#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop You_Can_Put_Anything_Here_Lol // WaveSchedule { StartingCurrency 600 RespawnWaveTime 5 FixHuntsmanDamageBonus 0 CanBotsAttackWhileInSpawnRoom no Advanced 1 SandmanStun 1 RespecEnabled 0 SniperAllowHeadshots 1 CustomUpgradesFile "mvm_upgrades_winterbridge_mo.txt" MedievalMode 0 ItemWhitelist { Classname "tf_weapon_parachute" Classname "tf_wearable" Classname "saxxy" Classname "tf_powerup_bottle" Classname "tf_weapon_spellbook" Classname "tf_weapon_lunchbox_drink" Classname "tf_weapon_jar_milk" Classname "tf_weapon_cleaver" Classname "tf_weapon_bat" Classname "tf_weapon_bat_wood" Classname "tf_weapon_bat_fish" Classname "tf_weapon_bat_giftwrap" Classname "Upgradeable TF_WEAPON_REVOLVER" Name "Rocket Jumper" Name "The B.A.S.E. Jumper" Classname "tf_weapon_buff_item" Classname "tf_weapon_shovel" Classname "tf_weapon_katana" Name "The Detonator" Classname "tf_weapon_jar_gas" Classname "tf_weapon_fireaxe" Classname "tf_weapon_breakable_sign" Classname "tf_weapon_slap" Name "Sticky Jumper" Classname "tf_wearable_demoshield" Classname "tf_weapon_bottle" Classname "tf_weapon_sword" Classname "tf_weapon_stickbomb" Classname "tf_weapon_lunchbox" Classname "tf_weapon_fists" Classname "tf_weapon_laser_pointer" Classname "tf_weapon_wrench" Classname "tf_weapon_robot_arm" // Gunslinger Classname "tf_weapon_crossbow" Classname "tf_weapon_syringegun_medic" Classname "tf_weapon_bonesaw" Classname "tf_weapon_compound_bow" Classname "tf_weapon_razorback" Classname "tf_weapon_jar" Classname "tf_weapon_club" Classname "tf_weapon_knife" Classname "tf_weapon_pda_spy" Classname "tf_weapon_invis" } ExtraSpawnPoint { Name "spawnbot_portal" TeamNum 3 X "5000" Y "4991" Z "621" } ExtendedUpgrades { Melee_Generic { Name "Damage Bonus" Attribute "damage bonus" Cap 1.45 Increment 0.15 Cost 300 Description "15% damage bonus" AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Medic AllowPlayerClass Sniper AllowedWeapons { Slot "Melee" } DisallowedWeapons // Disallow those weapons { ItemName "The Ubersaw" ItemName "The Fan O'War" ItemName "The Wrap Assassin" //useless ItemName "The Eviction Notice" ItemName "The Killing Gloves of Boxing" ItemName "The Ullapool Caber" } } Melee_Demo { Name "Damage Bonus" Attribute "damage bonus" Cap 1.45 Increment 0.15 Cost 300 Description "15% damage bonus" AllowedWeapons { ClassName "tf_weapon_bottle" ItemName "tf_weapon_bottle" SimilarToItem "tf_weapon_bottle" } DisallowedWeapons { ItemName "The Eyelander" ItemName "The Persian Persuader" ItemName "The Claidheamohmor" ItemName "The Scotsman's Skullcutter" ItemName "The Ullapool Caber" ItemName "The Half-Zatoichi" ItemName "Nessie's Nine Iron" } } } ItemBlacklist { Name "Kritz Or Treat Canteen" Name "Default Power Up Canteen (MvM)" Name "Power Up Canteen (MvM)" Name "Battery Canteens" Name "The Fan O'War" } ItemAttributes //SCOUT { ItemName "The Flying Guillotine" "always crit" 1 "crit kill will gib" 1 "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName "Mad Milk" "mult effect duration" 0.33 } ItemAttributes { ItemName "Mutated Milk" "mult effect duration" 0.33 } ItemAttributes { ItemName "The Sandman" "fire rate penalty" 1.5 "damage bonus hidden" 1.5 "special item description" "Hidden 50% damage bonus" "stun on damage" 80 "max health additive penalty" 0 } ItemAttributes { ItemName "The Wrap Assassin" "mult bleeding dmg" 4 } ItemAttributes { ItemName "The Candy Cane" "drop health pack on kill" 0 "max health additive bonus" 50 "heal on hit for rapidfire" 5 } ItemAttributes { ItemName "The Boston Basher" "bleeding