// mission by randomguy #base robot_standard.pop #base robot_giant.pop #base robot_randomguy_new.pop #base custom_medieval_randomguy.pop WaveSchedule { CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 2 StartingCurrency 9999 // 400 // Advanced 1 // FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 // EventPopFile Halloween SpawnTemplate { Name ExplanationSign origin "3470 3063 1216" angles "0 315 0" } SpawnTemplate { Name Winterbridge_Sentry_Fix } Templates { } Mission { Objective Spy InitialCooldown 15 // Where spawnbot BeginAtWave 0 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper // Where spawnbot_mission_sniper BeginAtWave 0 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer // Where spawnbot BeginAtWave 0 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries // Where spawnbot InitialCooldown 30 CooldownTime 30 BeginAtWave 1 RunForThisManyWaves 10 TFBot { Template T_TFBot_SentryBuster } } // WAVE 1 //////////CURRENCY 000/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name stage1 // Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 RandomSpawn 0 TFBot { Class Scout Skill Easy } } } Wave { } // Testing stuff. PlayerAttributes // Player attributes appied for the whole mission { "ammo regen" 1 "metal regen" 600 "maxammo primary increased" 10 "maxammo secondary increased" 10 } Wave { WaveSpawn { Name stage1 Where teamspawn_red TotalCount 6 SpawnCount 6 TFBot { Class Heavy Action Idle Attributes MiniBoss Health 5000 CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 no_attack 1 no_duck 1 no_jump 1 } } } } Wave { WaveSpawn { Name thetankappears TotalCount 1 SpawnCount 1 Tank { Health 10000 Speed 0 StartingPathTrackNode boss_path_54 } } } Wave { } }