WaveSchedule { StartingCurrency 10000 RespawnWaveTime 1 ExtraSpawnPoint { Name "spawnbot_m" TeamNum 3 X "-2430" Y "-1848" Z "400" } SpawnTemplate "spectralguntracks" SpawnTemplate { Name "spectralgun2" Origin "-2430 -2050 360" } PointTemplates { spectralguntracks { NoFixup 1 path_track { "targetname" "launchtrack_1" "target" "launchtrack_2" "origin" "-2430 -2050 360" } path_track { "targetname" "launchtrack_2" "target" "launchtrack_3" "origin" "-2251 -1686 532" } path_track { "targetname" "launchtrack_3" "target" "launchtrack_1" "origin" "-2707 -1958 360" } } spectralgun2 { func_tracktrain { "targetname" "launchertrain" "mins" "-1 -1 -1" "maxs" "1 1 1" "disableshadows" "1" "movesound" "Halloween.Merasmus_Float" "rendermode" "10" "spawnflags" "536" "target" "launchtrack_1" } game_text { "targetname" "launcherinfo" "color" "255 0 0" "color2" "255 0 0" "fadein" "0.5" "fadeout" "0.5" "holdtime" "10" "x" "-1" "y" "0.25" "message" "Left Click to Fire | Right Click to Swap Weapons" } // main logic trigger_multiple { "targetname" "launchertrigger" "parentname" "launchertrain" "origin" "0 0 8" "mins" "-32 -32 -8" "maxs" "32 32 8" "filtername" "filter_red*" "spawnflags" "1" "OnStartTouch" "!self,Disable,,0,-1" "OnStartTouch" "!activator,AddOutput,targetname inlauncher,0,-1" "OnStartTouch" "launchermove,SetMeasureTarget,inlauncher,0.01,-1" "OnStartTouch" "launcherui,Activate,,0,-1" "OnStartTouch" "launchercam,Enable,,0,-1" "OnStartTouch" "launcherbuildingmaker,ForceSpawn,,0,-1" "OnStartTouch" "launcherprop_wep,Enable,,0,-1" "OnStartTouch" "launcherparticle,Start,,0,-1" "OnStartTouch" "!activator,SetModelScale,0.0001,0,-1" "OnStartTouch" "classfilters,TestActivator,,0,-1" "OnStartTouch" "launchershoot,$setowner,!activator,0,-1" "OnStartTouch" "minimimic,$setowner,!activator,0,-1" "OnStartTouch" "spawnsound,PlaySound,,0,-1" "OnStartTouch" "launcherinfo,Display,,0,-1" } ambient_generic { "targetname" "spawnsound" "parentname" "launchertrain" "origin" "0 0 72" "message" "physics/metal/metal_barrel_impact_hard7.wav" // placeholder probably "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } ambient_generic { "targetname" "spawnsound" "parentname" "launchertrain" "origin" "0 0 72" "message" "physics/metal/metal_barrel_impact_hard7.wav" // placeholder probably "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } point_teleport { "targetname" "launcherofftele" "origin" "160 0 24" "target" "!activator" } game_ui { "targetname" "launcherui" "spawnflags" "352" "fieldofview" "-1" "PlayerOff" "!activator,AddOutput,targetname ,0,-1" "PlayerOff" "launchertrigger,Enable,,0.01,-1" "PlayerOff" "launchermove,SetMeasureTarget,launcherbase,0,-1" "PlayerOff" "launchercam,Disable,,0,-1" "PressedAttack" "m1counter,Add,1,0,-1" "UnpressedAttack" "m1counter,Subtract,1,0,-1" "PlayerOff" "m1counter,SetValue,0,0,-1" "PlayerOff" "launcherbuilding,Kill,,0,-1" "PlayerOff" "launcherprop*,Disable,,0,-1" "PlayerOff" "launcherparticle,Stop,,0,-1" "PlayerOff" "!activator,SetModelScale,1,0,-1" "PlayerOff" "m2counter,SetValue,0,0,-1" "PlayerOff" "launcherofftele,Teleport,,0,-1" "PressedAttack2" "m2counter,Add,1,0,-1" "UnpressedAttack2" "m2counter,Subtract,1,0,-1" } info_particle_system { "targetname" "launcherparticle" "parentname" "launchertrain" "effect_name" "spell_cast_wheel_red" } info_particle_system { "targetname" "launcherparticle" "parentname" "launchertrain" "origin" "0 0 40" "effect_name" "eyeboss_team_sparks_red" } prop_dynamic { "model" "models/props_mvm/spectralgun_base.mdl" "parentname" "launchertrain" "origin" "0 0 40" "disableshadows" "1" } prop_dynamic { "model" "models/props_mvm/spectralgun.mdl" "targetname" "launcherprop_wep" "origin" "0 0 40" "parentname" "launcherorigin" "disableshadows" "1" "defaultanim" "rl_idle" "startdisabled" "1" } info_particle_system { "targetname" "miniparticle" "origin" "84 0 40" "parentname" "launcherorigin" "effect_name" "muzzle_minigun_constant" } info_target { "targetname" "launcherbase" "parentname" "launchertrain" "origin" "0 0 40" } info_target { "targetname" "launcherorigin" "parentname" "launchertrain" "origin" "0 0 40" } logic_measure_movement { "targetname" "launchermove" "parentname" "launchertrain" "origin" "0 0 40" "measurereference" "launcherbase" "measuretarget" "launcherbase" "measuretype" "1" "target" "launcherorigin" "targetreference" "launcherbase" "targetscale" "100" } point_viewcontrol { "targetname" "launchercam" "origin" "4 0 72" "parentname" "launcherorigin" } // +attack1 logic branch math_counter { "targetname" "m1counter" "max" "1" "OutValue" "m1compare,SetValueCompare,,0,-1" } logic_compare { "targetname" "m1compare" "comparevalue" "1" "OnEqualTo" "launchershootrelay,Trigger,,0,-1" "OnEqualTo" "minigunshootrelay,Trigger,,0,-1" "OnLessThan" "minigunwinddownrelay,Trigger,,0,-1" "OnEqualTo" "minigunwinduprelay,Trigger,,0,-1" } logic_relay { "targetname" "launchershootrelay" "OnTrigger" "launchershoot,FireOnce,,0,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "!self,Enable,,0.8,-1" // 0.8 is the refire interval "OnTrigger" "m1compare,Compare,,0.8,-1" // 0.8 is the refire interval "OnTrigger" "launchersound,PlaySound,,0,-1" "OnTrigger" "launcherprop_wep,SetAnimation,rl_shoot,0,-1" } tf_point_weapon_mimic { "targetname" "launchershoot" "origin" "84 0 40" "teamnum" "2" "parentname" "launcherorigin" "damage" "70" "speedmax" "1100" "speedmin" "1100" "splashradius" "73" "crits" "1" } ambient_generic { "targetname" "launchersound" "parentname" "launchertrain" "origin" "0 0 72" "message" "Weapon_RPG.SingleCrit" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } ambient_generic { "targetname" "launchersound" "parentname" "launchertrain" "origin" "0 0 72" "message" "Weapon_RPG.SingleCrit" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } logic_relay { "targetname" "minigunwinduprelay" "startdisabled" "1" "OnTrigger" "windupsound,PlaySound,,0,-1" "OnTrigger" "m1compare,Compare,,0.9,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "minigunshootrelay,Enable,,0.9,-1" "OnTrigger" "minigunwinddownrelay,Enable,,0.9,-1" "OnTrigger" "mini_switchrelay,Disable,,0,-1" "OnTrigger" "minigunwinddownrelay,CancelPending,,0,-1" "OnTrigger" "launcherprop_wep,SetAnimation,mini_spinup,0,-1" } ambient_generic { "targetname" "windupsound" "parentname" "launchertrain" "origin" "0 0 72" "message" "Weapon_Minigun.WindUp" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } logic_relay { "targetname" "minigunshootrelay" "startdisabled" "1" "OnTrigger" "miniparticle,Start,,0,-1" "OnTrigger" "minishootsound,PlaySound,,0,0" "OnTrigger" "launcherprop_wep,SetAnimation,mini_spinidle,0,-1" "OnTrigger" "minimimic,FireMultiple,4,0,-1" "OnTrigger" "minitimer,Enable,,0,-1" } logic_timer { "targetname" "minitimer" "refiretime" "0.105" "startdisabled" "1" "OnTimer" "minimimic,FireMultiple,4,0,-1" } tf_point_weapon_mimic { "targetname" "minimimic" "origin" "84 0 40" "teamnum" "2" "parentname" "launcherorigin" "damage" "12" "weapontype" "4" "spreadangle" "8" } ambient_generic { "targetname" "minishootsound" "parentname" "launchertrain" "origin" "0 0 72" "message" "Weapon_Minigun.Fire" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "16" } logic_relay { "targetname" "minigunwinddownrelay" "startdisabled" "1" "OnTrigger" "minishootsound,StopSound,,0,-1" "OnTrigger" "winddownsound,PlaySound,,0,-1" "OnTrigger" "miniparticle,Stop,,0,-1" "OnTrigger" "minigunwinduprelay,Enable,,0.9,-1" "OnTrigger" "m1compare,Compare,,0.9,-1" "OnTrigger" "mini_switchrelay,Enable,,0.9,-1" "OnTrigger" "minigunshootrelay,Disable,,0,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "minigunwinduprelay,CancelPending,,0,-1" "OnTrigger" "m2compare,Compare,,0.91,-1" "OnTrigger" "launcherprop_wep,SetAnimation,mini_spindown,0.01,-1" "OnTrigger" "minitimer,Disable,,0,-1" } ambient_generic { "targetname" "winddownsound" "parentname" "launchertrain" "origin" "0 0 72" "message" "Weapon_Minigun.WindDown" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } // +attack2 logic branch math_counter { "targetname" "m2counter" "max" "1" "OutValue" "m2compare,SetValueCompare,,0,-1" } logic_compare { "targetname" "m2compare" "comparevalue" "1" "OnEqualTo" "rl_switchrelay,Trigger,,0.01,-1" "OnEqualTo" "mini_switchrelay,Trigger,,0.01,-1" } logic_relay { "targetname" "rl_switchrelay" "OnTrigger" "launcherprop_wep,SetDefaultAnimation,mini_idle,0.5,-1" "OnTrigger" "launcherprop_wep,SetAnimation,rl_swap,0,-1" "OnTrigger" "launchershootrelay,Disable,,0,-1" "OnTrigger" "launchershootrelay,CancelPending,,0,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "m2compare,Compare,,0.7,-1" "OnTrigger" "mini_switchrelay,Enable,,0.71,-1" "OnTrigger" "minigunwinduprelay,Enable,,0.71,-1" "OnTrigger" "m1compare,Compare,,0.71,-1" "OnTrigger" "switchsound,PlaySound,,0,-1" } logic_relay { "targetname" "mini_switchrelay" "startdisabled" "1" "OnTrigger" "rl_switchrelay,Enable,,0.71,-1" "OnTrigger" "m2compare,Compare,,0.7,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "launchershootrelay,Enable,,0.71,-1" "OnTrigger" "launcherprop_wep,SetAnimation,mini_swap,0,-1" "OnTrigger" "launcherprop_wep,SetDefaultAnimation,rl_idle,0.5,-1" "OnTrigger" "m1compare,Compare,,0.71,-1" "OnTrigger" "minigunwinduprelay,Disable,,0,-1" "OnTrigger" "switchsound,PlaySound,,0,-1" } ambient_generic { "targetname" "switchsound" "parentname" "launchertrain" "origin" "0 0 72" "message" "Halloween.plumes_short" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } ambient_generic { "targetname" "switchsound" "parentname" "launchertrain" "origin" "0 0 72" "message" "Halloween.plumes_short" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } // class models filter_tf_class { "targetname" "classfilters" "tfclass" "1" "OnPass" "launcherprop_scout,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_scout" "model" "models/player/scout.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "3" "OnPass" "launcherprop_soldier,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_soldier" "model" "models/player/soldier.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "7" "OnPass" "launcherprop_pyro,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_pyro" "model" "models/player/pyro.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "4" "OnPass" "launcherprop_demo,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_demo" "model" "models/player/demo.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "6" "OnPass" "launcherprop_heavy,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_heavy" "model" "models/player/heavy.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "9" "OnPass" "launcherprop_engineer,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_engineer" "model" "models/player/engineer.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "5" "OnPass" "launcherprop_medic,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_medic" "model" "models/player/medic.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "2" "OnPass" "launcherprop_sniper,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_sniper" "model" "models/player/sniper.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "8" "OnPass" "launcherprop_spy,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_spy" "model" "models/player/spy.