//This file was made by Herple Nerp #base robot_giant.pop #base robot_standard.pop #base robot_gatebot_improved_yiresa.pop #base robot_herp_main_new.pop #base robot_herp_giant_new.pop population { StartingCurrency 800 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 NoRomevisionCosmetics 1 ClassLimit //Limits the number of specified classes { Heavyweapons 1 } ExtraSpawnPoint [$SIGSEGV] //Adds spawn points on specified location { Name "spawnbot_freeman" TeamNum 3 X "46.53" Y "2206.64" Z "132.03" } Mission { Objective DestroySentries Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 0 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } TFBot { Template T_TFBot_Giant_Demoman_Buster_Heavy } TFBot { Template T_TFBot_Giant_Demoman_Buster_Fast } TFBot { Template T_TFBot_Giant_Demoman_Buster_Grapple } TFBot { Template T_TFBot_Giant_Demoman_Buster_Drain } TFBot { Template T_TFBot_Giant_Demoman_Buster_Small } TFBot { Template T_TFBot_Giant_Demoman_Buster_Persistent } TFBot { Template T_TFBot_Giant_Spy_Buster } } } Mission { Objective Spy Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon spy Health 300 Name Speavy Class Spy Skill Expert Item "your eternal reward" Item "the brass beast" } } Mission { Objective Sniper Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Explosive } } Mission { Objective Sniper Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { ClassIcon soldier_mangler_giant Health 200 Name "Jalapeno Popper" Class Soldier Skill Hard MaxVisionRange 2500 ItemAttributes { ItemName "the cow mangler 5000" "Set DamageType Ignite" 1 "set item tint RGB" 16720896 "faster reload rate" -0.8 } ItemAttributes { ItemName "potassium bonnett" "set item tint RGB" 5537858 } Item "the cow mangler 5000" Item "the gunboats" Item "potassium bonnett" } } Mission { Objective Engineer Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 350 } } Mission { Objective Sniper Where spawnbot Where spawnbot_left Where spawnbot_right BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon soldier_heat_nys_giant Health 200 Name "Heat Seeker Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 500 //How fast should the rocket rotate to face the target= MaxAimError 180 //Max angle between rocket and the target } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 "faster reload rate" -0.8 "blast dmg to self increased" 0 } //ItemAttributes //{ //ItemName "warbird_rocketlauncher_warhawk" //"set_item_texture_wear" 0 //"fire rate bonus" 0.1 //"projectile spread angle penalty" 5 //"faster reload rate" 0.3 //"clip size upgrade atomic" 6 //"damage bonus" 0.75 //"blast dmg to self increased" 0 //} ItemAttributes { ItemName "the equalizer" "apply look velocity on damage" 1000 } Item "warbird_rocketlauncher_warhawk" Item "the equalizer" Item "the lucky shot" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_right Action Trigger } WaveSpawn { Name w1_primary TotalCurrency 200 TotalCount 6 //9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon sniper_kukri Health 1200 Name "Gear Grinder" Scale 1.5 Class Sniper EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.4 } CharacterAttributes { "gesture speed increase" 2.0 "move speed bonus" 0.85 "head scale" 0.7 } Item "mvm gatebot light sniper" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Tag bomb_carrier ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.4 } ItemAttributes { ItemName "mvm gatebot light sniper" "item style override" 1 } CharacterAttributes { "gesture speed increase" 2.0 "move speed bonus" 0.85 "head scale" 0.7 } Item "mvm gatebot light sniper" } } } } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag bomb_carrier } } WaveSpawn { Name w1_giant WaitForAllDead w1_primary TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Demoman_Knight_Rottenburg Tag bomb_carrier } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 50 TotalCount 28 //32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman_Useless Tag bomb_carrier } } WaveSpawn { Name w1_primary2 WaitForAllSpawned w1_primary TotalCurrency 25 TotalCount 16 //16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template GateBot_Sniper_Huntsman } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 125 TotalCount 5 //10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 //0 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon heavy_shotgun_giant Health 5000 Name "Giant Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Expert MaxVisionRange 1400 BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Item "Thumper" ItemAttributes { ItemName "Thumper" "fire rate penalty" 2.5 "faster reload rate" -0.1 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" ItemAttributes { ItemName "Thumper" "fire rate penalty" 2.5 "faster reload rate" -0.1 "bullets per shot bonus" 3 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.5 } Item "mvm gatebot light heavy" Item "Thumper" } } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag bomb_carrier Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "mvm