#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1100 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 4000 AddSentryBusterWhenKillCountExceeds 40 Advanced 1 Templates { mesag2 { Health 1 Scale .1 Skill Easy Name "F" BehaviorModifiers Push Template T_TFBot_Scout_Melee Attributes DisableDodge Attributes MiniBoss CharacterAttributes { "health regen" -1 "move speed bonus" 3 "increased air control" 9999 "voice pitch scale" 99 } } T_TFGateBot_Scout_Ballz { ClassIcon scout_stun Health 125 Name "Hyper League Scout" Class Scout EventChangeAttributes { Default { ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 15185211 } CharacterAttributes { "effect bar recharge rate increased" .25 } Skill Expert BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes IgnoreFlag Skill Expert WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } RevertGateBotsBehavior { CharacterAttributes { "effect bar recharge rate increased" .25 } ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 8289918 } Skill Expert WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } T_TFGateBot_Scout_Normal_C { ClassIcon scout Health 125 Name Scout Class Scout EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Attributes DisableDodge Attributes IgnoreFlag Item "mvm gatebot light scout" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Attributes DisableDodge ItemAttributes { ItemName "mvm gatebot light scout" "item style override" 1 } Item "mvm gatebot light scout" } } } T_TFGateBot_Scout_Bonk { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes DisableDodge Attributes IgnoreFlag ItemAttributes { ItemName "bonk helm" "set item tint RGB" 15185211 } Item "bonk! atomic punch" Item "bonk helm" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Attributes "DisableDodge" ItemAttributes { ItemName "bonk helm" "set item tint RGB" 8289918 } Item "bonk! atomic punch" Item "bonk helm" } } } T_TFGateBot_Scout_Sandman_Armored_Small { Classicon scout_stun_armored Health 650 Name "Armored Sandman Scout" Scale 1.3 Class Scout EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes IgnoreFlag Item "courtly cuirass" Item "squire's sabatons" Item "the sandman" Item "batter's helmet" ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 15185211 } CharacterAttributes { "dmg from ranged reduced" .7 "move speed bonus" .88 "dmg from melee increased" 2 "damage force reduction" .5 "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .1 "effect bar recharge rate increased" .3 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions MeleeOnly Tag bot_giant Item "courtly cuirass" Item "squire's sabatons" Item "the sandman" Item "batter's helmet" ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 8289918 } CharacterAttributes { "dmg from ranged reduced" .7 "move speed bonus" .88 "dmg from melee increased" 2 "damage force reduction" .5 "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .1 "effect bar recharge rate increased" .3 } } } } T_TFGateBot_Scout_Sandman_Armored { ClassIcon scout_stun_giant_armored Health 3000 Name "Giant Armored Sandman Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Item "the sandman" Item "batter's helmet" ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" .75 "damage force reduction" .5 "effect bar recharge rate increased" .05 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "override footstep sound set" 5 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag bot_sentrybuster Attributes DisableDodge Attributes MiniBoss Item "the sandman" Item "batter's helmet" ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" .75 "damage force reduction" .5 "effect bar recharge rate increased" .05 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Scout_Fast { Classicon scout_fast Health 1200 Name "Super Scout" Class Scout EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag bot_gatebot Tag bot_giant Tag nav_prefer_gate1_flank Attributes MiniBoss Attributes IgnoreFlag Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "bonk boy" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" .6 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 "override footstep sound set" 5 } Item "the holy mackerel" Item "bonk boy" } RevertGateBotsBehavior { Tag bot_gatebot Tag bot_giant Attributes MiniBoss Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "bonk boy" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" .6 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 "override footstep sound set" 5 } Item "the holy mackerel" Item "bonk boy" } } } T_TFBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier Skill Normal Item "the gunboats" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" -1 "clip size bonus" .5 "Projectile speed increased" .75 "faster reload rate" 1.7 "projectile spread angle penalty" 2 } } T_TFGateBot_Soldier_Slow_Crit_Barrage_C { ClassIcon soldier_barrage Health 4000 Name "Major Critz" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Item "soldier drill hat" ItemAttributes { ItemName "soldier drill hat" "set item tint RGB" 15185211 } ItemAttributes { ItemName tf_weapon_rocketlauncher "rocket specialist" 4 "damage bonus" 2 "fire rate bonus" .16 "Projectile speed increased" .22 "clip size upgrade atomic" 26 "projectile spread angle penalty" 5 "faster reload rate" .3 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" .5 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "health regen" 40 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag bot_sentrybuster Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "soldier drill hat" ItemAttributes { ItemName "soldier drill hat" "set item tint RGB" 8289918 } ItemAttributes { ItemName tf_weapon_rocketlauncher "rocket specialist" 4 "damage bonus" 2 "fire rate bonus" .16 "Projectile speed increased" .22 "clip size upgrade atomic" 26 "projectile spread angle penalty" 5 "faster reload rate" .3 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" .5 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "health regen" 40 } } } } T_TFBot_Giant_Soldier_Burst_Battalion { ClassIcon soldier_backup_giant Health 3800 Name "Giant Burst Battalion Soldier" Class Soldier Skill Expert Tag bot_sentrybuster Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the battalion's backup" Item "the grenadier's softcap" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 2.25 "Projectile speed increased" .65 "fire rate bonus" .1 "faster reload rate" .6 } ItemAttributes { ItemName "the battalion's backup" "provide on active" 1 "move speed bonus" .5 "dmg from ranged reduced" .1 "dmg from melee increased" .1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 9.0 } } T_TFGateBot_Giant_Soldier_Battalion { ClassIcon soldier_backup_giant Health 4180 Name "Giant Battalion Soldier" Class soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Item "the battalion's backup" CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .5 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "increase buff duration" 42 } } RevertGateBotsBehavior { Skill Expert Tag bot_sentrybuster Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Item "the battalion's backup" Item "MvM GateBot Light Soldier" Item "the buff banner" CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .5 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "increase buff duration" 42 } ItemAttributes { Itemname "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFGateBot_Giant_Soldier_Burst_C { ClassIcon soldier_burstfire_giant Health 3800 Name "Giant Burst Fire Soldier" Class soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes MiniBoss Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes IgnoreFlag Item "MvM GateBot Light Soldier" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 2.25 "Projectile speed increased" .65 "fire rate bonus" .1 "faster reload rate" .6 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .5 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 } } RevertGateBotsBehavior { Skill Expert Tag bot_sentrybuster Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes DisableDodge Item "MvM GateBot Light Soldier" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 2.25 "Projectile speed increased" .65 "fire rate bonus" .1 "faster reload rate" .6 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .5 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 } ItemAttributes { Itemname "MvM GateBot Light Soldier" "item style override" 1 } } } } T_TFBot_Pyro_Deflector { ClassIcon pyro_reflect Name "Deflector Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "the degreaser" Item "the u-clank-a" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" .1 "airblast_destroy_projectile" 1 "airblast pushback scale" 0 "deflection size multiplier" 1.35 "airblast_pushback_disabled" 1 "airblast_pushback_no_stun" 1 "airblast_pushback_no_viewpunch" 1 } } T_TFBot_Pyro_Flog { ClassIcon pyro_phlog Health 175 Name "Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } Item "the phlogistinator" Item "ghostly gibus" } T_TFGateBot_Pyro_Deflector { ClassIcon pyro_reflect Health 175 Name "Deflector Pyro" Class Pyro Skill Expert EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes IgnoreFlag Item "mvm gatebot light pyro" Item "the degreaser" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" .1 "airblast_destroy_projectile" 1 "airblast pushback scale" 0 "deflection size multiplier" 1.35 "airblast_pushback_disabled" 1 "airblast_pushback_no_stun" 1 "airblast_pushback_no_viewpunch" 1 } } RevertGateBotsBehavior { Skill Expert ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } Item "mvm gatebot light pyro" Item "the degreaser" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" .1 "airblast_destroy_projectile" 1 "airblast pushback scale" 0 "deflection size multiplier" 1.35 "airblast_pushback_disabled" 1 "airblast_pushback_no_stun" 1 "airblast_pushback_no_viewpunch" 1 } } } } T_TFGateBot_Demo_Normal_Crit { ClassIcon demo Health 175 Name Demoman Class Demoman EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes AlwaysCrit Attributes IgnoreFlag Item "mvm gatebot light demoman" } RevertGateBotsBehavior { Skill Normal Attributes AlwaysCrit ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } Item "mvm gatebot light demoman" } } } T_TFGateBot_Giant_Demo_Burst { ClassIcon demo_burst_giant Health 3600 Name "Giant Burst Fire Demo" Class Demoman EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes IgnoreFlag Item "mvm gatebot light demoman" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 2.75 "fire rate bonus" .1 "faster reload rate" .65 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 4 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .6 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag bot_sentrybuster Attributes HoldFireUntilFullReload Attributes MiniBoss Item "mvm gatebot light demoman" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 2.75 "fire rate bonus" .1 "faster reload rate" .65 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 4 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .6 } ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } } } } T_TFBot_Heavy_Stealth { ClassIcon heavy_steelfist Name "Stealthy Weapons Guy" Class Heavy Skill Hard MaxVisionRange 1 Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "fists of steel" Item "the eliminators safeguard" Item "the buffalo steak sandvich" Item "the special eyes" Item "the samson skewer" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .4 "move speed bonus" 1 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 9 "dmg from ranged reduced" .1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" 1.3 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "damage bonus" 1.1 } CharacterAttributes { "dmg bonus vs buildings" 2 "deploy time decreased" .2 "taunt_attr_player_invis_percent" 1 "hand scale" .85 "move speed bonus" 1 } } T_TFGateBot_Heavy_Gru_Crit { ClassIcon heavy_gru Health 300 Name "Lightweight Champ" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes AlwaysCrit Attributes DisableDodge Attributes IgnoreFlag Item "gloves of running urgently mvm" Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes DisableDodge ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "gloves of running urgently mvm" Item "mvm gatebot light heavy" } } } T_TFBot_Medic_Shield_QF { ClassIcon medic_shield_qf Name "Shield Quick-Fix Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "the quick-fix" Item "das metalmeatencasen" Item "the physician's protector" CharacterAttributes { "heal rate bonus" 4 "generate rage on heal" 5 "ubercharge rate bonus" .01 "uber duration bonus" -7 } } T_TFGateBot_Sniper_Bow { ClassIcon sniper_bow Name "Bowman" Class Sniper EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes DisableDodge Attributes IgnoreFlag ItemAttributes { ItemName "the huntsman" "damage penalty" .5 } Item "the huntsman" Item "mvm gatebot light sniper" } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Attributes "DisableDodge" ItemAttributes { ItemName "the huntsman" "damage penalty" .5 } ItemAttributes { ItemName "mvm gatebot light sniper" "item style override" 1 } Item "the huntsman" Item "mvm gatebot light sniper" } } } T_TFBot_Giant_Sniper_Pisstoss_Crit { ClassIcon sniper_jarate Health 2800 Name "Giant Jarate Tosser" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Tag bot_giant Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss ItemAttributes { ItemName "the self-aware beauty mark" "effect bar recharge rate increased" .001 "fire rate bonus" 4 "applies snare effect" .20 } ItemAttributes { ItemName "desert marauder" "set item tint RGB" 1315860 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" .7 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } Item "the self-aware beauty mark" Item "desert marauder" } T_TFBoss_Soldier_Burst_Blast { ClassIcon soldier_blast_conch_yoovy Health 35000 Name "Chief ChaBla" Scale 1.8 Class Soldier Skill Normal Tag bot_giant Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the original" Item "the concheror" Item "armored authority" ItemAttributes { ItemName "the original" "fire rate bonus" -1 "faster reload rate" .9 "clip size bonus" 1.5 "projectile spread angle penalty" 2 "Projectile speed decreased" .5 "damage causes airblast" 1 "apply z velocity on damage" 50 "apply look velocity on damage" 50 "dmg bonus vs buildings" 1.25 } ItemAttributes { ItemName "the concheror" "provide on active" 1 "health regen" 250 "dmg taken increased" .1 "move speed penalty" .1 } CharacterAttributes { "move speed bonus" .3 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .2 "increase buff duration" 3 } } T_TFGateBoss_Chief_Blast_Demo { ClassIcon demo_chief_loosecannon_sgtc Health 30000 Name "Chief Blast Demo" Scale 1.8 Class Demoman EventChangeAttributes { Default { Skill Hard MaxVisionRange 250 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Item "the loose cannon" Item "mvm gatebot light demoman" Item "the