#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_gettysburg.pop #base robot_winterbridge.pop #base custom_medieval_randomguy.pop // TOTAL - $4000 (B)500 // --------------------- // START - $900 // WAVE 1 - $600 (B)100 // WAVE 2 - $700 (B)100 // WAVE 3 - $500 (B)100 // WAVE 4 - $800 (B)100 // WAVE 5 - $500 (B)100 gettysburg { StartingCurrency 900 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 5 Advanced 1 SpawnTemplate { Name ExplanationSign origin "3470 3063 1216" angles "0 315 0" } SpawnTemplate { Name Winterbridge_Sentry_Fix } Templates { T_TFBot_Heavy_FireDragon_Giant { Name "Giant Fire Dragon Heavy" Class Heavyweapons ClassIcon heavy_heater_nys_giant Skill Expert Health 5000 Item "The Huo Long Heatmaker" Item "The Bunsen Brave" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huo Long Heatmaker" "override projectile type" 2 "mini rockets" 1 "set damagetype ignite" 1 "fire rate penalty" 1.5 "projectile spread angle penalty" 5 "damage bonus" 2 "damage penalty" 1 "projectile speed decreased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 5 } } T_TFBot_Soldier_Giant { Name "Giant Soldier" Class Soldier ClassIcon soldier_giant Skill Expert Health 3800 Item craftsmann_rocketlauncher_americanpastoral Item "The Gunboats" Item "Merc's Pride Scarf" Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName craftsmann_rocketlauncher_americanpastoral "killstreak tier" 2 "killstreak idleeffect" 1 set_item_texture_wear .2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } T_TFBot_Pyro_Axtinguisher_Giant { Name "Giant Axtinguisher Pyro" Class Pyro ClassIcon pyro_axtinguisher Health 3000 Skill Expert Item "Brigade Helm" Item "The Axtinguisher" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Axtinguisher" "melee range multiplier" 1.2 "hand scale" 1.25 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } } T_TFGateBot_Demo_Paintrain_Giant { Name "Giant Pain Train Demoknight" Class Demoman ClassIcon demoknight_paintrain Health 3300 EventChangeAttributes { Default { Attributes MiniBoss Attributes IgnoreFlag BehaviorModifiers Push Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Item "The Pain Train" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" Item "MvM GateBot Light Demoman" Item "The Dark Age Defender" Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 500 ItemAttributes { ItemName "The Chargin' Targe" "attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 } } RevertGateBotsBehavior { Attributes MiniBoss Tag bot_giant Item "The Pain Train" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" Item "The Glasgow Great Helm" Item "The Dark Age Defender" Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 1000 ItemAttributes { ItemName "The Pain Train" "attach particle effect" 1 "fire rate bonus" 0.5 "damage penalty" 0.5 "melee range multiplier" 1.5 "hit self on miss" 1 } ItemAttributes { ItemName "The Chargin' Targe" "attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 "hand scale" 1.25 } } } } T_TFGateBot_Soldier_PainTrain_Giant { Name "Carry a Big Stick" Class Soldier ClassIcon demoknight_paintrain Health 3800 EventChangeAttributes { Default { Attributes IgnoreFlag Attributes MiniBoss BehaviorModifiers Push Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Item "The Pain Train" Item "The Mantreads" Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 1200 ItemAttributes { ItemName "The Pain Train" "fire rate bonus" 0.5 "melee range multiplier" 3 "apply look velocity on damage" 100 "damage causes airblast" 1 "damage penalty" 0.33 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "hand scale" 3 } } RevertGateBotsBehavior { Attributes MiniBoss Tag bot_giant Item "The Pain Train" Item "The Mantreads" Item "Armored Authority" Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 1200 ItemAttributes { ItemName "The Pain Train" "fire rate bonus" 0.5 "melee range multiplier" 2.5 "apply look velocity on damage" -100 "damage penalty" 0.33 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "hand scale" 3 } } } } T_TFGateBot_Sniper_Huntsman_9 { Name "Pincushion Bowman" Class Sniper ClassIcon sniper_bow_multi EventChangeAttributes { Default { Attributes IgnoreFlag BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Item "The Huntsman" Item "The Archers Groundings" Item "MvM GateBot Light Sniper" Skill Hard ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.075 "dmg penalty vs buildings" 0.075 "fire rate bonus" 0.1 "dmg pierces resists absorbs" 1 } } RevertGateBotsBehavior { Item "The Huntsman" Item "The Archers Groundings" Item "The Smissmas Caribou" Skill Hard ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.075 "dmg penalty vs buildings" 0.075 "fire rate bonus" 0.1 "dmg pierces resists absorbs" 1 } } } } T_TFBot_Sniper_Huntsman_9 { Name "Pincushion Bowman" Class Sniper ClassIcon sniper_bow_multi Skill Expert Item "The Huntsman" Item "The Fruit Shoot" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.075 "dmg penalty vs buildings" 0.075 "fire rate bonus" 0.1 "dmg pierces resists absorbs" 1 "killstreak tier" 2 "killstreak idleeffect" 1 } } T_TFBot_Soldier_Shovel { Name "Grave Digger" Class Soldier