gatebot light heavy" } } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag bomb_carrier Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "mvm gatebot light heavy" } } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag bomb_carrier Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "mvm gatebot light heavy" } } } TFBot { ClassIcon heavy_shotgun Health 300 Name "Thumper Heavy" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "nav_prefer_gate_flank" Tag "bot_gatebot" Attributes "IgnoreFlag" Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1 } Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Hard BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag bomb_carrier Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "mvm gatebot light heavy" } } } } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Soldier_Conch_Fixed Tag bomb_carrier } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag bot_giant Tag bomb_carrier } } WaveSpawn { Name w1_finale WaitForAllDead w1_primary3 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 //10 Where spawnbot Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier Tag "bot_giant" Tag bomb_carrier CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } } WaveSpawn { Name w1_support WaitForAllSpawned w1_primary3 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon scout_capper_nys Health 125 Name "Gamma Gazer Engie" Class Engineer Skill Normal Action FetchFlag WeaponRestrictions SecondaryOnly Item "Gamma Gazer" Item "the gunslinger" Item "the virtual reality headset" ItemAttributes { ItemName "Gamma Gazer" "fire rate penalty" 2.5 } } } WaveSpawn { Support 1 TFBot { ClassIcon random_indicator_fix Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS BLUE SIDE Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_random Action Trigger } WaveSpawn { Name w2_tank TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_giant TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Sniper_JarateMaster Tag bomb_carrier } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Herp_Steelfish Tag bomb_carrier } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Class Demoman Skill Easy Tag bomb_carrier } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot_left Where spawnbot_right Where spawnbot_front_right TFBot { Template GateBot_Demoman_Easy } } WaveSpawn { Name w2_giant WaitForAllDead w2_primary2 TotalCurrency 100 TotalCount 2 //4 MaxActive 1 //2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Cola Tag bomb_carrier } } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 20 //24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { Template GateBot_Scout_Easy } TFBot { Class Scout Skill Easy Item "the force-a-nature" Tag bomb_carrier } TFBot { Class Scout Skill Easy Item "the shortstop" Tag bomb_carrier } TFBot { Class Scout Skill Easy Item "the soda popper" Tag bomb_carrier } TFBot { Class Scout Skill Easy Item "baby face's blaster" Tag bomb_carrier } TFBot { Class Scout Skill Easy Item "the back scatter" Tag bomb_carrier } } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 30 //40 MaxActive 15 //20 SpawnCount 5 //5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Class Pyro EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "IgnoreFlag" CharacterAttributes { "gesture speed increase" 2 } Item "the rainblower" Item "mvm gatebot light pyro" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } CharacterAttributes { "gesture speed increase" 2 } Item "the rainblower" Item "mvm gatebot light pyro" } } } } WaveSpawn { Name w2_primary3 WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Sniper_JarateMaster Tag bomb_carrier } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary3 TotalCurrency 50 TotalCount 40 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ //T_TFBot_Heavyweapons_Herp_Steelfish Tag bomb_carrier Skill Hard } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary3 TotalCurrency 100 TotalCount 2 //4 MaxActive 1 //2 //4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_Steelfish Tag bomb_carrier Item "War Head" Item "portal 2 pin" ItemModel // Replaces item model { ItemName "War Head" Model "models/workshop/player/items/heavy/tw_heavybot_helmet/tw_heavybot_helmet.mdl" } ItemModel // Replaces item model { ItemName "portal 2 pin" Model "models/workshop/player/items/heavy/tw_heavybot_armor/tw_heavybot_armor.mdl" } CharacterAttributes { "move speed bonus" 0.45 } } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary3 TotalCurrency 50 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Tank { Health 12500 Name Tank Speed 85 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Support 1 TFBot { ClassIcon hellmet_blu Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS RANDOM Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_left Action Trigger } WaveSpawn { Name w3_boss TotalCurrency 150 //100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_fist_nys_giant