaveSpawn { Name w3_primary2 WaitForAllDead w3_boss //WaitForAllDead w3_primary1b TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { ClassIcon soldier_mangler Health 200 Name "Jalapeno Popper" Class Soldier EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "Set DamageType Ignite" 1 "set item tint RGB" 16720896 "dmg penalty vs buildings" 1 } Item "the cow mangler 5000" Item "mvm gatebot light soldier" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "the cow mangler 5000" "Set DamageType Ignite" 1 "set item tint RGB" 16720896 "dmg penalty vs buildings" 1 } ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Item "the cow mangler 5000" Item "mvm gatebot light soldier" } } } TFBot { ClassIcon soldier_mangler Health 200 Name "Jalapeno Popper" Class Soldier Skill Hard Tag bomb_carrier WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "Set DamageType Ignite" 1 "set item tint RGB" 16720896 "dmg penalty vs buildings" 1 } ItemAttributes { ItemName "potassium bonnett" "set item tint RGB" 5537858 } Item "the cow mangler 5000" Item "potassium bonnett" } } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_boss //WaitForAllDead w3_primary1b TotalCurrency 50 TotalCount 4 //8 //12 //16 MaxActive 4 //8 //8 //8 SpawnCount 4 //4 //4 WaitBeforeStarting 0 WaitBetweenSpawns 12 //10 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Heater_Improved UseMeleeThreatPrioritization 1 Tag bomb_carrier } TFBot { Template T_TFBot_Medic_QuickUber //T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber //T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber //T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } } } WaveSpawn { Name w3_primary2 //Added this wavespawn to split the giant heavies up and make one a gatebot WaitForAllDead w3_boss //WaitForAllDead w3_primary1b TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12.5 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template GateBot_Giant_Heavyweapons_Heater UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Medic_QuickUber //T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber //T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber //T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 50 TotalCount 45 //50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag bomb_carrier Item "sun-on-a-stick" ItemAttributes { ItemName "sun-on-a-stick" "damage penalty" 1.0 } } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 50 TotalCount 8 //4 MaxActive 8 //4 SpawnCount 2 //1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Herp_Ricochet UseMeleeThreatPrioritization 1 Tag bomb_carrier } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3_finale WaitForAllSpawned w3_primary3 TotalCurrency 250 //100 Added from the GPyro with Gmed TotalCount 3 //6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater_Ring Tag bomb_carrier UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Medic Tag bomb_carrier Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Giant_Medic Tag bomb_carrier Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w3_finale WaitForAllSpawned w3_primary3 TotalCurrency 50 TotalCount 10 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Pyro_Herp_Airblast Tag bomb_carrier } TFBot { Template T_TFBot_Pyro_Phlog Action Mobber UseMeleeThreatPrioritization 1 Tag bomb_carrier } } } WaveSpawn { Support 1 TFBot { ClassIcon pathrandom Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS RED SIDE Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_left Action Trigger } WaveSpawn { Name w4_spudboy TotalCurrency 50 TotalCount 30 MaxActive 20 //10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 //1 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Demo_Spud AimLeadProjectileSpeed 1216.6 Tag bomb_carrier } } WaveSpawn { Name w4_spudboy TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { ClassIcon demo_frag_giant Health 3800 Name "Giant Spudnik" Class Demoman AimLeadProjectileSpeed 1216.6 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "custom projectile model" models/weapons/w_models/w_grenade_potato.mdl "Blast radius increased" 1.25 "damage penalty" 0.8 "fuse bonus" 0.65 "blast dmg to self increased" 0 "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 12 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "set_item_texture_wear" 0 "grenade no