#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop //Reverse MvM //Groundwork By Hell-met http://steamcommunity.com/id/hell-met/ //Made by Braindawg http://steamcommunity.com/id/HahaMoreLikeBraindead/ //Advanced Skill //Requires sigsegv extensions WaveSchedule { StartingCurrency 0 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No Advanced 1 FixedRespawnWaveTime 1 //Precache PrecacheModel "models\props_mvm\mvm_upgrade_blu_center.mdl" PrecacheModel "models\props_mvm\mvm_upgrade_blu_tools.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred.mdl" PrecacheSound "combine_bank_alarm.mp3" OverrideSounds { "MVM.GiantCommonExplodes" "ambient\explosions\explode_3.wav" "MVM.BombWarning" "combine_bank_alarm.mp3" "Announcer.MVM_Spy_Alert" "empty.wav" "Announcer.mvm_spybot_death" "empty.wav" "Announcer.mvm_spybot_death_all" "empty.wav" "Announcer.MVM_All_Dead" "empty.wav" } ClassLimit { Heavyweapons 1 Medic 1 Engineer 1 } ItemAttributes //no loose cannon push { ItemName "The Loose Cannon" "override projectile type" 3 "damage penalty" 0.8 "Blast radius increased" 1.5 "custom projectile model" "models\weapons\w_models\w_cannonball.mdl" } // ItemAttributes { //disallow bonk from picking up intel // ItemName "Bonk! Atomic Punch" // "cannot pick up intelligence" 1 // } ItemAttributes { //holster while spinning ClassName "TF_WEAPON_MINIGUN" "mod minigun can holster while spinning" 1 } ItemAttributes { //ubersaw gets fucked ItemName "The Ubersaw" "max health additive penalty" -25 } ItemAttributes { //vita buff ItemName "The Vita-Saw" // "ubercharge_preserved_on_spawn_max" 0.99 "max health additive penalty" 25 } ItemAttributes { //amputator change ItemName "The Amputator" "provide on active" 1 "ubercharge rate bonus" 200 // "gesture speed increase" 0.5 "cosmetic taunt sound" "BaseCombatWeapon.WeaponMaterialize" } ItemAttributes { ItemName "The Solemn Vow" "provide on active" 1 "add give health to teammate on hit" 300 "mult smack time" 0 "health drain" -10 } ItemAttributes { //needle rework ItemName "tf_weapon_syringegun_medic" "ubercharge ammo" 2 "mad milk syringes" 1 } ItemAttributes {//rip beggars ItemName "The Beggar's Bazooka" "reload time increased hidden" 2 } ItemAttributes { //no dispenser/sentry ItemName "The Short Circuit" "building cost reduction" 3 "engy sentry damage bonus" 0.75 } ItemAttributes { //passive disposable ItemName "The Gunslinger" "engy disposable sentries" 1 "mvm sentry ammo" 99 "engineer sentry build rate multiplier" 2 } ItemAttributes { //pistol buff ClassName "TF_WEAPON_PISTOL" "critboost on kill" 6 "max health additive bonus" 25 } ItemAttributes { ClassName "tf_weapon_handgun_scout_secondary" "critboost on kill" 6 "max health additive bonus" 25 } ItemAttributes { //shotgun buff ClassName "TF_WEAPON_SHOTGUN" "minicritboost on kill" 6 "max health additive bonus" 50 "can headshot" 1 "decapitate type" 1 } ItemAttributes { ClassName "tf_weapon_shotgun_multiclass" "minicritboost on kill" 6 "max health additive bonus" 50 "can headshot" 1 "decapitate type" 1 } ItemAttributes { //DR fix ItemName "The Dead Ringer" "cloak_consume_on_feign_death_activate" 2 } ItemAttributes { //DR fix ClassName "tf_weapon_invis" "max health additive bonus" 50 } ItemAttributes { //YER no work ClassName "tf_weapon_knife" "mod_disguise_consumes_cloak" 0 "mult cloak meter consume rate" 1 } ItemAttributes { //sandvich nerfs ItemName "The Sandvich" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 20000 "single wep deploy time increased" 5 } ItemAttributes { ItemName "The Robo-Sandvich" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 20000 "single wep deploy time increased" 5 } ItemAttributes { ItemName "Festive Sandvich" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 20000 "single wep deploy time increased" 5 } ItemAttributes { ItemName "The Buffalo Steak Sandvich" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "single wep deploy time