Health 30000 Name "Onion Ring" Class HeavyWeapons UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "mvm gatebot light heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "override projectile type" 27 "minigun no spin sounds" 1 "ring of fire while aiming" 24 "particle effect use head origin" 1 "particle effect vertical offset" -1000 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "fire rate bonus" 0.6 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "damage force reduction" 0.1 "hand scale" 0 "gesture speed increase" 2.6 } } RevertGateBotsBehavior { Skill Expert Tag "bot_giant" Tag "bot_gatebot" Tag bomb_carrier Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" WeaponRestrictions PrimaryOnly Item "The Huo Long Heatmaker" Item "mvm gatebot light heavy" ItemAttributes { ItemName "The Huo Long Heatmaker" "override projectile type" 27 "minigun no spin sounds" 1 "ring of fire while aiming" 24 "particle effect use head origin" 1 "particle effect vertical offset" -1000 } ItemAttributes { ItemName "TF_WEAPON_FISTS" "fire rate bonus" 0.6 "is_passive_weapon" 1 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style overide" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "damage force reduction" 0.1 "hand scale" 0 "gesture speed increase" 2.6 } } } } } //WaveSpawn //{ //Name w3_boss //TotalCurrency 50 //TotalCount 1 //MaxActive 5 //SpawnCount 1 //WaitBeforeStarting 10 //WaitBetweenSpawns 10 //Tank //{ //Health 10000 //Name Tank //Speed 85 //StartingPathTrackNode "boss_path_1" //OnKilledOutput //{ //Target boss_dead_relay //Action Trigger //} //OnBombDroppedOutput //{ //Target boss_deploy_relay //Action Trigger //} //} //} WaveSpawn { Name w3_primary1 WaitForAllDead w3_boss TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Where spawnbot_right Where spawnbot_front_left Squad { TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_giant Tag "bot_giant" Tag bomb_carrier UseMeleeThreatPrioritization 1 Attributes "AlwaysFireWeapon" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { ClassIcon heavy_heater Health 300 Name Heavy Class HeavyWeapons Skill Normal Tag bomb_carrier ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 1 } Item "the huo long heatmaker" } TFBot { ClassIcon heavy_heater Health 300 Name Heavy Class HeavyWeapons Skill Normal Tag bomb_carrier ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 1 } Item "the huo long heatmaker" } TFBot { ClassIcon heavy_heater Health 300 Name Heavy Class HeavyWeapons Skill Normal Tag bomb_carrier ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 1 } Item "the huo long heatmaker" } } } WaveSpawn { Name w3_primary1a WaitForAllSpawned w3_primary1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right Squad { TFBot { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Health 3000 UseMeleeThreatPrioritization 1 EventChangeAttributes { Default { Tag nav_prefer_gate_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Tag bomb_carrier Tag bot_giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } } } TFBot { Template GateBot_Heavy_Heater } TFBot { Template GateBot_Heavy_Heater } TFBot { Template GateBot_Heavy_Heater } } } WaveSpawn { Name w3_primary1b WaitForAllSpawned w3_primary1a TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_giant Tag "bot_giant" Tag bomb_carrier UseMeleeThreatPrioritization 1 CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen //T_TFBot_Giant_Medic Tag "bot_squad_member" Tag "bot_giant" Tag bomb_carrier CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { ClassIcon heavy_heater Health 300 Name Heavy Class HeavyWeapons Skill Hard Tag bomb_carrier ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 1 } Item "the huo long heatmaker" } TFBot { ClassIcon heavy_heater Health 300 Name Heavy Class HeavyWeapons Skill Hard Tag bomb_carrier ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 1 } Item "the huo long heatmaker" } TFBot { ClassIcon heavy_heater Health 300 Name Heavy Class HeavyWeapons Skill Hard Tag bomb_carrier ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 1 } Item "the huo long heatmaker" } } } //WaveSpawn //{ //Name w3_primary1c //WaitForAllDead w3_boss //TotalCurrency 50 //TotalCount 27 //MaxActive 9 //SpawnCount 3 //WaitBeforeStarting 0 //WaitBetweenSpawns 5 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //TFBot //{ //Template T_TFBot_Pyro_Flaregun //Tag bomb_carrier //} //} WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary1b TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { ClassIcon soldier_mangler Health 200 Name "Jalapeno Popper" Class Soldier EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "Set DamageType Ignite" 1 "set item tint RGB" 16720896 "dmg penalty vs buildings" 1 } Item "the cow mangler 5000" Item "mvm gatebot light soldier" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag bomb_carrier ItemAttributes { ItemName "the cow mangler 5000" "Set DamageType Ignite" 1 "set item tint RGB" 16720896 "dmg penalty vs