duration" 10 "mult bleeding dmg" 2.5 "dmg taken from self reduced" 0.5 } ItemAttributes { ItemName "Three-Rune Blade" "bleeding duration" 10 "mult bleeding dmg" 2.5 "dmg taken from self reduced" 0.5 } ItemAttributes { ItemName "Sun-on-a-Stick" "Set DamageType Ignite" 1 "crit vs burning players" 1 "damage penalty" 1 "weapon burn time reduced" 0.1 "attach particle effect" 3042 } ItemAttributes { ItemName "The Fan O'War" "health regen" -25 } ItemAttributes //END SCOUT { ItemName "The Atomizer" "mult dmg while midair" 2 "dmg penalty vs players" 1 "minicrits become crits" 1 } ItemAttributes //SOLDIER { ItemName "The Mantreads" "move speed bonus" 1.25 "increased jump height" 3.69 "dmg penalty vs players" 1.69 "add cond when active" 84 "head scale" 0.25 "player gravity ballon head" 2.9 } ItemAttributes { ItemName "The Gunboats" "max health additive bonus" 75 "damage force reduction" 0.001 "cancel falling damage" 1 "move speed bonus" 1.2 } ItemAttributes { ItemName "The B.A.S.E. Jumper" "parachute redeploy" 1 "increased air control" 4 } ItemAttributes { ItemName "The Escape Plan" "provide on active" 1 "speed_boost_on_hit_enemy" 3 "mod shovel speed boost" 0 "self mark for death" 0 "reduced_healing_from_medics" 1 "gesture speed increase" 2 "taunt attack time mult" 0.5 } ItemAttributes { ItemName "The Equalizer" "damage bonus hidden" 1.33 "special item description" "Hidden 33% damage bonus" "mult crit when health is below percent" 0.5 "mult dmg vs giants" 2 "fire rate penalty" 1.1 "reduced_healing_from_medics" 1.99 "gesture speed increase" 1.4 "taunt attack time mult" 0.5 } ItemAttributes { ItemName "The Pain Train" "dmg taken from bullets increased" 1 "max health additive bonus" 25 "bleeding duration" 6 "mult dmg vs tanks" 1.25 "dmg penalty vs players" 0.9 } ItemAttributes { ItemName "The Half-Zatoichi" "damage penalty" 0.75 } ItemAttributes { ItemName "The Disciplinary Action" "dmg pierces resists absorbs" 1 "melee cleave attack" 1 } ItemAttributes //END SOLDIER { ItemName "The Market Gardener" "mult crit dmg" 1.45 "no crit boost" 1 "mult dmg vs tanks" 0.33 } ItemAttributes //PYRO { ItemName "The Lollichop" "SPELL: set item tint RGB" 5 } ItemAttributes { ItemName "The Back Scratcher" "max health additive bonus" 25 } ItemAttributes { ItemName "Sharpened Volcano Fragment" "melee cleave attack" 1 "attack_minicrits_and_consumes_burning" 1 "crits_become_minicrits" 1 "attach particle effect" 3042 } ItemAttributes { ItemName "The Hot Hand" "melee cleave attack" 1 "always crit" 1 "speed_boost_on_hit_enemy" 3 "speed buff ally" 1 } ItemAttributes { SimilarToItem "The Homewrecker" "mult dmg vs giants" 2 "dmg penalty vs players" 1 } ItemAttributes { SimilarToItem "The Axtinguisher" "melee cleave attack" 1 "damage penalty" 1 "damage bonus vs burning" 2.69 } ItemAttributes { ItemName "The Neon Annihilator" "wet immunity" 1 "dmg penalty vs players" 1 "mult crit dmg" 1.5 "fire rate penalty" 1.25 } ItemAttributes //END PYRO { ItemName "The Powerjack" "max health additive bonus" 25 "dmg taken increased" 1 "damage penalty" 0.85 "slow enemy on hit major" 0.6 } ItemAttributes //DEMO { SimilarToItem "tf_weapon_bottle" "bleeding duration" 2 "mult bleeding dmg" 1.5 } ItemAttributes { ItemName "The Claidheamohmor" "charge impact damage increased" 6 "melee range multiplier" 2 "dmg taken increased" 1 "charge time increased" 1.5 "mult charge turn control" 69 "max health additive bonus" 25 "kill refills meter" 0.5 } ItemAttributes { ItemName "The Persian Persuader" "melee cleave attack" 1 "bleeding duration" 5 "mult bleeding dmg" 1.75 } ItemAttributes { ItemName "The Scotsman's Skullcutter" "mult crit dmg" 0.66 } ItemAttributes { ItemName "The Ullapool Caber" //END DEMO "fire rate penalty" 1.33 "damage penalty" 0.6 "regenerate stickbomb" 1 "cancel falling damage" 1 "self dmg push force decreased" 0.01 } ItemAttributes //HEAVY { ClassName "TF_WEAPON_LUNCHBOX" "provide on active" 1 "gesture speed increase" 1.69 "mult_item_meter_charge_rate" 0.5 } ItemAttributes { ItemName "Fists of Steel" "dmg taken increased" 0.75 "dmg from melee increased" 1 "melee cleave attack" 1 } ItemAttributes { ItemName "The Eviction Notice" "damage penalty" 0.5 "fire rate bonus" 0.45 "bleeding duration" 5 "mod_maxhealth_drain_rate" 0 "speed_boost_on_kill" 1 "max health additive bonus" 75 } ItemAttributes { ItemName "Warrior's Spirit" "dmg taken increased" 1.2 } ItemAttributes { ItemName "The Holiday Punch" "always crit" 1 "melee cleave attack" 1 "crit does no damage" 0 "crits_become_minicrits" 1 "dmg pierces resists absorbs" 1 } ItemAttributes { SimilarToItem "Gloves of Running Urgently" "dmg taken increased" 0.9 "mark for death" 1 "mod_maxhealth_drain_rate" 0 "speed_boost_on_hit" 1 } ItemAttributes { ItemName "The Killing Gloves of Boxing" //END HEAVY "critboost on kill" 1 "crit mod disabled" 1 "damage bonus" 1.44 "dmg bonus while half dead" 1.39 "heal on hit for rapidfire" 10 } ItemAttributes //ENGI { SimilarToItem "TF_WEAPON_WRENCH" "critboost on kill" 1 "max health additive bonus" 100 "damage penalty" 0.8 } ItemAttributes { ItemName "The Gunslinger" "max health additive bonus" 125 } ItemAttributes { ItemName "The Southern Hospitality" "mult bleeding dmg" 3 "dmg taken from fire increased" 1 "crit mod disabled" 1 "max health additive bonus" 75 } ItemAttributes { ItemName "The Jag" "damage penalty" 1 "dmg penalty vs players" -.15 "fire rate bonus" 0.8 "move speed bonus" 1.2 "max health additive bonus" 100 } ItemAttributes //END ENGI { ItemName "The Eureka Effect" "stun on damage" 65 "melee cleave attack" 1 "max health additive bonus" 75 "gesture speed increase" 1.69 } ItemAttributes //MEDIC { ItemName "The Crusader's Crossbow" "damage bonus" 1.33 "can headshot" 1 "sniper no headshots" 0 "override projectile type" 8 "maxammo primary reduced" 0.05 } ItemAttributes { ItemName "TF_WEAPON_BONESAW" "provide on active" 1 "health regen" 10 } ItemAttributes { SimilarToItem "The Ubersaw" "fire rate penalty" 1.33 "damage bonus" 1.75 } ItemAttributes { ItemName "The Vita-Saw" "bleeding duration" 10 "max health additive penalty" 0 } ItemAttributes { ItemName "The Amputator" "max health additive bonus" 50 "mult dmgtaken from melee" 0.8 "aoe heal chance" 50 } ItemAttributes { ItemName "The Solemn Vow" //END MEDIC "critboost on kill" 3 "fire rate penalty" 1.6 "single wep deploy time increased" 0.4 } ItemAttributes //SNIPER { ItemName "The Fortified Compound" "projectile penetration" 1 "projectile acceleration" 300 "projectile acceleration time" 1 "projectile acceleration start time" 0.01 "grenade bounce speed" 1.2 "grenade bounce damage" 1 "hidden primary max ammo bonus" 0.9 "projectile lifetime" 2 "mult dmg vs tanks" 0.15 } ItemAttributes { ItemName "The Razorback" "max health additive bonus" 35 "move speed bonus" 0.8 "special item description" "Sniper Knight, slightly slower movespeed" } ItemAttributes { SimilarToItem "TF_WEAPON_CLUB" "damage bonus hidden" 1.25 "special item description" "Hidden 25% damage bonus" } ItemAttributes { ItemName "The Tribalman's Shiv" "damage penalty" 1 "mult bleeding dmg" 3 } ItemAttributes { ItemName "The Shahanshah" //END SNIPER "melee cleave attack" 1 "dmg bonus while half dead" 1.75 } ItemAttributes { SimilarToItem "tf_weapon_knife" "damage bonus hidden" 0.7105 "special item description" "Hidden backstab damage nerf. Oops!" } ItemAttributes { ItemName "The Spy-cicle" "become fireproof on hit by fire" 0 "melts in fire" 0 "damage bonus hidden" 0.7105 "special item description" "Hidden backstab damage nerf. And what do you mean by 'afterburn immunity'?" } ItemAttributes { ItemName "The Wanga Prick" "damage bonus hidden" 0.7105 "special item description" "Hidden backstab damage nerf. Oops!" } ItemAttributes { ItemName "Your Eternal Reward" "damage bonus hidden" 0.7105 "special item description" "Hidden backstab damage nerf. Oops!" } ItemAttributes { ItemName "Conniver's Kunai" "damage bonus hidden" 0.7105 "special item description" "Hidden backstab damage nerf. Oops!" } ItemAttributes { ItemName "The Big Earner" "max health additive penalty" -50 "move speed bonus" 1.1 "damage bonus hidden" 0.7105 "special item description" "Hidden backstab damage nerf. Oops!" // } // CustomWeapon // { // Name "The Pistoleer" // OriginalItemName "Upgradeable TF_WEAPON_REVOLVER" // //"custom weapon fire sound" // "mod no reload DISPLAY ONLY" 1 // "mod max primary clip override" -1 // "can headshot" 1 // "damage bonus" 1.25 // "fire rate penalty" 1.3 // "maxammo secondary reduced" 0.25 // } // ExtraLoadoutItems // { // Spy // { // Secondary "The Pistoleer" // } } Templates { T_TFBot_Giant_Soldier_Laser_Wall { ClassIcon soldier_bison_rng WeaponRestrictions PrimaryOnly Skill Expert Health 4000 Name "Giant Rainbow Wall Soldier" Attributes HoldFireUntilFullReload Class Soldier Attributes MiniBoss Item "Exquisite Rack" Item "tyrantium helmet" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "set item tint RGB" 16514816 "attach particle effect" 3097 "clip size upgrade atomic" 26.0 "fire rate bonus" 0.001 "faster reload rate" 0.18 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 6 "projectile speed decreased" 1.2 "damage bonus" 3.5 "dmg bonus vs buildings" 0.1 "particle color rainbow" 200 } ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 16514816 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Demo_Giant_3burst { ClassIcon demo_burst_spammer Health 3300 Name "Giant Rapid Burst Fire Demoman" Class Demoman Skill Hard Item "scotsman's stove pipe" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "tf_weapon_grenadelauncher" "fire rate bonus" -1 "faster reload rate" 0.17 "projectile spread angle penalty" 2 "clip size upgrade atomic" -2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vertical vulnerability multiplier" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } ItemAttributes { ItemName "scotsman's stove pipe" "set item tint RGB" 1315860 } } T_TFBot_Soldier_Giant_Powershell { ClassIcon soldier_burstfire_spammer Health 4200 Name "Giant Burst Rapid Fire Soldier" Class Soldier Skill Expert Item "exquisite rack" Item "powerhouse_rocketlauncher_shellshocker" Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "faster reload rate" 0.10 "fire rate bonus" -1 "set_item_texture_wear" 0.2 } ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 1315860 } Item "tyrantium helmet" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "rage giving scale" 0.5 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Giant_Bowman { Class Sniper Name "Giant Penetrator Bowman" Health 3300 ClassIcon sniper_bow_multi_pene Attributes MiniBoss Item "The Huntsman" Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.2 "damage bonus" 1.25 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } T_TFBot_Volcanic_Pyro { Class Pyro Name "Volcanic Pyro" Skill Expert ClassIcon pyro_volcano Item "sharpened volcano fragment" Item "the crone's dome" Item "the last breath" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "attach particle effect" 3042 "attack_minicrits_and_consumes_burning" 1 "damage penalty" 1 } } T_TFBot_Giant_Soldier_Miner { Name "Giant Equalized Soldier" Class Soldier Skill Expert Health 4000 ClassIcon soldier_escape WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "Tyrantium Helmet" Attributes MiniBoss ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 1315860 } ItemAttributes { ItemName "The Escape Plan" "critboost on kill" 5 "damage bonus" 1.33 "self mark for death" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed bonus" 0.7 "override footstep sound set" 3 } } T_TFBot_Giant_Heavy_80s { Name "Oops wrong timeline sorry" Class Heavy Skill Expert ClassIcon heavy_champ_giant Health 7500 Item "White Russian" Item "The Mann of the House" Item "The Siberian Sophisticate" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes AlwaysFireWeapon ItemAttributes { ItemName "tf_weapon_fists" "fire rate bonus" 0.6 "damage bonus" 1.33 } ItemAttributes { ItemName "White Russian" "attach particle effect" 3004 "particle effect vertical offset" -4.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "gesture speed increase" 2.5 "cancel falling damage" 1 } } T_TFBot_Giant_Sniper_Bushwacka { Class Sniper Name "Giant Bushwacka Sniper" Skill Expert ClassIcon sniper_bushwacka Health 3300 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "jarate" ItemAttributes { ItemName "The Bushwacka" "dmg taken increased" 1 } ItemAttributes { ItemName "jarate" "effect bar recharge rate increased" 0.3 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "head scale" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } } T_TFBot_Demoman_Knight_Bottle { Class Demoman Name "pretend my bottle broke" ClassIcon demoknight_bottle_lite Skill Expert Item "The Chargin' Targe" Item "The Tartantaloons" Item "Rimmed Raincatcher" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "tf_weapon_bottle" "critboost on kill" 3 "bleeding duration" 2 } } T_TFBot_Kritzkrieg_Medic { Name "Kritzkrieg Medic" Class Medic ClassIcon medic_kritz Skill Normal Attributes SpawnWithFullCharge Item "The Kritzkrieg" Item "The Virus Doctor" Item "The Overdose" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 92 } CharacterAttributes { "bot medic uber health threshold" 225 } } } Mission { Objective Sniper Where spawnbot_gate02_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy Attributes AlwaysCrit Item "the dead ringer" ClassIcon spy_revolver_lite } } Mission { Objective Spy Where spawnbot_gate02 BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_gate01_right BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 50 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_initA_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1-A1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 10 Where spawnbot_gate02 TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes DisableDodge Item "The Teufort Tooth Kicker" Item "The Buccaneer's Bicorne" Item "The Pompous Privateer" Name "Giant Off-Board Fella" Health 1200 } } WaveSpawn { Name W1-A1 TotalCurrency 50 TotalCount 32 SpawnCount 8 MaxActive 16 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_gate02_right TFBot { Template T_TFBot_Scout_Sandman Name "Off-Board Fella" Item "The Teufort Tooth Kicker" Item "The Buccaneer's Bicorne" Item "The Pompous Privateer" Skill Expert } } WaveSpawn { WaitForAllDead