ClassIcon soldier_shovel Item "Upgradeable TF_WEAPON_SHOVEL" Item "The Hat With No Name" Item "The Mantreads" Skill Normal WeaponRestrictions MeleeOnly MaxVisionRange 650 ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage causes airblast" 1 "fire rate penalty" 1.5 "damage bonus" 1.25 "hand scale" 1.5 } } T_TFBot_Giant_Soldier_Shovel { Name "Giant Grave Digger" Class Soldier ClassIcon soldier_shovel Health 3800 Item "Upgradeable TF_WEAPON_SHOVEL" Item "The Mantreads" Item "The Hat With No Name" Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 650 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage causes airblast" 1 "damage bonus" 1.25 "apply z velocity on damage" -1250 "hand scale" 1.5 "melee range multiplier" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } T_TFBot_Soldier_EscapePlan_Giant { Name "Giant Escape Plan Soldier" Class Soldier ClassIcon soldier_escape Health 3800 Item "The Escape Plan" Item "Worms Gear" Item "The Mantreads" Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 650 Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 } } T_TFBot_Heavy_Apoco_Fist { Name "Apocalypse Champ" Class Heavyweapons ClassIcon heavy_apocofist Skill Hard Item "Pugilist's Protector" Item Apoco-fists WeaponRestrictions MeleeOnly ItemAttributes { ItemName Apoco-fists "damage causes airblast" 1 "apply z velocity on damage" 225 } ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 6901050 } } T_TFBot_Heavy_Apoco_Fist_Giant { Name "Giant Apocalypse Champ" Class Heavyweapons ClassIcon heavy_apocofist_giant Skill Expert Health 5000 Item "Pugilist's Protector" Item Apoco-fists Attributes MiniBoss WeaponRestrictions MeleeOnly Tag bot_giant ItemAttributes { Itemname Apoco-fists "damage bonus" 1.25 "damage causes airblast" 1 "apply z velocity on damage" 450 } ItemAttributes { ItemName "Pugilist's Protector" "set item tint rgb" 6901050 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.15 "airblast vulnerability multiplier" 0.15 "override footstep sound set" 3 } } T_TFBot_Heavy_GRU_MFD { Name "Featherweight Champ" Class Heavyweapons ClassIcon heavy_gru Skill Normal Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" Item "The Heavy-Weight Champ" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently MvM" "mark for death" 1 } } T_TFGateBot_Heavy_GRU_MFD { Name "Featherweight Champ" Class Heavyweapons ClassIcon heavy_gru EventChangeAttributes { Default { Attributes IgnoreFlag BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Skill Normal Item "Gloves of Running Urgently MvM" Item "MvM GateBot Light Heavy" Item "The Heavy-Weight Champ" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently MvM" "mark for death" 1 } } RevertGateBotsBehavior { Skill Normal Item "Gloves of Running Urgently MvM" Item "MvM GateBot Light Heavy" Item "The Heavy-Weight Champ" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Gloves of Running Urgently MvM" "mark for death" 1 } } } } T_TFBot_Soldier_Whip { Name "Whip Soldier" Class Soldier ClassIcon soldier_jug_whip Skill Normal Item "Worms Gear" Item "The Disciplinary Action" WeaponRestrictions MeleeOnly } T_TFGateBot_Pyro_Flare { Name "Crit Resistant Flare Pyro" Class Pyro ClassIcon pyro_flare Health 900 Scale 1.5 EventChangeAttributes { Default { Attributes IgnoreFlag BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Tag bot_giant Skill Hard Item "The Flare Gun" Item "MvM GateBot Light Pyro" Item "The Dark Age Defender" WeaponRestrictions SecondaryOnly MaxVisionRange 900 ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.6 "dmg taken from crit reduced" 0.2 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 } } RevertGateBotsBehavior { Tag bot_giant Item "The Flare Gun" Item "Brigade Helm" Item "The Dark Age Defender" Skill Hard WeaponRestrictions SecondaryOnly MaxVisionRange 900 ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.6 "dmg taken from crit reduced" 0.2 } ItemAttributes { ItemName "Brigade Helm" "set item tint rgb" 2960676 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.5 } } } } T_TFBot_Medic_Kritz { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" Item "Das Metalmeatencasen" Tag bot_squad_member ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 225 } } T_TFBot_Sniper_Huntsman_Fire_Giant { Name "Giant Flame-tipped Bowman" Class Sniper ClassIcon sniper_bow_ignite Skill Expert Health 3000 Item "The Huntsman" Item "The Archers Groundings" Item "Randolph the Blood-Nosed Caribou" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huntsman" "set damagetype ignite" 1 "dmg penalty vs players" 0.75 // reduces base damage to 90 and afterburn to 3/tick "fire rate penalty" 1.25 "attach particle effect" 13 "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Randolph the Blood-Nosed Caribou" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 } } T_TFBot_Sniper_Huntsman_Bleed_Giant { Name "Giant Barbed Bowman" Class Sniper ClassIcon sniper_bow_bleed Skill Expert Health 3000 Item "The Huntsman" Item "The Archers Groundings" Item "Randolph the Blood-Nosed Caribou" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huntsman" "bleeding duration" 10 // total 80 damage