bounce" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "gentlemanne_grenadelauncher_coffinnail" Item "mvm gatebot light demoman" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "custom projectile model" models/weapons/w_models/w_grenade_potato.mdl "Blast radius increased" 1.25 "damage penalty" 0.8 "fuse bonus" 0.65 "blast dmg to self increased" 0 "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 12 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "set_item_texture_wear" 0 } ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "gentlemanne_grenadelauncher_coffinnail" Item "mvm gatebot light demoman" } } } } WaveSpawn { Name w4_primary WaitForAllDead w4_spudboy TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template GateBot_Heavy_IronFist_Airblast_Crit } } WaveSpawn { Name w4_primary WaitForAllDead w4_spudboy TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_rocketshot Health 300 Name "Bolshevik Heavy" Class HeavyWeapons Skill Hard Tag bomb_carrier WeaponRestrictions SecondaryOnly AimLeadProjectileSpeed 1000 Item "Bolshevik Bomber" Item "Dutiful Do" ItemAttributes { ItemName "Bolshevik Bomber" "fire rate bonus" -1 "damage bonus" 8 "faster reload rate" 1.25 "projectile spread angle penalty" 3 "override projectile type" 2 "auto fires full clip" 1 "auto fires when full" 1 } } //TFBot //{ //ClassIcon soldier_bison //Health 300 //Name Yeet //Class Soldier //Skill Normal //WeaponRestrictions SecondaryOnly //Tag bomb_carrier //ItemAttributes //{ //ItemName "the righteous bison" //"apply look velocity on damage" 5000 //"apply z velocity on damage" 5000 //"mod mini-crit airborne" 1 //"minicrits become crits" 1 //"damage causes airblast" 1 //"set item tint RGB" 12648192 //"faster reload rate" -0.8 //"fire rate penalty" 3 //"projectile speed increased" 1.2 //} //CharacterAttributes //{ //"head scale" 0.7 //} //Item "the righteous bison" //Item "captain space mann" //} } WaveSpawn { Name w4_tank WaitForAllDead w4_spudboy TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 20000 //25000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_primary2 //w4_giant WaitForAllSpawned w4_primary TotalCurrency 100 TotalCount 10 //10 MaxActive 5 //5 SpawnCount 5 //5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon heavy_armored Health 10000 Name "Giant Armored Heavy" Class HeavyWeapons ItemModel // Replaces item model { ItemName "the tungsten toque" Model "models/workshop/player/items/heavy/tw_heavybot_armor/tw_heavybot_armor.mdl" } EventChangeAttributes { Default { Skill Expert WeaponRestrictions PrimaryOnly BehaviorModifiers Push Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 //0.45 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.1 "override footstep sound set" 2 "rage giving scale" 0.15 } Item "mvm gatebot light heavy" Item "the tungsten toque" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 //0.45 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.1 "override footstep sound set" 2 "rage giving scale" 0.15 } Item "mvm gatebot light heavy" Item "the tungsten toque" } } } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } } } WaveSpawn { Name w4_primary2 WaitForAllSpawned w4_primary TotalCurrency 50 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Soldier_Herp_Burstfire Tag bomb_carrier } } WaveSpawn { Name w4_primary_demo WaitForAllSpawned w4_primary2 TotalCurrency 50 TotalCount 12 //32 MaxActive 12 //12 SpawnCount 4 //4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { ClassIcon demo_frag Health 175 Name "Spudnik" Class Demoman AimLeadProjectileSpeed 1000 EventChangeAttributes { Default { BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Item "mvm gatebot light demoman" Item "gentlemanne_grenadelauncher_coffinnail" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "custom projectile model" models/weapons/w_models/w_grenade_potato.mdl "grenade no bounce" 1 "Blast radius increased" 1.25 "damage penalty" 0.8 "fuse bonus" 0.65 "blast dmg to self increased" 0 "set_item_texture_wear" 0 } } RevertGateBotsBehavior { WeaponRestrictions PrimaryOnly Tag "bomb_carrier" Attributes "HoldFireUntilFullReload" Item "mvm gatebot light demoman" Item "gentlemanne_grenadelauncher_coffinnail" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "custom projectile model" models/weapons/w_models/w_grenade_potato.mdl "grenade no bounce" 1 "Blast radius increased" 1.25 "damage penalty" 0.8 "fuse bonus" 0.7 "blast dmg to self increased" 0 "set_item_texture_wear" 0 } ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } Item "mvm gatebot light demoman" } } } } WaveSpawn { Name w4_giant2 WaitForAllDead w4_primary2 TotalCurrency 150 //100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon scout_stun_giant_armored Health 3000 Name "Armored Major League Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Attributes "AlwaysCrit" ForceRomeVision 1 Item "tw_scoutbot_armor" Item "tw_scoutbot_hat" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 "mod bat launches balls" 2 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed penalty" 0.75 "rage giving scale" 0.25 } Item "the sandman" } } WaveSpawn { Name w4_finale WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_rocketshot Health 300 Name "Bolshevik Heavy" Class HeavyWeapons Skill Hard Tag bomb_carrier WeaponRestrictions SecondaryOnly AimLeadProjectileSpeed 1000 Item "Bolshevik Bomber" Item "Dutiful Do" ItemAttributes { ItemName "Bolshevik Bomber" "fire rate bonus" -1 "damage bonus" 8 "faster reload rate" 1.25 "projectile spread angle penalty" 3 "override projectile type" 2 "auto fires full clip" 1 "auto fires when full" 1 } } } //WaveSpawn //{ //Name w4_finale //WaitForAllDead w4_primary3 //TotalCurrency 50 //TotalCount 4 //MaxActive 2 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 12 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //TFBot //{ //ClassIcon soldier_dh_nys_giant //Health 3800 //Name "Giant Hit-Scan Soldier" //Class Soldier //Skill Expert //WeaponRestrictions PrimaryOnly //Tag "bot_giant" //Tag bomb_carrier //Attributes "MiniBoss" //Attributes "HoldFireUntilFullReload" //ItemAttributes //{ //ItemName "the direct hit" //"Projectile speed increased" 2.5 //"fire rate bonus" 0.5 //"faster reload rate" -0.8 //} //CharacterAttributes //{ //"move speed bonus" 0.5 //"damage force reduction" 0.4 //"airblast vulnerability multiplier" 0.15 //"override footstep sound set" 3 //"airblast vertical vulnerability multiplier" 0.5 //} //Item "the direct hit" //} //} WaveSpawn { Name w4_giant_support TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 30 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Demo_Caber Action Mobber } } WaveSpawn { Support 1 TFBot { ClassIcon pathred Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS RED SIDE Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_left Action Trigger } //WaveSpawn //{ //Name w5_diggy_diggy_hole //TotalCurrency 50 //TotalCount 60 //MaxActive 20 //SpawnCount 1 //WaitBeforeStarting 0.5 //WaitBetweenSpawns 0.5 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //RandomChoice //{ //TFBot //{ //ClassIcon heavy_warrior_tind //Health 80 //Name Dwarf //Scale 0.5 //Class HeavyWeapons //Skill Expert //WeaponRestrictions MeleeOnly //Tag bomb_carrier //ItemAttributes //{ //ItemName "warrior's spirit" //"dmg taken increased" 1 //"heal on kill" 100 //} //CharacterAttributes //{ //"move speed bonus" 5 //} //Item "warrior's spirit" //Item "dragonborn helmet" //Item "the all-father" //} //TFBot //{ //ClassIcon heavy_warrior_tind //Health 80 //Name "Diggy Diggy Hole" //Scale 0.5 //Class HeavyWeapons //EventChangeAttributes //{ //Default //{ //Skill Expert //BehaviorModifiers Push //WeaponRestrictions MeleeOnly //Tag "bot_gatebot" //Tag "nav_prefer_gate_flank" //Attributes "IgnoreFlag" //ItemAttributes //{ //ItemName "warrior's spirit" //"dmg taken increased" 1 //"heal on kill" 150 //} //CharacterAttributes //{ //"move speed bonus" 5 //} //Item "warrior's spirit" //Item "mvm gatebot light heavy" //} //RevertGateBotsBehavior //{ //Skill Expert //WeaponRestrictions MeleeOnly //Tag bomb_carrier //ItemAttributes //{ //ItemName "warrior's spirit" //"dmg taken increased" 1 //"heal on kill" 150 //} //ItemAttributes //{ //ItemName "mvm gatebot light heavy" //"item style override" 1 //} //CharacterAttributes //{ //"move speed bonus" 5 //} //Item "warrior's spirit" //Item "mvm gatebot light heavy" //} //} //} //} //} //WaveSpawn //{ //Name w5_diggy_diggy_hole //TotalCurrency 50 //TotalCount 4 //MaxActive 3 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 10 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //TFBot //{ //ClassIcon