mantreads" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "clip size bonus" 5 "fire rate bonus" .01 "damage causes airblast" 1 "apply z velocity on damage" 300 "apply look velocity on damage" 1200 "auto fires when full" 1 "auto fires full clip all at once" 1 "Blast radius increased" 1.2 "minicrits become crits" 1 "faster reload rate" .4 "fuse bonus" 1.3 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" .3 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "rage giving scale" .2 "health regen" 40 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_sentrybuster MaxVisionRange 250 Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the loose cannon" Item "mvm gatebot light demoman" Item "the mantreads" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "clip size bonus" 5 "fire rate bonus" .01 "damage causes airblast" 1 "apply z velocity on damage" 300 "apply look velocity on damage" 1200 "auto fires when full" 1 "auto fires full clip all at once" 1 "Blast radius increased" 1.2 "minicrits become crits" 1 "faster reload rate" .4 "fuse bonus" 1.3 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" .3 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "rage giving scale" .2 "health regen" 40 } ItemAttributes { ItemName "mvm gatebot light demoman" "item style override" 1 } } } } T_TFBoss_Heavy_Chief_Lunch { ClassIcon heavy_chief Health 45000 Name "Captain Lunch" Scale 1.9 Class Heavy Skill Expert MaxVisionRange 1 WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "the buffalo steak sandvich" Item "fists of steel" Item "war head" Item "the sandvich safe" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "dmg taken increased" 1.4 "dmg from melee increased" 4 "health regen" 600 "dmg taken from crit increased" 1.25 "gesture speed increase" .5 "dmg from ranged reduced" .01 "damage force reduction" 0 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 } ItemAttributes { ItemName "fists of steel" "damage causes airblast" 1 "apply z velocity on damage" 900 "apply look velocity on damage" 2200 "damage bonus" 3 "dmg bonus vs buildings" 5 "hand scale" 1.2 "minicrits become crits" 1 "melee range multiplier" 1.1 "fire rate bonus" .6 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "health regen" 40 "effect bar recharge rate increased" .4 "voice pitch scale" 1.3 } } T_TFBoss_Chief_HOKD_C { ClassIcon heavy_deflector_healonkill Health 50000 Name "Chief Healonkill Deflector" Scale 1.8 Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag ItemAttributes { ItemName deflector "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 "ragdolls plasma effect" 1 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .5 } Item "deflector" Item "mvm gatebot light heavy" Item "tough guy's toque" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName deflector "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 "ragdolls plasma effect" 1 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .5 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "deflector" Item "mvm gatebot light heavy" Item "tough guy's toque" } } } T_TFBoss_Chief_Demo_Nuke_XBConch { ClassIcon demo_chief_atomic Health 45000 Name "Chief Nukesalot" Scale 1.9 Class Demoman Skill Easy Tag bot_sentrybuster WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the loose cannon" Item "the black watch" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage bonus" 2.0 "dmg penalty vs players" 9.0 "faster reload rate" 2.8 "fire rate bonus" 2 "Projectile speed increased" .7 "damage causes airblast" 1 "apply look velocity on damage" 2000 "clip size penalty" .75 "use large smoke explosion" 1 "Blast radius increased" 2.0 "dmg bonus vs buildings" 5 "fuse bonus" 1.8 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .1 "health regen" 100 } } T_TFBoss_Chief_Conch_XNukes { ClassIcon soldier_conch Health 35000 Name "Chief Burstconch" Scale 1.75 Class Soldier Skill Expert Tag bot_sentrybuster Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the concheror" Item "the war pig" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .1 "damage bonus" 2 "projectile spread angle penalty" 2 "Projectile speed increased" .35 "clip size bonus" 2.75 "faster reload rate" .6 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the concheror" "provide on active" 1 "dmg from ranged reduced" .01 "dmg from melee increased" .01 "health regen" 150 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" .4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .2 "increase buff duration" 42 "health regen" 80 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 70 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 50 DesiredCount 4 Squad { TFBot { Template T_TFBot_Sniper } TFBot { Template T_TFBot_Medic_Shield_QF } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 9999 DesiredCount 1 Squad { TFBot { Health 1600 Name "Giant Mr.T Posse" ClassIcon sniper_sydneysleeper Template T_TFBot_Sniper_Sydney_Sleeper Attributes DisableDodge Attributes MiniBoss Item "the bushwacka" Item "jarate" ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 9999 "jarate duration" 10 } ItemAttributes { "is_passive_weapon" 1 ItemName jarate "effect bar recharge rate increased" .001 "fire rate bonus" .5 "applies snare effect" .10 } CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 4 "damage force reduction" .5 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .4 "jarate backstabber" 1 "damage bonus" 1.1 } } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "damage force reduction" .5 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .4 } } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 80 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot Where spawnbot_chief BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 35 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { ClassIcon sentry_buster Health 3300 Name "Stealth Force Buster" Class Demoman WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes SuppressFire MaxVisionRange 1 Item "the ullapool caber" Item "The Battalion's Backup" Item "scotch bonnet" CharacterAttributes { "move speed bonus" 5 "override footstep sound set" 7 "damage force reduction" 9 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" 42 "cannot be backstabbed" 1 "increase buff duration" 42 "gesture speed increase" .68 "taunt_attr_player_invis_percent" 1 } } TFBot { ClassIcon sentry_buster Health 5000 Name "Who Long Buster?" Class Heavy Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant Item "the huo long heatmaker" Item "the bunsen brave" ItemAttributes { ItemName "the huo long heatmaker" "override projectile type" 29 "weapon burn dmg reduced" 3 "ragdolls plasma effect" 1 "turn to gold" 1 } CharacterAttributes { "override footstep sound set" 7 "damage force reduction" .5 "airblast vulnerability multiplier" .5 "move speed bonus" 1.2 "cannot be backstabbed" 1 "voice pitch scale" 1.5 } } TFBot { ClassIcon sentry_buster Health 2500 Name "Jarate Buster" Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Item "the self-aware beauty mark" Item "desert marauder" ItemAttributes { ItemName "the self-aware beauty mark" "effect bar recharge rate increased" .001 "fire rate bonus" 2 "applies snare effect" .15 } CharacterAttributes { "move speed penalty" 1 "override footstep sound set" 7 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "cannot be backstabbed" 1 "voice pitch scale" 1.5 } } TFBot { ClassIcon sentry_buster Health 2500 Name "Nut Buster" Class Scout Skill Easy WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes AlwaysFireWeapon Attributes MiniBoss Item "mutated milk" Item "the milkman" ItemAttributes { ItemName "mutated milk" "effect bar recharge rate increased" .001 "fire rate bonus" 2 "applies snare effect" .15 } CharacterAttributes { "move speed penalty" .8 "override footstep sound set" 7 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "cannot be backstabbed" 1 "voice pitch scale" 1.5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1w1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { Name "Giant Armored Sandman" Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_sentrybuster Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 1w1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFGateBot_Scout_Ballz } } WaveSpawn { Name 1w2 WaitForAllSpawned 1w1 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Where spawnbot_chief TFBot { Template T_TFGateBot_Scout_Sandman_Armored } } WaveSpawn { Name 1w2 WaitForAllSpawned 1w1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 13 Where spawnbot Where flankers TFBot { Template T_TFGateBot_Demo_Normal_Crit } } WaveSpawn { WaitForAllDead 1w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 50 TotalCount 2 WaitBeforeStarting 0 Where spawnbot_chief Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Burst_C } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where flankers TFBot { Template T_TFGateBot_Scout_Ballz } } WaveSpawn { WaitForAllDead 1w3 TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where flankers TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn { WaitForAllDead 1w3 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_sentrybuster CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllDead 1w3 TotalCurrency 100 TotalCount 40 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead 1w3 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 16 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_sentrybuster Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Support 1 Where spawnbot_chief TFBot { Template T_TFBot_Heavy_Stealth } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2w1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 2w1 TotalCurrency 50 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFGateBot_Sniper_Bow } } WaveSpawn { Name 2w2 WaitForAllSpawned 2w1 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 11 Where spawnbot_chief TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } WaveSpawn { Name 2w2 