buildings" 1 } ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } Item "the cow mangler 5000" Item "mvm gatebot light soldier" } } } TFBot { ClassIcon soldier_mangler Health 200 Name "Jalapeno Popper" Class Soldier Skill Hard Tag bomb_carrier WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the cow mangler 5000" "Set DamageType Ignite" 1 "set item tint RGB" 16720896 "dmg penalty vs buildings" 1 } ItemAttributes { ItemName "potassium bonnett" "set item tint RGB" 5537858 } Item "the cow mangler 5000" Item "potassium bonnett" } } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary1b TotalCurrency 50 TotalCount 12 //16 MaxActive 8 //8 SpawnCount 4 //4 WaitBeforeStarting 0 WaitBetweenSpawns 12 //10 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Heater_Improved UseMeleeThreatPrioritization 1 Tag bomb_carrier } TFBot { Template T_TFBot_Medic_QuickUber //T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber //T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber //T_TFBot_Medic_BigHeal_Uber Tag "bot_squad_member" } } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 50 TotalCount 45 //50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag bomb_carrier Action Mobber Item "sun-on-a-stick" ItemAttributes { ItemName "sun-on-a-stick" "damage penalty" 1.0 } } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 50 TotalCount 4 //5 MaxActive 4 //5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Pyro_Herp_Ricochet UseMeleeThreatPrioritization 1 Tag bomb_carrier } } WaveSpawn { Name w3_finale WaitForAllSpawned w3_primary3 TotalCurrency 100 TotalCount 3 //6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater_Ring Tag bomb_carrier UseMeleeThreatPrioritization 1 } TFBot { Template T_TFBot_Giant_Medic Tag bomb_carrier Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Giant_Medic Tag bomb_carrier Tag "bot_squad_member" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w3_finale WaitForAllSpawned w3_primary3 TotalCurrency 50 TotalCount 10 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Pyro_Herp_Airblast Tag bomb_carrier } TFBot { Template T_TFBot_Pyro_Phlog Action Mobber UseMeleeThreatPrioritization 1 Tag bomb_carrier } } } WaveSpawn { Support 1 TFBot { ClassIcon random_indicator_fix Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS RED SIDE Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_random Action Trigger } WaveSpawn { Name w4_spudboy TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Demo_Spud Tag bomb_carrier } } WaveSpawn { Name w4_spudboy TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { ClassIcon demo_frag_giant Health 3800 Name "Giant Spudnik" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "custom projectile model" models/weapons/w_models/w_grenade_potato.mdl "Blast radius increased" 1.25 "damage penalty" 0.8 "fuse bonus" 0.7 "blast dmg to self increased" 0 "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 12 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "set item texture wear" 0 "grenade no bounce" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "gentlemanne_grenadelauncher_coffinnail" Item "mvm gatebot light demoman" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "custom projectile model" models/weapons/w_models/w_grenade_potato.mdl "Blast radius increased" 1.25 "damage penalty" 0.8 "fuse bonus" 0.7 "blast dmg to self increased" 0 "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 12 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "set item texture wear" 0 } ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "gentlemanne_grenadelauncher_coffinnail" Item "mvm gatebot light demoman" } } } } WaveSpawn { Name w4_primary WaitForAllDead w4_spudboy TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { Template GateBot_Heavy_IronFist_Airblast_Crit } } WaveSpawn { Name w4_primary WaitForAllDead w4_spudboy TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { ClassIcon soldier_bison Health 300 Name Yeet Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Tag bomb_carrier ItemAttributes { ItemName "the righteous bison" "apply look velocity on damage" 5000 "apply z velocity on damage" 5000 "mod mini-crit airborne" 1 "minicrits become crits" 1 "damage causes airblast" 1 "set item tint RGB" 12648192 "faster reload rate" -0.8 "fire rate penalty" 3 "projectile speed increased" 1.2 } CharacterAttributes { "head scale" 0.7 } Item "the righteous bison" Item "captain space mann" } } WaveSpawn { Name w4_tank WaitForAllDead w4_spudboy TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 20000 //25000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_primary2 //w4_giant WaitForAllDead w4_primary TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon heavy_armored Health 10000 Name "Giant Armored Heavy" Class HeavyWeapons ItemModel // Replaces item model { ItemName "portal 2 pin" Model "models/workshop/player/items/heavy/tw_heavybot_armor/tw_heavybot_armor.mdl" } EventChangeAttributes { Default { Skill Expert WeaponRestrictions PrimaryOnly BehaviorModifiers Push Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.25 "fire rate bonus with reduced health" 0.75 } CharacterAttributes { "move speed bonus" 0.45 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.1 "override footstep sound set" 2 "rage giving scale" 0.15 } Item "mvm gatebot light heavy" Item "portal 2 pin" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.25 "fire rate bonus with reduced health" 0.75 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.45 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.1 "override footstep sound set" 2 "rage giving scale" 0.15 } Item "mvm gatebot light heavy" Item "portal 2 pin" } } } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } } } WaveSpawn { Name w4_primary2 WaitForAllDead w4_primary TotalCurrency 50 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Soldier_Herp_Burstfire Tag bomb_carrier } } WaveSpawn { Name w4_primary3 WaitForAllSpawned w4_primary2 TotalCurrency 50 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { ClassIcon demo_frag Health 175 Name "Spudnik" Class Demoman EventChangeAttributes { Default { BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Item "mvm gatebot light demoman" Item "gentlemanne_grenadelauncher_coffinnail" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "custom projectile model" models/weapons/w_models/w_grenade_potato.mdl "grenade no bounce" 1 "Blast radius increased" 1.25 "damage penalty" 0.8 "fuse bonus" 0.7 "blast dmg to self increased" 0 "set_item_texture_wear" 0 } } RevertGateBotsBehavior { WeaponRestrictions PrimaryOnly Tag "bomb_carrier" Attributes "HoldFireUntilFullReload" Item "mvm gatebot light demoman" Item "gentlemanne_grenadelauncher_coffinnail" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "custom projectile model" models/weapons/w_models/w_grenade_potato.mdl "grenade no bounce" 1 "Blast radius increased" 1.25 "damage penalty" 0.8 "fuse bonus" 0.7 "blast dmg to self increased" 0 "set_item_texture_wear" 0 } ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } Item "mvm gatebot light demoman" } } } } WaveSpawn { Name w4_giant2 WaitForAllDead w4_primary2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon scout_stun_giant_armored Health 3000 Name "Armored Major League Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Attributes "AlwaysCrit" Item "portal 2 pin" Item "War Head" ItemModel // Replaces item model { ItemName "portal 2 pin" Model "models/workshop/player/items/scout/tw_scoutbot_armor/tw_scoutbot_armor.mdl" } ItemModel // Replaces item model { ItemName "War Head" Model "models/workshop/player/items/scout/tw_scoutbot_hat/tw_scoutbot_hat.mdl" } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 "mod bat launches balls" 2 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 "move speed penalty" 0.75 } Item "the sandman" } } WaveSpawn { Name w4_finale WaitForAllDead w4_primary3 TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon soldier_bison Health 200 Name Yeet Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Tag bomb_carrier ItemAttributes { ItemName "the righteous bison" "apply look velocity on damage" 5000 "apply z velocity on damage" 5000 "mod mini-crit airborne" 1 "minicrits become crits" 1 "damage causes airblast" 1 "set item tint RGB" 12648192 "faster reload rate" -0.8 "fire rate penalty" 3 "projectile speed increased" 1.2 } CharacterAttributes { "head scale" 0.7 } Item "the righteous bison" Item "captain space mann" } } WaveSpawn { Name w4_finale WaitForAllDead w4_primary3 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon soldier_dh_nys_giant Health 3800 Name "Giant Hit-Scan Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bom_carrier Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "Projectile speed increased" 2.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.5 } Item "the direct hit" } } WaveSpawn { Name w4_giant_support TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 30 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Demo_Caber Action Mobber } } WaveSpawn { Support 1 TFBot { ClassIcon hellmet_red Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS RED SIDE Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_nextwave_left Action Trigger } WaveSpawn { Name w5_diggy_diggy_hole TotalCurrency 50 TotalCount 60 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { ClassIcon heavy_warrior_tind Health 80 Name Dwarf Scale 0.