heavy_warrior_tind_giant //Health 3000 //Name "Giant Dwarf" //Scale 1.25 //Class HeavyWeapons //Skill Expert //WeaponRestrictions MeleeOnly //Tag "bot_giant" //Tag bomb_carrier //Attributes "MiniBoss" //Attributes "UseBossHealthBar" //ItemAttributes //{ //ItemName "warrior's spirit" //"dmg taken increased" 1 //"heal on kill" 2500 //"damage bonus" 1.5 //"fire rate bonus" 0.6 //} //CharacterAttributes //{ //"move speed bonus" 0.65 //"override footstep sound set" 2 //"airblast vulnerability multiplier" 0.2 //"airblast vertical vulnerability multiplier" 0.5 //"damage force reduction" 0.4 //} //Item "warrior's spirit" //Item "dragonborn helmet" //Item "the all-father" //} //} WaveSpawn { Name w5_primary //w5_giant //WaitForAllDead w5_diggy_diggy_hole TotalCurrency 200 TotalCount 4 MaxActive 4 //2 SpawnCount 2 WaitBeforeStarting 0 //5 WaitBetweenSpawns 15 //10 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload //T_TFBot_Giant_Soldier_Spammer_Reload_Bazooka_Crit Use this if this is still too easy Tag bomb_carrier } TFBot { Template T_TFBot_Giant_Medic Tag "bot_giant" Tag "bot_squad_member" Tag bomb_carrier CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w5_primary //WaitForAllDead w5_diggy_diggy_hole TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.5 WaitBetweenSpawns 8 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { ClassIcon heavy_rocketshot Health 300 Name "Bolshevik Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Tag bomb_carrier AimLeadProjectileSpeed 1000 Item "Bolshevik Bomber" Item "Dutiful Do" ItemAttributes { ItemName "Bolshevik Bomber" "fire rate bonus" -1 "damage bonus" 8.5 "faster reload rate" 1.25 "projectile spread angle penalty" 3 "override projectile type" 2 "auto fires full clip" 1 "auto fires when full" 1 } //AddCond //{ //Name "TF_COND_ENERGY_BUFF" //Delay 0.25 // Delay before the condition activates (Default: 0) //Duration 999 // Duration of the condition effect (Default: 0 - infinite duration) //} } } } WaveSpawn { Name w5_primary //WaitForAllDead w5_diggy_diggy_hole TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.5 WaitBetweenSpawns 6 //10 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { ClassIcon scout_stun_giant_armored Health 650 Name "Armored Hyper League Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag bomb_carrier Scale 1.3 Attributes "AlwaysCrit" ForceRomeVision 1 ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 "mod bat launches balls" 2 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 //"move speed penalty" 0.85 "rage giving scale" 0.85 } Item "the sandman" } } WaveSpawn { Name w5_primary2 WaitForAllDead w5_primary TotalCurrency 150 //100 TotalCount 12 //9 //6 //12 MaxActive 8 //6 //4 //8 SpawnCount 4 //3 //2 //4 WaitBeforeStarting 0 //5 WaitBetweenSpawns 15 //15 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { ClassIcon scout_bleed_wrap Health 1600 //1200 //1600 Name "Major League Scout" Class Scout ExtAttr AlwaysFireWeaponAlt EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } Item "the wrap assassin" Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.05 } ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } Item "the wrap assassin" Item "mvm gatebot light scout" } } } } WaveSpawn { Name w5_primary2 WaitForAllDead w5_primary TotalCurrency 50 TotalCount 21 //24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { ClassIcon medic_syringe Health 450 //200 //150 Name Zip-Zoom Class Medic Skill Expert Scale 1.3 Tag bomb_carrier Tag bot_giant WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Action FetchFlag AimAt Body Item "portal 2 pin" ItemModel // Replaces item model { ItemName "portal 2 pin" Model "models/workshop/player/items/medic/tw_medibot_chariot/tw_medibot_chariot.mdl" } ItemAttributes { ItemName "the overdose" "clip size bonus" 4 "damage penalty" 1.0 "fire rate bonus" 0.65 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } Item "the overdose" } } //WaveSpawn //{ //Name w5_primary3 //WaitForAllDead w5_primary2 //TotalCurrency 50 //TotalCount 8 //MaxActive 4 //SpawnCount 2 //WaitBeforeStarting 0 //WaitBetweenSpawns 15 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //Squad //{ //TFBot //{ //Template T_TFBot_Giant_Sniper_Huntsman_Spammer //Tag bomb_carrier //} //TFBot //{ //Template T_TFBot_Giant_Medic_Regen //Tag "bot_giant" //Tag "bot_squad_member" //Tag bomb_carrier //CharacterAttributes //{ //"airblast vulnerability multiplier" 0.25 //"airblast vertical vulnerability multiplier" 0.5 //} //} //} //} //WaveSpawn //{ //Name w5_primary3 //WaitForAllSpawned w5_primary2 //TotalCurrency 50 //TotalCount 32 //MaxActive 12 //SpawnCount 4 //WaitBeforeStarting 0 //WaitBetweenSpawns 6 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //TFBot //{ //Template T_TFBot_Heavyweapons_Deflector //Tag bomb_carrier //} //} WaveSpawn { Name w5_finale WaitForAllDead w5_primary2 //w5_primary3 TotalCurrency 200 //150 TotalCount 20 //20 MaxActive 10 //10 //20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 //10 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon soldier_homing_nys_giant Health 4200 Name "Giant Heat Seeker Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "W.A.S.P. Launcher" Item "the lucky shot" RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 300 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target } ItemAttributes { ItemName "W.A.S.P. Launcher" "Blast radius increased" 1 "damage penalty" 1 "Projectile speed increased" 1 "faster reload rate" -0.8 "blast dmg to self increased" 0 "fire rate bonus with reduced health" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic //Both meds were originally extended ubers Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" Tag bomb_carrier } } } WaveSpawn { Name w5_finale WaitForAllSpawned w5_primary2 //w5_primary3 TotalCurrency 0 TotalCount 69 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_steelfist Health 900 Name "Reinforced Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag bomb_carrier ForceRomeVision 1 Item "fists of steel" Item "tw_heavybot_armor" Item "tw_heavybot_helmet" ItemAttributes { ItemName "fists of steel" "dmg from ranged reduced" 0.15 "dmg taken from crit reduced" 0.15 "dmg from melee increased" 5 } CharacterAttributes { "move speed bonus" 0.8 } } } WaveSpawn { Support 1 TFBot { ClassIcon pathred Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS RANDOM Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}This wave, a celebrity will be fighting with you against the robots!" Line "{red}However, he's a very busy man so he will only help you three times before he needs to go to an autograph signing." } //WaveSpawn //{ //Name w6_gianthorde //TotalCurrency 100 //TotalCount 10 //6 //MaxActive 10 //6 //SpawnCount 2 //WaitBeforeStarting 0 //WaitBetweenSpawns 6 //8 //10 //11 //Where spawnbot_front_right //Where spawnbot_left //Where spawnbot_right //TFBot //{ //Template GateBot_Giant_Soldier_BurstFire //} //} //WaveSpawn //{ //Name w6_primary //WaitForAllDead w6_gianthorde //TotalCurrency 50 //TotalCount 32 //MaxActive 12 //SpawnCount 4 //WaitBeforeStarting 1 //WaitBetweenSpawns 5 //6.5 //8 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //Squad //{ //TFBot //{ //Template T_TFBot_Demo_Spud //} //TFBot //{ //Template T_TFBot_Medic_QuickUber //Tag "bot_squad_member" //} //} //} //WaveSpawn //{ //Name w6_primary //WaitForAllDead w6_gianthorde //TotalCurrency 50 //TotalCount 15 //MaxActive 5 //SpawnCount 5 //WaitBeforeStarting 0 //WaitBetweenSpawns 0 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //TFBot //{ //Skill Hard //Template T_TFBot_Scout_Shortstop //Attributes "AlwaysCrit" //} //} WaveSpawn { Name w6_giant //WaitForAllDead w6_gianthorde //WaitForAllSpawned w6_primary TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Atomic Tag bomb_carrier } TFBot { Skill Expert Template T_TFBot_Soldier_Backup_Fixed Attributes "AlwaysCrit" Tag bomb_carrier } TFBot { Skill Expert Template T_TFBot_Soldier_Backup_Fixed Attributes "AlwaysCrit" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Uber_Extended Tag "bot_squad_member" Tag bomb_carrier } } } WaveSpawn { Name w6_primary2 //WaitForAllDead w6_gianthorde //WaitForAllDead w6_primary TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 //4 //5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon soldier_homing_nys Health 200 Name "Heat Seeker Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" RocketCustomParticle eyeboss_projectile Tag bomb_carrier Item "W.A.S.P. Launcher" Item "the lucky shot" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 80 //How fast should the rocket rotate to face the target= MaxAimError 40 //Max