W1-A1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitBeforeStarting 1 FirstSpawnOutPut { Target enable_noreset_intel Action Trigger } } WaveSpawn { TotalCurrency 25 Name W1-A2 WaitForAllDead W1-A1 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_gate02 RandomChoice { TFBot { Class Scout ClassIcon scout_bat Name "Obnoxious" Skill Expert WeaponRestrictions MeleeOnly Item "pestering jester" Item "unarmed combat" } TFBot { Class Scout ClassIcon scout_bat Name "Obnoxious" Skill Expert WeaponRestrictions MeleeOnly Item "pestering jester" Item "the holy mackerel" } TFBot { Class Scout Name "Obnoxious" ClassIcon scout_bat Skill Expert Item "batsaber" Item "dec2014 marauders mask" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batsaber" "set item tint rgb" 16711680 } } TFBot { Class Scout Name "Obnoxious" ClassIcon scout_bat Skill Expert Item "batsaber" Item "dec2014 marauders mask" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batsaber" "set item tint rgb" 3329330 } } TFBot { Class Scout Name "Obnoxious" ClassIcon scout_bat Skill Expert Item "dec2014 marauders mask" Item "batsaber" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batsaber" "set item tint rgb" 3350509 } } } } WaveSpawn { Name W1-A2 WaitForAllDead W1-A1 TotalCurrency 25 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 9 Where spawnbot_gate02_right TFBot { Class Scout Name "Jumbo Butcher Scout" Health 650 Scale 1.3 ClassIcon scout_cleaver Skill Expert WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "road rage" Item "The Flying Guillotine" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.1 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } } WaveSpawn { Name W1-A3 WaitForAllSpawned W1-A2 Where spawnbot_gate02 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Class Heavy Skill Expert ClassIcon heavy_warrior Name "Tribal Heavy" Item "the buffalo steak sandvich" Item "warrior's spirit" Item "big chief" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the buffalo steak sandvich" "force weapon switch" 0 "deploy time increased" 0.1 "increase buff duration" -0.7 "gesture speed increase" 1.6 "mult_item_meter_charge_rate" 0 } } } WaveSpawn { Name W1-A3 WaitForAllSpawned W1-A2 Where spawnbot_gate02 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 16 TFBot { ClassIcon sniper_jug_trivalshiv Class Sniper Skill Expert Health 3300 Attributes MiniBoss Name "Giant Tribal Sniper" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Mask of the Shaman" Item "Party Poncho" ItemAttributes { ItemName "The Tribalman's Shiv" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.3 "damage force reduction" 0.3 "head scale" 0.4 "override footstep sound set" 7 } } } WaveSpawn { Name W1-A3 WaitForAllSpawned W1-A2 Where spawnbot_gate02_right TotalCount 20 MaxActive 6 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { ClassIcon scout_bat Name "Tribal Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "The Boston Basher" Item "Mask of the Shaman" ItemAttributes { ItemName "The Boston Basher" "hit self on miss" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.3 "damage force reduction" 0.8 } } } WaveSpawn { Name W1-A3 WaitForAllSpawned W1-A2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 78 Where spawnbot_gate02 TFBot { Template T_TFBot_Giant_Scout_Baseball Item "The Teufort Tooth Kicker" Attributes DisableDodge } } WaveSpawn { Name W1-A4 WaitForAllDead W1-A3 TotalCurrency 75 Support 1 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 Where spawnbot_gate02 RandomChoice { TFBot { Class Heavy Skill Expert Name "CulinaryWeapons" ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "connoisseur's