#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 120 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 8 { Objective Spy InitialCooldown 5 Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 10 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 75 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 90 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 90 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Sniper - wave 8 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } Mission // Engineer - wave 1 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 2 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 4-5 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 6-7 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } //WAVE 1 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 01a: 24 total, 8 active, Heavyweapons { Name "wave01a" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 01b: 50 total, 10 active, Demoman (demoknight) { Name "wave01b" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 15 TotalCurrency 300 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 01c: 30 total, 10 active, Soldier (WAITFORALLDEAD "WAVE01A") { Name "wave01cd" WaitForAllDead "wave01a" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 01d: 40 total, 20 active, Scout (WAITFORALLSPAWNED "WAVE01C") { Name "wave01cd" WaitForAllSpawned "wave01c" Where spawnbot TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 150 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn //WAVE 01e: 27 total, 9 active, Heavyweapons (WAITFORALLSPAWNED "WAVE01CD") { Name "wave01e" Where spawnbot TotalCount 27 MaxActive 9 SpawnCount 9 WaitForAllSpawned "wave01cd" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 150 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Hard } } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 02a: 56 total, 8 active, Scout { Name "wave02a" Where spawnbot TotalCount 60 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 35 TotalCurrency 250 Support 1 TFBot { Class Scout Skill Easy Name Scout } } WaveSpawn //WAVE 02b: [TANK] { Name "wave02b" TotalCount 1 WaitBeforeStarting 5 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 02c: [GIANT] 2(10) total, 1(5) active, Heavyweapons (path main left) + 4 Heavyweapons { Name "wave02c" Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Hard } } } WaveSpawn //WAVE 02d: [GIANT] 2(10) total, 1(5) active, Heavyweapons (path main right) + 4 Heavyweapons { Name "wave02d" Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } } } } //WAVE 3 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 03a: 56 total, 8 active, Demoman { Name "wave03a" Where spawnbot TotalCount 56 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 250 Support 1 TFBot { Class Demoman Skill Easy } } WaveSpawn //WAVE 03b: 5 total, 5 active, Heavyweapons { Name "wave03b" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Class Heavyweapons Skill Hard } } WaveSpawn //WAVE 03c: 32 total, 8 active, Heavyweapons (WAITFORALLDEAD "WAVE03B") { Name "wave03c" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 2 WaitForAllDead "Wave03b" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 03d: [GIANT] 6 total, 1 active, Demoman (WAITFORALLDEAD "WAVE03B") { Name "wave03d" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllDead "wave03b" WaitBeforeStarting 25 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn //WAVE 03e: [GIANT] 4 total, 1 active, Super Scout { Name "wave03e" Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 03f: [GIANT] 6 total, 2 active, Super Scout (WAITFORALLSPAWNED "WAVE03E") { Name "wave03f" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitForAllSpawned "wave03e" WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 4 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 2 active WaveSpawn //WAVE 04a: 70 total, 10 active, Pyro { Name "wave04a" Where spawnbot TotalCount 70 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 350 RandomChoice { TFBot { Class Pyro Skill Easy } } } WaveSpawn //WAVE 04b: 42 total, 6 active, Scout (bonk) { Name "wave04b" Where spawnbot TotalCount 42 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn //WAVE 04c: [TANK] { Name "wave04c" TotalCount 1 WaitBeforeStarting 40 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04d: 50 total, 5 active, Scout (bonk, flank right, late start, Support) { Name "wave04d" Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 140 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Bonk Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn //WAVE 04d: 15 total, 10 active, Soldier (Always crit, late start, Support) { Name "wave04d" Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 160 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Soldier Skill Hard Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.9 } } } WaveSpawn //WAVE 04e: [GIANT] 2 total, 1 active, Super Scout (WAITFORALLDEAD "WAVE04C") { Name "wave04d" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllDead "wave04c" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 5 //Currency 1100 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 05a: 10(30) total, 4(12) active, Pyro { Name "wave05a" Where spawnbot TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05b: 18 total, 9 active, Soldier { Name "wave05b" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 05c: 35 total, 5 active, Soldier (Support WAITFORALLSPAWNED "WAVE05B") { Name "wave05c" Where spawnbot TotalCount 35 MaxActive 5 SpawnCount 5 WaitForAllSpawned "wave05b" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 300 Support 1 TFBot { Class Soldier Skill Hard } } WaveSpawn //WAVE 05d: [GIANT] 4 total, 4 active, Heavyweapons (Deflector, flankers WAITFORALLDEAD "WAVE05B") { Name "wave05d" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllDead "wave05b" WaitBeforeStarting 7 WaitBetweenSpawns 12 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag special_main_left BehaviorModifiers push } } } WaveSpawn //WAVE 05e: [GIANT] 4(12) total, 4(12) active, Heavyweapons (Deflector + medics WAITFORALLSPAWNED "WAVE05D") { Name "wave05e" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 3 WaitForAllSpawned "wave05d" WaitBeforeStarting 35 WaitBetweenSpawns 9 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05f: 18 total, 6 active, Sniper - crit huntsman (WAITFORALLSPAWNED "WAVE05D") { Name "wave05f" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 3 WaitForAllSpawned "wave05d" WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } } } //WAVE 6 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 06a: 50 total, 20 active, Scout (bonk) { Name "wave06a" Where spawnbot TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn //WAVE 06b: [GIANT] 2(4) total, 2(4) active, Heavyweapons + giant Medic { Name "wave06b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 80 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06c: [GIANT] 2(4) total, 2(4) active, Soldier + Giant medic (Burst fire, path main right WAITFORALLSPAWNED "WAVE06A") { Name "wave06cd" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave06b" WaitBeforeStarting 30 WaitBetweenSpawns 80 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06d: [GIANT] 2(4) total, 2(4) active, Soldier + Giant medic (Burst fire, path main left WAITFORALLSPAWNED "WAVE06B") { Name "wave06cd" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave06b" WaitBeforeStarting 50 WaitBetweenSpawns 80 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06e: 12(24) total, 4(8) active, Heavyweapons + uber medic (WAITFORALLSPAWNED "WAVE06CD") { Name "wave06e" Where spawnbot TotalCount 24 MaxActive 18 SpawnCount 2 WaitForAllSpawned "wave06cd" WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06f: 11(22) total, 11(22) active, Pyro + uber medic (WAITFORALLSPAWNED "WAVE06E") { Name "wave06f" Where spawnbot TotalCount 22 MaxActive 22 SpawnCount 2 WaitForAllSpawned "wave06e" WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 7 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 2 active WaveSpawn //WAVE 07a: [2 TANKS] { Name "wave07a" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07b: 10(20) total, 5(10) active, Soldier { Name "wave07b" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07c: 10 total, 10 active, Scout (bonk, WaitForAllDead "wave07a") { Name "wave07c" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitForAllDead "wave07a" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn //WAVE 07d: [GIANT] 7 total, 7 active, Demoman (WaitForAllDead "wave07c") { Name "wave07d" Where spawnbot TotalCount 7 MaxActive 7 SpawnCount 1 WaitForAllSpawned "wave07c" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn //WAVE 07e: 12 total, 12 active, Sniper (huntsman, WaitForAllSpawned "wave07d") { Name "wave07e" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitForAllSpawned "wave07d" WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 07f: [GIANT] 6(18) total, 6(18) active, Soldier (Rapid Fire + Uber Medic, WaitForAllSpawned "wave07d") { Name "wave07f" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 6 WaitForAllSpawned "wave07d" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07g: 30 total, 20 active, Heavyweapons (Path main left or right WaitForAllDead "wave07f") { Name "wave07g" Where spawnbot TotalCount 30 MaxActive 20 SpawnCount 10 WaitForAllSpawned "wave07f" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 RandomChoice { TFBot { Class Heavyweapons Skill Hard Tag special_main_right } TFBot { Class Heavyweapons Skill Hard Tag special_main_left } } } WaveSpawn //WAVE 07h: [FINAL TANK] WaitForAllDead "wave07f") { TotalCount 1 WaitBeforeStarting 15 WaitForAllSpawned "wave07f" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 46000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 8 //Currency 0 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 6 active // Spy mission - 10 active WaveSpawn //WAVE 08a: [CHIEF GAUNTLET] { Name "wave08a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Gauntlet } } } }