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } } spectralgun { // torch decoration prop_dynamic { "model" "models/props_viaduct_event/underworld_torch01.mdl" "origin" "-72 -72 -48" "angles" "0 315 0" "disableshadows" "1" } info_particle_system { "origin" "-76 -76 120" "effect_name" "burning_torch" "start_active" "1" } prop_dynamic { "model" "models/props_viaduct_event/underworld_torch01.mdl" "origin" "-72 72 -48" "angles" "0 225 0" "disableshadows" "1" } info_particle_system { "origin" "-76 76 120" "effect_name" "burning_torch" "start_active" "1" } prop_dynamic { "model" "models/props_viaduct_event/underworld_torch01.mdl" "origin" "72 72 -48" "angles" "0 135 0" "disableshadows" "1" } info_particle_system { "origin" "76 76 120" "effect_name" "burning_torch" "start_active" "1" } prop_dynamic { "model" "models/props_viaduct_event/underworld_torch01.mdl" "origin" "72 -72 -48" "angles" "0 45 0" "disableshadows" "1" } info_particle_system { "origin" "76 -76 120" "effect_name" "burning_torch" "start_active" "1" } // main logic trigger_multiple { "targetname" "launchertrigger" "origin" "0 0 8" "mins" "-32 -32 -8" "maxs" "32 32 8" "filtername" "filter_red*" "spawnflags" "1" "OnStartTouch" "!self,Disable,,0,-1" "OnStartTouch" "!activator,AddOutput,targetname inlauncher,0,-1" "OnStartTouch" "launchermove,SetMeasureTarget,inlauncher,0.01,-1" "OnStartTouch" "launcherui,Activate,,0,-1" "OnStartTouch" "launchercam,Enable,,0,-1" "OnStartTouch" "launcherbuildingmaker,ForceSpawn,,0,-1" "OnStartTouch" "launcherprop_wep,Enable,,0,-1" "OnStartTouch" "launcherparticle,Start,,0,-1" "OnStartTouch" "!activator,SetModelScale,0.0001,0,-1" "OnStartTouch" "classfilters,TestActivator,,0,-1" "OnStartTouch" "launchershoot,$setowner,!activator,0,-1" "OnStartTouch" "minimimic,$setowner,!activator,0,-1" "OnStartTouch" "spawnsound,PlaySound,,0,-1" } ambient_generic { "targetname" "spawnsound" "origin" "0 0 72" "message" "physics/metal/metal_barrel_impact_hard7.wav" // placeholder probably "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } ambient_generic { "targetname" "spawnsound" "origin" "0 0 72" "message" "physics/metal/metal_barrel_impact_hard7.wav" // placeholder probably "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } point_teleport { "targetname" "launcherofftele" "origin" "160 0 24" "target" "!activator" } game_ui { "targetname" "launcherui" "spawnflags" "352" "fieldofview" "-1" "PlayerOff" "!activator,AddOutput,targetname ,0,-1" "PlayerOff" "launchertrigger,Enable,,0.01,-1" "PlayerOff" "launchermove,SetMeasureTarget,launcherbase,0,-1" "PlayerOff" "launchercam,Disable,,0,-1" "PressedAttack" "m1counter,Add,1,0,-1" "UnpressedAttack" "m1counter,Subtract,1,0,-1" "PlayerOff" "m1counter,SetValue,0,0,-1" "PlayerOff" "launcherbuilding,Kill,,0,-1" "PlayerOff" "launcherprop*,Disable,,0,-1" "PlayerOff" "launcherparticle,Stop,,0,-1" "PlayerOff" "!activator,SetModelScale,1,0,-1" "PlayerOff" "m2counter,SetValue,0,0,-1" "PlayerOff" "launcherofftele,Teleport,,0,-1" "PressedAttack2" "m2counter,Add,1,0,-1" "UnpressedAttack2" "m2counter,Subtract,1,0,-1" } info_particle_system { "targetname" "launcherparticle" "effect_name" "spell_cast_wheel_red" } info_particle_system { "targetname" "launcherparticle" "origin" "0 0 40" "effect_name" "eyeboss_team_sparks_red" } prop_dynamic { "model" "models/props_mvm/spectralgun_base.mdl" "origin" "0 0 40" "disableshadows" "1" } prop_dynamic { "model" "models/props_mvm/spectralgun.mdl" "targetname" "launcherprop_wep" "origin" "0 0 40" "parentname" "launcherorigin" "disableshadows" "1" "defaultanim" "rl_idle" "startdisabled" "1" } info_particle_system { "targetname" "miniparticle" "origin" "84 0 40" "parentname" "launcherorigin" "effect_name" "muzzle_minigun_constant" } info_target { "targetname" "launcherbase" "origin" "0 0 40" } info_target { "targetname" "launcherorigin" "origin" "0 0 40" } logic_measure_movement { "targetname" "launchermove" "origin" "0 0 40" "measurereference" "launcherbase" "measuretarget" "launcherbase" "measuretype" "1" "target" "launcherorigin" "targetreference" "launcherbase" "targetscale" "100" } point_viewcontrol { "targetname" "launchercam" "origin" "4 0 72" "parentname" "launcherorigin" } // +attack1 logic branch math_counter { "targetname" "m1counter" "max" "1" "OutValue" "m1compare,SetValueCompare,,0,-1" } logic_compare { "targetname" "m1compare" "comparevalue" "1" "OnEqualTo" "launchershootrelay,Trigger,,0,-1" "OnEqualTo" "minigunshootrelay,Trigger,,0,-1" "OnLessThan" "minigunwinddownrelay,Trigger,,0,-1" "OnEqualTo" "minigunwinduprelay,Trigger,,0,-1" } logic_relay { "targetname" "launchershootrelay" "OnTrigger" "launchershoot,FireOnce,,0,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "!self,Enable,,0.8,-1" // 0.8 is the refire interval "OnTrigger" "m1compare,Compare,,0.8,-1" // 0.8 is the refire interval "OnTrigger" "launchersound,PlaySound,,0,-1" "OnTrigger" "launcherprop_wep,SetAnimation,rl_shoot,0,-1" } tf_point_weapon_mimic { "targetname" "launchershoot" "origin" "84 0 40" "teamnum" "2" "parentname" "launcherorigin" "damage" "70" "speedmax" "1100" "speedmin" "1100" "splashradius" "73" "crits" "1" } ambient_generic { "targetname" "launchersound" "origin" "0 0 72" "message" "Weapon_RPG.SingleCrit" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } ambient_generic { "targetname" "launchersound" "origin" "0 0 72" "message" "Weapon_RPG.SingleCrit" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } logic_relay { "targetname" "minigunwinduprelay" "startdisabled" "1" "OnTrigger" "windupsound,PlaySound,,0,-1" "OnTrigger" "m1compare,Compare,,0.9,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "minigunshootrelay,Enable,,0.9,-1" "OnTrigger" "minigunwinddownrelay,Enable,,0.9,-1" "OnTrigger" "mini_switchrelay,Disable,,0,-1" "OnTrigger" "minigunwinddownrelay,CancelPending,,0,-1" "OnTrigger" "launcherprop_wep,SetAnimation,mini_spinup,0,-1" } ambient_generic { "targetname" "windupsound" "origin" "0 0 72" "message" "Weapon_Minigun.WindUp" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } logic_relay { "targetname" "minigunshootrelay" "startdisabled" "1" "OnTrigger" "miniparticle,Start,,0,-1" "OnTrigger" "minishootsound,PlaySound,,0,0" "OnTrigger" "launcherprop_wep,SetAnimation,mini_spinidle,0,-1" "OnTrigger" "minimimic,FireMultiple,4,0,-1" "OnTrigger" "minitimer,Enable,,0,-1" } logic_timer { "targetname" "minitimer" "refiretime" "0.105" "startdisabled" "1" "OnTimer" "minimimic,FireMultiple,4,0,-1" } tf_point_weapon_mimic { "targetname" "minimimic" "origin" "84 0 40" "teamnum" "2" "parentname" "launcherorigin" "damage" "12" "weapontype" "4" "spreadangle" "8" } ambient_generic { "targetname" "minishootsound" "origin" "0 0 72" "message" "Weapon_Minigun.Fire" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "16" } logic_relay { "targetname" "minigunwinddownrelay" "startdisabled" "1" "OnTrigger" "minishootsound,StopSound,,0,-1" "OnTrigger" "winddownsound,PlaySound,,0,-1" "OnTrigger" "miniparticle,Stop,,0,-1" "OnTrigger" "minigunwinduprelay,Enable,,0.9,-1" "OnTrigger" "m1compare,Compare,,0.9,-1" "OnTrigger" "mini_switchrelay,Enable,,0.9,-1" "OnTrigger" "minigunshootrelay,Disable,,0,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "minigunwinduprelay,CancelPending,,0,-1" "OnTrigger" "m2compare,Compare,,0.91,-1" "OnTrigger" "launcherprop_wep,SetAnimation,mini_spindown,0.01,-1" "OnTrigger" "minitimer,Disable,,0,-1" } ambient_generic { "targetname" "winddownsound" "origin" "0 0 72" "message" "Weapon_Minigun.WindDown" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } // +attack2 logic branch math_counter { "targetname" "m2counter" "max" "1" "OutValue" "m2compare,SetValueCompare,,0,-1" } logic_compare { "targetname" "m2compare" "comparevalue" "1" "OnEqualTo" "rl_switchrelay,Trigger,,0.01,-1" "OnEqualTo" "mini_switchrelay,Trigger,,0.01,-1" } logic_relay { "targetname" "rl_switchrelay" "OnTrigger" "launcherprop_wep,SetDefaultAnimation,mini_idle,0.5,-1" "OnTrigger" "launcherprop_wep,SetAnimation,rl_swap,0,-1" "OnTrigger" "launchershootrelay,Disable,,0,-1" "OnTrigger" "launchershootrelay,CancelPending,,0,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "m2compare,Compare,,0.7,-1" "OnTrigger" "mini_switchrelay,Enable,,0.71,-1" "OnTrigger" "minigunwinduprelay,Enable,,0.71,-1" "OnTrigger" "m1compare,Compare,,0.71,-1" "OnTrigger" "switchsound,PlaySound,,0,-1" } logic_relay { "targetname" "mini_switchrelay" "startdisabled" "1" "OnTrigger" "rl_switchrelay,Enable,,0.71,-1" "OnTrigger" "m2compare,Compare,,0.7,-1" "OnTrigger" "!self,Disable,,0,-1" "OnTrigger" "launchershootrelay,Enable,,0.71,-1" "OnTrigger" "launcherprop_wep,SetAnimation,mini_swap,0,-1" "OnTrigger" "launcherprop_wep,SetDefaultAnimation,rl_idle,0.5,-1" "OnTrigger" "m1compare,Compare,,0.71,-1" "OnTrigger" "minigunwinduprelay,Disable,,0,-1" "OnTrigger" "switchsound,PlaySound,,0,-1" } ambient_generic { "targetname" "switchsound" "origin" "0 0 72" "message" "Halloween.plumes_short" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } ambient_generic { "targetname" "switchsound" "origin" "0 0 72" "message" "Halloween.plumes_short" "health" "10" "pitch" "100" "radius" "512" "spawnflags" "48" } // class models filter_tf_class { "targetname" "classfilters" "tfclass" "1" "OnPass" "launcherprop_scout,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_scout" "model" "models/player/scout.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "3" "OnPass" "launcherprop_soldier,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_soldier" "model" "models/player/soldier.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "7" "OnPass" "launcherprop_pyro,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_pyro" "model" "models/player/pyro.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "4" "OnPass" "launcherprop_demo,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_demo" "model" "models/player/demo.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "6" "OnPass" "launcherprop_heavy,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_heavy" "model" "models/player/heavy.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "9" "OnPass" "launcherprop_engineer,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_engineer" "model" "models/player/engineer.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "5" "OnPass" "launcherprop_medic,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_medic" "model" "models/player/medic.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "2" "OnPass" "launcherprop_sniper,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_sniper" "model" "models/player/sniper.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } filter_tf_class { "targetname" "classfilters" "tfclass" "8" "OnPass" "launcherprop_spy,Enable,,0,-1" } prop_dynamic { "targetname" "launcherprop_spy" "model" "models/player/spy.mdl" "origin" "4 0 10" "defaultanim" "kart_idle" "disableshadows" "1" "disablebonefollowers" "1" "parentname" "launcherorigin" "startdisabled" "1" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 1 WaitBeforeStarting 9999 TFBot { Class Scout ClassIcon hellmet_blank } } WaveSpawn { Where spawnbot_m MaxActive 1 Support 1 TFBot { Class Soldier Skill Expert Attributes IgnoreFlag Attributes SuppressFire Attributes DisableDodge CharacterAttributes { "no_jump" 1 "move speed bonus" 0.001 "damage force increase" 0 } } } } }