increased" 5 "item_meter_damage_for_full_charge" 18000 } ItemAttributes { ItemName "The Second Banana" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 12000 "single wep deploy time increased" 3 } ItemAttributes { ItemName "The Dalokohs Bar" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 12000 "single wep deploy time increased" 3 } ItemAttributes { ItemName "Fishcake" "item_meter_charge_rate" 180 "item_meter_charge_type" 3 "item_meter_damage_for_full_charge" 12000 "single wep deploy time increased" 3 } ItemAttributes { ClassName "The Disciplinary Action" //whipping blu players is fucked "damage penalty" 0.01 "melee range multiplier" 3 "melee bounds multiplier" 9 } ItemAttributes { //nerfed heal rate, no overheal, extremely fast free uber build rate for resists ItemName "The Vaccinator" // "overheal fill rate reduced" 0 "overheal expert" -100 "ubercharge overheal rate penalty" 0 "uber duration bonus" 6 "heal rate penalty" 0.5 "ubercharge rate bonus" 2 } ItemAttributes { //eoi rework ItemName "The Gas Passer" "explode_on_ignite" 1 "item_meter_charge_rate" 360 "item_meter_damage_for_full_charge" 6500 } ItemAttributes { //big slappum ClassName "tf_weapon_slap" "speed_boost_on_hit_enemy" 5 } ItemAttributes { //widow rework ItemName "The Widowmaker" "damage penalty" .66 "damage bonus bullet vs sentry target" 1.5 } ItemAttributes { ItemName "The Pomson 6000" "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "crit vs non burning players" 1 "crit vs burning player" 1 "dmg bonus vs buildings" 10 "damage applies to sappers" 1 "set item tint rgb" 16777215 } ItemAttributes { //infinite caber ItemName "The Ullapool Caber" "regenerate stickbomb" 1 } ItemAttributes { //wrangler nerf ClassName "tf_weapon_laser_pointer" "build small sentries" 1 "upgrade rate decrease" 0.9 } PlayerAttributes { "boots falling stomp" 1 "penetration damage penalty" 0.75 "health from healers increased" 3 Scout { "max health additive bonus" 50 } Pyro { "max health additive bonus" 50 } Engineer { "max health additive bonus" 125 "upgrade rate decrease" 2 "mult dispenser rate" 0.5 "mult teleporter recharge rate" 0.01 "mod teleporter cost" 0.001 "engineer teleporter build rate multiplier" 3 } Medic { "medic machinery beam" 4 "heal rate penalty" 0.33 } Spy { "cannot pick up intelligence" 1 } } PointTemplates { barrier1 { NoFixup 1 prop_dynamic { "id" "3" "targetname" "barrierbuilding" "classname" "prop_dynamic" "angles" "0 0 0" "DisableBoneFollowers" "0" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "0.0001" "fadescale" "1" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mindxlevel" "0" "model" "models\props_buildings\building_002a.mdl" "modelscale" "1" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "6" "spawnflags" "0" "origin" "0 0 0" } } } SpawnTemplate { Name "barrier1" "origin" "-7125.563477 -308.278595 318.921661" "angles" "0 90 0" } OverrideSounds { "Weapon_Scatter_Gun_Double.Single" "weapons\shotgun\shotgun_dbl_fire.wav" "Weapon_Scatter_Gun_Double.SingleCrit" "weapons\shotgun\shotgun_dbl_fire.wav" } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 5 DesiredCount 1 TFBot { Class Spy CharacterAttributes { "disguise as dispenser on crouch" 1 } ItemAttributes { ItemName "The Wanga Prick" "damage all connected" 1 //third degree stat "dmg penalty vs players" 0.1 //stabs don't instakill, deals between 50-80% of victims total HP "subtract victim medigun charge on hit" 50 "melee attack rate bonus" 4 //slow swings to avoid -50 uber butterknifes "mult decloak rate" 0.01 //instant decloaks to compensate for nerfed knife "voice pitch scale" 0 //no voice queues to compensate for nerfed knife } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_left Action trigger } WaveSpawn { Where spawnbot TotalCount 420 MaxActive 1 SpawnCount 1 // WaitBeforeStarting 420 TotalCurrency 1337 TFBot { Template T_TFBot_Giant_Soldier_Crit RocketCustomParticle "flare_glow" } } } }