bleed "killstreak tier" 2 "killstreak idleeffect" 1 } ItemAttributes { ItemName "Randolph the Blood-Nosed Caribou" "attach particle effect" 43 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 } } T_TFBot_Soldier_Escape { Name "Escape Plan Soldier" Class Soldier ClassIcon soldier_escape Skill Normal Item "The Escape Plan" Item "Worms Gear" WeaponRestrictions MeleeOnly } T_TFBot_Sniper_Huntsman_Rapid_Giant { Name "Giant Rapid Fire Bowman" Health 3000 Class Sniper ClassIcon sniper_bow_multi Skill Expert Item "The Archers Groundings" Item "The Huntsman" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 7 "head scale" 0.7 } } T_TFGateBot_Sniper_Huntsman { Name Bowman Class Sniper ClassIcon sniper_bow EventChangeAttributes { Default { Attributes IgnoreFlag BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Item "The Huntsman" Item "MvM GateBot Light Sniper" Skill Hard ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.5 } } RevertGateBotsBehavior { Item "The Huntsman" Item "MvM GateBot Light Sniper" Skill Hard ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.5 } ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } } } } T_TFBot_Scout_Three_Rune_Giant { Name "Not-so-nimble Swordsman" Class Scout Health 3000 Skill Expert ClassIcon scout_threerune_daan Item "The Dark Falkirk Helm" Item "The Dark Age Defender" Item "Three-Rune Blade" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 "melee range multiplier" 1.2 "hand scale" 1.25 "dmg taken from crit reduced" 0.33 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 2 } } Crin_TFBot_Medieval_Scout_Three_Rune { Class Scout ClassIcon scout_threerune_daan Name "Nimble Swordsman" Item "The Dark Falkirk Helm" Item "Three-Rune Blade" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Three-Rune Blade" "hit self on miss" 0 } } T_TFBot_Pyro_Neon { Name "Neon Annihilator Pyro" Class Pyro ClassIcon pyro_neon Skill Normal WeaponRestrictions MeleeOnly Item "The Neon Annihilator" } T_TFAttrBot_Sniper_Jarate_Wacka { Name "Bushwacka Combo Sniper" Class Sniper ClassIcon sniper_bushwacka EventChangeAttributes { Default { Skill Normal Tag bot_attrbot MaxVisionRange 800 WeaponRestrictions SecondaryOnly Item Jarate ItemAttributes { ItemName Jarate "effect bar recharge rate increased" -2 "fire rate penalty" 1.5 } } BotAttributes1 { Skill Normal Tag bot_attrbot MaxVisionRange 800 WeaponRestrictions SecondaryOnly Item Jarate ItemAttributes { ItemName Jarate "effect bar recharge rate increased" -2 "fire rate penalty" 1.5 } } BotAttributes2 { Skill Hard Tag bot_attrbot WeaponRestrictions MeleeOnly Item "The Bushwacka" } BotAttributes3 { Skill Normal Tag bot_attrbot MaxVisionRange 800 WeaponRestrictions SecondaryOnly Item Jarate ItemAttributes { ItemName Jarate "effect bar recharge rate increased" -2 "fire rate penalty" 1.5 } } BotAttributes4 { Skill Hard Tag bot_attrbot WeaponRestrictions MeleeOnly Item "The Bushwacka" } } } T_TFBot_Giant_Demoman_Eyelander_Armor { Name "Giant Armored Knight" Class Demoman ClassIcon demoknight Skill Expert Health 4000 Attributes MiniBoss Tag bot_giant WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Glasgow Great Helm" Item "The Sole Saviors" Item "The Dark Aged Defender" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "dmg from melee increased" 0.75 } } T_TFAttrBot_Chief_Medic_DokDumm { Name "Doktor Dummkopf" Class Medic Scale 2 Health 20000 Attributes UseBossHealthBar EventChangeAttributes { // Quick uber Default { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreEnemies Tag bot_giant WeaponRestrictions SecondaryOnly Item TF_WEAPON_MEDIGUN Item "Medic's Mountain Cap" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.6 "dmg from ranged reduced" 0 "dmg from melee increased" 0 "cancel falling damage" 1 "increased jump height" 1.75 } ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.1 } } // Quick-Fix BotAttributes1 { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreEnemies Tag bot_giant WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "Surgeon's Stahlhelm" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.6 "dmg from ranged reduced" 0 "dmg from melee increased" 0 "cancel falling damage" 1 "heal rate bonus" 2 "increased jump height" 1.75 } } // Long uber BotAttributes2 { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreEnemies Tag bot_giant WeaponRestrictions SecondaryOnly Item TF_WEAPON_MEDIGUN Item "Vintage Tyrolean" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.6 "dmg from ranged reduced" 0 "dmg from melee increased" 0 "cancel falling damage" 1 "increased jump height" 1.75 } ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" 6 "heal rate bonus" 0.1 } } // Kritz BotAttributes3 { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreEnemies Tag bot_giant WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Item "The Virus Doctor" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.6 "dmg from ranged reduced" 0 "dmg from melee increased" 0 "cancel falling damage" 1 "bot medic uber health threshold" 200000 "ubercharge rate bonus" 200000 "increased jump height" 1.75 } } // Melee BotAttributes4 { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Tag bot_giant WeaponRestrictions MeleeOnly Item "The Ubersaw" Item "Das Naggenvatcher" CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.6 "cancel falling damage" 1 "increased jump height" 1.3 "rage giving scale" 0.05 } ItemAttributes { ItemName "The Ubersaw" "damage penalty" 0.8 "fire rate bonus" 0.5 "bleeding duration" 8 } } } } } Mission { Objective Sniper Where spawnbot_gate02_alt Where spawnbot_gate01 DesiredCount 3 InitialCooldown 5 CooldownTime 55 BeginAtWave 1 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Huntsman_9 } } Mission { Objective Sniper Where spawnbot_main Where spawnbot_gate02 Where spawnbot_gate01 DesiredCount 1 InitialCooldown 10 CooldownTime 60 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Name "Rapid Fire Bowman" ItemAttributes { ItemName "The Huntsman" "dmg penalty vs players" 0.75 } } } Wave { InitWaveOutput { Target wave_initB_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } WaveSpawn { Where spawnbot_gate01_invasion Support 1 TotalCount 4 SpawnCount 1 MaxActive 1 WaitBetweenSpawnsAfterDeath 6 TFBot { Name "Gas Pyro" Class Pyro ClassIcon pyro_gascann Item "Brigade Helm" Item "The Gas Passer" Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Gas Passer" item_meter_charge_rate 0.25 "fire rate penalty" 4 } } } WaveSpawn { Name 1a Where spawnbot_gate01_invasion TotalCount 44 SpawnCount 4 MaxActive 7 TotalCurrency 150 WaitBetweenSpawns 5 RandomChoice { TFBot { Name "Fishy Business" Class Scout Skill Normal Item "Sole Mate" Item "The Holy Mackerel" WeaponRestrictions MeleeOnly MaxVisionRange 650 } TFBot { Name "Army Man" Class Scout Skill Normal Item "Armored Authority" Item "Unarmed Combat" WeaponRestrictions MeleeOnly MaxVisionRange 650 } } } WaveSpawn { Name 1a Where spawnbot_gate01_invasion TotalCount 18 SpawnCount 3 MaxActive 3 TotalCurrency 50 WaitBeforeStarting 3 WaitBetweenSpawns 8 TFBot { Name "Equalizer Soldier" Class Soldier ClassIcon soldier_equalizer Skill Normal Item "The Equalizer" Item "Worms Gear" WeaponRestrictions MeleeOnly } } WaveSpawn { Name 1c Where spawnbot_gate01_right TotalCount 4 SpawnCount 1 MaxActive 1 TotalCurrency 200 WaitBetweenSpawnsAfterDeath 3 WaitBeforeStarting 4 WaitForAllSpawned 1a TFBot { Template T_TFBot_Scout_Three_Rune_Giant Skill Normal Health 1600 CharacterAttributes { "move speed bonus" 0.4 } } } WaveSpawn { Name 1b Where spawnbot_gate01_invasion TotalCount 28 SpawnCount 4 MaxActive 5 TotalCurrency 50 WaitForAllSpawned 1a WaitBeforeStarting 7 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Soldier_Shovel } } WaveSpawn { Name 1c Where spawnbot_gate01_invasion TotalCount 24 SpawnCount 3 MaxActive 5 TotalCurrency 50 WaitForAllDead 1a WaitBetweenSpawns 4 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1d Where spawnbot_gate01 TotalCount 3 SpawnCount 3 MaxActive 3 TotalCurrency 100 WaitForAllDead 1c WaitForAllSpawned 1b Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed_Giant } TFBot { Template T_TFBot_Sniper_Huntsman_Fire_Giant } TFBot { Template T_TFBot_Sniper_Huntsman_Rapid_Giant } } } } Wave { InitWaveOutput { Target wave_initA_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } WaveSpawn { Name 2a Where spawnbot_gate02 Where spawnbot_gate01 TotalCount 22 SpawnCount 22 MaxActive 22 TotalCurrency 50 TFBot { Template T_TFGateBot_Sniper_Huntsman_9 } } WaveSpawn { Name 2b Where spawnbot_gate02 Where spawnbot_gate01 TotalCount 4 SpawnCount 1 MaxActive 2 TotalCurrency 200 WaitForAllDead 2a WaitBeforeStarting 3 WaitBetweenSpawns 25 RandomChoice { TFBot { Template T_TFGatebot_Demo_Paintrain_Giant } TFBot { Template T_TFGatebot_Soldier_PainTrain_Giant Health 3300 } } } WaveSpawn { Name 2b Where spawnbot_gate02_invasion Where spawnbot_gate01_invasion TotalCount 30 SpawnCount 2 MaxActive 7 TotalCurrency 75 WaitForAllDead 2a WaitBeforeStarting 3 WaitBetweenSpawns 3 DoneOutput { Target disable_limited_spawns_a Action Trigger } RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } TFBot { Template T_TFBot_Heavy_GRU_MFD } } } WaveSpawn { Where spawnbot_limited_a Support 1 TotalCount 5 SpawnCount 1 MaxActive 2 WaitForAllDead 2a WaitBeforeStarting 13 WaitBetweenSpawns 8 TFBot { Template T_TFGatebot_Soldier_Zatoichi_Conch } } WaveSpawn { Name 2c Where spawnbot_gate02 Where spawnbot_gate01_invasion TotalCount 39 SpawnCount 3 MaxActive 6 WaitForAllDead 2b WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Name "Detonator Pyro" Class Pyro ClassIcon pyro_flare Skill Hard Item "The Detonator" Item "Pyro's Boron Beanie" WeaponRestrictions SecondaryOnly } } WaveSpawn { Name 2c Where spawnbot_gate02_invasion Where spawnbot_gate01 TotalCount 12 SpawnCount 2 MaxActive 3 TotalCurrency 75 WaitForAllDead 2b WaitBeforeStarting 4 WaitBetweenSpawns 3 TFBot { Name "Fire Dragon Heavy" Class Heavyweapons ClassIcon heavy_heater_nys Skill Hard Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "set damagetype ignite" 1 "fire rate penalty" 4 "projectile spread angle penalty" 4 "damage penalty" 1 "override projectile type" 2 "projectile speed decreased" 0.85 "mini rockets" 1 } } } WaveSpawn { Name 2c Where spawnbot_gate02 Where spawnbot_gate01 