WaitForAllSpawned 2w1 TotalCurrency 50 TotalCount 24 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_chief TFBot { Template T_TFGateBot_Pyro_Deflector } } WaveSpawn { Name 2w2 WaitForAllSpawned 2w1 TotalCurrency 50 TotalCount 12 MaxActive 3 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFGateBot_Scout_Sandman_Armored_Small } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 2 WaitBeforeStarting 0 Where spawnbot_chief TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Name "Rapid Fire Bowman" Classicon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllSpawned 2w3 TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 2w4 WaitForAllDead 2w3 TotalCurrency 50 TotalCount 55 MaxActive 16 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes DisableDodge } TFBot { Skill Hard Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 2w4 WaitForAllDead 2w3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 19 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Tag bot_sentrybuster Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllSpawned 2w4 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_chief TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9999 WaitBetweenSpawns 9999 Where spawnbot Support 1 Squad { TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Normal } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9999 WaitBetweenSpawns 9999 Where spawnbot Support 1 Squad { TFBot { ClassIcon medic_shield_qf Health 150 Name Medic Class Medic Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_ironman_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name "Giant Steel Gauntlet" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions MeleeOnly Tag bot_giant Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "fire rate bonus" .75 } Item "fists of steel" Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Attributes DisableDodge Attributes MiniBoss ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "fire rate bonus" .75 } Item "fists of steel" Item "mvm gatebot light heavy" } } } } } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 14 Where flankers Squad { TFBot { ClassIcon pyro_giant Health 3600 Name "Giant Phlog Pyro" Class Pyro EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 "damage bonus" 1.2 } ItemAttributes { ItemName "ghostly gibus" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "generate rage on damage" 50 "rage on kill" 900 "gesture speed increase" 3 } Item "the phlogistinator" Item "ghostly gibus" } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Item "the phlogistinator" Item "ghostly gibus" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 "damage bonus" 1.2 } ItemAttributes { ItemName "ghostly gibus" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "generate rage on damage" 50 "rage on kill" 900 "gesture speed increase" 3 } } } } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 33 Support 1 Where spawnbot TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Easy Attributes DisableDodge } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 75 TotalCount 2 WaitBeforeStarting 0 Where flankers Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Burst_C } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllSpawned 3w2 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire Attributes DisableDodge } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 100 TotalCount 30 MaxActive 19 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where flankers TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 11 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 125 TotalCount 2 WaitBeforeStarting 11 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag bot_giant Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 125 TotalCount 2 WaitBeforeStarting 3 Where spawnbot_chief Squad { TFBot { ClassIcon soldier_burstfire_giant Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 WaitBeforeStarting 1 Where spawnbot_chief Squad { TFBot { Template mesag2 Classicon sniper_sydneysleeper } TFBot { Template mesag2 Classicon medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Where spawnbot_chief TFBot { Classicon scout_fast Template T_TFBot_Giant_Scout_Fast Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wb TotalCurrency 50 TotalCount 1 WaitBeforeStarting 36 Where flankers TFBot { Template T_TFBoss_Soldier_Burst_Blast } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFGateBot_Heavy_Normal } } WaveSpawn { WaitForAllSpawned 4wb TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFGateBot_Giant_Scout_Fast } } WaveSpawn { Name 4w2 WaitForAllDead 4wb TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFGateBot_Soldier_Slow_Crit_Barrage_C } } WaveSpawn { Name 4w2 WaitForAllDead 4wb TotalCurrency 100 TotalCount 50 MaxActive 18 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where flankers TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllDead 4wb TotalCurrency 50 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Pisstoss_Crit } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { Name 4w3 WaitForAllSpawned 4w2 TotalCurrency 50 TotalCount 24 MaxActive 11 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_chief TFBot { Template T_TFGateBot_Soldier_RocketPush } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_chief RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFGateBot_Scout_Normal_C } } } WaveSpawn { WaitForAllSpawned 4w4 TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1 Where spawnbot_chief TFBot { Skill Expert Template T_TFBot_Scout_Scattergun_SlowFire Attributes DisableDodge } } WaveSpawn { WaitForAllDead 4w4 TotalCurrency 100 TotalCount 22 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_chief TFBot { Skill Expert Template T_TFBot_Demoman Attributes DisableDodge } } WaveSpawn { WaitForAllDead 4w4 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 1 Where flankers Squad { TFBot { Template T_TFBoss_Heavy_Chief_Lunch } } } WaveSpawn { WaitForAllDead 4w4 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5w1 TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 5w1 TotalCurrency 25 TotalCount 18 MaxActive 19 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFGateBot_Sniper_Bow } TFBot { Template T_TFBot_Medic_Shield_QF } } } WaveSpawn { Name 5w2 WaitForAllSpawned 5w1 TotalCurrency 25 TotalCount 20 MaxActive 7 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFGateBot_Scout_Bonk } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 25 TotalCount 30 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where flankers TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } WaveSpawn { Name 5w3 WaitForAllSpawned 5w2 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFGateBoss_Chief_Blast_Demo } } WaveSpawn { WaitForAllDead 5w2 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned 5w3 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 36 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Flog } } WaveSpawn { Name 5w4 WaitForAllDead 5w3 TotalCurrency 100 TotalCount 100 MaxActive 18 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where flankers TFBot { Template T_TFGateBot_Heavy_Gru_Crit } } WaveSpawn { Name 5w4 WaitForAllDead 5w3 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_Shield_QF } } } WaveSpawn { WaitForAllSpawned 5w4 TotalCurrency 150 TotalCount 1 WaitBeforeStarting 3 Tank { Health 48000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5w5 WaitForAllDead 5w4 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Tag bot_giant Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" 3 "cancel falling damage" 1 } } } WaveSpawn { Name 5w5 WaitForAllDead 5w4 TotalCurrency 100 TotalCount 30 MaxActive 11 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 14 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Skill Easy Template T_TFBot_Pyro Attributes AlwaysCrit Attributes DisableDodge } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned 5w5 TotalCurrency 25 TotalCount 4 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag bot_giant Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned 5w5 TotalCurrency 100 TotalCount 4 WaitBeforeStarting 0 Where flankers Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Tag bot_giant Attributes AlwaysCrit ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.2 "damage bonus vs burning" 4 "ragdolls become ash" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } Item "the bunsen brave" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 25 Support 1 Where spawnbot TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Attributes DisableDodge } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6w1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBoss_Chief_HOKD_C } } } WaveSpawn { TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy Attributes DisableDodge } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 33 Where spawnbot TFBot { Name "Giant Bonk Scout" Skill Expert Template T_TFBot_Giant_Scout_Bonk Tag bot_giant Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 22 Support 1 Where flankers Squad { TFBot { ClassIcon medic_kritz Health 150 Name "Critz Medic" Class Medic Skill Normal WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Item "the kritzkrieg" Item "vintage tyrolean" CharacterAttributes { "uber duration bonus" 44 "charge recharge rate increased" 90 "bot medic uber health threshold" 900 "heal rate bonus" 5 } } } } //yaouicouple<3 WaveSpawn { WaitForAllDead 6w1 TotalCurrency 0 TotalCount 2 WaitBeforeStarting 7 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_laughlong01.mp3" DoneWarningSound "vo\mvm\mght\Demoman_mvm_m_gibberish04.mp3" Squad { TFBot { Template T_TFBoss_Chief_Demo_Nuke_XBConch } TFBot { Template T_TFBoss_Chief_Conch_XNukes } } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong02.mp3" TFBot { Name "Giant Bonk Scout" Skill Expert Template T_TFBot_Giant_Scout_Bonk Tag bot_giant Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } } }