// "mission" by randomguy // For testing custom weapon DPS. // idk why i chose this map #base custom_weapons_randomguy.pop #base overclock_cactus_general.pop WaveSchedule { CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 2 StartingCurrency 9999 AddSentryBusterWhenDamageDealtExceeds 9999 AddSentryBusterWhenKillCountExceeds 9999 MedievalMode 0 // no more medieval >:) PlayerAttributes // Player attributes appied for the whole mission { "ammo regen" 1 "metal regen" 600 "maxammo primary increased" 10 "maxammo secondary increased" 10 } Wave { WaveSpawn { Name stage1 Where teamspawn_red TotalCount 1 SpawnCount 1 TFBot { Class Heavy Action Idle Attributes MiniBoss Health 5000 CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 no_attack 1 no_duck 1 no_jump 1 } } } WaveSpawn { Name ass Where teamspawn_red TotalCount 1 MaxActive 3 SpawnCount 1 Support 1 TFBot { Class Soldier Action Idle Attributes MiniBoss Health 5000000 ClassIcon red2_lite AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 no_attack 1 no_duck 1 no_jump 1 "health regen" -1000 "damage penalty" 0 } } } } Wave { WaveSpawn { Name thetankappears TotalCount 1 SpawnCount 1 Tank { Health 10000 Speed 0 StartingPathTrackNode boss_path_54 } } WaveSpawn { Name ass Where teamspawn_red TotalCount 1 MaxActive 3 SpawnCount 1 Support 1 TFBot { Class Soldier // Action Idle Attributes MiniBoss Health 5000000 ClassIcon red2_lite WeaponRestrictions MeleeOnly AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 no_attack 1 no_duck 1 no_jump 1 "health regen" -1000 "damage penalty" 0 } } } } Wave { } }