TotalCount 3 SpawnCount 1 MaxActive 1 TotalCurrency 100 WaitForAllDead 2b WaitBeforeStarting 15 WaitBetweenSpawnsAfterDeath 5 TFBot { Template T_TFBot_Pyro_Axtinguisher_Giant } } WaveSpawn { Name 2d Where spawnbot_gate02 Where spawnbot_gate01 TotalCount 1 SpawnCount 1 MaxActive 1 TotalCurrency 200 WaitForAllDead 2c WaitBeforeStarting 4 TFBot { Name "Flare Master" Class Pyro ClassIcon pyro_flare_rain_nys Health 16000 Scale 1.9 EventChangeAttributes { Default { Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Skill Expert Item "The Flare Gun" Item "Pyro's Boron Beanie" Item "The Sengoku Scorcher" Tag bot_giant Tag bot_attrbot ItemAttributes { ItemName "The Flare Gun" "fire rate bonus" 0.15 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "increased jump height" 1.3 "rage giving scale" 0.1 } } BotAttributes1 { Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Skill Expert Item "The Flamboyant Flamenco" Item "The Sengoku Scorcher" Item "The Scorch Shot" Tag bot_giant Tag bot_attrbot ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.1 "faster reload rate" 0.3 "projectile speed decreased" 0.35 "projectile spread angle penalty" 10 "damage penalty" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "increased jump height" 1.3 "rage giving scale" 0.1 } } BotAttributes2 { Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Skill Expert Item "The MK 50" Item "The Sengoku Scorcher" Item "The Manmelter" Tag bot_giant Tag bot_attrbot ItemAttributes { ItemName "The Manmelter" "damage bonus" 2.5 "weapon burn dmg increased" 2 "damage causes airblast" 1 "fire rate bonus" 0.75 "apply z velocity on damage" 400 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "increased jump height" 1.3 "rage giving scale" 0.1 } } BotAttributes3 { Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Skill Expert Item "Brigade Helm" Item "The Sengoku Scorcher" Item "The Backburner" Item "The Gas Passer" Tag bot_giant Tag bot_attrbot ItemAttributes { ItemName "The Gas Passer" "weapon burn dmg increased" 3 item_meter_charge_rate 0.5 "applies snare effect" 0.5 "killstreak tier" 2 "killstreak idleeffect" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "increased jump height" 1.3 "rage giving scale" 0.1 } } } } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllSpawned 2d WaitBeforeStarting 7 FirstSpawnOutput { Target botattributes_random_start_relay Action Trigger } } WaveSpawn { Where spawnbot_gate02_invasion Where spawnbot_gate01_invasion Support 1 TotalCount 0 SpawnCount 1 MaxActive 5 WaitForAllDead 2c WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Heavy_GRU_MFD } } } Wave { InitWaveOutput { Target wave_initMain_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } WaveSpawn { Name dummy Support 1 SpawnCount 0 MaxActive 0 TFBot { Class Scout WeaponRestrictions MeleeOnly ClassIcon medic_fire } } WaveSpawn { Name dummy Support 1 SpawnCount 0 MaxActive 0 FirstSpawnOutput { Target botattributes_random_start_relay Action Trigger } } WaveSpawn { Where spawnbot_limited_a Support 1 TotalCount 8 SpawnCount 1 MaxActive 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Name "Random Vaccinator Medic" Class Medic ClassIcon medic_bullet EventChangeAttributes { Default { Item "Medic's Mountain Cap" Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Tag bot_attrbot ItemAttributes { ItemName TF_WEAPON_MEDIGUN "medigun charge is resists" 3 "medigun bullet resist passive" 0.75 "medigun bullet resist deployed" 0.75 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 "heal rate bonus" 5 } } BotAttributes1 { Item "Medic's Mountain Cap" Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Tag bot_attrbot ItemAttributes { ItemName TF_WEAPON_MEDIGUN "medigun charge is resists" 3 "medigun bullet resist passive" 0.75 "medigun bullet resist deployed" 0.75 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 "heal rate bonus" 5 } } BotAttributes2 { Item "Medic's Mountain Cap" Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Tag bot_attrbot ItemAttributes { ItemName TF_WEAPON_MEDIGUN "medigun charge is resists" 5 "medigun fire resist passive" 0.75 "medigun fire resist deployed" 0.75 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 "heal rate bonus" 5 } } BotAttributes3 { Item "Medic's Mountain Cap" Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Tag bot_attrbot ItemAttributes { ItemName TF_WEAPON_MEDIGUN "medigun charge is resists" 3 "medigun bullet resist passive" 0.75 "medigun bullet resist deployed" 0.75 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 225 "voice pitch scale" 0 "heal rate bonus" 5 } } } } } WaveSpawn { Name 3a Where spawnbot_main Where spawnbot_gate02 Where spawnbot_gate01_invasion TotalCount 14 SpawnCount 2 MaxActive 3 TotalCurrency 100 WaitBetweenSpawns 4 WaitBeforeStarting 1 TFBot { Template T_TFGatebot_Heavy_IronFist } } WaveSpawn { Name 3a Where spawnbot_main_invasion Where spawnbot_gate02_invasion Where spawnbot_gate01_invasion TotalCount 33 SpawnCount 3 MaxActive 7 TotalCurrency 50 WaitBetweenSpawns 3 WaitBeforeStarting 1 RandomChoice { TFBot { Template T_TFBot_Heavy_Apoco_Fist } TFBot { Template T_TFBot_Heavy_Apoco_Fist } TFBot { Name "Fists Heavy" Class Heavyweapons ClassIcon heavy_fist_nys Skill Hard Item "War Head" Item "Upgradeable TF_WEAPON_FISTS" WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 3a Where spawnbot_main Where spawnbot_gate02 Where spawnbot_gate01 TotalCount 3 SpawnCount 1 MaxActive 2 TotalCurrency 100 WaitBetweenSpawnsAfterDeath 6 WaitBeforeStarting 20 TFBot { Template T_TFAttrBot_Giant_Sniper_Crafty } } WaveSpawn { Name 3b Where spawnbot_limited_b TotalCount 3 Support 1 SpawnCount 1 MaxActive 2 WaitForAllDead 3a WaitBetweenSpawns 6 WaitBeforeStarting 5 TFBot { Name "Mad Milk Scout" Class Scout ClassIcon scout_milk Skill Expert Item "Mad Milk" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.15 } } } WaveSpawn { Name 3c Where spawnbot_main Where spawnbot_gate02 Where spawnbot_gate01 TotalCount 3 SpawnCount 1 MaxActive 1 TotalCurrency 75 WaitForAllDead 3a WaitBetweenSpawnsAfterDeath 10 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Demoman_Eyelander_Armor } } WaveSpawn { Name 3c Where spawnbot_main Where spawnbot_gate02 Where spawnbot_gate01 TotalCount 40 SpawnCount 3 MaxActive 7 TotalCurrency 50 WaitForAllDead 3a WaitBetweenSpawns 4 WaitBeforeStarting 3 TFBot { Template T_TFAttrBot_Sniper_Jarate_Wacka } } WaveSpawn { Name 3c Where spawnbot_main Where spawnbot_gate02 Where spawnbot_gate01 TotalCount 24 SpawnCount 4 MaxActive 5 TotalCurrency 50 WaitForAllDead 3a WaitBetweenSpawns 5 WaitBeforeStarting 5 TFBot { Template T_TFBot_Pyro_Neon } } WaveSpawn { Name 3d Where spawnbot_main Where spawnbot_gate02 Where spawnbot_gate01 TotalCount 8 SpawnCount 4 MaxActive 8 TotalCurrency 75 WaitForAllSpawned 3c WaitBeforeStarting 10 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Soldier_Shovel } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } } Wave { InitWaveOutput { Target wave_initMain_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } WaveSpawn { Where spawnbot_limited_a TotalCount 3 Support 1 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 12 TFBot { Name "Mad Milk Scout" Class Scout ClassIcon scout_milk Skill Expert Item "Mad Milk" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.15 } } } WaveSpawn { Name 4a Where spawnbot_main_right Where spawnbot_gate01 Where spawnbot_gate02_invasion TotalCount 36 SpawnCount 6 MaxActive 11 TotalCurrency 50 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Sniper_Huntsman } } WaveSpawn { Name 4a Where spawnbot_main Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 6 SpawnCount 3 MaxActive 3 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Giant } TFBot { Template T_TFBot_Medic Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Skill Expert Attributes IgnoreEnemies } } } WaveSpawn { Name 4b Where spawnbot_main_invasion Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 24 SpawnCount 4 MaxActive 7 TotalCurrency 50 WaitForAllDead 4a WaitBetweenSpawns 4 TFBot { Template T_TFBot_Soldier_Escape Attributes AlwaysCrit } } WaveSpawn { Name 4b Where spawnbot_main_left Where spawnbot_gate01_invasion Where spawnbot_gate02_invasion TotalCount 18 SpawnCount 2 MaxActive 4 WaitForAllDead 4a WaitBetweenSpawns 3 TFBot { Template T_TFGateBot_Soldier_Equalizer } } WaveSpawn { Name 4bb Where spawnbot_main Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 6 SpawnCount 3 MaxActive 4 TotalCurrency 200 WaitForAllDead 4a WaitBeforeStarting 6 Squad { TFBot // Stock > Original { Name "Giant Charged Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_crit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed increased" 0.5 "fire rate bonus" 1.5 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } TFBot { Template T_TFBot_Medic Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Skill Expert Attributes IgnoreEnemies } } } WaveSpawn { Name 4c Where spawnbot_main Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 4 SpawnCount 1 MaxActive 2 TotalCurrency 250 WaitForAllSpawned 4b WaitForAllDead 4bb WaitBeforeStarting 4 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury ItemAttributes { ItemName "The Dragon's Fury" mult_item_meter_charge_rate 0.5 } CharacterAttributes { "move speed bonus" 0.4 } } } WaveSpawn { Name 4c Where spawnbot_main_right Where spawnbot_gate01_right Where spawnbot_gate02 TotalCount 10 SpawnCount 2 MaxActive 3 WaitForAllSpawned 4b WaitForAllDead 4bb WaitBeforeStarting 4 WaitBetweenSpawns 8 TFBot { Template T_TFGateBot_Pyro_Flare } } WaveSpawn { Name 4c Where spawnbot_main_invasion Where spawnbot_gate01_invasion Where spawnbot_gate02_invasion TotalCount 30 SpawnCount 5 MaxActive 9 TotalCurrency 50 WaitForAllSpawned 4b WaitForAllDead 4bb WaitBeforeStarting 4 WaitBetweenSpawns 5 TFBot { Name "Volcano Fragment Pyro" Class Pyro ClassIcon pyro_volcano Skill Normal Item "Sharpened Volcano Fragment" WeaponRestrictions MeleeOnly } } WaveSpawn { Name 4d Where spawnbot_main Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 3 SpawnCount 3 MaxActive 3 TotalCurrency 150 WaitForAllDead 4c Squad { TFBot // Coastrock template { Name "Giant Steel Gauntlet" Class Heavy Health 10000 Skill Expert ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Fists of Steel" Item "War Head" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 2 "fire rate penalty" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.4 "override footstep sound set" 2 "hand scale" 1.75 } } TFBot // Stock > Original { Name "Giant Charged Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_crit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed increased" 0.5 "fire rate bonus" 1.5 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } TFBot // Stock > Original { Name "Giant Charged Soldier" Class Soldier Skill Expert Health 3800 ClassIcon soldier_crit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Gunboats" Item "Exquisite Rack" Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed increased" 0.5 "fire rate bonus" 1.5 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } } } } Wave { InitWaveOutput { Target wave_initMain_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_backwardsMain_relay Action Trigger } WaveSpawn { Name 5a Where spawnbot_main TotalCount 1 SpawnCount 1 TotalCurrency 50 FirstSpawnWarningSound vo/mvm/norm/medic_mvm_battlecry04.mp3 TFBot { Template T_TFAttrBot_Chief_Medic_DokDumm } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllSpawned 5a WaitBeforeStarting 1 FirstSpawnWarningSound vo/mvm/norm/medic_mvm_go01.mp3 } WaveSpawn { Name 5b Where spawnbot_main TotalCount 1 SpawnCount 1 TFBot { Template T_TFBot_Giant_Demoman_Eyelander_Armor } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllDead 5b FirstSpawnOutput { Target intel3 Action ForceResetSilent } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllDead 5b WaitBeforeStarting 1 FirstSpawnWarningSound vo/mvm/norm/medic_mvm_negativevocalization05.mp3 } WaveSpawn { Name 5c Where spawnbot_main TotalCount 1 SpawnCount 1 WaitForAllDead 5b TFBot { Template T_TFBot_Scout_Three_Rune_Giant Attributes AlwaysCrit } FirstSpawnOutput { Target botattributes1_relay Action Trigger } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllDead 5c FirstSpawnOutput { Target intel3 Action ForceResetSilent } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllDead 5c WaitBeforeStarting 1 FirstSpawnWarningSound vo/mvm/norm/medic_mvm_negativevocalization04.mp3 } WaveSpawn { Name 5d Where spawnbot_main TotalCount 1 SpawnCount 1 WaitForAllDead 5c TFBot { Template T_TFBot_Heavy_Apoco_Fist_Giant } FirstSpawnOutput { Target botattributes2_relay Action Trigger } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllDead 5d FirstSpawnOutput { Target intel3 Action ForceResetSilent } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllDead 5d WaitBeforeStarting 1 FirstSpawnWarningSound vo/mvm/norm/medic_mvm_negativevocalization06.mp3 } WaveSpawn { Name 5e Where spawnbot_main TotalCount 1 SpawnCount 1 WaitForAllDead 5d TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury Name "Grandmaster Pyromancer" Health 5000 Scale 1.85 Item "The Dark Age Defender" ItemAttributes { ItemName "The Dragon's Fury" mult_item_meter_charge_rate 0.33 "damage penalty" 1 } ItemAttributes { ItemName "Fear Monger" "attach particle effect" 78 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from crit reduced" 0.4 } } FirstSpawnOutput { Target botattributes3_relay Action Trigger } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllDead 5e WaitBeforeStarting 1 FirstSpawnOutput { Target botattributes4_relay Action Trigger } } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllDead 5e WaitBeforeStarting 1 FirstSpawnWarningSound vo/mvm/norm/medic_mvm_negativevocalization01.mp3 } WaveSpawn { Name dummy SpawnCount 0 MaxActive 0 WaitForAllDead 5e WaitBeforeStarting 2 FirstSpawnWarningSound vo/mvm/norm/medic_mvm_specialcompleted02.mp3 } WaveSpawn { Name 5g TotalCount 1 SpawnCount 1 TotalCurrency 200 WaitForAllDead 5a WaitBeforeStarting 3 Tank { Name mince_has_a_boob_spray StartingPathTrackNode boss_path_1 Speed 75 Health 22000 OnBombDroppedOutPut { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5h Where spawnbot_main_left Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 30 SpawnCount 5 MaxActive 10 WaitForAllDead 5a WaitBeforeStarting 3 TFBot { Template T_TFGateBot_Demoman_PainTrain_Charge ClassIcon demo_targe_nys } } WaveSpawn { Name 5h Where spawnbot_main_right Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 9 SpawnCount 3 MaxActive 4 WaitForAllDead 5a WaitBeforeStarting 3 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Shovel Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Skill Expert Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Skill Expert Attributes IgnoreEnemies } } } WaveSpawn { Name 5i Where spawnbot_main_invasion Where spawnbot_gate01_invasion Where spawnbot_gate02_invasion TotalCount 15 SpawnCount 3 MaxActive 4 WaitForAllDead 5h WaitBetweenSpawns 3 TFBot { Name "Stickybomb Demo" Class Demoman ClassIcon demo_sticky_daan Skill Hard Item "The Strontium Stove Pipe" Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" Item "The Dark Age Defender" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER is_passive_weapon 1 "override projectile type" 27 "fire rate penalty" 2000 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "max pipebombs decreased" -7 "clip size penalty" 