cap" Item "Gold Frying Pan" ItemAttributes { ItemName "Gold Frying Pan" "item style override" 0 } } TFBot { Class Heavy Skill Expert Name "DeliWeapons" ClassIcon heavy_champ WeaponRestrictions MeleeOnly Item "connoisseur's cap" Item "the ham shank" Item "connoisseur's cap" } } } WaveSpawn { Name W1-A4 WaitForAllDead W1-A3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Where spawnbot_gate02 TFBot { Class Demoman WeaponRestrictions MeleeOnly Item "The Mantreads" Item "The Tartan Spartan" Item "The War Goggles" Item "The Dark Age Defender" Item "Road Rage" Name "His Majesty Drunkard" Skill Expert Scale 1.9 Attributes MiniBoss ClassIcon demoknight_bottle_lite Health 22000 Attributes UseBossHealthBar Attributes DisableDodge ItemAttributes { ItemName "tf_weapon_botle" "damage bonus" 2 "apply z velocity on damage" -2300 "damage causes airblast" 1 "ragdolls become ash" 1 "decapitate type" 1 "crit from behind" 1 } CharacterAttributes { "move speed bonus" 0.5 "boots falling stomp" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.2 "increased jump height" 3.2069 "hand scale" 1.69 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_initA_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2-A1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 Where spawnbot_portal FirstSpawnWarningSound "player/taunt_disco.wav" TFBot { Template T_TFBot_Giant_Heavy_80s } } WaveSpawn { WaitBeforeStarting 3 FirstSpawnOutPut { Target enable_noreset_intel Action Trigger } } WaveSpawn { Name W2-A2 WaitForAllDead W2-A1 TotalCurrency 50 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_gate02 TFBot { Class Pyro Name "Fire Bending Pyro" ClassIcon pyro_bigfire Skill Expert Item "the flame warrior" Item "the Sengoku Scorcher" Item "the hot hand" Attributes AlwaysFireWeapon ItemAttributes { ItemName "the hot hand" "damage bonus" 1.5 "is_passive_weapon" 1 "speed_boost_on_hit_enemy" 0 "attack_minicrits_and_consumes_burning" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.33 "flame_drag" 360 "flame_spread_degree" -1337 "lunchbox adds minicrits" 2 "attach particle effect" 3042 } CharacterAttributes { "hand scale" 0 "dmg from melee increased" 0.75 "move speed bonus" 0.8 } } } WaveSpawn { Name W2-A2 WaitForAllDead W2-A1 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 17 Where spawnbot_gate02 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Health 1500 ClassIcon "scout_sunstick_swordstone" Name "Giant Sun Holder Scout" Item "Sun-on-a-Stick" Item "The Dark Age Defender" Item "the flame warrior" CharacterAttributes { "dmg from melee increased" 0.75 "move speed bonus" 0.75 } } } WaveSpawn { Name W2-A2 WaitForAllDead W2-A1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 TotalCurrency 100 Where spawnbot_gate02 TFBot { Class Pyro Name "Giant Volcanic Pyro" Skill Expert Health 3600 ClassIcon pyro_volcano Item "sharpened volcano fragment" Item "the crone's dome" Item "the last breath" Item "The Dark Age Defender" WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Attributes MiniBoss ItemAttributes { ItemName "sharpened volcano fragment" "attach particle effect" 3042 "attack_minicrits_and_consumes_burning" 1 "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.4 "dmg from melee increased" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 6 } } } WaveSpawn { Name W2-A3 WaitForAllSpawned W2-A2 TotalCount 33 MaxActive 12 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 4 TotalCurrency 25 Where spawnbot_gate02 TFBot { Class Sniper ClassIcon sniper_bushwacka Health 175 Name "pp Combo Sniper" WeaponRestrictions