#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop //Base pop file provided by https://steamcommunity.com/id/HahaMoreLikeBraindead //Adjusted for use for playtesting purposes on whitecliff_event by https://steamcommunity.com/id/EveLan/ WaveSchedule { StartingCurrency 30000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom No Advanced 1 FixedRespawnWaveTime Yes WaveStartCountdown 1 PrecacheModel "models/player/saxton_hale_jungle_inferno/saxton_hale.mdl" RemoveBluVelocityLimit 1 Wave { //wave 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TFBot{ Class Soldier Health 75000 Skill Expert Name "Saxtron H413" UseCustomModel "models/player/saxton_hale_jungle_inferno/saxton_hale.mdl" UseMeleeThreatPrioritization 1 //UseHumanAnimations 1 AimTrackingInterval 0 DesiredAttackRange 50 Action Mobber FastUpdate 1 Attributes miniboss Attributes DisableDodge ExtAttr IgnoreBuildings MaxVisionRange 1400 WeaponRestrictions MeleeOnly Item "TF_WEAPON_FISTS" ItemAttributes { ItemName "TF_WEAPON_FISTS" "melee bounds multiplier" 1.5 "melee range multiplier" 1.5 "fire rate bonus" 1.5 "damage bonus" 2.5 //"damage causes airblast" 1 //"is_passive_weapon" 1 "melee cleave attack" 1 "custom kill icon" "fists" "increased air control" 200 "cancel falling damage" 1 "hit self on miss" 1 "apply look velocity on damage" 1000 "remove damage type" 128 "special damage type" 1 "dmg taken mult from special damage type 1" 0.01 } CharacterAttributes{ "move speed bonus" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increased jump height" 1.5 "bot custom jump particle" 1 "voice pitch scale" 0 } FireWeapon { Delay 5 Cooldown 0 Repeats 0 IfSeeTarget 1 Duration 0 Type "Primary" } FireWeapon { Delay 5 Cooldown 0.25 Repeats 0 IfSeeTarget 1 Duration 0 Type "Jump" } } } } }