angle between rocket and the target } ItemAttributes { ItemName "W.A.S.P. Launcher" "Blast radius increased" 1 "damage penalty" 1 "Projectile speed increased" 1 "blast dmg to self increased" 0 } } } WaveSpawn { Name w6_giant2 WaitForAllSpawned w6_primary2 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template GateBot_Giant_Heavyweapons_Deflector } TFBot { Template GateBot_Soldier_Extended_Battalion_Crit } TFBot { Template GateBot_Soldier_Extended_Battalion_Crit } TFBot { Template GateBot_Soldier_Extended_Battalion_Crit } TFBot { Template T_TFBot_Medic_Uber_Extended Tag "bot_squad_member" Tag bomb_carrier } } } WaveSpawn { Name w6_primary3 WaitForAllDead w6_primary2 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_primary3 WaitForAllDead w6_primary2 TotalCurrency 50 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon engineer_gazer_lite Health 125 Name "Gamma Gazer Engie" Class Engineer Tag bomb_carrier Skill Expert Action FetchFlag WeaponRestrictions SecondaryOnly Item "Gamma Gazer" Item "the gunslinger" Item "the virtual reality headset" ItemAttributes { ItemName "Gamma Gazer" "fire rate bonus" 1.5 "damage bonus" 2.0 } } } WaveSpawn { Name w6_primary4 WaitForAllSpawned w6_primary3 TotalCurrency 50 TotalCount 4 //4 MaxActive 4 //4 SpawnCount 2 //2 WaitBeforeStarting 5 //8 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon soldier_rocketrain_giant Health 4000 Name "Giant Rocket Rain Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "mvm gatebot light soldier" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.75 "fire rate bonus" 0.0001 "clip size upgrade atomic" 20 "Projectile speed increased" 0.65 "faster reload rate" 0.2 "projectile spread angle penalty" 6 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } RevertGateBotsBehavior { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "mvm gatebot light soldier" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.75 "fire rate bonus" 0.0001 "clip size upgrade atomic" 20 "Projectile speed increased" 0.65 "faster reload rate" 0.2 "projectile spread angle penalty" 6 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } } } } WaveSpawn { Name w6_finale WaitForAllDead w6_primary4 TotalCurrency 100 TotalCount 12 //16 //20 MaxActive 12 //16 //20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 //10 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Atomic Tag bomb_carrier } TFBot { Template T_TFBot_Giant_Medic_BigHeal Health 2500 Tag bomb_carrier } } } //WaveSpawn //{ //Name w6_finale //WaitForAllSpawned w6_primary4 //TotalCurrency 0 //TotalCount 30 //MaxActive 5 //SpawnCount 5 //WaitBeforeStarting 0 //WaitBetweenSpawns 0 //Support 1 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //TFBot //{ //ClassIcon heavy_crit //Health 300 //Name "Heavy" //Class HeavyWeapons //Skill Expert //Attributes AlwaysCrit //WeaponRestrictions PrimaryOnly //ForceRomeVision 1 //Item "tw_heavybot_armor" //Item "tw_heavybot_helmet" //} //} WaveSpawn { Name w6_finale WaitForAllDead w6_primary3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon engineer_gazer_lite_giant Health 125 Name "Gamma Gazer Engie" Class Engineer Tag bomb_carrier Skill Expert Action FetchFlag WeaponRestrictions SecondaryOnly Item "Gamma Gazer" Item "the gunslinger" Item "the virtual reality headset" ItemAttributes { ItemName "Gamma Gazer" "fire rate bonus" 1.5 "damage bonus" 2.0 } } } WaveSpawn { Name w6_gordon TotalCurrency 0 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 15 Support Limited Where RedSpawn TFBot { ClassIcon pathred Health 5000 Name "Gordon Freeman Himself" Class Engineer Skill Expert Attributes "MiniBoss" Scale 1.0 WeaponRestrictions MeleeOnly Tag "bomb_carrier" UseHumanModel 1 Action Mobber AlwaysGlow 1 Item "Crate Smasher" Item "dec2014 engineer_detectiveglasses" Item "The Level Three Chin" Item "Hardhat Hazmat" AddCond { Name "TF_COND_REPROGRAMMED" Delay 0 // Delay before the condition activates (Default: 0) Duration 99999999 // Duration of the condition effect (Default: 0 - infinite duration) } ItemAttributes { ItemName "Crate Smasher" "fire rate bonus" 0.4 "damage bonus" 1.25 } CharacterAttributes { "health from healers reduced" 0.5 //0.25 "health from packs decreased" 0.1 "voice pitch scale" 0 "cancel falling damage" 1 "damage force reduction" 0 "move speed bonus" 1.3 } } } } }