MeleeOnly Item "Jarate" Item "Desert Marauder" Item "The Bushwacka" ItemAttributes { ItemName "The Bushwacka" "dmg taken increased" 1 "fire rate bonus" 0.7 } ItemAttributes { ItemName "jarate" "effect bar recharge rate increased" 0.25 "is_passive_weapon" 1 } } } WaveSpawn { Name W2-A3 WaitForAllSpawned W2-A2 TotalCount 33 MaxActive 12 SpawnCount 3 TotalCurrency 25 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_gate02 TFBot { Name "Pyroshark" Class Pyro Skill Expert ClassIcon pyro_neon Item "The Neon Annihilator" Item "The Cranial Carcharodon" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.35 "dmg penalty vs players" 1 "mult crit dmg" 1.69 "wet immunity" 1 } } } WaveSpawn { Name W2-A3 WaitForAllSpawned W2-A2 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 16 Where spawnbot_gate02 TFBot { Template T_TFBot_Giant_Bowman } } WaveSpawn { WaitForAllDead W2-A1 TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_portal TFBot { Name "im also from the wrong timeline" Class Pyro Skill Easy Item "ghastly gibus" MaxVisionRange 300 ClassIcon pyro_gaspasser_tind WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "The Gas Passer" ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.01 "fire rate penalty" 1.8 } } } WaveSpawn { Name W2-A4 WaitForAllSpawned W2-A3 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 17 Where spawnbot_gate02 TFBot { Class Heavy Name "Super Featherweight Champ" ClassIcon heavy_gru_giant Skill Expert Health 5000 Item "Gloves of Running Urgently MvM" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "Gloves of Running Urgently MvM" "fire rate bonus" 0.6 "mark for death" 1 "minicrits become crits" 1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn { WaitForAllSpawned W2-A3 TotalCurrency 50 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 8 Support 1 Where spawnbot_gate02_right FirstSpawnWarningSound "vo/mvm/norm/taunts/scout_mvm_taunts13.mp3" TFBot { Class Scout Name "Lesser Super Scout" ClassIcon scout_fast Skill Easy Item "Bonk Boy" Item "The Fan O'War" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.4 } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_initA_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3-A1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot_gate02 TFBot { Class Soldier Skill Expert Health 35000 Name "Grand Wizard of the Black Box" ClassIcon soldier_blackbox_giant WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Item "the crone's dome" Item "the bonedolier" Item "batter's bracers" Item "the black box" Item "the mantreads" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" -2 "faster reload rate" -1 "fire rate bonus" 0.22 "projectile spread angle penalty" 5 "heal on hit for rapidfire" 300 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "is_passive_weapon" 1 "fire rate bonus" 0.3 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.4 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "Projectile speed increased" 0.3 "hand scale" 0 "attach particle effect" 3041 } } } WaveSpawn { Name W3-A2 WaitForAllDead W3-A1 TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 19 Where spawnbot_gate02 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag giant Item "the crone's dome" Item "the bonedolier" Item "batter's bracers" Item "the black box" Item "the mantreads" ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "is_passive_weapon" 1 "fire rate bonus" 1.75 } ItemAttributes { ItemName "the black box" "damage bonus" 0.88 "faster reload rate" 1.4 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0 "hand scale" 0 } } } } }