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag bomb_carrier ItemAttributes { ItemName "warrior's spirit" "dmg taken increased" 1 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 5 } Item "warrior's spirit" Item "dragonborn helmet" Item "the all-father" } TFBot { ClassIcon heavy_warrior_tind Health 80 Name "Diggy Diggy Hole" Scale 0.5 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "IgnoreFlag" ItemAttributes { ItemName "warrior's spirit" "dmg taken increased" 1 "heal on kill" 150 } CharacterAttributes { "move speed bonus" 5 } Item "warrior's spirit" Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag bomb_carrier ItemAttributes { ItemName "warrior's spirit" "dmg taken increased" 1 "heal on kill" 150 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 5 } Item "warrior's spirit" Item "mvm gatebot light heavy" } } } } } WaveSpawn { Name w5_diggy_diggy_hole TotalCurrency 50 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_warrior_tind_giant Health 3000 Name "Giant Dwarf" Scale 1.25 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "warrior's spirit" "dmg taken increased" 1 "heal on kill" 2500 "damage bonus" 1.5 "fire rate bonus" 0.6 } CharacterAttributes { "move speed bonus" 0.65 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.4 } Item "warrior's spirit" Item "dragonborn helmet" Item "the all-father" } } WaveSpawn { Name w5_primary //w5_giant WaitForAllDead w5_diggy_diggy_hole TotalCurrency 100 TotalCount 4 MaxActive 4 //2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 //10 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload_Bazooka Tag bomb_carrier } TFBot { Template T_TFBot_Giant_Medic_Regen //T_TFBot_Giant_Medic Tag "bot_giant" Tag "bot_squad_member" Tag bomb_carrier CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w5_primary WaitForAllDead w5_diggy_diggy_hole TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_shotgun Health 300 Name "Thumper Heavy" Class HeavyWeapons Skill Expert //Attributes "AlwaysCrit" WeaponRestrictions SecondaryOnly UseMeleeThreatPrioritization 1 Tag bomb_carrier Item "Thumper" ItemAttributes { ItemName "Thumper" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 1 } AddCond { Name "TF_COND_ENERGY_BUFF" Delay 0.25 // Delay before the condition activates (Default: 0) Duration 999 // Duration of the condition effect (Default: 0 - infinite duration) } } } WaveSpawn { Name w5_primary WaitForAllDead w5_diggy_diggy_hole TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag bomb_carrier Attributes "AlwaysCrit" } } WaveSpawn { Name w5_primary2 WaitForAllDead w5_primary TotalCurrency 150 //100 TotalCount 6 //12 MaxActive 4 //8 SpawnCount 2 //4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_front_right Where spawnbot_left Where spawnbot_right TFBot { ClassIcon scout_bleed_wrap Health 1600 //1200 //1600 Name "Major League Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } Item "the wrap assassin" Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.1 } ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.5 } Item "the wrap assassin" Item "mvm gatebot light scout" } } } } WaveSpawn { Name w5_primary2 WaitForAllDead w5_primary TotalCurrency 50 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_front_left Where spawnbot_left Where spawnbot_right TFBot { ClassIcon medic_syringe Health 150 Name Zip-Zoom Class Medic Skill Expert Tag bomb_carrier WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Action FetchFlag Item "portal 2 pin" ItemModel // Replaces item model { ItemName "portal 2 pin" Model "models/workshop/player/items/medic/tw_medibot_chariot/tw_medibot_chariot.mdl" } ItemAttributes { ItemName "the overdose" "clip size bonus" 3 "damage penalty" 1.0 } CharacterAttributes { "move speed bonus" 1337 } Item "the overdose" } } //WaveSpawn //{ //Name w5_primary3 //WaitForAllDead w5_primary2 //TotalCurrency 50 //TotalCount 8 //MaxActive 4 //SpawnCount 2 //WaitBeforeStarting 0 //WaitBetweenSpawns 15 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //Squad //{ //TFBot //{ //Template T_TFBot_Giant_Sniper_Huntsman_Spammer //Tag bomb_carrier //} //TFBot //{ //Template T_TFBot_Giant_Medic_Regen //Tag "bot_giant" //Tag "bot_squad_member" //Tag bomb_carrier //CharacterAttributes //{ //"airblast vulnerability multiplier" 0.25 //"airblast vertical vulnerability multiplier" 0.5 //} //} //} //} //WaveSpawn //{ //Name w5_primary3 //WaitForAllSpawned w5_primary2 //TotalCurrency 50 //TotalCount 32 //MaxActive 12 //SpawnCount 4 //WaitBeforeStarting 0 //WaitBetweenSpawns 6 //Where spawnbot //Where spawnbot_left //Where spawnbot_right //TFBot //{ //Template T_TFBot_Heavyweapons_Deflector //Tag bomb_carrier //} //} WaveSpawn { Name w5_finale WaitForAllDead w5_primary3 TotalCurrency 200 //150 TotalCount 20 MaxActive 10 //20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon soldier_heat_nys_giant Health 4200 Name "Giant Heat Seeker Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 300 //How fast should the rocket rotate to face the target MaxAimError 80 //Max angle between rocket and the target } ItemAttributes { ItemName warbird_rocketlauncher_warhawk //"fire rate bonus" 0.5 "faster reload rate" -0.8 "set_item_texture_wear" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } Item "warbird_rocketlauncher_warhawk" Item "the lucky shot" } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Kritz Tag "bot_squad_member" Tag bomb_carrier } TFBot { Template T_TFBot_Medic_Uber_Extended Tag "bot_squad_member" Tag