0.5 "faster reload rate" 0.75 "self dmg push force decreased" 0.1 "stickybomb charge rate" 0.15 "projectile range decreased" 0.45 } } } WaveSpawn { Where spawnbot_limited_a TotalCount 20 Support 1 SpawnCount 2 MaxActive 3 WaitForAllDead 5h WaitBetweenSpawns 5 TFBot { Template T_TFAttrBot_Demoman_Snackbar ClassIcon demo_caber_nys } } WaveSpawn { Name 5ja Where spawnbot_main Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 2 SpawnCount 1 MaxActive 2 TotalCurrency 50 WaitForAllDead 5h WaitBeforeStarting 6 WaitBetweenSpawns 16 TFBot { Template T_TFBot_Giant_Demoman_Eyelander_Armor } DoneOutput { Target botattributes1_setdefault_relay } } WaveSpawn { Name 5k Where spawnbot_main Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 1 SpawnCount 1 MaxActive 1 TotalCurrency 50 WaitForAllDead 5ja WaitBeforeStarting 3 WaitBetweenSpawns 16 TFBot { Template T_TFBot_Heavy_FireDragon_Giant } DoneOutput { Target botattributes_revertdefault_back_relay } } WaveSpawn { Name 5k Where spawnbot_main Where spawnbot_gate01_invasion Where spawnbot_gate02_invasion TotalCount 36 SpawnCount 6 MaxActive 12 TotalCurrency 150 WaitForAllDead 5h WaitBeforeStarting 3 WaitBetweenSpawns 4 FirstSpawnOutput { Target botattributes_random_start_relay Action Trigger } RandomChoice { TFBot { Template T_TFGateBot_Heavy_GRU_MFD } TFBot { Template T_TFGateBot_Heavy_GRU_MFD } TFBot { Template T_TFGateBot_Heavy_GRU_MFD } TFBot { Template T_TFBot_Heavy_Apoco_Fist Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_Apoco_Fist Attributes AlwaysCrit } } } } Wave { InitWaveOutput { Target wave_initA_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } WaveSpawn { Name 6a Where spawnbot_main Where spawnbot_gate01 Where spawnbot_gate02 TotalCount 1 SpawnCount 1 FirstSpawnWarningSound vo/mvm/norm/sniper_mvm_dominationsoldier04.mp3 FirstSpawnOutput { Target botattributes_random_start_relay Action Trigger } TFBot { Name "Mundy Gone Mad" Class Sniper Health 33000 Scale 1.9 AutoJumpMin 2 AutoJumpMax 5 EventChangeAttributes { Default { Tag bot_attrbot Tag bot_giant Skill Expert WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar Attributes MiniBoss Item "The War Pig" Item "The Dark Age Defender" Item "Upgradeable TF_WEAPON_SMG" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "increased jump height" 5 "override projectile type" 2 "mini rockets" 1 "projectile spread angle penalty" 3 "fire rate bonus" 0.75 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.35 "increased air control" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.1 "head scale" 0.7 "deploy time increased" .01 "cancel falling damage" 1 } } BotAttributes1 { Tag bot_attrbot Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Randolph the Blood-Nosed Caribou" Item "The Dark Age Defender" Item "The B.A.S.E. Jumper" Item "The Tribalman's Shiv" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Tribalman's Shiv" "damage penalty" 0.1 "hand scale" 1.25 "melee range multiplier" 1.25 "damage causes airblast" 1 "bleeding duration" 1.5 "apply z velocity on damage" -950 } CharacterAttributes { "move speed bonus" 0.35 "increased jump height" 0 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.1 "head scale" 0.7 "deploy time increased" .01 "cancel falling damage" 1 } } BotAttributes2 { Tag bot_attrbot Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "The Hitman's Heatmaker" Item "Letch's LED" Item "The Dark Age Defender" Item "The B.A.S.E. Jumper" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Hitman's Heatmaker" "slow enemy on hit major" 5 "mark for death" 1 "damage causes airblast" 1 "apply z velocity on damage" 500 "fire rate bonus" 0.3 "shot penetrate all players" 1 "damage penalty on bodyshot" 1 "dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.1 "head scale" 0.7 "deploy time increased" .01 "cancel falling damage" 1 } } BotAttributes3 { Tag bot_attrbot Tag bot_giant Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Self-Aware Beauty Mark" Item "Trophy Belt" Item "The Dark Age Defender" Item "The Triggerman's Tacticals" ItemAttributes { ItemName "The Self-Aware Beauty Mark" "applies snare effect" 0.6 "fire rate bonus" 0.6 "hand scale" 1.5 "effect bar recharge rate increased" .01 } CharacterAttributes { "move speed bonus" 0.4 "increased jump height" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.1 "head scale" 0.7 "deploy time increased" .01 "cancel falling damage" 1 } } BotAttributes4 { Tag bot_attrbot Tag bot_giant Skill Expert WeaponRestrictions SecondaryOnly Attributes UseBossHealthBar Attributes MiniBoss Attributes AutoJump Item "The War Pig" Item "The Dark Age Defender" Item "Upgradeable TF_WEAPON_SMG" Item "The Triggerman's Tacticals" Item "The B.A.S.E. Jumper" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "increased jump height" 5 "override projectile type" 2 "mini rockets" 1 "projectile spread angle penalty" 3 "damage bonus" 2.5 "clip size bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.35 "increased air control" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 7 "rage giving scale" 0.1 "head scale" 0.7 "deploy time increased" .01 "cancel falling damage" 1 } } } } } } }