bomb_carrier } } } WaveSpawn { Name w5_finale WaitForAllSpawned w5_primary3 TotalCurrency 0 TotalCount 69 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_steelfist Health 900 Name "Reinforced Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag bomb_carrier Item "war head" Item "portal 2 pin" ItemModel // Replaces item model { ItemName "war head" Model "models/workshop/player/items/heavy/tw_heavybot_helmet/tw_heavybot_helmet.mdl" } ItemModel // Replaces item model { ItemName "portal 2 pin" Model "models/workshop/player/items/heavy/tw_heavybot_armor/tw_heavybot_armor.mdl" } ItemAttributes { ItemName "fists of steel" "dmg from ranged reduced" 0.15 "dmg taken from crit reduced" 0.15 "dmg from melee increased" 5 } CharacterAttributes { "move speed bonus" 0.85 } Item "fists of steel" } } WaveSpawn { Support 1 TFBot { ClassIcon random_indicator_fix Class scout } } } Wave { WaitWhenDone 65 //THIS WAVE IS RANDOM Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation [$SIGSEGV] //Dispayed once the wave is initialized { Line "{blue}This wave, a celebrity will be fighting with you against the robots!" Line "{red}However, he's a very busy man so he will only help you four times before he needs to go to an autograph signing." } WaveSpawn { Name w6_gianthorde TotalCurrency 100 TotalCount 10 //6 MaxActive 10 //6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 //11 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template GateBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name w6_primary WaitForAllDead w6_gianthorde TotalCurrency 50 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 5 //6.5 //8 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Demo_Spud } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w6_primary WaitForAllDead w6_gianthorde TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Skill Hard Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" } } WaveSpawn { Name w6_giant WaitForAllSpawned w6_primary TotalCurrency 50 TotalCount 6 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon pyro_atomic_giant Health 4000 Name "Giant Atomic Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Item "concealedkiller_flamethrower_forestfire" Item "Pyro in Chinatown" ItemAttributes { ItemName concealedkiller_flamethrower_forestfire "minicrits become crits" 1 "airblast pushback scale" 2.5 "mult airblast refire time" 0 "deflection size multiplier" 2 "rocket specialist" 4 "use large smoke explosion" 1 "Blast radius increased" 3 "bleeding duration" 10 "weapon burn time reduced" 0.0 "attach particle effect" 702 "lunchbox adds minicrits" 1 "set_item_texture_wear" 0 } ItemAttributes { ItemName "Pyro in Chinatown" "set item tint RGB" 3800852 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } TFBot { Skill Expert Template T_TFBot_Soldier_Backup_Fixed Attributes "AlwaysCrit" Tag bomb_carrier } TFBot { Skill Expert Template T_TFBot_Soldier_Backup_Fixed Attributes "AlwaysCrit" Tag bomb_carrier } } } WaveSpawn { Name w6_primary2 WaitForAllDead w6_primary TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 //4 //5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon soldier_heat_nys Health 200 Name "Heat Seeker Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Tag bomb_carrier HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 500 //How fast should the rocket rotate to face the target= MaxAimError 180 //Max angle between rocket and the target } ItemAttributes { ItemName warbird_rocketlauncher_warhawk "set_item_texture_wear" 0 } Item "warbird_rocketlauncher_warhawk" Item "the lucky shot" } } WaveSpawn { Name w6_giant2 WaitForAllSpawned w6_primary2 TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon heavy_armored Health 10000 Name "Giant Armored Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.25 "fire rate bonus with reduced health" 0.75 } ItemModel // Replaces item model { ItemName "War Head" Model "models/workshop/player/items/heavy/tw_heavybot_helmet/tw_heavybot_helmet.mdl" } ItemModel // Replaces item model { ItemName "portal 2 pin" Model "models/workshop/player/items/heavy/tw_heavybot_armor/tw_heavybot_armor.mdl" } CharacterAttributes { "move speed bonus" 0.45 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0.1 "override footstep sound set" 2 "rage giving scale" 0.15 } Item "portal 2 pin" Item "War Head" } TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Battalion Tag "bot_squad_member" Attributes "AlwaysCrit" Tag bomb_carrier } TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Battalion Tag "bot_squad_member" Attributes "AlwaysCrit" Tag bomb_carrier } TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Battalion Tag "bot_squad_member" Attributes "AlwaysCrit" Tag bomb_carrier } } } WaveSpawn { Name w6_primary3 WaitForAllDead w6_primary2 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_primary3 WaitForAllDead w6_primary2 TotalCurrency 50 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon scout_capper_nys Health 125 Name "Gamma Gazer Engie" Class Engineer Skill Expert Action FetchFlag Tag bomb_carrier WeaponRestrictions SecondaryOnly Item "Gamma Gazer" Item "the gunslinger" Item "the virtual reality headset" ItemAttributes { ItemName "Gamma Gazer" "fire rate penalty" 2.5 } } } WaveSpawn { Name w6_primary4 WaitForAllSpawned w6_primary3 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon soldier_rocketrain_giant Health 4000 Name "Giant Rocket Rain Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate_flank" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "mvm gatebot light soldier" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.75 "fire rate bonus" 0.0001 "clip size upgrade atomic" 30 "Projectile speed increased" 0.65 "faster reload rate" 0.18 "projectile spread angle penalty" 6 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } RevertGateBotsBehavior { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "mvm gatebot light soldier" ItemAttributes { ItemName "mvm gatebot light soldier" "item style overide" 1 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 0.75 "fire rate bonus" 0.0001 "clip size upgrade atomic" 30 "Projectile speed increased" 0.65 "faster reload rate" 0.18 "projectile spread angle penalty" 6 "blast dmg to self increased" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } } } } WaveSpawn { Name w6_finale WaitForAllDead w6_primary4 TotalCurrency 100 TotalCount 16 //20 MaxActive 16 //20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 //10 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { ClassIcon pyro_atomic_giant Health 4000 Name "Giant Atomic Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag bomb_carrier Attributes "MiniBoss" Item "concealedkiller_flamethrower_forestfire" Item "Pyro in Chinatown" ItemAttributes { ItemName concealedkiller_flamethrower_forestfire "minicrits become crits" 1 "airblast pushback scale" 2.5 "mult airblast refire time" 0 "deflection size multiplier" 2 "rocket specialist" 4 "use large smoke explosion" 1 "Blast radius increased" 3 "bleeding duration" 10 "weapon burn time reduced" 0.0 "attach particle effect" 702 "lunchbox adds minicrits" 1 "set_item_texture_wear" 0 } ItemAttributes { ItemName "Pyro in Chinatown" "set item tint RGB" 3800852 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 6 } } TFBot { ClassIcon medic_armored_lite Health 900 Name "Armored Big-Heal Medic" Scale 1.5 Class Medic Skill Normal Tag "bot_giant" Attributes "SpawnWithFullCharge" Item "the quick-fix" Item "War head" Item "portal 2 pin" ItemModel // Replaces item model { ItemName "portal 2 pin" Model "models/workshop/player/items/medic/tw_medibot_chariot/tw_medibot_chariot.mdl" } ItemModel // Replaces item model { ItemName "War Head" Model "models/workshop/player/items/medic/tw_medibot_hat/tw_medibot_hat.mdl" } ItemAttributes { ItemName tf_weapon_syringegun_medic "override projectile type" 1 } //ItemAttributes //{ //ItemName "the quick-fix" //"uber duration bonus" -4 //} CharacterAttributes { "heal rate bonus" 200 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.3 } } } } WaveSpawn { Name w6_finale WaitForAllSpawned w6_primary4 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_steelfist Health 300 Name "Steelweight Champ" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ForceRomeVision 1 Item "fists of steel" Item "War Head" Item "portal 2 pin" ItemModel // Replaces item model { ItemName "War Head" Model "models/workshop/player/items/heavy/tw_heavybot_helmet/tw_heavybot_helmet.mdl" } ItemModel // Replaces item model { ItemName "portal 2 pin" Model "models/workshop/player/items/heavy/tw_heavybot_armor/tw_heavybot_armor.mdl" } } } WaveSpawn { Name w6_finale WaitForAllDead w6_primary3 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { ClassIcon scout_capper_nys_giant Health 125 Name "Gamma Gazer Engie" Class Engineer Skill Expert Tag bomb_carrier Action FetchFlag WeaponRestrictions SecondaryOnly Item "Gamma Gazer" Item "the gunslinger" Item "the virtual reality headset" ItemAttributes { ItemName "Gamma Gazer" "fire rate penalty" 2.5 } } } WaveSpawn { Name w6_gordon TotalCurrency 0 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 10 Support Limited Where RedSpawn TFBot { ClassIcon hellmet_red Health 5000 Name "Gordon Freeman Himself" Class Engineer Skill Expert Attributes "MiniBoss" Scale 1.0 WeaponRestrictions MeleeOnly Tag "bomb_carrier" UseHumanModel 1 Action Mobber Item "Crate Smasher" Item "dec2014 engineer_detectiveglasses" Item "The Level Three Chin" Item "Hardhat Hazmat" AddCond { Name "TF_COND_REPROGRAMMED" Delay 0.25 // Delay before the condition activates (Default: 0) Duration 9999 // Duration of the condition effect (Default: 0 - infinite duration) } ItemAttributes { ItemName "Crate Smasher" "fire rate bonus" 0.4 } CharacterAttributes { "health from healers reduced" 0.5 //0.25 "health from packs decreased" 0.001 "voice scale" 0 "cancel falling damage" 1 "damage force reduction" 0 "move speed bonus" 1.3 } } } } }